China eSports Market to 2032
Overview
The China eSports Market is expected to reach a 1,635.95 USD Million by 2032 and is projected to grow at a CAGR of 25.85% from 2025 to 2032.
Revenue, 2024 (USD Million)
385.90
Forecast, 2032 (USD Million)
1,635.95
CAGR, 2024 - 2032
25.85%
Report Coverage
China
China eSports Market 2018-2032 USD Million
China eSports Market, Key Findings (2025-2032)
Market Growth and Projections:
- Market Size (2024): 385.90 USD Million
- Projected Market Size (2032): 1,635.95 USD Million
- CAGR (2025-2032): 25.85%
Key Findings of China eSports Market
- The China eSports Market was valued at 385.90 USD Million in 2024.
- The China eSports Market is likely to grow at a CAGR of 25.85% during the forecast period of 2024 to 2032.
- In 2024, the Largest segment Sponsorships and Direct Advertisements in Revenue Streams Segment accounted for the largest share of the market with a revenue of 234.22 USD Million
- The fastest growing segment First/Third Person Shooters (FPS/TPS) in Games Segment grew Fastest with a CAGR of 26.89% during the forecast period from 2024 to 2032.
China eSports Market Scope
China eSports Market Segmentation & Scope
E-platform
- PC-Based eSports
- Consoles-Based eSports
- Mobile and Tablets
Games
- Player Vs. Player (PvP)
- Sports Simulations
- Others
- Fighting Games
- Real Time Strategy (RTS)
- First/Third Person Shooters (FPS/TPS)
- Multiplayer Online Battle Arena (MOBA)
Revenue Streams
- Streaming
- Digital
- Tickets and Merchandise
- Publisher Fees
- Media Rights
- Sponsorships and Direct Advertisements
China eSports Market Data Coverage Insights
| Study Period | 2024-2032 |
| Base Year | 2022 |
| Unit | Revenue in USD Million |
| Market Value in 2024 | 385.90 USD Million |
| Market Value in 2032 | 1,635.95 USD Million |
| CAGR (2025-2032) | 25.85% |
| Historic Data | 2016-2023 |
| Market Segments Covered | E-platform,Games,Revenue Streams |
Regional Insights:
-
Leading Market (2024-2032): China, leading in terms of revenue 385.90 USD Million in 2024
- Key Country: China, leading in terms of revenue with value of 385.90 USD Million in 2024.
Segments and Scope
-
China eSports Market to 2032, By E-platform
- Mobile and Tablets is the largest segment in China eSports Market to 2032 with a revenue of 188.99 USD Million in the year 2024.
- Mobile and Tablets is the Fastest growing segment in China eSports Market to 2032 with a Growth rate of 26.21 % in forecast period 2025-2032.
-
China eSports Market to 2032, By Games
- First/Third Person Shooters (FPS/TPS) is the largest segment in China eSports Market to 2032 with a revenue of 97.27 USD Million in the year 2024.
- First/Third Person Shooters (FPS/TPS) is the Fastest growing segment in China eSports Market to 2032 with a Growth rate of 26.89 % in forecast period 2025-2032.
-
China eSports Market to 2032, By Revenue Streams
- Sponsorships and Direct Advertisements is the largest segment in China eSports Market to 2032 with a revenue of 234.22 USD Million in the year 2024.
- Media Rights is the Fastest growing segment in China eSports Market to 2032 with a Growth rate of 25.88 % in forecast period 2025-2032.
China eSports Market Company Share Analysis
| Company Name |
|
||
| Activision Publishing, Inc. | |||
| ESL FACEIT GROUP | |||
| Team Liquid | |||
| Play Versus, Inc. | |||
| FaZe Holdings Inc. | |||
China eSports Market Geographical Sales Distribution, 2018-2032 USD Million
China eSports Market Company Profiling
Industry Related Reports
Frequently Asked Questions
The China eSports Market is segmented based on Segmentation E-platform,Games,Revenue Streams.
China eSports Market was valued at USD 385.90(Revenue in USD Million) in 2022.
China eSports Market is projected to grow at a CAGR of 25.85% during the forecast period of 2024 to 2032.
The Sponsorships and Direct Advertisements segment is expected to dominate the China eSports Market, holding a largest market share of 234.22 USD Million in 2024
China eSports Market Scope
China eSports Market Segmentation & Scope
E-platform
- PC-Based eSports
- Consoles-Based eSports
- Mobile and Tablets
Games
- Player Vs. Player (PvP)
- Sports Simulations
- Others
- Fighting Games
- Real Time Strategy (RTS)
- First/Third Person Shooters (FPS/TPS)
- Multiplayer Online Battle Arena (MOBA)
Revenue Streams
- Streaming
- Digital
- Tickets and Merchandise
- Publisher Fees
- Media Rights
- Sponsorships and Direct Advertisements
Frequently Asked Questions
The China eSports Market is segmented based on Segmentation E-platform,Games,Revenue Streams.
China eSports Market was valued at USD 385.90(Revenue in USD Million) in 2022.
China eSports Market is projected to grow at a CAGR of 25.85% during the forecast period of 2024 to 2032.
The estimated market value of the China eSports Market for final year is USD 1,635.95 (USD Million).
China eSports Market Company Profiling
Frequently Asked Questions
The China eSports Market is segmented based on Segmentation E-platform,Games,Revenue Streams.
China eSports Market was valued at USD 385.90(Revenue in USD Million) in 2022.
China eSports Market is projected to grow at a CAGR of 25.85% during the forecast period of 2024 to 2032.
The estimated market value of the China eSports Market for final year is USD 1,635.95 (USD Million).
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