Indonesia eSports Market to 2032
Overview
The Indonesia eSports Market is expected to reach a 126.86 USD Million by 2032 and is projected to grow at a CAGR of 23.89% from 2025 to 2032.
Revenue, 2024 (USD Million)
32.99
Forecast, 2032 (USD Million)
126.86
CAGR, 2024 - 2032
23.89%
Report Coverage
Indonesia
Indonesia eSports Market 2018-2032 USD Million
Indonesia eSports Market, Key Findings (2025-2032)
Market Growth and Projections:
- Market Size (2024): 32.99 USD Million
- Projected Market Size (2032): 126.86 USD Million
- CAGR (2025-2032): 23.89%
Key Findings of Indonesia eSports Market
- The Indonesia eSports Market was valued at 32.99 USD Million in 2024.
- The Indonesia eSports Market is likely to grow at a CAGR of 23.89% during the forecast period of 2024 to 2032.
- In 2024, the Largest segment Sponsorships and Direct Advertisements in Revenue Streams Segment accounted for the largest share of the market with a revenue of 20.08 USD Million
- The fastest growing segment First/Third Person Shooters (FPS/TPS) in Games Segment grew Fastest with a CAGR of 25.14% during the forecast period from 2024 to 2032.
Indonesia eSports Market Scope
Indonesia eSports Market Segmentation & Scope
E-platform
- PC-Based eSports
- Consoles-Based eSports
- Mobile and Tablets
Games
- Player Vs. Player (PvP)
- Sports Simulations
- Others
- Fighting Games
- Real Time Strategy (RTS)
- First/Third Person Shooters (FPS/TPS)
- Multiplayer Online Battle Arena (MOBA)
Revenue Streams
- Streaming
- Digital
- Tickets and Merchandise
- Publisher Fees
- Media Rights
- Sponsorships and Direct Advertisements
Indonesia eSports Market Data Coverage Insights
| Study Period | 2024-2032 |
| Base Year | 2022 |
| Unit | Revenue in USD Million |
| Market Value in 2024 | 32.99 USD Million |
| Market Value in 2032 | 126.86 USD Million |
| CAGR (2025-2032) | 23.89% |
| Historic Data | 2016-2023 |
| Market Segments Covered | E-platform,Games,Revenue Streams |
Regional Insights:
-
Leading Market (2024-2032): Indonesia, leading in terms of revenue 32.99 USD Million in 2024
- Key Country: Indonesia, leading in terms of revenue with value of 32.99 USD Million in 2024.
Segments and Scope
-
Indonesia eSports Market to 2032, By E-platform
- Mobile and Tablets is the largest segment in Indonesia eSports Market to 2032 with a revenue of 16.18 USD Million in the year 2024.
- Mobile and Tablets is the Fastest growing segment in Indonesia eSports Market to 2032 with a Growth rate of 24.34 % in forecast period 2025-2032.
-
Indonesia eSports Market to 2032, By Games
- First/Third Person Shooters (FPS/TPS) is the largest segment in Indonesia eSports Market to 2032 with a revenue of 8.35 USD Million in the year 2024.
- First/Third Person Shooters (FPS/TPS) is the Fastest growing segment in Indonesia eSports Market to 2032 with a Growth rate of 25.14 % in forecast period 2025-2032.
-
Indonesia eSports Market to 2032, By Revenue Streams
- Sponsorships and Direct Advertisements is the largest segment in Indonesia eSports Market to 2032 with a revenue of 20.08 USD Million in the year 2024.
- Media Rights is the Fastest growing segment in Indonesia eSports Market to 2032 with a Growth rate of 23.96 % in forecast period 2025-2032.
Indonesia eSports Market Company Share Analysis
| Company Name |
|
||
| Activision Publishing, Inc. | |||
| ESL FACEIT GROUP | |||
| Team Liquid | |||
| Play Versus, Inc. | |||
| FaZe Holdings Inc. | |||
Indonesia eSports Market Geographical Sales Distribution, 2018-2032 USD Million
Indonesia eSports Market Company Profiling
Industry Related Reports
Frequently Asked Questions
The Indonesia eSports Market is segmented based on Segmentation E-platform,Games,Revenue Streams.
Indonesia eSports Market was valued at USD 32.99(Revenue in USD Million) in 2022.
Indonesia eSports Market is projected to grow at a CAGR of 23.89% during the forecast period of 2024 to 2032.
The Sponsorships and Direct Advertisements segment is expected to dominate the Indonesia eSports Market, holding a largest market share of 20.08 USD Million in 2024
Indonesia eSports Market Scope
Indonesia eSports Market Segmentation & Scope
E-platform
- PC-Based eSports
- Consoles-Based eSports
- Mobile and Tablets
Games
- Player Vs. Player (PvP)
- Sports Simulations
- Others
- Fighting Games
- Real Time Strategy (RTS)
- First/Third Person Shooters (FPS/TPS)
- Multiplayer Online Battle Arena (MOBA)
Revenue Streams
- Streaming
- Digital
- Tickets and Merchandise
- Publisher Fees
- Media Rights
- Sponsorships and Direct Advertisements
Frequently Asked Questions
The Indonesia eSports Market is segmented based on Segmentation E-platform,Games,Revenue Streams.
Indonesia eSports Market was valued at USD 32.99(Revenue in USD Million) in 2022.
Indonesia eSports Market is projected to grow at a CAGR of 23.89% during the forecast period of 2024 to 2032.
The estimated market value of the Indonesia eSports Market for final year is USD 126.86 (USD Million).
Indonesia eSports Market Company Profiling
Frequently Asked Questions
The Indonesia eSports Market is segmented based on Segmentation E-platform,Games,Revenue Streams.
Indonesia eSports Market was valued at USD 32.99(Revenue in USD Million) in 2022.
Indonesia eSports Market is projected to grow at a CAGR of 23.89% during the forecast period of 2024 to 2032.
The estimated market value of the Indonesia eSports Market for final year is USD 126.86 (USD Million).
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