RoA eSports Market to 2032
Overview
The RoA eSports Market is expected to reach a 59.41 USD Million by 2032 and is projected to grow at a CAGR of 22.29% from 2025 to 2032.
Revenue, 2024 (USD Million)
16.75
Forecast, 2032 (USD Million)
59.41
CAGR, 2024 - 2032
22.29%
Report Coverage
RoA
RoA eSports Market 2018-2032 USD Million
RoA eSports Market, Key Findings (2025-2032)
Market Growth and Projections:
- Market Size (2024): 16.75 USD Million
- Projected Market Size (2032): 59.41 USD Million
- CAGR (2025-2032): 22.29%
Key Findings of RoA eSports Market
- The RoA eSports Market was valued at 16.75 USD Million in 2024.
- The RoA eSports Market is likely to grow at a CAGR of 22.29% during the forecast period of 2024 to 2032.
- In 2024, the Largest segment Sponsorships and Direct Advertisements in Revenue Streams Segment accounted for the largest share of the market with a revenue of 10.21 USD Million
- The fastest growing segment First/Third Person Shooters (FPS/TPS) in Games Segment grew Fastest with a CAGR of 23.70% during the forecast period from 2024 to 2032.
RoA eSports Market Scope
RoA eSports Market Segmentation & Scope
E-platform
- PC-Based eSports
- Consoles-Based eSports
- Mobile and Tablets
Games
- Player Vs. Player (PvP)
- Sports Simulations
- Others
- Fighting Games
- Real Time Strategy (RTS)
- First/Third Person Shooters (FPS/TPS)
- Multiplayer Online Battle Arena (MOBA)
Revenue Streams
- Streaming
- Digital
- Tickets and Merchandise
- Publisher Fees
- Media Rights
- Sponsorships and Direct Advertisements
RoA eSports Market Data Coverage Insights
| Study Period | 2024-2032 |
| Base Year | 2022 |
| Unit | Revenue in USD Million |
| Market Value in 2024 | 16.75 USD Million |
| Market Value in 2032 | 59.41 USD Million |
| CAGR (2025-2032) | 22.29% |
| Historic Data | 2016-2023 |
| Market Segments Covered | E-platform,Games,Revenue Streams |
Regional Insights:
-
Leading Market (2024-2032): RoA, leading in terms of revenue 16.75 USD Million in 2024
- Key Country: RoA, leading in terms of revenue with value of 16.75 USD Million in 2024.
Segments and Scope
-
RoA eSports Market to 2032, By E-platform
- Mobile and Tablets is the largest segment in RoA eSports Market to 2032 with a revenue of 8.23 USD Million in the year 2024.
- Mobile and Tablets is the Fastest growing segment in RoA eSports Market to 2032 with a Growth rate of 22.77 % in forecast period 2025-2032.
-
RoA eSports Market to 2032, By Games
- First/Third Person Shooters (FPS/TPS) is the largest segment in RoA eSports Market to 2032 with a revenue of 4.27 USD Million in the year 2024.
- First/Third Person Shooters (FPS/TPS) is the Fastest growing segment in RoA eSports Market to 2032 with a Growth rate of 23.70 % in forecast period 2025-2032.
-
RoA eSports Market to 2032, By Revenue Streams
- Sponsorships and Direct Advertisements is the largest segment in RoA eSports Market to 2032 with a revenue of 10.21 USD Million in the year 2024.
- Media Rights is the Fastest growing segment in RoA eSports Market to 2032 with a Growth rate of 22.37 % in forecast period 2025-2032.
RoA eSports Market Company Share Analysis
| Company Name |
|
||
| Activision Publishing, Inc. | |||
| ESL FACEIT GROUP | |||
| Team Liquid | |||
| Play Versus, Inc. | |||
| FaZe Holdings Inc. | |||
RoA eSports Market Geographical Sales Distribution, 2018-2032 USD Million
RoA eSports Market Company Profiling
Industry Related Reports
Frequently Asked Questions
The RoA eSports Market is segmented based on Segmentation E-platform,Games,Revenue Streams.
RoA eSports Market was valued at USD 16.75(Revenue in USD Million) in 2022.
RoA eSports Market is projected to grow at a CAGR of 22.29% during the forecast period of 2024 to 2032.
The Sponsorships and Direct Advertisements segment is expected to dominate the RoA eSports Market, holding a largest market share of 10.21 USD Million in 2024
RoA eSports Market Scope
RoA eSports Market Segmentation & Scope
E-platform
- PC-Based eSports
- Consoles-Based eSports
- Mobile and Tablets
Games
- Player Vs. Player (PvP)
- Sports Simulations
- Others
- Fighting Games
- Real Time Strategy (RTS)
- First/Third Person Shooters (FPS/TPS)
- Multiplayer Online Battle Arena (MOBA)
Revenue Streams
- Streaming
- Digital
- Tickets and Merchandise
- Publisher Fees
- Media Rights
- Sponsorships and Direct Advertisements
Frequently Asked Questions
The RoA eSports Market is segmented based on Segmentation E-platform,Games,Revenue Streams.
RoA eSports Market was valued at USD 16.75(Revenue in USD Million) in 2022.
RoA eSports Market is projected to grow at a CAGR of 22.29% during the forecast period of 2024 to 2032.
The estimated market value of the RoA eSports Market for final year is USD 59.41 (USD Million).
RoA eSports Market Company Profiling
Frequently Asked Questions
The RoA eSports Market is segmented based on Segmentation E-platform,Games,Revenue Streams.
RoA eSports Market was valued at USD 16.75(Revenue in USD Million) in 2022.
RoA eSports Market is projected to grow at a CAGR of 22.29% during the forecast period of 2024 to 2032.
The estimated market value of the RoA eSports Market for final year is USD 59.41 (USD Million).
HAVE A QUESTION?
Get expert advice on the right strategy for your business at no cost. We also offer customized subscription plans and affordable discounts for startups and universities.