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Global 3D Projector Market – Industry Trends and Forecast to 2029

Industrial Automation | Upcoming Report | Jun 2022 | Global | 350 Pages | No of Tables: 220 | No of Figures: 60

Report Description

Global 3D Projector Market, By Type (Laser, LED, Hybrid, Metal Halide, Others), Brightness (Less than 2,000 lumens, 2,000 to 3,999 lumens, 4,000 to 9,999 lumens, 10,000 and above lumens), Resolution (VGA, XGA, HD and Full HD, 4K and Above), Technology (DLP, LCD, LCoS), Application (Cinema, Education, Home Theater and Gaming, Events and Large Venues, Others) – Industry Trends and Forecast to 2029

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Market Analysis and Size

The global audience is largely showing an increasing affinity for 3D movies. Within the Asia-Pacific region, China has been witnessing increasing interest for 3d movie, and due to the public's growing interest in 3D movies, several production companies have begun releasing 3D versions of films exclusively for China. According to the State Administration of Press, Publication, Radio, Film, and Television (SAPPRFT) by 2020, China is anticipated to have more than 60,000 movie theatres. As a result, such determinants aid the overall market growth across the globe.

Global 3D Projector Market was valued at USD 3,478.20 million in 2021 and is expected to reach USD 5931.66 million by 2029, registering a CAGR of 6.90% during the forecast period of 2022-2029. In addition to the market insights such as market value, growth rate, market segments, geographical coverage, market players, and market scenario, the market report curated by the Data Bridge Market Research team also includes in-depth expert analysis, import/export analysis, pricing analysis, production and sales, and pestle analysis.

Report Scope and Market Segmentation

Report Metric

Details

Forecast Period

2022 to 2029

Base Year

2021

Historic Years

2020 (Customizable to 2019 - 2014)

Quantitative Units

Revenue in USD Million, Volumes in Units, Pricing in USD

Segments Covered

Type (Laser, LED, Hybrid, Metal Halide, Others), Brightness (Less than 2,000 lumens, 2,000 to 3,999 lumens, 4,000 to 9,999 lumens, 10,000 and above lumens), Resolution (VGA, XGA, HD and Full HD, 4K and Above), Technology (DLP, LCD, LCoS), Application (Cinema, Education, Home Theater and Gaming, Events and Large Venues, Others)

Countries Covered

U.S., Canada, Mexico, Brazil, Argentina, Rest of South America, Germany, France, Italy, U.K., Belgium, Spain, Russia, Turkey, Netherlands, Switzerland, Rest of Europe, Japan, China, India, South Korea, Australia, Singapore, Malaysia, Thailand, Indonesia, Philippines, Rest of Asia-Pacific, U.A.E, Saudi Arabia, Egypt, South Africa, Israel, Rest of Middle East and Africa

Market Players Covered

Sony Group Corporation (Japan), Optoma Corporation (Taiwan), Seiko Epson Corporation (Japan), Barco (Belgium), Vivitek Inc., (Taiwan), Panasonic Corporation (Japan), BenQ Corporation (Taiwan), Sharp NEC Display Solutions of America, Inc. (Japan),  Christie Digital Systems USA, Inc.  (U.S.), ViewSonic Corporation (U.S.), JVCKenwood Corporation (Japan), Digital Projection (U.K.), Wolf Cinema (U.S.), Dukane Corp (U.S.), Acer Inc. (Taiwan), Boxlight (U.S.), InFocus (U.S.), SIM2 Multimedia s.r.l (Italy), Dell Inc. (U.S.), and Canon Inc. (Japan) 

Market Opportunities

  • Growing adoption of digital technologies
  • Technological advancements in 3D projector

Market Definition

A three-dimensional projector provides the ability to create a three-dimensional image on a two-dimensional surface, which employ specialized technology. An advantage of a 3D projector over a conventional projector is that the spectator can perceive depth.

3D Projector Market Dynamics

This section deals with understanding the market drivers, opportunities, restraints and challenges. All of this is discussed in detail as below:

Drivers

  • Increased Usage of 3D Projectors

The market for 3D projector services is projected to experience tremendous expansion owing to the adoption of 3D projectors in cinema halls and home theatres. In addition to this, the rising adoption of the product owing to the various benefits offered, such as customizable screen size, eye comfort, and portability is further estimated to boost the overall market demand over the forecast period.

Furthermore, the factors such as digitalization in the education sector are anticipated to fuel market expansion for 3D projector. The rise in importance of laser-based 3D projectors has also accelerated the overall market growth rate.

Opportunities

  • Surge in Advancements and Digital Technologies

The technological advancements in 3D projector will further offer numerous growth opportunities within the market. Moreover, the growing adoption of digital technologies in the education segment also further generates various beneficial growth prospects that aid the market growth over the forecast period.

Restraints/Challenges

  • High Initial Costs and Technological Constraints

3D projector costs a lot of money and demands significant capital inputs, making it difficult for developing nations to adopt them. Numerous consumers choose cost-effective alternatives instead of 3D projector due to the high initial cost and the increased bulb replacement cost. On the other hand, the technological constraints with DLP projectors and metal halide light source is further projected to impede the growth of the 3D projector system market in the forecast period. The market for 3D projector services will be hampered due to these factors.

  • Availability of Substitutes

The LED Screens are generally used as an alternative to the 3D projectors, which poses as a major challenge for the market growth.

This 3D projector market report provides details of new recent developments, trade regulations, import-export analysis, production analysis, value chain optimization, market share, impact of domestic and localized market players, analyses opportunities in terms of emerging revenue pockets, changes in market regulations, strategic market growth analysis, market size, category market growths, application niches and dominance, product approvals, product launches, geographic expansions, technological innovations in the market. To gain more info on the 3D projector market contact Data Bridge Market Research for an Analyst Brief, our team will help you take an informed market decision to achieve market growth.

Global 3D Projector Market Scope

The 3D projector market is segmented on the basis of type, brightness, resolution, technology and application. The growth amongst these segments will help you analyze meagre growth segments in the industries and provide the users with a valuable market overview and market insights to help them make strategic decisions for identifying core market applications.

Type

  • Laser
  • LED
  • Hybrid
  • Metal Halide
  • Others

Brightness

  • Less than 2,000 lumens
  • 2,000 to 3,999 lumens
  • 4,000 to 9,999 lumens
  • 10,000 and above lumens

Resolution

  • VGA
  • XGA
  • HD and Full HD
  • 4K and Above

 Technology

  • DLP
  • LCD
  • LCoS

 Application

  • Cinema
  • Education
  • Home Theater and Gaming
  • Events and Large Venues
  • Others

3D Projector Market Regional Analysis/Insights

The 3D projector market is analyzed and market size insights and trends are provided by country, type, brightness, resolution, technology and application as referenced above.

The countries covered in the 3D projector market report are U.S., Canada and Mexico in North America, Germany, France, U.K., Netherlands, Switzerland, Belgium, Russia, Italy, Spain, Turkey, Rest of Europe in Europe, China, Japan, India, South Korea, Singapore, Malaysia, Australia, Thailand, Indonesia, Philippines, Rest of Asia-Pacific (APAC) in the Asia-Pacific (APAC), Saudi Arabia, U.A.E, Israel, Egypt, South Africa, Rest of Middle East and Africa (MEA) as a part of Middle East and Africa (MEA), Brazil, Argentina and Rest of South America as part of South America.

Asia-Pacific dominates the 3D projector market because of the increasing adoption of advanced technologies in the entertainment segment during the forecast period of 2022 to 2029. Furthermore, the occurrence of world's largest pipeline infrastructure will further boost the growth of the 3D projector market in the region. The expansion of the market in Asia-Pacific is driven by an increase in the number of movie theatres and viewers' interest in 3D films.

North America is expected to witness significant growth during the forecast period of 2022 to 2029 due to the increased usage of the 3D projector for events, exhibitions, and museums within the region. Moreover, the growing trend of laser-based 3D projector among end-users is further anticipated to propel the growth of the 3D projector market in the region.

The country section of the report also provides individual market impacting factors and changes in regulation in the market domestically that impacts the current and future trends of the market. Data points like down-stream and upstream value chain analysis, technical trends and porter's five forces analysis, case studies are some of the pointers used to forecast the market scenario for individual countries. Also, the presence and availability of global brands and their challenges faced due to large or scarce competition from local and domestic brands, impact of domestic tariffs and trade routes are considered while providing forecast analysis of the country data.   

Competitive Landscape and 3D Projector Market Share Analysis

The 3D projector market competitive landscape provides details by competitor. Details included are company overview, company financials, revenue generated, market potential, investment in research and development, new market initiatives, global presence, production sites and facilities, production capacities, company strengths and weaknesses, product launch, product width and breadth, application dominance. The above data points provided are only related to the companies' focus related to 3D projector market.

Some of the major players operating in the 3D projector market are

  • Sony Group Corporation (Japan)
  • Optoma Corporation (Taiwan)
  • Seiko Epson Corporation (Japan)
  • Barco (Belgium)
  • Vivitek Inc., (Taiwan)
  • Panasonic Corporation (Japan)
  • BenQ Corporation (Taiwan)
  • Sharp NEC Display Solutions of America, Inc. (Japan)
  • Christie Digital Systems USA, Inc.  (U.S.)
  • ViewSonic Corporation (U.S.)
  • JVCKenwood Corporation (Japan)
  • Digital Projection (U.K.)
  • Wolf Cinema (U.S.)
  • Dukane Corp (U.S.)
  • Acer Inc. (Taiwan)
  • Boxlight (U.S.)
  • InFocus (U.S.)
  • SIM2 Multimedia s.r.l (Italy)
  • Dell Inc. (U.S.)
  • Canon Inc. (Japan)


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