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Global Cloud Gaming Market – Industry Trends and Forecast to 2030

  • ICT
  • Upcoming Report
  • May 2023
  • Global
  • 350 Pages
  • No of Tables: 220
  • No of Figures: 60

Global Cloud Gaming Market – Industry Trends and Forecast to 2030

Market Size in USD Billion

CAGR - % Diagram

Diagram Forecast Period 2022–2030
Diagram Market Size (Base Year) USD 1000.35 Million
Diagram Market Size (Forecast Year) USD 27354.33 Million
Diagram CAGR %

Global Cloud Gaming Market, By Offering (Infrastructure, Gaming Platform Services), Device Type (Smartphones, Tablets, Gaming Consoles, Personal Computers and Laptops, Smart Televisions, Head-Mounted Displays), Solution Type (Video Streaming, File Streaming), Gamer Type (Casual Gamers, Avid Gamers, Hard-Core Gamers/ Professional, Lifestyle Gamer), Deployment (Public Cloud, Hybrid Cloud, Private Cloud), Gaming System (G-Cluster, PlayStation, Stream My Game, Steam in Home Streaming, Remote Play, Others) – Industry Trends and Forecast to 2030.

Cloud Gaming Market Analysis and Size

The market for cloud gaming may expand faster than expected due to the rise in gaming devices and players. Additionally, new users worldwide are being drawn in by technological developments in graphic design and the production of realistic footage. Instead, customers who sign up for a cloud gaming service may only need to pay a small monthly fee, which typically includes access to a library with some game titles already loaded. By forgoing downloading, waiting for a game to install, and managing storage space for new games, users of cloud gaming services can further cut their bandwidth and storage costs.

Data Bridge Market Research analyses that the cloud gaming market, valued at USD 1,000.35 million in 2022, will reach USD 27,354.33 million by 2030, growing at a CAGR of 51.22% during the forecast period of 2023 to 2030. In addition to the market insights such as market value, growth rate, market segments, geographical coverage, market players, and market scenario, the market report curated by the Data Bridge Market Research team includes in-depth expert analysis, import/export analysis, pricing analysis, production consumption analysis, and pestle analysis.

Cloud Gaming Market Scope and Segmentation      

Report Metric

Details

Forecast Period

2023 to 2030

Base Year

2022

Historic Years

2021 (Customizable to 2015 - 2020)

Quantitative Units

Revenue in USD Million, Volumes in Units, Pricing in USD

Segments Covered

Offering (Infrastructure, Gaming Platform Services), Device Type (Smartphones, Tablets, Gaming Consoles, Personal Computers and Laptops, Smart Televisions, Head-Mounted Displays), Solution Type (Video Streaming, File Streaming), Gamer Type (Casual Gamers, Avid Gamers, Hard-Core Gamers/ Professional, Lifestyle Gamer), Deployment (Public Cloud, Hybrid Cloud, Private Cloud), Gaming System (G-Cluster, PlayStation, Stream My Game, Steam in Home Streaming, Remote Play, Others)

Countries Covered

U.S., Canada and Mexico in North America, Germany, France, U.K., Netherlands, Switzerland, Belgium, Russia, Italy, Spain, Turkey, Rest of Europe in Europe, China, Japan, India, South Korea, Singapore, Malaysia, Australia, Thailand, Indonesia, Philippines, Rest of Asia-Pacific (APAC) in the Asia-Pacific (APAC), Saudi Arabia, U.A.E, South Africa, Egypt, Israel, Rest of Middle East and Africa (MEA) as a part of Middle East and Africa (MEA), Brazil, Argentina and Rest of South America as part of South America.

Market Players Covered

NVIDIA Corporation (U.S.), Intel Corporation (U.S.), Google (U.S.), Microsoft (U.S.), Amazon Web Services, Inc. (U.S.), Advanced Micro Devices, Inc (U.S.), Sony Corporation (Japan), IBM (U.S.), Paperspace (U.S.), Electronic Arts Inc. (U.S.), LP Technologies LLC (U.S.), Blacknut (France), Paperspace, (U.S.), Crunchbase Inc. (U.S.), Apple Inc. (U.S.), Ubitus K.K (Taiwan), Tencent Cloud. (China), Broadmedia Corporation (Japan), Unity Technologies (U.S.), AT&T (U.S.)

Market Opportunities

  • Increase in competitive and immersive mobile gaming
  • Low-latency features drive market expansion

Market Definition

Cloud gaming, also called gaming on demand, is a type of web gaming that permits users to stream games directly to their personal computers (PCs), servers, and mobile devices. This is done by opening a remote connection to a third-party company that stores the game's software on its server.  Users can play games online through the features of the existing software, which they can access without having to download or buy it. On smart devices, cloud gaming also provides an integrated gaming environment that enables users to watch live video streams of other players' gameplay.

Cloud Gaming Market Dynamics

Drivers     

  • Availability of video game streaming services

The ability to stream games directly from powerful servers without transferring or updating any games. As long as an internet connection is accessible, games can be played anywhere and on any device. Over the course of the forecast period, it is anticipated that a significant rise in the number of e-gamers around the world and the rising popularity of e-sports will generate a wide range of opportunities for the growth of the cloud gaming market.

  • The rising number of gaming communities creates growth

Cloud gaming is people's growing attention and interest in the rising trend of entertainment communities. While playing on cloud gaming platforms, the developers allow the players to create a new gaming community or join an existing one on the developer-provided cloud gaming platform. The gaming community will allow players to communicate with other players worldwide according to their chosen language and preferences, attracting more people and driving market growth.

Opportunities

  • Increase in competitive and immersive mobile gaming

Smartphones are about to gain significant market traction in the upcoming years due to the explosive growth of mobile gaming over the past five years. The affordability of this technology is one of its benefits. It would be costly to upgrade the PCs and consoles to maintain the games' performance. It requires additional funding for console upgrades and PC customization, but cloud gaming requires a portable computer, a 5G device, or a smart TV. Hence, the category of gamers became more viable by making it possible for them to play a lot of casual games for a small fraction of the cost, which will propel the market growth in the future.

  • Low-latency features drive market expansion

Participants in the market are working to reduce technological barriers and associated high costs to accommodate the many different types of gamers accessible on a global scale. Gaming services must have low latency to produce an authentic and unique gaming experience. Even more, assistance is provided by 5G technology's low latency features. Cloud-based gaming is being updated to provide a better gaming experience with launch of 5G. For instance, a Wipro whitepaper claims that in October 2020, many gamers plan to upgrade to 5G technology and spend more money in order to enjoy better gaming. It is anticipated that 5G technology will promote even more industrial development because of its low latency features, further expanding the market.

Restraints/Challenges

  • Cloud gaming addiction brought on by easier access

Consumers can play a lot of games on cloud-based systems because it's affordable and convenient to do so. People are more likely to become new customers for these games because they can be accessed remotely. As consumers start getting addicted to that, they stop exercising and spend a lot of time sitting on chairs and beds; thus, such an addiction can even adversely affect their mental and physical health, which even limits the market from expansion.

  •  Latency and responsiveness issues will restrict the market potential

Game streaming typically requires a low latency network with high bandwidths and sufficient bandwidth on a cloud platform. However, getting an internet connection with the necessary bandwidth in some nations might be prohibitively expensive. Latency and responsiveness can be problems if the required network and bandwidth requirements are unmet. Thus it can act as a restraint in the market.

This cloud gaming market report provides details of new recent developments, trade regulations, import-export analysis, production analysis, value chain optimization, market share, impact of domestic and localized market players, analyses opportunities in terms of emerging revenue pockets, changes in market regulations, strategic market growth analysis, market size, category market growths, application niches and dominance, product approvals, product launches, geographic expansions, technological innovations in the market. To gain more info on the cloud gaming market contact Data Bridge Market Research for an analyst brief, our team will help you take an informed market decision to achieve market growth.

Recent Developments

  • In 2022, Sony unveiled its new virtual reality (VR) telephone receiver for the wildly popular PlayStation 5. The phone receiver has an eye-tracking feature with vibratory feedback and a 110-degree field of view with a 4K HDR resolution of 2000x2040 for each eye using an OLED screen at a frame rate of 90/120 cps. The telephone receiver also has controllers that provide tactile feedback for realistic gameplay.
  • In 2021, The GeForce RTX 3080, an improved gaming platform for GeForce NOW, was released by NVIDIA Corporation. With the GeForce RTX 3080 subscription, gamers can experience the highest resolutions, lowest latency, and fastest frame rates.
  • In 2021, Expanding its range of services, Amazon Web Services, Inc. unveiled a subscription plan aimed at families. Customers can upgrade their Luna+ subscription to include these new features for USD 2.99 monthly and get 36 kid-friendly games, including Spongebob Squarepants, Wandersong, Overcooked, and Overcooked.
  • In 2020, A number of cloud-based doodles of Google, Inc.'s popular previous games were released. The rising demand for leisure time during the quarantine period is also anticipated to boost market growth. Vendors are making efforts to promote social isolation while encouraging cloud gaming.
  • In 2020, Video games are now available to users for free through Google Inc.'s removal of the subscription fee for the Stadia cloud recreation service.

Global Cloud Gaming Market Scope

The cloud gaming market is segmented on the basis of offerings, device type, solution type, gamer type, deployment, gaming system. The growth amongst these segments will help you analyze meagre growth segments in the industries and provide the users with a valuable market overview and market insights to help them make strategic decisions for identifying core market applications.

Offering

  • Infrastructure
  • Compute
  • Memory
  • Storage
  • Gaming Platform Services
  • Content Service
  • PC Service

Device Type

  • Smartphones
  • Tablets
  • Gaming Consoles
  • Personal Computers and Laptops
  • Smart Televisions
  • Head-Mounted Displays

Solution Type

  • Video Streaming
  • File Streaming

Gamer Type

  • Casual Gamers
  • Avid gamers
  • Hard-Core Gamers/ Professional
  • Lifestyle Gamer

Deployment

  • Public Cloud
  • Hybrid Cloud
  • Private Cloud

Gaming System

  • G-Cluster
  • PlayStation
  • Stream My Game
  • Steam in Home Streaming
  • Remote Play
  • Others

Cloud Gaming Market Regional Analysis/Insights

The cloud gaming market is analysed and market size insights and trends are provided by country, offerings, device type, solution type, gamer type, deployment, gaming system as referenced above.

The countries covered in the cloud gaming market report are U.S., Canada and Mexico in North America, Germany, France, U.K., Netherlands, Switzerland, Belgium, Russia, Italy, Spain, Turkey, Rest of Europe in Europe, China, Japan, India, South Korea, Singapore, Malaysia, Australia, Thailand, Indonesia, Philippines, Rest of Asia-Pacific (APAC) in the Asia-Pacific (APAC), Saudi Arabia, U.A.E, South Africa, Egypt, Israel, Rest of Middle East and Africa (MEA) as a part of Middle East and Africa (MEA), Brazil, Argentina and Rest of South America as part of South America.

Europe dominates the market and will continue to flourish its trend of dominance during the forecast period. The major factors attributable to the region’s dominance are the increasing number of game enthusiasts and the provision of high-speed internet connectivity.

Asia-Pacific will undergo the highest growth rate during the forecast period owing to emergence of cloud gaming platforms that allow users to stream their favorite video games rather than download them on smartphones or any gaming consoles. Additionally, the business has begun implementing these solutions in several test markets, including China, where it allows a small number of users to sign up for the service. The business's strategic move is to outperform its rivals in the upcoming big gaming market.

The country section of the report also provides individual market impacting factors and changes in regulation in the market domestically that impacts the current and future trends of the market. Data points such as down-stream and upstream value chain analysis, technical trends and porter's five forces analysis, case studies are some of the pointers used to forecast the market scenario for individual countries. Also, the presence and availability of global brands and their challenges faced due to large or scarce competition from local and domestic brands, impact of domestic tariffs and trade routes are considered while providing forecast analysis of the country data.

Competitive Landscape and Cloud Gaming Market Share Analysis

The cloud gaming market competitive landscape provides details by competitor. Details included are company overview, company financials, revenue generated, market potential, investment in research and development, new market initiatives, global presence, production sites and facilities, production capacities, company strengths and weaknesses, product launch, product width and breadth, application dominance. The above data points provided are only related to the companies' focus related to Cloud Gaming market.

Some of the major players operating in the cloud gaming market are:

  • NVIDIA Corporation (U.S.)
  • Intel Corporation (U.S.)
  • Google  (U.S.)
  • Microsoft (U.S.)
  • Amazon Web Services, Inc. (U.S.)
  • Advanced Micro Devices, Inc (U.S.)
  • Sony Corporation (Japan)
  • IBM (U.S.)
  • Paperspace, (U.S.)
  • Electronic Arts Inc. (U.S.)
  • LP Technologies LLC (U.S.)
  • Blacknut (France)
  • Crunchbase Inc. (U.S.)
  • Apple Inc.(U.S.)
  • Ubitus K.K. (Taiwan)
  • Tencent Cloud.(China)
  • Broadmedia Corporation (Japan)
  • Unity Technologies (U.S.)
  • AT&T (U.S.)


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Research Methodology:

Data collection and base year analysis are done using data collection modules with large sample sizes. The stage includes obtaining market information or related data through various sources and strategies. It includes examining and planning all the data acquired from the past in advance. It likewise envelops the examination of information inconsistencies seen across different information sources. The market data is analysed and estimated using market statistical and coherent models. Also, market share analysis and key trend analysis are the major success factors in the market report. To know more, please request an analyst call or drop down your inquiry.

The key research methodology used by DBMR research team is data triangulation which involves data mining, analysis of the impact of data variables on the market and primary (industry expert) validation. Data models include Vendor Positioning Grid, Market Time Line Analysis, Market Overview and Guide, Company Positioning Grid, Patent Analysis, Pricing Analysis, Company Market Share Analysis, Standards of Measurement, Global versus Regional and Vendor Share Analysis. To know more about the research methodology, drop in an inquiry to speak to our industry experts.

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Data Bridge Market Research is a leader in advanced formative research. We take pride in servicing our existing and new customers with data and analysis that match and suits their goal. The report can be customized to include price trend analysis of target brands understanding the market for additional countries (ask for the list of countries), clinical trial results data, literature review, refurbished market and product base analysis. Market analysis of target competitors can be analyzed from technology-based analysis to market portfolio strategies. We can add as many competitors that you require data about in the format and data style you are looking for. Our team of analysts can also provide you data in crude raw excel files pivot tables (Fact book) or can assist you in creating presentations from the data sets available in the report.

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FREQUENTLY ASK QUESTIONS

The Cloud Gaming Market will be worth USD 27,354.33 million in the forecast period by 2030.
The Cloud Gaming Market growth rate is 51.22% during the forecast period.
The rising number of gaming communities creates growth and availability of video game streaming services are the growth drivers of the Cloud Gaming Market.
The offerings, device type, solution type, gamer type, deployment, and gaming system are the factors on which the Cloud Gaming Market research is based.
Major companies in the Cloud Gaming Market are NVIDIA Corporation (U.S.), Intel Corporation (U.S.), Google (U.S.), Microsoft (U.S.), Amazon Web Services, Inc. (U.S.), Advanced Micro Devices, Inc (U.S.), Sony Corporation (Japan), IBM (U.S.), Paperspace (U.S.), Electronic Arts Inc. (U.S.), LP Technologies LLC (U.S.), Blacknut (France), Paperspace, (U.S.), Crunchbase Inc. (U.S.), Apple Inc. (U.S.), Ubitus K.K (Taiwan), Tencent Cloud. (China), Broadmedia Corporation (Japan), Unity Technologies (U.S.), AT&T (U.S.).
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