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Global Wireless Headsets Market – Industry Trends and Forecast to 2029

FMCG | Upcoming Report | Dec 2021 | Global | 350 Pages | No of Tables: 220 | No of Figures: 60

Report Description

Global Wireless Headsets Market, By  Components (Hardware, Software, Service), Product (On-Ear Headsets, Over-Ear Headsets, Earbuds and In-Ear Headsets), Application (Smartphone, PC, Wearable), Connectivity (Wi-Fi, Bluetooth), Distribution Channel (Multi-Branded Stores, Exclusive Stores, Online and Hypermarket/Supermarket), End Users (Fitness, Gaming, Virtual Reality, Music and Entertainment), Country (U.S., Canada, Mexico, Brazil, Argentina, Rest of South America, Germany, France, Italy, U.K., Belgium, Spain, Russia, Turkey, Netherlands, Switzerland, Rest of Europe, Japan, China, India, South Korea, Australia, Singapore, Malaysia, Thailand, Indonesia, Philippines, Rest of Asia-Pacific, U.A.E, Saudi Arabia, Egypt, South Africa, Israel, Rest of Middle East and Africa), Industry Trends and Forecast to 2029

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Market Analysis and Insights of Wireless Headsets Market

The wireless headsets market is expected to gain market growth in the forecast period of 2022 to 2029. Data Bridge Market Research analyses the market to reach at an estimated value of USD 33.7 billion by 2029 and grow at a CAGR of 8.50% in the above-mentioned forecast period.

Wireless headsets are basically the headsets that are able to connect to a device including stereo speaker, television, smartphone, gaming console, computer or other electronic devices, without using a wire or cable. These headsets work by connecting or pairing with the device you want to use through a radio or infrared signal. The different types of wireless headsets are on-ear headsets, over-ear headsets, earbuds and in-ear headsets.

The increasing penetration of mobile devices, rising consumer affluence of middle class segment and rising disposable income are the major factors fostering the growth of the market. The rapid evolution of the music industry and access to video and music content on-the-go along with availability of advanced headphones with value-added features like health sensors will further carve the way for the growth of market in the forecast period of 2022 to 2029. Additionally, the factors such as growing urban population, improved wireless connectivity, surging levels of investment for the development of advanced and new technologies, rising demand of sophisticated earphone and headsets along with rising living standards further cushion the growth of market. The major disadvantage of wireless headset is the range of connectivity of the device along with the availability of wired headsets at a low cost are expected to hamper the market’s growth in the forecast period of 2022 to 2029.

Furthermore, the adoption of bone conduction technology and increasing research and development expenditure, constant innovations and advanced technologies such as feature of health sensors and Active Noise Cancellation (ANC), which helps to eliminate background noises resulting in enhanced sound quality are estimated to generate growth opportunities in the long run. The factors such as presence of several counterfeit products in several parts of the world which are very cheap price pose as a challenge for the market.

This wireless headsets market report provides details of new recent developments, trade regulations, import export analysis, production analysis, value chain optimization, market share, impact of domestic and localized market players, analyses opportunities in terms of emerging revenue pockets, changes in market regulations, strategic market growth analysis, market size, category market growths, application niches and dominance, product approvals, product launches, geographic expansions, technological innovations in the market. To gain more info on wireless headsets market contact Data Bridge Market Research for an Analyst Brief, our team will help you take an informed market decision to achieve market growth.

Global Wireless Headsets Market Scope and Market Size

The wireless headsets market is segmented on the basis of components, product, application, connectivity, distribution channel and end users. The growth amongst these segments will help you analyze meagre growth segments in the industries, and provide the users with valuable market overview and market insights to help them in making strategic decisions for identification of core market applications.

  • On the basis of components, the wireless headsets market is segmented into hardware, software and service.
  • On the basis of product, the wireless headsets market is segmented into on-ear headsets, over-ear headsets, earbuds and in-ear headsets.
  • On the basis of application, the wireless headsets market is segmented into smartphone, PC, and wearable.
  • On the basis of connectivity, the wireless headsets market is segmented into wi-fi and Bluetooth.
  • Based on distribution channel, the wireless headsets market is segmented into multi-branded stores, exclusive stores, and online and hypermarket/supermarket.
  • On the basis of end users, the wireless headsets market is segmented into fitness, gaming, virtual reality and music and entertainment.

Wireless Headsets Market Country Level Analysis

The wireless headsets market is analyzes and market size insights and trends are provided by components, product, application, connectivity, distribution channel and end users as referenced above.

The countries covered in the wireless headsets market report are U.S., Canada and Mexico in North America, Germany, France, U.K., Netherlands, Switzerland, Belgium, Russia, Italy, Spain, Turkey, Rest of Europe in Europe, China, Japan, India, South Korea, Singapore, Malaysia, Australia, Thailand, Indonesia, Philippines, Rest of Asia-Pacific (APAC) in the Asia-Pacific (APAC), Saudi Arabia, U.A.E, Israel, Egypt, South Africa, Rest of Middle East and Africa (MEA) as a part of Middle East and Africa (MEA), Brazil, Argentina and Rest of South America as part of South America.

North America dominates the wireless headsets market owing to its availability of highest internet penetration rate within the forecast period of 2022 to 2029. Asia-Pacific region, on the other hand, is expected to score the highest CAGR owing to the shifting preference toward technology-led premium products in emerging countries, such as India and China in the region.

The country section of the wireless headsets market report also provides individual market impacting factors and changes in regulation in the market domestically that impacts the current and future trends of the market. Data points such as consumption volumes, production sites and volumes, import export analysis, price trend analysis, cost of raw materials, down-stream and upstream value chain analysis are some of the major pointers used to forecast the market scenario for individual countries. Also, presence and availability of global brands and their challenges faced due to large or scarce competition from local and domestic brands, impact of domestic tariffs and trade routes are considered while providing forecast analysis of the country data.

Competitive Landscape and Wireless Headsets Market Share Analysis

The wireless headsets market competitive landscape provides details by competitor. Details included are company overview, company financials, revenue generated, market potential, investment in research and development, new market initiatives, global presence, production sites and facilities, production capacities, company strengths and weaknesses, product launch, product width and breadth, application dominance. The above data points provided are only related to the companies’ focus related to wireless headsets market.

Some of the major players operating in the wireless headsets market report are Apple Inc., Bose Corporation, LG Electronics., SONY INDIA, Plantronics, Inc., Jaybird., Sennheiser electronic GmbH & Co. KG, Skullcandy, SAMSUNG, Harman International., Audio-Technica, Motorola Solutions, Inc, Bang & Olufsen, Bowers & Wilkins., Alclair Audio, Grado Labs, Koss Corporation, JVCKENWOOD Corporation, Koninklijke Philips N.V., Logitech, and Audio-Technica, among others.


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