北美游戏椅市场,按类型(PC 游戏椅、赛车椅、混合游戏椅、躺椅游戏椅、摇椅游戏椅、基座游戏椅、豆袋游戏椅、平台游戏椅、其他)、电子附件(无电子附件、有电子附件)、轮子类型(有轮子、无轮子)、材料(PU 皮革、PVC 皮革、其他)、重量(少于 60 磅、60 至 70 磅、超过 70 磅)、价格(中档(151-300 美元)、高档(301 美元以上)、低价(150 美元以下))、最终用户(住宅、商业) - 行业趋势和预测到 2029 年
市场分析和规模
对于平均每天花 6 个小时玩游戏的玩家来说,游戏椅是必不可少的。这些椅子有各种尺寸、颜色和款式可供选择。对于平均每天花 6 个小时玩游戏的玩家来说,游戏椅是必不可少的。
Data Bridge Market Research 分析称,预计游戏椅市场将以 14.80% 的复合年增长率增长,到 2021 年将达到 13.1504 亿美元,预计到 2029 年将达到 53.18 亿美元。PC 游戏椅细分市场预计将在类型细分市场中占据主导地位,因为这些椅子适用于 PC 游戏,而 PC 游戏是游戏设备中采用率最高的。Data Bridge Market Research 团队策划的市场报告包括深入的专家分析、进出口分析、定价分析、生产消费分析和杵分析。
市场定义
游戏椅专为视频游戏爱好者打造。这些座椅配有头枕和腰部支撑,让玩家在玩游戏时感到舒适。专业和铁杆玩家需要游戏椅。这些椅子有各种尺寸、颜色和款式可供选择。对于平均每天花六个小时玩游戏的玩家来说,游戏椅是必不可少的。
报告范围和市场细分
|
报告指标 |
细节 |
|
预测期 |
2022 至 2029 年 |
|
基准年 |
2021 |
|
历史岁月 |
2020(可定制至 2019 - 2014) |
|
定量单位 |
收入(单位:十亿美元)、销量(单位:台)、定价(美元) |
|
涵盖的领域 |
类型(PC 游戏椅、赛车椅、混合游戏椅、躺椅游戏椅、摇椅游戏椅、底座游戏椅、豆袋游戏椅、平台游戏椅、其他)、电子附件(无电子附件、有电子附件)、轮子类型(有轮子、无轮子)、材质(PU 皮革、PVC 皮革、其他)、重量(少于 60 磅、60 至 70 磅、超过 70 磅)、价格(中档(151-300 美元)、高档(301 美元以上)、低价(150 美元以下))、最终用户(住宅、商业) |
|
覆盖国家 |
北美的美国、加拿大和墨西哥 |
|
涵盖的市场参与者 |
Ace Casual Furniture(美国)、CORSAIR(美国)、GT OMEGA(英国)、DXRacer USA LLC(美国)、ThunderX3(美国)、Arozzi North America(美国)、Secretlab(新加坡)、Cooler Master Technology inc.(台湾)、Herman Miller, Inc.(美国)、Clutch Chairz US.(加拿大)、noblechairs(柏林)、Raidmax(美国)、GENESIS(美国)、NEEDforSEAT(美国)、Brazen Gaming Chairs(英国)、Karnox(中国)、Vertagear Inc(美国)、NITRO CONCEPTS(英国)、Playseat(荷兰)和 AKRacing(美国)。 |
|
市场机会 |
|
北美游戏椅市场动态
本节旨在了解市场驱动因素、优势、机遇、限制和挑战。以下内容将详细讨论所有这些内容:
驱动程序
预计预测期内推动游戏椅市场增长的主要因素如下:
驱动程序
- 技术发展
社交媒体和免费商业模式的日益普及,推动了电子游戏的发展,预计将推动游戏椅市场的需求。
- 可获得高速互联网连接
高速互联网连接的出现导致在线电脑游戏的普及,预计这将进一步推动游戏椅市场的增长。
- 新游戏介绍
游戏产业从棋盘游戏发展到高端视频游戏,游戏商业化将进一步加速市场的增长。
机会
此外,游戏咖啡厅数量的不断增长预计将为未来几年游戏椅市场的增长提供潜在机会。
北美游戏椅市场的限制/挑战
另一方面,预计游戏椅成本的上涨将进一步阻碍目标时期游戏椅市场的增长。然而,人们对健康和健身的日益关注促使他们转向户外游戏,这可能会在不久的将来进一步挑战游戏椅市场的增长。
本游戏椅市场报告详细介绍了最新发展、贸易法规、进出口分析、生产分析、价值链优化、市场份额、国内和本地市场参与者的影响,分析了新兴收入领域的机会、市场法规的变化、战略市场增长分析、市场规模、类别市场增长、应用领域和主导地位、产品批准、产品发布、地域扩展、市场技术创新。如需了解有关游戏椅市场的更多信息,请联系 Data Bridge Market Research 获取分析师简报,我们的团队将帮助您做出明智的市场决策,实现市场增长。
COVID-19 对北美游戏椅市场的影响
COVID-19 疫情对游戏椅市场产生了巨大影响。随着居家办公趋势的日益增长,客户正在寻找将家变成理想工作场所的方法,而他们每天坐的椅子变得越来越重要。由于疫情,视频游戏设备的需求特别高。然而,在后疫情时代,由于社交媒体的普及,游戏椅的需求不断增长,预计游戏椅市场将受到重大影响。
最新动态
- 2020 年 2 月,Herman Miller 宣布与 Logitech 合作,为游戏玩家设计和制造高性能家具解决方案。此次战略合作将 Herman Miller 的座椅科学与 Logitech G 的游戏科学相结合。
- 2019 年 11 月,CORSAIR 推出了 T3 RUSH,这是一款高级游戏椅,提供坚固的钢架、可调节的 4D 扶手和椅背、透气柔软的面料外层和三种不同的颜色选择。
北美游戏椅市场范围和市场规模
游戏椅市场根据类型、电子附件、轮子类型、材料、重量、价格和最终用户进行细分。这些细分市场之间的增长将帮助您分析行业中增长微弱的细分市场,并为用户提供有价值的市场概览和市场洞察,帮助他们做出战略决策,确定核心市场应用。
类型
- 电脑游戏椅
- 赛车椅
- 混合游戏椅
- 躺椅游戏椅
- Rocker 游戏椅
- 底座游戏椅
- 豆袋游戏椅
- 平台游戏椅
- 其他的
电子附件
- 不带电子附件
- 带电子附件
车轮类型
- 带轮
- 不带轮子
材料
- PU皮革
- PVC皮革
- 其他的
重量
- 少于 60 磅
- 60 至 70 磅
- 超过 70 磅
价格
- 中档(151-300 美元)
- 高端(301 美元以上)
- 低端(150 美元以下)
最终用户
- 住宅
- 商业的
北美游戏椅市场区域分析/洞察
对游戏椅市场进行了分析,并按国家、类型、电子附件、轮子类型、材料、重量、价格和最终用户提供了市场规模洞察和趋势。如上所述。
游戏椅市场报告涵盖的国家包括北美的美国、加拿大和墨西哥。
美国在北美游戏椅市场占据主导地位,因为美国拥有该领域的全球领先公司,并且对此类游戏产品的购买力很强。
The country section of the report also provides individual market impacting factors and changes in regulation in the market domestically that impacts the current and future trends of the market. Data points like down-stream and upstream value chain analysis, technical trends and porter's five forces analysis, case studies are some of the pointers used to forecast the market scenario for individual countries. Also, the presence and availability of global brands and their challenges faced due to large or scarce competition from local and domestic brands, impact of domestic tariffs and trade routes are considered while providing forecast analysis of the country data.
Competitive Landscape and North America Gaming Chair Market
The gaming chair market competitive landscape provides details by competitor. Details included are company overview, company financials, revenue generated, market potential, investment in research and development, new market initiatives, global presence, production sites and facilities, production capacities, company strengths and weaknesses, product launch, product width and breadth, application dominance. The above data points provided are only related to the companies' focus related to gaming chair market.
Some of the major players operating in the gaming chair market are
- Ace Casual Furniture (US)
- CORSAIR (US)
- GT OMEGA (UK)
- DXRacer USA LLC (US)
- ThunderX3 (US)
- Arozzi North America (US)
- Secretlab (Singapore)
- Cooler Master Technology inc. (Taiwan)
- Herman Miller, Inc. (US)
- Clutch Chairz US. (Canada)
- noblechairs (Berlin)
- Raidmax (US)
- GENESIS (US)
- NEEDforSEAT (US)
- Brazen Gaming Chairs (UK)
- Karnox (China)
- Vertagear Inc (US)
- NITRO CONCEPTS (UK)
- Playseat (Netherlands)
- AKRacing (US)
SKU-
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目录
1 INTRODUCTION
1.1 OBJECTIVES OF THE STUDY
1.2 MARKET DEFINITION
1.3 OVERVIEW OF NORTH AMERICA GAMING CHAIR MARKET
1.4 CURRENCY AND PRICING
1.5 LIMITATIONS
1.6 MARKETS COVERED
2 MARKET SEGMENTATION
2.1 MARKETS COVERED
2.2 GEOGRAPHICAL SCOPE
2.3 YEARS CONSIDERED FOR THE STUDY
2.4 DBMR TRIPOD DATA VALIDATION MODEL
2.5 PRIMARY INTERVIEWS WITH KEY OPINION LEADERS
2.6 DBMR MARKET POSITION GRID
2.7 VENDOR SHARE ANALYSIS
2.8 MULTIVARIATE MODELING
2.9 TYPE TIMELINE CURVE
2.1 SECONDARY SOURCES
2.11 ASSUMPTIONS
3 EXECUTIVE SUMMARY
4 PREMIUM INSIGHTS
5 MARKET OVERVIEW
5.1 DRIVERS
5.1.1 INCREASING GROWTH OF VIDEO GAMES
5.1.2 INCREASING PENETRATION OF INTERNET SERVICES AND GROWTH OF SMARTPHONES
5.1.3 RISING POPULARITY OF E-SPORTS
5.1.4 DEVELOPMENT AND MANUFACTURING OF ERGONOMIC CHAIRS
5.1.5 INCREASING DEMAND FOR HIGH-END PERSONAL COMPUTERS
5.2 RESTRAINTS
5.2.1 HIGH COST OF GAMING CHAIRS
5.2.2 LIMITATIONS RELATED TO LEATHER COVERINGS
5.3 OPPORTUNITIES
5.3.1 INCREASING GROWTH IN VR GAMING
5.3.2 INCREASING ADOPTION OF GAMING BY TEENAGERS
5.3.3 INCREASING CONCERNS OF PEOPLE REGARDING HEALTH ISSUES
5.3.4 INCREASING NUMBER OF GAMING CENTERS
5.4 CHALLENGES
5.4.1 LIMITED SPENDING CAPACITY OF CONSUMERS
5.4.2 LESS PENETRATION IN UNDERDEVELOPED AND DEVELOPING COUNTRIES
6 COVID-19 IMPACT ON GAMING CHAIR IN SE-ICT INDUSTRY
6.1 AFTERMATH OF COVID-19 AND GOVERNMENT INITIATIVE TO BOOST THE MARKET
6.2 STRATEGIC DECISIONS FOR MANUFACTURERS AFTER COVID-19 TO GAIN COMPETITIVE MARKET SHARE
6.3 IMPACT ON DEMAND
6.4 IMPACT ON SUPPLY CHAIN
6.5 CONCLUSION
7 NORTH AMERICA GAMING CHAIR MARKET, BY TYPE
7.1 OVERVIEW
7.2 PC GAMING CHAIR
7.3 RACER CHAIR
7.4 HYBRID GAMING CHAIR
7.5 RECLINER GAMING CHAIR
7.6 ROCKER GAMING CHAIR
7.7 PEDESTAL GAMING CHAIR
7.8 BEANBAG GAMING CHAIR
7.9 PLATFORM GAMING CHAIR
7.1 OTHERS
8 NORTH AMERICA GAMING CHAIR MARKET, BY ELECTRONICS ATTACHMENT
8.1 OVERVIEW
8.2 WITHOUT ELECTRONICS ATTACHMENT
8.3 WITH ELECTRONICS ATTACHMENT
8.3.1 SPEAKERS
8.3.1 VIBRATION
8.3.2 RGB LIGHTING
8.3.3 OTHERS
9 NORTH AMERICA GAMING CHAIR MARKET, BY WHEEL TYPE
9.1 OVERVIEW
9.2 WITH WHEEL
9.3 WITHOUT WHEEL
10 NORTH AMERICA GAMING CHAIR MARKET, BY MATERIAL
10.1 OVERVIEW
10.2 PU LEATHER
10.3 PVC LEATHER
10.4 OTHERS
11 NORTH AMERICA GAMING CHAIR MARKET, BY WEIGHT
11.1 OVERVIEW
11.2 LESS THAN 60 LBS.
11.3 TO 70 LBS.
11.4 MORE THAN 70 LBS.
12 NORTH AMERICA GAMING CHAIR MARKET, BY PRICE
12.1 OVERVIEW
12.2 MID RANGE (151-300 USD)
12.3 HIGH RANGE (ABOVE 301 USD)
12.4 LOW RANGE (BELOW 150 USD)
13 NORTH AMERICA GAMING CHAIR MARKET, BY END USER
13.1 OVERVIEW
13.2 RESIDENTIAL
13.2.1 BY PRICE
13.2.1.1 MID RANGE (151-300 USD)
13.2.1.2 HIGH RANGE (ABOVE 301 USD)
13.2.1.3 LOW RANGE (BELOW 150 USD)
13.3 COMMERCIAL
13.3.1 BY PRICE
13.3.1.1 MID RANGE (151-300 USD)
13.3.1.2 HIGH RANGE (ABOVE 301 USD)
13.3.1.3 LOW RANGE (BELOW 150 USD)
14 NORTH AMERICA GAMING CHAIR MARKET, BY GEOGRAPHY
14.1 NORTH AMERICA
14.1.1 U.S.
14.1.2 CANADA
14.1.3 MEXICO
15 NORTH AMERICA GAMING CHAIR MARKET, COMPANY LANDSCAPE
15.1 COMPANY SHARE ANALYSIS: NORTH AMERICA
16 SWOT
17 COMPANY PROFILES
17.1 CORSAIR
17.1.1 COMPANY SNAPSHOT
17.1.2 COMPANY SHARE ANALYSIS
17.1.3 PRODUCT PORTFOLIO
17.1.4 RECENT DEVELOPMENTS
17.2 SECRETLAB
17.2.1 COMPANY SNAPSHOT
17.2.2 COMPANY SHARE ANALYSIS
17.2.3 PRODUCT PORTFOLIO
17.2.4 RECENT DEVELOPMENTS
17.3 CLUTCH CHAIRZ US.
17.3.1 COMPANY SNAPSHOT
17.3.2 COMPANY SHARE ANALYSIS
17.3.3 PRODUCT PORTFOLIO
17.3.4 RECENT DEVELOPMENT
17.4 NOBLECHAIRS
17.4.1 COMPANY SNAPSHOT
17.4.2 COMPANY SHARE ANALYSIS
17.4.3 PRODUCT PORTFOLIO
17.4.4 RECENT DEVELOPMENTS
17.5 BRAZEN GAMING CHAIRS
17.5.1 COMPANY SNAPSHOT
17.5.2 COMPANY SHARE ANALYSIS
17.5.3 PRODUCT PORTFOLIO
17.5.4 RECENT DEVELOPMENTS
17.6 AROZZI NORTH AMERICA
17.6.1 COMPANY SNAPSHOT
17.6.2 PRODUCT PORTFOLIO
17.6.3 RECENT DEVELOPMENT
17.7 HERMAN MILLER, INC.
17.7.1 COMPANY SNAPSHOT
17.7.2 REVENUE ANALYSIS
17.7.3 COMPANY SHARE ANALYSIS
17.7.4 PRODUCT PORTFOLIO
17.7.5 RECENT DEVELOPMENTS
17.8 PLAYSEAT
17.8.1 COMPANY SNAPSHOT
17.8.2 PRODUCT PORTFOLIO
17.8.3 RECENT DEVELOPMENT
17.9 AKRACING
17.9.1 COMPANY SNAPSHOT
17.9.2 PRODUCT PORTFOLIO
17.9.3 RECENT DEVELOPMENT
17.1 VERTAGEAR
17.10.1 COMPANY SNAPSHOT
17.10.2 PRODUCT PORTFOLIO
17.10.3 RECENT DEVELOPMENT
17.11 DXRACER USA LLC
17.11.1 COMPANY SNAPSHOT
17.11.2 PRODUCT PORTFOLIO
17.11.3 RECENT DEVELOPMENT
17.12 ACE CASUAL FURNITURE
17.12.1 COMPANY SNAPSHOT
17.12.2 PRODUCT PORTFOLIO
17.12.3 RECENT DEVELOPMENTS
17.13 COOLER MASTER TECHNOLOGY INC.
17.13.1 COMPANY SNAPSHOT
17.13.2 PRODUCT PORTFOLIO
17.13.3 RECENT DEVELOPMENT
17.14 GENESIS
17.14.1 COMPANY SNAPSHOT
17.14.2 PRODUCT PORTFOLIO
17.14.3 RECENT DEVELOPMENT
17.15 GT OMEGA
17.15.1 COMPANY SNAPSHOT
17.15.2 PRODUCT PORTFOLIO
17.15.3 RECENT DEVELOPMENTS
17.16 KARNOX
17.16.1 COMPANY SNAPSHOT
17.16.2 PRODUCT PORTFOLIO
17.16.3 RECENT DEVELOPMENTS
17.17 NEEDFORSEAT USA
17.17.1 COMPANY SNAPSHOT
17.17.2 PRODUCT PORTFOLIO
17.17.3 RECENT DEVELOPMENT
17.18 NITRO CONCEPTS
17.18.1 COMPANY SNAPSHOT
17.18.2 PRODUCT PORTFOLIO
17.18.3 RECENT DEVELOPMENT
17.19 RAIDMAX
17.19.1 COMPANY SNAPSHOT
17.19.2 PRODUCT PORTFOLIO
17.19.3 RECENT DEVELOPMENT
17.2 THUNDERX3
17.20.1 COMPANY SNAPSHOT
17.20.2 PRODUCT PORTFOLIO
17.20.3 RECENT DEVELOPMENT
18 QUESTIONNAIRE
19 RELATED REPORTS
表格列表
LIST OF TABLES
TABLE 1 NORTH AMERICA GAMING CHAIR MARKET, BY TYPE, MARKET FORECAST 2020-2027 (USD THOUSAND)
TABLE 2 NORTH AMERICA PC GAMING CHAIR IN GAMING CHAIR MARKET, BY REGION,2018-2027, (USD THOUSAND)
TABLE 3 NORTH AMERICA RACER CHAIR IN GAMING CHAIR MARKET, BY REGION,2018-2027, (USD THOUSAND)
TABLE 4 NORTH AMERICA HYBRID GAMING CHAIR IN GAMING CHAIR MARKET, BY REGION,2018-2027, (USD THOUSAND)
TABLE 5 NORTH AMERICA RECLINER GAMING CHAIR IN GAMING CHAIR MARKET, BY REGION,2018-2027, (USD THOUSAND)
TABLE 6 NORTH AMERICA ROCKER GAMING CHAIR IN GAMING CHAIR MARKET, BY REGION,2018-2027, (USD THOUSAND)
TABLE 7 NORTH AMERICA PEDESTAL GAMING CHAIR IN GAMING CHAIR MARKET, BY REGION,2018-2027, (USD THOUSAND)
TABLE 8 NORTH AMERICA BEANBAG GAMING CHAIR IN GAMING CHAIR MARKET, BY REGION,2018-2027, (USD THOUSAND)
TABLE 9 NORTH AMERICA PLATFORM GAMING CHAIR IN GAMING CHAIR MARKET, BY REGION,2018-2027, (USD THOUSAND)
TABLE 10 NORTH AMERICA OTHERS IN GAMING CHAIR MARKET, BY REGION,2018-2027, (USD THOUSAND)
TABLE 11 NORTH AMERICA GAMING CHAIR MARKET, BY ELECTRONICS ATTACHMENT, MARKET FORECAST 2020-2027 (USD THOUSAND)
TABLE 12 NORTH AMERICA WITHOUT ELECTRONICS ATTACHMENT IN GAMING CHAIR MARKET, BY REGION,2018-2027, (USD THOUSAND)
TABLE 13 NORTH AMERICA WITH ELECTRONICS ATTACHMENT IN GAMING CHAIR MARKET, BY REGION,2018-2027, (USD THOUSAND)
TABLE 14 NORTH AMERICA WITH ELECTRONICS ATTACHMENT IN GAMING CHAIR MARKET, BY ELECTRONICS ATTACHMENT,2018-2027, (USD THOUSAND)
TABLE 15 NORTH AMERICA GAMING CHAIR MARKET, BY WHEEL TYPE, MARKET FORECAST 2020-2027 (USD THOUSAND)
TABLE 16 NORTH AMERICA WITH WHEEL IN GAMING CHAIR MARKET, BY REGION,2018-2027, (USD THOUSAND)
TABLE 17 NORTH AMERICA WITHOUT WHEEL IN GAMING CHAIR MARKET, BY REGION,2018-2027, (USD THOUSAND)
TABLE 18 NORTH AMERICA GAMING CHAIR MARKET, BY MATERIAL, MARKET FORECAST 2020-2027 (USD THOUSAND)
TABLE 19 NORTH AMERICA PU LEATHER IN GAMING CHAIR MARKET, BY REGION,2018-2027, (USD THOUSAND)
TABLE 20 NORTH AMERICA PVC LEATHER IN GAMING CHAIR MARKET, BY REGION,2018-2027, (USD THOUSAND)
TABLE 21 NORTH AMERICA OTHERS IN GAMING CHAIR MARKET, BY REGION,2018-2027, (USD THOUSAND)
TABLE 22 NORTH AMERICA GAMING CHAIR MARKET, BY WEIGHT, MARKET FORECAST 2020-2027 (USD THOUSAND)
TABLE 23 NORTH AMERICA LESS THAN 60 LBS. IN GAMING CHAIR MARKET, BY REGION,2018-2027, (USD THOUSAND)
TABLE 24 NORTH AMERICA 60 TO 70 LBS. IN GAMING CHAIR MARKET, BY REGION,2018-2027, (USD THOUSAND)
TABLE 25 NORTH AMERICA MORE THAN 70 LBS. IN GAMING CHAIR MARKET, BY REGION,2018-2027, (USD THOUSAND)
TABLE 26 NORTH AMERICA GAMING CHAIR MARKET, BY PRICE, MARKET FORECAST 2020-2027 (USD THOUSAND)
TABLE 27 NORTH AMERICA MID RANGE (151-300 USD) IN GAMING CHAIR MARKET, BY REGION,2018-2027, (USD THOUSAND)
TABLE 28 NORTH AMERICA HIGH RANGE (ABOVE 301 USD) IN GAMING CHAIR MARKET, BY REGION,2018-2027, (USD THOUSAND)
TABLE 29 NORTH AMERICA LOW RANGE (BELOW 150 USD) IN GAMING CHAIR MARKET, BY REGION,2018-2027, (USD THOUSAND)
TABLE 30 NORTH AMERICA GAMING CHAIR MARKET, BY END USER, MARKET FORECAST 2020-2027 (USD THOUSAND)
TABLE 31 NORTH AMERICA RESIDENTIAL IN GAMING CHAIR MARKET, BY REGION,2018-2027, (USD THOUSAND)
TABLE 32 NORTH AMERICA WITH RESIDENTIAL IN GAMING CHAIR MARKET, BY PRICE,2018-2027, (USD THOUSAND)
TABLE 33 NORTH AMERICA COMMERCIAL IN GAMING CHAIR MARKET, BY REGION,2018-2027, (USD THOUSAND)
TABLE 34 NORTH AMERICA WITH COMMERCIAL IN GAMING CHAIR MARKET, BY PRICE,2018-2027, (USD THOUSAND)
TABLE 35 NORTH AMERICA GAMING CHAIR MARKET, BY COUNTRY, 2018-2027 (USD THOUSAND)
TABLE 36 NORTH AMERICA GAMING CHAIR MARKET, BY TYPE, 2018-2027 (USD THOUSAND)
TABLE 37 NORTH AMERICA GAMING CHAIR MARKET, BY ELECTRONICS ATTACHMENT, 2018-2027 (USD THOUSAND)
TABLE 38 NORTH AMERICA WITH ELECTRONICS ATTACHMENT IN GAMING CHAIR MARKET, BY ELECTRONICS ATTACHMENT, 2018-2027 (USD THOUSAND)
TABLE 39 NORTH AMERICA GAMING CHAIR MARKET, BY WHEEL TYPE, 2018-2027 (USD THOUSAND)
TABLE 40 NORTH AMERICA GAMING CHAIR MARKET, BY MATERIAL, 2018-2027 (USD THOUSAND)
TABLE 41 NORTH AMERICA GAMING CHAIR MARKET, BY WEIGHT, 2018-2027 (USD THOUSAND)
TABLE 42 NORTH AMERICA GAMING CHAIR MARKET, BY PRICE, 2018-2027 (USD THOUSAND)
TABLE 43 NORTH AMERICA GAMING CHAIR MARKET, BY END USER, 2018-2027 (USD THOUSAND)
TABLE 44 NORTH AMERICA RESIDENTIAL IN GAMING CHAIR MARKET, BY PRICE, 2018-2027 (USD THOUSAND)
TABLE 45 NORTH AMERICA COMMERCIAL IN GAMING CHAIR MARKET, BY PRICE, 2018-2027 (USD THOUSAND)
TABLE 46 U.S. GAMING CHAIR MARKET, BY TYPE, 2018-2027 (USD THOUSAND)
TABLE 47 U.S. GAMING CHAIR MARKET, BY ELECTRONICS ATTACHMENT, 2018-2027 (USD THOUSAND)
TABLE 48 U.S. WITH ELECTRONICS ATTACHMENT IN GAMING CHAIR MARKET, BY ELECTRONICS ATTACHMENT, 2018-2027 (USD THOUSAND)
TABLE 49 U.S. GAMING CHAIR MARKET, BY WHEEL TYPE, 2018-2027 (USD THOUSAND)
TABLE 50 U.S. GAMING CHAIR MARKET, BY MATERIAL, 2018-2027 (USD THOUSAND)
TABLE 51 U.S. GAMING CHAIR MARKET, BY WEIGHT, 2018-2027 (USD THOUSAND)
TABLE 52 U.S. GAMING CHAIR MARKET, BY PRICE, 2018-2027 (USD THOUSAND)
TABLE 53 U.S. GAMING CHAIR MARKET, BY END USER, 2018-2027 (USD THOUSAND)
TABLE 54 U.S. RESIDENTIAL IN GAMING CHAIR MARKET, BY PRICE, 2018-2027 (USD THOUSAND)
TABLE 55 U.S. COMMERCIAL IN GAMING CHAIR MARKET, BY PRICE, 2018-2027 (USD THOUSAND)
TABLE 56 CANADA GAMING CHAIR MARKET, BY TYPE, 2018-2027 (USD THOUSAND)
TABLE 57 CANADA GAMING CHAIR MARKET, BY ELECTRONICS ATTACHMENT, 2018-2027 (USD THOUSAND)
TABLE 58 CANADA WITH ELECTRONICS ATTACHMENT IN GAMING CHAIR MARKET, BY ELECTRONICS ATTACHMENT, 2018-2027 (USD THOUSAND)
TABLE 59 CANADA GAMING CHAIR MARKET, BY WHEEL TYPE, 2018-2027 (USD THOUSAND)
TABLE 60 CANADA GAMING CHAIR MARKET, BY MATERIAL, 2018-2027 (USD THOUSAND)
TABLE 61 CANADA GAMING CHAIR MARKET, BY WEIGHT, 2018-2027 (USD THOUSAND)
TABLE 62 CANADA GAMING CHAIR MARKET, BY PRICE, 2018-2027 (USD THOUSAND)
TABLE 63 CANADA GAMING CHAIR MARKET, BY END USER, 2018-2027 (USD THOUSAND)
TABLE 64 CANADA RESIDENTIAL IN GAMING CHAIR MARKET, BY PRICE, 2018-2027 (USD THOUSAND)
TABLE 65 CANADA COMMERCIAL IN GAMING CHAIR MARKET, BY PRICE, 2018-2027 (USD THOUSAND)
TABLE 66 MEXICO GAMING CHAIR MARKET, BY TYPE, 2018-2027 (USD THOUSAND)
TABLE 67 MEXICO GAMING CHAIR MARKET, BY ELECTRONICS ATTACHMENT, 2018-2027 (USD THOUSAND)
TABLE 68 MEXICO WITH ELECTRONICS ATTACHMENT IN GAMING CHAIR MARKET, BY ELECTRONICS ATTACHMENT, 2018-2027 (USD THOUSAND)
TABLE 69 MEXICO GAMING CHAIR MARKET, BY WHEEL TYPE, 2018-2027 (USD THOUSAND)
TABLE 70 MEXICO GAMING CHAIR MARKET, BY MATERIAL, 2018-2027 (USD THOUSAND)
TABLE 71 MEXICO GAMING CHAIR MARKET, BY WEIGHT, 2018-2027 (USD THOUSAND)
TABLE 72 MEXICO GAMING CHAIR MARKET, BY PRICE, 2018-2027 (USD THOUSAND)
TABLE 73 MEXICO GAMING CHAIR MARKET, BY END USER, 2018-2027 (USD THOUSAND)
TABLE 74 MEXICO RESIDENTIAL IN GAMING CHAIR MARKET, BY PRICE, 2018-2027 (USD THOUSAND)
TABLE 75 MEXICO COMMERCIAL IN GAMING CHAIR MARKET, BY PRICE, 2018-2027 (USD THOUSAND)
图片列表
LIST OF FIGURES
FIGURE 1 NORTH AMERICA GAMING CHAIR MARKET: SEGMENTATION
FIGURE 2 NORTH AMERICA GAMING CHAIR MARKET: DATA TRIANGULATION
FIGURE 3 NORTH AMERICA GAMING CHAIR MARKET: DROC ANALYSIS
FIGURE 4 NORTH AMERICA GAMING CHAIR MARKET: NORTH AMERICA VS. REGIONAL MARKET ANALYSIS
FIGURE 5 NORTH AMERICA GAMING CHAIR MARKET: COMPANY RESEARCH ANALYSIS
FIGURE 6 NORTH AMERICA GAMING CHAIR MARKET: INTERVIEW DEMOGRAPHICS
FIGURE 7 NORTH AMERICA GAMING CHAIR MARKET: DBMR MARKET POSITION GRID
FIGURE 8 NORTH AMERICA GAMING CHAIR MARKET: VENDOR SHARE ANALYSIS
FIGURE 9 NORTH AMERICA GAMING CHAIR MARKET: SEGMENTATION
FIGURE 10 INCREASING GROWTH OF VIDEO GAMES IS EXPECTED TO DRIVE THE NORTH AMERICA GAMING CHAIR MARKET IN THE FORECAST PERIOD OF 2020 TO 2027
FIGURE 11 PC GAMING CHAIR SEGMENT IS EXPECTED TO ACCOUNT FOR THE LARGEST SHARE OF NORTH AMERICA GAMING CHAIR MARKET IN 2020 & 2027
FIGURE 12 DRIVERS, RESTRAINTS, OPPORTUNITIES AND CHALLENGES OF NORTH AMERICA GAMING CHAIR MARKET
FIGURE 13 NORTH AMERICA GAMING CHAIR MARKET: BY TYPE, 2019
FIGURE 14 NORTH AMERICA GAMING CHAIR MARKET: BY ELECTRONICS ATTACHMENT, 2019
FIGURE 15 NORTH AMERICA GAMING CHAIR MARKET: BY WHEEL TYPE, 2019
FIGURE 16 NORTH AMERICA GAMING CHAIR MARKET: BY MATERIAL, 2019
FIGURE 17 NORTH AMERICA GAMING CHAIR MARKET: BY WEIGHT, 2019
FIGURE 18 NORTH AMERICA GAMING CHAIR MARKET: BY PRICE, 2019
FIGURE 19 NORTH AMERICA GAMING CHAIR MARKET: BY END USER, 2019
FIGURE 20 NORTH AMERICA GAMING CHAIR MARKET: SNAPSHOT (2019)
FIGURE 21 NORTH AMERICA GAMING CHAIR MARKET: BY COUNTRY (2019)
FIGURE 22 NORTH AMERICA GAMING CHAIR MARKET: BY COUNTRY (2020 & 2027)
FIGURE 23 NORTH AMERICA GAMING CHAIR MARKET: BY COUNTRY (2019 & 2027)
FIGURE 24 NORTH AMERICA GAMING CHAIR MARKET: BY TYPE (2020-2027)
FIGURE 25 NORTH AMERICA GAMING CHAIR MARKET: COMPANY SHARE 2019 (%)
研究方法
数据收集和基准年分析是使用具有大样本量的数据收集模块完成的。该阶段包括通过各种来源和策略获取市场信息或相关数据。它包括提前检查和规划从过去获得的所有数据。它同样包括检查不同信息源中出现的信息不一致。使用市场统计和连贯模型分析和估计市场数据。此外,市场份额分析和关键趋势分析是市场报告中的主要成功因素。要了解更多信息,请请求分析师致电或下拉您的询问。
DBMR 研究团队使用的关键研究方法是数据三角测量,其中包括数据挖掘、数据变量对市场影响的分析和主要(行业专家)验证。数据模型包括供应商定位网格、市场时间线分析、市场概览和指南、公司定位网格、专利分析、定价分析、公司市场份额分析、测量标准、全球与区域和供应商份额分析。要了解有关研究方法的更多信息,请向我们的行业专家咨询。
可定制
Data Bridge Market Research 是高级形成性研究领域的领导者。我们为向现有和新客户提供符合其目标的数据和分析而感到自豪。报告可定制,包括目标品牌的价格趋势分析、了解其他国家的市场(索取国家列表)、临床试验结果数据、文献综述、翻新市场和产品基础分析。目标竞争对手的市场分析可以从基于技术的分析到市场组合策略进行分析。我们可以按照您所需的格式和数据样式添加您需要的任意数量的竞争对手数据。我们的分析师团队还可以为您提供原始 Excel 文件数据透视表(事实手册)中的数据,或者可以帮助您根据报告中的数据集创建演示文稿。

