Rapport d'analyse du marché mondial des jeux de cartes et de société : taille, part de marché et tendances – Aperçu du secteur et prévisions jusqu'en 2032

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Rapport d'analyse du marché mondial des jeux de cartes et de société : taille, part de marché et tendances – Aperçu du secteur et prévisions jusqu'en 2032

  • FMCG
  • Publish Reports
  • Apr 2024
  • Global
  • 350 Pages
  • Nombre de tableaux : 463
  • Nombre de figures : 25

Contournez les défis liés aux tarifs grâce à un conseil agile en chaîne d'approvisionnement

L’analyse de l’écosystème de la chaîne d’approvisionnement fait désormais partie des rapports DBMR

Global Playing Cards And Board Games Market

Taille du marché en milliards USD

TCAC :  % Diagram

Chart Image USD 19.91 Billion USD 32.81 Billion 2025 2033
Diagram Période de prévision
2026 –2033
Diagram Taille du marché (année de référence)
USD 19.91 Billion
Diagram Taille du marché (année de prévision)
USD 32.81 Billion
Diagram TCAC
%
Diagram Principaux acteurs du marché
  • Mattel
  • Hasbro
  • Asmodee Nordics
  • Spin Master
  • Cartamundi

Segmentation du marché mondial des jeux de cartes et de société, par type (cartes à jouer et jeux de société), canal de distribution (en ligne et hors ligne), type de concurrence (niveau 1, niveau 2 et niveau 3) - Tendances du secteur et prévisions jusqu'en 2032

Marché des cartes à jouer et des jeux de société z

Taille du marché des jeux de cartes et de société

  • Le marché mondial des jeux de cartes et de société était évalué à 20,25 milliards de dollars américains en 2024  et devrait atteindre  40,95 milliards de dollars américains d'ici 2032 , avec un taux de croissance annuel composé (TCAC) de 9,20 % au cours de la période de prévision.
  • La croissance du marché est largement alimentée par la popularité croissante des jeux de société auprès des millennials et de la génération Z, ainsi que par la demande grandissante d'options de divertissement sociales, stratégiques et éducatives.
  • L'expansion des plateformes de commerce électronique, le marketing sur les réseaux sociaux et les campagnes de financement participatif contribuent également de manière significative à l'expansion du marché mondial.

Analyse du marché des jeux de cartes et de société

  • L'intérêt croissant pour les activités récréatives expérientielles et hors ligne favorise la renaissance des jeux classiques et l'innovation des jeux de société modernes.
  • La pénétration croissante des plateformes de jeux en ligne proposant des versions virtuelles de jeux de société traditionnels stimule également l'engagement des utilisateurs, notamment depuis la pandémie.
  • L'Amérique du Nord a dominé le marché des jeux de cartes et de société en 2024, avec une part de revenus de 38,65 %, grâce à un fort intérêt des consommateurs pour les jeux de plateau, au regain de popularité des jeux de société traditionnels et à une demande croissante de divertissements familiaux.
  • La région Asie-Pacifique devrait connaître le taux de croissance le plus élevé sur le marché mondial des jeux de cartes et de société, grâce à la hausse des revenus disponibles, à la pénétration croissante des smartphones et d'Internet, et à un intérêt grandissant pour les loisirs familiaux et les activités récréatives d'intérieur dans des pays comme la Chine, l'Inde et le Japon.
  • Le segment des jeux de société a dominé le marché en 2024, générant la plus grande part de revenus, grâce à une demande croissante pour les jeux de stratégie et thématiques offrant des expériences immersives et sociales. Les consommateurs de tous âges privilégient de plus en plus les jeux favorisant l'interaction directe et la stimulation cognitive. L'essor des jeux éducatifs et la popularité grandissante des soirées jeux en famille ont accentué cette tendance, les joueurs occasionnels comme les passionnés contribuant à la hausse des ventes sur les marchés mondiaux.

Portée du rapport et segmentation du marché des jeux de cartes et de société   

Attributs

Cartes à jouer et jeux de société : principales perspectives du marché

Segments couverts

  • Par type : Cartes à jouer et jeux de société
  • Par canal de distribution : en ligne et hors ligne
  • Par type de compétition : Niveau 1, Niveau 2 et Niveau 3

Pays couverts

Amérique du Nord

  • NOUS
  • Canada
  • Mexique

Europe

  • Allemagne
  • France
  • ROYAUME-UNI
  • Pays-Bas
  • Suisse
  • Belgique
  • Russie
  • Italie
  • Espagne
  • Turquie
  • Le reste de l'Europe

Asie-Pacifique

  • Chine
  • Japon
  • Inde
  • Corée du Sud
  • Singapour
  • Malaisie
  • Australie
  • Thaïlande
  • Indonésie
  • Philippines
  • Reste de l'Asie-Pacifique

Moyen-Orient et Afrique

  • Arabie Saoudite
  • Émirats arabes unis
  • Afrique du Sud
  • Egypte
  • Israël
  • Le reste du Moyen-Orient et de l'Afrique

Amérique du Sud

  • Brésil
  • Argentine
  • Le reste de l'Amérique du Sud

Acteurs clés du marché

  • Games Workshop Limited (Royaume-Uni)
  • Disney (États-Unis)
  • NECA/WizKids LLC (États-Unis)
  • Grey Fox Games (États-Unis)
  • Jeux de Buffalo (États-Unis)
  • Tennent Holdings Ltd. (Chine)
  • LongPack Games (Chine)
  • Jeux Nintendo (États-Unis)
  • Blizzard Entertainment, Inc. (États-Unis)
  • Shenzhen ITIS Packaging Products Co., Ltd (Chine)
  • GungHo Online Entertainment, Inc. (Japon)
  • Rovio Entertainment Corporation (Finlande)
  • Gameloft (France)
  • SQUARE ENIX CO., LTD. (Japon)

Opportunités de marché

  •  Demande croissante de jeux de société éducatifs
  •  Expansion des canaux de distribution du commerce électronique

Ensembles d'informations de données à valeur ajoutée

En plus des informations sur les scénarios de marché tels que la valeur du marché, le taux de croissance, la segmentation, la couverture géographique et les principaux acteurs, les rapports de marché élaborés par Data Bridge Market Research comprennent également une analyse approfondie par des experts, une analyse des prix, une analyse des parts de marché des marques, une enquête auprès des consommateurs, une analyse démographique, une analyse de la chaîne d'approvisionnement, une analyse de la chaîne de valeur, un aperçu des matières premières/consommables, les critères de sélection des fournisseurs, une analyse PESTLE, une analyse de Porter et le cadre réglementaire.

Tendances du marché des jeux de cartes et de société

« Hausse de la demande pour les jeux de société thématiques et stratégiques »

  • Les consommateurs sont de plus en plus attirés par les jeux narratifs qui offrent des expériences immersives et des scénarios captivants.
  • Les jeux de stratégie gagnent en popularité auprès des millennials et de la génération Z en raison de l'importance qu'ils accordent à la prise de décision et à la rejouabilité.
  • Les plateformes de financement participatif telles que Kickstarter ont permis l'émergence de développeurs indépendants créant des concepts de jeux de société innovants.
  • Les jeux complexes servent souvent aussi d'outils éducatifs ou cognitifs, ce qui renforce leur attrait à la fois pour le divertissement et l'apprentissage.
  • Des jeux comme Gloomhaven et Wingspan illustrent le succès des jeux de société modernes construits autour de thèmes forts et d'une grande profondeur stratégique.

Dynamique du marché des jeux de cartes et de société

Conducteur

« Intérêt croissant pour les divertissements sociaux hors ligne »

  • La fatigue croissante liée aux écrans incite les consommateurs à rechercher des alternatives de divertissement hors ligne, dans le monde réel.
  • Les jeux de société favorisent les interactions sociales directes, ce qui les rend idéaux pour les réunions de famille, les soirées jeux et les activités en classe.
  • L'essor continu des cafés de jeux de société et des événements de jeux communautaires crée de nouvelles opportunités d'expansion du marché.
  • Les jeux de société et de cartes sont également utilisés dans un contexte éducatif pour développer la pensée critique et les compétences en communication.
  • Ticket to Ride, un jeu de société classique, reste un exemple populaire de jeu stratégique et convivial, apprécié par toutes les générations.

Retenue/Défi

« Préférence croissante pour les alternatives numériques aux jeux vidéo »

  • Les jeux mobiles et en ligne offrent une commodité inégalée, des options multijoueurs en temps réel et un flux constant de mises à jour.
  • Le modèle free-to-play et les interfaces ludiques attirent les joueurs soucieux des coûts et férus de technologie, notamment les jeunes.
  • Les versions numériques des jeux de cartes classiques remplacent de plus en plus les versions physiques en raison de leur facilité d'accès et de leur portabilité.
  • Les jeux de société virtuels offrent des mécanismes similaires aux jeux physiques, mais avec une interactivité accrue et une portée mondiale.
  • Hearthstone, un jeu de cartes à collectionner numérique de Blizzard Entertainment, illustre comment les plateformes de cartes numériques peuvent surpasser leurs homologues physiques en termes de popularité.

Étendue du marché des cartes à jouer et des jeux de société

Le marché est segmenté en fonction du type, du canal de distribution et du type de concurrence.

• Par type

Le marché des jeux de cartes et de société se segmente en deux catégories principales : les jeux de cartes et les jeux de société. En 2024, le segment des jeux de société dominait le marché, générant la plus grande part de revenus grâce à une demande croissante pour les jeux de stratégie et thématiques offrant des expériences immersives et sociales. Les consommateurs de tous âges privilégient de plus en plus les jeux qui favorisent l’interaction directe et la stimulation cognitive. L’essor des jeux éducatifs et la popularité grandissante des soirées jeux en famille ont accentué cette tendance, les joueurs occasionnels comme les passionnés contribuant à la hausse des ventes sur les marchés mondiaux.

Le segment des cartes à jouer devrait connaître la croissance la plus rapide entre 2025 et 2032, portée par l'attrait indéfectible des jeux de cartes traditionnels et leur polyvalence, quel que soit l'âge ou le contexte. L'intérêt croissant pour le poker, le bridge et les jeux de cartes à collectionner, conjugué à l'essor des jeux sociaux et à la portabilité des supports, favorise leur présence mondiale grandissante, tant dans le jeu occasionnel que compétitif.

• Par canal de distribution

En fonction du canal de distribution, le marché est segmenté en ligne et hors ligne. Le segment hors ligne a représenté la plus grande part de chiffre d'affaires en 2024, grâce à de fortes ventes réalisées auprès de détaillants spécialisés en jouets, de librairies et d'hypermarchés. Les achats hors ligne restent importants car les consommateurs privilégient l'évaluation tactile de la qualité et de l'emballage des jeux, notamment pour les jeux de société haut de gamme. Les détaillants bénéficient également de démonstrations promotionnelles et d'animations en magasin qui renforcent l'engagement des consommateurs.

Le segment en ligne devrait connaître la croissance la plus rapide entre 2025 et 2032, grâce à la commodité de la livraison à domicile, à une plus grande disponibilité des produits et à l'intensification des efforts de marketing numérique. Les plateformes de commerce électronique et les sites web des éditeurs de jeux ont permis l'expansion des jeux de niche et internationaux auprès d'un public plus large, favorisée par la multiplication des avis en ligne, des tutoriels et des contenus d'influenceurs qui influencent les décisions d'achat.

• Par type de compétition

Selon le type de concurrence, le marché des jeux de cartes et de société se divise en trois catégories : niveau 1, niveau 2 et niveau 3. Les entreprises de niveau 1 détenaient la plus grande part de marché en 2024, grâce à la forte notoriété de leurs marques, à leurs réseaux de distribution internationaux et à leurs investissements importants en recherche et développement dans la conception et l’innovation de jeux. Ces acteurs dominent souvent les ventes grand public et lancent régulièrement de nouveaux titres pour fidéliser les consommateurs.

Les entreprises de troisième catégorie devraient connaître la croissance la plus rapide entre 2025 et 2032, portées par l'essor des développeurs de jeux indépendants et le succès des campagnes de financement participatif. Leur capacité à réagir rapidement aux tendances du marché et à proposer des expériences de jeu uniques et ciblées les positionne comme des acteurs clés de la transformation d'un secteur concurrentiel qui valorise la nouveauté et l'engagement des joueurs.

Analyse régionale du marché des cartes à jouer et des jeux de société

  • L'Amérique du Nord a dominé le marché des jeux de cartes et de société en 2024, avec une part de revenus de 38,65 %, grâce à un fort intérêt des consommateurs pour les jeux de plateau, au regain de popularité des jeux de société traditionnels et à une demande croissante de divertissements familiaux.
  • L'infrastructure commerciale solide de la région, associée à un intérêt croissant pour les jeux de loisirs et les jeux de cartes à collectionner, favorise l'expansion du marché.
  • Des revenus disponibles élevés, la popularité croissante des cafés de jeux et la présence d'acteurs clés investissant dans des formats de jeux innovants ont encore renforcé la position de leader de la région sur le marché.

Analyse du marché américain des jeux de cartes et de société

Le marché américain des jeux de cartes et de société a généré 79 % des revenus en Amérique du Nord en 2024, porté par l'engouement croissant des consommateurs pour les activités sociales et récréatives. Le regain de popularité de jeux classiques comme le Monopoly et l'Uno, ainsi que l'émergence de nouveaux jeux de stratégie, ont élargi le public cible à toutes les tranches d'âge. Aux États-Unis, la demande de jeux de société éducatifs pour enfants est en forte croissance, ce qui stimule les ventes dans le secteur des loisirs familiaux. Par ailleurs, l'essor des ventes en ligne et la popularité des plateformes de financement participatif telles que Kickstarter favorisent l'arrivée régulière de créateurs de jeux indépendants et de genres de niche sur le marché.

Analyse du marché européen des jeux de cartes et de société

Le marché européen des jeux de cartes et de société devrait connaître la croissance la plus rapide entre 2025 et 2032, porté par l'essor des interactions sociales et la demande croissante d'activités de loisirs sans écrans. Des pays comme l'Allemagne et la France sont à la pointe de la culture du jeu de société, avec un réseau bien établi de cafés et de conventions dédiés. Les consommateurs européens sont également attirés par les jeux écologiques et les productions locales, ce qui dynamise le marché. Les établissements scolaires et les familles adoptent de plus en plus les jeux de société pour le développement cognitif, contribuant ainsi à cette croissance.

Analyse du marché britannique des jeux de cartes et de société

Le marché britannique des jeux de cartes et de société devrait connaître la croissance la plus rapide entre 2025 et 2032, porté par l'intérêt croissant des consommateurs pour les jeux de stratégie et d'ambiance. L'engouement des jeunes adultes, conjugué à la popularité des quiz et des soirées jeux dans les pubs, stimule la demande. La présence d'éditeurs nationaux et régionaux, ainsi que l'essor des créateurs de jeux indépendants qui utilisent les plateformes numériques pour la diffusion de leurs titres, contribuent également à dynamiser le marché britannique.

Analyse du marché allemand des jeux de cartes et de société

L'Allemagne demeure un pôle majeur d'innovation et d'adoption des jeux de société, avec un taux de croissance annuel composé (TCAC) important prévu sur la période de prévision. Sa forte culture du jeu de stratégie, soutenue par des événements annuels majeurs tels que le salon Essen Spiel, stimule les ventes locales et les exportations. Les consommateurs allemands accordent une grande importance aux mécanismes de jeu, à la valeur éducative et à la qualité du design, influençant ainsi les tendances mondiales en matière de développement de jeux de société.

Analyse du marché des jeux de cartes et de société en Asie-Pacifique

Le marché des jeux de cartes et de société en Asie-Pacifique devrait connaître la croissance la plus rapide entre 2025 et 2032, sous l'effet de l'urbanisation croissante, de la croissance démographique des jeunes et d'un accès facilité aux jeux internationaux. Des pays comme la Chine, le Japon et l'Inde contribuent à cette croissance grâce à un engouement grandissant pour les jeux de loisirs, au développement du commerce électronique et à l'adaptation culturelle des jeux occidentaux.

Analyse du marché japonais des jeux de cartes et de société

Le marché japonais des jeux de cartes et de société devrait connaître la croissance la plus rapide entre 2025 et 2032, grâce à l'engouement du pays pour les jeux de cartes et les jeux à thème. L'intégration d'éléments traditionnels du jeu japonais dans les jeux de société modernes séduit les joueurs japonais et internationaux. La forte culture manga et anime du Japon influence également les thèmes et l'esthétique des jeux, attirant un large public de tous âges.

Analyse du marché chinois des jeux de cartes et de société

La Chine a représenté la plus grande part des revenus du marché Asie-Pacifique en 2024, grâce à la croissance de sa classe moyenne, à l'élargissement de l'accès aux points de vente et à la popularité des jeux de société, tant internationaux que locaux. Les initiatives promouvant les jeux éducatifs et de logique pour enfants contribuent à l'essor de ce marché. L'essor du jeu mobile, via des applications dédiées, complète également l'offre du secteur des jeux de société et renforce l'engagement des joueurs.

Part de marché des jeux de cartes et de société

L'industrie des jeux de cartes et de société est principalement dominée par des entreprises bien établies, notamment :

  • Games Workshop Limited (Royaume-Uni)
  • Disney (États-Unis)
  • NECA/WizKids LLC (États-Unis)
  • Grey Fox Games (États-Unis)
  • Jeux de Buffalo (États-Unis)
  • Tennent Holdings Ltd. (Chine)
  • LongPack Games (Chine)
  • Jeux Nintendo (États-Unis)
  • Blizzard Entertainment, Inc. (États-Unis)
  • Shenzhen ITIS Packaging Products Co., Ltd (Chine)
  • GungHo Online Entertainment, Inc. (Japon)
  • Rovio Entertainment Corporation (Finlande)
  • Gameloft (France)
  • SQUARE ENIX CO., LTD. (Japon)

Dernières évolutions du marché mondial des jeux de cartes et de société

  • En avril 2022, University Games Corporation, acteur majeur du secteur des jeux de société, a acquis Racoon Tycoon, Mosaic et la propriété intellectuelle de Forbidden Games. Cette acquisition comprenait également Glenn Drover, concepteur de jeux et président de Forbidden Games. Par ailleurs, University Games a acquis The Learning Journey International, fabricant renommé de jouets éducatifs.
  • En septembre 2022, Grey Fox Games a lancé un site web de réflexion pour son jeu de plateau 4X Last Light, dont le financement participatif est prévu pour le premier trimestre 2022. Le jeu propose des mécaniques telles que la majorité/l'influence de zone, les lancers de dés, le déplacement sur une grille, la gestion de main, la sélection simultanée d'actions, l'ordre des phases variable et les pouvoirs des joueurs.


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Demande de démonstration

Table des matières

1 INTRODUCTION

1.1 OBJECTIVES OF THE STUDY

1.2 MARKET DEFINITION

1.3 OVERVIEW OF GLOBAL PLAYING CARDS AND BOARD GAMES MARKET

1.4 LIMITATIONS

1.5 MARKETS COVERED

2 MARKET SEGMENTATION

2.1 MARKETS COVERED

2.2 GEOGRAPHICAL SCOPE

2.3 YEARS CONSIDERED FOR THE STUDY

2.4 CURRENCY AND PRICING

2.5 DBMR TRIPOD DATA VALIDATION MODEL

2.6 MULTIVARIATE MODELLING

2.7 PRIMARY INTERVIEWS WITH KEY OPINION LEADERS

2.8 DBMR MARKET POSITION GRID

2.9 MARKET END USER GRID

2.1 SECONDARY SOURCES

2.11 ASSUMPTIONS

3 EXECUTIVE SUMMARY

4 PREMIUM INSIGHTS

4.1 COMPETITIVE INSIGHTS

4.1.1 MARKET STRUCTURE AND ROLES

4.1.2 MANUFACTURING CAPACITY AND SCALE ADVANTAGES

4.1.3 PRODUCT, IP, AND LICENSING STRATEGIES

4.1.4 DIGITAL, HYBRID, AND TECHNOLOGY COMPETITION

4.1.5 HOBBY PUBLISHERS, MINIATURES AND COMMUNITY ECONOMICS

4.1.6 REGIONAL MANUFACTURERS, CHINA OEMS AND SUPPLY OPTIONS

4.1.7 DISTRIBUTION CHANNELS AND GO-TO-MARKET COMPETITION

4.1.8 QUALITY, PROVENANCE, AND ANTI-COUNTERFEIT POSITIONING

4.1.9 SUSTAINABILITY, COMPLIANCE AND REGULATORY PRESSURES

4.1.10 CONSOLIDATION, FINANCING, AND STRATEGIC MOVES

4.2 CONSUMERS BUYING BEHAVIOUR

4.2.1 PRICE SENSITIVITY AND VALUE CONSIDERATION

4.2.2 ROLE OF SOCIAL INFLUENCE, FAMILY ENGAGEMENT, AND GROUP

4.2.3 IMPACT OF CLIMATE AND REGIONAL CONDITIONS

4.2.4 IMPORTANCE OF BRAND TRUST AND PRODUCT RELIABILITY

4.2.5 SHIFT TOWARD THEMATIC DEPTH, AESTHETICS AND COLLECTIBILITY

4.3 SUPPLY CHAIN ANALYSIS

4.3.1 OVERVIEW

4.3.2 RAW MATERIALS

4.3.3 MANUFACTURING AND PACKAGING

4.3.4 DISTRIBUTION

4.3.5 END USERS

4.4 TECHNOLOGICAL ADVANCEMENTS BY MANUFACTURERS

4.4.1 AUTOMATION, ROBOTICS & INDUSTRY 4.0 IN PRINTING, CUTTING & PACKAGING

4.4.2 ADVANCED MATERIALS & SURFACE ENGINEERING

4.4.3 DIGITAL–PHYSICAL HYBRIDIZATION (NFC, BLUETOOTH, APP INTEGRATION)

4.4.4 AUGMENTED REALITY (AR) & ARTIFICIAL INTELLIGENCE (AI) INTEGRATION

4.4.5 RAPID PROTOTYPING & SHORT-RUN CUSTOMIZATION

4.4.6 SUSTAINABILITY TECHNOLOGIES & ECO-FRIENDLY MATERIALS

4.4.7 QUALITY ASSURANCE & ANTI-COUNTERFEIT TECHNOLOGIES

4.5 VENDOR SELECTION CRITERIA

4.5.1 QUALITY AND CONSISTENCY

4.5.2 TECHNICAL EXPERTISE AND R&D SUPPORT

4.5.3 SUPPLY-CHAIN RELIABILITY AND LOGISTICS COVERAGE

4.5.4 COMPLIANCE, SAFETY, AND REGULATORY DOCUMENTATION

4.5.5 SUSTAINABILITY AND ENVIRONMENTAL CREDENTIALS

4.5.6 COST STRUCTURE, PRICING TRANSPARENCY AND TOTAL COST OF OWNERSHIP

4.5.7 FINANCIAL STABILITY AND BUSINESS CONTINUITY CAPACITY

4.5.8 FLEXIBILITY, CUSTOMIZATION, AND COLLABORATION CAPABILITIES

4.5.9 RISK MANAGEMENT, CONTINGENCY PLANNING AND TRACEABILITY

5 MARKET OVERVIEW

5.1 DRIVERS-

5.1.1 RISE IN DEMAND FOR THEMATIC AND STRATEGY-BASED BOARD GAMES

5.1.2 ONLINE COMMERCE AND DIGITAL RETAIL CHANNELS

5.1.3 GROWING INTEREST IN OFFLINE SOCIAL ENTERTAINMENT

5.1.4 HIGH-PROFILE INTELLECTUAL-PROPERTY TIE-UPS AND LICENSED PROJECTS

5.2 RESTRAINTS

5.2.1 COMPETITIVE DISPLACEMENT FROM THE LARGER DIGITAL/VIDEO GAMES

5.2.2 PRONOUNCED SEASONAL DEMAND PATTERNS, PARTICULARLY AROUND HOLIDAY PERIODS, RESULTING IN UNEVEN REVENUE CYCLES AND COMPLEX INVENTORY MANAGEMENT REQUIREMENTS

5.3 OPPORTUNITIES

5.3.1 AUGMENTED-REALITY (AR) AND MIXED-REALITY INTEGRATIONS

5.3.2 PREMIUM COLLECTOR AND LICENSED-IP PRODUCTS

5.3.3 SUBSCRIPTION-MODEL EXPANSION

5.4 CHALLENGES

5.4.1 COMPLIANCE BURDENS AND COST OF MEETING EVOLVING PACKAGING/WASTE LAWS

5.4.2 FRAGMENTATION OF CONSUMER ATTENTION

6 GLOBAL PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

6.1 OVERVIEW

6.2 GAMES

6.3 PLAYING CARDS

6.4 GLOBAL BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY REGION, 2018-2033 (USD THOUSAND)

6.4.1 ASIA-PACIFIC

6.4.2 NORTH AMERICA

6.4.3 EUROPE

6.4.4 MIDDLE EAST AND AFRICA

6.4.5 SOUTH AMERICA

6.5 GLOBAL PLAYING CARDS IN BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY REGION, 2018-2033 (USD THOUSAND)

6.5.1 ASIA-PACIFIC

6.5.2 NORTH AMERICA

6.5.3 EUROPE

6.5.4 MIDDLE EAST AND AFRICA

6.5.5 SOUTH AMERICA

7 GLOBAL PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

7.1 OVERVIEW

7.2 5–12 YEARS

7.3 ABOVE 12 YEARS

7.4 2–5 YEARS

7.4.1 0–2 YEARS

7.5 GLOBAL 5–12 YEARS IN PLAYING CARDS AND BOARD GAMES MARKET, BY REGION, 2018-2033 (USD THOUSAND)

7.5.1 ASIA-PACIFIC

7.5.2 NORTH AMERICA

7.5.3 EUROPE

7.5.4 MIDDLE EAST AND AFRICA

7.5.5 SOUTH AMERICA

7.6 GLOBAL ABOVE 12 YEARS IN BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY REGION, 2018-2033 (USD THOUSAND)

7.6.1 ASIA-PACIFIC

7.6.2 NORTH AMERICA

7.6.3 EUROPE

7.6.4 MIDDLE EAST AND AFRICA

7.6.5 SOUTH AMERICA

7.7 GLOBAL 2–5 YEARS IN BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY REGION, 2018-2033 (USD THOUSAND)

7.7.1 ASIA-PACIFIC

7.7.2 NORTH AMERICA

7.7.3 EUROPE

7.7.4 MIDDLE EAST AND AFRICA

7.7.5 SOUTH AMERICA

7.8 GLOBAL 0–2 YEARS IN BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY REGION, 2018-2033 (USD THOUSAND)

7.8.1 ASIA-PACIFIC

7.8.2 NORTH AMERICA

7.8.3 EUROPE

7.8.4 MIDDLE EAST AND AFRICA

7.8.5 SOUTH AMERICA

8 GLOBAL PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL

8.1 OVERVIEW

8.2 OFFLINE

8.2.1 SUPERMARKETS AND HYPERMARKETS

8.2.2 SPECIALTY STORES

8.2.3 OTHERS

8.3 ONLINE

8.3.1 3RD PARTY DISTRIBUTOR

8.3.2 COMPANY OWN WEBSITE

9 GLOBAL PLAYING CARDS AND BOARD GAMES MARKET, BY END USER

9.1 OVERVIEW

9.2 CHILDREN'S

9.2.1 BOY

9.2.2 GIRL

9.3 ADULT

10 GLOBAL PLAYING CARDS AND BOARD GAMES MARKET, BY REGION

10.1 OVERVIEW

10.2 ASIA-PACIFIC

10.2.1 CHINA

10.2.2 JAPAN

10.2.3 INDIA

10.2.4 SOUTH KOREA

10.2.5 AUSTRALIA & NEW ZEALAND

10.2.6 INDONESIA

10.2.7 THAILAND

10.2.8 PHILIPPINES

10.2.9 MALAYSIA

10.2.10 REST OF ASIA-PACIFIC

10.3 NORTH AMERICA

10.3.1 U.S.

10.3.2 CANADA

10.3.3 MEXICO

10.4 EUROPE

10.4.1 GERMANY

10.4.2 U.K.

10.4.3 FRANCE

10.4.4 ITALY

10.4.5 SPAIN

10.4.6 RUSSIA

10.4.7 NETHERLANDS

10.4.8 BELGIUM

10.4.9 SWITZERLAND

10.4.10 TURKEY

10.4.11 LUXEMBOURG

10.4.12 REST OF EUROPE

10.5 MIDDLE EAST AND AFRICA

10.5.1 SOUTH AFRICA

10.5.2 SAUDI ARABIA

10.5.3 UNITED ARAB EMIRATES

10.5.4 EGYPT

10.5.5 ISRAEL

10.5.6 REST OF MIDDLE EAST AND AFRICA

10.6 SOUTH AMERICA

10.6.1 BRAZIL

10.6.2 ARGENTINA

10.6.3 REST OF SOUTH AMERICA

11 GLOBAL PLAYING CARDS AND BOARD GAMES MARKET: COMPANY LANDSCAPE

11.1 MANUFACTURER COMPANY SHARE ANALYSIS: GLOBAL

11.2 COMPANY SHARE ANALYSIS: EUROPE

11.3 COMPANY SHARE ANALYSIS: ASIA-PACIFIC

11.4 COMPANY SHARE ANALYSIS: NORTH AMERICA

12 COMPANY PROFILES

12.1 MATTEL

12.1.1 COMPANY SNAPSHOT

12.1.2 REVENUE ANALYSIS

12.1.3 COMPANY SHARE ANALYSIS

12.1.4 PRODUCT PORTFOLIO

12.1.5 RECENT DEVELOPMENT

12.2 HASBRO

12.2.1 COMPANY SNAPSHOT

12.2.2 REVENUE ANALYSIS

12.2.3 COMPANY SHARE ANALYSIS

12.2.4 PRODUCT PORTFOLIO

12.2.5 RECENT DEVELOPMENT

12.3 ASMODEE NORDICS

12.3.1 COMPANY SNAPSHOT

12.3.2 COMPANY SHARE ANALYSIS

12.3.3 PRODUCT PORTFOLIO

12.3.4 RECENT DEVELOPMENT

12.4 SPIN MASTER

12.4.1 COMPANY SNAPSHOT

12.4.2 REVENUE ANALYSIS

12.4.3 COMPANY SHARE ANALYSIS

12.4.4 PRODUCT PORTFOLIO

12.4.5 RECENT DEVELOPMENT

12.5 CARTAMUNDI

12.5.1 COMPANY SNAPSHOT

12.5.2 COMPANY SHARE ANALYSIS

12.5.3 PRODUCT PORTFOLIO

12.5.4 RECENT DEVELOPMENT

12.6 BUFFALO GAMES

12.6.1 COMPANY SNAPSHOT

12.6.2 PRODUCT PORTFOLIO

12.6.3 RECENT DEVELOPMENT

12.7 CMON

12.7.1 COMPANY SNAPSHOT

12.7.2 REVENUE ANALYSIS

12.7.3 PRODUCT PORTFOLIO

12.7.4 RECENT DEVELOPMENT

12.8 CZECH GAMES EDITION (CGE)

12.8.1 COMPANY SNAPSHOT

12.8.2 PRODUCT PORTFOLIO

12.8.3 RECENT DEVELOPMENT

12.9 GOLIATH GAMES

12.9.1 COMPANY SNAPSHOT

12.9.2 PRODUCT PORTFOLIO

12.9.3 RECENT DEVELOPMENT

12.1 HABA USA

12.10.1 COMPANY SNAPSHOT

12.10.2 PRODUCT PORTFOLIO

12.10.3 RECENT DEVELOPMENT

12.11 HICREATE GAMES

12.11.1 COMPANY SNAPSHOT

12.11.2 PRODUCT PORTFOLIO

12.11.3 RECENT DEVELOPMENT

12.12 LONGPACK GAMES

12.12.1 COMPANY SNAPSHOT

12.12.2 PRODUCT PORTFOLIO

12.12.3 RECENT DEVELOPMENT

12.13 NECA/WIZKIDS LLC (WIZKIDS)

12.13.1 COMPANY SNAPSHOT

12.13.2 PRODUCT PORTFOLIO

12.13.3 RECENT DEVELOPMENT

12.14 NINGBO THREE A GROUP CO., LTD.

12.14.1 COMPANY SNAPSHOT

12.14.2 PRODUCT PORTFOLIO

12.14.3 RECENT DEVELOPMENT

12.15 PIATNIK

12.15.1 COMPANY SNAPSHOT

12.15.2 PRODUCT PORTFOLIO

12.15.3 RECENT DEVELOPMENT

12.16 R&R GAMES

12.16.1 COMPANY SNAPSHOT

12.16.2 PRODUCT PORTFOLIO

12.16.3 RECENT DEVELOPMENT

12.17 THE RAVENSBURGER GROUP

12.17.1 COMPANY SNAPSHOT

12.17.2 PRODUCT PORTFOLIO

12.17.3 RECENT DEVELOPMENT

12.18 UNIVERSITY GAMES CORPORATION

12.18.1 COMPANY SNAPSHOT

12.18.2 PRODUCT PORTFOLIO

12.18.3 RECENT DEVELOPMENT

12.19 THE OP GAMES

12.19.1 COMPANY SNAPSHOT

12.19.2 PRODUCT PORTFOLIO

12.19.3 RECENT DEVELOPMENT

12.2 Z-MAN GAMES

12.20.1 COMPANY SNAPSHOT

12.20.2 PRODUCT PORTFOLIO

12.20.3 RECENT DEVELOPMENT

13 QUESTIONNAIRE

14 RELATED REPORTS

Liste des tableaux

TABLE 1 GLOBAL PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 2 GLOBAL BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY REGION, 2018-2033 (USD THOUSAND)

TABLE 3 GLOBAL PLAYING CARDS IN BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY REGION, 2018-2033 (USD THOUSAND)

TABLE 4 GLOBAL PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 5 GLOBAL 5–12 YEARS IN PLAYING CARDS AND BOARD GAMES MARKET, BY REGION, 2018-2033 (USD THOUSAND)

TABLE 6 GLOBAL ABOVE 12 YEARS IN BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY REGION, 2018-2033 (USD THOUSAND)

TABLE 7 GLOBAL 2–5 YEARS IN BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY REGION, 2018-2033 (USD THOUSAND)

TABLE 8 GLOBAL 0–2 YEARS IN BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY REGION, 2018-2033 (USD THOUSAND)

TABLE 9 GLOBAL PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 10 GLOBAL OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY REGION, 2018-2033 (USD THOUSAND)

TABLE 11 GLOBAL OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 12 GLOBAL ONLINE IN BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY REGION, 2018-2033 (USD THOUSAND)

TABLE 13 GLOBAL ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 14 GLOBAL PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 15 GLOBAL ONLINE IN BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY REGION, 2018-2033 (USD THOUSAND)

TABLE 16 GLOBAL CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 17 GLOBAL ADULT IN BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY REGION, 2018-2033 (USD THOUSAND)

TABLE 18 GLOBAL PLAYING CARDS AND BOARD GAMES MARKET, BY REGION, 2018-2033, (USD THOUSAND)

TABLE 19 ASIA-PACIFIC PLAYING CARDS AND BOARD GAMES MARKET, BY COUNTRY, 2018-2033 (USD THOUSAND)

TABLE 20 ASIA-PACIFIC PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 21 ASIA-PACIFIC BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 22 ASIA-PACIFIC BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 23 ASIA-PACIFIC PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 24 ASIA-PACIFIC PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 25 ASIA-PACIFIC PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 26 ASIA-PACIFIC PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 27 ASIA-PACIFIC OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 28 ASIA-PACIFIC ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 29 ASIA-PACIFIC PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 30 ASIA-PACIFIC CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 31 CHINA PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 32 CHINA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 33 CHINA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 34 CHINA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 35 CHINA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 36 CHINA PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 37 CHINA PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 38 CHINA OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 39 CHINA ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 40 CHINA PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 41 CHINA CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 42 JAPAN PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 43 JAPAN BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 44 JAPAN BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 45 JAPAN PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 46 JAPAN PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 47 JAPAN PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 48 JAPAN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 49 JAPAN OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 50 JAPAN ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 51 JAPAN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 52 JAPAN CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 53 INDIA PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 54 INDIA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 55 INDIA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 56 INDIA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 57 INDIA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 58 INDIA PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 59 INDIA PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 60 INDIA OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 61 INDIA ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 62 INDIA PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 63 INDIA CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 64 SOUTH KOREA PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 65 SOUTH KOREA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 66 SOUTH KOREA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 67 SOUTH KOREA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 68 SOUTH KOREA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 69 SOUTH KOREA PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 70 SOUTH KOREA PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 71 SOUTH KOREA OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 72 SOUTH KOREA ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 73 SOUTH KOREA PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 74 SOUTH KOREA CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 75 AUSTRALIA & NEW ZEALAND PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 76 AUSTRALIA & NEW ZEALAND BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 77 AUSTRALIA & NEW ZEALAND BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 78 AUSTRALIA & NEW ZEALAND PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 79 AUSTRALIA & NEW ZEALAND PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 80 AUSTRALIA & NEW ZEALAND PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 81 AUSTRALIA & NEW ZEALAND PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 82 AUSTRALIA & NEW ZEALAND OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 83 AUSTRALIA & NEW ZEALAND ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 84 AUSTRALIA & NEW ZEALAND PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 85 AUSTRALIA & NEW ZEALAND CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 86 INDONESIA PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 87 INDONESIA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 88 INDONESIA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 89 INDONESIA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 90 INDONESIA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 91 INDONESIA PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 92 INDONESIA PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 93 INDONESIA OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 94 INDONESIA ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 95 INDONESIA PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 96 INDONESIA CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 97 THAILAND PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 98 THAILAND BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 99 THAILAND BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 100 THAILAND PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 101 THAILAND PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 102 THAILAND PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 103 THAILAND PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 104 THAILAND OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 105 THAILAND ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 106 THAILAND PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 107 THAILAND CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 108 PHILIPPINES PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 109 PHILIPPINES BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 110 PHILIPPINES BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 111 PHILIPPINES PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 112 PHILIPPINES PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 113 PHILIPPINES PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 114 PHILIPPINES PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 115 PHILIPPINES OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 116 PHILIPPINES ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 117 PHILIPPINES PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 118 PHILIPPINES CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 119 MALAYSIA PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 120 MALAYSIA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 121 MALAYSIA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 122 MALAYSIA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 123 MALAYSIA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 124 MALAYSIA PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 125 MALAYSIA PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 126 MALAYSIA OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 127 MALAYSIA ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 128 MALAYSIA PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 129 MALAYSIA CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 130 SINGAPORE PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 131 SINGAPORE BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 132 SINGAPORE BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 133 SINGAPORE PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 134 SINGAPORE PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 135 SINGAPORE PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 136 SINGAPORE PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 137 SINGAPORE OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 138 SINGAPORE ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 139 SINGAPORE PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 140 SINGAPORE CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 141 REST OF ASIA-PACIFIC PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 142 REST OF ASIA-PACIFIC BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 143 REST OF ASIA-PACIFIC BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 144 REST OF ASIA-PACIFIC PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 145 REST OF ASIA-PACIFIC PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 146 REST OF ASIA-PACIFIC PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 147 REST OF ASIA-PACIFIC PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 148 REST OF ASIA-PACIFIC OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 149 REST OF ASIA-PACIFIC ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 150 REST OF ASIA-PACIFIC PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 151 REST OF ASIA-PACIFIC CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 152 NORTH AMERICA PLAYING CARDS AND BOARD GAMES MARKET, BY COUNTRY, 2018-2033 (USD THOUSAND)

TABLE 153 NORTH AMERICA PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 154 NORTH AMERICA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 155 NORTH AMERICA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 156 NORTH AMERICA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 157 NORTH AMERICA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 158 NORTH AMERICA PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 159 NORTH AMERICA PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 160 NORTH AMERICA OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 161 NORTH AMERICA ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 162 NORTH AMERICA PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 163 NORTH AMERICA CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 164 U.S. PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 165 U.S. BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 166 U.S. BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 167 U.S. PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 168 U.S. PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 169 U.S. PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 170 U.S. PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 171 U.S. OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 172 U.S. ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 173 U.S. PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 174 U.S. CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 175 CANADA PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 176 CANADA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 177 CANADA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 178 CANADA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 179 CANADA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 180 CANADA PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 181 CANADA PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 182 CANADA OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 183 CANADA ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 184 CANADA PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 185 CANADA CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 186 MEXICO PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 187 MEXICO BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 188 MEXICO BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 189 MEXICO PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 190 MEXICO PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 191 MEXICO PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 192 MEXICO PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 193 MEXICO OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 194 MEXICO ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 195 MEXICO PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 196 MEXICO CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 197 EUROPE PLAYING CARDS AND BOARD GAMES MARKET, BY COUNTRY, 2018-2033 (USD THOUSAND)

TABLE 198 EUROPE PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 199 EUROPE BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 200 EUROPE BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 201 EUROPE PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 202 EUROPE PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 203 EUROPE PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 204 EUROPE PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 205 EUROPE OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 206 EUROPE ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 207 EUROPE PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 208 EUROPE CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 209 GERMANY PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 210 GERMANY BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 211 GERMANY BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 212 GERMANY PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 213 GERMANY PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 214 GERMANY PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 215 GERMANY PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 216 GERMANY OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 217 GERMANY ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 218 GERMANY PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 219 GERMANY CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 220 U.K. PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 221 U.K. BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 222 U.K. BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 223 U.K. PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 224 U.K. PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 225 U.K. PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 226 U.K. PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 227 U.K. OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 228 U.K. ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 229 U.K. PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 230 U.K. CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 231 FRANCE PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 232 FRANCE BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 233 FRANCE BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 234 FRANCE PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 235 FRANCE PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 236 FRANCE PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 237 FRANCE PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 238 FRANCE OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 239 FRANCE ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 240 FRANCE PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 241 FRANCE CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 242 ITALY PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 243 ITALY BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 244 ITALY BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 245 ITALY PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 246 ITALY PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 247 ITALY PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 248 ITALY PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 249 ITALY OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 250 ITALY ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 251 ITALY PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 252 ITALY CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 253 SPAIN PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 254 SPAIN BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 255 SPAIN BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 256 SPAIN PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 257 SPAIN PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 258 SPAIN PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 259 SPAIN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 260 SPAIN OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 261 SPAIN ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 262 SPAIN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 263 SPAIN CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 264 RUSSIA PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 265 RUSSIA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 266 RUSSIA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 267 RUSSIA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 268 RUSSIA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 269 RUSSIA PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 270 RUSSIA PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 271 RUSSIA OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 272 RUSSIA ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 273 RUSSIA PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 274 RUSSIA CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 275 NETHERLANDS PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 276 NETHERLANDS BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 277 NETHERLANDS BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 278 NETHERLANDS PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 279 NETHERLANDS PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 280 NETHERLANDS PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 281 NETHERLANDS PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 282 NETHERLANDS OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 283 NETHERLANDS ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 284 NETHERLANDS PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 285 NETHERLANDS CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 286 BELGIUM PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 287 BELGIUM BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 288 BELGIUM BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 289 BELGIUM PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 290 BELGIUM PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 291 BELGIUM PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 292 BELGIUM PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 293 BELGIUM OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 294 BELGIUM ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 295 BELGIUM PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 296 BELGIUM CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 297 SWITZERLAND PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 298 SWITZERLAND BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 299 SWITZERLAND BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 300 SWITZERLAND PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 301 SWITZERLAND PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 302 SWITZERLAND PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 303 SWITZERLAND PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 304 SWITZERLAND OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 305 SWITZERLAND ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 306 SWITZERLAND PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 307 SWITZERLAND CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 308 TURKEY PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 309 TURKEY BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 310 TURKEY BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 311 TURKEY PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 312 TURKEY PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 313 TURKEY PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 314 TURKEY PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 315 TURKEY OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 316 TURKEY ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 317 TURKEY PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 318 TURKEY CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 319 LUXEMBOURG PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 320 LUXEMBOURG BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 321 LUXEMBOURG BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 322 LUXEMBOURG PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 323 LUXEMBOURG PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 324 LUXEMBOURG PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 325 LUXEMBOURG PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 326 LUXEMBOURG OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 327 LUXEMBOURG ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 328 LUXEMBOURG PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 329 LUXEMBOURG CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 330 REST OF EUROPE PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 331 REST OF EUROPE BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 332 EST OF EUROPE BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 333 REST OF EUROPE PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 334 REST OF EUROPE PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 335 REST OF EUROPE PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 336 REST OF EUROPE PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 337 REST OF EUROPE OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 338 REST OF EUROPE ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 339 REST OF EUROPE PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 340 REST OF EUROPE CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 341 MIDDLE EAST AND AFRICA PLAYING CARDS AND BOARD GAMES MARKET, BY COUNTRY, 2018-2033 (USD THOUSAND)

TABLE 342 MIDDLE EAST AND AFRICA PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 343 MIDDLE EAST AND AFRICA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 344 MIDDLE EAST AND AFRICA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 345 MIDDLE EAST AND AFRICA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 346 MIDDLE EAST AND AFRICA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 347 MIDDLE EAST AND AFRICA PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 348 MIDDLE EAST AND AFRICA PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 349 MIDDLE EAST AND AFRICA OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 350 MIDDLE EAST AND AFRICA ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 351 MIDDLE EAST AND AFRICA PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 352 MIDDLE EAST AND AFRICA CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 353 SOUTH AFRICA PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 354 SOUTH AFRICA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 355 SOUTH AFRICA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 356 SOUTH AFRICA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 357 SOUTH AFRICA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 358 SOUTH AFRICA PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 359 SOUTH AFRICA PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 360 SOUTH AFRICA OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 361 SOUTH AFRICA ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 362 SOUTH AFRICA PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 363 SOUTH AFRICA CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 364 SAUDI ARABIA PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 365 SAUDI ARABIA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 366 SAUDI ARABIA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 367 SAUDI ARABIA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 368 SAUDI ARABIA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 369 SAUDI ARABIA PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 370 SAUDI ARABIA PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 371 SAUDI ARABIA OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 372 SAUDI ARABIA ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 373 SAUDI ARABIA PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 374 SAUDI ARABIA CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 375 UNITED ARAB EMIRATES PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 376 UNITED ARAB EMIRATES BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 377 UNITED ARAB EMIRATES BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 378 UNITED ARAB EMIRATES PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 379 UNITED ARAB EMIRATES PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 380 UNITED ARAB EMIRATES PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 381 UNITED ARAB EMIRATES PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 382 UNITED ARAB EMIRATES OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 383 UNITED ARAB EMIRATES ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 384 UNITED ARAB EMIRATES PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 385 UNITED ARAB EMIRATES CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 386 EGYPT PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 387 EGYPT BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 388 EGYPT BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 389 EGYPT PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 390 EGYPT PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 391 EGYPT PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 392 EGYPT PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 393 EGYPT OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 394 EGYPT ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 395 EGYPT PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 396 EGYPT CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 397 ISRAEL PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 398 ISRAEL BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 399 ISRAEL BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 400 ISRAEL PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 401 ISRAEL PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 402 ISRAEL PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 403 ISRAEL PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 404 ISRAEL OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 405 ISRAEL ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 406 ISRAEL PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 407 ISRAEL CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 408 REST OF MIDDLE EAST AND AFRICA PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 409 REST OF MIDDLE EAST AND AFRICA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 410 REST OF MIDDLE EAST AND AFRICA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 411 REST OF MIDDLE EAST AND AFRICA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 412 REST OF MIDDLE EAST AND AFRICA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 413 REST OF MIDDLE EAST AND AFRICA PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 414 REST OF MIDDLE EAST AND AFRICA PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 415 REST OF MIDDLE EAST AND AFRICA OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 416 REST OF MIDDLE EAST AND AFRICA ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 417 REST OF MIDDLE EAST AND AFRICA PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 418 REST OF MIDDLE EAST AND AFRICA CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 419 SOUTH AMERICA PLAYING CARDS AND BOARD GAMES MARKET, BY COUNTRY, 2018-2033 (USD THOUSAND)

TABLE 420 SOUTH AMERICA PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 421 SOUTH AMERICA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 422 SOUTH AMERICA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 423 SOUTH AMERICA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 424 SOUTH AMERICA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 425 SOUTH AMERICA PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 426 SOUTH AMERICA PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 427 SOUTH AMERICA OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 428 SOUTH AMERICA ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 429 SOUTH AMERICA PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 430 SOUTH AMERICA CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 431 BRAZIL PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 432 BRAZIL BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 433 BRAZIL BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 434 BRAZIL PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 435 BRAZIL PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 436 BRAZIL PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 437 BRAZIL PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 438 BRAZIL OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 439 BRAZIL ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 440 BRAZIL PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 441 BRAZIL CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 442 ARGENTINA PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 443 ARGENTINA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 444 ARGENTINA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 445 ARGENTINA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 446 ARGENTINA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 447 ARGENTINA PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 448 ARGENTINA PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 449 ARGENTINA OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 450 ARGENTINA ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 451 ARGENTINA PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 452 ARGENTINA CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 453 REST OF SOUTH AMERICA PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 454 REST OF SOUTH AMERICA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 455 REST OF SOUTH AMERICA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 456 REST OF SOUTH AMERICA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 457 REST OF SOUTH AMERICA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 458 REST OF SOUTH AMERICA PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 459 REST OF SOUTH AMERICA PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 460 REST OF SOUTH AMERICA OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 461 REST OF SOUTH AMERICA ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 462 REST OF SOUTH AMERICA PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 463 REST OF SOUTH AMERICA CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

 

Liste des figures

FIGURE 1 GLOBAL PLAYING CARDS AND BOARD GAMES MARKET: SEGMENTATION

FIGURE 2 GLOBAL PLAYING CARDS AND BOARD GAMES MARKET: DATA TRIANGULATION

FIGURE 3 GLOBAL PLAYING CARDS AND BOARD GAMES MARKET: DROC ANALYSIS

FIGURE 4 GLOBAL PLAYING CARDS AND BOARD GAMES MARKET: GLOBAL VS REGIONAL ANALYSIS

FIGURE 5 GLOBAL PLAYING CARDS AND BOARD GAMES MARKET: COMPANY RESEARCH ANALYSIS

FIGURE 6 GLOBAL PLAYING CARDS AND BOARD GAMES MARKET: INTERVIEW DEMOGRAPHICS..

FIGURE 7 GLOBAL PLAYING CARDS AND BOARD GAMES MARKET: DBMR MARKET POSITION GRID

FIGURE 8 GLOBAL PLAYING CARDS AND BOARD GAMES MARKET: MARKET END USER COVERAGE GRID

FIGURE 9 EXECUTIVE SUMMARY

FIGURE 10 STRATEGIC DECISIONS

FIGURE 11 TWO SEGMENTS COMPRISE THE GLOBAL PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL (2026)

FIGURE 12 GLOBAL PLAYING CARDS AND BOARD GAMES MARKET: SEGMENTATION

FIGURE 13 INCREASING CONSUMER PREFERENCE FOR THEMATIC AND STRATEGY-FOCUSED TABLETOP GAMES EXPECTED TO DRIVE THE GLOBAL PLAYING CARDS AND BOARD GAMES MARKET IN THE FORECAST PERIOD OF 2026 TO 2033

FIGURE 14 OFFLINE SEGMENT IS EXPECTED TO ACCOUNT FOR THE LARGEST SHARE OF THE GLOBAL PLAYING CARDS AND BOARD GAMES MARKET IN 2026 & 2033

FIGURE 15 VENDOR SELECTION CRITERIA

FIGURE 16 DROC ANALYSIS

FIGURE 17 GLOBAL PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

FIGURE 18 GLOBAL PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

FIGURE 19 GLOBAL PLAYING CARDS AND BOARD GAMES MARKET: BY DISTRIBUTION CHANNEL, 2025

FIGURE 20 GLOBAL PLAYING CARDS AND BOARD GAMES MARKET: BY END USER, 2025

FIGURE 21 GLOBAL PLAYING CARDS AND BOARD GAMES MARKET: SNAPSHOT (2025)

FIGURE 22 GLOBAL PLAYING CARDS AND BOARD GAMES MARKET: COMPANY SHARE 2025(%)

FIGURE 23 EUROPE PLAYING CARDS AND BOARD GAMES MARKET: COMPANY SHARE 2025 (%)

FIGURE 24 ASIA-PACIFIC PLAYING CARDS AND BOARD GAMES MARKET: COMPANY SHARE 2025 (%)

FIGURE 25 NORTH AMERICA PLAYING CARDS AND BOARD GAMES MARKET: COMPANY SHARE 2024 (%)

Voir les informations détaillées Right Arrow

Méthodologie de recherche

La collecte de données et l'analyse de l'année de base sont effectuées à l'aide de modules de collecte de données avec des échantillons de grande taille. L'étape consiste à obtenir des informations sur le marché ou des données connexes via diverses sources et stratégies. Elle comprend l'examen et la planification à l'avance de toutes les données acquises dans le passé. Elle englobe également l'examen des incohérences d'informations observées dans différentes sources d'informations. Les données de marché sont analysées et estimées à l'aide de modèles statistiques et cohérents de marché. De plus, l'analyse des parts de marché et l'analyse des tendances clés sont les principaux facteurs de succès du rapport de marché. Pour en savoir plus, veuillez demander un appel d'analyste ou déposer votre demande.

La méthodologie de recherche clé utilisée par l'équipe de recherche DBMR est la triangulation des données qui implique l'exploration de données, l'analyse de l'impact des variables de données sur le marché et la validation primaire (expert du secteur). Les modèles de données incluent la grille de positionnement des fournisseurs, l'analyse de la chronologie du marché, l'aperçu et le guide du marché, la grille de positionnement des entreprises, l'analyse des brevets, l'analyse des prix, l'analyse des parts de marché des entreprises, les normes de mesure, l'analyse globale par rapport à l'analyse régionale et des parts des fournisseurs. Pour en savoir plus sur la méthodologie de recherche, envoyez une demande pour parler à nos experts du secteur.

Personnalisation disponible

Data Bridge Market Research est un leader de la recherche formative avancée. Nous sommes fiers de fournir à nos clients existants et nouveaux des données et des analyses qui correspondent à leurs objectifs. Le rapport peut être personnalisé pour inclure une analyse des tendances des prix des marques cibles, une compréhension du marché pour d'autres pays (demandez la liste des pays), des données sur les résultats des essais cliniques, une revue de la littérature, une analyse du marché des produits remis à neuf et de la base de produits. L'analyse du marché des concurrents cibles peut être analysée à partir d'une analyse basée sur la technologie jusqu'à des stratégies de portefeuille de marché. Nous pouvons ajouter autant de concurrents que vous le souhaitez, dans le format et le style de données que vous recherchez. Notre équipe d'analystes peut également vous fournir des données sous forme de fichiers Excel bruts, de tableaux croisés dynamiques (Fact book) ou peut vous aider à créer des présentations à partir des ensembles de données disponibles dans le rapport.

Questions fréquemment posées

Le marché est segmenté en fonction de Segmentation du marché mondial des jeux de cartes et de société, par type (cartes à jouer et jeux de société), canal de distribution (en ligne et hors ligne), type de concurrence (niveau 1, niveau 2 et niveau 3) - Tendances du secteur et prévisions jusqu'en 2032 .
La taille du Rapport d'analyse du marché était estimée à 19.91 USD Billion USD en 2025.
Le Rapport d'analyse du marché devrait croître à un TCAC de 6.5% sur la période de prévision de 2026 à 2033.
Les principaux acteurs du marché sont Mattel ,Hasbro ,Asmodee Nordics ,Spin Master ,Cartamundi .
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