Relatório de Análise do Tamanho, Participação e Tendências do Mercado Global de Cartas de Baralho e Jogos de Tabuleiro – Visão Geral e Previsão do Setor até 2032

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Relatório de Análise do Tamanho, Participação e Tendências do Mercado Global de Cartas de Baralho e Jogos de Tabuleiro – Visão Geral e Previsão do Setor até 2032

  • FMCG
  • Publish Reports
  • Apr 2024
  • Global
  • 350 Páginas
  • Número de tabelas: 463
  • Número de figuras: 25

Contorne os desafios das tarifas com uma consultoria ágil da cadeia de abastecimento

A análise do ecossistema da cadeia de abastecimento agora faz parte dos relatórios da DBMR

Global Playing Cards And Board Games Market

Tamanho do mercado em biliões de dólares

CAGR :  % Diagram

Chart Image USD 19.91 Billion USD 32.81 Billion 2025 2033
Diagram Período de previsão
2026 –2033
Diagram Tamanho do mercado (ano base )
USD 19.91 Billion
Diagram Tamanho do mercado ( Ano de previsão)
USD 32.81 Billion
Diagram CAGR
%
Diagram Principais participantes do mercado
  • Mattel
  • Hasbro
  • Asmodee Nordics
  • Spin Master
  • Cartamundi

Segmentação do mercado global de jogos de cartas e de tabuleiro por tipo (cartas de baralho e jogos de tabuleiro), canal de distribuição (online e offline) e tipo de concorrência (nível 1, nível 2 e nível 3) - Tendências e previsões do setor até 2032.

Mercado de cartas de baralho e jogos de tabuleiro z

Tamanho do mercado de jogos de cartas e de tabuleiro

  • O mercado global de cartas de baralho e jogos de tabuleiro foi avaliado em US$ 20,25 bilhões em 2024  e deverá atingir  US$ 40,95 bilhões até 2032 , com uma taxa de crescimento anual composta (CAGR) de 9,20% durante o período de previsão.
  • O crescimento do mercado é impulsionado principalmente pela crescente popularidade dos jogos de tabuleiro entre os millennials e a Geração Z, juntamente com a demanda crescente por opções de entretenimento social, estratégico e educativo.
  • A expansão das plataformas de comércio eletrônico, o marketing em mídias sociais e as campanhas de financiamento coletivo também estão contribuindo significativamente para a expansão do mercado global.

Análise de mercado de jogos de cartas e de tabuleiro

  • O crescente interesse por atividades recreativas experienciais e offline está impulsionando o ressurgimento de jogos clássicos e a inovação de jogos de tabuleiro modernos.
  • A crescente penetração de plataformas de jogos online que oferecem versões virtuais de jogos de tabuleiro tradicionais também está impulsionando o engajamento do usuário, principalmente no período pós-pandemia.
  • A América do Norte dominou o mercado de jogos de cartas e tabuleiro, com a maior participação na receita, de 38,65% em 2024, impulsionada pelo forte interesse do consumidor em jogos de mesa, pelo ressurgimento dos jogos de tabuleiro tradicionais e pela crescente demanda por entretenimento voltado para a família.
  • A região Ásia-Pacífico deverá apresentar a maior taxa de crescimento no mercado global de jogos de cartas e de tabuleiro, impulsionada pelo aumento da renda disponível, pela crescente penetração de smartphones e da internet e pelo crescente interesse em entretenimento familiar e atividades recreativas em ambientes fechados em países como China, Índia e Japão.
  • O segmento de jogos de tabuleiro dominou o mercado com a maior participação na receita em 2024, impulsionado pela crescente demanda por jogos temáticos e de estratégia que oferecem experiências imersivas e sociais. Consumidores de todas as faixas etárias estão cada vez mais preferindo jogos que estimulam a interação presencial e o engajamento cognitivo. O crescimento dos jogos educativos e a popularidade crescente das noites de jogos em família aceleraram ainda mais essa tendência, com jogadores casuais e entusiastas contribuindo para o aumento das vendas em mercados globais.

Escopo do relatório e segmentação do mercado de cartas de baralho e jogos de tabuleiro.   

Atributos

Análises Essenciais do Mercado de Jogos de Cartas e Tabuleiro

Segmentos abrangidos

  • Por tipo: Cartas de baralho e jogos de tabuleiro
  • Por canal de distribuição: online e offline
  • Por tipo de competição: Nível 1, Nível 2 e Nível 3.

Países abrangidos

América do Norte

  • NÓS
  • Canadá
  • México

Europa

  • Alemanha
  • França
  • Reino Unido
  • Holanda
  • Suíça
  • Bélgica
  • Rússia
  • Itália
  • Espanha
  • Peru
  • Resto da Europa

Ásia-Pacífico

  • China
  • Japão
  • Índia
  • Coréia do Sul
  • Cingapura
  • Malásia
  • Austrália
  • Tailândia
  • Indonésia
  • Filipinas
  • Resto da Ásia-Pacífico

Oriente Médio e África

  • Arábia Saudita
  • Emirados Árabes Unidos
  • África do Sul
  • Egito
  • Israel
  • Resto do Oriente Médio e África

Ámérica do Sul

  • Brasil
  • Argentina
  • Resto da América do Sul

Principais participantes do mercado

  • Games Workshop Limited (Reino Unido)
  • Disney (EUA)
  • NECA/WizKids LLC (EUA)
  • Grey Fox Games (EUA)
  • Jogos de Buffalo (EUA)
  • Tennent Holdings Ltd. (China)
  • LongPack Games (China)
  • Jogos da Nintendo (EUA)
  • Blizzard Entertainment, Inc. (EUA)
  • Shenzhen ITIS Packaging Products Co., Ltd (China)
  • GungHo Online Entertainment, Inc. (Japão)
  • Rovio Entertainment Corporation (Finlândia)
  • Gameloft (França)
  • SQUARE ENIX CO., LTD. (Japão)

Oportunidades de mercado

  •  Crescente procura por jogos de tabuleiro educativos
  •  Expansão dos canais de distribuição de comércio eletrônico

Conjuntos de informações de dados de valor agregado

Além das informações sobre cenários de mercado, como valor de mercado, taxa de crescimento, segmentação, cobertura geográfica e principais participantes, os relatórios de mercado elaborados pela Data Bridge Market Research também incluem análises aprofundadas de especialistas, análises de preços, análises de participação de marcas, pesquisas com consumidores, análises demográficas, análises da cadeia de suprimentos, análises da cadeia de valor, visão geral de matérias-primas/insumos, critérios de seleção de fornecedores, análise PESTLE, análise de Porter e estrutura regulatória.

Tendências do mercado de jogos de cartas e de tabuleiro

“Aumento da procura por jogos de tabuleiro temáticos e de estratégia”

  • Os consumidores estão cada vez mais atraídos por jogos com foco na narrativa, que oferecem experiências imersivas e histórias envolventes.
  • Jogos de estratégia estão ganhando popularidade entre os millennials e a Geração Z devido à sua ênfase na tomada de decisões e na rejogabilidade.
  • Plataformas de financiamento coletivo como o Kickstarter possibilitaram o surgimento de desenvolvedores independentes que criam conceitos inovadores para jogos de tabuleiro.
  • Jogos complexos frequentemente funcionam também como ferramentas educacionais ou cognitivas, aumentando ainda mais seu apelo tanto para entretenimento quanto para aprendizado.
  • Jogos como Gloomhaven e Wingspan exemplificam o sucesso dos jogos de tabuleiro modernos construídos em torno de temas fortes e profundidade estratégica.

Dinâmica do mercado de jogos de cartas e de tabuleiro

Motorista

“Crescente interesse em entretenimento social offline”

  • O aumento da fadiga causada pelas telas está levando os consumidores a buscar alternativas de entretenimento offline, no mundo real.
  • Os jogos de tabuleiro promovem a interação social presencial, sendo ideais para encontros familiares, noites de jogos e ambientes escolares.
  • O crescimento contínuo de cafés de jogos de tabuleiro e eventos comunitários de jogos está criando novas vias para a expansão do mercado.
  • Jogos de tabuleiro e de cartas também estão sendo usados ​​em contextos educacionais para desenvolver o pensamento crítico e as habilidades de comunicação.
  • Ticket to Ride, um clássico jogo de tabuleiro, continua sendo um exemplo popular de jogabilidade estratégica e socialmente envolvente, apreciado por pessoas de todas as idades.

Restrição/Desafio

“Preferência crescente por alternativas de jogos digitais”

  • Jogos para dispositivos móveis e online oferecem conveniência incomparável, opções multijogador em tempo real e um fluxo constante de atualizações.
  • O modelo gratuito para jogar e as interfaces gamificadas atraem jogadores preocupados com os custos e com afinidade por tecnologia, especialmente o público mais jovem.
  • As versões digitais dos jogos de cartas clássicos estão substituindo cada vez mais as versões físicas devido à facilidade de acesso e portabilidade.
  • Os jogos de tabuleiro virtuais oferecem mecânicas semelhantes aos jogos de tabuleiro físicos, mas com maior interatividade e alcance global.
  • Hearthstone, um jogo de cartas colecionáveis ​​digital da Blizzard Entertainment, ilustra como as plataformas de cartas digitais podem superar suas contrapartes físicas em popularidade.

Escopo do mercado de jogos de cartas e de tabuleiro

O mercado é segmentado com base no tipo, canal de distribuição e tipo de concorrência.

• Por tipo

Com base no tipo, o mercado de jogos de cartas e de tabuleiro é segmentado em cartas de baralho e jogos de tabuleiro. O segmento de jogos de tabuleiro dominou o mercado com a maior participação na receita em 2024, impulsionado pela crescente demanda por jogos temáticos e de estratégia que oferecem experiências imersivas e sociais. Consumidores de todas as faixas etárias estão cada vez mais preferindo jogos que estimulam a interação face a face e o engajamento cognitivo. O crescimento dos jogos educativos e a popularidade crescente das noites de jogos em família aceleraram ainda mais essa tendência, com jogadores casuais e entusiastas contribuindo para o aumento das vendas nos mercados globais.

O segmento de cartas de baralho deverá apresentar o crescimento mais rápido entre 2025 e 2032, impulsionado pelo apelo duradouro dos jogos de cartas tradicionais e sua versatilidade para diferentes faixas etárias e contextos. O crescente interesse por pôquer, bridge e jogos de cartas colecionáveis, juntamente com a crescente cultura de jogos sociais e a portabilidade dos jogos compactos, sustentam sua presença global em expansão, tanto em formatos casuais quanto competitivos.

• Por canal de distribuição

Com base no canal de distribuição, o mercado é segmentado em online e offline. O segmento offline detinha a maior participação na receita de mercado em 2024, impulsionado pelas fortes vendas em lojas especializadas em brinquedos, livrarias e hipermercados. As compras offline continuam significativas, pois os consumidores preferem a avaliação tátil da qualidade e da embalagem dos jogos, principalmente no caso de jogos de tabuleiro premium. Os varejistas também se beneficiam de demonstrações promocionais de jogos e experiências na loja que aumentam o engajamento do consumidor.

Espera-se que o segmento online apresente a taxa de crescimento mais rápida de 2025 a 2032, devido à conveniência da entrega em domicílio, à maior disponibilidade de produtos e ao aumento dos esforços de marketing digital. As plataformas de comércio eletrônico e os sites das próprias editoras de jogos possibilitaram a expansão de jogos de nicho e internacionais para um público mais amplo, impulsionados pelo aumento de avaliações online, tutoriais de jogos e conteúdo de influenciadores que influenciam as decisões de compra.

• Por tipo de competição

Com base no tipo de concorrência, o mercado de jogos de cartas e de tabuleiro é segmentado em nível 1, nível 2 e nível 3. As empresas de nível 1 detinham a maior participação de mercado em 2024, devido à sua forte reputação de marca, canais de distribuição globais e robusto investimento em pesquisa e desenvolvimento (P&D) em design e inovação de jogos. Essas empresas geralmente dominam as vendas convencionais e lançam regularmente novos títulos para manter o interesse do consumidor.

Espera-se que as empresas de nível 3 apresentem o crescimento mais rápido entre 2025 e 2032, impulsionadas por um aumento no número de desenvolvedores independentes de jogos e campanhas de financiamento coletivo bem-sucedidas. Sua capacidade de responder rapidamente às tendências de mercado e oferecer experiências de jogo únicas e direcionadas as posiciona como disruptoras importantes em um cenário competitivo que valoriza a inovação e o engajamento do jogador.

Análise Regional do Mercado de Jogos de Cartas e Tabuleiro

  • A América do Norte dominou o mercado de jogos de cartas e tabuleiro, com a maior participação na receita, de 38,65% em 2024, impulsionada pelo forte interesse do consumidor em jogos de mesa, pelo ressurgimento dos jogos de tabuleiro tradicionais e pela crescente demanda por entretenimento voltado para a família.
  • A sólida infraestrutura de varejo da região, aliada ao crescente interesse em jogos de hobby e jogos de cartas colecionáveis, está impulsionando a expansão do mercado.
  • A elevada renda disponível, a crescente popularidade dos cafés de jogos e a presença de importantes empresas investindo em formatos de jogos inovadores consolidaram ainda mais a liderança da região no mercado.

Análise do Mercado de Jogos de Cartas e Tabuleiro nos EUA

O mercado de jogos de cartas e tabuleiro dos EUA detinha a maior fatia de receita na América do Norte em 2024, com 79%, impulsionado pelo crescente envolvimento do consumidor em atividades sociais e recreativas. O ressurgimento de jogos clássicos como Monopoly e Uno, juntamente com jogos de estratégia mais recentes, ampliou o público-alvo em todas as faixas etárias. Os EUA também testemunham uma demanda crescente por jogos de tabuleiro educativos para crianças, impulsionando as vendas no segmento de entretenimento familiar. Além disso, o aumento das vendas online e a popularidade de plataformas de financiamento coletivo como o Kickstarter estão permitindo um fluxo constante de criadores de jogos independentes e gêneros de jogos de nicho para o mercado.

Análise do Mercado Europeu de Jogos de Cartas e Tabuleiro

O mercado europeu de jogos de cartas e de tabuleiro deverá apresentar o crescimento mais rápido entre 2025 e 2032, impulsionado pelo aumento da interação social e pela procura por atividades de lazer desconectadas e sem telas. Países como a Alemanha e a França lideram a cultura dos jogos de tabuleiro, com uma rede consolidada de cafés e convenções dedicadas a esse tema. Os consumidores europeus também são atraídos por materiais ecológicos e jogos produzidos localmente, o que reforça o dinamismo do mercado. Instituições de ensino e famílias estão cada vez mais adotando jogos de tabuleiro para o desenvolvimento cognitivo, promovendo um crescimento ainda maior.

Análise do Mercado de Jogos de Cartas e Tabuleiro no Reino Unido

O mercado de jogos de cartas e de tabuleiro do Reino Unido deverá apresentar o crescimento mais rápido entre 2025 e 2032, impulsionado pelo crescente interesse dos consumidores em jogos de estratégia e para festas. O aumento do interesse entre os jovens adultos, aliado à popularidade de quizzes em pubs e noites de jogos, está impulsionando a demanda. A presença de editoras nacionais e regionais, bem como o aumento de desenvolvedores de jogos independentes que utilizam plataformas digitais para o lançamento de seus jogos, também está fortalecendo o cenário do mercado britânico.

Análise do Mercado de Jogos de Cartas e Tabuleiro na Alemanha

A Alemanha continua sendo um importante polo de inovação e adoção de jogos de tabuleiro, com uma significativa taxa de crescimento anual composta (CAGR) projetada para o período de previsão. A forte cultura de jogos de estratégia do país, impulsionada por grandes eventos anuais como a convenção Essen Spiel, contribui para o crescimento tanto das vendas locais quanto das exportações. Os consumidores alemães valorizam muito a mecânica dos jogos, o valor educativo e a qualidade do design, influenciando as tendências globais no desenvolvimento de jogos de tabuleiro.

Análise do Mercado de Jogos de Cartas e Tabuleiro na Ásia-Pacífico

O mercado de jogos de cartas e de tabuleiro da região Ásia-Pacífico deverá apresentar o crescimento mais rápido entre 2025 e 2032, impulsionado pela crescente urbanização, pelo aumento da população jovem e pelo maior acesso a jogos internacionais. Países como China, Japão e Índia estão impulsionando esse crescimento por meio da preferência por jogos de lazer, da expansão dos canais de comércio eletrônico e das adaptações culturais de jogos ocidentais.

Análise do Mercado Japonês de Jogos de Cartas e Tabuleiro

O mercado japonês de jogos de cartas e tabuleiro deverá apresentar o crescimento mais rápido entre 2025 e 2032, impulsionado pelo entusiasmo do país por jogos de cartas e jogos temáticos. A integração de elementos tradicionais dos jogos japoneses em jogos de tabuleiro modernos atrai jogadores tanto nacionais quanto internacionais. A forte cultura japonesa de mangá e anime também influencia os temas e a estética dos jogos, conquistando uma ampla base de fãs de todas as idades.

Análise do Mercado de Jogos de Cartas e Tabuleiro na China

A China representou a maior fatia da receita no mercado da Ásia-Pacífico em 2024, impulsionada pelo crescimento da classe média, pela expansão do acesso ao varejo e pela popularidade de jogos de tabuleiro, tanto internacionais quanto locais. Iniciativas que promovem jogos educativos e de lógica para crianças contribuem para o crescimento do mercado. O aumento dos jogos para dispositivos móveis também complementa a indústria de jogos de tabuleiro por meio de adaptações para aplicativos, aprimorando o engajamento dos jogadores.

Participação de mercado de jogos de cartas e jogos de tabuleiro

O setor de jogos de cartas e de tabuleiro é liderado principalmente por empresas consolidadas, incluindo:

  • Games Workshop Limited (Reino Unido)
  • Disney (EUA)
  • NECA/WizKids LLC (EUA)
  • Grey Fox Games (EUA)
  • Jogos de Buffalo (EUA)
  • Tennent Holdings Ltd. (China)
  • LongPack Games (China)
  • Jogos da Nintendo (EUA)
  • Blizzard Entertainment, Inc. (EUA)
  • Shenzhen ITIS Packaging Products Co., Ltd (China)
  • GungHo Online Entertainment, Inc. (Japão)
  • Rovio Entertainment Corporation (Finlândia)
  • Gameloft (França)
  • SQUARE ENIX CO., LTD. (Japão)

Últimos desenvolvimentos no mercado global de cartas de baralho e jogos de tabuleiro

  • Em abril de 2022, a University Games Corporation, uma empresa de destaque na indústria de jogos de tabuleiro e de videogame, adquiriu a Racoon Tycoon, a Mosaic e a propriedade intelectual da Forbidden Games. Essa aquisição também incluiu Glenn Drover, designer de jogos e presidente da Forbidden Games. Além disso, a University Games adquiriu a The Learning Journey International, uma renomada fabricante de brinquedos educativos.
  • Em setembro de 2022, a Grey Fox Games lançou um site de quebra-cabeças para seu jogo de tabuleiro 4X, Last Light, que será financiado coletivamente no primeiro trimestre de 2022. O jogo apresenta mecânicas como maioria/influência de área, rolagem de dados, movimento em grade, gerenciamento de cartas na mão, seleção simultânea de ações, ordem de fases variável e poderes dos jogadores.


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Pedido de demonstração

Índice

1 INTRODUCTION

1.1 OBJECTIVES OF THE STUDY

1.2 MARKET DEFINITION

1.3 OVERVIEW OF GLOBAL PLAYING CARDS AND BOARD GAMES MARKET

1.4 LIMITATIONS

1.5 MARKETS COVERED

2 MARKET SEGMENTATION

2.1 MARKETS COVERED

2.2 GEOGRAPHICAL SCOPE

2.3 YEARS CONSIDERED FOR THE STUDY

2.4 CURRENCY AND PRICING

2.5 DBMR TRIPOD DATA VALIDATION MODEL

2.6 MULTIVARIATE MODELLING

2.7 PRIMARY INTERVIEWS WITH KEY OPINION LEADERS

2.8 DBMR MARKET POSITION GRID

2.9 MARKET END USER GRID

2.1 SECONDARY SOURCES

2.11 ASSUMPTIONS

3 EXECUTIVE SUMMARY

4 PREMIUM INSIGHTS

4.1 COMPETITIVE INSIGHTS

4.1.1 MARKET STRUCTURE AND ROLES

4.1.2 MANUFACTURING CAPACITY AND SCALE ADVANTAGES

4.1.3 PRODUCT, IP, AND LICENSING STRATEGIES

4.1.4 DIGITAL, HYBRID, AND TECHNOLOGY COMPETITION

4.1.5 HOBBY PUBLISHERS, MINIATURES AND COMMUNITY ECONOMICS

4.1.6 REGIONAL MANUFACTURERS, CHINA OEMS AND SUPPLY OPTIONS

4.1.7 DISTRIBUTION CHANNELS AND GO-TO-MARKET COMPETITION

4.1.8 QUALITY, PROVENANCE, AND ANTI-COUNTERFEIT POSITIONING

4.1.9 SUSTAINABILITY, COMPLIANCE AND REGULATORY PRESSURES

4.1.10 CONSOLIDATION, FINANCING, AND STRATEGIC MOVES

4.2 CONSUMERS BUYING BEHAVIOUR

4.2.1 PRICE SENSITIVITY AND VALUE CONSIDERATION

4.2.2 ROLE OF SOCIAL INFLUENCE, FAMILY ENGAGEMENT, AND GROUP

4.2.3 IMPACT OF CLIMATE AND REGIONAL CONDITIONS

4.2.4 IMPORTANCE OF BRAND TRUST AND PRODUCT RELIABILITY

4.2.5 SHIFT TOWARD THEMATIC DEPTH, AESTHETICS AND COLLECTIBILITY

4.3 SUPPLY CHAIN ANALYSIS

4.3.1 OVERVIEW

4.3.2 RAW MATERIALS

4.3.3 MANUFACTURING AND PACKAGING

4.3.4 DISTRIBUTION

4.3.5 END USERS

4.4 TECHNOLOGICAL ADVANCEMENTS BY MANUFACTURERS

4.4.1 AUTOMATION, ROBOTICS & INDUSTRY 4.0 IN PRINTING, CUTTING & PACKAGING

4.4.2 ADVANCED MATERIALS & SURFACE ENGINEERING

4.4.3 DIGITAL–PHYSICAL HYBRIDIZATION (NFC, BLUETOOTH, APP INTEGRATION)

4.4.4 AUGMENTED REALITY (AR) & ARTIFICIAL INTELLIGENCE (AI) INTEGRATION

4.4.5 RAPID PROTOTYPING & SHORT-RUN CUSTOMIZATION

4.4.6 SUSTAINABILITY TECHNOLOGIES & ECO-FRIENDLY MATERIALS

4.4.7 QUALITY ASSURANCE & ANTI-COUNTERFEIT TECHNOLOGIES

4.5 VENDOR SELECTION CRITERIA

4.5.1 QUALITY AND CONSISTENCY

4.5.2 TECHNICAL EXPERTISE AND R&D SUPPORT

4.5.3 SUPPLY-CHAIN RELIABILITY AND LOGISTICS COVERAGE

4.5.4 COMPLIANCE, SAFETY, AND REGULATORY DOCUMENTATION

4.5.5 SUSTAINABILITY AND ENVIRONMENTAL CREDENTIALS

4.5.6 COST STRUCTURE, PRICING TRANSPARENCY AND TOTAL COST OF OWNERSHIP

4.5.7 FINANCIAL STABILITY AND BUSINESS CONTINUITY CAPACITY

4.5.8 FLEXIBILITY, CUSTOMIZATION, AND COLLABORATION CAPABILITIES

4.5.9 RISK MANAGEMENT, CONTINGENCY PLANNING AND TRACEABILITY

5 MARKET OVERVIEW

5.1 DRIVERS-

5.1.1 RISE IN DEMAND FOR THEMATIC AND STRATEGY-BASED BOARD GAMES

5.1.2 ONLINE COMMERCE AND DIGITAL RETAIL CHANNELS

5.1.3 GROWING INTEREST IN OFFLINE SOCIAL ENTERTAINMENT

5.1.4 HIGH-PROFILE INTELLECTUAL-PROPERTY TIE-UPS AND LICENSED PROJECTS

5.2 RESTRAINTS

5.2.1 COMPETITIVE DISPLACEMENT FROM THE LARGER DIGITAL/VIDEO GAMES

5.2.2 PRONOUNCED SEASONAL DEMAND PATTERNS, PARTICULARLY AROUND HOLIDAY PERIODS, RESULTING IN UNEVEN REVENUE CYCLES AND COMPLEX INVENTORY MANAGEMENT REQUIREMENTS

5.3 OPPORTUNITIES

5.3.1 AUGMENTED-REALITY (AR) AND MIXED-REALITY INTEGRATIONS

5.3.2 PREMIUM COLLECTOR AND LICENSED-IP PRODUCTS

5.3.3 SUBSCRIPTION-MODEL EXPANSION

5.4 CHALLENGES

5.4.1 COMPLIANCE BURDENS AND COST OF MEETING EVOLVING PACKAGING/WASTE LAWS

5.4.2 FRAGMENTATION OF CONSUMER ATTENTION

6 GLOBAL PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

6.1 OVERVIEW

6.2 GAMES

6.3 PLAYING CARDS

6.4 GLOBAL BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY REGION, 2018-2033 (USD THOUSAND)

6.4.1 ASIA-PACIFIC

6.4.2 NORTH AMERICA

6.4.3 EUROPE

6.4.4 MIDDLE EAST AND AFRICA

6.4.5 SOUTH AMERICA

6.5 GLOBAL PLAYING CARDS IN BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY REGION, 2018-2033 (USD THOUSAND)

6.5.1 ASIA-PACIFIC

6.5.2 NORTH AMERICA

6.5.3 EUROPE

6.5.4 MIDDLE EAST AND AFRICA

6.5.5 SOUTH AMERICA

7 GLOBAL PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

7.1 OVERVIEW

7.2 5–12 YEARS

7.3 ABOVE 12 YEARS

7.4 2–5 YEARS

7.4.1 0–2 YEARS

7.5 GLOBAL 5–12 YEARS IN PLAYING CARDS AND BOARD GAMES MARKET, BY REGION, 2018-2033 (USD THOUSAND)

7.5.1 ASIA-PACIFIC

7.5.2 NORTH AMERICA

7.5.3 EUROPE

7.5.4 MIDDLE EAST AND AFRICA

7.5.5 SOUTH AMERICA

7.6 GLOBAL ABOVE 12 YEARS IN BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY REGION, 2018-2033 (USD THOUSAND)

7.6.1 ASIA-PACIFIC

7.6.2 NORTH AMERICA

7.6.3 EUROPE

7.6.4 MIDDLE EAST AND AFRICA

7.6.5 SOUTH AMERICA

7.7 GLOBAL 2–5 YEARS IN BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY REGION, 2018-2033 (USD THOUSAND)

7.7.1 ASIA-PACIFIC

7.7.2 NORTH AMERICA

7.7.3 EUROPE

7.7.4 MIDDLE EAST AND AFRICA

7.7.5 SOUTH AMERICA

7.8 GLOBAL 0–2 YEARS IN BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY REGION, 2018-2033 (USD THOUSAND)

7.8.1 ASIA-PACIFIC

7.8.2 NORTH AMERICA

7.8.3 EUROPE

7.8.4 MIDDLE EAST AND AFRICA

7.8.5 SOUTH AMERICA

8 GLOBAL PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL

8.1 OVERVIEW

8.2 OFFLINE

8.2.1 SUPERMARKETS AND HYPERMARKETS

8.2.2 SPECIALTY STORES

8.2.3 OTHERS

8.3 ONLINE

8.3.1 3RD PARTY DISTRIBUTOR

8.3.2 COMPANY OWN WEBSITE

9 GLOBAL PLAYING CARDS AND BOARD GAMES MARKET, BY END USER

9.1 OVERVIEW

9.2 CHILDREN'S

9.2.1 BOY

9.2.2 GIRL

9.3 ADULT

10 GLOBAL PLAYING CARDS AND BOARD GAMES MARKET, BY REGION

10.1 OVERVIEW

10.2 ASIA-PACIFIC

10.2.1 CHINA

10.2.2 JAPAN

10.2.3 INDIA

10.2.4 SOUTH KOREA

10.2.5 AUSTRALIA & NEW ZEALAND

10.2.6 INDONESIA

10.2.7 THAILAND

10.2.8 PHILIPPINES

10.2.9 MALAYSIA

10.2.10 REST OF ASIA-PACIFIC

10.3 NORTH AMERICA

10.3.1 U.S.

10.3.2 CANADA

10.3.3 MEXICO

10.4 EUROPE

10.4.1 GERMANY

10.4.2 U.K.

10.4.3 FRANCE

10.4.4 ITALY

10.4.5 SPAIN

10.4.6 RUSSIA

10.4.7 NETHERLANDS

10.4.8 BELGIUM

10.4.9 SWITZERLAND

10.4.10 TURKEY

10.4.11 LUXEMBOURG

10.4.12 REST OF EUROPE

10.5 MIDDLE EAST AND AFRICA

10.5.1 SOUTH AFRICA

10.5.2 SAUDI ARABIA

10.5.3 UNITED ARAB EMIRATES

10.5.4 EGYPT

10.5.5 ISRAEL

10.5.6 REST OF MIDDLE EAST AND AFRICA

10.6 SOUTH AMERICA

10.6.1 BRAZIL

10.6.2 ARGENTINA

10.6.3 REST OF SOUTH AMERICA

11 GLOBAL PLAYING CARDS AND BOARD GAMES MARKET: COMPANY LANDSCAPE

11.1 MANUFACTURER COMPANY SHARE ANALYSIS: GLOBAL

11.2 COMPANY SHARE ANALYSIS: EUROPE

11.3 COMPANY SHARE ANALYSIS: ASIA-PACIFIC

11.4 COMPANY SHARE ANALYSIS: NORTH AMERICA

12 COMPANY PROFILES

12.1 MATTEL

12.1.1 COMPANY SNAPSHOT

12.1.2 REVENUE ANALYSIS

12.1.3 COMPANY SHARE ANALYSIS

12.1.4 PRODUCT PORTFOLIO

12.1.5 RECENT DEVELOPMENT

12.2 HASBRO

12.2.1 COMPANY SNAPSHOT

12.2.2 REVENUE ANALYSIS

12.2.3 COMPANY SHARE ANALYSIS

12.2.4 PRODUCT PORTFOLIO

12.2.5 RECENT DEVELOPMENT

12.3 ASMODEE NORDICS

12.3.1 COMPANY SNAPSHOT

12.3.2 COMPANY SHARE ANALYSIS

12.3.3 PRODUCT PORTFOLIO

12.3.4 RECENT DEVELOPMENT

12.4 SPIN MASTER

12.4.1 COMPANY SNAPSHOT

12.4.2 REVENUE ANALYSIS

12.4.3 COMPANY SHARE ANALYSIS

12.4.4 PRODUCT PORTFOLIO

12.4.5 RECENT DEVELOPMENT

12.5 CARTAMUNDI

12.5.1 COMPANY SNAPSHOT

12.5.2 COMPANY SHARE ANALYSIS

12.5.3 PRODUCT PORTFOLIO

12.5.4 RECENT DEVELOPMENT

12.6 BUFFALO GAMES

12.6.1 COMPANY SNAPSHOT

12.6.2 PRODUCT PORTFOLIO

12.6.3 RECENT DEVELOPMENT

12.7 CMON

12.7.1 COMPANY SNAPSHOT

12.7.2 REVENUE ANALYSIS

12.7.3 PRODUCT PORTFOLIO

12.7.4 RECENT DEVELOPMENT

12.8 CZECH GAMES EDITION (CGE)

12.8.1 COMPANY SNAPSHOT

12.8.2 PRODUCT PORTFOLIO

12.8.3 RECENT DEVELOPMENT

12.9 GOLIATH GAMES

12.9.1 COMPANY SNAPSHOT

12.9.2 PRODUCT PORTFOLIO

12.9.3 RECENT DEVELOPMENT

12.1 HABA USA

12.10.1 COMPANY SNAPSHOT

12.10.2 PRODUCT PORTFOLIO

12.10.3 RECENT DEVELOPMENT

12.11 HICREATE GAMES

12.11.1 COMPANY SNAPSHOT

12.11.2 PRODUCT PORTFOLIO

12.11.3 RECENT DEVELOPMENT

12.12 LONGPACK GAMES

12.12.1 COMPANY SNAPSHOT

12.12.2 PRODUCT PORTFOLIO

12.12.3 RECENT DEVELOPMENT

12.13 NECA/WIZKIDS LLC (WIZKIDS)

12.13.1 COMPANY SNAPSHOT

12.13.2 PRODUCT PORTFOLIO

12.13.3 RECENT DEVELOPMENT

12.14 NINGBO THREE A GROUP CO., LTD.

12.14.1 COMPANY SNAPSHOT

12.14.2 PRODUCT PORTFOLIO

12.14.3 RECENT DEVELOPMENT

12.15 PIATNIK

12.15.1 COMPANY SNAPSHOT

12.15.2 PRODUCT PORTFOLIO

12.15.3 RECENT DEVELOPMENT

12.16 R&R GAMES

12.16.1 COMPANY SNAPSHOT

12.16.2 PRODUCT PORTFOLIO

12.16.3 RECENT DEVELOPMENT

12.17 THE RAVENSBURGER GROUP

12.17.1 COMPANY SNAPSHOT

12.17.2 PRODUCT PORTFOLIO

12.17.3 RECENT DEVELOPMENT

12.18 UNIVERSITY GAMES CORPORATION

12.18.1 COMPANY SNAPSHOT

12.18.2 PRODUCT PORTFOLIO

12.18.3 RECENT DEVELOPMENT

12.19 THE OP GAMES

12.19.1 COMPANY SNAPSHOT

12.19.2 PRODUCT PORTFOLIO

12.19.3 RECENT DEVELOPMENT

12.2 Z-MAN GAMES

12.20.1 COMPANY SNAPSHOT

12.20.2 PRODUCT PORTFOLIO

12.20.3 RECENT DEVELOPMENT

13 QUESTIONNAIRE

14 RELATED REPORTS

Lista de Tabela

TABLE 1 GLOBAL PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 2 GLOBAL BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY REGION, 2018-2033 (USD THOUSAND)

TABLE 3 GLOBAL PLAYING CARDS IN BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY REGION, 2018-2033 (USD THOUSAND)

TABLE 4 GLOBAL PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 5 GLOBAL 5–12 YEARS IN PLAYING CARDS AND BOARD GAMES MARKET, BY REGION, 2018-2033 (USD THOUSAND)

TABLE 6 GLOBAL ABOVE 12 YEARS IN BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY REGION, 2018-2033 (USD THOUSAND)

TABLE 7 GLOBAL 2–5 YEARS IN BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY REGION, 2018-2033 (USD THOUSAND)

TABLE 8 GLOBAL 0–2 YEARS IN BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY REGION, 2018-2033 (USD THOUSAND)

TABLE 9 GLOBAL PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 10 GLOBAL OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY REGION, 2018-2033 (USD THOUSAND)

TABLE 11 GLOBAL OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 12 GLOBAL ONLINE IN BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY REGION, 2018-2033 (USD THOUSAND)

TABLE 13 GLOBAL ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 14 GLOBAL PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 15 GLOBAL ONLINE IN BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY REGION, 2018-2033 (USD THOUSAND)

TABLE 16 GLOBAL CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 17 GLOBAL ADULT IN BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY REGION, 2018-2033 (USD THOUSAND)

TABLE 18 GLOBAL PLAYING CARDS AND BOARD GAMES MARKET, BY REGION, 2018-2033, (USD THOUSAND)

TABLE 19 ASIA-PACIFIC PLAYING CARDS AND BOARD GAMES MARKET, BY COUNTRY, 2018-2033 (USD THOUSAND)

TABLE 20 ASIA-PACIFIC PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 21 ASIA-PACIFIC BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 22 ASIA-PACIFIC BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 23 ASIA-PACIFIC PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 24 ASIA-PACIFIC PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 25 ASIA-PACIFIC PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 26 ASIA-PACIFIC PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 27 ASIA-PACIFIC OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 28 ASIA-PACIFIC ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 29 ASIA-PACIFIC PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 30 ASIA-PACIFIC CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 31 CHINA PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 32 CHINA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 33 CHINA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 34 CHINA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 35 CHINA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 36 CHINA PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 37 CHINA PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 38 CHINA OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 39 CHINA ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 40 CHINA PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 41 CHINA CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 42 JAPAN PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 43 JAPAN BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 44 JAPAN BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 45 JAPAN PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 46 JAPAN PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 47 JAPAN PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 48 JAPAN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 49 JAPAN OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 50 JAPAN ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 51 JAPAN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 52 JAPAN CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 53 INDIA PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 54 INDIA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 55 INDIA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 56 INDIA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 57 INDIA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 58 INDIA PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 59 INDIA PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 60 INDIA OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 61 INDIA ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 62 INDIA PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 63 INDIA CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 64 SOUTH KOREA PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 65 SOUTH KOREA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 66 SOUTH KOREA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 67 SOUTH KOREA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 68 SOUTH KOREA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 69 SOUTH KOREA PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 70 SOUTH KOREA PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 71 SOUTH KOREA OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 72 SOUTH KOREA ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 73 SOUTH KOREA PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 74 SOUTH KOREA CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 75 AUSTRALIA & NEW ZEALAND PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 76 AUSTRALIA & NEW ZEALAND BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 77 AUSTRALIA & NEW ZEALAND BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 78 AUSTRALIA & NEW ZEALAND PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 79 AUSTRALIA & NEW ZEALAND PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 80 AUSTRALIA & NEW ZEALAND PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 81 AUSTRALIA & NEW ZEALAND PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 82 AUSTRALIA & NEW ZEALAND OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 83 AUSTRALIA & NEW ZEALAND ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 84 AUSTRALIA & NEW ZEALAND PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 85 AUSTRALIA & NEW ZEALAND CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 86 INDONESIA PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 87 INDONESIA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 88 INDONESIA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 89 INDONESIA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 90 INDONESIA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 91 INDONESIA PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 92 INDONESIA PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 93 INDONESIA OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 94 INDONESIA ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 95 INDONESIA PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 96 INDONESIA CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 97 THAILAND PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 98 THAILAND BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 99 THAILAND BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 100 THAILAND PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 101 THAILAND PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 102 THAILAND PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 103 THAILAND PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 104 THAILAND OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 105 THAILAND ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 106 THAILAND PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 107 THAILAND CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 108 PHILIPPINES PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 109 PHILIPPINES BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 110 PHILIPPINES BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 111 PHILIPPINES PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 112 PHILIPPINES PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 113 PHILIPPINES PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 114 PHILIPPINES PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 115 PHILIPPINES OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 116 PHILIPPINES ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 117 PHILIPPINES PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 118 PHILIPPINES CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 119 MALAYSIA PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 120 MALAYSIA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 121 MALAYSIA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 122 MALAYSIA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 123 MALAYSIA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 124 MALAYSIA PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 125 MALAYSIA PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 126 MALAYSIA OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 127 MALAYSIA ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 128 MALAYSIA PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 129 MALAYSIA CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 130 SINGAPORE PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 131 SINGAPORE BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 132 SINGAPORE BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 133 SINGAPORE PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 134 SINGAPORE PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 135 SINGAPORE PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 136 SINGAPORE PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 137 SINGAPORE OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 138 SINGAPORE ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 139 SINGAPORE PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 140 SINGAPORE CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 141 REST OF ASIA-PACIFIC PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 142 REST OF ASIA-PACIFIC BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 143 REST OF ASIA-PACIFIC BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 144 REST OF ASIA-PACIFIC PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 145 REST OF ASIA-PACIFIC PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 146 REST OF ASIA-PACIFIC PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 147 REST OF ASIA-PACIFIC PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 148 REST OF ASIA-PACIFIC OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 149 REST OF ASIA-PACIFIC ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 150 REST OF ASIA-PACIFIC PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 151 REST OF ASIA-PACIFIC CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 152 NORTH AMERICA PLAYING CARDS AND BOARD GAMES MARKET, BY COUNTRY, 2018-2033 (USD THOUSAND)

TABLE 153 NORTH AMERICA PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 154 NORTH AMERICA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 155 NORTH AMERICA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 156 NORTH AMERICA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 157 NORTH AMERICA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 158 NORTH AMERICA PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 159 NORTH AMERICA PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 160 NORTH AMERICA OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 161 NORTH AMERICA ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 162 NORTH AMERICA PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 163 NORTH AMERICA CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 164 U.S. PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 165 U.S. BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 166 U.S. BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 167 U.S. PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 168 U.S. PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 169 U.S. PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 170 U.S. PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 171 U.S. OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 172 U.S. ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 173 U.S. PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 174 U.S. CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 175 CANADA PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 176 CANADA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 177 CANADA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 178 CANADA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 179 CANADA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 180 CANADA PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 181 CANADA PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 182 CANADA OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 183 CANADA ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 184 CANADA PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 185 CANADA CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 186 MEXICO PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 187 MEXICO BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 188 MEXICO BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 189 MEXICO PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 190 MEXICO PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 191 MEXICO PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 192 MEXICO PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 193 MEXICO OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 194 MEXICO ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 195 MEXICO PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 196 MEXICO CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 197 EUROPE PLAYING CARDS AND BOARD GAMES MARKET, BY COUNTRY, 2018-2033 (USD THOUSAND)

TABLE 198 EUROPE PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 199 EUROPE BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 200 EUROPE BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 201 EUROPE PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 202 EUROPE PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 203 EUROPE PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 204 EUROPE PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 205 EUROPE OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 206 EUROPE ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 207 EUROPE PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 208 EUROPE CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 209 GERMANY PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 210 GERMANY BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 211 GERMANY BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 212 GERMANY PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 213 GERMANY PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 214 GERMANY PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 215 GERMANY PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 216 GERMANY OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 217 GERMANY ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 218 GERMANY PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 219 GERMANY CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 220 U.K. PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 221 U.K. BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 222 U.K. BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 223 U.K. PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 224 U.K. PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 225 U.K. PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 226 U.K. PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 227 U.K. OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 228 U.K. ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 229 U.K. PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 230 U.K. CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 231 FRANCE PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 232 FRANCE BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 233 FRANCE BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 234 FRANCE PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 235 FRANCE PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 236 FRANCE PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 237 FRANCE PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 238 FRANCE OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 239 FRANCE ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 240 FRANCE PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 241 FRANCE CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 242 ITALY PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 243 ITALY BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 244 ITALY BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 245 ITALY PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 246 ITALY PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 247 ITALY PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 248 ITALY PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 249 ITALY OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 250 ITALY ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 251 ITALY PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 252 ITALY CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 253 SPAIN PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 254 SPAIN BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 255 SPAIN BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 256 SPAIN PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 257 SPAIN PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 258 SPAIN PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 259 SPAIN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 260 SPAIN OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 261 SPAIN ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 262 SPAIN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 263 SPAIN CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 264 RUSSIA PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 265 RUSSIA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 266 RUSSIA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 267 RUSSIA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 268 RUSSIA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 269 RUSSIA PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 270 RUSSIA PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 271 RUSSIA OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 272 RUSSIA ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 273 RUSSIA PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 274 RUSSIA CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 275 NETHERLANDS PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 276 NETHERLANDS BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 277 NETHERLANDS BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 278 NETHERLANDS PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 279 NETHERLANDS PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 280 NETHERLANDS PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 281 NETHERLANDS PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 282 NETHERLANDS OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 283 NETHERLANDS ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 284 NETHERLANDS PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 285 NETHERLANDS CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 286 BELGIUM PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 287 BELGIUM BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 288 BELGIUM BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 289 BELGIUM PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 290 BELGIUM PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 291 BELGIUM PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 292 BELGIUM PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 293 BELGIUM OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 294 BELGIUM ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 295 BELGIUM PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 296 BELGIUM CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 297 SWITZERLAND PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 298 SWITZERLAND BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 299 SWITZERLAND BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 300 SWITZERLAND PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 301 SWITZERLAND PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 302 SWITZERLAND PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 303 SWITZERLAND PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 304 SWITZERLAND OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 305 SWITZERLAND ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 306 SWITZERLAND PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 307 SWITZERLAND CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 308 TURKEY PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 309 TURKEY BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 310 TURKEY BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 311 TURKEY PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 312 TURKEY PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 313 TURKEY PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 314 TURKEY PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 315 TURKEY OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 316 TURKEY ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 317 TURKEY PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 318 TURKEY CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 319 LUXEMBOURG PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 320 LUXEMBOURG BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 321 LUXEMBOURG BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 322 LUXEMBOURG PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 323 LUXEMBOURG PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 324 LUXEMBOURG PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 325 LUXEMBOURG PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 326 LUXEMBOURG OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 327 LUXEMBOURG ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 328 LUXEMBOURG PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 329 LUXEMBOURG CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 330 REST OF EUROPE PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 331 REST OF EUROPE BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 332 EST OF EUROPE BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 333 REST OF EUROPE PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 334 REST OF EUROPE PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 335 REST OF EUROPE PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 336 REST OF EUROPE PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 337 REST OF EUROPE OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 338 REST OF EUROPE ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 339 REST OF EUROPE PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 340 REST OF EUROPE CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 341 MIDDLE EAST AND AFRICA PLAYING CARDS AND BOARD GAMES MARKET, BY COUNTRY, 2018-2033 (USD THOUSAND)

TABLE 342 MIDDLE EAST AND AFRICA PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 343 MIDDLE EAST AND AFRICA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 344 MIDDLE EAST AND AFRICA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 345 MIDDLE EAST AND AFRICA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 346 MIDDLE EAST AND AFRICA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 347 MIDDLE EAST AND AFRICA PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 348 MIDDLE EAST AND AFRICA PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 349 MIDDLE EAST AND AFRICA OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 350 MIDDLE EAST AND AFRICA ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 351 MIDDLE EAST AND AFRICA PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 352 MIDDLE EAST AND AFRICA CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 353 SOUTH AFRICA PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 354 SOUTH AFRICA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 355 SOUTH AFRICA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 356 SOUTH AFRICA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 357 SOUTH AFRICA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 358 SOUTH AFRICA PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 359 SOUTH AFRICA PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 360 SOUTH AFRICA OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 361 SOUTH AFRICA ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 362 SOUTH AFRICA PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 363 SOUTH AFRICA CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 364 SAUDI ARABIA PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 365 SAUDI ARABIA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 366 SAUDI ARABIA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 367 SAUDI ARABIA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 368 SAUDI ARABIA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 369 SAUDI ARABIA PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 370 SAUDI ARABIA PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 371 SAUDI ARABIA OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 372 SAUDI ARABIA ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 373 SAUDI ARABIA PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 374 SAUDI ARABIA CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 375 UNITED ARAB EMIRATES PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 376 UNITED ARAB EMIRATES BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 377 UNITED ARAB EMIRATES BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 378 UNITED ARAB EMIRATES PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 379 UNITED ARAB EMIRATES PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 380 UNITED ARAB EMIRATES PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 381 UNITED ARAB EMIRATES PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 382 UNITED ARAB EMIRATES OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 383 UNITED ARAB EMIRATES ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 384 UNITED ARAB EMIRATES PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 385 UNITED ARAB EMIRATES CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 386 EGYPT PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 387 EGYPT BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 388 EGYPT BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 389 EGYPT PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 390 EGYPT PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 391 EGYPT PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 392 EGYPT PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 393 EGYPT OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 394 EGYPT ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 395 EGYPT PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 396 EGYPT CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 397 ISRAEL PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 398 ISRAEL BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 399 ISRAEL BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 400 ISRAEL PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 401 ISRAEL PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 402 ISRAEL PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 403 ISRAEL PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 404 ISRAEL OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 405 ISRAEL ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 406 ISRAEL PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 407 ISRAEL CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 408 REST OF MIDDLE EAST AND AFRICA PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 409 REST OF MIDDLE EAST AND AFRICA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 410 REST OF MIDDLE EAST AND AFRICA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 411 REST OF MIDDLE EAST AND AFRICA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 412 REST OF MIDDLE EAST AND AFRICA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 413 REST OF MIDDLE EAST AND AFRICA PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 414 REST OF MIDDLE EAST AND AFRICA PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 415 REST OF MIDDLE EAST AND AFRICA OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 416 REST OF MIDDLE EAST AND AFRICA ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 417 REST OF MIDDLE EAST AND AFRICA PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 418 REST OF MIDDLE EAST AND AFRICA CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 419 SOUTH AMERICA PLAYING CARDS AND BOARD GAMES MARKET, BY COUNTRY, 2018-2033 (USD THOUSAND)

TABLE 420 SOUTH AMERICA PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 421 SOUTH AMERICA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 422 SOUTH AMERICA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 423 SOUTH AMERICA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 424 SOUTH AMERICA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 425 SOUTH AMERICA PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 426 SOUTH AMERICA PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 427 SOUTH AMERICA OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 428 SOUTH AMERICA ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 429 SOUTH AMERICA PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 430 SOUTH AMERICA CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 431 BRAZIL PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 432 BRAZIL BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 433 BRAZIL BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 434 BRAZIL PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 435 BRAZIL PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 436 BRAZIL PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 437 BRAZIL PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 438 BRAZIL OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 439 BRAZIL ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 440 BRAZIL PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 441 BRAZIL CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 442 ARGENTINA PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 443 ARGENTINA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 444 ARGENTINA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 445 ARGENTINA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 446 ARGENTINA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 447 ARGENTINA PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 448 ARGENTINA PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 449 ARGENTINA OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 450 ARGENTINA ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 451 ARGENTINA PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 452 ARGENTINA CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 453 REST OF SOUTH AMERICA PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 454 REST OF SOUTH AMERICA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 455 REST OF SOUTH AMERICA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 456 REST OF SOUTH AMERICA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 457 REST OF SOUTH AMERICA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 458 REST OF SOUTH AMERICA PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 459 REST OF SOUTH AMERICA PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 460 REST OF SOUTH AMERICA OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 461 REST OF SOUTH AMERICA ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 462 REST OF SOUTH AMERICA PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 463 REST OF SOUTH AMERICA CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

 

Lista de Figura

FIGURE 1 GLOBAL PLAYING CARDS AND BOARD GAMES MARKET: SEGMENTATION

FIGURE 2 GLOBAL PLAYING CARDS AND BOARD GAMES MARKET: DATA TRIANGULATION

FIGURE 3 GLOBAL PLAYING CARDS AND BOARD GAMES MARKET: DROC ANALYSIS

FIGURE 4 GLOBAL PLAYING CARDS AND BOARD GAMES MARKET: GLOBAL VS REGIONAL ANALYSIS

FIGURE 5 GLOBAL PLAYING CARDS AND BOARD GAMES MARKET: COMPANY RESEARCH ANALYSIS

FIGURE 6 GLOBAL PLAYING CARDS AND BOARD GAMES MARKET: INTERVIEW DEMOGRAPHICS..

FIGURE 7 GLOBAL PLAYING CARDS AND BOARD GAMES MARKET: DBMR MARKET POSITION GRID

FIGURE 8 GLOBAL PLAYING CARDS AND BOARD GAMES MARKET: MARKET END USER COVERAGE GRID

FIGURE 9 EXECUTIVE SUMMARY

FIGURE 10 STRATEGIC DECISIONS

FIGURE 11 TWO SEGMENTS COMPRISE THE GLOBAL PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL (2026)

FIGURE 12 GLOBAL PLAYING CARDS AND BOARD GAMES MARKET: SEGMENTATION

FIGURE 13 INCREASING CONSUMER PREFERENCE FOR THEMATIC AND STRATEGY-FOCUSED TABLETOP GAMES EXPECTED TO DRIVE THE GLOBAL PLAYING CARDS AND BOARD GAMES MARKET IN THE FORECAST PERIOD OF 2026 TO 2033

FIGURE 14 OFFLINE SEGMENT IS EXPECTED TO ACCOUNT FOR THE LARGEST SHARE OF THE GLOBAL PLAYING CARDS AND BOARD GAMES MARKET IN 2026 & 2033

FIGURE 15 VENDOR SELECTION CRITERIA

FIGURE 16 DROC ANALYSIS

FIGURE 17 GLOBAL PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

FIGURE 18 GLOBAL PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

FIGURE 19 GLOBAL PLAYING CARDS AND BOARD GAMES MARKET: BY DISTRIBUTION CHANNEL, 2025

FIGURE 20 GLOBAL PLAYING CARDS AND BOARD GAMES MARKET: BY END USER, 2025

FIGURE 21 GLOBAL PLAYING CARDS AND BOARD GAMES MARKET: SNAPSHOT (2025)

FIGURE 22 GLOBAL PLAYING CARDS AND BOARD GAMES MARKET: COMPANY SHARE 2025(%)

FIGURE 23 EUROPE PLAYING CARDS AND BOARD GAMES MARKET: COMPANY SHARE 2025 (%)

FIGURE 24 ASIA-PACIFIC PLAYING CARDS AND BOARD GAMES MARKET: COMPANY SHARE 2025 (%)

FIGURE 25 NORTH AMERICA PLAYING CARDS AND BOARD GAMES MARKET: COMPANY SHARE 2024 (%)

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Metodologia de Investigação

A recolha de dados e a análise do ano base são feitas através de módulos de recolha de dados com amostras grandes. A etapa inclui a obtenção de informações de mercado ou dados relacionados através de diversas fontes e estratégias. Inclui examinar e planear antecipadamente todos os dados adquiridos no passado. Da mesma forma, envolve o exame de inconsistências de informação observadas em diferentes fontes de informação. Os dados de mercado são analisados ​​e estimados utilizando modelos estatísticos e coerentes de mercado. Além disso, a análise da quota de mercado e a análise das principais tendências são os principais fatores de sucesso no relatório de mercado. Para saber mais, solicite uma chamada de analista ou abra a sua consulta.

A principal metodologia de investigação utilizada pela equipa de investigação do DBMR é a triangulação de dados que envolve a mineração de dados, a análise do impacto das variáveis ​​de dados no mercado e a validação primária (especialista do setor). Os modelos de dados incluem grelha de posicionamento de fornecedores, análise da linha de tempo do mercado, visão geral e guia de mercado, grelha de posicionamento da empresa, análise de patentes, análise de preços, análise da quota de mercado da empresa, normas de medição, análise global versus regional e de participação dos fornecedores. Para saber mais sobre a metodologia de investigação, faça uma consulta para falar com os nossos especialistas do setor.

Personalização disponível

A Data Bridge Market Research é líder em investigação formativa avançada. Orgulhamo-nos de servir os nossos clientes novos e existentes com dados e análises que correspondem e atendem aos seus objetivos. O relatório pode ser personalizado para incluir análise de tendências de preços de marcas-alvo, compreensão do mercado para países adicionais (solicite a lista de países), dados de resultados de ensaios clínicos, revisão de literatura, mercado remodelado e análise de base de produtos . A análise de mercado dos concorrentes-alvo pode ser analisada desde análises baseadas em tecnologia até estratégias de carteira de mercado. Podemos adicionar quantos concorrentes necessitar de dados no formato e estilo de dados que procura. A nossa equipa de analistas também pode fornecer dados em tabelas dinâmicas de ficheiros Excel em bruto (livro de factos) ou pode ajudá-lo a criar apresentações a partir dos conjuntos de dados disponíveis no relatório.

Perguntas frequentes

O mercado é segmentado com base em Segmentação do mercado global de jogos de cartas e de tabuleiro por tipo (cartas de baralho e jogos de tabuleiro), canal de distribuição (online e offline) e tipo de concorrência (nível 1, nível 2 e nível 3) - Tendências e previsões do setor até 2032. .
O tamanho do Relatório de Análise do Tamanho, Participação e Tendências do Mercado foi avaliado em USD 19.91 USD Billion no ano de 2025.
O Relatório de Análise do Tamanho, Participação e Tendências do Mercado está projetado para crescer a um CAGR de 6.5% durante o período de previsão de 2026 a 2033.
Os principais players do mercado incluem Mattel ,Hasbro ,Asmodee Nordics ,Spin Master ,Cartamundi .
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