Asia Pacific Playing Cards And Board Games Market
市场规模(十亿美元)
CAGR :
%
USD
7.04 Billion
USD
12.20 Billion
2025
2033
| 2026 –2033 | |
| USD 7.04 Billion | |
| USD 12.20 Billion | |
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亞太地區撲克牌和棋盤遊戲市場細分,按產品類型(棋盤遊戲和撲克牌)、年齡層(5-12歲、12歲以上、2-5歲和0-2歲)、分銷管道(線下和線上)、最終用戶(兒童和成人)劃分——行業趨勢及至2033年的預測
亞太地區撲克牌和棋盤遊戲市場規模
- 2025年亞太地區撲克牌和棋盤遊戲市場價值為70.4億美元,預計2033年將達到122億美元。
- 在2026年至2033年的預測期內,市場預計將以7.2%的複合年增長率增長,這主要得益於消費者對桌面娛樂日益增長的興趣,而這種興趣又受到懷舊情結、社交遊戲趨勢以及對家庭友好型活動需求增長的推動。策略遊戲和收藏類遊戲的流行,以及線上社群的壯大和零售通路的擴張,也推動了市場成長。此外,遊戲設計的創新以及與熱門媒體IP的授權合作也進一步促進了銷售。
亞太地區撲克牌和棋盤遊戲市場分析
- 撲克牌和棋盤遊戲市場是玩具、娛樂和體驗式遊戲產業中一個快速發展的細分市場,在全球桌面娛樂和社交休閒領域佔據著舉足輕重的份額。市場日益受到以下因素的影響:消費者對沉浸式、敘事豐富的遊戲體驗的偏好不斷增強;對社交和家庭娛樂活動的需求日益增長;以及融合行動應用、AR/VR工具和數位擴展功能的實體-數位混合模式的興起。
- 電子商務平台的蓬勃發展、眾籌模式(如 Kickstarter 和 Gamefound)在獨立遊戲開發領域的興起,以及桌遊咖啡館、愛好者社群和社交遊戲俱樂部在全球範圍內的擴張,都進一步推動了桌遊市場的成長。此外,教育類和 STEM 類桌遊,以及以認知發展為導向的遊戲模式的日益普及,正在重塑市場需求,尤其是在家長、學校和教育機構中。
- 模組化遊戲機制、故事情節驅動型體驗、擴充包、微縮模型策略遊戲以及集換式卡牌遊戲(TCG 和 CCG)的創新正在促進玩家的長期參與和重複購買。此外,實體遊戲的數位化延伸,包括行動應用、雲端多人遊戲模式以及增強/虛擬實境機制,正在推動對互動式和混合式遊戲生態系統的需求。
- 撲克牌和桌遊市場的關鍵參與者正致力於遊戲設計的持續創新、優質材料的運用以及基於特許經營模式的遊戲,以吸引不同年齡層的消費者。與娛樂品牌、網路紅人和眾籌平台的策略合作正在重塑產品開發和行銷策略。隨著消費者對社交、家庭和興趣愛好類遊戲的需求日益增長,各公司正在拓展零售和電商通路的分銷。隨著消費者偏好轉向沉浸式、主題化和收藏型遊戲,持續成長將取決於創造力、強大的授權合作關係以及對不斷變化的消費者互動趨勢的適應能力。
- 預計到2026年,中國將以32.15%的市場份額主導撲克牌和棋盤遊戲市場,這主要得益於消費者對高端策略類棋盤遊戲日益增長的興趣、快速壯大的中產階級以及城市居民室內休閒活動的日益普及。中國擁有強大的製造業基礎,本土和國際遊戲發行商的影響力也不斷擴大,這為產品的供應和創新提供了有力支撐。此外,高滲透率的電子商務和廣泛的數位行銷管道進一步鞏固了中國在亞太市場的領先地位。
報告範圍及撲克牌和棋盤遊戲市場細分
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撲克牌和棋盤遊戲關鍵市場洞察 |
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亞太
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加值資料資訊集 |
除了對市場狀況(如市場價值、成長率、細分、地理覆蓋範圍和主要參與者)的洞察之外,Data Bridge Market Research 精心編制的市場報告還包括深入的專家分析、定價分析、品牌份額分析、消費者調查、人口統計分析、供應鏈分析、價值鏈分析、原材料/消耗品概述、供應商選擇標準、PESTLE 分析、波特五力分析和監管框架。 |
亞太地區撲克牌和棋盤遊戲市場趨勢
訂閱模式擴展
- 訂閱模式為亞太地區的 撲克牌和桌遊市場提供了一條極具吸引力的成長途徑。透過從傳統的單次購買模式轉型為定期提供精心策劃的遊戲體驗,製造商和零售商可以提升客戶終身價值、增強需求可預測性並加深客戶互動。訂閱服務有助於發現新遊戲,降低消費者選擇過載的風險,並允許品牌捆綁獨家或限量版內容。
- 此外,此模式支援透過分級會員、主題禮盒和社群驅動功能實現逐步獲利。隨著電子商務物流和數位支付的成熟,訂閱模式在不同地區和消費群體中變得更加可行,為桌上遊戲產業創造了一個可擴展的管道,使其能夠實現收入來源多元化並培養品牌忠誠度。
- 2022 年 5 月,Gibsons(公司公告)推出了每月拼圖訂閱服務,這表明出版商在相鄰的桌上遊戲/拼圖類別中採用了經常性收入產品形式。
- 2024 年 10 月,Build Game Box 發佈公司新聞稿,宣布推出遊戲設計和桌上遊戲套件的月度訂閱盒,這表明精選遊戲盒訂閱領域出現了新的競爭者。
- 亞太地區的撲克牌和桌遊市場正日益受益於訂閱模式的擴張。出版商收購數位平台、整合高級會員服務以及精選遊戲盒的出現,都顯示機構對經常性收入模式的投入不斷增加。此外,日益成熟的數位商務基礎設施、消費者對精心策劃的實體體驗日益增長的興趣以及線上和線下混合互動模式的穩步普及,也進一步推動了這些發展趨勢。
- 隨著訂閱生態系統的規模擴大,它們能夠強化產品發現、顧客留存和產品組合變現的途徑。總而言之,這些因素共同指向一個有利於訂閱模式持續發展的市場環境,使產業參與者能夠實現收入多元化、穩定需求,並提升其在桌面娛樂領域的長期策略地位。
亞太地區撲克牌和棋盤遊戲市場動態
司機
主題型和策略型桌遊需求上升
- 市場對主題性和策略性桌遊的需求顯著增長,為亞太地區的紙牌和桌遊市場提供了強勁的成長動力。消費者越來越追求超越簡單機制、提供更深層敘事體驗、策略決策和沈浸式主題環境的遊戲。
- 這些偏好反映了休閒時間分配的更廣泛轉變:玩家追求的是社交互動、智力刺激和重玩價值,而不僅僅是休閒或聚會式的遊戲模式。沉浸式主題(奇幻、歷史、科幻)、複雜策略機制(資源管理、區域控制、傳承元素)以及社群驅動型遊戲(俱樂部、咖啡館、競技框架)的興起,拓寬了目標市場,也使得遊戲發行商能夠推出價格更高的優質版本和擴充包。因此,主題化和策略型遊戲正在增強產品差異化,延長產品生命週期,並提升桌上遊戲領域的消費者忠誠度。
- 2023 年 3 月,雅虎財經報道稱,策略性棋盤遊戲的需求量正在上升,並指出,雖然學齡前兒童更喜歡機會型的桌面遊戲,但成年人正在轉向更具策略性的遊戲。
- 經分析的案例共同表明,亞太地區 桌遊市場正經歷著向更深層的主題互動和策略性遊戲玩法的顯著且持續的轉變。來自多個地區和不同來源的數據顯示,消費者對敘事性強的遊戲機制、合作模式、益智性強的遊戲結構以及沉浸式社交環境的興趣日益濃厚。這一趨勢反映了玩家休閒偏好的轉變,他們越來越重視遊戲的深度、重玩價值和有意義的互動。
- 零售需求模式的整合、不斷演變的設計方法以及日益增長的社交遊戲生態系統,都強化了這樣一種觀點:主題性和策略性遊戲正在成為市場擴張的核心,增強長期成長前景,並塑造整個價值鏈中未來的產品開發重點。
克制/挑戰
來自大型數位/電玩遊戲的競爭性替代
- 數位和電玩平台的蓬勃發展正對實體撲克牌和桌遊市場構成競爭壓力。隨著消費者將更多休閒時間和消費投入沉浸式數位娛樂中,包括手機遊戲、遊戲主機和線上多人遊戲體驗,實體桌遊市場面臨被取代的風險。數位格式提供了便利性、頻繁的內容更新、訂閱模式和社交連結等優勢,加劇了市場競爭。因此,桌遊和撲克牌的製造商和零售商不僅要應對傳統的休閒娛樂方式,還要應對快速擴張的數位生態系統。數位生態系統削弱了實體桌遊的市場份額,增加了獲客成本,並促使他們更加重視差異化定位和整合實體與數位體驗。
- 2023 年 3 月,PLOS ONE 上的一項同行評審研究發現,電子遊戲時間是認知功能指標的重要預測因素,而棋盤遊戲時間則不是,這表明數位形式的參與度更高,遊戲時間更長。
- 結論是,來自規模更大的數位/電玩領域的衝擊對紙牌和桌遊市場構成重大挑戰。證據表明,數位遊戲已佔據主導地位,擁有持續的消費者參與和快速的創新能力,從而減少了人們用於實體桌遊的休閒時間和消費。對於傳統桌遊生產商而言,這意味著他們必須更迫切地透過混合數位整合來提升產品價值,增強社交互動體驗,並強化市場差異化。如果缺乏這種策略調整,傳統桌遊市場可能會面臨成長放緩、利潤空間縮小以及在日益被數位體驗主導的娛樂格局中競爭力下降的困境。
亞太地區撲克牌和棋盤遊戲市場範圍
市場按產品類型、年齡層、分銷管道和最終用戶進行細分。
- 依產品類型
依產品類型,亞太地區撲克牌和桌遊市場可分為桌遊和撲克牌兩大類。預計2026年,桌遊將佔據市場主導地位,市佔率高達72.30%。這主要得益於消費者對策略性和合作性遊戲的偏好日益增長,家庭娛樂和教育類桌遊越來越受歡迎,授權和主題遊戲銷量強勁,以及桌遊咖啡館和社區遊戲活動的興起,這些因素持續推動著亞太地區的市場參與度和銷售額增長。
在亞太地區的撲克牌和棋盤遊戲市場中,撲克牌細分市場增長最快,複合年增長率達 7.5%,這主要得益於收藏版和主題版撲克牌日益流行、人們對休閒和社交撲克遊戲的興趣日益濃厚、撲克牌在家庭娛樂和旅行遊戲中越來越受歡迎,以及在線零售渠道的擴張,這些渠道提供了更廣泛的選擇和更好途徑。
- 按年齡組
依年齡層劃分,亞太地區撲克牌和棋盤遊戲市場分為5-12歲、12歲以上、2-5歲和0-2歲四個細分市場。預計到2026年,5-12歲年齡層將佔據主導地位,市場份額達到49.11%,這主要得益於市場對教育性、技能培養性和互動性遊戲的強勁需求;家長對孩子認知發展的日益重視;學校和學習中心對棋盤遊戲和撲克牌遊戲的廣泛採用;以及該年齡段兒童對角色扮演和主題遊戲產品的喜愛。
12 歲以上年齡層是亞太地區紙牌和棋盤遊戲市場成長最快的細分市場,複合年增長率達 7.5%,這主要得益於人們對策略性和複雜桌面遊戲的興趣日益濃厚,青少年和年輕人的參與度不斷提高,業餘遊戲社區日益普及,以及社交媒體、遊戲活動和流行文化趨勢的強大影響,這些因素都鼓勵人們參與高級棋盤和紙牌遊戲。
- 按分銷管道
根據分銷管道,亞太地區撲克牌和桌遊市場可分為線下和線上兩大板塊。預計到2026年,線下通路將佔據市場主導地位,市場份額高達66.19%,這主要得益於專業遊戲商店、玩具零售商、超市和愛好商店的強大影響力;消費者偏好在實體店進行產品體驗;桌遊咖啡館和體驗式零售模式的興起;以及實體購物環境的持續流行,因為這些環境能夠讓消費者親身感受產品並立即購買產品。
在亞太地區的撲克牌和棋盤遊戲市場中,線上銷售是成長最快的細分市場,年複合成長率達 7.6%。這主要得益於電子商務平台的快速擴張、消費者對便利送貨上門的偏好日益增強、線上產品供應範圍比線下管道更廣、線上折扣和促銷活動頻繁,以及數位行銷和社群媒體在影響遊戲產品購買決策方面日益增長的影響力。
- 最終用戶
根據最終用戶,亞太地區的撲克牌和棋盤遊戲市場可分為兒童市場和成人市場。預計到2026年,兒童市場將佔據主導地位,市場份額高達62.60%,這主要得益於市場對教育性和技能提升型遊戲的需求不斷增長、學校和家庭中游戲式學習的普及、角色主題和授權遊戲的熱銷,以及線上線下玩具零售商積極推廣兒童棋盤和撲克遊戲等因素的推動。
在亞太地區的撲克牌和棋盤遊戲市場中,兒童遊戲是成長最快的細分市場,年複合成長率達 7.3%。這主要得益於家長對教育性和技能培養遊戲的日益重視、以角色為主題和授權產品的日益流行、在線零售渠道的不斷拓展,以及棋盤遊戲作為促進兒童認知發展和社交互動的工具而日益普及。
亞太地區撲克牌和棋盤遊戲市場——區域分析
- 預計到 2025 年,中國將以 32.04% 的最大收入份額主導亞太地區的紙牌和棋盤遊戲市場,這主要得益於消費者對棋盤遊戲文化的濃厚興趣、較高的可支配收入以及成熟的遊戲製造商和零售商的存在。
- 亞太市場頻繁推出主題式和教育類棋盤遊戲和撲克牌,吸引了不同年齡層的人群,並促進了市場成長。
- 中國、日本和印度等國家之所以處於領先地位,是因為這些國家對棋盤遊戲和撲克牌的消費接受度高,零售和電子商務基礎設施強大,社交和家庭遊戲文化日益盛行。
中國撲克牌和棋盤遊戲市場洞察
預計到2025年,中國將在亞太地區撲克牌和桌遊市場佔據32.04%的顯著份額,彰顯其在該地區的領先地位。這一強勁的市場份額主要得益於龐大且不斷增長的消費群體,以及消費者可支配收入的增加,同時,消費者對傳統和現代桌面遊戲的興趣也日益濃厚。策略遊戲、集換式卡牌遊戲和家庭桌遊的流行也顯著推動了市場成長。
此外,電子商務平台和線上遊戲社群的快速發展,使得這些產品更容易被更廣泛的受眾所接觸。本土遊戲廠商與國際品牌攜手,不斷推出創新且符合當地文化的遊戲,進一步鞏固了中國在亞太市場的領導地位。
日本撲克牌和棋盤遊戲市場洞察
預計到2025年,日本將佔據亞太地區撲克牌和棋盤遊戲市場21.55%的份額,位居第二。這得歸功於日本濃厚的遊戲文化以及傳統和現代棋盤遊戲長期以來的流行。日本人對社交和家庭遊戲的熱愛,以及主題和流行文化的融合,都有助於維持穩定的消費需求。
此外,日本線上零售和專賣店的成長使得各種各樣的遊戲更容易獲得,而可支配收入的增加和對線下休閒活動的興趣進一步提高了市場份額。
印度撲克牌和棋盤遊戲市場洞察
受可支配收入增長和中產階級日益壯大(他們越來越多地在休閒和高品質娛樂方面消費)的推動,印度正成為亞太地區撲克和棋盤遊戲增長最快的市場之一。人們越來越傾向於無螢幕的社交活動,這使得棋盤遊戲和撲克牌成為家人和朋友聚會的熱門選擇。
線上零售和專賣店的擴張提高了城市間的便利性,而傳統遊戲的復興以及現代策略和教育遊戲的引入吸引了更廣泛的年齡群體,進一步推動了市場成長。
市場上的主要市場領導者包括:
- 美泰公司(美國)
- 孩之寶公司(美國)
- Asmodee集團(法國/瑞典)
- Spin Master 公司(加拿大)
- 卡塔蒙迪集團(比利時)
- Buffalo Games, Inc.(美國)
- CMON有限公司(新加坡)
- 捷克遊戲版(CGE)(捷克共和國)
- 歌利亞遊戲 — (荷蘭)
- HABA USA — (美國)
- Hicreate Games(中國)
亞太地區撲克牌和棋盤遊戲市場的最新發展
- 2025年9月,孩之寶和迪士尼消費品部宣布擴大合作,將培樂多橡皮泥與迪士尼經典故事結合,推出以感官體驗為核心、注重拼搭的全新玩具套裝。首發系列以迪士尼兒童頻道的《米奇妙妙屋》為主題,多款便攜式玩具套裝現已在亞馬遜上架,並將於2026年1月在更多零售通路發售。此次合作可望增強孩之寶的學前產品組合,並透過拓展授權管道和擴大消費者群體,推動品牌長期成長。
- 2025年7月,孩之寶宣布與Aristocrat Technologies、Evolution、Galaxy Gaming和Bally's達成新的多年授權合作協議,旨在將其包括MONOPOLY、YAHTZEE和BATTLESHIP在內的熱門品牌拓展至賭場遊戲領域。這些合作旨在將孩之寶的標誌性IP引入實體老虎機、線上老虎機、桌面遊戲以及成人玩家的線上賭場。新遊戲預計將於2026年1月正式上線,體現了孩之寶「玩轉致勝」的創新與品牌擴張策略。此舉有望為孩之寶帶來新的收入來源,並鞏固其在蓬勃發展的成人遊戲市場的地位。
- 2025年1月,Addo Play與Spin Master簽署了一項多年全球授權協議,旨在重振標誌性的Meccano品牌,設計和生產一系列全新的玩具套裝、兒童產品以及以STEM(科學、技術、工程和數學)為重點的合作產品。此次合作旨在重新定位Meccano在區域市場的地位,並透過遍布英國的1200多家零售店將其重新引入英國市場,從而增強該品牌的知名度和成長潛力。
- 2024年9月,在Netflix第二季《獨角獸學院》獲得續約後,Spin Master宣布了一系列新的消費品授權協議,其中包括與索尼音樂、Panini、Make it Real、Ravensburger和VTech的合作,以及新的國際授權代理商,旨在拓展該系列在區域市場的份額。這些舉措可望增強該品牌的市場地位,並推動公司營收成長。
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目录
1 INTRODUCTION
1.1 OBJECTIVES OF THE STUDY
1.2 MARKET DEFINITION
1.3 OVERVIEW OF ASIA-PACIFIC PLAYING CARDS AND BOARD GAMES MARKET
1.4 LIMITATIONS
1.5 MARKETS COVERED
2 MARKET SEGMENTATION
2.1 MARKETS COVERED
2.2 GEOGRAPHICAL SCOPE
2.3 YEARS CONSIDERED FOR THE STUDY
2.4 CURRENCY AND PRICING
2.5 DBMR TRIPOD DATA VALIDATION MODEL
2.6 MULTIVARIATE MODELLING
2.7 PRIMARY INTERVIEWS WITH KEY OPINION LEADERS
2.8 DBMR MARKET POSITION GRID
2.9 MARKET END USER GRID
2.1 SECONDARY SOURCES
2.11 ASSUMPTIONS
3 EXECUTIVE SUMMARY
4 PREMIUM INSIGHTS
4.1 COMPETITIVE INSIGHTS
4.1.1 MARKET STRUCTURE AND ROLES
4.1.2 MANUFACTURING CAPACITY AND SCALE ADVANTAGES
4.1.3 PRODUCT, IP, AND LICENSING STRATEGIES
4.1.4 DIGITAL, HYBRID, AND TECHNOLOGY COMPETITION
4.1.5 HOBBY PUBLISHERS, MINIATURES AND COMMUNITY ECONOMICS
4.1.6 REGIONAL MANUFACTURERS, CHINA OEMS AND SUPPLY OPTIONS
4.1.7 DISTRIBUTION CHANNELS AND GO-TO-MARKET COMPETITION
4.1.8 QUALITY, PROVENANCE, AND ANTI-COUNTERFEIT POSITIONING
4.1.9 SUSTAINABILITY, COMPLIANCE AND REGULATORY PRESSURES
4.1.10 CONSOLIDATION, FINANCING AND STRATEGIC MOVES
4.2 CONSUMERS BUYING BEHAVIOUR
4.2.1 PRICE SENSITIVITY AND VALUE CONSIDERATION
4.2.2 ROLE OF SOCIAL INFLUENCE, FAMILY ENGAGEMENT, AND GROUP
4.2.3 IMPACT OF CLIMATE AND REGIONAL CONDITIONS
4.2.4 IMPORTANCE OF BRAND TRUST AND PRODUCT RELIABILITY
4.2.5 SHIFT TOWARD THEMATIC DEPTH, AESTHETICS AND COLLECTIBILITY
4.3 SUPPLY CHAIN ANALYSIS
4.3.1 OVERVIEW
4.3.2 RAW MATERIALS
4.3.3 MANUFACTURING AND PACKAGING
4.3.4 DISTRIBUTION
4.3.5 END USERS
4.4 TECHNOLOGICAL ADVANCEMENTS BY MANUFACTURERS
4.4.1 AUTOMATION, ROBOTICS & INDUSTRY 4.0 IN PRINTING, CUTTING & PACKAGING
4.4.2 ADVANCED MATERIALS & SURFACE ENGINEERING
4.4.3 DIGITAL–PHYSICAL HYBRIDIZATION (NFC, BLUETOOTH, APP INTEGRATION)
4.4.4 AUGMENTED REALITY (AR) & ARTIFICIAL INTELLIGENCE (AI) INTEGRATION
4.4.5 RAPID PROTOTYPING & SHORT-RUN CUSTOMIZATION
4.4.6 SUSTAINABILITY TECHNOLOGIES & ECO-FRIENDLY MATERIALS
4.4.7 QUALITY ASSURANCE & ANTI-COUNTERFEIT TECHNOLOGIES
4.5 VENDOR SELECTION CRITERIA
4.5.1 QUALITY AND CONSISTENCY
4.5.2 TECHNICAL EXPERTISE AND R&D SUPPORT
4.5.3 SUPPLY-CHAIN RELIABILITY AND LOGISTICS COVERAGE
4.5.4 COMPLIANCE, SAFETY, AND REGULATORY DOCUMENTATION
4.5.5 SUSTAINABILITY AND ENVIRONMENTAL CREDENTIALS
4.5.6 COST STRUCTURE, PRICING TRANSPARENCY AND TOTAL COST OF OWNERSHIP
4.5.7 FINANCIAL STABILITY AND BUSINESS CONTINUITY CAPACITY
4.5.8 FLEXIBILITY, CUSTOMIZATION, AND COLLABORATION CAPABILITIES
4.5.9 RISK MANAGEMENT, CONTINGENCY PLANNING AND TRACEABILITY
5 MARKET OVERVIEW
5.1 DRIVERS-
5.1.1 RISE IN DEMAND FOR THEMATIC AND STRATEGY-BASED BOARD GAMES
5.1.2 ONLINE COMMERCE AND DIGITAL RETAIL CHANNELS
5.1.3 GROWING INTEREST IN OFFLINE SOCIAL ENTERTAINMENT
5.1.4 HIGH-PROFILE INTELLECTUAL-PROPERTY TIE-UPS AND LICENSED PROJECTS
5.2 RESTRAINTS
5.2.1 COMPETITIVE DISPLACEMENT FROM THE LARGER DIGITAL/VIDEO GAMES
5.2.2 PRONOUNCED SEASONAL DEMAND PATTERNS, PARTICULARLY AROUND HOLIDAY PERIODS, RESULTING IN UNEVEN REVENUE CYCLES AND COMPLEX INVENTORY MANAGEMENT REQUIREMENTS
5.3 OPPORTUNITIES
5.3.1 AUGMENTED-REALITY (AR) AND MIXED-REALITY INTEGRATIONS
5.3.2 PREMIUM COLLECTOR AND LICENSED-IP PRODUCTS
5.3.3 SUBSCRIPTION-MODEL EXPANSION
5.4 CHALLENGES
5.4.1 COMPLIANCE BURDENS AND COST OF MEETING EVOLVING PACKAGING/WASTE LAWS
5.4.2 FRAGMENTATION OF CONSUMER ATTENTION
6 ASIA-PACIFIC PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)
6.1 OVERVIEW
6.2 GAMES
6.3 PLAYING CARDS
6.4 ASIA-PACIFIC BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY REGION, 2018-2033 (USD THOUSAND)
6.4.1 ASIA-PACIFIC
6.4.2 NORTH AMERICA
6.4.3 EUROPE
6.4.4 MIDDLE EAST AND AFRICA
6.4.5 SOUTH AMERICA
6.5 ASIA-PACIFIC PLAYING CARDS IN BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY REGION, 2018-2033 (USD THOUSAND)
6.5.1 ASIA-PACIFIC
6.5.2 NORTH AMERICA
6.5.3 EUROPE
6.5.4 MIDDLE EAST AND AFRICA
6.5.5 SOUTH AMERICA
7 ASIA-PACIFIC PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)
7.1 OVERVIEW
7.2 5–12 YEARS
7.3 ABOVE 12 YEARS
7.4 2–5 YEARS
7.4.1 0–2 YEARS
7.5 ASIA-PACIFIC 5–12 YEARS IN PLAYING CARDS AND BOARD GAMES MARKET, BY REGION, 2018-2033 (USD THOUSAND)
7.5.1 ASIA-PACIFIC
7.5.2 NORTH AMERICA
7.5.3 EUROPE
7.5.4 MIDDLE EAST AND AFRICA
7.5.5 SOUTH AMERICA
7.6 ASIA-PACIFIC ABOVE 12 YEARS IN BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY REGION, 2018-2033 (USD THOUSAND)
7.6.1 ASIA-PACIFIC
7.6.2 NORTH AMERICA
7.6.3 EUROPE
7.6.4 MIDDLE EAST AND AFRICA
7.6.5 SOUTH AMERICA
7.7 ASIA-PACIFIC 2–5 YEARS IN BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY REGION, 2018-2033 (USD THOUSAND)
7.7.1 ASIA-PACIFIC
7.7.2 NORTH AMERICA
7.7.3 EUROPE
7.7.4 MIDDLE EAST AND AFRICA
7.7.5 SOUTH AMERICA
7.8 ASIA-PACIFIC 0–2 YEARS IN BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY REGION, 2018-2033 (USD THOUSAND)
7.8.1 ASIA-PACIFIC
7.8.2 NORTH AMERICA
7.8.3 EUROPE
7.8.4 MIDDLE EAST AND AFRICA
7.8.5 SOUTH AMERICA
8 ASIA-PACIFIC PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL
8.1 OVERVIEW
8.2 OFFLINE
8.2.1 SUPERMARKETS AND HYPERMARKETS
8.2.2 SPECIALTY STORES
8.2.3 OTHERS
8.3 ONLINE
8.3.1 3RD PARTY DISTRIBUTOR
8.3.2 COMPANY OWN WEBSITE
9 ASIA-PACIFIC PLAYING CARDS AND BOARD GAMES MARKET, BY END USER
9.1 OVERVIEW
9.2 CHILDREN'S
9.2.1 BOY
9.2.2 GIRL
9.3 ADULT
10 ASIA-PACIFIC PLAYING CARDS AND BOARD GAMES MARKET, BY REGION
10.1 ASIA-PACIFIC
10.1.1 CHINA
10.1.2 JAPAN
10.1.3 INDIA
10.1.4 SOUTH KOREA
10.1.5 AUSTRALIA & NEW ZEALAND
10.1.6 INDONESIA
10.1.7 THAILAND
10.1.8 PHILIPPINES
10.1.9 MALAYSIA
10.1.10 REST OF ASIA-PACIFIC
11 ASIA-PACIFIC PLAYING CARDS AND BOARD GAMES MARKET: COMPANY LANDSCAPE
11.1 MANUFACTURER COMPANY SHARE ANALYSIS: GLOBAL
12 COMPANY PROFILES
12.1 MATTEL
12.1.1 COMPANY SNAPSHOT
12.1.2 REVENUE ANALYSIS
12.1.3 COMPANY SHARE ANALYSIS
12.1.4 PRODUCT PORTFOLIO
12.1.5 RECENT DEVELOPMENT
12.2 HASBRO
12.2.1 COMPANY SNAPSHOT
12.2.2 REVENUE ANALYSIS
12.2.3 COMPANY SHARE ANALYSIS
12.2.4 PRODUCT PORTFOLIO
12.2.5 RECENT DEVELOPMENT
12.3 ASMODEE NORDICS
12.3.1 COMPANY SNAPSHOT
12.3.2 COMPANY SHARE ANALYSIS
12.3.3 PRODUCT PORTFOLIO
12.3.4 RECENT DEVELOPMENT
12.4 SPIN MASTER
12.4.1 COMPANY SNAPSHOT
12.4.2 REVENUE ANALYSIS
12.4.3 COMPANY SHARE ANALYSIS
12.4.4 PRODUCT PORTFOLIO
12.4.5 RECENT DEVELOPMENT
12.5 CARTAMUNDI
12.5.1 COMPANY SNAPSHOT
12.5.2 COMPANY SHARE ANALYSIS
12.5.3 PRODUCT PORTFOLIO
12.5.4 RECENT DEVELOPMENT
12.6 BUFFALO GAMES
12.6.1 COMPANY SNAPSHOT
12.6.2 PRODUCT PORTFOLIO
12.6.3 RECENT DEVELOPMENT
12.7 CMON
12.7.1 COMPANY SNAPSHOT
12.7.2 REVENUE ANALYSIS
12.7.3 PRODUCT PORTFOLIO
12.7.4 RECENT DEVELOPMENT
12.8 CZECH GAMES EDITION (CGE)
12.8.1 COMPANY SNAPSHOT
12.8.2 PRODUCT PORTFOLIO
12.8.3 RECENT DEVELOPMENT
12.9 GOLIATH GAMES
12.9.1 COMPANY SNAPSHOT
12.9.2 PRODUCT PORTFOLIO
12.9.3 RECENT DEVELOPMENT
12.1 HABA USA
12.10.1 COMPANY SNAPSHOT
12.10.2 PRODUCT PORTFOLIO
12.10.3 RECENT DEVELOPMENT
12.11 HICREATE GAMES
12.11.1 COMPANY SNAPSHOT
12.11.2 PRODUCT PORTFOLIO
12.11.3 RECENT DEVELOPMENT
12.12 LONGPACK GAMES
12.12.1 COMPANY SNAPSHOT
12.12.2 PRODUCT PORTFOLIO
12.12.3 RECENT DEVELOPMENT
12.13 NECA/WIZKIDS LLC (WIZKIDS)
12.13.1 COMPANY SNAPSHOT
12.13.2 PRODUCT PORTFOLIO
12.13.3 RECENT DEVELOPMENT
12.14 NINGBO THREE A GROUP CO., LTD.
12.14.1 COMPANY SNAPSHOT
12.14.2 PRODUCT PORTFOLIO
12.14.3 RECENT DEVELOPMENT
12.15 PIATNIK
12.15.1 COMPANY SNAPSHOT
12.15.2 PRODUCT PORTFOLIO
12.15.3 RECENT DEVELOPMENT
12.16 R&R GAMES
12.16.1 COMPANY SNAPSHOT
12.16.2 PRODUCT PORTFOLIO
12.16.3 RECENT DEVELOPMENT
12.17 THE RAVENSBURGER GROUP
12.17.1 COMPANY SNAPSHOT
12.17.2 PRODUCT PORTFOLIO
12.17.3 RECENT DEVELOPMENT
12.18 UNIVERSITY GAMES CORPORATION
12.18.1 COMPANY SNAPSHOT
12.18.2 PRODUCT PORTFOLIO
12.18.3 RECENT DEVELOPMENT
12.19 THE OP GAMES
12.19.1 COMPANY SNAPSHOT
12.19.2 PRODUCT PORTFOLIO
12.19.3 RECENT DEVELOPMENT
12.2 Z-MAN GAMES
12.20.1 COMPANY SNAPSHOT
12.20.2 PRODUCT PORTFOLIO
12.20.3 RECENT DEVELOPMENT
13 QUESTIONNAIRE
14 RELATED REPORTS
表格列表
TABLE 1 ASIA-PACIFIC PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)
TABLE 2 ASIA-PACIFIC BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY REGION, 2018-2033 (USD THOUSAND)
TABLE 3 ASIA-PACIFIC PLAYING CARDS IN BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY REGION, 2018-2033 (USD THOUSAND)
TABLE 4 ASIA-PACIFIC PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)
TABLE 5 ASIA-PACIFIC 5–12 YEARS IN PLAYING CARDS AND BOARD GAMES MARKET, BY REGION, 2018-2033 (USD THOUSAND)
TABLE 6 ASIA-PACIFIC ABOVE 12 YEARS IN BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY REGION, 2018-2033 (USD THOUSAND)
TABLE 7 ASIA-PACIFIC 2–5 YEARS IN BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY REGION, 2018-2033 (USD THOUSAND)
TABLE 8 ASIA-PACIFIC 0–2 YEARS IN BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY REGION, 2018-2033 (USD THOUSAND)
TABLE 9 ASIA-PACIFIC PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)
TABLE 10 ASIA-PACIFIC OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY REGION, 2018-2033 (USD THOUSAND)
TABLE 11 ASIA-PACIFIC OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)
TABLE 12 ASIA-PACIFIC ONLINE IN BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY REGION, 2018-2033 (USD THOUSAND)
TABLE 13 ASIA-PACIFIC ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)
TABLE 14 ASIA-PACIFIC PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)
TABLE 15 ASIA-PACIFIC ONLINE IN BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY REGION, 2018-2033 (USD THOUSAND)
TABLE 16 ASIA-PACIFIC CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)
TABLE 17 ASIA-PACIFIC ADULT IN BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY REGION, 2018-2033 (USD THOUSAND)
TABLE 18 ASIA-PACIFIC PLAYING CARDS AND BOARD GAMES MARKET, BY COUNTRY, 2018-2033 (USD THOUSAND)
TABLE 19 ASIA-PACIFIC PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)
TABLE 20 ASIA-PACIFIC BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)
TABLE 21 ASIA-PACIFIC BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)
TABLE 22 ASIA-PACIFIC PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)
TABLE 23 ASIA-PACIFIC PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)
TABLE 24 ASIA-PACIFIC PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)
TABLE 25 ASIA-PACIFIC PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)
TABLE 26 ASIA-PACIFIC OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)
TABLE 27 ASIA-PACIFIC ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)
TABLE 28 ASIA-PACIFIC PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)
TABLE 29 ASIA-PACIFIC CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)
TABLE 30 CHINA PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)
TABLE 31 CHINA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)
TABLE 32 CHINA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)
TABLE 33 CHINA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)
TABLE 34 CHINA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)
TABLE 35 CHINA PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)
TABLE 36 CHINA PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)
TABLE 37 CHINA OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)
TABLE 38 CHINA ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)
TABLE 39 CHINA PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)
TABLE 40 CHINA CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)
TABLE 41 JAPAN PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)
TABLE 42 JAPAN BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)
TABLE 43 JAPAN BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)
TABLE 44 JAPAN PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)
TABLE 45 JAPAN PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)
TABLE 46 JAPAN PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)
TABLE 47 JAPAN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)
TABLE 48 JAPAN OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)
TABLE 49 JAPAN ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)
TABLE 50 JAPAN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)
TABLE 51 JAPAN CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)
TABLE 52 INDIA PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)
TABLE 53 INDIA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)
TABLE 54 INDIA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)
TABLE 55 INDIA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)
TABLE 56 INDIA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)
TABLE 57 INDIA PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)
TABLE 58 INDIA PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)
TABLE 59 INDIA OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)
TABLE 60 INDIA ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)
TABLE 61 INDIA PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)
TABLE 62 INDIA CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)
TABLE 63 SOUTH KOREA PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)
TABLE 64 SOUTH KOREA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)
TABLE 65 SOUTH KOREA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)
TABLE 66 SOUTH KOREA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)
TABLE 67 SOUTH KOREA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)
TABLE 68 SOUTH KOREA PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)
TABLE 69 SOUTH KOREA PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)
TABLE 70 SOUTH KOREA OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)
TABLE 71 SOUTH KOREA ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)
TABLE 72 SOUTH KOREA PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)
TABLE 73 SOUTH KOREA CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)
TABLE 74 AUSTRALIA & NEW ZEALAND PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)
TABLE 75 AUSTRALIA & NEW ZEALAND BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)
TABLE 76 AUSTRALIA & NEW ZEALAND BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)
TABLE 77 AUSTRALIA & NEW ZEALAND PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)
TABLE 78 AUSTRALIA & NEW ZEALAND PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)
TABLE 79 AUSTRALIA & NEW ZEALAND PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)
TABLE 80 AUSTRALIA & NEW ZEALAND PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)
TABLE 81 AUSTRALIA & NEW ZEALAND OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)
TABLE 82 AUSTRALIA & NEW ZEALAND ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)
TABLE 83 AUSTRALIA & NEW ZEALAND PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)
TABLE 84 AUSTRALIA & NEW ZEALAND CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)
TABLE 85 INDONESIA PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)
TABLE 86 INDONESIA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)
TABLE 87 INDONESIA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)
TABLE 88 INDONESIA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)
TABLE 89 INDONESIA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)
TABLE 90 INDONESIA PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)
TABLE 91 INDONESIA PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)
TABLE 92 INDONESIA OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)
TABLE 93 INDONESIA ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)
TABLE 94 INDONESIA PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)
TABLE 95 INDONESIA CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)
TABLE 96 THAILAND PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)
TABLE 97 THAILAND BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)
TABLE 98 THAILAND BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)
TABLE 99 THAILAND PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)
TABLE 100 THAILAND PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)
TABLE 101 THAILAND PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)
TABLE 102 THAILAND PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)
TABLE 103 THAILAND OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)
TABLE 104 THAILAND ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)
TABLE 105 THAILAND PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)
TABLE 106 THAILAND CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)
TABLE 107 PHILIPPINES PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)
TABLE 108 PHILIPPINES BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)
TABLE 109 PHILIPPINES BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)
TABLE 110 PHILIPPINES PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)
TABLE 111 PHILIPPINES PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)
TABLE 112 PHILIPPINES PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)
TABLE 113 PHILIPPINES PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)
TABLE 114 PHILIPPINES OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)
TABLE 115 PHILIPPINES ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)
TABLE 116 PHILIPPINES PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)
TABLE 117 PHILIPPINES CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)
TABLE 118 MALAYSIA PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)
TABLE 119 MALAYSIA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)
TABLE 120 MALAYSIA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)
TABLE 121 MALAYSIA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)
TABLE 122 MALAYSIA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)
TABLE 123 MALAYSIA PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)
TABLE 124 MALAYSIA PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)
TABLE 125 MALAYSIA OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)
TABLE 126 MALAYSIA ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)
TABLE 127 MALAYSIA PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)
TABLE 128 MALAYSIA CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)
TABLE 129 SINGAPORE PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)
TABLE 130 SINGAPORE BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)
TABLE 131 SINGAPORE BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)
TABLE 132 SINGAPORE PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)
TABLE 133 SINGAPORE PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)
TABLE 134 SINGAPORE PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)
TABLE 135 SINGAPORE PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)
TABLE 136 SINGAPORE OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)
TABLE 137 SINGAPORE ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)
TABLE 138 SINGAPORE PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)
TABLE 139 SINGAPORE CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)
TABLE 140 REST OF ASIA-PACIFIC PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)
TABLE 141 REST OF ASIA-PACIFIC BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)
TABLE 142 REST OF ASIA-PACIFIC BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)
TABLE 143 REST OF ASIA-PACIFIC PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)
TABLE 144 REST OF ASIA-PACIFIC PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)
TABLE 145 REST OF ASIA-PACIFIC PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)
TABLE 146 REST OF ASIA-PACIFIC PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)
TABLE 147 REST OF ASIA-PACIFIC OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)
TABLE 148 REST OF ASIA-PACIFIC ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)
TABLE 149 REST OF ASIA-PACIFIC PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)
TABLE 150 REST OF ASIA-PACIFIC CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)
图片列表
FIGURE 1 ASIA-PACIFIC PLAYING CARDS AND BOARD GAMES MARKET: SEGMENTATION
FIGURE 2 ASIA-PACIFIC PLAYING CARDS AND BOARD GAMES MARKET: DATA TRIANGULATION
FIGURE 3 ASIA-PACIFIC PLAYING CARDS AND BOARD GAMES MARKET: DROC ANALYSIS
FIGURE 4 ASIA-PACIFIC PLAYING CARDS AND BOARD GAMES MARKET: ASIA-PACIFIC VS REGIONAL ANALYSIS
FIGURE 5 ASIA-PACIFIC PLAYING CARDS AND BOARD GAMES MARKET: COMPANY RESEARCH ANALYSIS
FIGURE 6 ASIA-PACIFIC PLAYING CARDS AND BOARD GAMES MARKET: INTERVIEW DEMOGRAPHICS
FIGURE 7 ASIA-PACIFIC PLAYING CARDS AND BOARD GAMES MARKET: DBMR MARKET POSITION GRID
FIGURE 8 ASIA-PACIFIC PLAYING CARDS AND BOARD GAMES MARKET: MARKET END USER COVERAGE GRID
FIGURE 9 EXECUTIVE SUMMARY
FIGURE 10 STRATEGIC DECISIONS
FIGURE 11 TWO SEGMENTS COMPRISE THE ASIA-PACIFIC PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL (2026)
FIGURE 12 ASIA-PACIFIC PLAYING CARDS AND BOARD GAMES MARKET: SEGMENTATION
FIGURE 14 INCREASING CONSUMER PREFERENCE FOR THEMATIC AND STRATEGY-FOCUSED TABLETOP GAMES EXPECTED TO DRIVE THE ASIA-PACIFIC PLAYING CARDS AND BOARD GAMES MARKET IN THE FORECAST PERIOD OF 2026 TO 2033
FIGURE 15 OFFLINE SEGMENT IS EXPECTED TO ACCOUNT FOR THE LARGEST SHARE OF THE ASIA-PACIFIC PLAYING CARDS AND BOARD GAMES MARKET IN 2026 & 2033
FIGURE 16 VENDOR SELECTION CRITERIA
FIGURE 17 DROC ANALYSIS
FIGURE 18 ASIA-PACIFIC PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)
FIGURE 19 ASIA-PACIFIC PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)
FIGURE 20 ASIA-PACIFIC PLAYING CARDS AND BOARD GAMES MARKET: BY DISTRIBUTION CHANNEL, 2025
FIGURE 21 ASIA-PACIFIC PLAYING CARDS AND BOARD GAMES MARKET: BY END USER, 2025
FIGURE 22 ASIA-PACIFIC PLAYING CARDS AND BOARD GAMES MARKET: SNAPSHOT (2025)
FIGURE 23 ASIA-PACIFIC PLAYING CARDS AND BOARD GAMES MARKET: COMPANY SHARE 2025(%)
研究方法
数据收集和基准年分析是使用具有大样本量的数据收集模块完成的。该阶段包括通过各种来源和策略获取市场信息或相关数据。它包括提前检查和规划从过去获得的所有数据。它同样包括检查不同信息源中出现的信息不一致。使用市场统计和连贯模型分析和估计市场数据。此外,市场份额分析和关键趋势分析是市场报告中的主要成功因素。要了解更多信息,请请求分析师致电或下拉您的询问。
DBMR 研究团队使用的关键研究方法是数据三角测量,其中包括数据挖掘、数据变量对市场影响的分析和主要(行业专家)验证。数据模型包括供应商定位网格、市场时间线分析、市场概览和指南、公司定位网格、专利分析、定价分析、公司市场份额分析、测量标准、全球与区域和供应商份额分析。要了解有关研究方法的更多信息,请向我们的行业专家咨询。
可定制
Data Bridge Market Research 是高级形成性研究领域的领导者。我们为向现有和新客户提供符合其目标的数据和分析而感到自豪。报告可定制,包括目标品牌的价格趋势分析、了解其他国家的市场(索取国家列表)、临床试验结果数据、文献综述、翻新市场和产品基础分析。目标竞争对手的市场分析可以从基于技术的分析到市场组合策略进行分析。我们可以按照您所需的格式和数据样式添加您需要的任意数量的竞争对手数据。我们的分析师团队还可以为您提供原始 Excel 文件数据透视表(事实手册)中的数据,或者可以帮助您根据报告中的数据集创建演示文稿。

