Mercado global de realidad virtual (RV) en la salud: tendencias del sector y pronóstico hasta 2029

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Mercado global de realidad virtual (RV) en la salud: tendencias del sector y pronóstico hasta 2029

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Global Virtual Reality Vr Health Market

Tamaño del mercado en miles de millones de dólares

Tasa de crecimiento anual compuesta (CAGR) :  % Diagram

Chart Image USD 2.89 Billion USD 28.98 Billion 2021 2029
Diagram Período de pronóstico
2022 –2029
Diagram Tamaño del mercado (año base)
USD 2.89 Billion
Diagram Tamaño del mercado (año de pronóstico)
USD 28.98 Billion
Diagram Tasa de crecimiento anual compuesta (CAGR)
%
Diagram Jugadoras de los principales mercados
  • Siemens
  • Virtalis
  • CAE Healthcare
  • General Electric
  • Virtual Realities LLC

Mercado global de realidad virtual (RV) en la salud, por producto (hardware, software y servicios), tecnología (tecnología de montaje en la cabeza, tecnología de seguimiento de gestos, tecnología de proyectores y pantallas, tecnología basada en dispositivos móviles y otras), aplicación (formación y educación médica, terapia de exposición a la realidad virtual, cirugía, gestión de la atención al paciente, rehabilitación, manejo del dolor y otras), área terapéutica (craneofacial, cardiovascular, oftalmología, neumología, neurología, trastornos del sueño, fobias, adicciones, trastorno de estrés postraumático (TEPT) y otras), usuario final (hospitales, clínicas, centros quirúrgicos, centros de cirugía ambulatoria, centros de diagnóstico, centros de rehabilitación, centros de atención a largo plazo, instituciones de salud mental y otras), canal de distribución (licitaciones directas, ventas minoristas y distribuidores externos): tendencias del sector y pronóstico hasta 2029

Mercado de salud de realidad virtual (RV)

Análisis y tamaño del mercado de la realidad virtual (RV) en el ámbito de la salud

La realidad virtual está llamada a transformar el sector sanitario en los próximos años. Permite la integración de soluciones informáticas en la atención médica, transformando la forma en que se trata a los pacientes. También facilita la formación médica, el marketing médico, los procedimientos quirúrgicos y la concienciación sobre enfermedades.

Data Bridge Market Research analiza que el mercado de la realidad virtual (RV) en salud, que creció a un valor de 2.890 millones en 2021, se espera que alcance los 28.980 millones de dólares para 2029, con una tasa de crecimiento anual compuesta (TCAC) del 33,4 % durante el período de pronóstico 2022-2029. Además de información sobre el mercado, como el valor de mercado, la tasa de crecimiento, los segmentos, la cobertura geográfica, los actores y el escenario del mercado, el informe elaborado por el equipo de Data Bridge Market Research incluye un análisis exhaustivo de expertos, análisis de importaciones y exportaciones, análisis de precios, análisis de producción y consumo, y análisis PESTLE.

Alcance del informe y segmentación del mercado

Métrica del informe

Detalles

Período de pronóstico

2022 a 2029

Año base

2021

Años históricos

2020 (personalizable para 2014-2019)

Unidades cuantitativas

Ingresos en miles de millones de USD, volúmenes en unidades, precios en USD

Segmentos cubiertos

Producto (hardware, software y servicios), Tecnología (tecnología de montaje en la cabeza, tecnología de seguimiento de gestos, tecnología de proyectores y pantallas de pared, tecnología basada en dispositivos móviles y otras), Aplicación (formación y educación médica, terapia de exposición a la realidad virtual, cirugía, gestión de la atención al paciente, rehabilitación, manejo del dolor y otras), Área terapéutica (craneofacial, cardiovascular, oftalmología, neumología, neurología, trastornos del sueño, fobias, adicciones, trastorno de estrés postraumático (TEPT) y otras), Usuario final (hospitales, clínicas, centros quirúrgicos, centros de cirugía ambulatoria, centros de diagnóstico, centros de rehabilitación, centros de atención a largo plazo, instituciones de salud mental y otras), Canal de distribución (licitaciones directas, ventas minoristas y distribuidores externos)

Países cubiertos

EE. UU., Canadá y México en América del Norte, Alemania, Francia, Reino Unido, Países Bajos, Suiza, Bélgica, Rusia, Italia, España, Turquía, Resto de Europa en Europa, China, Japón, India, Corea del Sur, Singapur, Malasia, Australia, Tailandia, Indonesia, Filipinas, Resto de Asia-Pacífico (APAC) en Asia-Pacífico (APAC), Arabia Saudita, Emiratos Árabes Unidos, Sudáfrica, Egipto, Israel, Resto de Medio Oriente y África (MEA) como parte de Medio Oriente y África (MEA), Brasil, Argentina y Resto de Sudamérica como parte de Sudamérica

Actores del mercado cubiertos

Siemens (Alemania), Virtalis (Reino Unido), CAE Healthcare (EE. UU.), General Electric (EE. UU.), Virtual Realities LLC (Reino Unido), Qualcomm Technologies Inc. (EE. UU.), Samsung (Corea del Sur), Vuzix (EE. UU.), Mimic Technologies Inc. (EE. UU.), Brainlab AG (Alemania), SAMSUNG (Corea del Sur), Brainlab AG, Firsthand (EE. UU.), ImmersiveTouch, Inc. (EE. UU.), Koninklijke Philips NV (Países Bajos), Medical Realities Ltd (Reino Unido), PSICO SMART APPS, SL (España), SimX (Canadá)

Oportunidades

  • El uso de la realidad virtual reduce los costes hospitalarios
  • Los sensores corporales también se están convirtiendo en un tipo popular de dispositivo portátil.

Definición de mercado

Uno de los ámbitos más importantes para la adopción de la realidad virtual es la atención médica, que incluye la simulación quirúrgica, el tratamiento de fobias, la capacitación en robótica y la formación especializada. La realidad virtual (RV) es una herramienta de diagnóstico que ayuda a médicos y cirujanos a llegar a un diagnóstico combinándola con otros métodos como la resonancia magnética (RM) . El concepto promueve la cirugía mínimamente invasiva y la eliminación de los procedimientos invasivos. Esta tecnología se utiliza con mayor frecuencia en la cirugía robótica. El procedimiento se realiza mediante un dispositivo robótico controlado por un cirujano humano, lo que reduce el tiempo y el riesgo de complicaciones. La realidad virtual se ha utilizado para la capacitación y la telecirugía remota, en la que la cirugía se realiza en un lugar diferente al del paciente.

Dinámica del mercado global de la salud con realidad virtual (RV)

Conductores

Conductores

  • aumento de la demanda de técnicas de diagnóstico avanzadas e innovadoras

El aumento de la demanda de técnicas de diagnóstico avanzadas e innovadoras, el incremento en la incidencia de trastornos de salud y los avances en aplicaciones móviles y telemedicina son algunos de los factores que impulsan el crecimiento del mercado. Las simulaciones que permiten a médicos y estudiantes interactuar en un espacio virtual para recrear con éxito situaciones estresantes y potencialmente mortales en tiempo real son cada vez más populares en todo el mundo.

  • Creciente adopción y expansión de la tecnología portátil

El creciente uso de tecnologías wearables en la atención médica es otro factor que se espera que impulse el crecimiento de los ingresos del mercado durante el período de pronóstico. El aumento en el uso de wearables en la atención médica, debido a sus beneficios, es una tendencia reciente del mercado. En el mercado de la salud, la tecnología wearable se ha convertido en una forma muy práctica de monitorear la salud de los pacientes. Los sensores corporales son otro tipo de dispositivo wearable que está ganando popularidad. Pueden ayudar a monitorear diversas dolencias, como la presión arterial, la función cardíaca, la estimulación estomacal y otras, al implantarse dentro o sobre el cuerpo.

Oportunidad

La creciente necesidad de reducir los costos de la atención médica también impulsa el crecimiento del mercado. El uso de la realidad virtual reduce significativamente los costos hospitalarios. Según un estudio, la implementación de un programa de rehabilitación con RV en un entorno hospitalario resultó en una mayor reducción de costos por paciente en comparación con el tratamiento convencional.

Restricciones

Las limitaciones técnicas son un factor importante que podría afectar negativamente el crecimiento de los ingresos del mercado. A pesar de las numerosas ventajas de la realidad virtual en la atención médica, algunas limitaciones técnicas pueden frenar el crecimiento del mercado. En algunos entornos sanitarios, el tamaño de los sistemas de RV limita su aplicación, mientras que en otros, una PC de bolsillo solo puede proporcionar un nivel limitado de inmersión con sistemas de RV móviles. Los requisitos informáticos y la resolución de los equipos disponibles también pueden ser factores limitantes para ciertas instituciones médicas.

Este informe sobre el mercado de la realidad virtual (RV) en la salud proporciona detalles sobre los últimos desarrollos, regulaciones comerciales, análisis de importación y exportación, análisis de producción, optimización de la cadena de valor, cuota de mercado, impacto de los actores del mercado nacional y local, análisis de oportunidades en cuanto a nuevas fuentes de ingresos, cambios en las regulaciones del mercado, análisis estratégico del crecimiento del mercado, tamaño del mercado, crecimiento de la categoría, nichos de aplicación y dominio, aprobaciones y lanzamientos de productos, expansiones geográficas e innovaciones tecnológicas en el mercado. Para obtener más información sobre el mercado de la realidad virtual (RV) en la salud, contacte con Data Bridge Market Research para obtener un informe analítico. Nuestro equipo le ayudará a tomar decisiones informadas para impulsar el crecimiento del mercado.

Impacto de la COVID-19 en el mercado de la salud de la realidad virtual (RV)

Durante la primera ola, la COVID-19 tuvo un impacto significativo en el mercado, con países de todo el mundo implementando confinamientos totales y restringiendo la circulación de personas y bienes. La COVID-19 planteó nuevos desafíos en la atención médica y la educación sanitaria, pero también brindó la oportunidad de fortalecer nuestra capacidad para aceptar cambios rápidos e integrar mejor las nuevas tecnologías en la medicina y la educación médica. Si bien la realidad virtual aún no puede reemplazar por completo la formación práctica, es la forma más eficaz de complementar la educación médica actual, especialmente cuando la interacción física es limitada. Gracias a la tecnología de realidad virtual, las interacciones presenciales de los médicos con los pacientes infectados se redujeron durante la COVID-19 y pudieron tratar a los pacientes manteniendo la distancia física. Como resultado, el crecimiento de los ingresos en el mercado se está desacelerando.

Desarrollo reciente

  • En 2022, Moonhub, una plataforma de formación en realidad virtual con sede en el Reino Unido, anunció una ronda de financiación inicial de 2,6 millones de dólares con Pi Labs, una firma global de capital riesgo en el sector de las tecnologías de la propiedad. También se lanzará ELARA, el paquete de formación en salud y asistencia social de la startup, comenzando con formación en atención a la demencia.
  • En 2022, Rocket VR Health, una empresa de terapias digitales con sede en Boston, anunció un acuerdo de investigación con el Hospital General de Massachusetts para aprovechar su plataforma de realidad virtual y desarrollar conjuntamente terapias clínicas para pacientes con cáncer.
  • En 2022, Apollo Hospitals anunció una alianza con 8chili Inc., una startup de tecnología avanzada con sede en California. Esta colaboración utilizará la realidad virtual para mejorar la interacción con los pacientes, lo que mejorará sus resultados y su experiencia general.
  • En 2020, Osso VR recaudó 14 millones de dólares para incorporar la realidad virtual a la formación en cirugía y dispositivos médicos. Palo Alto, una plataforma de distribución de realidad virtual con sede en California, se unió a Osso VR con una ronda de financiación de 14 millones de dólares.

Alcance del mercado global de la realidad virtual (RV) en la salud

El mercado de la salud con realidad virtual (RV) se segmenta según el producto, la tecnología, la aplicación, el área terapéutica, el usuario final y el canal de distribución. El crecimiento de estos segmentos le permitirá analizar los segmentos con menor crecimiento en las industrias y brindar a los usuarios una valiosa visión general del mercado y perspectivas que les ayudarán a tomar decisiones estratégicas para identificar las principales aplicaciones del mercado.

Producto

  • Hardware
  • Software
  • Servicios

Tecnología

  • Tecnología montada en la cabeza
  • Tecnología de seguimiento de gestos
  • Tecnología de proyectores y pantallas de pared
  • Basado en dispositivos móviles
  • Otros

Solicitud

  • Formación y educación médica
  • Terapia de exposición a la realidad virtual
  • Cirugía
  • Gestión de la atención al paciente
  • Rehabilitación
  • Manejo del dolor
  • Otros

Área terapéutica

  • Craneofacial
  • Cardiovascular
  • Oftalmología
  • Pulmonar
  • Neurológico
  • Trastornos del sueño
  • Fobias
  • Adicciones
  • Trastorno de estrés postraumático (TEPT)
  • Otros

Usuario final

  • Hospitales
  • Clínicas
  • Centros quirúrgicos
  • Centros de cirugía ambulatoria
  • Centros de diagnóstico
  • Centros de rehabilitación
  • Centros de atención a largo plazo
  • Instituciones de salud mental
  • Otros

Canal de distribución

  • Licitaciones directas
  • Ventas minoristas
  • Distribuidor externo

Análisis y perspectivas regionales del mercado de la salud con realidad virtual (RV)

Se analiza el mercado de la salud de realidad virtual (RV) y se proporcionan información y tendencias del tamaño del mercado por país, producto, tecnología, aplicación, área terapéutica, usuario final y canal de distribución como se mencionó anteriormente.

Los países cubiertos en el informe del mercado de salud de realidad virtual (RV) son EE. UU., Canadá y México en América del Norte, Alemania, Francia, Reino Unido, Países Bajos, Suiza, Bélgica, Rusia, Italia, España, Turquía, Resto de Europa en Europa, China, Japón, India, Corea del Sur, Singapur, Malasia, Australia, Tailandia, Indonesia, Filipinas, Resto de Asia-Pacífico (APAC) en Asia-Pacífico (APAC), Arabia Saudita, Emiratos Árabes Unidos, Sudáfrica, Egipto, Israel, Resto de Medio Oriente y África (MEA) como parte de Medio Oriente y África (MEA), Brasil, Argentina y Resto de América del Sur como parte de América del Sur.

Estados Unidos domina el mercado norteamericano de la realidad virtual (RV) en salud gracias a factores como la sólida presencia de proveedores y la creciente adopción de innovaciones tecnológicas en este ámbito. Alemania domina el mercado europeo de la realidad virtual (RV) en salud gracias a su gran interés en la adopción de tecnología sanitaria de última generación, la demanda de visores y la continua investigación y desarrollo en el sector sanitario. China domina el mercado de la realidad virtual (RV) en salud en Asia-Pacífico gracias a la adopción de soluciones sanitarias de realidad virtual por parte de los pacientes y al creciente énfasis del gobierno en una sólida infraestructura sanitaria.

La sección de países del informe también presenta factores que impactan cada mercado y cambios en la regulación del mercado que impactan las tendencias actuales y futuras. Datos como el análisis de la cadena de valor aguas abajo y aguas arriba, las tendencias técnicas, el análisis de las cinco fuerzas de Porter y los estudios de caso son algunos de los indicadores utilizados para pronosticar el escenario del mercado en cada país. Además, se considera la presencia y disponibilidad de marcas globales y los desafíos que enfrentan debido a la alta o escasa competencia de marcas locales y nacionales, el impacto de los aranceles nacionales y las rutas comerciales, al proporcionar un análisis de pronóstico de los datos nacionales.   

Análisis del panorama competitivo y la cuota de mercado de la realidad virtual (RV) en el sector salud

El panorama competitivo del mercado de la realidad virtual (RV) en el ámbito de la salud ofrece información detallada por competidor. Se incluye información general de la empresa, sus estados financieros, ingresos generados, potencial de mercado, inversión en investigación y desarrollo, nuevas iniciativas de mercado, presencia global, plantas de producción, capacidad de producción, fortalezas y debilidades de la empresa, lanzamiento de productos, alcance y variedad de productos, y dominio de las aplicaciones. Los datos anteriores se refieren únicamente al enfoque de las empresas en el mercado de la realidad virtual (RV) en el ámbito de la salud.

Algunos de los principales actores que operan en el mercado de la salud con realidad virtual (RV) son:

  • Siemens (Alemania)
  • Virtalis (Reino Unido)
  • CAE Healthcare (EE. UU.)
  • General Electric (EE. UU.)
  • Virtual Realities LLC (Reino Unido)
  • Qualcomm Technologies Inc. (EE. UU.)
  • Samsung (Corea del Sur)
  • Vuzix (EE. UU.)
  • Mimic Technologies Inc (EE. UU.)
  • Brainlab AG (Alemania)
  • SAMSUNG (Corea del Sur)
  • Brainlab AG
  • De primera mano (EE. UU.)
  • ImmersiveTouch, Inc. (EE. UU.)
  • Koninklijke Philips NV (Países Bajos)
  • Medical Realities Ltd (Reino Unido)
  • PSICO SMART APPS, SL (España)
  • SimX (Canadá)


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Solicitud de demostración

Tabla de contenido

1 INTRODUCTION

1.1 OBJECTIVES OF THE STUDY

1.2 MARKET DEFINITION

1.3 OVERVIEW OF GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET

1.4 CURRENCY AND PRICING

1.5 LIMITATIONS

1.6 MARKETS COVERED

2 MARKET SEGMENTATION

2.1 MARKETS COVERED

2.2 GEOGRAPHICAL SCOPE

2.3 YEARS CONSIDERED FOR THE STUDY

2.4 DBMR TRIPOD DATA VALIDATION MODEL

2.5 PRIMARY INTERVIEWS WITH KEY OPINION LEADERS

2.6 DBMR MARKET POSITION GRID

2.7 VENDOR SHARE ANALYSIS

2.8 MULTIVARIATE MODELING

2.9 MARKET APPLICATION COVERAGE GRID

2.1 SECONDARY SOURCES

2.11 ASSUMPTIONS

3 EXECUTIVE SUMMARY

4 PREMIUM INSIGHTS

5 MARKET OVERVIEW

5.1 DRIVERS

5.1.1 INCREASED PREFERENCE FOR VR IN THE HEALTHCARE INDUSTRY

5.1.2 GROWING ADOPTION OF VIRTUAL REALITY (VR) IN VARIOUS APPLICATIONS SUCH AS MEDICAL EDUCATION, PATIENT CARE, AND OTHERS

5.1.3 GROWTH IN AWARENESS REGARDING THE BENEFITS OF VIRTUAL REALITY TECHNOLOGIES

5.1.4 INCREASING DEMAND FOR ROBOTIC SURGERIES

5.1.5 EXTREME DEMAND FOR QUALITY HEALTHCARE SERVICES

5.2 RESTRAINTS

5.2.1 LACK OF EFFECTIVE USER EXPERIENCE DESIGN

5.2.2 DATA PRIVACY CONCERNS OF THE USERS

5.2.3 SLOW GROWTH AMONG UNDERDEVELOPED COUNTRIES

5.3 OPPORTUNITIES

5.3.1 INCREASE IN PRIVATE AND GOVERNMENT FUNDING IN VR

5.3.2 TECHNOLOGICAL ADVANCEMENTS AND DIGITALIZATION IN HEALTHCARE

5.3.3 INCREASED ROLE OF CONNECTED DEVICES IN THE HEALTHCARE SECTOR

5.3.4 INCREASING PENETRATION OF INTERNET SERVICES AND GROWING NUMBER OF SMARTPHONES USAGE

5.4 CHALLENGES

5.4.1 LACK OF EXPERTISE AMONG MEDICAL PRACTITIONERS TO ADOPT NEW TECHNOLOGIES

5.4.2 DEVELOPING USER-FRIENDLY VR SYSTEMS

6 IMPACT OF COVID ON THE GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET

6.1 ANALYSIS ON IMPACT OF COVID-19 ON THE MARKET

6.2 AFTERMATH OF COVID-19 AND GOVERNMENT INITIATIVE TO BOOST THE MARKET

6.3 STRATEGIC DECISIONS FOR MANUFACTURERS AFTER COVID-19 TO GAIN COMPETITIVE MARKET SHARE

6.4 IMPACT ON PRICE

6.5 IMPACT ON DEMAND

6.6 IMPACT ON SUPPLY CHAIN

6.7 CONCLUSION

7 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT

7.1 OVERVIEW

7.2 HARDWARE

7.2.1 BY TYPE

7.2.1.1 DISPLAYS

7.2.1.2 SENSORS

7.2.1.2.1 ACCELEROMETERS

7.2.1.2.2 GYROSCOPE

7.2.1.2.3 MAGNETOMETER

7.2.1.2.4 PROXIMITY SENSORS

7.2.1.2.5 GLOBAL NAVIGATION SYSTEM

7.2.1.2.6 OTHERS

7.2.1.3 INPUT DEVICES

7.2.1.4 SEMICONDUCTOR COMPONENTS

7.2.1.5 OTHER HARDWARE

7.2.2 BY MODALITY

7.2.2.1 HEAD MOUNTED DEVICES

7.2.2.2 HANDHELD DEVICES

7.3 SOFTWARE

7.3.1 INTEGRATED

7.3.2 STANDALONE

7.4 SERVICES

7.4.1 PROFESSIONAL SERVICES

7.4.2 MANAGED SERVICES

8 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY

8.1 OVERVIEW

8.2 HEAD-MOUNTED TECHNOLOGY

8.3 GESTURE-TRACKING TECHNOLOGY

8.4 PROJECTOR & DISPLAY WALLS TECHNOLOGY

8.5 MOBILE DEVICE-BASED

8.6 OTHERS

9 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION

9.1 OVERVIEW

9.2 MEDICAL TRAINING AND EDUCATION

9.2.1 SIMULATION TRAINING

9.2.2 MEDICAL PRACTITIONER COURSES

9.2.3 OTHERS

9.3 VIRTUAL REALITY EXPOSURE THERAPY

9.4 SURGERY

9.4.1 SURGICAL PRE-OPERATIVE ASSESSMENT

9.4.2 IMAGE GUIDED & ROBOTIC SURGERY

9.5 PATIENT CARE MANAGEMENT

9.6 REHABILITATION

9.7 PAIN MANAGEMENT

9.8 OTHERS

10 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA

10.1 OVERVIEW

10.2 POST TRAUMATIC STRESS DISORDER (PSTD)

10.3 PHOBIAS

10.4 NEUROLOGICAL

10.5 CRANIOFACIAL

10.6 CARDIOVASCULAR

10.7 SLEEP DISORDERS

10.8 ADDICTION

10.9 OPHTHALMOLOGY

10.1 PULMONARY

10.11 OTHERS

11 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET, BY END USER

11.1 OVERVIEW

11.2 HOSPITALS

11.3 SURGICAL CENTRES

11.4 DIAGNOSTIC CENTERS

11.5 MENTAL HEALTH INSTITUTIONS

11.6 AMBULATORY SURGICAL CENTERS

11.7 LONG TERM CARE FACILITIES

11.8 REHABILITATION CENTERS

11.9 CLINICS

11.1 OTHERS

12 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL

12.1 OVERVIEW

12.2 RETAIL SALES

12.3 THIRD PARTY DISTRIBUTOR

12.4 DIRECT TENDERS

13 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION

13.1 OVERVIEW

13.2 NORTH AMERICA

13.2.1 U.S.

13.2.2 CANADA

13.2.3 MEXICO

13.3 SOUTH AMERICA

13.3.1 BRAZIL

13.3.2 ARGENTINA

13.3.3 REST OF SOUTH AMERICA

13.4 MIDDLE EAST AND AFRICA

13.4.1 U.A.E

13.4.2 SAUDI ARABIA

13.4.3 ISRAEL

13.4.4 EGYPT

13.4.5 SOUTH AFRICA

13.4.6 REST OF MIDDLE EAST AND AFRICA

13.5 ASIA-PACIFIC

13.5.1 CHINA

13.5.2 JAPAN

13.5.3 SOUTH KOREA

13.5.4 AUSTRALIA

13.5.5 SINGAPORE

13.5.6 INDIA

13.5.7 MALAYSIA

13.5.8 THAILAND

13.5.9 INDONESIA

13.5.10 PHILIPPINES

13.5.11 REST OF ASIA-PACIFIC

13.6 EUROPE

13.6.1 GERMANY

13.6.2 U.K.

13.6.3 FRANCE

13.6.4 ITALY

13.6.5 SPAIN

13.6.6 RUSSIA

13.6.7 TURKEY

13.6.8 BELGIUM

13.6.9 NETHERLANDS

13.6.10 SWITZERLAND

13.6.11 REST OF EUROPE

14 GLOBAL VIRTUAL REALITY HEALTH MARKET: COMPANY LANDSCAPE

14.1 COMPANY SHARE ANALYSIS: GLOBAL

14.2 COMPANY SHARE ANALYSIS: NORTH AMERICA

14.3 COMPANY SHARE ANALYSIS: EUROPE

14.4 COMPANY SHARE ANALYSIS: ASIA-PACIFIC

15 COMPANY PROFILE

15.1 FACEBOOK

15.1.1 COMPANY SNAPSHOT

15.1.2 REVENUE ANALYSIS

15.1.3 COMPANY SHARE ANALYSIS

15.1.4 PRODUCT PORTFOLIO

15.1.5 RECENT DEVELOPMENT

15.2 MICROSOFT

15.2.1 COMPANY SNAPSHOT

15.2.2 REVENUE ANALYSIS

15.2.3 COMPANY SHARE ANALYSIS

15.2.4 PRODUCT & SOLUTION PORTFOLIO

15.2.5 RECENT DEVELOPMENTS

15.3 KONINKLIJKE PHILIPS N.V.

15.3.1 COMPANY SNAPSHOT

15.3.2 REVENUE ANALYSIS

15.3.3 COMPANY SHARE ANALYSIS

15.3.4 PRODUCT PORTFOLIO

15.3.5 RECENT DEVELOPMENT

15.4 GOOGLE

15.4.1 COMPANY SNAPSHOT

15.4.2 REVENUE ANALYSIS

15.4.3 COMPANY SHARE ANALYSIS

15.4.4 BUSINESS PORTFOLIO

15.4.5 RECENT DEVELOPMENT

15.5 GENERAL ELECTRIC

15.5.1 COMPANY SNAPSHOT

15.5.2 REVENUE ANALYSIS

15.5.3 COMPANY SHARE ANALYSIS

15.5.4 BUSINESS PORTFOLIO

15.5.5 RECENT DEVELOPMENT

15.6 APPLIEDVR

15.6.1 COMPANY SNAPSHOT

15.6.2 PRODUCT PORTFOLIO

15.6.3 RECENT DEVELOPMENTS

15.7 AUGMEDIX, INC

15.7.1 COMPANY SNAPSHOT

15.7.2 REVENUE ANALYSIS

15.7.3 PRODUCT PORTFOLIO

15.7.4 RECENT DEVELOPMENT

15.8 CAE INC

15.8.1 COMPANY SNAPSHOT

15.8.2 REVENUE ANALYSIS

15.8.3 BUSINESS PORTFOLIO

15.8.4 RECENT DEVELOPMENT

15.9 ECHOPIXEL

15.9.1 COMPANY SNAPSHOT

15.9.2 PRODUCT PORTFOLIO

15.9.3 RECENT DEVELOPMENT

15.1 FIRSTHAND TECHNOLOGY INC

15.10.1 COMPANY SNAPSHOT

15.10.2 PRODUCT PORTFOLIO

15.10.3 RECENT DEVELOPMENT

15.11 IMMERSIVETOUCH, INC

15.11.1 COMPANY SNAPSHOT

15.11.2 PRODUCT PORTFOLIO

15.11.3 RECENT DEVELOPMENT

15.12 MEDICAL REALITIES LTD

15.12.1 COMPANY SNAPSHOT

15.12.2 PRODUCT PORTFOLIO

15.12.3 RECENT DEVELOPMENT

15.13 MINDMAZE INC

15.13.1 COMPANY SNAPSHOT

15.13.2 PRODUCT PORTFOLIO

15.13.3 RECENT DEVELOPMENT

15.14 OSSO VR, INC

15.14.1 COMPANY SNAPSHOT

15.14.2 PRODUCT PORTFOLIO

15.14.3 RECENT DEVELOPMENTS

15.15 PSIOUS

15.15.1 COMPANY SNAPSHOT

15.15.2 SOLUTION PORTFOLIO

15.15.3 RECENT DEVELOPMENTS

15.16 SIEMENS

15.16.1 COMPANY SNAPSHOT

15.16.2 REVENUE ANALYSIS

15.16.3 PRODUCT & SERVICE PORTFOLIO

15.16.4 RECENT DEVELOPMENTS

15.17 SYNCTHINK INC.

15.17.1 COMPANY SNAPSHOT

15.17.2 PRODUCT PORTFOLIO

15.17.3 RECENT DEVELOPMENTS

15.18 VIRTAMED AG

15.18.1 COMPANY SNAPSHOT

15.18.2 PRODUCT PORTFOLIO

15.18.3 RECENT DEVELOPMENTS

15.19 VIRTUALLY BETTER INC

15.19.1 COMPANY SNAPSHOT

15.19.2 PRODUCT PORTFOLIO

15.19.3 RECENT DEVELOPMENT

15.2 VIVID VISION, INC

15.20.1 COMPANY SNAPSHOT

15.20.2 PRODUCT PORTFOLIO

15.20.3 RECENT DEVELOPMENTS

16 QUESTIONNAIRE

17 RELATED REPORTS

Lista de Tablas

TABLE 1 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 2 GLOBAL HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 3 GLOBAL HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 4 GLOBAL SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 5 GLOBAL HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 6 GLOBAL SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 7 GLOBAL SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 8 GLOBAL SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 9 GLOBAL SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 10 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 11 GLOBAL HEAD-MOUNTED TECHNOLOGY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION,2020-2029 (USD MILLION)

TABLE 12 GLOBAL GESTURE-TRACKING TECHNOLOGY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 13 GLOBAL PROJECTOR & DISPLAY WALLS TECHNOLOGY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 14 GLOBAL MOBILE DEVICE-BASED IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 15 GLOBAL OTHERS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 16 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 17 GLOBAL MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 18 GLOBAL MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 19 GLOBAL VIRTUAL REALITY EXPOSURE THERAPY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 20 GLOBAL SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 21 GLOBAL SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 22 GLOBAL PATIENT CARE MANAGEMENT IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 23 GLOBAL REHABILITATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 24 GLOBAL PAIN MANAGEMENT IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 25 GLOBAL OTHERS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 26 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 27 GLOBAL POST TRAUMATIC STRESS DISORDER (PSTD) IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 28 GLOBAL PHOBIAS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 29 GLOBAL NEUROLOGICAL IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 30 GLOBAL CRANIOFACIAL IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 31 GLOBAL CARDIOVASCULAR IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 32 GLOBAL SLEEP DISORDERS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 33 GLOBAL ADDICTION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 34 GLOBAL OPHTHALMOLOGY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 35 GLOBAL PULMONARY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 36 GLOBAL OTHERS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 37 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET, BY END USER, 2020-2029 (USD MILLION)

TABLE 38 GLOBAL HOSPITALS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 39 GLOBAL SURGICAL CENTRES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 40 GLOBAL DIAGNOSTIC CENTERS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 41 GLOBAL MENTAL HEALTH INSTITUTIONS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 42 GLOBAL AMBULATORY SURGICAL CENTERS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 43 GLOBAL LONG TERM CARE FACILITIES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION 2020-2029 (USD MILLION)

TABLE 44 GLOBAL REHABILITATION CENTERS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 45 GLOBAL CLINICS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 46 GLOBAL OTHERS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 47 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 48 GLOBAL RETAIL SALES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 49 GLOBAL THIRD PARTY DISTRIBUTOR IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 50 GLOBAL DIRECT TENDERS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 51 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 52 NORTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET, BY COUNTRY, 2020-2029 (USD MILLION)

TABLE 53 NORTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 54 NORTH AMERICA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 55 NORTH AMERICA SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 56 NORTH AMERICA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 57 NORTH AMERICA SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 58 NORTH AMERICA SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 59 NORTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 60 NORTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 61 NORTH AMERICA MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 62 NORTH AMERICA SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 63 NORTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 64 NORTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 65 NORTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 66 U.S. VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 67 U.S. HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 68 U.S. SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 69 U.S. HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 70 U.S. SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 71 U.S. SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 72 U.S. VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 73 U.S. VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 74 U.S. MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 75 U.S. SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 76 U.S. VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 77 U.S. VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 78 U.S. VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 79 CANADA VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 80 CANADA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 81 CANADA SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 82 CANADA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 83 CANADA SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 84 CANADA SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 85 CANADA VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 86 CANADA VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 87 CANADA MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 88 CANADA SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 89 CANADA VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 90 CANADA VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 91 CANADA VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 92 MEXICO VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 93 MEXICO HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 94 MEXICO SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 95 MEXICO HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 96 MEXICO SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 97 MEXICO SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 98 MEXICO VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 99 MEXICO VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 100 MEXICO MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 101 MEXICO SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 102 MEXICO VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 103 MEXICO VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 104 MEXICO VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 105 SOUTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET, BY COUNTRY, 2020-2029 (USD MILLION)

TABLE 106 SOUTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 107 SOUTH AMERICA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 108 SOUTH AMERICA SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 109 SOUTH AMERICA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 110 SOUTH AMERICA SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 111 SOUTH AMERICA SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 112 SOUTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 113 SOUTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 114 SOUTH AMERICA MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 115 SOUTH AMERICA SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 116 SOUTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 117 SOUTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 118 SOUTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 119 BRAZIL VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 120 BRAZIL HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 121 BRAZIL SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 122 BRAZIL HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 123 BRAZIL SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 124 BRAZIL SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 125 BRAZIL VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 126 BRAZIL VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 127 BRAZIL MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 128 BRAZIL SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 129 BRAZIL VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 130 BRAZIL VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 131 BRAZIL VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 132 ARGENTINA VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 133 ARGENTINA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 134 ARGENTINA SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 135 ARGENTINA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 136 ARGENTINA SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 137 ARGENTINA SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 138 ARGENTINA VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 139 ARGENTINA VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 140 ARGENTINA MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 141 ARGENTINA SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 142 ARGENTINA VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 143 ARGENTINA VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 144 ARGENTINA VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 145 REST OF SOUTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 146 MIDDLE EAST AND AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY COUNTRY, 2020-2029 (USD MILLION)

TABLE 147 MIDDLE EAST AND AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 148 MIDDLE EAST AND AFRICA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 149 MIDDLE EAST AND AFRICA SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 150 MIDDLE EAST AND AFRICA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 151 MIDDLE EAST AND AFRICA SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 152 MIDDLE EAST AND AFRICA SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 153 MIDDLE EAST AND AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 154 MIDDLE EAST AND AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 155 MIDDLE EAST AND AFRICA MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 156 MIDDLE EAST AND AFRICA SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 157 MIDDLE EAST AND AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 158 MIDDLE EAST AND AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 159 MIDDLE EAST AND AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 160 U.A.E. VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 161 U.A.E HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 162 U.A.E SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 163 U.A.E HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 164 U.A.E SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 165 U.A.E SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 166 U.A.E VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 167 U.A.E VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 168 U.A.E MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 169 U.A.E SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 170 U.A.E VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 171 U.A.E VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 172 U.A.E VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 173 SAUDI ARABIA. VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 174 SAUDI ARABIA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 175 SAUDI ARABIA SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 176 SAUDI ARABIA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 177 SAUDI ARABIA SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 178 SAUDI ARABIA SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 179 SAUDI ARABIA VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 180 SAUDI ARABIA VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 181 SAUDI ARABIA MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 182 SAUDI ARABIA SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 183 SAUDI ARABIA VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 184 SAUDI ARABIA VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 185 SAUDI ARABIA VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 186 ISRAEL. VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 187 ISRAEL HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 188 ISRAEL SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 189 ISRAEL HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 190 ISRAEL SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 191 ISRAEL SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 192 ISRAEL VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 193 ISRAEL VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 194 ISRAEL MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 195 ISRAEL SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 196 ISRAEL VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 197 ISRAEL VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 198 ISRAEL VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 199 EGYPT VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 200 EGYPT HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 201 EGYPT SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 202 EGYPT HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 203 EGYPT SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 204 EGYPT SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 205 EGYPT VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 206 EGYPT VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 207 EGYPT MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 208 EGYPT SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 209 EGYPT VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 210 EGYPT VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 211 EGYPT VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 212 SOUTH AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 213 SOUTH AFRICA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 214 SOUTH AFRICA SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 215 SOUTH AFRICA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 216 SOUTH AFRICA SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 217 SOUTH AFRICA SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 218 SOUTH AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 219 SOUTH AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 220 SOUTH AFRICA MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 221 SOUTH AFRICA SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 222 SOUTH AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 223 SOUTH AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 224 SOUTH AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 225 REST OF MIDDLE EAST AND AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 226 ASIA-PACIFIC VIRTUAL REALITY (VR) HEALTH MARKET, BY COUNTRY, 2020-2029 (USD MILLION)

TABLE 227 ASIA-PACIFIC VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 228 ASIA-PACIFIC HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 229 ASIA-PACIFIC SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 230 ASIA-PACIFIC HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 231 ASIA-PACIFIC SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 232 ASIA-PACIFIC SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 233 ASIA-PACIFIC VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 234 ASIA-PACIFIC VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 235 ASIA-PACIFIC MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 236 ASIA-PACIFIC SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 237 ASIA-PACIFIC VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 238 ASIA-PACIFIC VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 239 ASIA-PACIFIC VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 240 CHINA VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 241 CHINA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 242 CHINA SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 243 CHINA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 244 CHINA SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 245 CHINA SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 246 CHINA VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 247 CHINA VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 248 CHINA MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 249 CHINA SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 250 CHINA VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 251 CHINA VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 252 CHINA VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 253 JAPAN VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 254 JAPAN HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 255 JAPAN SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 256 JAPAN HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 257 JAPAN SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 258 JAPAN SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 259 JAPAN VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 260 JAPAN VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 261 JAPAN MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 262 JAPAN SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 263 JAPAN VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 264 JAPAN VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 265 JAPAN VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 266 SOUTH KOREA VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 267 SOUTH KOREA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 268 SOUTH KOREA SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 269 SOUTH KOREA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 270 SOUTH KOREA SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 271 SOUTH KOREA SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 272 SOUTH KOREA VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 273 SOUTH KOREA VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 274 SOUTH KOREA MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 275 SOUTH KOREA SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 276 SOUTH KOREA VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 277 SOUTH KOREA VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 278 SOUTH KOREA VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 279 AUSTRALIA VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 280 AUSTRALIA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 281 AUSTRALIA SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 282 AUSTRALIA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 283 AUSTRALIA SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 284 AUSTRALIA SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 285 AUSTRALIA VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 286 AUSTRALIA VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 287 AUSTRALIA MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 288 AUSTRALIA SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 289 AUSTRALIA VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 290 AUSTRALIA VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 291 AUSTRALIA VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 292 SINGAPORE VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 293 SINGAPORE HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 294 SINGAPORE SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 295 SINGAPORE HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 296 SINGAPORE SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 297 SINGAPORE SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 298 SINGAPORE VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 299 SINGAPORE VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 300 SINGAPORE MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 301 SINGAPORE SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 302 SINGAPORE VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 303 SINGAPORE VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 304 SINGAPORE VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 305 INDIA VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 306 INDIA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 307 INDIA SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 308 INDIA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 309 INDIA SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 310 INDIA SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 311 INDIA VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 312 INDIA VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 313 INDIA MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 314 INDIA SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 315 INDIA VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 316 INDIA VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 317 INDIA VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 318 MALAYSIA VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 319 MALAYSIA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 320 MALAYSIA SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 321 MALAYSIA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 322 MALAYSIA SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 323 MALAYSIA SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 324 MALAYSIA VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 325 MALAYSIA VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 326 MALAYSIA MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 327 MALAYSIA SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 328 MALAYSIA VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 329 MALAYSIA VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 330 MALAYSIA VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 331 THAILAND VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 332 THAILAND HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 333 THAILAND SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 334 THAILAND HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 335 THAILAND SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 336 THAILAND SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 337 THAILAND VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 338 THAILAND VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 339 THAILAND MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 340 THAILAND SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 341 THAILAND VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 342 THAILAND VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 343 THAILAND VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 344 INDONESIA VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 345 INDONESIA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 346 INDONESIA SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 347 INDONESIA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 348 INDONESIA SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 349 INDONESIA SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 350 INDONESIA VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 351 INDONESIA VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 352 INDONESIA MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 353 INDONESIA SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 354 INDONESIA VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 355 INDONESIA VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 356 INDONESIA VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 357 PHILIPPINES VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 358 PHILIPPINES HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 359 PHILIPPINES SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 360 PHILIPPINES HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 361 PHILIPPINES SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 362 PHILIPPINES SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 363 PHILIPPINES VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 364 PHILIPPINES VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 365 PHILIPPINES MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 366 PHILIPPINES SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 367 PHILIPPINES VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 368 PHILIPPINES VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 369 PHILIPPINES VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 370 REST OF ASIA-PACIFIC VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 371 EUROPE VIRTUAL REALITY (VR) HEALTH MARKET, BY COUNTRY, 2020-2029 (USD MILLION)

TABLE 372 EUROPE VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 373 EUROPE HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 374 EUROPE SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 375 EUROPE HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 376 EUROPE SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 377 EUROPE SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 378 EUROPE VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 379 EUROPE VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 380 EUROPE MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 381 EUROPE SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 382 EUROPE VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 383 EUROPE VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 384 EUROPE VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 385 GERMANY VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 386 GERMANY HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 387 GERMANY SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 388 GERMANY HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 389 GERMANY SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 390 GERMANY SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 391 GERMANY VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 392 GERMANY VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 393 GERMANY MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 394 GERMANY SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 395 GERMANY VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 396 GERMANY VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 397 GERMANY VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 398 U.K. VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 399 U.K. HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 400 U.K. SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 401 U.K. HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 402 U.K. SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 403 U.K. SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 404 U.K. VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 405 U.K. VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 406 U.K. MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 407 U.K. SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 408 U.K. VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 409 U.K. VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 410 U.K. VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 411 FRANCE VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 412 FRANCE HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 413 FRANCE SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 414 FRANCE HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 415 FRANCE SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 416 FRANCE SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 417 FRANCE VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 418 FRANCE VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 419 FRANCE MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 420 FRANCE SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 421 FRANCE VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 422 FRANCE VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 423 FRANCE VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 424 ITALY VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 425 ITALY HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 426 ITALY SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 427 ITALY HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 428 ITALY SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 429 ITALY SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 430 ITALY VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 431 ITALY VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 432 ITALY MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 433 ITALY SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 434 ITALY VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 435 ITALY VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 436 ITALY VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 437 SPAIN VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 438 SPAIN HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 439 SPAIN SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 440 SPAIN HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 441 SPAIN SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 442 SPAIN SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 443 SPAIN VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 444 SPAIN VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 445 SPAIN MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 446 SPAIN SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 447 SPAIN VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 448 SPAIN VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 449 SPAIN VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 450 RUSSIA VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 451 RUSSIA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 452 RUSSIA SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 453 RUSSIA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 454 RUSSIA SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 455 RUSSIA SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 456 RUSSIA VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 457 RUSSIA VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 458 RUSSIA MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 459 RUSSIA SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 460 RUSSIA VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 461 RUSSIA VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 462 RUSSIA VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 463 TURKEY VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 464 TURKEY HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 465 TURKEY SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 466 TURKEY HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 467 TURKEY SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 468 TURKEY SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 469 TURKEY VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 470 TURKEY VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 471 TURKEY MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 472 TURKEY SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 473 TURKEY VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 474 TURKEY VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 475 TURKEY VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 476 BELGIUM VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 477 BELGIUM HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 478 BELGIUM SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 479 BELGIUM HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 480 BELGIUM SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 481 BELGIUM SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 482 BELGIUM VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 483 BELGIUM VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 484 BELGIUM MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 485 BELGIUM SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 486 BELGIUM VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 487 BELGIUM VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 488 BELGIUM VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 489 NETHERLANDS VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 490 NETHERLANDS HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 491 NETHERLANDS SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 492 NETHERLANDS HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 493 NETHERLANDS SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 494 NETHERLANDS SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 495 NETHERLANDS VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 496 NETHERLANDS VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 497 NETHERLANDS MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 498 NETHERLANDS SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 499 NETHERLANDS VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 500 NETHERLANDS VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 501 NETHERLANDS VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 502 SWITZERLAND VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 503 SWITZERLAND HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 504 SWITZERLAND SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 505 SWITZERLAND HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 506 SWITZERLAND SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 507 SWITZERLAND SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 508 SWITZERLAND VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 509 SWITZERLAND VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 510 SWITZERLAND MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 511 SWITZERLAND SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 512 SWITZERLAND VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 513 SWITZERLAND VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 514 SWITZERLAND VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 515 REST OF EUROPE VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

Lista de figuras

FIGURE 1 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET: SEGMENTATION

FIGURE 2 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET: DATA TRIANGULATION

FIGURE 3 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET: DROC ANALYSIS

FIGURE 4 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET: GLOBAL VS REGIONAL MARKET ANALYSIS

FIGURE 5 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET: COMPANY RESEARCH ANALYSIS

FIGURE 6 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET: INTERVIEW DEMOGRAPHICS

FIGURE 7 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET: DBMR MARKET POSITION GRID

FIGURE 8 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET: VENDOR SHARE ANALYSIS

FIGURE 9 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET: MARKET APPLICATION COVERAGE GRID

FIGURE 10 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET: SEGMENTATION

FIGURE 11 INCREASED PREFERENCE FOR VR IN THE HEALTHCARE INDUSTRY IS EXPECTED TO DRIVE THE GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET IN THE FORECAST PERIOD OF 2022 TO 2029

FIGURE 12 PRODUCT SEGMENT IS EXPECTED TO ACCOUNT FOR THE LARGEST SHARE OF GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET IN 2022 & 2029

FIGURE 13 NORTH AMERICA IS EXPECTED TO DOMINATE AND EUROPE IS THE FASTEST-GROWING REGION IN THE GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET IN THE FORECAST PERIOD OF 2022 TO 2029

FIGURE 14 DRIVERS, RESTRAINTS, OPPORTUNITIES, AND CHALLENGES OF VIRTUAL REALITY (VR) HEALTH MARKET

FIGURE 15 GLOBAL INVESTMENT IN VIRTUAL REALITY, FROM 2016 TO 2022

FIGURE 16 NUMBER OF SMARTPHONE USERS WORLDWIDE, FROM 2016 TO 2022

FIGURE 17 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2021

FIGURE 18 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2021

FIGURE 19 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2021

FIGURE 20 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2021

FIGURE 21 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET, BY END USER, 2021

FIGURE 22 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2021

FIGURE 23 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET: SNAPSHOT (2021)

FIGURE 24 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET: BY REGION (2021)

FIGURE 25 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET: BY REGION (2022 & 2029)

FIGURE 26 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET: BY REGION (2021 & 2029)

FIGURE 27 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET: BY PRODUCT (2022-2029)

FIGURE 28 NORTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET: SNAPSHOT (2021)

FIGURE 29 NORTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET: BY COUNTRY (2021)

FIGURE 30 NORTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET: BY COUNTRY (2022 & 2029)

FIGURE 31 NORTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET: BY COUNTRY (2021 & 2029)

FIGURE 32 NORTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET: BY PRODUCT (2022-2029)

FIGURE 33 SOUTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET: SNAPSHOT (2021)

FIGURE 34 SOUTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET: BY COUNTRY (2021)

FIGURE 35 SOUTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET: BY COUNTRY (2022 & 2029)

FIGURE 36 SOUTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET: BY COUNTRY (2021 & 2029)

FIGURE 37 SOUTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET: BY PRODUCT (2022-2029)

FIGURE 38 MIDDLE EAST AND AFRICA VIRTUAL REALITY (VR) HEALTH MARKET: SNAPSHOT (2021)

FIGURE 39 MIDDLE EAST AND AFRICA VIRTUAL REALITY (VR) HEALTH MARKET: BY COUNTRY (2021)

FIGURE 40 MIDDLE EAST AND AFRICA VIRTUAL REALITY (VR) HEALTH MARKET: BY COUNTRY (2022 & 2029)

FIGURE 41 MIDDLE EAST AND AFRICA VIRTUAL REALITY (VR) HEALTH MARKET: BY COUNTRY (2021 & 2029)

FIGURE 42 MIDDLE EAST AND AFRICA VIRTUAL REALITY (VR) HEALTH MARKET: BY PRODUCT (2022-2029)

FIGURE 43 ASIA-PACIFIC VIRTUAL REALITY (VR) HEALTH MARKET: SNAPSHOT (2021)

FIGURE 44 ASIA-PACIFIC VIRTUAL REALITY (VR) HEALTH MARKET: BY COUNTRY (2021)

FIGURE 45 ASIA-PACIFIC VIRTUAL REALITY (VR) HEALTH MARKET: BY COUNTRY (2022 & 2029)

FIGURE 46 ASIA-PACIFIC VIRTUAL REALITY (VR) HEALTH MARKET: BY COUNTRY (2021 & 2029)

FIGURE 47 ASIA-PACIFIC VIRTUAL REALITY (VR) HEALTH MARKET: BY PRODUCT (2022-2029)

FIGURE 48 EUROPE VIRTUAL REALITY (VR) HEALTH MARKET: SNAPSHOT (2021)

FIGURE 49 EUROPE VIRTUAL REALITY (VR) HEALTH MARKET: BY COUNTRY (2021)

FIGURE 50 EUROPE VIRTUAL REALITY (VR) HEALTH MARKET: BY COUNTRY (2022 & 2029)

FIGURE 51 EUROPE VIRTUAL REALITY (VR) HEALTH MARKET: BY COUNTRY (2021 & 2029)

FIGURE 52 EUROPE VIRTUAL REALITY (VR) HEALTH MARKET: BY PRODUCT (2022-2029)

FIGURE 53 GLOBAL VIRTUAL REALITY HEALTH MARKET: COMPANY SHARE 2021 (%)

FIGURE 54 NORTH AMERICA VIRTUAL REALITY HEALTH MARKET: COMPANY SHARE 2021 (%)

FIGURE 55 EUROPE VIRTUAL REALITY HEALTH MARKET: COMPANY SHARE 2021 (%)

FIGURE 56 ASIA-PACIFIC VIRTUAL REALITY HEALTH MARKET: COMPANY SHARE 2021 (%)

Ver información detallada Right Arrow

Metodología de investigación

La recopilación de datos y el análisis del año base se realizan utilizando módulos de recopilación de datos con muestras de gran tamaño. La etapa incluye la obtención de información de mercado o datos relacionados a través de varias fuentes y estrategias. Incluye el examen y la planificación de todos los datos adquiridos del pasado con antelación. Asimismo, abarca el examen de las inconsistencias de información observadas en diferentes fuentes de información. Los datos de mercado se analizan y estiman utilizando modelos estadísticos y coherentes de mercado. Además, el análisis de la participación de mercado y el análisis de tendencias clave son los principales factores de éxito en el informe de mercado. Para obtener más información, solicite una llamada de un analista o envíe su consulta.

La metodología de investigación clave utilizada por el equipo de investigación de DBMR es la triangulación de datos, que implica la extracción de datos, el análisis del impacto de las variables de datos en el mercado y la validación primaria (experto en la industria). Los modelos de datos incluyen cuadrícula de posicionamiento de proveedores, análisis de línea de tiempo de mercado, descripción general y guía del mercado, cuadrícula de posicionamiento de la empresa, análisis de patentes, análisis de precios, análisis de participación de mercado de la empresa, estándares de medición, análisis global versus regional y de participación de proveedores. Para obtener más información sobre la metodología de investigación, envíe una consulta para hablar con nuestros expertos de la industria.

Personalización disponible

Data Bridge Market Research es líder en investigación formativa avanzada. Nos enorgullecemos de brindar servicios a nuestros clientes existentes y nuevos con datos y análisis que coinciden y se adaptan a sus objetivos. El informe se puede personalizar para incluir análisis de tendencias de precios de marcas objetivo, comprensión del mercado de países adicionales (solicite la lista de países), datos de resultados de ensayos clínicos, revisión de literatura, análisis de mercado renovado y base de productos. El análisis de mercado de competidores objetivo se puede analizar desde análisis basados ​​en tecnología hasta estrategias de cartera de mercado. Podemos agregar tantos competidores sobre los que necesite datos en el formato y estilo de datos que esté buscando. Nuestro equipo de analistas también puede proporcionarle datos en archivos de Excel sin procesar, tablas dinámicas (libro de datos) o puede ayudarlo a crear presentaciones a partir de los conjuntos de datos disponibles en el informe.

Preguntas frecuentes

El mercado se segmenta según Mercado global de realidad virtual (RV) en la salud, por producto (hardware, software y servicios), tecnología (tecnología de montaje en la cabeza, tecnología de seguimiento de gestos, tecnología de proyectores y pantallas, tecnología basada en dispositivos móviles y otras), aplicación (formación y educación médica, terapia de exposición a la realidad virtual, cirugía, gestión de la atención al paciente, rehabilitación, manejo del dolor y otras), área terapéutica (craneofacial, cardiovascular, oftalmología, neumología, neurología, trastornos del sueño, fobias, adicciones, trastorno de estrés postraumático (TEPT) y otras), usuario final (hospitales, clínicas, centros quirúrgicos, centros de cirugía ambulatoria, centros de diagnóstico, centros de rehabilitación, centros de atención a largo plazo, instituciones de salud mental y otras), canal de distribución (licitaciones directas, ventas minoristas y distribuidores externos): tendencias del sector y pronóstico hasta 2029 .
El tamaño del Mercado se valoró en 2.89 USD Billion USD en 2021.
Se prevé que el Mercado crezca a una CAGR de 33.4% durante el período de pronóstico de 2022 a 2029.
Los principales actores del mercado incluyen Siemens , Virtalis , CAE Healthcare , General Electric , Virtual Realities LLC , Qualcomm Technologies Inc. , Samsung , Vuzix , Mimic Technologies Inc , Brainlab AG , SAMSUNG , Brainlab AG, Firsthand , ImmersiveTouchInc , Koninklijke Philips N.V , Medical Realities Ltd , PSICO SMART APPS, S.L. , SimX .
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