Marché mondial de la santé en réalité virtuelle (RV) : Tendances et prévisions du secteur jusqu'en 2029

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Marché mondial de la santé en réalité virtuelle (RV) : Tendances et prévisions du secteur jusqu'en 2029

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  • Author : Megha Gupta

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Global Virtual Reality Vr Health Market

Taille du marché en milliards USD

TCAC :  % Diagram

Chart Image USD 2.89 Billion USD 28.98 Billion 2021 2029
Diagram Période de prévision
2022 –2029
Diagram Taille du marché (année de référence)
USD 2.89 Billion
Diagram Taille du marché (année de prévision)
USD 28.98 Billion
Diagram TCAC
%
Diagram Principaux acteurs du marché
  • Siemens
  • Virtalis
  • CAE Healthcare
  • General Electric
  • Virtual Realities LLC

Marché mondial de la réalité virtuelle (RV) pour la santé, par produit (matériel, logiciels et services), technologie (visiocasque, suivi des gestes, murs d'affichage, appareils mobiles et autres), application (formation médicale, thérapie par exposition à la réalité virtuelle, chirurgie, prise en charge des patients, réadaptation, gestion de la douleur et autres), domaine thérapeutique (craniofacial, cardiovasculaire, ophtalmologique, pulmonaire, neurologique, troubles du sommeil, phobies, addictions, syndrome de stress post-traumatique (SSPT) et autres), utilisateur final (hôpitaux, cliniques, centres chirurgicaux, centres de chirurgie ambulatoire, centres de diagnostic, centres de réadaptation, établissements de soins de longue durée, établissements de santé mentale et autres), canal de distribution (appels d'offres directs, vente au détail et distributeurs tiers) – Tendances et prévisions du secteur jusqu'en 2029

Marché de la santé en réalité virtuelle (RV)

Analyse et taille du marché de la santé en réalité virtuelle (RV)

La réalité virtuelle est sur le point de transformer le secteur de la santé dans les années à venir. Elle permet l'intégration de solutions informatiques dans les soins de santé en modifiant la prise en charge des patients. Elle contribue également à la formation médicale, au marketing médical, aux interventions chirurgicales et à la sensibilisation aux maladies.

Data Bridge Market Research analyse le marché de la santé en réalité virtuelle (RV), qui a progressé de 2,89 milliards de dollars en 2021 et devrait atteindre 28,98 milliards de dollars d'ici 2029, avec un TCAC de 33,4 % sur la période de prévision 2022-2029. Outre des informations sur le marché telles que la valeur marchande, le taux de croissance, les segments de marché, la couverture géographique, les acteurs et le scénario de marché, le rapport de marché élaboré par l'équipe Data Bridge Market Research comprend des analyses approfondies d'experts, des analyses import/export, des analyses de prix, des analyses de production et de consommation, ainsi qu'une analyse de type « pilon ».

Portée du rapport et segmentation du marché

Rapport métrique

Détails

Période de prévision

2022 à 2029

Année de base

2021

Années historiques

2020 (personnalisable de 2014 à 2019)

Unités quantitatives

Chiffre d'affaires en milliards USD, volumes en unités, prix en USD

Segments couverts

Produit (matériel, logiciels et services), technologie (visiocasque, technologie de suivi des gestes, technologie de projection et de murs d'affichage, technologie basée sur les appareils mobiles et autres), application (formation et éducation médicales, thérapie par exposition à la réalité virtuelle, chirurgie, gestion des soins aux patients, réadaptation, gestion de la douleur et autres), domaine thérapeutique (craniofacial, cardiovasculaire, ophtalmologique, pulmonaire, neurologique, troubles du sommeil, phobies, dépendances, syndrome de stress post-traumatique (SSPT) et autres), utilisateur final (hôpitaux, cliniques, centres chirurgicaux, centres de chirurgie ambulatoire, centres de diagnostic, centres de réadaptation, établissements de soins de longue durée, établissements de santé mentale et autres), canal de distribution (appels d'offres directs, vente au détail et distributeur tiers)

Pays couverts

États-Unis, Canada et Mexique en Amérique du Nord, Allemagne, France, Royaume-Uni, Pays-Bas, Suisse, Belgique, Russie, Italie, Espagne, Turquie, Reste de l'Europe en Europe, Chine, Japon, Inde, Corée du Sud, Singapour, Malaisie, Australie, Thaïlande, Indonésie, Philippines, Reste de l'Asie-Pacifique (APAC) en Asie-Pacifique (APAC), Arabie saoudite, Émirats arabes unis, Afrique du Sud, Égypte, Israël, Reste du Moyen-Orient et de l'Afrique (MEA) en tant que partie du Moyen-Orient et de l'Afrique (MEA), Brésil, Argentine et Reste de l'Amérique du Sud en tant que partie de l'Amérique du Sud

Acteurs du marché couverts

Siemens (Allemagne), Virtalis (Royaume-Uni), CAE Healthcare (États-Unis), General Electric (États-Unis), Virtual Realities LLC (Royaume-Uni), Qualcomm Technologies Inc. (États-Unis), Samsung (Corée du Sud), Vuzix (États-Unis), Mimic Technologies Inc (États-Unis), Brainlab AG (Allemagne), SAMSUNG (Corée du Sud), Brainlab AG, Firsthand (États-Unis), ImmersiveTouch, Inc (États-Unis), Koninklijke Philips NV (Pays-Bas), Medical Realities Ltd (Royaume-Uni), PSICO SMART APPS, SL (Espagne), SimX (Canada)

Opportunités

  • L'utilisation de la réalité virtuelle réduit les coûts hospitaliers
  • Les capteurs corporels deviennent également un type d’appareil portable populaire

Définition du marché

L'un des domaines les plus importants pour l'adoption de la réalité virtuelle est celui de la santé, notamment la simulation chirurgicale, le traitement des phobies, la formation robotique et la formation à l'expertise. La réalité virtuelle (RV) est un outil de diagnostic qui aide les médecins et les chirurgiens à établir un diagnostic en l'associant à d'autres méthodes telles que l'imagerie par résonance magnétique (IRM) . Ce concept favorise la chirurgie mini-invasive et la suppression des procédures invasives. Cette technologie est couramment utilisée en chirurgie robotique. L'intervention est réalisée par un dispositif robotisé contrôlé par un chirurgien humain, ce qui réduit la durée et le risque de complications. La réalité virtuelle est utilisée pour la formation et la téléchirurgie, où l'intervention est réalisée à distance du patient.

Dynamique du marché mondial de la santé en réalité virtuelle (RV)

Conducteurs

Conducteurs

  • augmentation de la demande de techniques de diagnostic avancées et innovantes

La demande croissante de techniques de diagnostic avancées et innovantes, l'augmentation de l'incidence des troubles de santé et les progrès des applications mobiles et de la télémédecine sont quelques-uns des facteurs qui stimulent la croissance du marché. Les simulations permettant aux médecins et aux étudiants de recréer en temps réel des situations stressantes et potentiellement mortelles dans un espace virtuel gagnent en popularité dans le monde entier.

  • Adoption et expansion croissantes des technologies portables

L'utilisation croissante des technologies portables dans le secteur de la santé est un autre facteur qui devrait stimuler la croissance du chiffre d'affaires du marché au cours de la période de prévision. L'utilisation croissante des technologies portables dans le secteur de la santé, en raison de leurs avantages, est une tendance récente du marché. Sur ce marché, les technologies portables sont devenues un moyen très pratique de suivre la santé des patients. Les capteurs corporels sont un autre type d' appareil portable qui gagne en popularité. Ils permettent de suivre diverses affections, telles que la tension artérielle, la fonction cardiaque, la stimulation gastrique, etc., en étant implantés dans ou sur le corps.

Opportunité

Le besoin croissant de réduire les coûts de santé stimule également la croissance du marché. L'utilisation de la réalité virtuelle réduit considérablement les coûts hospitaliers. Selon une étude, la mise en œuvre d'un programme de réadaptation par RV en milieu hospitalier a entraîné des réductions de coûts par patient supérieures à celles des traitements conventionnels.

Restrictions

Les limitations techniques constituent un facteur majeur susceptible d'avoir un impact négatif sur la croissance du chiffre d'affaires du marché. Malgré les nombreux avantages de la réalité virtuelle dans le secteur de la santé, certaines limitations techniques peuvent freiner la croissance du marché. Dans certains contextes de soins, la taille des systèmes de RV limite leur application, tandis que dans d'autres, un PC de poche ne permet qu'un niveau d'immersion limité avec les systèmes de RV mobiles. Les exigences informatiques et la résolution des équipements disponibles peuvent également constituer des facteurs limitants pour certains établissements médicaux.

Ce rapport sur le marché de la réalité virtuelle (RV) pour la santé détaille les développements récents, la réglementation commerciale, l'analyse des importations et exportations, l'analyse de la production, l'optimisation de la chaîne de valeur, la part de marché, l'impact des acteurs nationaux et locaux, l'analyse des opportunités de revenus émergents, l'évolution de la réglementation, l'analyse stratégique de la croissance du marché, la taille du marché, la croissance des catégories de marché, les niches d'application et la domination du marché, les homologations et lancements de produits, les expansions géographiques et les innovations technologiques. Pour plus d'informations sur le marché de la réalité virtuelle (RV) pour la santé, contactez Data Bridge Market Research pour un briefing d'analyste. Notre équipe vous aidera à prendre une décision éclairée pour stimuler votre croissance.

Impact de la COVID-19 sur le marché de la santé en réalité virtuelle (RV)

Lors de la première vague, la COVID-19 a eu un impact significatif sur le marché, poussant les pays du monde entier à mettre en place un confinement total et à restreindre la circulation des personnes et des biens. La COVID-19 a soulevé de nouveaux enjeux dans le domaine de la santé et de l'enseignement médical, mais elle a également été l'occasion de renforcer notre capacité à accepter les changements rapides et à mieux intégrer les nouvelles technologies à la médecine et à l'enseignement médical. Même si la réalité virtuelle ne peut pas encore remplacer complètement la formation pratique, elle constitue le moyen le plus efficace de compléter la formation médicale actuelle, en particulier lorsque les interactions physiques sont limitées. Grâce à la réalité virtuelle, les interactions en face à face des médecins avec les patients infectés ont été réduites pendant la COVID-19, et ils ont pu traiter les patients tout en maintenant la distanciation physique. Par conséquent, la croissance du chiffre d'affaires sur le marché ralentit.

Développement récent

  • En 2022, Moonhub, plateforme de formation en réalité virtuelle basée au Royaume-Uni, a annoncé un tour de financement d'amorçage de 2,6 millions de dollars auprès de Pi Labs, société internationale de capital-risque spécialisée dans la proptech. ELARA, la suite de formation en santé et en services sociaux de la startup, sera également lancée, en commençant par la formation aux soins aux personnes atteintes de démence.
  • En 2022, Rocket VR Health, une société de thérapie numérique basée à Boston, a annoncé un accord de recherche avec le Massachusetts General Hospital, pour tirer parti de sa plateforme VR et développer conjointement des thérapies cliniques pour les patients atteints de cancer.
  • En 2022, Apollo Hospitals a annoncé un partenariat avec 8chili Inc, une start-up californienne spécialisée dans les technologies de pointe. Cette collaboration utilisera la réalité virtuelle pour améliorer l'engagement des patients, ce qui améliorera leurs résultats et leur expérience globale.
  • En 2020, Osso VR a levé 14 millions de dollars pour intégrer la réalité virtuelle à la formation aux dispositifs chirurgicaux et médicaux. Palo Alto, plateforme de distribution de réalité virtuelle basée en Californie, a rejoint Osso VR avec une levée de fonds de 14 millions de dollars.

Portée du marché mondial de la santé en réalité virtuelle (RV)

Le marché de la réalité virtuelle (RV) pour la santé est segmenté selon le produit, la technologie, l'application, le domaine thérapeutique, l'utilisateur final et le canal de distribution. L'analyse de ces segments vous permettra d'analyser les segments à faible croissance des secteurs et de fournir aux utilisateurs une vue d'ensemble et des informations précieuses sur le marché, facilitant ainsi la prise de décisions stratégiques pour identifier les applications clés du marché.

Produit

  • Matériel
  • Logiciel
  • Services

Technologie

  • Technologie montée sur la tête
  • Technologie de suivi des gestes
  • Technologie des projecteurs et des murs d'affichage
  • Basé sur les appareils mobiles
  • Autres

Application

  • Formation et éducation médicales
  • Thérapie d'exposition à la réalité virtuelle
  • Chirurgie
  • Gestion des soins aux patients
  • Réhabilitation
  • Gestion de la douleur
  • Autres

Espace thérapeutique

  • craniofacial
  • Cardiovasculaire
  • Ophtalmologie
  • Pulmonaire
  • Neurologique
  • Troubles du sommeil
  • Phobies
  • Dépendances
  • Trouble de stress post-traumatique (TSPT)
  • Autres

Utilisateur final

  • Hôpitaux
  • Cliniques
  • Centres chirurgicaux
  • Centres de chirurgie ambulatoire
  • Centres de diagnostic
  • Centres de réadaptation
  • établissements de soins de longue durée
  • Établissements de santé mentale
  • Autres

Canal de distribution

  • Appels d'offres directs
  • Ventes au détail
  • Distributeur tiers

Analyse et perspectives régionales du marché de la santé en réalité virtuelle (RV)

Le marché de la santé en réalité virtuelle (VR) est analysé et des informations sur la taille du marché et les tendances sont fournies par pays, produit, technologie, application, domaine thérapeutique, utilisateur final et canal de distribution comme référencé ci-dessus.

Les pays couverts dans le rapport sur le marché de la santé en réalité virtuelle (VR) sont les États-Unis, le Canada et le Mexique en Amérique du Nord, l'Allemagne, la France, le Royaume-Uni, les Pays-Bas, la Suisse, la Belgique, la Russie, l'Italie, l'Espagne, la Turquie, le reste de l'Europe en Europe, la Chine, le Japon, l'Inde, la Corée du Sud, Singapour, la Malaisie, l'Australie, la Thaïlande, l'Indonésie, les Philippines, le reste de l'Asie-Pacifique (APAC) en Asie-Pacifique (APAC), l'Arabie saoudite, les Émirats arabes unis, l'Afrique du Sud, l'Égypte, Israël, le reste du Moyen-Orient et de l'Afrique (MEA) dans le cadre du Moyen-Orient et de l'Afrique (MEA), le Brésil, l'Argentine et le reste de l'Amérique du Sud dans le cadre de l'Amérique du Sud.

Les États-Unis dominent le marché nord-américain de la réalité virtuelle (RV) en santé grâce à des facteurs tels qu'une forte présence des fournisseurs et l'adoption croissante des innovations technologiques en matière de réalité virtuelle (RV). L'Allemagne domine le marché européen de la réalité virtuelle (RV) en santé grâce à son engagement soutenu envers l'adoption des technologies de santé de nouvelle génération, à la demande de visiocasques et à la recherche et développement continue dans le secteur de la santé. La Chine domine le marché de la réalité virtuelle (RV) en santé en Asie-Pacifique, grâce à l'adoption des solutions de réalité virtuelle par les patients et à l'importance croissante accordée par le gouvernement à la solidité des infrastructures de santé.

La section pays du rapport présente également les facteurs d'impact sur les marchés individuels et les évolutions de la réglementation qui influencent les tendances actuelles et futures du marché. Des données telles que l'analyse des chaînes de valeur en aval et en amont, les tendances techniques, l'analyse des cinq forces de Porter et les études de cas sont quelques-uns des indicateurs utilisés pour prévoir le scénario de marché pour chaque pays. De plus, la présence et la disponibilité des marques mondiales et les défis auxquels elles sont confrontées en raison de la forte ou de la faible concurrence des marques locales et nationales, de l'impact des tarifs douaniers nationaux et des routes commerciales sont pris en compte lors de l'analyse prévisionnelle des données nationales.   

Analyse du paysage concurrentiel et des parts de marché de la réalité virtuelle (RV) dans le secteur de la santé

Le paysage concurrentiel du marché de la réalité virtuelle (RV) pour la santé est détaillé par concurrent. Il comprend la présentation de l'entreprise, ses données financières, son chiffre d'affaires, son potentiel de marché, ses investissements en recherche et développement, ses nouvelles initiatives, sa présence mondiale, ses sites et installations de production, ses capacités de production, ses forces et faiblesses, le lancement de nouveaux produits, leur ampleur et leur portée, ainsi que la prédominance de ses applications. Les données ci-dessus concernent uniquement les domaines d'activité des entreprises sur le marché de la réalité virtuelle (RV) pour la santé.

Certains des principaux acteurs opérant sur le marché de la santé en réalité virtuelle (RV) sont :

  • Siemens (Allemagne)
  • Virtalis (Royaume-Uni)
  • CAE Santé (États-Unis)
  • General Electric (États-Unis)
  • Virtual Realities LLC (Royaume-Uni)
  • Qualcomm Technologies Inc. (États-Unis)
  • Samsung (Corée du Sud)
  • Vuzix (États-Unis)
  • Mimic Technologies Inc (États-Unis)
  • Brainlab AG (Allemagne)
  • SAMSUNG (Corée du Sud)
  • Brainlab AG
  • Première main (États-Unis)
  • ImmersiveTouch, Inc (États-Unis)
  • Koninklijke Philips NV (Pays-Bas)
  • Medical Realities Ltd (Royaume-Uni)
  • PSICO SMART APPS, SL (Espagne)
  • SimX (Canada)


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Demande de démonstration

Table des matières

1 INTRODUCTION

1.1 OBJECTIVES OF THE STUDY

1.2 MARKET DEFINITION

1.3 OVERVIEW OF GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET

1.4 CURRENCY AND PRICING

1.5 LIMITATIONS

1.6 MARKETS COVERED

2 MARKET SEGMENTATION

2.1 MARKETS COVERED

2.2 GEOGRAPHICAL SCOPE

2.3 YEARS CONSIDERED FOR THE STUDY

2.4 DBMR TRIPOD DATA VALIDATION MODEL

2.5 PRIMARY INTERVIEWS WITH KEY OPINION LEADERS

2.6 DBMR MARKET POSITION GRID

2.7 VENDOR SHARE ANALYSIS

2.8 MULTIVARIATE MODELING

2.9 MARKET APPLICATION COVERAGE GRID

2.1 SECONDARY SOURCES

2.11 ASSUMPTIONS

3 EXECUTIVE SUMMARY

4 PREMIUM INSIGHTS

5 MARKET OVERVIEW

5.1 DRIVERS

5.1.1 INCREASED PREFERENCE FOR VR IN THE HEALTHCARE INDUSTRY

5.1.2 GROWING ADOPTION OF VIRTUAL REALITY (VR) IN VARIOUS APPLICATIONS SUCH AS MEDICAL EDUCATION, PATIENT CARE, AND OTHERS

5.1.3 GROWTH IN AWARENESS REGARDING THE BENEFITS OF VIRTUAL REALITY TECHNOLOGIES

5.1.4 INCREASING DEMAND FOR ROBOTIC SURGERIES

5.1.5 EXTREME DEMAND FOR QUALITY HEALTHCARE SERVICES

5.2 RESTRAINTS

5.2.1 LACK OF EFFECTIVE USER EXPERIENCE DESIGN

5.2.2 DATA PRIVACY CONCERNS OF THE USERS

5.2.3 SLOW GROWTH AMONG UNDERDEVELOPED COUNTRIES

5.3 OPPORTUNITIES

5.3.1 INCREASE IN PRIVATE AND GOVERNMENT FUNDING IN VR

5.3.2 TECHNOLOGICAL ADVANCEMENTS AND DIGITALIZATION IN HEALTHCARE

5.3.3 INCREASED ROLE OF CONNECTED DEVICES IN THE HEALTHCARE SECTOR

5.3.4 INCREASING PENETRATION OF INTERNET SERVICES AND GROWING NUMBER OF SMARTPHONES USAGE

5.4 CHALLENGES

5.4.1 LACK OF EXPERTISE AMONG MEDICAL PRACTITIONERS TO ADOPT NEW TECHNOLOGIES

5.4.2 DEVELOPING USER-FRIENDLY VR SYSTEMS

6 IMPACT OF COVID ON THE GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET

6.1 ANALYSIS ON IMPACT OF COVID-19 ON THE MARKET

6.2 AFTERMATH OF COVID-19 AND GOVERNMENT INITIATIVE TO BOOST THE MARKET

6.3 STRATEGIC DECISIONS FOR MANUFACTURERS AFTER COVID-19 TO GAIN COMPETITIVE MARKET SHARE

6.4 IMPACT ON PRICE

6.5 IMPACT ON DEMAND

6.6 IMPACT ON SUPPLY CHAIN

6.7 CONCLUSION

7 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT

7.1 OVERVIEW

7.2 HARDWARE

7.2.1 BY TYPE

7.2.1.1 DISPLAYS

7.2.1.2 SENSORS

7.2.1.2.1 ACCELEROMETERS

7.2.1.2.2 GYROSCOPE

7.2.1.2.3 MAGNETOMETER

7.2.1.2.4 PROXIMITY SENSORS

7.2.1.2.5 GLOBAL NAVIGATION SYSTEM

7.2.1.2.6 OTHERS

7.2.1.3 INPUT DEVICES

7.2.1.4 SEMICONDUCTOR COMPONENTS

7.2.1.5 OTHER HARDWARE

7.2.2 BY MODALITY

7.2.2.1 HEAD MOUNTED DEVICES

7.2.2.2 HANDHELD DEVICES

7.3 SOFTWARE

7.3.1 INTEGRATED

7.3.2 STANDALONE

7.4 SERVICES

7.4.1 PROFESSIONAL SERVICES

7.4.2 MANAGED SERVICES

8 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY

8.1 OVERVIEW

8.2 HEAD-MOUNTED TECHNOLOGY

8.3 GESTURE-TRACKING TECHNOLOGY

8.4 PROJECTOR & DISPLAY WALLS TECHNOLOGY

8.5 MOBILE DEVICE-BASED

8.6 OTHERS

9 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION

9.1 OVERVIEW

9.2 MEDICAL TRAINING AND EDUCATION

9.2.1 SIMULATION TRAINING

9.2.2 MEDICAL PRACTITIONER COURSES

9.2.3 OTHERS

9.3 VIRTUAL REALITY EXPOSURE THERAPY

9.4 SURGERY

9.4.1 SURGICAL PRE-OPERATIVE ASSESSMENT

9.4.2 IMAGE GUIDED & ROBOTIC SURGERY

9.5 PATIENT CARE MANAGEMENT

9.6 REHABILITATION

9.7 PAIN MANAGEMENT

9.8 OTHERS

10 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA

10.1 OVERVIEW

10.2 POST TRAUMATIC STRESS DISORDER (PSTD)

10.3 PHOBIAS

10.4 NEUROLOGICAL

10.5 CRANIOFACIAL

10.6 CARDIOVASCULAR

10.7 SLEEP DISORDERS

10.8 ADDICTION

10.9 OPHTHALMOLOGY

10.1 PULMONARY

10.11 OTHERS

11 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET, BY END USER

11.1 OVERVIEW

11.2 HOSPITALS

11.3 SURGICAL CENTRES

11.4 DIAGNOSTIC CENTERS

11.5 MENTAL HEALTH INSTITUTIONS

11.6 AMBULATORY SURGICAL CENTERS

11.7 LONG TERM CARE FACILITIES

11.8 REHABILITATION CENTERS

11.9 CLINICS

11.1 OTHERS

12 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL

12.1 OVERVIEW

12.2 RETAIL SALES

12.3 THIRD PARTY DISTRIBUTOR

12.4 DIRECT TENDERS

13 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION

13.1 OVERVIEW

13.2 NORTH AMERICA

13.2.1 U.S.

13.2.2 CANADA

13.2.3 MEXICO

13.3 SOUTH AMERICA

13.3.1 BRAZIL

13.3.2 ARGENTINA

13.3.3 REST OF SOUTH AMERICA

13.4 MIDDLE EAST AND AFRICA

13.4.1 U.A.E

13.4.2 SAUDI ARABIA

13.4.3 ISRAEL

13.4.4 EGYPT

13.4.5 SOUTH AFRICA

13.4.6 REST OF MIDDLE EAST AND AFRICA

13.5 ASIA-PACIFIC

13.5.1 CHINA

13.5.2 JAPAN

13.5.3 SOUTH KOREA

13.5.4 AUSTRALIA

13.5.5 SINGAPORE

13.5.6 INDIA

13.5.7 MALAYSIA

13.5.8 THAILAND

13.5.9 INDONESIA

13.5.10 PHILIPPINES

13.5.11 REST OF ASIA-PACIFIC

13.6 EUROPE

13.6.1 GERMANY

13.6.2 U.K.

13.6.3 FRANCE

13.6.4 ITALY

13.6.5 SPAIN

13.6.6 RUSSIA

13.6.7 TURKEY

13.6.8 BELGIUM

13.6.9 NETHERLANDS

13.6.10 SWITZERLAND

13.6.11 REST OF EUROPE

14 GLOBAL VIRTUAL REALITY HEALTH MARKET: COMPANY LANDSCAPE

14.1 COMPANY SHARE ANALYSIS: GLOBAL

14.2 COMPANY SHARE ANALYSIS: NORTH AMERICA

14.3 COMPANY SHARE ANALYSIS: EUROPE

14.4 COMPANY SHARE ANALYSIS: ASIA-PACIFIC

15 COMPANY PROFILE

15.1 FACEBOOK

15.1.1 COMPANY SNAPSHOT

15.1.2 REVENUE ANALYSIS

15.1.3 COMPANY SHARE ANALYSIS

15.1.4 PRODUCT PORTFOLIO

15.1.5 RECENT DEVELOPMENT

15.2 MICROSOFT

15.2.1 COMPANY SNAPSHOT

15.2.2 REVENUE ANALYSIS

15.2.3 COMPANY SHARE ANALYSIS

15.2.4 PRODUCT & SOLUTION PORTFOLIO

15.2.5 RECENT DEVELOPMENTS

15.3 KONINKLIJKE PHILIPS N.V.

15.3.1 COMPANY SNAPSHOT

15.3.2 REVENUE ANALYSIS

15.3.3 COMPANY SHARE ANALYSIS

15.3.4 PRODUCT PORTFOLIO

15.3.5 RECENT DEVELOPMENT

15.4 GOOGLE

15.4.1 COMPANY SNAPSHOT

15.4.2 REVENUE ANALYSIS

15.4.3 COMPANY SHARE ANALYSIS

15.4.4 BUSINESS PORTFOLIO

15.4.5 RECENT DEVELOPMENT

15.5 GENERAL ELECTRIC

15.5.1 COMPANY SNAPSHOT

15.5.2 REVENUE ANALYSIS

15.5.3 COMPANY SHARE ANALYSIS

15.5.4 BUSINESS PORTFOLIO

15.5.5 RECENT DEVELOPMENT

15.6 APPLIEDVR

15.6.1 COMPANY SNAPSHOT

15.6.2 PRODUCT PORTFOLIO

15.6.3 RECENT DEVELOPMENTS

15.7 AUGMEDIX, INC

15.7.1 COMPANY SNAPSHOT

15.7.2 REVENUE ANALYSIS

15.7.3 PRODUCT PORTFOLIO

15.7.4 RECENT DEVELOPMENT

15.8 CAE INC

15.8.1 COMPANY SNAPSHOT

15.8.2 REVENUE ANALYSIS

15.8.3 BUSINESS PORTFOLIO

15.8.4 RECENT DEVELOPMENT

15.9 ECHOPIXEL

15.9.1 COMPANY SNAPSHOT

15.9.2 PRODUCT PORTFOLIO

15.9.3 RECENT DEVELOPMENT

15.1 FIRSTHAND TECHNOLOGY INC

15.10.1 COMPANY SNAPSHOT

15.10.2 PRODUCT PORTFOLIO

15.10.3 RECENT DEVELOPMENT

15.11 IMMERSIVETOUCH, INC

15.11.1 COMPANY SNAPSHOT

15.11.2 PRODUCT PORTFOLIO

15.11.3 RECENT DEVELOPMENT

15.12 MEDICAL REALITIES LTD

15.12.1 COMPANY SNAPSHOT

15.12.2 PRODUCT PORTFOLIO

15.12.3 RECENT DEVELOPMENT

15.13 MINDMAZE INC

15.13.1 COMPANY SNAPSHOT

15.13.2 PRODUCT PORTFOLIO

15.13.3 RECENT DEVELOPMENT

15.14 OSSO VR, INC

15.14.1 COMPANY SNAPSHOT

15.14.2 PRODUCT PORTFOLIO

15.14.3 RECENT DEVELOPMENTS

15.15 PSIOUS

15.15.1 COMPANY SNAPSHOT

15.15.2 SOLUTION PORTFOLIO

15.15.3 RECENT DEVELOPMENTS

15.16 SIEMENS

15.16.1 COMPANY SNAPSHOT

15.16.2 REVENUE ANALYSIS

15.16.3 PRODUCT & SERVICE PORTFOLIO

15.16.4 RECENT DEVELOPMENTS

15.17 SYNCTHINK INC.

15.17.1 COMPANY SNAPSHOT

15.17.2 PRODUCT PORTFOLIO

15.17.3 RECENT DEVELOPMENTS

15.18 VIRTAMED AG

15.18.1 COMPANY SNAPSHOT

15.18.2 PRODUCT PORTFOLIO

15.18.3 RECENT DEVELOPMENTS

15.19 VIRTUALLY BETTER INC

15.19.1 COMPANY SNAPSHOT

15.19.2 PRODUCT PORTFOLIO

15.19.3 RECENT DEVELOPMENT

15.2 VIVID VISION, INC

15.20.1 COMPANY SNAPSHOT

15.20.2 PRODUCT PORTFOLIO

15.20.3 RECENT DEVELOPMENTS

16 QUESTIONNAIRE

17 RELATED REPORTS

Liste des tableaux

TABLE 1 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 2 GLOBAL HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 3 GLOBAL HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 4 GLOBAL SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 5 GLOBAL HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 6 GLOBAL SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 7 GLOBAL SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 8 GLOBAL SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 9 GLOBAL SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 10 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 11 GLOBAL HEAD-MOUNTED TECHNOLOGY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION,2020-2029 (USD MILLION)

TABLE 12 GLOBAL GESTURE-TRACKING TECHNOLOGY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 13 GLOBAL PROJECTOR & DISPLAY WALLS TECHNOLOGY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 14 GLOBAL MOBILE DEVICE-BASED IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 15 GLOBAL OTHERS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 16 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 17 GLOBAL MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 18 GLOBAL MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 19 GLOBAL VIRTUAL REALITY EXPOSURE THERAPY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 20 GLOBAL SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 21 GLOBAL SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 22 GLOBAL PATIENT CARE MANAGEMENT IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 23 GLOBAL REHABILITATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 24 GLOBAL PAIN MANAGEMENT IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 25 GLOBAL OTHERS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 26 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 27 GLOBAL POST TRAUMATIC STRESS DISORDER (PSTD) IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 28 GLOBAL PHOBIAS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 29 GLOBAL NEUROLOGICAL IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 30 GLOBAL CRANIOFACIAL IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 31 GLOBAL CARDIOVASCULAR IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 32 GLOBAL SLEEP DISORDERS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 33 GLOBAL ADDICTION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 34 GLOBAL OPHTHALMOLOGY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 35 GLOBAL PULMONARY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 36 GLOBAL OTHERS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 37 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET, BY END USER, 2020-2029 (USD MILLION)

TABLE 38 GLOBAL HOSPITALS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 39 GLOBAL SURGICAL CENTRES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 40 GLOBAL DIAGNOSTIC CENTERS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 41 GLOBAL MENTAL HEALTH INSTITUTIONS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 42 GLOBAL AMBULATORY SURGICAL CENTERS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 43 GLOBAL LONG TERM CARE FACILITIES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION 2020-2029 (USD MILLION)

TABLE 44 GLOBAL REHABILITATION CENTERS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 45 GLOBAL CLINICS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 46 GLOBAL OTHERS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 47 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 48 GLOBAL RETAIL SALES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 49 GLOBAL THIRD PARTY DISTRIBUTOR IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 50 GLOBAL DIRECT TENDERS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 51 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 52 NORTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET, BY COUNTRY, 2020-2029 (USD MILLION)

TABLE 53 NORTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 54 NORTH AMERICA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 55 NORTH AMERICA SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 56 NORTH AMERICA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 57 NORTH AMERICA SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 58 NORTH AMERICA SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 59 NORTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 60 NORTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 61 NORTH AMERICA MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 62 NORTH AMERICA SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 63 NORTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 64 NORTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 65 NORTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 66 U.S. VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 67 U.S. HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 68 U.S. SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 69 U.S. HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 70 U.S. SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 71 U.S. SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 72 U.S. VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 73 U.S. VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 74 U.S. MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 75 U.S. SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 76 U.S. VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 77 U.S. VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 78 U.S. VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 79 CANADA VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 80 CANADA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 81 CANADA SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 82 CANADA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 83 CANADA SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 84 CANADA SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 85 CANADA VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 86 CANADA VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 87 CANADA MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 88 CANADA SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 89 CANADA VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 90 CANADA VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 91 CANADA VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 92 MEXICO VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 93 MEXICO HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 94 MEXICO SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 95 MEXICO HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 96 MEXICO SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 97 MEXICO SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 98 MEXICO VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 99 MEXICO VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 100 MEXICO MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 101 MEXICO SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 102 MEXICO VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 103 MEXICO VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 104 MEXICO VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 105 SOUTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET, BY COUNTRY, 2020-2029 (USD MILLION)

TABLE 106 SOUTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 107 SOUTH AMERICA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 108 SOUTH AMERICA SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 109 SOUTH AMERICA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 110 SOUTH AMERICA SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 111 SOUTH AMERICA SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 112 SOUTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 113 SOUTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 114 SOUTH AMERICA MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 115 SOUTH AMERICA SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 116 SOUTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 117 SOUTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 118 SOUTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 119 BRAZIL VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 120 BRAZIL HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 121 BRAZIL SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 122 BRAZIL HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 123 BRAZIL SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 124 BRAZIL SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 125 BRAZIL VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 126 BRAZIL VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 127 BRAZIL MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 128 BRAZIL SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 129 BRAZIL VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 130 BRAZIL VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 131 BRAZIL VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 132 ARGENTINA VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 133 ARGENTINA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 134 ARGENTINA SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 135 ARGENTINA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 136 ARGENTINA SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 137 ARGENTINA SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 138 ARGENTINA VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 139 ARGENTINA VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 140 ARGENTINA MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 141 ARGENTINA SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 142 ARGENTINA VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 143 ARGENTINA VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 144 ARGENTINA VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 145 REST OF SOUTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 146 MIDDLE EAST AND AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY COUNTRY, 2020-2029 (USD MILLION)

TABLE 147 MIDDLE EAST AND AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 148 MIDDLE EAST AND AFRICA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 149 MIDDLE EAST AND AFRICA SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 150 MIDDLE EAST AND AFRICA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 151 MIDDLE EAST AND AFRICA SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 152 MIDDLE EAST AND AFRICA SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 153 MIDDLE EAST AND AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 154 MIDDLE EAST AND AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 155 MIDDLE EAST AND AFRICA MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 156 MIDDLE EAST AND AFRICA SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 157 MIDDLE EAST AND AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 158 MIDDLE EAST AND AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 159 MIDDLE EAST AND AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 160 U.A.E. VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 161 U.A.E HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 162 U.A.E SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 163 U.A.E HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 164 U.A.E SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 165 U.A.E SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 166 U.A.E VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 167 U.A.E VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 168 U.A.E MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 169 U.A.E SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 170 U.A.E VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 171 U.A.E VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 172 U.A.E VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 173 SAUDI ARABIA. VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 174 SAUDI ARABIA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 175 SAUDI ARABIA SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 176 SAUDI ARABIA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 177 SAUDI ARABIA SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 178 SAUDI ARABIA SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 179 SAUDI ARABIA VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 180 SAUDI ARABIA VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 181 SAUDI ARABIA MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 182 SAUDI ARABIA SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 183 SAUDI ARABIA VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 184 SAUDI ARABIA VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 185 SAUDI ARABIA VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 186 ISRAEL. VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 187 ISRAEL HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 188 ISRAEL SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 189 ISRAEL HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 190 ISRAEL SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 191 ISRAEL SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 192 ISRAEL VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 193 ISRAEL VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 194 ISRAEL MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 195 ISRAEL SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 196 ISRAEL VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 197 ISRAEL VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 198 ISRAEL VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 199 EGYPT VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 200 EGYPT HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 201 EGYPT SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 202 EGYPT HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 203 EGYPT SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 204 EGYPT SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 205 EGYPT VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 206 EGYPT VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 207 EGYPT MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 208 EGYPT SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 209 EGYPT VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 210 EGYPT VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 211 EGYPT VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 212 SOUTH AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 213 SOUTH AFRICA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 214 SOUTH AFRICA SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 215 SOUTH AFRICA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 216 SOUTH AFRICA SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 217 SOUTH AFRICA SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 218 SOUTH AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 219 SOUTH AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 220 SOUTH AFRICA MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 221 SOUTH AFRICA SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 222 SOUTH AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 223 SOUTH AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 224 SOUTH AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 225 REST OF MIDDLE EAST AND AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 226 ASIA-PACIFIC VIRTUAL REALITY (VR) HEALTH MARKET, BY COUNTRY, 2020-2029 (USD MILLION)

TABLE 227 ASIA-PACIFIC VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 228 ASIA-PACIFIC HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 229 ASIA-PACIFIC SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 230 ASIA-PACIFIC HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 231 ASIA-PACIFIC SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 232 ASIA-PACIFIC SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 233 ASIA-PACIFIC VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 234 ASIA-PACIFIC VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 235 ASIA-PACIFIC MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 236 ASIA-PACIFIC SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 237 ASIA-PACIFIC VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 238 ASIA-PACIFIC VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 239 ASIA-PACIFIC VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 240 CHINA VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 241 CHINA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 242 CHINA SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 243 CHINA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 244 CHINA SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 245 CHINA SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 246 CHINA VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 247 CHINA VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 248 CHINA MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 249 CHINA SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 250 CHINA VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 251 CHINA VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 252 CHINA VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 253 JAPAN VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 254 JAPAN HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 255 JAPAN SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 256 JAPAN HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 257 JAPAN SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 258 JAPAN SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 259 JAPAN VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 260 JAPAN VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 261 JAPAN MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 262 JAPAN SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 263 JAPAN VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 264 JAPAN VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 265 JAPAN VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 266 SOUTH KOREA VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 267 SOUTH KOREA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 268 SOUTH KOREA SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 269 SOUTH KOREA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 270 SOUTH KOREA SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 271 SOUTH KOREA SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 272 SOUTH KOREA VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 273 SOUTH KOREA VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 274 SOUTH KOREA MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 275 SOUTH KOREA SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 276 SOUTH KOREA VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 277 SOUTH KOREA VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 278 SOUTH KOREA VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 279 AUSTRALIA VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 280 AUSTRALIA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 281 AUSTRALIA SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 282 AUSTRALIA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 283 AUSTRALIA SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 284 AUSTRALIA SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 285 AUSTRALIA VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 286 AUSTRALIA VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 287 AUSTRALIA MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 288 AUSTRALIA SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 289 AUSTRALIA VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 290 AUSTRALIA VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 291 AUSTRALIA VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 292 SINGAPORE VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 293 SINGAPORE HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 294 SINGAPORE SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 295 SINGAPORE HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 296 SINGAPORE SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 297 SINGAPORE SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 298 SINGAPORE VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 299 SINGAPORE VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 300 SINGAPORE MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 301 SINGAPORE SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 302 SINGAPORE VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 303 SINGAPORE VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 304 SINGAPORE VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 305 INDIA VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 306 INDIA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 307 INDIA SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 308 INDIA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 309 INDIA SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 310 INDIA SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 311 INDIA VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 312 INDIA VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 313 INDIA MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 314 INDIA SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 315 INDIA VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 316 INDIA VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 317 INDIA VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 318 MALAYSIA VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 319 MALAYSIA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 320 MALAYSIA SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 321 MALAYSIA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 322 MALAYSIA SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 323 MALAYSIA SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 324 MALAYSIA VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 325 MALAYSIA VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 326 MALAYSIA MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 327 MALAYSIA SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 328 MALAYSIA VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 329 MALAYSIA VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 330 MALAYSIA VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 331 THAILAND VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 332 THAILAND HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 333 THAILAND SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 334 THAILAND HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 335 THAILAND SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 336 THAILAND SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 337 THAILAND VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 338 THAILAND VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 339 THAILAND MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 340 THAILAND SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 341 THAILAND VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 342 THAILAND VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 343 THAILAND VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 344 INDONESIA VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 345 INDONESIA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 346 INDONESIA SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 347 INDONESIA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 348 INDONESIA SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 349 INDONESIA SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 350 INDONESIA VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 351 INDONESIA VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 352 INDONESIA MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 353 INDONESIA SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 354 INDONESIA VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 355 INDONESIA VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 356 INDONESIA VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 357 PHILIPPINES VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 358 PHILIPPINES HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 359 PHILIPPINES SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 360 PHILIPPINES HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 361 PHILIPPINES SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 362 PHILIPPINES SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 363 PHILIPPINES VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 364 PHILIPPINES VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 365 PHILIPPINES MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 366 PHILIPPINES SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 367 PHILIPPINES VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 368 PHILIPPINES VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 369 PHILIPPINES VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 370 REST OF ASIA-PACIFIC VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 371 EUROPE VIRTUAL REALITY (VR) HEALTH MARKET, BY COUNTRY, 2020-2029 (USD MILLION)

TABLE 372 EUROPE VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 373 EUROPE HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 374 EUROPE SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 375 EUROPE HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 376 EUROPE SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 377 EUROPE SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 378 EUROPE VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 379 EUROPE VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 380 EUROPE MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 381 EUROPE SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 382 EUROPE VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 383 EUROPE VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 384 EUROPE VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 385 GERMANY VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 386 GERMANY HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 387 GERMANY SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 388 GERMANY HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 389 GERMANY SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 390 GERMANY SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 391 GERMANY VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 392 GERMANY VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 393 GERMANY MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 394 GERMANY SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 395 GERMANY VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 396 GERMANY VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 397 GERMANY VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 398 U.K. VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 399 U.K. HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 400 U.K. SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 401 U.K. HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 402 U.K. SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 403 U.K. SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 404 U.K. VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 405 U.K. VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 406 U.K. MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 407 U.K. SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 408 U.K. VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 409 U.K. VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 410 U.K. VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 411 FRANCE VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 412 FRANCE HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 413 FRANCE SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 414 FRANCE HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 415 FRANCE SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 416 FRANCE SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 417 FRANCE VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 418 FRANCE VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 419 FRANCE MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 420 FRANCE SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 421 FRANCE VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 422 FRANCE VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 423 FRANCE VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 424 ITALY VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 425 ITALY HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 426 ITALY SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 427 ITALY HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 428 ITALY SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 429 ITALY SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 430 ITALY VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 431 ITALY VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 432 ITALY MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 433 ITALY SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 434 ITALY VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 435 ITALY VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 436 ITALY VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 437 SPAIN VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 438 SPAIN HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 439 SPAIN SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 440 SPAIN HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 441 SPAIN SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 442 SPAIN SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 443 SPAIN VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 444 SPAIN VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 445 SPAIN MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 446 SPAIN SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 447 SPAIN VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 448 SPAIN VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 449 SPAIN VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 450 RUSSIA VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 451 RUSSIA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 452 RUSSIA SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 453 RUSSIA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 454 RUSSIA SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 455 RUSSIA SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 456 RUSSIA VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 457 RUSSIA VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 458 RUSSIA MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 459 RUSSIA SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 460 RUSSIA VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 461 RUSSIA VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 462 RUSSIA VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 463 TURKEY VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 464 TURKEY HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 465 TURKEY SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 466 TURKEY HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 467 TURKEY SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 468 TURKEY SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 469 TURKEY VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 470 TURKEY VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 471 TURKEY MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 472 TURKEY SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 473 TURKEY VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 474 TURKEY VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 475 TURKEY VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 476 BELGIUM VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 477 BELGIUM HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 478 BELGIUM SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 479 BELGIUM HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 480 BELGIUM SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 481 BELGIUM SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 482 BELGIUM VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 483 BELGIUM VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 484 BELGIUM MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 485 BELGIUM SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 486 BELGIUM VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 487 BELGIUM VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 488 BELGIUM VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 489 NETHERLANDS VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 490 NETHERLANDS HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 491 NETHERLANDS SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 492 NETHERLANDS HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 493 NETHERLANDS SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 494 NETHERLANDS SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 495 NETHERLANDS VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 496 NETHERLANDS VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 497 NETHERLANDS MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 498 NETHERLANDS SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 499 NETHERLANDS VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 500 NETHERLANDS VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 501 NETHERLANDS VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 502 SWITZERLAND VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 503 SWITZERLAND HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 504 SWITZERLAND SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 505 SWITZERLAND HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 506 SWITZERLAND SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 507 SWITZERLAND SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 508 SWITZERLAND VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 509 SWITZERLAND VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 510 SWITZERLAND MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 511 SWITZERLAND SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 512 SWITZERLAND VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 513 SWITZERLAND VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 514 SWITZERLAND VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 515 REST OF EUROPE VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

Liste des figures

FIGURE 1 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET: SEGMENTATION

FIGURE 2 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET: DATA TRIANGULATION

FIGURE 3 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET: DROC ANALYSIS

FIGURE 4 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET: GLOBAL VS REGIONAL MARKET ANALYSIS

FIGURE 5 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET: COMPANY RESEARCH ANALYSIS

FIGURE 6 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET: INTERVIEW DEMOGRAPHICS

FIGURE 7 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET: DBMR MARKET POSITION GRID

FIGURE 8 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET: VENDOR SHARE ANALYSIS

FIGURE 9 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET: MARKET APPLICATION COVERAGE GRID

FIGURE 10 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET: SEGMENTATION

FIGURE 11 INCREASED PREFERENCE FOR VR IN THE HEALTHCARE INDUSTRY IS EXPECTED TO DRIVE THE GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET IN THE FORECAST PERIOD OF 2022 TO 2029

FIGURE 12 PRODUCT SEGMENT IS EXPECTED TO ACCOUNT FOR THE LARGEST SHARE OF GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET IN 2022 & 2029

FIGURE 13 NORTH AMERICA IS EXPECTED TO DOMINATE AND EUROPE IS THE FASTEST-GROWING REGION IN THE GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET IN THE FORECAST PERIOD OF 2022 TO 2029

FIGURE 14 DRIVERS, RESTRAINTS, OPPORTUNITIES, AND CHALLENGES OF VIRTUAL REALITY (VR) HEALTH MARKET

FIGURE 15 GLOBAL INVESTMENT IN VIRTUAL REALITY, FROM 2016 TO 2022

FIGURE 16 NUMBER OF SMARTPHONE USERS WORLDWIDE, FROM 2016 TO 2022

FIGURE 17 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2021

FIGURE 18 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2021

FIGURE 19 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2021

FIGURE 20 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2021

FIGURE 21 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET, BY END USER, 2021

FIGURE 22 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2021

FIGURE 23 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET: SNAPSHOT (2021)

FIGURE 24 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET: BY REGION (2021)

FIGURE 25 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET: BY REGION (2022 & 2029)

FIGURE 26 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET: BY REGION (2021 & 2029)

FIGURE 27 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET: BY PRODUCT (2022-2029)

FIGURE 28 NORTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET: SNAPSHOT (2021)

FIGURE 29 NORTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET: BY COUNTRY (2021)

FIGURE 30 NORTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET: BY COUNTRY (2022 & 2029)

FIGURE 31 NORTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET: BY COUNTRY (2021 & 2029)

FIGURE 32 NORTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET: BY PRODUCT (2022-2029)

FIGURE 33 SOUTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET: SNAPSHOT (2021)

FIGURE 34 SOUTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET: BY COUNTRY (2021)

FIGURE 35 SOUTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET: BY COUNTRY (2022 & 2029)

FIGURE 36 SOUTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET: BY COUNTRY (2021 & 2029)

FIGURE 37 SOUTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET: BY PRODUCT (2022-2029)

FIGURE 38 MIDDLE EAST AND AFRICA VIRTUAL REALITY (VR) HEALTH MARKET: SNAPSHOT (2021)

FIGURE 39 MIDDLE EAST AND AFRICA VIRTUAL REALITY (VR) HEALTH MARKET: BY COUNTRY (2021)

FIGURE 40 MIDDLE EAST AND AFRICA VIRTUAL REALITY (VR) HEALTH MARKET: BY COUNTRY (2022 & 2029)

FIGURE 41 MIDDLE EAST AND AFRICA VIRTUAL REALITY (VR) HEALTH MARKET: BY COUNTRY (2021 & 2029)

FIGURE 42 MIDDLE EAST AND AFRICA VIRTUAL REALITY (VR) HEALTH MARKET: BY PRODUCT (2022-2029)

FIGURE 43 ASIA-PACIFIC VIRTUAL REALITY (VR) HEALTH MARKET: SNAPSHOT (2021)

FIGURE 44 ASIA-PACIFIC VIRTUAL REALITY (VR) HEALTH MARKET: BY COUNTRY (2021)

FIGURE 45 ASIA-PACIFIC VIRTUAL REALITY (VR) HEALTH MARKET: BY COUNTRY (2022 & 2029)

FIGURE 46 ASIA-PACIFIC VIRTUAL REALITY (VR) HEALTH MARKET: BY COUNTRY (2021 & 2029)

FIGURE 47 ASIA-PACIFIC VIRTUAL REALITY (VR) HEALTH MARKET: BY PRODUCT (2022-2029)

FIGURE 48 EUROPE VIRTUAL REALITY (VR) HEALTH MARKET: SNAPSHOT (2021)

FIGURE 49 EUROPE VIRTUAL REALITY (VR) HEALTH MARKET: BY COUNTRY (2021)

FIGURE 50 EUROPE VIRTUAL REALITY (VR) HEALTH MARKET: BY COUNTRY (2022 & 2029)

FIGURE 51 EUROPE VIRTUAL REALITY (VR) HEALTH MARKET: BY COUNTRY (2021 & 2029)

FIGURE 52 EUROPE VIRTUAL REALITY (VR) HEALTH MARKET: BY PRODUCT (2022-2029)

FIGURE 53 GLOBAL VIRTUAL REALITY HEALTH MARKET: COMPANY SHARE 2021 (%)

FIGURE 54 NORTH AMERICA VIRTUAL REALITY HEALTH MARKET: COMPANY SHARE 2021 (%)

FIGURE 55 EUROPE VIRTUAL REALITY HEALTH MARKET: COMPANY SHARE 2021 (%)

FIGURE 56 ASIA-PACIFIC VIRTUAL REALITY HEALTH MARKET: COMPANY SHARE 2021 (%)

Voir les informations détaillées Right Arrow

Méthodologie de recherche

La collecte de données et l'analyse de l'année de base sont effectuées à l'aide de modules de collecte de données avec des échantillons de grande taille. L'étape consiste à obtenir des informations sur le marché ou des données connexes via diverses sources et stratégies. Elle comprend l'examen et la planification à l'avance de toutes les données acquises dans le passé. Elle englobe également l'examen des incohérences d'informations observées dans différentes sources d'informations. Les données de marché sont analysées et estimées à l'aide de modèles statistiques et cohérents de marché. De plus, l'analyse des parts de marché et l'analyse des tendances clés sont les principaux facteurs de succès du rapport de marché. Pour en savoir plus, veuillez demander un appel d'analyste ou déposer votre demande.

La méthodologie de recherche clé utilisée par l'équipe de recherche DBMR est la triangulation des données qui implique l'exploration de données, l'analyse de l'impact des variables de données sur le marché et la validation primaire (expert du secteur). Les modèles de données incluent la grille de positionnement des fournisseurs, l'analyse de la chronologie du marché, l'aperçu et le guide du marché, la grille de positionnement des entreprises, l'analyse des brevets, l'analyse des prix, l'analyse des parts de marché des entreprises, les normes de mesure, l'analyse globale par rapport à l'analyse régionale et des parts des fournisseurs. Pour en savoir plus sur la méthodologie de recherche, envoyez une demande pour parler à nos experts du secteur.

Personnalisation disponible

Data Bridge Market Research est un leader de la recherche formative avancée. Nous sommes fiers de fournir à nos clients existants et nouveaux des données et des analyses qui correspondent à leurs objectifs. Le rapport peut être personnalisé pour inclure une analyse des tendances des prix des marques cibles, une compréhension du marché pour d'autres pays (demandez la liste des pays), des données sur les résultats des essais cliniques, une revue de la littérature, une analyse du marché des produits remis à neuf et de la base de produits. L'analyse du marché des concurrents cibles peut être analysée à partir d'une analyse basée sur la technologie jusqu'à des stratégies de portefeuille de marché. Nous pouvons ajouter autant de concurrents que vous le souhaitez, dans le format et le style de données que vous recherchez. Notre équipe d'analystes peut également vous fournir des données sous forme de fichiers Excel bruts, de tableaux croisés dynamiques (Fact book) ou peut vous aider à créer des présentations à partir des ensembles de données disponibles dans le rapport.

Questions fréquemment posées

Le marché est segmenté en fonction de Marché mondial de la réalité virtuelle (RV) pour la santé, par produit (matériel, logiciels et services), technologie (visiocasque, suivi des gestes, murs d'affichage, appareils mobiles et autres), application (formation médicale, thérapie par exposition à la réalité virtuelle, chirurgie, prise en charge des patients, réadaptation, gestion de la douleur et autres), domaine thérapeutique (craniofacial, cardiovasculaire, ophtalmologique, pulmonaire, neurologique, troubles du sommeil, phobies, addictions, syndrome de stress post-traumatique (SSPT) et autres), utilisateur final (hôpitaux, cliniques, centres chirurgicaux, centres de chirurgie ambulatoire, centres de diagnostic, centres de réadaptation, établissements de soins de longue durée, établissements de santé mentale et autres), canal de distribution (appels d'offres directs, vente au détail et distributeurs tiers) – Tendances et prévisions du secteur jusqu'en 2029 .
La taille du Marché était estimée à 2.89 USD Billion USD en 2021.
Le Marché devrait croître à un TCAC de 33.4% sur la période de prévision de 2022 à 2029.
Les principaux acteurs du marché sont Siemens , Virtalis , CAE Healthcare , General Electric , Virtual Realities LLC , Qualcomm Technologies Inc. , Samsung , Vuzix , Mimic Technologies Inc , Brainlab AG , SAMSUNG , Brainlab AG, Firsthand , ImmersiveTouchInc , Koninklijke Philips N.V , Medical Realities Ltd , PSICO SMART APPS, S.L. , SimX .
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