글로벌 가상현실(VR) 건강 시장 – 2029년까지의 산업 동향 및 전망

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글로벌 가상현실(VR) 건강 시장 – 2029년까지의 산업 동향 및 전망

  • ICT
  • Upcoming Report
  • Sep 2022
  • Global
  • 350 Pages
  • 테이블 수: 515
  • 그림 수: 56
  • Author : Megha Gupta

민첩한 공급망 컨설팅으로 관세 문제를 극복하세요

공급망 생태계 분석이 이제 DBMR 보고서의 일부가 되었습니다

Global Virtual Reality Vr Health Market

시장 규모 (USD 10억)

연평균 성장률 :  % Diagram

Chart Image USD 2.89 Billion USD 28.98 Billion 2021 2029
Diagram 예측 기간
2022 –2029
Diagram 시장 규모(기준 연도)
USD 2.89 Billion
Diagram 시장 규모(예측 연도)
USD 28.98 Billion
Diagram 연평균 성장률
%
Diagram 주요 시장 플레이어
  • Siemens
  • Virtalis
  • CAE Healthcare
  • General Electric
  • Virtual Realities LLC

글로벌 가상현실(VR) 건강 시장, 제품별(하드웨어, 소프트웨어 및 서비스), 기술별(헤드 마운트 기술, 제스처 추적 기술, 프로젝터 및 디스플레이 월 기술, 모바일 기기 기반 등), 응용 분야별(의료 교육, 가상현실 노출 요법, 수술, 환자 관리, 재활, 통증 관리 등), 치료 영역별(두개안면, 심혈관, 안과, 폐, 신경, 수면 장애, 공포증, 중독, 외상 후 스트레스 장애(PTSD) 등), 최종 사용자별(병원, 진료소, 수술 센터, 외래 수술 센터, 진단 센터, 재활 센터, 장기 요양 시설, 정신 건강 기관 등), 유통 채널별(직접 입찰, 소매 판매 및 제3자 유통업체) - 산업 동향 및 2029년까지의 전망

가상현실(VR) 건강 시장

가상현실(VR) 건강 시장 분석 및 규모

가상현실은 향후 몇 년 안에 의료 산업을 혁신할 것으로 예상됩니다. 가상현실은 환자 치료 방식을 변화시켜 의료 분야에 IT 솔루션을 접목할 수 있도록 지원합니다. 또한 의료 교육, 의료 마케팅, 수술 절차, 질병 인식에도 도움을 줍니다.

데이터 브리지 마켓 리서치(Data Bridge Market Research)는 가상현실(VR) 헬스케어 시장이 2021년 28억 9천만 달러 규모로 성장했으며, 2029년까지 289억 8천만 달러 규모로 성장할 것으로 예상하고 있습니다. 2022년부터 2029년까지 예측 기간 동안 연평균 성장률(CAGR)은 33.4%입니다. 데이터 브리지 마켓 리서치 팀이 엄선한 시장 보고서는 시장 가치, 성장률, 시장 부문, 지역별 적용 범위, 시장 참여자, 시장 시나리오 등 시장 통찰력 외에도 심층 전문가 분석, 수출입 분석, 가격 분석, 생산 소비 분석, 그리고 유봉 분석(pestle analysis)을 포함합니다.

보고서 범위 및 시장 세분화

보고서 메트릭

세부

예측 기간

2022년부터 2029년까지

기준 연도

2021

역사적인 해

2020 (2014~2019년으로 맞춤 설정 가능)

양적 단위

매출(10억 달러), 볼륨(단위), 가격(USD)

다루는 세그먼트

제품(하드웨어, 소프트웨어 및 서비스), 기술(헤드 마운트 기술, 제스처 추적 기술, 프로젝터 및 디스플레이 월 기술, 모바일 기기 기반 등), 애플리케이션(의료 교육 및 훈련, 가상 현실 노출 요법, 수술, 환자 관리, 재활, 통증 관리 등), 치료 영역(두개안면, 심혈관, 안과, 폐, 신경, 수면 장애, 공포증, 중독, 외상 후 스트레스 장애(PTSD) 등), 최종 사용자(병원, 진료소, 수술 센터, 외래 수술 센터, 진단 센터, 재활 센터, 장기 요양 시설, 정신 건강 기관 등), 유통 채널(직접 입찰, 소매 판매 및 제3자 유통업체)

포함 국가

미국, 캐나다 및 멕시코(북미), 독일, 프랑스, ​​영국, 네덜란드, 스위스, 벨기에, 러시아, 이탈리아, 스페인, 터키, 유럽의 기타 유럽 국가, 중국, 일본, 인도, 한국, 싱가포르, 말레이시아, 호주, 태국, 인도네시아, 필리핀, 아시아 태평양(APAC)의 기타 아시아 태평양 국가(APAC), 사우디 아라비아, UAE, 남아프리카 공화국, 이집트, 이스라엘, 중동 및 아프리카(MEA)의 일부인 기타 중동 및 아프리카(MEA), 브라질, 아르헨티나 및 남미의 일부인 기타 남미

시장 참여자 포함

Siemens(독일), Virtalis(영국), CAE Healthcare(미국), General Electric(미국), Virtual Realities LLC(영국), Qualcomm Technologies Inc.(미국), Samsung(한국), Vuzix(미국), Mimic Technologies Inc(미국), Brainlab AG(독일), SAMSUNG(한국), Brainlab AG, Firsthand(미국), ImmersiveTouch, Inc(미국), Koninklijke Philips NV(네덜란드), Medical Realities Ltd(영국), PSICO SMART APPS, SL(스페인), SimX(캐나다)

기회

  • 가상현실 활용으로 병원비 절감
  • 신체 센서도 웨어러블 기기의 인기 있는 유형이 되고 있습니다.

시장 정의

가상현실을 도입하는 가장 중요한 분야 중 하나는 수술 시뮬레이션, 공포증 치료, 로봇 훈련, 그리고 전문의 훈련 등을 포함하는 의료 분야입니다. 가상현실(VR)은 자기공명영상(MRI) 과 같은 다른 기법과 결합하여 의사와 외과의가 진단에 도달하는 데 도움을 주는 진단 도구입니다 . 이 개념은 최소 침습 수술과 침습적 시술의 폐지를 촉진합니다. 이 기술은 로봇 수술에 가장 많이 사용됩니다. 이 수술은 인간 외과의가 제어하는 ​​로봇 장치를 통해 수행되므로 수술 시간과 합병증 위험이 줄어듭니다. 가상현실은 훈련 및 환자와 다른 장소에서 수술을 수행하는 원격 원격 수술에도 활용되어 왔습니다.

글로벌 가상현실(VR) 건강 시장 동향

운전자

운전자

  • 첨단 및 혁신적 진단 기술에 대한 수요 증가

첨단 혁신 진단 기술에 대한 수요 증가, 건강 질환 발생률 증가, 그리고 모바일 애플리케이션과 원격 진료의 발전은 시장 성장을 견인하는 요인 중 일부입니다. 의사와 학생들이 가상 공간에서 실시간으로 스트레스가 많고 생명을 위협하는 상황을 성공적으로 재현할 수 있도록 하는 시뮬레이션은 전 세계적으로 점점 더 인기를 얻고 있습니다.

  • 웨어러블 기술의 채택 및 확장 증가

의료 분야에서 웨어러블 기술 사용 증가는 예측 기간 동안 시장 매출 성장을 견인할 것으로 예상되는 또 다른 요인입니다. 웨어러블 기기의 장점으로 인해 의료 분야에서 웨어러블 기기 사용이 증가하는 것은 최근 시장 동향입니다. 의료 시장에서 웨어러블 기술은 환자의 건강을 추적하는 매우 실용적인 방법으로 자리 잡았습니다. 신체 센서는 점점 인기를 얻고 있는 또 다른 유형의 웨어러블 기기 입니다 . 신체 센서는 신체 내부 또는 표면에 이식되어 혈압, 심장 기능, 위장 자극 등 다양한 질병을 추적하는 데 도움을 줄 수 있습니다.

기회

의료비 절감에 대한 필요성 증가 또한 시장 성장을 촉진하고 있습니다. 가상현실(VR)을 활용하면 병원비가 크게 절감됩니다. 한 연구에 따르면, 입원 환자를 대상으로 VR 재활 프로그램을 시행한 결과, 기존 치료 대비 환자 1인당 비용 절감 효과가 더 컸습니다.

제약

기술적 한계는 시장 수익 성장에 부정적인 영향을 미칠 수 있는 주요 요인입니다. 의료 분야에서 가상현실이 갖는 수많은 장점에도 불구하고, 몇 가지 기술적 한계가 시장 성장을 저해할 수 있습니다. 일부 의료 환경에서는 VR 시스템의 크기가 적용에 제한을 주며, 다른 환경에서는 휴대용 PC로는 모바일 VR 시스템의 몰입도가 제한적일 수 있습니다. 컴퓨터 요구 사항과 사용 가능한 장비의 해상도 또한 특정 의료 기관의 활용을 제한하는 요인이 될 수 있습니다.

이 가상현실(VR) 건강 시장 보고서는 최근 동향, 무역 규제, 수출입 분석, 생산 분석, 가치 사슬 최적화, 시장 점유율, 국내 및 현지 시장 참여자의 영향, 신규 매출 창출 기회 분석, 시장 규제 변화, 전략적 시장 성장 분석, 시장 규모, 카테고리별 시장 성장, 적용 분야 및 시장 지배력, 제품 승인, 제품 출시, 지리적 확장, 시장 기술 혁신 등에 대한 세부 정보를 제공합니다. 가상현실(VR) 건강 시장에 대한 자세한 정보를 원하시면 Data Bridge Market Research에 문의하여 분석 브리핑을 요청하세요. 저희 팀은 시장 성장을 위한 정보에 기반한 시장 결정을 내릴 수 있도록 도와드리겠습니다.

COVID-19가 가상현실(VR) 건강 시장에 미치는 영향

1차 확산 당시 COVID-19는 시장에 상당한 영향을 미쳤습니다. 전 세계 국가들이 전면 봉쇄를 시행하고 사람과 물품의 이동을 제한했습니다. COVID-19는 의료 및 의료 교육 분야에 새로운 문제를 제기했지만, 급격한 변화를 수용하고 새로운 기술을 의학 및 의학 교육에 더 잘 통합할 수 있는 역량을 강화할 수 있는 기회이기도 했습니다. 가상 현실이 아직 실습 교육을 완전히 대체할 수는 없지만, 특히 물리적 상호작용이 제한적인 상황에서 기존 의학 교육을 보완하는 가장 효과적인 방법입니다. 가상 현실 기술 덕분에 COVID-19 기간 동안 의사와 감염 환자의 대면 접촉이 줄어들었고, 물리적 거리를 유지하면서 환자를 치료할 수 있었습니다. 결과적으로 시장 매출 성장은 둔화되고 있습니다.

최근 개발

  • 2022년, 영국에 본사를 둔 가상현실 교육 플랫폼 문허브(Moonhub)는 글로벌 프롭테크(PropTech) 벤처캐피털 회사인 파이랩스(Pi Labs)와 260만 달러 규모의 시드 투자 유치를 발표했습니다. 이 스타트업의 건강 및 사회복지 교육 제품군인 엘라라(ELARA) 또한 치매 케어 교육을 시작으로 출시될 예정입니다.
  • 2022년, 보스턴에 본사를 둔 디지털 치료 회사인 Rocket VR Health는 매사추세츠 종합병원과 연구 계약을 체결하여 VR 플랫폼을 활용하고 암 환자를 위한 임상 치료법을 공동 개발한다고 발표했습니다.
  • 2022년, 아폴로 병원은 캘리포니아에 본사를 둔 딥테크 스타트업 8chili Inc와 파트너십을 체결했습니다. 이 협력은 가상 현실을 활용하여 환자 참여를 개선하고, 이를 통해 환자 치료 결과와 전반적인 경험을 향상시킬 것입니다.
  • 2020년 Osso VR은 수술 및 의료기기 교육에 가상현실을 도입하기 위해 1,400만 달러를 투자받았습니다. 캘리포니아에 본사를 둔 가상현실 유통 플랫폼인 팔로알토(Palo Alto)도 1,400만 달러 규모의 투자를 유치하며 Osso VR의 대열에 합류했습니다.

글로벌 가상현실(VR) 건강 시장 범위

가상현실(VR) 헬스케어 시장은 제품, 기술, 응용 분야, 치료 영역, 최종 사용자, 유통 채널을 기준으로 세분화됩니다. 이러한 세그먼트의 성장은 업계 내 저조한 성장 세그먼트를 분석하고, 사용자에게 핵심 시장 응용 분야를 파악하기 위한 전략적 의사 결정에 도움이 되는 귀중한 시장 개요와 시장 통찰력을 제공하는 데 도움이 될 것입니다.

제품

  • 하드웨어
  • 소프트웨어
  • 서비스

기술

  • 헤드 마운트 기술
  • 제스처 추적 기술
  • 프로젝터 및 디스플레이 월 기술
  • 모바일 장치 기반
  • 기타

애플리케이션

  • 의료 훈련 및 교육
  • 가상 현실 노출 치료
  • 수술
  • 환자 케어 관리
  • 복권
  • 통증 관리
  • 기타

치료 영역

  • 두개안면
  • 심혈관
  • 안과학
  • 신경학적
  • 수면 장애
  • 공포증
  • 중독
  • 외상 후 스트레스 장애(PTSD)
  • 기타

최종 사용자

  • 병원
  • 클리닉
  • 수술 센터
  • 외래 수술 센터
  • 진단 센터
  • 재활 센터
  • 장기요양시설
  • 정신 건강 기관
  • 기타

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가상현실(VR) 건강 시장 지역 분석/통찰력

위에 언급된 대로 국가, 제품, 기술, 응용 분야, 치료 영역, 최종 사용자 및 유통 채널별로 가상 현실(VR) 건강 시장을 분석하고 시장 규모에 대한 통찰력과 추세를 제공합니다.

가상 현실(VR) 건강 시장 보고서에서 다루는 국가는 북미의 미국, 캐나다 및 멕시코, 유럽의 독일, 프랑스, ​​영국, 네덜란드, 스위스, 벨기에, 러시아, 이탈리아, 스페인, 터키, 유럽의 기타 유럽 국가, 중국, 일본, 인도, 한국, 싱가포르, 말레이시아, 호주, 태국, 인도네시아, 필리핀, 아시아 태평양(APAC)의 기타 아시아 태평양(APAC), 사우디 아라비아, UAE, 남아프리카 공화국, 이집트, 이스라엘, 중동 및 아프리카(MEA)의 일부인 기타 중동 및 아프리카(MEA), 남미의 일부인 기타 남미 국가입니다.

미국은 강력한 공급업체 입지와 가상현실(VR) 헬스케어 기술 혁신 도입 증가 등의 요인으로 북미 가상현실(VR) 헬스케어 시장을 장악하고 있습니다. 독일은 차세대 헬스케어 기술 도입, 헤드마운트 디스플레이(HMD) 수요, 그리고 헬스케어 산업의 지속적인 연구 개발에 집중하며 유럽 가상현실(VR) 헬스케어 시장을 장악하고 있습니다. 중국은 환자들의 가상현실 헬스케어 솔루션 도입과 정부의 강력한 헬스케어 인프라 강화에 힘입어 아시아 태평양 가상현실(VR) 헬스케어 시장을 장악하고 있습니다.

보고서의 국가별 섹션은 현재 및 미래 시장 동향에 영향을 미치는 개별 시장 영향 요인과 시장 규제 변화도 제공합니다. 다운스트림 및 업스트림 가치 사슬 분석, 기술 동향, 포터의 5대 경쟁 요인 분석, 사례 연구 등의 데이터 포인트는 개별 국가의 시장 시나리오를 예측하는 데 활용됩니다. 또한, 글로벌 브랜드의 존재 및 가용성, 그리고 국내 및 국내 브랜드와의 경쟁이 심화되거나 부족해짐에 따라 직면하는 과제, 국내 관세 및 무역 경로의 영향 등을 고려하여 국가별 데이터를 예측 분석합니다.   

경쟁 환경 및 가상현실(VR) 건강 시장 점유율 분석

가상현실(VR) 건강 시장 경쟁 구도는 경쟁사별 세부 정보를 제공합니다. 여기에는 회사 개요, 재무 상태, 매출, 시장 잠재력, 연구 개발 투자, 신규 시장 진출 계획, 글로벌 입지, 생산 시설 및 설비, 생산 능력, 강점과 약점, 제품 출시, 제품 종류, 애플리케이션 시장 지배력 등이 포함됩니다. 위에 제시된 데이터는 가상현실(VR) 건강 시장과 관련된 각 회사의 주요 관심 분야와 관련된 정보입니다.

가상현실(VR) 건강 시장에서 활동하는 주요 업체는 다음과 같습니다.

  • 지멘스(독일)
  • Virtalis(영국)
  • CAE Healthcare(미국)
  • 제너럴 일렉트릭(미국)
  • 가상 현실 LLC(영국)
  • Qualcomm Technologies Inc.(미국)
  • 삼성(한국)
  • Vuzix(미국)
  • 미믹 테크놀로지스(미국)
  • 브레인랩 AG(독일)
  • 삼성(한국)
  • 브레인랩 AG
  • 퍼스트핸드(미국)
  • ImmersiveTouch, Inc(미국)
  • Koninklijke Philips NV(네덜란드)
  • Medical Realities Ltd(영국)
  • PSICO SMART APPS, SL(스페인)
  • SimX(캐나다)


SKU-

세계 최초의 시장 정보 클라우드 보고서에 온라인으로 접속하세요

  • 대화형 데이터 분석 대시보드
  • 높은 성장 잠재력 기회를 위한 회사 분석 대시보드
  • 사용자 정의 및 질의를 위한 리서치 분석가 액세스
  • 대화형 대시보드를 통한 경쟁자 분석
  • 최신 뉴스, 업데이트 및 추세 분석
  • 포괄적인 경쟁자 추적을 위한 벤치마크 분석의 힘 활용
데모 요청

목차

1 INTRODUCTION

1.1 OBJECTIVES OF THE STUDY

1.2 MARKET DEFINITION

1.3 OVERVIEW OF GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET

1.4 CURRENCY AND PRICING

1.5 LIMITATIONS

1.6 MARKETS COVERED

2 MARKET SEGMENTATION

2.1 MARKETS COVERED

2.2 GEOGRAPHICAL SCOPE

2.3 YEARS CONSIDERED FOR THE STUDY

2.4 DBMR TRIPOD DATA VALIDATION MODEL

2.5 PRIMARY INTERVIEWS WITH KEY OPINION LEADERS

2.6 DBMR MARKET POSITION GRID

2.7 VENDOR SHARE ANALYSIS

2.8 MULTIVARIATE MODELING

2.9 MARKET APPLICATION COVERAGE GRID

2.1 SECONDARY SOURCES

2.11 ASSUMPTIONS

3 EXECUTIVE SUMMARY

4 PREMIUM INSIGHTS

5 MARKET OVERVIEW

5.1 DRIVERS

5.1.1 INCREASED PREFERENCE FOR VR IN THE HEALTHCARE INDUSTRY

5.1.2 GROWING ADOPTION OF VIRTUAL REALITY (VR) IN VARIOUS APPLICATIONS SUCH AS MEDICAL EDUCATION, PATIENT CARE, AND OTHERS

5.1.3 GROWTH IN AWARENESS REGARDING THE BENEFITS OF VIRTUAL REALITY TECHNOLOGIES

5.1.4 INCREASING DEMAND FOR ROBOTIC SURGERIES

5.1.5 EXTREME DEMAND FOR QUALITY HEALTHCARE SERVICES

5.2 RESTRAINTS

5.2.1 LACK OF EFFECTIVE USER EXPERIENCE DESIGN

5.2.2 DATA PRIVACY CONCERNS OF THE USERS

5.2.3 SLOW GROWTH AMONG UNDERDEVELOPED COUNTRIES

5.3 OPPORTUNITIES

5.3.1 INCREASE IN PRIVATE AND GOVERNMENT FUNDING IN VR

5.3.2 TECHNOLOGICAL ADVANCEMENTS AND DIGITALIZATION IN HEALTHCARE

5.3.3 INCREASED ROLE OF CONNECTED DEVICES IN THE HEALTHCARE SECTOR

5.3.4 INCREASING PENETRATION OF INTERNET SERVICES AND GROWING NUMBER OF SMARTPHONES USAGE

5.4 CHALLENGES

5.4.1 LACK OF EXPERTISE AMONG MEDICAL PRACTITIONERS TO ADOPT NEW TECHNOLOGIES

5.4.2 DEVELOPING USER-FRIENDLY VR SYSTEMS

6 IMPACT OF COVID ON THE GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET

6.1 ANALYSIS ON IMPACT OF COVID-19 ON THE MARKET

6.2 AFTERMATH OF COVID-19 AND GOVERNMENT INITIATIVE TO BOOST THE MARKET

6.3 STRATEGIC DECISIONS FOR MANUFACTURERS AFTER COVID-19 TO GAIN COMPETITIVE MARKET SHARE

6.4 IMPACT ON PRICE

6.5 IMPACT ON DEMAND

6.6 IMPACT ON SUPPLY CHAIN

6.7 CONCLUSION

7 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT

7.1 OVERVIEW

7.2 HARDWARE

7.2.1 BY TYPE

7.2.1.1 DISPLAYS

7.2.1.2 SENSORS

7.2.1.2.1 ACCELEROMETERS

7.2.1.2.2 GYROSCOPE

7.2.1.2.3 MAGNETOMETER

7.2.1.2.4 PROXIMITY SENSORS

7.2.1.2.5 GLOBAL NAVIGATION SYSTEM

7.2.1.2.6 OTHERS

7.2.1.3 INPUT DEVICES

7.2.1.4 SEMICONDUCTOR COMPONENTS

7.2.1.5 OTHER HARDWARE

7.2.2 BY MODALITY

7.2.2.1 HEAD MOUNTED DEVICES

7.2.2.2 HANDHELD DEVICES

7.3 SOFTWARE

7.3.1 INTEGRATED

7.3.2 STANDALONE

7.4 SERVICES

7.4.1 PROFESSIONAL SERVICES

7.4.2 MANAGED SERVICES

8 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY

8.1 OVERVIEW

8.2 HEAD-MOUNTED TECHNOLOGY

8.3 GESTURE-TRACKING TECHNOLOGY

8.4 PROJECTOR & DISPLAY WALLS TECHNOLOGY

8.5 MOBILE DEVICE-BASED

8.6 OTHERS

9 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION

9.1 OVERVIEW

9.2 MEDICAL TRAINING AND EDUCATION

9.2.1 SIMULATION TRAINING

9.2.2 MEDICAL PRACTITIONER COURSES

9.2.3 OTHERS

9.3 VIRTUAL REALITY EXPOSURE THERAPY

9.4 SURGERY

9.4.1 SURGICAL PRE-OPERATIVE ASSESSMENT

9.4.2 IMAGE GUIDED & ROBOTIC SURGERY

9.5 PATIENT CARE MANAGEMENT

9.6 REHABILITATION

9.7 PAIN MANAGEMENT

9.8 OTHERS

10 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA

10.1 OVERVIEW

10.2 POST TRAUMATIC STRESS DISORDER (PSTD)

10.3 PHOBIAS

10.4 NEUROLOGICAL

10.5 CRANIOFACIAL

10.6 CARDIOVASCULAR

10.7 SLEEP DISORDERS

10.8 ADDICTION

10.9 OPHTHALMOLOGY

10.1 PULMONARY

10.11 OTHERS

11 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET, BY END USER

11.1 OVERVIEW

11.2 HOSPITALS

11.3 SURGICAL CENTRES

11.4 DIAGNOSTIC CENTERS

11.5 MENTAL HEALTH INSTITUTIONS

11.6 AMBULATORY SURGICAL CENTERS

11.7 LONG TERM CARE FACILITIES

11.8 REHABILITATION CENTERS

11.9 CLINICS

11.1 OTHERS

12 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL

12.1 OVERVIEW

12.2 RETAIL SALES

12.3 THIRD PARTY DISTRIBUTOR

12.4 DIRECT TENDERS

13 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION

13.1 OVERVIEW

13.2 NORTH AMERICA

13.2.1 U.S.

13.2.2 CANADA

13.2.3 MEXICO

13.3 SOUTH AMERICA

13.3.1 BRAZIL

13.3.2 ARGENTINA

13.3.3 REST OF SOUTH AMERICA

13.4 MIDDLE EAST AND AFRICA

13.4.1 U.A.E

13.4.2 SAUDI ARABIA

13.4.3 ISRAEL

13.4.4 EGYPT

13.4.5 SOUTH AFRICA

13.4.6 REST OF MIDDLE EAST AND AFRICA

13.5 ASIA-PACIFIC

13.5.1 CHINA

13.5.2 JAPAN

13.5.3 SOUTH KOREA

13.5.4 AUSTRALIA

13.5.5 SINGAPORE

13.5.6 INDIA

13.5.7 MALAYSIA

13.5.8 THAILAND

13.5.9 INDONESIA

13.5.10 PHILIPPINES

13.5.11 REST OF ASIA-PACIFIC

13.6 EUROPE

13.6.1 GERMANY

13.6.2 U.K.

13.6.3 FRANCE

13.6.4 ITALY

13.6.5 SPAIN

13.6.6 RUSSIA

13.6.7 TURKEY

13.6.8 BELGIUM

13.6.9 NETHERLANDS

13.6.10 SWITZERLAND

13.6.11 REST OF EUROPE

14 GLOBAL VIRTUAL REALITY HEALTH MARKET: COMPANY LANDSCAPE

14.1 COMPANY SHARE ANALYSIS: GLOBAL

14.2 COMPANY SHARE ANALYSIS: NORTH AMERICA

14.3 COMPANY SHARE ANALYSIS: EUROPE

14.4 COMPANY SHARE ANALYSIS: ASIA-PACIFIC

15 COMPANY PROFILE

15.1 FACEBOOK

15.1.1 COMPANY SNAPSHOT

15.1.2 REVENUE ANALYSIS

15.1.3 COMPANY SHARE ANALYSIS

15.1.4 PRODUCT PORTFOLIO

15.1.5 RECENT DEVELOPMENT

15.2 MICROSOFT

15.2.1 COMPANY SNAPSHOT

15.2.2 REVENUE ANALYSIS

15.2.3 COMPANY SHARE ANALYSIS

15.2.4 PRODUCT & SOLUTION PORTFOLIO

15.2.5 RECENT DEVELOPMENTS

15.3 KONINKLIJKE PHILIPS N.V.

15.3.1 COMPANY SNAPSHOT

15.3.2 REVENUE ANALYSIS

15.3.3 COMPANY SHARE ANALYSIS

15.3.4 PRODUCT PORTFOLIO

15.3.5 RECENT DEVELOPMENT

15.4 GOOGLE

15.4.1 COMPANY SNAPSHOT

15.4.2 REVENUE ANALYSIS

15.4.3 COMPANY SHARE ANALYSIS

15.4.4 BUSINESS PORTFOLIO

15.4.5 RECENT DEVELOPMENT

15.5 GENERAL ELECTRIC

15.5.1 COMPANY SNAPSHOT

15.5.2 REVENUE ANALYSIS

15.5.3 COMPANY SHARE ANALYSIS

15.5.4 BUSINESS PORTFOLIO

15.5.5 RECENT DEVELOPMENT

15.6 APPLIEDVR

15.6.1 COMPANY SNAPSHOT

15.6.2 PRODUCT PORTFOLIO

15.6.3 RECENT DEVELOPMENTS

15.7 AUGMEDIX, INC

15.7.1 COMPANY SNAPSHOT

15.7.2 REVENUE ANALYSIS

15.7.3 PRODUCT PORTFOLIO

15.7.4 RECENT DEVELOPMENT

15.8 CAE INC

15.8.1 COMPANY SNAPSHOT

15.8.2 REVENUE ANALYSIS

15.8.3 BUSINESS PORTFOLIO

15.8.4 RECENT DEVELOPMENT

15.9 ECHOPIXEL

15.9.1 COMPANY SNAPSHOT

15.9.2 PRODUCT PORTFOLIO

15.9.3 RECENT DEVELOPMENT

15.1 FIRSTHAND TECHNOLOGY INC

15.10.1 COMPANY SNAPSHOT

15.10.2 PRODUCT PORTFOLIO

15.10.3 RECENT DEVELOPMENT

15.11 IMMERSIVETOUCH, INC

15.11.1 COMPANY SNAPSHOT

15.11.2 PRODUCT PORTFOLIO

15.11.3 RECENT DEVELOPMENT

15.12 MEDICAL REALITIES LTD

15.12.1 COMPANY SNAPSHOT

15.12.2 PRODUCT PORTFOLIO

15.12.3 RECENT DEVELOPMENT

15.13 MINDMAZE INC

15.13.1 COMPANY SNAPSHOT

15.13.2 PRODUCT PORTFOLIO

15.13.3 RECENT DEVELOPMENT

15.14 OSSO VR, INC

15.14.1 COMPANY SNAPSHOT

15.14.2 PRODUCT PORTFOLIO

15.14.3 RECENT DEVELOPMENTS

15.15 PSIOUS

15.15.1 COMPANY SNAPSHOT

15.15.2 SOLUTION PORTFOLIO

15.15.3 RECENT DEVELOPMENTS

15.16 SIEMENS

15.16.1 COMPANY SNAPSHOT

15.16.2 REVENUE ANALYSIS

15.16.3 PRODUCT & SERVICE PORTFOLIO

15.16.4 RECENT DEVELOPMENTS

15.17 SYNCTHINK INC.

15.17.1 COMPANY SNAPSHOT

15.17.2 PRODUCT PORTFOLIO

15.17.3 RECENT DEVELOPMENTS

15.18 VIRTAMED AG

15.18.1 COMPANY SNAPSHOT

15.18.2 PRODUCT PORTFOLIO

15.18.3 RECENT DEVELOPMENTS

15.19 VIRTUALLY BETTER INC

15.19.1 COMPANY SNAPSHOT

15.19.2 PRODUCT PORTFOLIO

15.19.3 RECENT DEVELOPMENT

15.2 VIVID VISION, INC

15.20.1 COMPANY SNAPSHOT

15.20.2 PRODUCT PORTFOLIO

15.20.3 RECENT DEVELOPMENTS

16 QUESTIONNAIRE

17 RELATED REPORTS

표 목록

TABLE 1 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 2 GLOBAL HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 3 GLOBAL HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 4 GLOBAL SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 5 GLOBAL HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 6 GLOBAL SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 7 GLOBAL SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 8 GLOBAL SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 9 GLOBAL SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 10 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 11 GLOBAL HEAD-MOUNTED TECHNOLOGY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION,2020-2029 (USD MILLION)

TABLE 12 GLOBAL GESTURE-TRACKING TECHNOLOGY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 13 GLOBAL PROJECTOR & DISPLAY WALLS TECHNOLOGY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 14 GLOBAL MOBILE DEVICE-BASED IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 15 GLOBAL OTHERS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 16 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 17 GLOBAL MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 18 GLOBAL MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 19 GLOBAL VIRTUAL REALITY EXPOSURE THERAPY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 20 GLOBAL SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 21 GLOBAL SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 22 GLOBAL PATIENT CARE MANAGEMENT IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 23 GLOBAL REHABILITATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 24 GLOBAL PAIN MANAGEMENT IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 25 GLOBAL OTHERS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 26 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 27 GLOBAL POST TRAUMATIC STRESS DISORDER (PSTD) IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 28 GLOBAL PHOBIAS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 29 GLOBAL NEUROLOGICAL IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 30 GLOBAL CRANIOFACIAL IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 31 GLOBAL CARDIOVASCULAR IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 32 GLOBAL SLEEP DISORDERS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 33 GLOBAL ADDICTION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 34 GLOBAL OPHTHALMOLOGY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 35 GLOBAL PULMONARY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 36 GLOBAL OTHERS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 37 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET, BY END USER, 2020-2029 (USD MILLION)

TABLE 38 GLOBAL HOSPITALS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 39 GLOBAL SURGICAL CENTRES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 40 GLOBAL DIAGNOSTIC CENTERS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 41 GLOBAL MENTAL HEALTH INSTITUTIONS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 42 GLOBAL AMBULATORY SURGICAL CENTERS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 43 GLOBAL LONG TERM CARE FACILITIES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION 2020-2029 (USD MILLION)

TABLE 44 GLOBAL REHABILITATION CENTERS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 45 GLOBAL CLINICS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 46 GLOBAL OTHERS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 47 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 48 GLOBAL RETAIL SALES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 49 GLOBAL THIRD PARTY DISTRIBUTOR IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 50 GLOBAL DIRECT TENDERS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 51 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 52 NORTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET, BY COUNTRY, 2020-2029 (USD MILLION)

TABLE 53 NORTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 54 NORTH AMERICA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 55 NORTH AMERICA SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 56 NORTH AMERICA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 57 NORTH AMERICA SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 58 NORTH AMERICA SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 59 NORTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 60 NORTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 61 NORTH AMERICA MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 62 NORTH AMERICA SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 63 NORTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 64 NORTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 65 NORTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 66 U.S. VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 67 U.S. HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 68 U.S. SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 69 U.S. HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 70 U.S. SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 71 U.S. SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 72 U.S. VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 73 U.S. VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 74 U.S. MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 75 U.S. SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 76 U.S. VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 77 U.S. VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 78 U.S. VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 79 CANADA VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 80 CANADA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 81 CANADA SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 82 CANADA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 83 CANADA SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 84 CANADA SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 85 CANADA VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 86 CANADA VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 87 CANADA MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 88 CANADA SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 89 CANADA VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 90 CANADA VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 91 CANADA VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 92 MEXICO VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 93 MEXICO HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 94 MEXICO SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 95 MEXICO HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 96 MEXICO SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 97 MEXICO SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 98 MEXICO VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 99 MEXICO VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 100 MEXICO MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 101 MEXICO SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 102 MEXICO VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 103 MEXICO VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 104 MEXICO VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 105 SOUTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET, BY COUNTRY, 2020-2029 (USD MILLION)

TABLE 106 SOUTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 107 SOUTH AMERICA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 108 SOUTH AMERICA SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 109 SOUTH AMERICA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 110 SOUTH AMERICA SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 111 SOUTH AMERICA SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 112 SOUTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 113 SOUTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 114 SOUTH AMERICA MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 115 SOUTH AMERICA SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 116 SOUTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 117 SOUTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 118 SOUTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 119 BRAZIL VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 120 BRAZIL HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 121 BRAZIL SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 122 BRAZIL HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 123 BRAZIL SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 124 BRAZIL SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 125 BRAZIL VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 126 BRAZIL VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 127 BRAZIL MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 128 BRAZIL SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 129 BRAZIL VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 130 BRAZIL VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 131 BRAZIL VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 132 ARGENTINA VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 133 ARGENTINA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 134 ARGENTINA SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 135 ARGENTINA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 136 ARGENTINA SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 137 ARGENTINA SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 138 ARGENTINA VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 139 ARGENTINA VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 140 ARGENTINA MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 141 ARGENTINA SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 142 ARGENTINA VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 143 ARGENTINA VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 144 ARGENTINA VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 145 REST OF SOUTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 146 MIDDLE EAST AND AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY COUNTRY, 2020-2029 (USD MILLION)

TABLE 147 MIDDLE EAST AND AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 148 MIDDLE EAST AND AFRICA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 149 MIDDLE EAST AND AFRICA SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 150 MIDDLE EAST AND AFRICA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 151 MIDDLE EAST AND AFRICA SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 152 MIDDLE EAST AND AFRICA SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 153 MIDDLE EAST AND AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 154 MIDDLE EAST AND AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 155 MIDDLE EAST AND AFRICA MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 156 MIDDLE EAST AND AFRICA SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 157 MIDDLE EAST AND AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 158 MIDDLE EAST AND AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 159 MIDDLE EAST AND AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 160 U.A.E. VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 161 U.A.E HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 162 U.A.E SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 163 U.A.E HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 164 U.A.E SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 165 U.A.E SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 166 U.A.E VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 167 U.A.E VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 168 U.A.E MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 169 U.A.E SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 170 U.A.E VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 171 U.A.E VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 172 U.A.E VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 173 SAUDI ARABIA. VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 174 SAUDI ARABIA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 175 SAUDI ARABIA SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 176 SAUDI ARABIA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 177 SAUDI ARABIA SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 178 SAUDI ARABIA SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 179 SAUDI ARABIA VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 180 SAUDI ARABIA VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 181 SAUDI ARABIA MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 182 SAUDI ARABIA SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 183 SAUDI ARABIA VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 184 SAUDI ARABIA VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 185 SAUDI ARABIA VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 186 ISRAEL. VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 187 ISRAEL HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 188 ISRAEL SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 189 ISRAEL HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 190 ISRAEL SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 191 ISRAEL SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 192 ISRAEL VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 193 ISRAEL VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 194 ISRAEL MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 195 ISRAEL SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 196 ISRAEL VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 197 ISRAEL VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 198 ISRAEL VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 199 EGYPT VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 200 EGYPT HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 201 EGYPT SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 202 EGYPT HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 203 EGYPT SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 204 EGYPT SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 205 EGYPT VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 206 EGYPT VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 207 EGYPT MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 208 EGYPT SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 209 EGYPT VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 210 EGYPT VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 211 EGYPT VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 212 SOUTH AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 213 SOUTH AFRICA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 214 SOUTH AFRICA SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 215 SOUTH AFRICA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 216 SOUTH AFRICA SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 217 SOUTH AFRICA SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 218 SOUTH AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 219 SOUTH AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 220 SOUTH AFRICA MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 221 SOUTH AFRICA SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 222 SOUTH AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 223 SOUTH AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 224 SOUTH AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 225 REST OF MIDDLE EAST AND AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 226 ASIA-PACIFIC VIRTUAL REALITY (VR) HEALTH MARKET, BY COUNTRY, 2020-2029 (USD MILLION)

TABLE 227 ASIA-PACIFIC VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 228 ASIA-PACIFIC HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 229 ASIA-PACIFIC SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 230 ASIA-PACIFIC HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 231 ASIA-PACIFIC SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 232 ASIA-PACIFIC SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 233 ASIA-PACIFIC VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 234 ASIA-PACIFIC VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 235 ASIA-PACIFIC MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 236 ASIA-PACIFIC SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 237 ASIA-PACIFIC VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 238 ASIA-PACIFIC VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 239 ASIA-PACIFIC VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 240 CHINA VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 241 CHINA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 242 CHINA SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 243 CHINA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 244 CHINA SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 245 CHINA SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 246 CHINA VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 247 CHINA VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 248 CHINA MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 249 CHINA SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 250 CHINA VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 251 CHINA VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 252 CHINA VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 253 JAPAN VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 254 JAPAN HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 255 JAPAN SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 256 JAPAN HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 257 JAPAN SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 258 JAPAN SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 259 JAPAN VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 260 JAPAN VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 261 JAPAN MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 262 JAPAN SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 263 JAPAN VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 264 JAPAN VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 265 JAPAN VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 266 SOUTH KOREA VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 267 SOUTH KOREA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 268 SOUTH KOREA SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 269 SOUTH KOREA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 270 SOUTH KOREA SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 271 SOUTH KOREA SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 272 SOUTH KOREA VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 273 SOUTH KOREA VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 274 SOUTH KOREA MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 275 SOUTH KOREA SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 276 SOUTH KOREA VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 277 SOUTH KOREA VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 278 SOUTH KOREA VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 279 AUSTRALIA VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 280 AUSTRALIA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 281 AUSTRALIA SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 282 AUSTRALIA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 283 AUSTRALIA SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 284 AUSTRALIA SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 285 AUSTRALIA VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 286 AUSTRALIA VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 287 AUSTRALIA MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 288 AUSTRALIA SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 289 AUSTRALIA VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 290 AUSTRALIA VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 291 AUSTRALIA VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 292 SINGAPORE VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 293 SINGAPORE HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 294 SINGAPORE SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 295 SINGAPORE HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 296 SINGAPORE SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 297 SINGAPORE SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 298 SINGAPORE VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 299 SINGAPORE VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 300 SINGAPORE MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 301 SINGAPORE SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 302 SINGAPORE VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 303 SINGAPORE VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 304 SINGAPORE VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 305 INDIA VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 306 INDIA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 307 INDIA SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 308 INDIA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 309 INDIA SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 310 INDIA SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 311 INDIA VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 312 INDIA VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 313 INDIA MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 314 INDIA SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 315 INDIA VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 316 INDIA VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 317 INDIA VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 318 MALAYSIA VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 319 MALAYSIA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 320 MALAYSIA SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 321 MALAYSIA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 322 MALAYSIA SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 323 MALAYSIA SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 324 MALAYSIA VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 325 MALAYSIA VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 326 MALAYSIA MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 327 MALAYSIA SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 328 MALAYSIA VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 329 MALAYSIA VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 330 MALAYSIA VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 331 THAILAND VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 332 THAILAND HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 333 THAILAND SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 334 THAILAND HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 335 THAILAND SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 336 THAILAND SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 337 THAILAND VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 338 THAILAND VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 339 THAILAND MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 340 THAILAND SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 341 THAILAND VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 342 THAILAND VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 343 THAILAND VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 344 INDONESIA VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 345 INDONESIA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 346 INDONESIA SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 347 INDONESIA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 348 INDONESIA SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 349 INDONESIA SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 350 INDONESIA VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 351 INDONESIA VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 352 INDONESIA MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 353 INDONESIA SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 354 INDONESIA VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 355 INDONESIA VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 356 INDONESIA VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 357 PHILIPPINES VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 358 PHILIPPINES HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 359 PHILIPPINES SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 360 PHILIPPINES HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 361 PHILIPPINES SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 362 PHILIPPINES SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 363 PHILIPPINES VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 364 PHILIPPINES VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 365 PHILIPPINES MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 366 PHILIPPINES SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 367 PHILIPPINES VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 368 PHILIPPINES VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 369 PHILIPPINES VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 370 REST OF ASIA-PACIFIC VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 371 EUROPE VIRTUAL REALITY (VR) HEALTH MARKET, BY COUNTRY, 2020-2029 (USD MILLION)

TABLE 372 EUROPE VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 373 EUROPE HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 374 EUROPE SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 375 EUROPE HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 376 EUROPE SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 377 EUROPE SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 378 EUROPE VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 379 EUROPE VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 380 EUROPE MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 381 EUROPE SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 382 EUROPE VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 383 EUROPE VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 384 EUROPE VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 385 GERMANY VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 386 GERMANY HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 387 GERMANY SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 388 GERMANY HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 389 GERMANY SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 390 GERMANY SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 391 GERMANY VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 392 GERMANY VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 393 GERMANY MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 394 GERMANY SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 395 GERMANY VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 396 GERMANY VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 397 GERMANY VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 398 U.K. VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 399 U.K. HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 400 U.K. SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 401 U.K. HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 402 U.K. SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 403 U.K. SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 404 U.K. VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 405 U.K. VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 406 U.K. MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 407 U.K. SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 408 U.K. VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 409 U.K. VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 410 U.K. VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 411 FRANCE VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 412 FRANCE HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 413 FRANCE SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 414 FRANCE HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 415 FRANCE SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 416 FRANCE SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 417 FRANCE VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 418 FRANCE VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 419 FRANCE MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 420 FRANCE SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 421 FRANCE VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 422 FRANCE VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 423 FRANCE VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 424 ITALY VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 425 ITALY HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 426 ITALY SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 427 ITALY HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 428 ITALY SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 429 ITALY SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 430 ITALY VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 431 ITALY VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 432 ITALY MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 433 ITALY SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 434 ITALY VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 435 ITALY VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 436 ITALY VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 437 SPAIN VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 438 SPAIN HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 439 SPAIN SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 440 SPAIN HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 441 SPAIN SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 442 SPAIN SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 443 SPAIN VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 444 SPAIN VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 445 SPAIN MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 446 SPAIN SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 447 SPAIN VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 448 SPAIN VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 449 SPAIN VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 450 RUSSIA VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 451 RUSSIA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 452 RUSSIA SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 453 RUSSIA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 454 RUSSIA SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 455 RUSSIA SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 456 RUSSIA VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 457 RUSSIA VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 458 RUSSIA MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 459 RUSSIA SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 460 RUSSIA VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 461 RUSSIA VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 462 RUSSIA VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 463 TURKEY VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 464 TURKEY HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 465 TURKEY SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 466 TURKEY HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 467 TURKEY SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 468 TURKEY SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 469 TURKEY VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 470 TURKEY VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 471 TURKEY MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 472 TURKEY SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 473 TURKEY VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 474 TURKEY VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 475 TURKEY VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 476 BELGIUM VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 477 BELGIUM HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 478 BELGIUM SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 479 BELGIUM HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 480 BELGIUM SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 481 BELGIUM SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 482 BELGIUM VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 483 BELGIUM VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 484 BELGIUM MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 485 BELGIUM SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 486 BELGIUM VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 487 BELGIUM VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 488 BELGIUM VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 489 NETHERLANDS VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 490 NETHERLANDS HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 491 NETHERLANDS SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 492 NETHERLANDS HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 493 NETHERLANDS SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 494 NETHERLANDS SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 495 NETHERLANDS VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 496 NETHERLANDS VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 497 NETHERLANDS MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 498 NETHERLANDS SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 499 NETHERLANDS VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 500 NETHERLANDS VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 501 NETHERLANDS VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 502 SWITZERLAND VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

TABLE 503 SWITZERLAND HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 504 SWITZERLAND SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 505 SWITZERLAND HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)

TABLE 506 SWITZERLAND SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 507 SWITZERLAND SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 508 SWITZERLAND VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 509 SWITZERLAND VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 510 SWITZERLAND MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 511 SWITZERLAND SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 512 SWITZERLAND VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)

TABLE 513 SWITZERLAND VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)

TABLE 514 SWITZERLAND VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 515 REST OF EUROPE VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)

그림 목록

FIGURE 1 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET: SEGMENTATION

FIGURE 2 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET: DATA TRIANGULATION

FIGURE 3 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET: DROC ANALYSIS

FIGURE 4 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET: GLOBAL VS REGIONAL MARKET ANALYSIS

FIGURE 5 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET: COMPANY RESEARCH ANALYSIS

FIGURE 6 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET: INTERVIEW DEMOGRAPHICS

FIGURE 7 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET: DBMR MARKET POSITION GRID

FIGURE 8 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET: VENDOR SHARE ANALYSIS

FIGURE 9 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET: MARKET APPLICATION COVERAGE GRID

FIGURE 10 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET: SEGMENTATION

FIGURE 11 INCREASED PREFERENCE FOR VR IN THE HEALTHCARE INDUSTRY IS EXPECTED TO DRIVE THE GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET IN THE FORECAST PERIOD OF 2022 TO 2029

FIGURE 12 PRODUCT SEGMENT IS EXPECTED TO ACCOUNT FOR THE LARGEST SHARE OF GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET IN 2022 & 2029

FIGURE 13 NORTH AMERICA IS EXPECTED TO DOMINATE AND EUROPE IS THE FASTEST-GROWING REGION IN THE GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET IN THE FORECAST PERIOD OF 2022 TO 2029

FIGURE 14 DRIVERS, RESTRAINTS, OPPORTUNITIES, AND CHALLENGES OF VIRTUAL REALITY (VR) HEALTH MARKET

FIGURE 15 GLOBAL INVESTMENT IN VIRTUAL REALITY, FROM 2016 TO 2022

FIGURE 16 NUMBER OF SMARTPHONE USERS WORLDWIDE, FROM 2016 TO 2022

FIGURE 17 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2021

FIGURE 18 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2021

FIGURE 19 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2021

FIGURE 20 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2021

FIGURE 21 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET, BY END USER, 2021

FIGURE 22 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2021

FIGURE 23 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET: SNAPSHOT (2021)

FIGURE 24 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET: BY REGION (2021)

FIGURE 25 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET: BY REGION (2022 & 2029)

FIGURE 26 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET: BY REGION (2021 & 2029)

FIGURE 27 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET: BY PRODUCT (2022-2029)

FIGURE 28 NORTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET: SNAPSHOT (2021)

FIGURE 29 NORTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET: BY COUNTRY (2021)

FIGURE 30 NORTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET: BY COUNTRY (2022 & 2029)

FIGURE 31 NORTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET: BY COUNTRY (2021 & 2029)

FIGURE 32 NORTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET: BY PRODUCT (2022-2029)

FIGURE 33 SOUTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET: SNAPSHOT (2021)

FIGURE 34 SOUTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET: BY COUNTRY (2021)

FIGURE 35 SOUTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET: BY COUNTRY (2022 & 2029)

FIGURE 36 SOUTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET: BY COUNTRY (2021 & 2029)

FIGURE 37 SOUTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET: BY PRODUCT (2022-2029)

FIGURE 38 MIDDLE EAST AND AFRICA VIRTUAL REALITY (VR) HEALTH MARKET: SNAPSHOT (2021)

FIGURE 39 MIDDLE EAST AND AFRICA VIRTUAL REALITY (VR) HEALTH MARKET: BY COUNTRY (2021)

FIGURE 40 MIDDLE EAST AND AFRICA VIRTUAL REALITY (VR) HEALTH MARKET: BY COUNTRY (2022 & 2029)

FIGURE 41 MIDDLE EAST AND AFRICA VIRTUAL REALITY (VR) HEALTH MARKET: BY COUNTRY (2021 & 2029)

FIGURE 42 MIDDLE EAST AND AFRICA VIRTUAL REALITY (VR) HEALTH MARKET: BY PRODUCT (2022-2029)

FIGURE 43 ASIA-PACIFIC VIRTUAL REALITY (VR) HEALTH MARKET: SNAPSHOT (2021)

FIGURE 44 ASIA-PACIFIC VIRTUAL REALITY (VR) HEALTH MARKET: BY COUNTRY (2021)

FIGURE 45 ASIA-PACIFIC VIRTUAL REALITY (VR) HEALTH MARKET: BY COUNTRY (2022 & 2029)

FIGURE 46 ASIA-PACIFIC VIRTUAL REALITY (VR) HEALTH MARKET: BY COUNTRY (2021 & 2029)

FIGURE 47 ASIA-PACIFIC VIRTUAL REALITY (VR) HEALTH MARKET: BY PRODUCT (2022-2029)

FIGURE 48 EUROPE VIRTUAL REALITY (VR) HEALTH MARKET: SNAPSHOT (2021)

FIGURE 49 EUROPE VIRTUAL REALITY (VR) HEALTH MARKET: BY COUNTRY (2021)

FIGURE 50 EUROPE VIRTUAL REALITY (VR) HEALTH MARKET: BY COUNTRY (2022 & 2029)

FIGURE 51 EUROPE VIRTUAL REALITY (VR) HEALTH MARKET: BY COUNTRY (2021 & 2029)

FIGURE 52 EUROPE VIRTUAL REALITY (VR) HEALTH MARKET: BY PRODUCT (2022-2029)

FIGURE 53 GLOBAL VIRTUAL REALITY HEALTH MARKET: COMPANY SHARE 2021 (%)

FIGURE 54 NORTH AMERICA VIRTUAL REALITY HEALTH MARKET: COMPANY SHARE 2021 (%)

FIGURE 55 EUROPE VIRTUAL REALITY HEALTH MARKET: COMPANY SHARE 2021 (%)

FIGURE 56 ASIA-PACIFIC VIRTUAL REALITY HEALTH MARKET: COMPANY SHARE 2021 (%)

자세한 정보 보기 Right Arrow

연구 방법론

데이터 수집 및 기준 연도 분석은 대규모 샘플 크기의 데이터 수집 모듈을 사용하여 수행됩니다. 이 단계에는 다양한 소스와 전략을 통해 시장 정보 또는 관련 데이터를 얻는 것이 포함됩니다. 여기에는 과거에 수집한 모든 데이터를 미리 검토하고 계획하는 것이 포함됩니다. 또한 다양한 정보 소스에서 발견되는 정보 불일치를 검토하는 것도 포함됩니다. 시장 데이터는 시장 통계 및 일관된 모델을 사용하여 분석하고 추정합니다. 또한 시장 점유율 분석 및 주요 추세 분석은 시장 보고서의 주요 성공 요인입니다. 자세한 내용은 분석가에게 전화를 요청하거나 문의 사항을 드롭하세요.

DBMR 연구팀에서 사용하는 주요 연구 방법론은 데이터 마이닝, 시장에 대한 데이터 변수의 영향 분석 및 주요(산업 전문가) 검증을 포함하는 데이터 삼각 측량입니다. 데이터 모델에는 공급업체 포지셔닝 그리드, 시장 타임라인 분석, 시장 개요 및 가이드, 회사 포지셔닝 그리드, 특허 분석, 가격 분석, 회사 시장 점유율 분석, 측정 기준, 글로벌 대 지역 및 공급업체 점유율 분석이 포함됩니다. 연구 방법론에 대해 자세히 알아보려면 문의를 통해 업계 전문가에게 문의하세요.

사용자 정의 가능

Data Bridge Market Research는 고급 형성 연구 분야의 선두 주자입니다. 저희는 기존 및 신규 고객에게 목표에 맞는 데이터와 분석을 제공하는 데 자부심을 느낍니다. 보고서는 추가 국가에 대한 시장 이해(국가 목록 요청), 임상 시험 결과 데이터, 문헌 검토, 재생 시장 및 제품 기반 분석을 포함하도록 사용자 정의할 수 있습니다. 기술 기반 분석에서 시장 포트폴리오 전략에 이르기까지 타겟 경쟁업체의 시장 분석을 분석할 수 있습니다. 귀하가 원하는 형식과 데이터 스타일로 필요한 만큼 많은 경쟁자를 추가할 수 있습니다. 저희 분석가 팀은 또한 원시 엑셀 파일 피벗 테이블(팩트북)로 데이터를 제공하거나 보고서에서 사용 가능한 데이터 세트에서 프레젠테이션을 만드는 데 도움을 줄 수 있습니다.

자주 묻는 질문

시장은 글로벌 가상현실(VR) 건강 시장, 제품별(하드웨어, 소프트웨어 및 서비스), 기술별(헤드 마운트 기술, 제스처 추적 기술, 프로젝터 및 디스플레이 월 기술, 모바일 기기 기반 등), 응용 분야별(의료 교육, 가상현실 노출 요법, 수술, 환자 관리, 재활, 통증 관리 등), 치료 영역별(두개안면, 심혈관, 안과, 폐, 신경, 수면 장애, 공포증, 중독, 외상 후 스트레스 장애(PTSD) 등), 최종 사용자별(병원, 진료소, 수술 센터, 외래 수술 센터, 진단 센터, 재활 센터, 장기 요양 시설, 정신 건강 기관 등), 유통 채널별(직접 입찰, 소매 판매 및 제3자 유통업체) - 산업 동향 및 2029년까지의 전망 기준으로 세분화됩니다.
글로벌 가상현실(VR) 건강 시장의 시장 규모는 2021년에 2.89 USD Billion USD로 평가되었습니다.
글로벌 가상현실(VR) 건강 시장는 2022년부터 2029년까지 연평균 성장률(CAGR) 33.4%로 성장할 것으로 예상됩니다.
시장 내 주요 기업으로는 Siemens , Virtalis , CAE Healthcare , General Electric , Virtual Realities LLC , Qualcomm Technologies Inc. , Samsung , Vuzix , Mimic Technologies Inc , Brainlab AG , SAMSUNG , Brainlab AG, Firsthand , ImmersiveTouchInc , Koninklijke Philips N.V , Medical Realities Ltd , PSICO SMART APPS, S.L. , SimX 가 포함됩니다.
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