Global Virtual Reality Vr Health Market
Tamanho do mercado em biliões de dólares
CAGR :
%
USD
2.89 Billion
USD
28.98 Billion
2021
2029
| 2022 –2029 | |
| USD 2.89 Billion | |
| USD 28.98 Billion | |
|
|
|
|
Mercado global de realidade virtual (RV) na área da saúde, por produto (hardware, software e serviços), tecnologia (tecnologia de montagem na cabeça, tecnologia de rastreamento de gestos, tecnologia de projetores e paredes de exibição, baseada em dispositivos móveis e outros), aplicação (treinamento e educação médica, terapia de exposição à realidade virtual, cirurgia, gerenciamento de cuidados ao paciente, reabilitação, gerenciamento da dor e outros), área terapêutica (craniofacial, cardiovascular, oftalmológica, pulmonar, neurológica, distúrbios do sono, fobias, vícios, transtorno de estresse pós-traumático (TEPT) e outros), usuário final (hospitais, clínicas, centros cirúrgicos, centros cirúrgicos ambulatoriais, centros de diagnóstico, centros de reabilitação, instalações de cuidados de longo prazo, instituições de saúde mental e outros), canal de distribuição (licitações diretas, vendas no varejo e distribuidor terceirizado) – tendências do setor e previsão para 2029

Análise e tamanho do mercado de saúde de realidade virtual (RV)
A realidade virtual está prestes a transformar o setor da saúde nos próximos anos. Ela permite a integração de soluções de TI na área da saúde, mudando a forma como os pacientes são tratados. Também auxilia no treinamento médico, no marketing médico, em procedimentos cirúrgicos e na conscientização sobre doenças.
A Data Bridge Market Research analisa que o mercado de realidade virtual (RV) para a saúde cresceu a um valor de 2,89 bilhões em 2021 e deve atingir o valor de US$ 28,98 bilhões até 2029, com um CAGR de 33,4% durante o período previsto de 2022-2029. Além de insights de mercado, como valor de mercado, taxa de crescimento, segmentos de mercado, cobertura geográfica, participantes do mercado e cenário de mercado, o relatório de mercado, elaborado pela equipe da Data Bridge Market Research, inclui análises aprofundadas de especialistas, análises de importação/exportação, análise de preços, análise de consumo de produção e análise Pestle.
Escopo do Relatório e Segmentação de Mercado
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Métrica de Relatório |
Detalhes |
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Período de previsão |
2022 a 2029 |
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Ano base |
2021 |
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Anos Históricos |
2020 (personalizável para 2014 - 2019) |
|
Unidades quantitativas |
Receita em bilhões de dólares americanos, volumes em unidades, preços em dólares americanos |
|
Segmentos abrangidos |
Produto (Hardware, Software e Serviços), Tecnologia (Tecnologia de Montagem na Cabeça, Tecnologia de Rastreamento de Gestos, Tecnologia de Projetores e Paredes de Exibição, Baseada em Dispositivos Móveis e Outras), Aplicação (Treinamento e Educação Médica, Terapia de Exposição à Realidade Virtual, Cirurgia, Gestão de Cuidados ao Paciente, Reabilitação, Gestão da Dor e Outras), Área Terapêutica (Craniofacial, Cardiovascular, Oftalmológica, Pulmonar, Neurológica, Distúrbios do Sono, Fobias, Dependências, Transtorno de Estresse Pós-Traumático (TEPT) e Outras), Usuário Final (Hospitais, Clínicas, Centros Cirúrgicos, Centros Cirúrgicos Ambulatoriais, Centros de Diagnóstico, Centros de Reabilitação, Instituições de Cuidados de Longo Prazo, Instituições de Saúde Mental e Outras), Canal de Distribuição (Licitações Diretas, Vendas no Varejo e Distribuidor Terceirizado) |
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Países abrangidos |
EUA, Canadá e México na América do Norte, Alemanha, França, Reino Unido, Holanda, Suíça, Bélgica, Rússia, Itália, Espanha, Turquia, Resto da Europa na Europa, China, Japão, Índia, Coreia do Sul, Cingapura, Malásia, Austrália, Tailândia, Indonésia, Filipinas, Resto da Ásia-Pacífico (APAC) na Ásia-Pacífico (APAC), Arábia Saudita, Emirados Árabes Unidos, África do Sul, Egito, Israel, Resto do Oriente Médio e África (MEA) como parte do Oriente Médio e África (MEA), Brasil, Argentina e Resto da América do Sul como parte da América do Sul |
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Participantes do mercado cobertos |
Siemens (Alemanha), Virtalis (Reino Unido), CAE Healthcare (EUA), General Electric (EUA), Virtual Realities LLC (Reino Unido), Qualcomm Technologies Inc. (EUA), Samsung (Coreia do Sul), Vuzix (EUA), Mimic Technologies Inc (EUA), Brainlab AG (Alemanha), SAMSUNG (Coreia do Sul), Brainlab AG, Firsthand (EUA), ImmersiveTouch, Inc (EUA), Koninklijke Philips NV (Holanda), Medical Realities Ltd (Reino Unido), PSICO SMART APPS, SL (Espanha), SimX (Canadá) |
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Oportunidades |
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Definição de Mercado
Um dos domínios mais importantes para a adoção da realidade virtual é a saúde, que inclui simulação cirúrgica, tratamento de fobias, treinamento robótico e treinamento especializado. A realidade virtual (RV) é uma ferramenta de diagnóstico que ajuda médicos e cirurgiões a chegarem a um diagnóstico, combinando-a com outros métodos, como exames de ressonância magnética (RM) . O conceito promove a cirurgia minimamente invasiva e a abolição de procedimentos invasivos. Essa tecnologia é mais comumente usada em cirurgia robótica. O procedimento é realizado por um dispositivo robótico controlado por um cirurgião humano, reduzindo o tempo e o risco de complicações. A realidade virtual tem sido usada para treinamento e em telecirurgia remota, na qual a cirurgia é realizada em um local diferente do paciente.
Dinâmica do mercado global de saúde em realidade virtual (RV)
Motoristas
Motoristas
- aumento da procura por técnicas de diagnóstico avançadas e inovadoras
O aumento da demanda por técnicas de diagnóstico avançadas e inovadoras, o aumento da incidência de distúrbios de saúde e os avanços em aplicativos móveis e telemedicina são alguns dos fatores que impulsionam o crescimento do mercado. Simulações que permitem que médicos e estudantes se envolvam em espaços virtuais para recriar com sucesso situações estressantes e de risco de vida em tempo real estão se tornando cada vez mais populares em todo o mundo.
- Adoção e expansão crescentes da tecnologia vestível
O uso crescente de tecnologias vestíveis na área da saúde é outro fator que deverá impulsionar o crescimento da receita do mercado durante o período previsto. O aumento do uso de wearables na área da saúde devido aos seus benefícios é uma tendência recente do mercado. No mercado da saúde, a tecnologia vestível tornou-se uma forma altamente prática de monitorar a saúde dos pacientes. Sensores corporais são outro tipo de dispositivo vestível que está ganhando popularidade. Eles podem ajudar a monitorar diversas condições, como pressão arterial, função cardíaca, estimulação estomacal e outras, por serem implantados dentro ou sobre o corpo.
Oportunidade
A crescente necessidade de reduzir os custos com saúde também impulsiona o crescimento do mercado. O uso da realidade virtual reduz significativamente os custos hospitalares. De acordo com um estudo, a implementação de um programa de reabilitação com RV em ambiente hospitalar resultou em maiores reduções de custos por paciente em comparação ao tratamento convencional.
Restrições
Limitações técnicas são um fator importante que pode ter um impacto negativo no crescimento da receita do mercado. Apesar das inúmeras vantagens da realidade virtual na área da saúde, algumas limitações técnicas podem impedir o crescimento do mercado. Em alguns ambientes de saúde, o tamanho dos sistemas de RV limita sua aplicação, enquanto em outros, um PC de bolso só pode fornecer um nível limitado de imersão com sistemas de RV móveis. Os requisitos do computador e a resolução dos equipamentos disponíveis também podem ser fatores limitantes para determinados institutos médicos.
Este relatório do mercado de realidade virtual (RV) na área da saúde fornece detalhes sobre novos desenvolvimentos recentes, regulamentações comerciais, análise de importação e exportação, análise de produção, otimização da cadeia de valor, participação de mercado, impacto de participantes do mercado doméstico e local, análise de oportunidades em termos de fontes de receita emergentes, mudanças nas regulamentações de mercado, análise estratégica de crescimento do mercado, tamanho do mercado, crescimento de categorias de mercado, nichos de aplicação e dominância, aprovações de produtos, lançamentos de produtos, expansões geográficas e inovações tecnológicas no mercado. Para obter mais informações sobre o mercado de realidade virtual (RV) na área da saúde, entre em contato com a Data Bridge Market Research para um Briefing de Analista. Nossa equipe ajudará você a tomar uma decisão de mercado informada para alcançar o crescimento do mercado.
Impacto da COVID-19 no mercado de saúde em realidade virtual (RV)
Durante a primeira onda, a COVID-19 teve um impacto significativo no mercado, com países ao redor do mundo implementando lockdown total e restringindo a circulação de pessoas e mercadorias. A COVID-19 levantou novas questões na área da saúde e da educação em saúde, mas também proporcionou uma oportunidade para fortalecer nossa capacidade de aceitar mudanças rápidas e integrar melhor as novas tecnologias à medicina e à educação médica. Embora a realidade virtual ainda não possa substituir completamente o treinamento prático, é a maneira mais eficaz de complementar a educação médica atual, especialmente quando a interação física é limitada. Graças à tecnologia de realidade virtual, as interações presenciais dos médicos com pacientes infectados foram reduzidas durante a COVID-19, e eles puderam tratar os pacientes mantendo o distanciamento físico. Como resultado, o crescimento da receita no mercado está desacelerando.
Desenvolvimento recente
- Em 2022, a Moonhub, uma plataforma de treinamento em realidade virtual sediada no Reino Unido, anunciou uma rodada de financiamento inicial de US$ 2,6 milhões com a Pi Labs, uma empresa global de capital de risco em tecnologia imobiliária. O ELARA, o pacote de treinamento em saúde e assistência social da startup, também será lançado, começando com treinamento em cuidados com demência.
- Em 2022, a Rocket VR Health, uma empresa de terapia digital sediada em Boston, anunciou um acordo de pesquisa com o Hospital Geral de Massachusetts para alavancar sua plataforma de RV e desenvolver em conjunto terapias clínicas para pacientes com câncer.
- Em 2022, o Apollo Hospitals anunciou uma parceria com a 8chili Inc, uma startup de tecnologia avançada sediada na Califórnia. A colaboração usará realidade virtual para aprimorar o engajamento do paciente, o que aprimorará os resultados e a experiência geral do paciente.
- Em 2020, a Osso VR arrecadou US$ 14 milhões para levar a realidade virtual ao treinamento em dispositivos cirúrgicos e médicos. A Palo Alto, plataforma de distribuição de realidade virtual com sede na Califórnia, juntou-se à Osso VR com uma rodada de financiamento de US$ 14 milhões.
Escopo do mercado global de realidade virtual (RV) na área da saúde
O mercado de realidade virtual (RV) para a saúde é segmentado com base em produto, tecnologia, aplicação, área terapêutica, usuário final e canal de distribuição. O crescimento entre esses segmentos ajudará você a analisar os segmentos com baixo crescimento nos setores e fornecerá aos usuários uma visão geral e insights valiosos do mercado para ajudá-los a tomar decisões estratégicas para identificar as principais aplicações de mercado.
Produto
- Hardware
- Software
- Serviços
Tecnologia
- Tecnologia de montagem na cabeça
- Tecnologia de rastreamento de gestos
- Tecnologia de Projetores e Paredes de Exibição
- Baseado em dispositivo móvel
- Outros
Aplicativo
- Treinamento e Educação Médica
- Terapia de Exposição de Realidade Virtual
- Cirurgia
- Gestão de Cuidados ao Paciente
- Reabilitação
- Gestão da Dor
- Outros
Área terapêutica
- Craniofacial
- Cardiovascular
- Oftalmologia
- Pulmonar
- Neurológico
- Distúrbios do sono
- Fobias
- Vícios
- Transtorno de Estresse Pós-Traumático (TEPT)
- Outros
Usuário final
- Hospitais
- Clínicas
- Centros Cirúrgicos
- Centros Cirúrgicos Ambulatoriais
- Centros de Diagnóstico
- Centros de Reabilitação
- Instalações de Cuidados de Longa Duração
- Instituições de Saúde Mental
- Outros
Canal de distribuição
- Licitações Diretas
- Vendas no varejo
- Distribuidor terceirizado
Análise/Insights regionais do mercado de saúde de realidade virtual (RV)
O mercado de realidade virtual (RV) na área da saúde é analisado e insights sobre o tamanho do mercado e tendências são fornecidos por país, produto, tecnologia, aplicação, área terapêutica, usuário final e canal de distribuição, conforme referenciado acima.
Os países abrangidos pelo relatório do mercado de realidade virtual (RV) para a saúde são EUA, Canadá e México na América do Norte, Alemanha, França, Reino Unido, Holanda, Suíça, Bélgica, Rússia, Itália, Espanha, Turquia, Resto da Europa, China, Japão, Índia, Coreia do Sul, Cingapura, Malásia, Austrália, Tailândia, Indonésia, Filipinas, Resto da Ásia-Pacífico (APAC), Arábia Saudita, Emirados Árabes Unidos, África do Sul, Egito, Israel, Resto do Oriente Médio e África (MEA) como parte do Oriente Médio e África (MEA), Brasil, Argentina e Resto da América do Sul como parte da América do Sul.
Os Estados Unidos dominam o mercado norte-americano de realidade virtual (RV) na área da saúde devido a fatores como a forte presença de provedores e a crescente adoção de inovações tecnológicas em realidade virtual (RV). A Alemanha domina o mercado europeu de realidade virtual (RV) na área da saúde devido ao seu intenso foco na adoção de tecnologias de saúde de última geração, à demanda por monitores montados na cabeça e à pesquisa e desenvolvimento contínuos no setor da saúde. A China domina o mercado de realidade virtual (RV) na área da saúde na região Ásia-Pacífico, devido à adoção de soluções de realidade virtual para a saúde pelos pacientes e à crescente ênfase do governo em uma infraestrutura de saúde robusta.
A seção sobre países do relatório também apresenta fatores de impacto individuais no mercado e mudanças na regulamentação do mercado que impactam as tendências atuais e futuras do mercado. Pontos de dados como análise da cadeia de valor a montante e a jusante, tendências técnicas, análise das cinco forças de Porter e estudos de caso são alguns dos indicadores utilizados para prever o cenário de mercado para cada país. Além disso, a presença e a disponibilidade de marcas globais e seus desafios enfrentados devido à concorrência forte ou escassa de marcas locais e nacionais, o impacto de tarifas domésticas e rotas comerciais são considerados na análise de previsão dos dados do país.
Análise do cenário competitivo e da participação no mercado de saúde em realidade virtual (RV)
O cenário competitivo do mercado de realidade virtual (RV) na área da saúde fornece detalhes por concorrente. Os detalhes incluem visão geral da empresa, finanças, receita gerada, potencial de mercado, investimento em pesquisa e desenvolvimento, novas iniciativas de mercado, presença global, locais e instalações de produção, capacidades de produção, pontos fortes e fracos da empresa, lançamento de produto, abrangência e amplitude do produto e domínio da aplicação. Os dados acima são apenas referentes ao foco das empresas no mercado de realidade virtual (RV) na área da saúde.
Alguns dos principais participantes que operam no mercado de realidade virtual (RV) na área da saúde são:
- Siemens (Alemanha)
- Virtalis (Reino Unido)
- CAE Healthcare (EUA)
- General Electric (EUA)
- Virtual Realities LLC (Reino Unido)
- Qualcomm Technologies Inc. (EUA)
- Samsung (Coreia do Sul)
- Vuzix (EUA)
- Mimic Technologies Inc (EUA)
- Brainlab AG (Alemanha)
- SAMSUNG (Coreia do Sul)
- Brainlab AG
- Primeira mão (EUA)
- ImmersiveTouch, Inc (EUA)
- Koninklijke Philips NV (Holanda)
- Medical Realities Ltd (Reino Unido)
- PSICO SMART APPS, SL (Espanha)
- SimX (Canadá)
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Índice
1 INTRODUCTION
1.1 OBJECTIVES OF THE STUDY
1.2 MARKET DEFINITION
1.3 OVERVIEW OF GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET
1.4 CURRENCY AND PRICING
1.5 LIMITATIONS
1.6 MARKETS COVERED
2 MARKET SEGMENTATION
2.1 MARKETS COVERED
2.2 GEOGRAPHICAL SCOPE
2.3 YEARS CONSIDERED FOR THE STUDY
2.4 DBMR TRIPOD DATA VALIDATION MODEL
2.5 PRIMARY INTERVIEWS WITH KEY OPINION LEADERS
2.6 DBMR MARKET POSITION GRID
2.7 VENDOR SHARE ANALYSIS
2.8 MULTIVARIATE MODELING
2.9 MARKET APPLICATION COVERAGE GRID
2.1 SECONDARY SOURCES
2.11 ASSUMPTIONS
3 EXECUTIVE SUMMARY
4 PREMIUM INSIGHTS
5 MARKET OVERVIEW
5.1 DRIVERS
5.1.1 INCREASED PREFERENCE FOR VR IN THE HEALTHCARE INDUSTRY
5.1.2 GROWING ADOPTION OF VIRTUAL REALITY (VR) IN VARIOUS APPLICATIONS SUCH AS MEDICAL EDUCATION, PATIENT CARE, AND OTHERS
5.1.3 GROWTH IN AWARENESS REGARDING THE BENEFITS OF VIRTUAL REALITY TECHNOLOGIES
5.1.4 INCREASING DEMAND FOR ROBOTIC SURGERIES
5.1.5 EXTREME DEMAND FOR QUALITY HEALTHCARE SERVICES
5.2 RESTRAINTS
5.2.1 LACK OF EFFECTIVE USER EXPERIENCE DESIGN
5.2.2 DATA PRIVACY CONCERNS OF THE USERS
5.2.3 SLOW GROWTH AMONG UNDERDEVELOPED COUNTRIES
5.3 OPPORTUNITIES
5.3.1 INCREASE IN PRIVATE AND GOVERNMENT FUNDING IN VR
5.3.2 TECHNOLOGICAL ADVANCEMENTS AND DIGITALIZATION IN HEALTHCARE
5.3.3 INCREASED ROLE OF CONNECTED DEVICES IN THE HEALTHCARE SECTOR
5.3.4 INCREASING PENETRATION OF INTERNET SERVICES AND GROWING NUMBER OF SMARTPHONES USAGE
5.4 CHALLENGES
5.4.1 LACK OF EXPERTISE AMONG MEDICAL PRACTITIONERS TO ADOPT NEW TECHNOLOGIES
5.4.2 DEVELOPING USER-FRIENDLY VR SYSTEMS
6 IMPACT OF COVID ON THE GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET
6.1 ANALYSIS ON IMPACT OF COVID-19 ON THE MARKET
6.2 AFTERMATH OF COVID-19 AND GOVERNMENT INITIATIVE TO BOOST THE MARKET
6.3 STRATEGIC DECISIONS FOR MANUFACTURERS AFTER COVID-19 TO GAIN COMPETITIVE MARKET SHARE
6.4 IMPACT ON PRICE
6.5 IMPACT ON DEMAND
6.6 IMPACT ON SUPPLY CHAIN
6.7 CONCLUSION
7 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT
7.1 OVERVIEW
7.2 HARDWARE
7.2.1 BY TYPE
7.2.1.1 DISPLAYS
7.2.1.2 SENSORS
7.2.1.2.1 ACCELEROMETERS
7.2.1.2.2 GYROSCOPE
7.2.1.2.3 MAGNETOMETER
7.2.1.2.4 PROXIMITY SENSORS
7.2.1.2.5 GLOBAL NAVIGATION SYSTEM
7.2.1.2.6 OTHERS
7.2.1.3 INPUT DEVICES
7.2.1.4 SEMICONDUCTOR COMPONENTS
7.2.1.5 OTHER HARDWARE
7.2.2 BY MODALITY
7.2.2.1 HEAD MOUNTED DEVICES
7.2.2.2 HANDHELD DEVICES
7.3 SOFTWARE
7.3.1 INTEGRATED
7.3.2 STANDALONE
7.4 SERVICES
7.4.1 PROFESSIONAL SERVICES
7.4.2 MANAGED SERVICES
8 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY
8.1 OVERVIEW
8.2 HEAD-MOUNTED TECHNOLOGY
8.3 GESTURE-TRACKING TECHNOLOGY
8.4 PROJECTOR & DISPLAY WALLS TECHNOLOGY
8.5 MOBILE DEVICE-BASED
8.6 OTHERS
9 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION
9.1 OVERVIEW
9.2 MEDICAL TRAINING AND EDUCATION
9.2.1 SIMULATION TRAINING
9.2.2 MEDICAL PRACTITIONER COURSES
9.2.3 OTHERS
9.3 VIRTUAL REALITY EXPOSURE THERAPY
9.4 SURGERY
9.4.1 SURGICAL PRE-OPERATIVE ASSESSMENT
9.4.2 IMAGE GUIDED & ROBOTIC SURGERY
9.5 PATIENT CARE MANAGEMENT
9.6 REHABILITATION
9.7 PAIN MANAGEMENT
9.8 OTHERS
10 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA
10.1 OVERVIEW
10.2 POST TRAUMATIC STRESS DISORDER (PSTD)
10.3 PHOBIAS
10.4 NEUROLOGICAL
10.5 CRANIOFACIAL
10.6 CARDIOVASCULAR
10.7 SLEEP DISORDERS
10.8 ADDICTION
10.9 OPHTHALMOLOGY
10.1 PULMONARY
10.11 OTHERS
11 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET, BY END USER
11.1 OVERVIEW
11.2 HOSPITALS
11.3 SURGICAL CENTRES
11.4 DIAGNOSTIC CENTERS
11.5 MENTAL HEALTH INSTITUTIONS
11.6 AMBULATORY SURGICAL CENTERS
11.7 LONG TERM CARE FACILITIES
11.8 REHABILITATION CENTERS
11.9 CLINICS
11.1 OTHERS
12 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL
12.1 OVERVIEW
12.2 RETAIL SALES
12.3 THIRD PARTY DISTRIBUTOR
12.4 DIRECT TENDERS
13 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION
13.1 OVERVIEW
13.2 NORTH AMERICA
13.2.1 U.S.
13.2.2 CANADA
13.2.3 MEXICO
13.3 SOUTH AMERICA
13.3.1 BRAZIL
13.3.2 ARGENTINA
13.3.3 REST OF SOUTH AMERICA
13.4 MIDDLE EAST AND AFRICA
13.4.1 U.A.E
13.4.2 SAUDI ARABIA
13.4.3 ISRAEL
13.4.4 EGYPT
13.4.5 SOUTH AFRICA
13.4.6 REST OF MIDDLE EAST AND AFRICA
13.5 ASIA-PACIFIC
13.5.1 CHINA
13.5.2 JAPAN
13.5.3 SOUTH KOREA
13.5.4 AUSTRALIA
13.5.5 SINGAPORE
13.5.6 INDIA
13.5.7 MALAYSIA
13.5.8 THAILAND
13.5.9 INDONESIA
13.5.10 PHILIPPINES
13.5.11 REST OF ASIA-PACIFIC
13.6 EUROPE
13.6.1 GERMANY
13.6.2 U.K.
13.6.3 FRANCE
13.6.4 ITALY
13.6.5 SPAIN
13.6.6 RUSSIA
13.6.7 TURKEY
13.6.8 BELGIUM
13.6.9 NETHERLANDS
13.6.10 SWITZERLAND
13.6.11 REST OF EUROPE
14 GLOBAL VIRTUAL REALITY HEALTH MARKET: COMPANY LANDSCAPE
14.1 COMPANY SHARE ANALYSIS: GLOBAL
14.2 COMPANY SHARE ANALYSIS: NORTH AMERICA
14.3 COMPANY SHARE ANALYSIS: EUROPE
14.4 COMPANY SHARE ANALYSIS: ASIA-PACIFIC
15 COMPANY PROFILE
15.1 FACEBOOK
15.1.1 COMPANY SNAPSHOT
15.1.2 REVENUE ANALYSIS
15.1.3 COMPANY SHARE ANALYSIS
15.1.4 PRODUCT PORTFOLIO
15.1.5 RECENT DEVELOPMENT
15.2 MICROSOFT
15.2.1 COMPANY SNAPSHOT
15.2.2 REVENUE ANALYSIS
15.2.3 COMPANY SHARE ANALYSIS
15.2.4 PRODUCT & SOLUTION PORTFOLIO
15.2.5 RECENT DEVELOPMENTS
15.3 KONINKLIJKE PHILIPS N.V.
15.3.1 COMPANY SNAPSHOT
15.3.2 REVENUE ANALYSIS
15.3.3 COMPANY SHARE ANALYSIS
15.3.4 PRODUCT PORTFOLIO
15.3.5 RECENT DEVELOPMENT
15.4 GOOGLE
15.4.1 COMPANY SNAPSHOT
15.4.2 REVENUE ANALYSIS
15.4.3 COMPANY SHARE ANALYSIS
15.4.4 BUSINESS PORTFOLIO
15.4.5 RECENT DEVELOPMENT
15.5 GENERAL ELECTRIC
15.5.1 COMPANY SNAPSHOT
15.5.2 REVENUE ANALYSIS
15.5.3 COMPANY SHARE ANALYSIS
15.5.4 BUSINESS PORTFOLIO
15.5.5 RECENT DEVELOPMENT
15.6 APPLIEDVR
15.6.1 COMPANY SNAPSHOT
15.6.2 PRODUCT PORTFOLIO
15.6.3 RECENT DEVELOPMENTS
15.7 AUGMEDIX, INC
15.7.1 COMPANY SNAPSHOT
15.7.2 REVENUE ANALYSIS
15.7.3 PRODUCT PORTFOLIO
15.7.4 RECENT DEVELOPMENT
15.8 CAE INC
15.8.1 COMPANY SNAPSHOT
15.8.2 REVENUE ANALYSIS
15.8.3 BUSINESS PORTFOLIO
15.8.4 RECENT DEVELOPMENT
15.9 ECHOPIXEL
15.9.1 COMPANY SNAPSHOT
15.9.2 PRODUCT PORTFOLIO
15.9.3 RECENT DEVELOPMENT
15.1 FIRSTHAND TECHNOLOGY INC
15.10.1 COMPANY SNAPSHOT
15.10.2 PRODUCT PORTFOLIO
15.10.3 RECENT DEVELOPMENT
15.11 IMMERSIVETOUCH, INC
15.11.1 COMPANY SNAPSHOT
15.11.2 PRODUCT PORTFOLIO
15.11.3 RECENT DEVELOPMENT
15.12 MEDICAL REALITIES LTD
15.12.1 COMPANY SNAPSHOT
15.12.2 PRODUCT PORTFOLIO
15.12.3 RECENT DEVELOPMENT
15.13 MINDMAZE INC
15.13.1 COMPANY SNAPSHOT
15.13.2 PRODUCT PORTFOLIO
15.13.3 RECENT DEVELOPMENT
15.14 OSSO VR, INC
15.14.1 COMPANY SNAPSHOT
15.14.2 PRODUCT PORTFOLIO
15.14.3 RECENT DEVELOPMENTS
15.15 PSIOUS
15.15.1 COMPANY SNAPSHOT
15.15.2 SOLUTION PORTFOLIO
15.15.3 RECENT DEVELOPMENTS
15.16 SIEMENS
15.16.1 COMPANY SNAPSHOT
15.16.2 REVENUE ANALYSIS
15.16.3 PRODUCT & SERVICE PORTFOLIO
15.16.4 RECENT DEVELOPMENTS
15.17 SYNCTHINK INC.
15.17.1 COMPANY SNAPSHOT
15.17.2 PRODUCT PORTFOLIO
15.17.3 RECENT DEVELOPMENTS
15.18 VIRTAMED AG
15.18.1 COMPANY SNAPSHOT
15.18.2 PRODUCT PORTFOLIO
15.18.3 RECENT DEVELOPMENTS
15.19 VIRTUALLY BETTER INC
15.19.1 COMPANY SNAPSHOT
15.19.2 PRODUCT PORTFOLIO
15.19.3 RECENT DEVELOPMENT
15.2 VIVID VISION, INC
15.20.1 COMPANY SNAPSHOT
15.20.2 PRODUCT PORTFOLIO
15.20.3 RECENT DEVELOPMENTS
16 QUESTIONNAIRE
17 RELATED REPORTS
Lista de Tabela
TABLE 1 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)
TABLE 2 GLOBAL HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 3 GLOBAL HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 4 GLOBAL SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 5 GLOBAL HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)
TABLE 6 GLOBAL SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 7 GLOBAL SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 8 GLOBAL SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 9 GLOBAL SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 10 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)
TABLE 11 GLOBAL HEAD-MOUNTED TECHNOLOGY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION,2020-2029 (USD MILLION)
TABLE 12 GLOBAL GESTURE-TRACKING TECHNOLOGY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 13 GLOBAL PROJECTOR & DISPLAY WALLS TECHNOLOGY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 14 GLOBAL MOBILE DEVICE-BASED IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 15 GLOBAL OTHERS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 16 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)
TABLE 17 GLOBAL MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 18 GLOBAL MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 19 GLOBAL VIRTUAL REALITY EXPOSURE THERAPY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 20 GLOBAL SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 21 GLOBAL SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 22 GLOBAL PATIENT CARE MANAGEMENT IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 23 GLOBAL REHABILITATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 24 GLOBAL PAIN MANAGEMENT IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 25 GLOBAL OTHERS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 26 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)
TABLE 27 GLOBAL POST TRAUMATIC STRESS DISORDER (PSTD) IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 28 GLOBAL PHOBIAS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 29 GLOBAL NEUROLOGICAL IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 30 GLOBAL CRANIOFACIAL IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 31 GLOBAL CARDIOVASCULAR IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 32 GLOBAL SLEEP DISORDERS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 33 GLOBAL ADDICTION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 34 GLOBAL OPHTHALMOLOGY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 35 GLOBAL PULMONARY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 36 GLOBAL OTHERS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 37 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET, BY END USER, 2020-2029 (USD MILLION)
TABLE 38 GLOBAL HOSPITALS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 39 GLOBAL SURGICAL CENTRES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 40 GLOBAL DIAGNOSTIC CENTERS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 41 GLOBAL MENTAL HEALTH INSTITUTIONS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 42 GLOBAL AMBULATORY SURGICAL CENTERS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 43 GLOBAL LONG TERM CARE FACILITIES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION 2020-2029 (USD MILLION)
TABLE 44 GLOBAL REHABILITATION CENTERS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 45 GLOBAL CLINICS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 46 GLOBAL OTHERS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 47 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)
TABLE 48 GLOBAL RETAIL SALES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 49 GLOBAL THIRD PARTY DISTRIBUTOR IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 50 GLOBAL DIRECT TENDERS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 51 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 52 NORTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET, BY COUNTRY, 2020-2029 (USD MILLION)
TABLE 53 NORTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)
TABLE 54 NORTH AMERICA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 55 NORTH AMERICA SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 56 NORTH AMERICA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)
TABLE 57 NORTH AMERICA SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 58 NORTH AMERICA SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 59 NORTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)
TABLE 60 NORTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)
TABLE 61 NORTH AMERICA MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 62 NORTH AMERICA SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 63 NORTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)
TABLE 64 NORTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)
TABLE 65 NORTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)
TABLE 66 U.S. VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)
TABLE 67 U.S. HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 68 U.S. SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 69 U.S. HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)
TABLE 70 U.S. SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 71 U.S. SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 72 U.S. VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)
TABLE 73 U.S. VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)
TABLE 74 U.S. MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 75 U.S. SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 76 U.S. VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)
TABLE 77 U.S. VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)
TABLE 78 U.S. VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)
TABLE 79 CANADA VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)
TABLE 80 CANADA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 81 CANADA SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 82 CANADA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)
TABLE 83 CANADA SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 84 CANADA SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 85 CANADA VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)
TABLE 86 CANADA VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)
TABLE 87 CANADA MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 88 CANADA SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 89 CANADA VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)
TABLE 90 CANADA VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)
TABLE 91 CANADA VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)
TABLE 92 MEXICO VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)
TABLE 93 MEXICO HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 94 MEXICO SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 95 MEXICO HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)
TABLE 96 MEXICO SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 97 MEXICO SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 98 MEXICO VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)
TABLE 99 MEXICO VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)
TABLE 100 MEXICO MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 101 MEXICO SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 102 MEXICO VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)
TABLE 103 MEXICO VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)
TABLE 104 MEXICO VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)
TABLE 105 SOUTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET, BY COUNTRY, 2020-2029 (USD MILLION)
TABLE 106 SOUTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)
TABLE 107 SOUTH AMERICA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 108 SOUTH AMERICA SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 109 SOUTH AMERICA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)
TABLE 110 SOUTH AMERICA SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 111 SOUTH AMERICA SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 112 SOUTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)
TABLE 113 SOUTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)
TABLE 114 SOUTH AMERICA MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 115 SOUTH AMERICA SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 116 SOUTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)
TABLE 117 SOUTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)
TABLE 118 SOUTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)
TABLE 119 BRAZIL VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)
TABLE 120 BRAZIL HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 121 BRAZIL SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 122 BRAZIL HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)
TABLE 123 BRAZIL SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 124 BRAZIL SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 125 BRAZIL VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)
TABLE 126 BRAZIL VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)
TABLE 127 BRAZIL MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 128 BRAZIL SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 129 BRAZIL VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)
TABLE 130 BRAZIL VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)
TABLE 131 BRAZIL VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)
TABLE 132 ARGENTINA VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)
TABLE 133 ARGENTINA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 134 ARGENTINA SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 135 ARGENTINA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)
TABLE 136 ARGENTINA SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 137 ARGENTINA SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 138 ARGENTINA VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)
TABLE 139 ARGENTINA VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)
TABLE 140 ARGENTINA MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 141 ARGENTINA SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 142 ARGENTINA VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)
TABLE 143 ARGENTINA VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)
TABLE 144 ARGENTINA VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)
TABLE 145 REST OF SOUTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)
TABLE 146 MIDDLE EAST AND AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY COUNTRY, 2020-2029 (USD MILLION)
TABLE 147 MIDDLE EAST AND AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)
TABLE 148 MIDDLE EAST AND AFRICA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 149 MIDDLE EAST AND AFRICA SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 150 MIDDLE EAST AND AFRICA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)
TABLE 151 MIDDLE EAST AND AFRICA SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 152 MIDDLE EAST AND AFRICA SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 153 MIDDLE EAST AND AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)
TABLE 154 MIDDLE EAST AND AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)
TABLE 155 MIDDLE EAST AND AFRICA MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 156 MIDDLE EAST AND AFRICA SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 157 MIDDLE EAST AND AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)
TABLE 158 MIDDLE EAST AND AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)
TABLE 159 MIDDLE EAST AND AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)
TABLE 160 U.A.E. VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)
TABLE 161 U.A.E HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 162 U.A.E SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 163 U.A.E HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)
TABLE 164 U.A.E SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 165 U.A.E SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 166 U.A.E VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)
TABLE 167 U.A.E VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)
TABLE 168 U.A.E MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 169 U.A.E SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 170 U.A.E VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)
TABLE 171 U.A.E VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)
TABLE 172 U.A.E VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)
TABLE 173 SAUDI ARABIA. VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)
TABLE 174 SAUDI ARABIA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 175 SAUDI ARABIA SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 176 SAUDI ARABIA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)
TABLE 177 SAUDI ARABIA SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 178 SAUDI ARABIA SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 179 SAUDI ARABIA VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)
TABLE 180 SAUDI ARABIA VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)
TABLE 181 SAUDI ARABIA MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 182 SAUDI ARABIA SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 183 SAUDI ARABIA VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)
TABLE 184 SAUDI ARABIA VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)
TABLE 185 SAUDI ARABIA VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)
TABLE 186 ISRAEL. VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)
TABLE 187 ISRAEL HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 188 ISRAEL SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 189 ISRAEL HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)
TABLE 190 ISRAEL SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 191 ISRAEL SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 192 ISRAEL VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)
TABLE 193 ISRAEL VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)
TABLE 194 ISRAEL MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 195 ISRAEL SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 196 ISRAEL VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)
TABLE 197 ISRAEL VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)
TABLE 198 ISRAEL VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)
TABLE 199 EGYPT VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)
TABLE 200 EGYPT HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 201 EGYPT SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 202 EGYPT HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)
TABLE 203 EGYPT SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 204 EGYPT SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 205 EGYPT VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)
TABLE 206 EGYPT VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)
TABLE 207 EGYPT MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 208 EGYPT SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 209 EGYPT VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)
TABLE 210 EGYPT VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)
TABLE 211 EGYPT VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)
TABLE 212 SOUTH AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)
TABLE 213 SOUTH AFRICA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 214 SOUTH AFRICA SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 215 SOUTH AFRICA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)
TABLE 216 SOUTH AFRICA SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 217 SOUTH AFRICA SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 218 SOUTH AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)
TABLE 219 SOUTH AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)
TABLE 220 SOUTH AFRICA MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 221 SOUTH AFRICA SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 222 SOUTH AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)
TABLE 223 SOUTH AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)
TABLE 224 SOUTH AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)
TABLE 225 REST OF MIDDLE EAST AND AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)
TABLE 226 ASIA-PACIFIC VIRTUAL REALITY (VR) HEALTH MARKET, BY COUNTRY, 2020-2029 (USD MILLION)
TABLE 227 ASIA-PACIFIC VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)
TABLE 228 ASIA-PACIFIC HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 229 ASIA-PACIFIC SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 230 ASIA-PACIFIC HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)
TABLE 231 ASIA-PACIFIC SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 232 ASIA-PACIFIC SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 233 ASIA-PACIFIC VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)
TABLE 234 ASIA-PACIFIC VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)
TABLE 235 ASIA-PACIFIC MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 236 ASIA-PACIFIC SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 237 ASIA-PACIFIC VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)
TABLE 238 ASIA-PACIFIC VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)
TABLE 239 ASIA-PACIFIC VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)
TABLE 240 CHINA VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)
TABLE 241 CHINA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 242 CHINA SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 243 CHINA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)
TABLE 244 CHINA SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 245 CHINA SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 246 CHINA VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)
TABLE 247 CHINA VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)
TABLE 248 CHINA MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 249 CHINA SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 250 CHINA VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)
TABLE 251 CHINA VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)
TABLE 252 CHINA VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)
TABLE 253 JAPAN VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)
TABLE 254 JAPAN HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 255 JAPAN SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 256 JAPAN HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)
TABLE 257 JAPAN SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 258 JAPAN SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 259 JAPAN VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)
TABLE 260 JAPAN VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)
TABLE 261 JAPAN MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 262 JAPAN SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 263 JAPAN VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)
TABLE 264 JAPAN VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)
TABLE 265 JAPAN VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)
TABLE 266 SOUTH KOREA VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)
TABLE 267 SOUTH KOREA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 268 SOUTH KOREA SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 269 SOUTH KOREA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)
TABLE 270 SOUTH KOREA SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 271 SOUTH KOREA SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 272 SOUTH KOREA VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)
TABLE 273 SOUTH KOREA VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)
TABLE 274 SOUTH KOREA MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 275 SOUTH KOREA SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 276 SOUTH KOREA VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)
TABLE 277 SOUTH KOREA VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)
TABLE 278 SOUTH KOREA VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)
TABLE 279 AUSTRALIA VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)
TABLE 280 AUSTRALIA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 281 AUSTRALIA SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 282 AUSTRALIA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)
TABLE 283 AUSTRALIA SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 284 AUSTRALIA SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 285 AUSTRALIA VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)
TABLE 286 AUSTRALIA VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)
TABLE 287 AUSTRALIA MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 288 AUSTRALIA SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 289 AUSTRALIA VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)
TABLE 290 AUSTRALIA VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)
TABLE 291 AUSTRALIA VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)
TABLE 292 SINGAPORE VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)
TABLE 293 SINGAPORE HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 294 SINGAPORE SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 295 SINGAPORE HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)
TABLE 296 SINGAPORE SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 297 SINGAPORE SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 298 SINGAPORE VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)
TABLE 299 SINGAPORE VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)
TABLE 300 SINGAPORE MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 301 SINGAPORE SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 302 SINGAPORE VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)
TABLE 303 SINGAPORE VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)
TABLE 304 SINGAPORE VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)
TABLE 305 INDIA VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)
TABLE 306 INDIA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 307 INDIA SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 308 INDIA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)
TABLE 309 INDIA SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 310 INDIA SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 311 INDIA VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)
TABLE 312 INDIA VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)
TABLE 313 INDIA MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 314 INDIA SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 315 INDIA VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)
TABLE 316 INDIA VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)
TABLE 317 INDIA VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)
TABLE 318 MALAYSIA VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)
TABLE 319 MALAYSIA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 320 MALAYSIA SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 321 MALAYSIA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)
TABLE 322 MALAYSIA SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 323 MALAYSIA SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 324 MALAYSIA VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)
TABLE 325 MALAYSIA VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)
TABLE 326 MALAYSIA MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 327 MALAYSIA SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 328 MALAYSIA VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)
TABLE 329 MALAYSIA VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)
TABLE 330 MALAYSIA VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)
TABLE 331 THAILAND VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)
TABLE 332 THAILAND HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 333 THAILAND SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 334 THAILAND HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)
TABLE 335 THAILAND SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 336 THAILAND SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 337 THAILAND VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)
TABLE 338 THAILAND VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)
TABLE 339 THAILAND MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 340 THAILAND SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 341 THAILAND VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)
TABLE 342 THAILAND VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)
TABLE 343 THAILAND VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)
TABLE 344 INDONESIA VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)
TABLE 345 INDONESIA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 346 INDONESIA SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 347 INDONESIA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)
TABLE 348 INDONESIA SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 349 INDONESIA SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 350 INDONESIA VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)
TABLE 351 INDONESIA VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)
TABLE 352 INDONESIA MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 353 INDONESIA SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 354 INDONESIA VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)
TABLE 355 INDONESIA VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)
TABLE 356 INDONESIA VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)
TABLE 357 PHILIPPINES VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)
TABLE 358 PHILIPPINES HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 359 PHILIPPINES SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 360 PHILIPPINES HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)
TABLE 361 PHILIPPINES SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 362 PHILIPPINES SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 363 PHILIPPINES VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)
TABLE 364 PHILIPPINES VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)
TABLE 365 PHILIPPINES MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 366 PHILIPPINES SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 367 PHILIPPINES VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)
TABLE 368 PHILIPPINES VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)
TABLE 369 PHILIPPINES VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)
TABLE 370 REST OF ASIA-PACIFIC VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)
TABLE 371 EUROPE VIRTUAL REALITY (VR) HEALTH MARKET, BY COUNTRY, 2020-2029 (USD MILLION)
TABLE 372 EUROPE VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)
TABLE 373 EUROPE HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 374 EUROPE SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 375 EUROPE HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)
TABLE 376 EUROPE SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 377 EUROPE SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 378 EUROPE VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)
TABLE 379 EUROPE VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)
TABLE 380 EUROPE MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 381 EUROPE SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 382 EUROPE VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)
TABLE 383 EUROPE VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)
TABLE 384 EUROPE VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)
TABLE 385 GERMANY VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)
TABLE 386 GERMANY HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 387 GERMANY SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 388 GERMANY HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)
TABLE 389 GERMANY SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 390 GERMANY SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 391 GERMANY VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)
TABLE 392 GERMANY VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)
TABLE 393 GERMANY MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 394 GERMANY SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 395 GERMANY VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)
TABLE 396 GERMANY VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)
TABLE 397 GERMANY VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)
TABLE 398 U.K. VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)
TABLE 399 U.K. HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 400 U.K. SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 401 U.K. HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)
TABLE 402 U.K. SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 403 U.K. SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 404 U.K. VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)
TABLE 405 U.K. VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)
TABLE 406 U.K. MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 407 U.K. SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 408 U.K. VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)
TABLE 409 U.K. VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)
TABLE 410 U.K. VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)
TABLE 411 FRANCE VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)
TABLE 412 FRANCE HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 413 FRANCE SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 414 FRANCE HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)
TABLE 415 FRANCE SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 416 FRANCE SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 417 FRANCE VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)
TABLE 418 FRANCE VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)
TABLE 419 FRANCE MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 420 FRANCE SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 421 FRANCE VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)
TABLE 422 FRANCE VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)
TABLE 423 FRANCE VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)
TABLE 424 ITALY VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)
TABLE 425 ITALY HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 426 ITALY SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 427 ITALY HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)
TABLE 428 ITALY SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 429 ITALY SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 430 ITALY VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)
TABLE 431 ITALY VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)
TABLE 432 ITALY MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 433 ITALY SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 434 ITALY VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)
TABLE 435 ITALY VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)
TABLE 436 ITALY VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)
TABLE 437 SPAIN VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)
TABLE 438 SPAIN HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 439 SPAIN SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 440 SPAIN HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)
TABLE 441 SPAIN SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 442 SPAIN SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 443 SPAIN VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)
TABLE 444 SPAIN VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)
TABLE 445 SPAIN MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 446 SPAIN SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 447 SPAIN VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)
TABLE 448 SPAIN VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)
TABLE 449 SPAIN VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)
TABLE 450 RUSSIA VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)
TABLE 451 RUSSIA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 452 RUSSIA SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 453 RUSSIA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)
TABLE 454 RUSSIA SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 455 RUSSIA SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 456 RUSSIA VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)
TABLE 457 RUSSIA VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)
TABLE 458 RUSSIA MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 459 RUSSIA SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 460 RUSSIA VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)
TABLE 461 RUSSIA VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)
TABLE 462 RUSSIA VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)
TABLE 463 TURKEY VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)
TABLE 464 TURKEY HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 465 TURKEY SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 466 TURKEY HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)
TABLE 467 TURKEY SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 468 TURKEY SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 469 TURKEY VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)
TABLE 470 TURKEY VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)
TABLE 471 TURKEY MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 472 TURKEY SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 473 TURKEY VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)
TABLE 474 TURKEY VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)
TABLE 475 TURKEY VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)
TABLE 476 BELGIUM VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)
TABLE 477 BELGIUM HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 478 BELGIUM SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 479 BELGIUM HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)
TABLE 480 BELGIUM SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 481 BELGIUM SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 482 BELGIUM VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)
TABLE 483 BELGIUM VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)
TABLE 484 BELGIUM MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 485 BELGIUM SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 486 BELGIUM VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)
TABLE 487 BELGIUM VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)
TABLE 488 BELGIUM VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)
TABLE 489 NETHERLANDS VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)
TABLE 490 NETHERLANDS HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 491 NETHERLANDS SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 492 NETHERLANDS HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)
TABLE 493 NETHERLANDS SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 494 NETHERLANDS SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 495 NETHERLANDS VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)
TABLE 496 NETHERLANDS VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)
TABLE 497 NETHERLANDS MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 498 NETHERLANDS SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 499 NETHERLANDS VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)
TABLE 500 NETHERLANDS VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)
TABLE 501 NETHERLANDS VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)
TABLE 502 SWITZERLAND VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)
TABLE 503 SWITZERLAND HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 504 SWITZERLAND SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 505 SWITZERLAND HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2020-2029 (USD MILLION)
TABLE 506 SWITZERLAND SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 507 SWITZERLAND SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 508 SWITZERLAND VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)
TABLE 509 SWITZERLAND VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020-2029 (USD MILLION)
TABLE 510 SWITZERLAND MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 511 SWITZERLAND SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 512 SWITZERLAND VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020-2029 (USD MILLION)
TABLE 513 SWITZERLAND VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2020-2029 (USD MILLION)
TABLE 514 SWITZERLAND VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)
TABLE 515 REST OF EUROPE VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020-2029 (USD MILLION)
Lista de Figura
FIGURE 1 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET: SEGMENTATION
FIGURE 2 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET: DATA TRIANGULATION
FIGURE 3 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET: DROC ANALYSIS
FIGURE 4 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET: GLOBAL VS REGIONAL MARKET ANALYSIS
FIGURE 5 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET: COMPANY RESEARCH ANALYSIS
FIGURE 6 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET: INTERVIEW DEMOGRAPHICS
FIGURE 7 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET: DBMR MARKET POSITION GRID
FIGURE 8 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET: VENDOR SHARE ANALYSIS
FIGURE 9 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET: MARKET APPLICATION COVERAGE GRID
FIGURE 10 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET: SEGMENTATION
FIGURE 11 INCREASED PREFERENCE FOR VR IN THE HEALTHCARE INDUSTRY IS EXPECTED TO DRIVE THE GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET IN THE FORECAST PERIOD OF 2022 TO 2029
FIGURE 12 PRODUCT SEGMENT IS EXPECTED TO ACCOUNT FOR THE LARGEST SHARE OF GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET IN 2022 & 2029
FIGURE 13 NORTH AMERICA IS EXPECTED TO DOMINATE AND EUROPE IS THE FASTEST-GROWING REGION IN THE GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET IN THE FORECAST PERIOD OF 2022 TO 2029
FIGURE 14 DRIVERS, RESTRAINTS, OPPORTUNITIES, AND CHALLENGES OF VIRTUAL REALITY (VR) HEALTH MARKET
FIGURE 15 GLOBAL INVESTMENT IN VIRTUAL REALITY, FROM 2016 TO 2022
FIGURE 16 NUMBER OF SMARTPHONE USERS WORLDWIDE, FROM 2016 TO 2022
FIGURE 17 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2021
FIGURE 18 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2021
FIGURE 19 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2021
FIGURE 20 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2021
FIGURE 21 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET, BY END USER, 2021
FIGURE 22 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2021
FIGURE 23 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET: SNAPSHOT (2021)
FIGURE 24 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET: BY REGION (2021)
FIGURE 25 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET: BY REGION (2022 & 2029)
FIGURE 26 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET: BY REGION (2021 & 2029)
FIGURE 27 GLOBAL VIRTUAL REALITY (VR) HEALTH MARKET: BY PRODUCT (2022-2029)
FIGURE 28 NORTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET: SNAPSHOT (2021)
FIGURE 29 NORTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET: BY COUNTRY (2021)
FIGURE 30 NORTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET: BY COUNTRY (2022 & 2029)
FIGURE 31 NORTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET: BY COUNTRY (2021 & 2029)
FIGURE 32 NORTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET: BY PRODUCT (2022-2029)
FIGURE 33 SOUTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET: SNAPSHOT (2021)
FIGURE 34 SOUTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET: BY COUNTRY (2021)
FIGURE 35 SOUTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET: BY COUNTRY (2022 & 2029)
FIGURE 36 SOUTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET: BY COUNTRY (2021 & 2029)
FIGURE 37 SOUTH AMERICA VIRTUAL REALITY (VR) HEALTH MARKET: BY PRODUCT (2022-2029)
FIGURE 38 MIDDLE EAST AND AFRICA VIRTUAL REALITY (VR) HEALTH MARKET: SNAPSHOT (2021)
FIGURE 39 MIDDLE EAST AND AFRICA VIRTUAL REALITY (VR) HEALTH MARKET: BY COUNTRY (2021)
FIGURE 40 MIDDLE EAST AND AFRICA VIRTUAL REALITY (VR) HEALTH MARKET: BY COUNTRY (2022 & 2029)
FIGURE 41 MIDDLE EAST AND AFRICA VIRTUAL REALITY (VR) HEALTH MARKET: BY COUNTRY (2021 & 2029)
FIGURE 42 MIDDLE EAST AND AFRICA VIRTUAL REALITY (VR) HEALTH MARKET: BY PRODUCT (2022-2029)
FIGURE 43 ASIA-PACIFIC VIRTUAL REALITY (VR) HEALTH MARKET: SNAPSHOT (2021)
FIGURE 44 ASIA-PACIFIC VIRTUAL REALITY (VR) HEALTH MARKET: BY COUNTRY (2021)
FIGURE 45 ASIA-PACIFIC VIRTUAL REALITY (VR) HEALTH MARKET: BY COUNTRY (2022 & 2029)
FIGURE 46 ASIA-PACIFIC VIRTUAL REALITY (VR) HEALTH MARKET: BY COUNTRY (2021 & 2029)
FIGURE 47 ASIA-PACIFIC VIRTUAL REALITY (VR) HEALTH MARKET: BY PRODUCT (2022-2029)
FIGURE 48 EUROPE VIRTUAL REALITY (VR) HEALTH MARKET: SNAPSHOT (2021)
FIGURE 49 EUROPE VIRTUAL REALITY (VR) HEALTH MARKET: BY COUNTRY (2021)
FIGURE 50 EUROPE VIRTUAL REALITY (VR) HEALTH MARKET: BY COUNTRY (2022 & 2029)
FIGURE 51 EUROPE VIRTUAL REALITY (VR) HEALTH MARKET: BY COUNTRY (2021 & 2029)
FIGURE 52 EUROPE VIRTUAL REALITY (VR) HEALTH MARKET: BY PRODUCT (2022-2029)
FIGURE 53 GLOBAL VIRTUAL REALITY HEALTH MARKET: COMPANY SHARE 2021 (%)
FIGURE 54 NORTH AMERICA VIRTUAL REALITY HEALTH MARKET: COMPANY SHARE 2021 (%)
FIGURE 55 EUROPE VIRTUAL REALITY HEALTH MARKET: COMPANY SHARE 2021 (%)
FIGURE 56 ASIA-PACIFIC VIRTUAL REALITY HEALTH MARKET: COMPANY SHARE 2021 (%)
Metodologia de Investigação
A recolha de dados e a análise do ano base são feitas através de módulos de recolha de dados com amostras grandes. A etapa inclui a obtenção de informações de mercado ou dados relacionados através de diversas fontes e estratégias. Inclui examinar e planear antecipadamente todos os dados adquiridos no passado. Da mesma forma, envolve o exame de inconsistências de informação observadas em diferentes fontes de informação. Os dados de mercado são analisados e estimados utilizando modelos estatísticos e coerentes de mercado. Além disso, a análise da quota de mercado e a análise das principais tendências são os principais fatores de sucesso no relatório de mercado. Para saber mais, solicite uma chamada de analista ou abra a sua consulta.
A principal metodologia de investigação utilizada pela equipa de investigação do DBMR é a triangulação de dados que envolve a mineração de dados, a análise do impacto das variáveis de dados no mercado e a validação primária (especialista do setor). Os modelos de dados incluem grelha de posicionamento de fornecedores, análise da linha de tempo do mercado, visão geral e guia de mercado, grelha de posicionamento da empresa, análise de patentes, análise de preços, análise da quota de mercado da empresa, normas de medição, análise global versus regional e de participação dos fornecedores. Para saber mais sobre a metodologia de investigação, faça uma consulta para falar com os nossos especialistas do setor.
Personalização disponível
A Data Bridge Market Research é líder em investigação formativa avançada. Orgulhamo-nos de servir os nossos clientes novos e existentes com dados e análises que correspondem e atendem aos seus objetivos. O relatório pode ser personalizado para incluir análise de tendências de preços de marcas-alvo, compreensão do mercado para países adicionais (solicite a lista de países), dados de resultados de ensaios clínicos, revisão de literatura, mercado remodelado e análise de base de produtos . A análise de mercado dos concorrentes-alvo pode ser analisada desde análises baseadas em tecnologia até estratégias de carteira de mercado. Podemos adicionar quantos concorrentes necessitar de dados no formato e estilo de dados que procura. A nossa equipa de analistas também pode fornecer dados em tabelas dinâmicas de ficheiros Excel em bruto (livro de factos) ou pode ajudá-lo a criar apresentações a partir dos conjuntos de dados disponíveis no relatório.
