Global eSports Market to 2032
Overview
The Global eSports Market is expected to reach a 7.53 USD Billion by 2032 and is projected to grow at a CAGR of 21.54% from 2025 to 2032.
Revenue, 2024 (USD Billion)
1.85
Forecast, 2032 (USD Billion)
7.53
CAGR, 2024 - 2032
21.54%
Report Coverage
Global
Global eSports Market 2018-2032 USD Billion
Global eSports Market, Key Findings (2025-2032)
Market Growth and Projections:
- Market Size (2024): 1.85 USD Billion
- Projected Market Size (2032): 7.53 USD Billion
- CAGR (2025-2032): 21.54%
Key Findings of Global eSports Market
- The Global eSports Market was valued at 7.53 USD Billion in 2024.
- The Global eSports Market is likely to grow at a CAGR of 21.54% during the forecast period of 2024 to 2032.
- In 2024, the Largest segment Sponsorships and Direct Advertisements in Revenue Streams Segment accounted for the largest share of the market with a revenue of 1.13 USD Billion
- The fastest growing segment First/Third Person Shooters (FPS/TPS) in Games Segment grew Fastest with a CAGR of 22.45% during the forecast period from 2024 to 2032.
Global eSports Market Scope
Global eSports Market Segmentation & Scope
E-platform
- PC-Based eSports
- Consoles-Based eSports
- Mobile and Tablets
Games
- Others
- Player Vs. Player (PvP)
- Sports Simulations
- Fighting Games
- Real Time Strategy (RTS)
- Multiplayer Online Battle Arena (MOBA)
- First/Third Person Shooters (FPS/TPS)
Revenue Streams
- Streaming
- Digital
- Tickets and Merchandise
- Publisher Fees
- Media Rights
- Sponsorships and Direct Advertisements
Global eSports Market Data Coverage Insights
Study Period | 2024-2032 |
Base Year | 2022 |
Unit | Revenue in USD Billion |
Market Value in 2024 | 1.85 USD Billion |
Market Value in 2032 | 7.53 USD Billion |
CAGR (2025-2032) | 21.54% |
Historic Data | 2016-2023 |
Market Segments Covered | E-platform,Games,Revenue Streams |
Regional Insights:
-
Leading Market (2024-2032): Global, leading in terms of revenue 1.85 USD Billion in 2024
- Key Country: U.S., leading in terms of revenue with value of 392.58 USD Million in 2024.
Segments and Scope
-
Global eSports Market to 2032, By E-platform
- Mobile and Tablets is the largest segment in Global eSports Market to 2032 with a revenue of 802.11 USD Billion in the year 2024.
- Mobile and Tablets is the Fastest growing segment in Global eSports Market to 2032 with a Growth rate of 21.82 % in forecast period 2025-2032.
-
Global eSports Market to 2032, By Games
- First/Third Person Shooters (FPS/TPS) is the largest segment in Global eSports Market to 2032 with a revenue of 471.59 USD Billion in the year 2024.
- First/Third Person Shooters (FPS/TPS) is the Fastest growing segment in Global eSports Market to 2032 with a Growth rate of 22.45 % in forecast period 2025-2032.
-
Global eSports Market to 2032, By Revenue Streams
- Sponsorships and Direct Advertisements is the largest segment in Global eSports Market to 2032 with a revenue of 1.13 USD Billion in the year 2024.
- Media Rights is the Fastest growing segment in Global eSports Market to 2032 with a Growth rate of 21.58 % in forecast period 2025-2032.
Global eSports Market Company Share Analysis
Company Name |
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Activision Publishing, Inc. | |||
ESL FACEIT GROUP | |||
Team Liquid | |||
Play Versus, Inc. | |||
FaZe Holdings Inc. |

Global eSports Market Geographical Sales Distribution, 2018-2032 USD Billion

Global eSports Market Company Profiling

Industry Related Reports
Frequently Asked Questions
The Global eSports Market is segmented based on Segmentation E-platform,Games,Revenue Streams.
Global eSports Market was valued at USD 1.85(Revenue in USD Billion) in 2022.
Global eSports Market is projected to grow at a CAGR of 21.54% during the forecast period of 2024 to 2032.
The Sponsorships and Direct Advertisements segment is expected to dominate the Global eSports Market, holding a largest market share of 1.13 USD Billion in 2024
Global eSports Market Scope
Global eSports Market Segmentation & Scope
E-platform
- PC-Based eSports
- Consoles-Based eSports
- Mobile and Tablets
Games
- Others
- Player Vs. Player (PvP)
- Sports Simulations
- Fighting Games
- Real Time Strategy (RTS)
- Multiplayer Online Battle Arena (MOBA)
- First/Third Person Shooters (FPS/TPS)
Revenue Streams
- Streaming
- Digital
- Tickets and Merchandise
- Publisher Fees
- Media Rights
- Sponsorships and Direct Advertisements
Frequently Asked Questions
The Global eSports Market is segmented based on Segmentation E-platform,Games,Revenue Streams.
Global eSports Market was valued at USD 1.85(Revenue in USD Billion) in 2022.
Global eSports Market is projected to grow at a CAGR of 21.54% during the forecast period of 2024 to 2032.
The estimated market value of the Global eSports Market for final year is USD 7.53 (USD Billion).
Global eSports Market Company Profiling

Frequently Asked Questions
The Global eSports Market is segmented based on Segmentation E-platform,Games,Revenue Streams.
Global eSports Market was valued at USD 1.85(Revenue in USD Billion) in 2022.
Global eSports Market is projected to grow at a CAGR of 21.54% during the forecast period of 2024 to 2032.
The estimated market value of the Global eSports Market for final year is USD 7.53 (USD Billion).
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