Asia-Pacific Virtual Reality Market – Industry Trends and Forecast to 2027

  • ICT
  • Published Report
  • Aug 2020
  • Asia-Pacific
  • 350 Pages
  • No of Tables: 198
  • No of Figures: 23

Asia-Pacific Virtual Reality Market, By Component (Hardware and Software), Device Type (Head-Mounted Displays, Projectors & Display Walls and Gesture-Tracking Devices), Technology (Fully Immersive, Non-Immersive and Semi Immersive), Vertical (Entertainment & Media, Healthcare, Industrial, Commercial, Aerospace & Defense, Automotive, Education and Others), Country (Japan, China, India, South Korea, Australia, Singapore, Malaysia, Thailand, Indonesia, Philippines, Taiwan and  Rest of Asia-Pacific) Industry Trends and Forecast to 2027

Asia-Pacific Virtual Reality MarketMarket Analysis and Insights: Asia-Pacific Virtual Reality Market

Virtual Reality market is expected to gain market growth in the forecast period of 2020 to 2027. Data Bridge Market Research analyses that the market is growing with the CAGR of 51.2% in the forecast period of 2020 to 2027 and is expected to reach USD 161,087.64 million by 2027. The increasing penetration of internet services is boosting the growth of the market.

Asia-Pacific region has noted high development in digitization with increasing adoption in smartphones. The region is being highly penetrated by internet services for various applications. The virtual reality is being aided by the high adoption of smartphones in the region as the VR devices are using smartphones as a displaying tool and internet is being using for high quality content.

The increasing benefits provided by the virtual reality in healthcare industry being it for research purposes, for training or education, for treatment and others is acting as a major window of opportunity for virtual reality market. The designing gets even more challenging when simulation and hand gestures are integrated, it makes difficult for the user to adapt the complicated working of the system acting as a major challenge for the growth of the virtual reality market.

This virtual reality market report provides details of market share, new developments, and product pipeline analysis, impact of domestic and localised market players, analyses opportunities in terms of emerging revenue pockets, changes in market regulations, product approvals, strategic decisions, product launches, geographic expansions, and technological innovations in the market. To understand the analysis and the market scenario contact us for an Analyst Brief, our team will help you create a revenue impact solution to achieve your desired goal.

Asia-Pacific Virtual Reality MarketAsia-Pacific Virtual Reality Market Scope and Market Size 

Virtual reality market is segmented on the basis of component, device type, technology and vertical. The growth among segments helps you analyse niche pockets of growth and strategies to approach the market and determine your core application areas and the difference in your target markets.

  • On the basis of component, the virtual reality market is segmented into hardware and software. Hardware segment holds the largest chunk of market share in the component segment as it requires high initial cost of the products, however, software segment is expected to grow at higher rate considering VR content creators are increasing worldwide and prices of hardware are dropping.  
  • On the basis of device type, the virtual reality market is segmented into head-mounted displays, projectors & display walls, and gesture-tracking devices. Head-mounted displays dominates the device type segment and is expected to grow at higher rate, head-mounted displays are majorly used by gamers worldwide in order to experience real time gaming with detailed graphics experience.  
  • On the basis of technology, the virtual reality market is segmented into fully immersive, non-immersive, and semi immersive. Fully Immersive holds major market share in technology segment and is expected to grow at highest rate considering its compatibility with head mounted displays which are wide preferred by gaming enthusiasts. 
  • On the basis of vertical, the virtual reality market is segmented into entertainment & media, healthcare, industrial, commercial, aerospace & defense, automotive, education, and others. Vertical segment is majorly shared by entertainment & media sector as virtual reality based devices are more suitable for gaming and entertainment purpose and is being wide adopted for entertainment purpose.

Asia-Pacific Virtual Reality Market Country Level Analysis

Virtual reality market is analysed and market size information is provided by country, component, device type, technology and vertical as referenced above.  

The countries covered in the Asia-Pacific virtual reality market report are Japan, China, India, South Korea, Australia, Singapore, Malaysia, Thailand, Indonesia, Philippines, Taiwan and rest of Asia-Pacific.  

China is dominating the market in the Asia-Pacific region due to the growth of high technological advancement in the region and increased partnership among the manufacturers to enhance the business in the region.  

The country section of the report also provides individual market impacting factors and changes in regulation in the market domestically that impacts the current and future trends of the market. Data points such as new sales, replacement sales, country demographics, regulatory acts and import-export tariffs are some of the major pointers used to forecast the market scenario for individual countries. Also, presence and availability of global brands and their challenges faced due to large or scarce competition from local and domestic brands, impact of sales channels are considered while providing forecast analysis of the country data.

Rising Demand of Virtual Reality

Virtual reality market also provides you with detailed market analysis for every country growth in industry with sales, components sales, impact of technological development in virtual reality and changes in regulatory scenarios with their support for the virtual reality market. The data is available for historic period 2010 to 2018.

Competitive Landscape and Virtual Reality Market Share Analysis

Virtual reality market competitive landscape provides details by competitor. Details included are company overview, company financials, revenue generated, market potential, investment in research and development, new market initiatives, global presence, production sites and facilities, company strengths and weaknesses, product launch, product trials pipelines, product approvals, patents, product width and breadth, application dominance, technology lifeline curve. The above data points provided are only related to the companies’ focus related to Asia-Pacific virtual reality market.   

The major players covered in the virtual reality market report Sony Corporation, Lenovo, Autodesk Inc., Nintendo, Psious, WorldViz, Inc., Firsthand Technology Inc., Sixense Enterprises Inc., HTC Corporation, FOVE, Inc., Ultraleap Limited, StarVR Corp, Google (A Subsidiary of Alphabet Inc.), Qualcomm Technologies, Inc., Barco, HP Development Company, L.P., Microsoft, SAMSUNG ELECTRONICS CO., LTD., Facebook Technologies, LLC (A subsidiary of Facebook Inc.), and Virtuix among other domestic players. DBMR analysts understand competitive strengths and provide competitive analysis for each competitor separately.

Many product developments are also initiated by the companies worldwide which are also accelerating the growth of virtual reality market.   

For instance,

  • In May 2020, HP Development Company, L.P. announced the launch of its new virtual reality (VR) headset HP Reverb G2. The new product is launched in collaboration with Microsoft and Valve and will offer spatial 3D audio, inside-out tracking, cutting-edge optics and plug and play support for Windows. The new product increased the product portfolio of the company.
  • In July 2019, HTC Corporation announced the launch of its new business division VIVE Enterprise Solutions. The new division is equipped with extended reality (XR) solutions for enterprises and developers globally. The new division increased the product portfolio of the company.

Partnership, joint ventures and other strategies enhances the company market share with increased coverage and presence. It also provides the benefit for organisation to improve their offering for virtual reality based products.   

Customization Available : Asia-Pacific Virtual Reality Market

Data Bridge Market Research is a leader in advanced formative research. We take pride in servicing our existing and new customers with data and analysis that match and suits their goal. The report can be customised to include price trend analysis of target brands understanding the market for additional countries (ask for the list of countries), clinical trial results data, literature review, refurbished market and product base analysis. Market analysis of target competitors can be analysed from technology-based analysis to market portfolio strategies. We can add as many competitors that you require data about in the format and data style you are looking for. Our team of analysts can also provide you data in crude raw excel files pivot tables (Factbook) or can assist you in creating presentations from the data sets available in the report.  


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LIST OF TABLES

TABLE 1 ASIA-PACIFIC VIRTUAL REALITY MARKET, BY COMPONENT, MARKET FORECAST 2020-2027 (USD MILLION)

TABLE 2 ASIA-PACIFIC HARDWARE IN VIRTUAL REALITY MARKET, BY REGION,2018-2027, (USD MILLION)

TABLE 3 ASIA-PACIFIC HARDWARE IN VIRTUAL REALITY MARKET, BY COMPONENT,2018-2027, (USD MILLION)

TABLE 4 ASIA-PACIFIC SOFTWARE IN VIRTUAL REALITY MARKET, BY REGION,2018-2027, (USD MILLION)

TABLE 5 ASIA-PACIFIC SOFTWARE IN VIRTUAL REALITY MARKET, BY COMPONENT,2018-2027, (USD MILLION)

TABLE 6 ASIA-PACIFIC VIRTUAL REALITY MARKET, BY DEVICE TYPE, MARKET FORECAST 2020-2027 (USD MILLION)

TABLE 7 ASIA-PACIFIC HEAD-MOUNTED DISPLAYS IN VIRTUAL REALITY MARKET, BY REGION,2018-2027, (USD MILLION)

TABLE 8 ASIA-PACIFIC PROJECTORS & DISPLAY WALLS IN VIRTUAL REALITY MARKET, BY REGION,2018-2027, (USD MILLION)

TABLE 9 ASIA-PACIFIC GESTURE-TRACKING DEVICES IN VIRTUAL REALITY MARKET, BY REGION,2018-2027, (USD MILLION)

TABLE 10 ASIA-PACIFIC VIRTUAL REALITY MARKET, BY TECHNOLOGY, MARKET FORECAST 2020-2027 (USD MILLION)

TABLE 11 ASIA-PACIFIC FULLY IMMERSIVE IN VIRTUAL REALITY MARKET, BY REGION,2018-2027, (USD MILLION)

TABLE 12 ASIA-PACIFIC NON-IMMERSIVE IN VIRTUAL REALITY MARKET, BY REGION,2018-2027, (USD MILLION)

TABLE 13 ASIA-PACIFIC SEMI IMMERSIVEIN VIRTUAL REALITY MARKET, BY REGION,2018-2027, (USD MILLION)

TABLE 14 ASIA-PACIFIC VIRTUAL REALITY MARKET, BY VERTICAL, MARKET FORECAST 2020-2027 (USD MILLION)

TABLE 15 ASIA-PACIFIC ENTERTAINMENT & MEDIA IN VIRTUAL REALITY MARKET, BY REGION,2018-2027, (USD MILLION)

TABLE 16 ASIA-PACIFIC ENTERTAINMENT & MEDIA IN VIRTUAL REALITY MARKET, BY TECHNOLOGY,2018-2027, (USD MILLION)

TABLE 17 ASIA-PACIFIC HEALTHCARE IN VIRTUAL REALITY MARKET, BY REGION,2018-2027, (USD MILLION)

TABLE 18 ASIA-PACIFIC HEALTHCARE IN VIRTUAL REALITY MARKET, BY TYPE,2018-2027, (USD MILLION)

TABLE 19 ASIA-PACIFIC HEALTHCARE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY,2018-2027, (USD MILLION)

TABLE 20 ASIA-PACIFIC INDUSTRIAL IN VIRTUAL REALITY MARKET, BY REGION,2018-2027, (USD MILLION)

TABLE 21 ASIA-PACIFIC INDUSTRIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY,2018-2027, (USD MILLION)

TABLE 22 ASIA-PACIFIC COMMERCIAL IN VIRTUAL REALITY MARKET, BY REGION,2018-2027, (USD MILLION)

TABLE 23 ASIA-PACIFIC COMMERCIAL IN VIRTUAL REALITY MARKET, BY TYPE,2018-2027, (USD MILLION)

TABLE 24 ASIA-PACIFIC COMMERCIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY,2018-2027, (USD MILLION)

TABLE 25 ASIA-PACIFIC AEROSPACE & DEFENSE IN VIRTUAL REALITY MARKET, BY REGION,2018-2027, (USD MILLION)

TABLE 26 ASIA-PACIFIC AEROSPACE AND DEFENSE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY,2018-2027, (USD MILLION)

TABLE 27 ASIA-PACIFIC AUTOMOTIVE IN VIRTUAL REALITY MARKET, BY REGION,2018-2027, (USD MILLION)

TABLE 28 ASIA-PACIFIC AUTOMOTIVE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY,2018-2027, (USD MILLION)

TABLE 29 ASIA-PACIFIC EDUCATION IN VIRTUAL REALITY MARKET, BY REGION,2018-2027, (USD MILLION)

TABLE 30 ASIA-PACIFIC EDUCATION IN VIRTUAL REALITY MARKET, BY TECHNOLOGY,2018-2027, (USD MILLION)

TABLE 31 ASIA-PACIFIC OTHERS IN VIRTUAL REALITY MARKET, BY REGION,2018-2027, (USD MILLION)

TABLE 32 ASIA-PACIFIC VIRTUAL REALITY MARKET, BY COUNTRY, 2018-2027 (USD MILLION)

TABLE 33 ASIA-PACIFIC VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2027 (USD MILLION)

TABLE 34 ASIA-PACIFIC HARDWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2027 (USD MILLION)

TABLE 35 ASIA-PACIFIC SOFTWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2027 (USD MILLION)

TABLE 36 ASIA-PACIFIC VIRTUAL REALITY MARKET, BY DEVICE TYPE, 2018-2027 (USD MILLION)

TABLE 37 ASIA-PACIFIC VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 38 ASIA-PACIFIC VIRTUAL REALITY MARKET, BY VERTICAL, 2018-2027 (USD MILLION)

TABLE 39 ASIA-PACIFIC ENTERTAINMENT & MEDIA IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 40 ASIA-PACIFIC HEALTHCARE IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2027 (USD MILLION)

TABLE 41 ASIA-PACIFIC HEALTHCARE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 42 ASIA-PACIFIC INDUSTRIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 43 ASIA-PACIFIC COMMERCIAL IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2027 (USD MILLION)

TABLE 44 ASIA-PACIFIC COMMERCIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 45 ASIA-PACIFIC AEROSPACE & DEFENSE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 46 ASIA-PACIFIC AUTOMOTIVE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 47 ASIA-PACIFIC EDUCATION IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 48 CHINA VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2027 (USD MILLION)

TABLE 49 CHINA HARDWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2027 (USD MILLION)

TABLE 50 CHINA SOFTWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2027 (USD MILLION)

TABLE 51 CHINA VIRTUAL REALITY MARKET, BY DEVICE TYPE, 2018-2027 (USD MILLION)

TABLE 52 CHINA VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 53 CHINA VIRTUAL REALITY MARKET, BY VERTICAL, 2018-2027 (USD MILLION)

TABLE 54 CHINA ENTERTAINMENT & MEDIA IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 55 CHINA HEALTHCARE IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2027 (USD MILLION)

TABLE 56 CHINA HEALTHCARE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 57 CHINA INDUSTRIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 58 CHINA COMMERCIAL IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2027 (USD MILLION)

TABLE 59 CHINA COMMERCIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 60 CHINA AEROSPACE & DEFENSE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 61 CHINA AUTOMOTIVE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 62 CHINA EDUCATION IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 63 JAPAN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2027 (USD MILLION)

TABLE 64 JAPAN HARDWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2027 (USD MILLION)

TABLE 65 JAPAN SOFTWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2027 (USD MILLION)

TABLE 66 JAPAN VIRTUAL REALITY MARKET, BY DEVICE TYPE, 2018-2027 (USD MILLION)

TABLE 67 JAPAN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 68 JAPAN VIRTUAL REALITY MARKET, BY VERTICAL, 2018-2027 (USD MILLION)

TABLE 69 JAPAN ENTERTAINMENT & MEDIA IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 70 JAPAN HEALTHCARE IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2027 (USD MILLION)

TABLE 71 JAPAN HEALTHCARE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 72 JAPAN INDUSTRIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 73 JAPAN COMMERCIAL IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2027 (USD MILLION)

TABLE 74 JAPAN COMMERCIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 75 JAPAN AEROSPACE & DEFENSE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 76 JAPAN AUTOMOTIVE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 77 JAPAN EDUCATION IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 78 SOUTH KOREA VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2027 (USD MILLION)

TABLE 79 SOUTH KOREA HARDWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2027 (USD MILLION)

TABLE 80 SOUTH KOREA SOFTWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2027 (USD MILLION)

TABLE 81 SOUTH KOREA VIRTUAL REALITY MARKET, BY DEVICE TYPE, 2018-2027 (USD MILLION)

TABLE 82 SOUTH KOREA VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 83 SOUTH KOREA VIRTUAL REALITY MARKET, BY VERTICAL, 2018-2027 (USD MILLION)

TABLE 84 SOUTH KOREA ENTERTAINMENT & MEDIA IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 85 SOUTH KOREA HEALTHCARE IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2027 (USD MILLION)

TABLE 86 SOUTH KOREA HEALTHCARE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 87 SOUTH KOREA INDUSTRIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 88 SOUTH KOREA COMMERCIAL IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2027 (USD MILLION)

TABLE 89 SOUTH KOREA COMMERCIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 90 SOUTH KOREA AEROSPACE & DEFENSE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 91 SOUTH KOREA AUTOMOTIVE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 92 SOUTH KOREA EDUCATION IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 93 INDIA VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2027 (USD MILLION)

TABLE 94 INDIA HARDWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2027 (USD MILLION)

TABLE 95 INDIA SOFTWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2027 (USD MILLION)

TABLE 96 INDIA VIRTUAL REALITY MARKET, BY DEVICE TYPE, 2018-2027 (USD MILLION)

TABLE 97 INDIA VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 98 INDIA VIRTUAL REALITY MARKET, BY VERTICAL, 2018-2027 (USD MILLION)

TABLE 99 INDIA ENTERTAINMENT & MEDIA IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 100 INDIA HEALTHCARE IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2027 (USD MILLION)

TABLE 101 INDIA HEALTHCARE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 102 INDIA INDUSTRIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 103 INDIA COMMERCIAL IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2027 (USD MILLION)

TABLE 104 INDIA COMMERCIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 105 INDIA AEROSPACE & DEFENSE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 106 INDIA AUTOMOTIVE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 107 INDIA EDUCATION IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 108 AUSTRALIA VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2027 (USD MILLION)

TABLE 109 AUSTRALIA HARDWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2027 (USD MILLION)

TABLE 110 AUSTRALIA SOFTWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2027 (USD MILLION)

TABLE 111 AUSTRALIA VIRTUAL REALITY MARKET, BY DEVICE TYPE, 2018-2027 (USD MILLION)

TABLE 112 AUSTRALIA VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 113 AUSTRALIA VIRTUAL REALITY MARKET, BY VERTICAL, 2018-2027 (USD MILLION)

TABLE 114 AUSTRALIA ENTERTAINMENT & MEDIA IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 115 AUSTRALIA HEALTHCARE IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2027 (USD MILLION)

TABLE 116 AUSTRALIA HEALTHCARE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 117 AUSTRALIA INDUSTRIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 118 AUSTRALIA COMMERCIAL IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2027 (USD MILLION)

TABLE 119 AUSTRALIA COMMERCIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 120 AUSTRALIA AEROSPACE & DEFENSE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 121 AUSTRALIA AUTOMOTIVE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 122 AUSTRALIA EDUCATION IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 123 SINGAPORE VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2027 (USD MILLION)

TABLE 124 SINGAPORE HARDWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2027 (USD MILLION)

TABLE 125 SINGAPORE SOFTWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2027 (USD MILLION)

TABLE 126 SINGAPORE VIRTUAL REALITY MARKET, BY DEVICE TYPE, 2018-2027 (USD MILLION)

TABLE 127 SINGAPORE VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 128 SINGAPORE VIRTUAL REALITY MARKET, BY VERTICAL, 2018-2027 (USD MILLION)

TABLE 129 SINGAPORE ENTERTAINMENT & MEDIA IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 130 SINGAPORE HEALTHCARE IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2027 (USD MILLION)

TABLE 131 SINGAPORE HEALTHCARE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 132 SINGAPORE INDUSTRIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 133 SINGAPORE COMMERCIAL IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2027 (USD MILLION)

TABLE 134 SINGAPORE COMMERCIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 135 SINGAPORE AEROSPACE & DEFENSE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 136 SINGAPORE AUTOMOTIVE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 137 SINGAPORE EDUCATION IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 138 THAILAND VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2027 (USD MILLION)

TABLE 139 THAILAND HARDWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2027 (USD MILLION)

TABLE 140 THAILAND SOFTWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2027 (USD MILLION)

TABLE 141 THAILAND VIRTUAL REALITY MARKET, BY DEVICE TYPE, 2018-2027 (USD MILLION)

TABLE 142 THAILAND VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 143 THAILAND VIRTUAL REALITY MARKET, BY VERTICAL, 2018-2027 (USD MILLION)

TABLE 144 THAILAND ENTERTAINMENT & MEDIA IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 145 THAILAND HEALTHCARE IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2027 (USD MILLION)

TABLE 146 THAILAND HEALTHCARE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 147 THAILAND INDUSTRIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 148 THAILAND COMMERCIAL IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2027 (USD MILLION)

TABLE 149 THAILAND COMMERCIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 150 THAILAND AEROSPACE & DEFENSE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 151 THAILAND AUTOMOTIVE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 152 THAILAND EDUCATION IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 153 MALAYSIA VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2027 (USD MILLION)

TABLE 154 MALAYSIA HARDWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2027 (USD MILLION)

TABLE 155 MALAYSIA SOFTWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2027 (USD MILLION)

TABLE 156 MALAYSIA VIRTUAL REALITY MARKET, BY DEVICE TYPE, 2018-2027 (USD MILLION)

TABLE 157 MALAYSIA VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 158 MALAYSIA VIRTUAL REALITY MARKET, BY VERTICAL, 2018-2027 (USD MILLION)

TABLE 159 MALAYSIA ENTERTAINMENT & MEDIA IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 160 MALAYSIA HEALTHCARE IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2027 (USD MILLION)

TABLE 161 MALAYSIA HEALTHCARE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 162 MALAYSIA INDUSTRIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 163 MALAYSIA COMMERCIAL IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2027 (USD MILLION)

TABLE 164 MALAYSIA COMMERCIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 165 MALAYSIA AEROSPACE & DEFENSE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 166 MALAYSIA AUTOMOTIVE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 167 MALAYSIA EDUCATION IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 168 INDONESIA VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2027 (USD MILLION)

TABLE 169 INDONESIA HARDWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2027 (USD MILLION)

TABLE 170 INDONESIA SOFTWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2027 (USD MILLION)

TABLE 171 INDONESIA VIRTUAL REALITY MARKET, BY DEVICE TYPE, 2018-2027 (USD MILLION)

TABLE 172 INDONESIA VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 173 INDONESIA VIRTUAL REALITY MARKET, BY VERTICAL, 2018-2027 (USD MILLION)

TABLE 174 INDONESIA ENTERTAINMENT & MEDIA IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 175 INDONESIA HEALTHCARE IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2027 (USD MILLION)

TABLE 176 INDONESIA HEALTHCARE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 177 INDONESIA INDUSTRIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 178 INDONESIA COMMERCIAL IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2027 (USD MILLION)

TABLE 179 INDONESIA COMMERCIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 180 INDONESIA AEROSPACE & DEFENSE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 181 INDONESIA AUTOMOTIVE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 182 INDONESIA EDUCATION IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 183 PHILIPPINES VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2027 (USD MILLION)

TABLE 184 PHILIPPINES HARDWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2027 (USD MILLION)

TABLE 185 PHILIPPINES SOFTWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2027 (USD MILLION)

TABLE 186 PHILIPPINES VIRTUAL REALITY MARKET, BY DEVICE TYPE, 2018-2027 (USD MILLION)

TABLE 187 PHILIPPINES VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 188 PHILIPPINES VIRTUAL REALITY MARKET, BY VERTICAL, 2018-2027 (USD MILLION)

TABLE 189 PHILIPPINES ENTERTAINMENT & MEDIA IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 190 PHILIPPINES HEALTHCARE IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2027 (USD MILLION)

TABLE 191 PHILIPPINES HEALTHCARE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 192 PHILIPPINES INDUSTRIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 193 PHILIPPINES COMMERCIAL IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2027 (USD MILLION)

TABLE 194 PHILIPPINES COMMERCIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 195 PHILIPPINES AEROSPACE & DEFENSE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 196 PHILIPPINES AUTOMOTIVE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 197 PHILIPPINES EDUCATION IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 198 REST OF ASIA-PACIFIC VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2027 (USD MILLION)

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