Asia-Pacific Virtual Reality Market – Industry Trends and Forecast to 2028

  • ICT
  • Published Report
  • Sep 2021
  • Asia-Pacific
  • 350 Pages
  • No of Tables: 198
  • No of Figures: 24

Asia-Pacific Virtual Reality Market, By Component (Hardware and Software), Device Type (Head-Mounted Displays, Projectors & Display Walls and Gesture-Tracking Devices), Technology (Fully Immersive, Non-Immersive and Semi Immersive), Vertical (Entertainment & Media, Healthcare, Industrial, Commercial, Aerospace & Defense, Automotive, Education and Others), Country (Japan, China, India, South Korea, Australia, Singapore, Malaysia, Thailand, Indonesia, Philippines, Taiwan and  Rest of Asia-Pacific) Industry Trends and Forecast to 2028.

Asia-Pacific Virtual Reality Market Market Analysis and Insights: Asia-Pacific Virtual Reality Market

Virtual reality market is expected to gain market growth in the forecast period of 2021 to 2028. Data Bridge Market Research analyses that the market is growing with a CAGR of 51.4% in the forecast period of 2021 to 2028 and is expected to reach USD 244,871.20 million by 2028. The increasing penetration of internet services is boosting the growth of the market.

Virtual reality can be defined as a technology that creates a simulated environment through the use of computer technology. Virtual reality provides an immersed 3D environment to the user by simulating various senses such as vision, touch, hearing, and even smell. Virtual reality uses devices such as head-mounted displays, projectors, and display walls for generating realistic visuals and sounds for providing the experience of the real world in the virtual environment. The person using virtual reality can look around the artificial world in 360 degrees and even sense the virtual environment with highly advanced gears. This technology is being widely used in various industrial applications, especially for training and research purposes. The defense and aerospace industry uses it for training the army personnel by providing various environmental conditions, this aids in reducing the overall cost of the training. The gaming sector is providing virtual reality directly to the users by enhancing their gaming experience; people are getting more accustomed to virtual reality through the experience in the gaming and entertainment industry.

The increasing demand for VR technology due to the COVID pandemic and the increasing interest of large technology corporations acts as a major driving factor to the virtual reality market. On the other hand, the lack of effective in-user experience design and the health concern among the users is the major restraining factor to the virtual reality market.

The increased deployment of VR technology in aerospace and defense and in the architecture and planning sector and the increased penetration of VR in the healthcare industry may act as the major window of opportunity for the virtual reality market. However, the emerging risks and threats to data integrity and the developing user-friendly VR systems may act as the major challenge for the growth of the virtual reality market.

This virtual reality market report provides details of market share, new developments, and product pipeline analysis, the impact of domestic and localized market players, analyses opportunities in terms of emerging revenue pockets, changes in market regulations, product approvals, strategic decisions, product launches, geographic expansions, and technological innovations in the market. To understand the analysis and the market scenario, contact us for an Analyst Brief. Our team will help you create a revenue impact solution to achieve your desired goal.

Asia-Pacific Virtual Reality Market Asia-Pacific Virtual Reality Market Scope and Market Size 

The virtual reality market is segmented on the basis of component, device type, technology, and vertical. The growth among segments helps you analyze niche pockets of growth and strategies to approach the market and determine your core application areas and the difference in your target markets.

  • On the basis of component, the virtual reality market is segmented into hardware and software. In 2021, the hardware segment is expected to dominate the Asia-pacific virtual reality market due to the high availability of the products. However, the software segment is expected to grow at a higher rate considering VR content creators are increasing worldwide, and prices of hardware are dropping.
  • On the basis of device type, the virtual reality market is segmented into head-mounted displays, projectors & display walls, and gesture-tracking devices. In 2021, the head-mounted displays segment is expected to dominate the Asia-pacific virtual reality market in the device type segment and is expected to grow at a higher rate as head-mounted displays are used in the gaming and entertainment industry, and the high adaptability of the systems has routed to the market growth.
  • On the basis of technology, the virtual reality market is segmented into fully immersive, non-immersive, and semi-immersive. In 2021, the fully immersive segment is expected to dominate the Asia-pacific virtual reality market in the technology segment and is expected to grow at the highest rate, considering the accuracy of the systems and the level of adaptability of the systems with the customers.
  • On the basis of vertical, the virtual reality market is segmented into entertainment & media, healthcare, industrial, commercial, aerospace & defense, automotive, education, and others. In 2021, the entertainment & media sector is expected to dominate the Asia-pacific virtual reality market as virtual reality-based devices are used in gaming and entertainment, and the compatibility of the systems has boosted the market.

Asia-Pacific Virtual Reality Market Country Level Analysis

The virtual reality market is segmented on the basis of component, device type, technology, and vertical.  

The countries covered in the Asia-Pacific virtual reality market report are Japan, China, India, South Korea, Australia, Singapore, Malaysia, Thailand, Indonesia, Philippines, Taiwan, and the rest of Asia-pacific.  

China is expected to dominate the virtual reality market in the Asia-Pacific region due to the growth of high technological advancement in the region and increased partnership among the manufacturers to enhance the business in the region.  

The country section of the report also provides individual market impacting factors and changes in regulation in the market domestically that impact the current and future trends of the market. Data points such as new sales, replacement sales, country demographics, regulatory acts, and import-export tariffs are some of the major pointers used to forecast the market scenario for individual countries. Also, the presence and availability of global brands and their challenges faced due to large or scarce competition from local and domestic brands, the impact of sales channels are considered while providing forecast analysis of the country data.

Rising Demand of Virtual Reality

The virtual reality market also provides you with detailed market analysis for every country's growth in the industry with sales, components sales, the impact of technological development in virtual reality, and changes in regulatory scenarios with their support for the virtual reality market. The data is available for the historical period 2011 to 2019.

Competitive Landscape and Virtual Reality Market Share Analysis

The virtual reality market competitive landscape provides details by a competitor. Details included are company overview, company financials, revenue generated, market potential, investment in research and development, new market initiatives, global presence, production sites and facilities, company strengths and weaknesses, product launch, product trials pipelines, product approvals, patents, product width and breadth, application dominance, technology lifeline curve. The above data points provided are only related to the companies' focus related to the Asia-Pacific virtual reality market.   

The major players covered in the report are Sony Corporation, Lenovo, Autodesk Inc., Nintendo, Psious, WorldViz, Inc., Firsthand Technology Inc., Sixense Enterprises Inc., HTC Corporation, FOVE, Inc., Ultraleap Limited, Google (A Subsidiary of Alphabet Inc.), Qualcomm Technologies, Inc., Barco, HP Development Company, LP, Microsoft, SAMSUNG ELECTRONICS CO., LTD., Facebook Technologies, LLC. (A subsidiary of Facebook Inc.), LG Electronics, SKONEC ENTERTAINMENT Co, Ltd, bHaptics Inc. FXGear Inc., Innosimualtion, and Virtuix, among others. DBMR analysts understand competitive strengths and provide competitive analysis for each competitor separately. Many product developments are also initiated by companies worldwide which are also accelerating the growth of the virtual reality market.   

For instance,

  • In May 2020, HP Development Company, LP announced the launch of its new virtual reality (VR) headset HP Reverb G2. The new product is launched in collaboration with Microsoft and Valve and offers spatial 3D audio, inside-out tracking, cutting-edge optics, and plug-and-play support for Windows. The new product increased the product portfolio of the company
  • In July 2019, HTC Corporation announced the launch of its new business division VIVE Enterprise Solutions. The new division is equipped with extended reality (XR) solutions for enterprises and developers globally. The new division increased the product portfolio of the company

Partnership, joint ventures, and other strategies enhance the company's market share with increased coverage and presence. It also provides the benefit for an organization to improve their offering for virtual reality-based products.   

Customization Available: Asia-Pacific Virtual Reality Market

Data Bridge Market Research is a leader in advanced formative research. We take pride in servicing our existing and new customers with data and analysis that match and suits their goal. The report can be customized to include price trend analysis of target brands understanding the market for additional countries (ask for the list of countries), clinical trial results data, literature review, refurbished market, and product base analysis. Market analysis of target competitors can be analyzed from technology-based analysis to market portfolio strategies. We can add as many competitors that you require data about in the format and data style you are looking for. Our team of analysts can also provide you data in crude raw excel files pivot tables (Fact book) or can assist you in creating presentations from the data sets available in the report.  


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TABLE 1 ASIA PACIFIC VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2028 (USD MILLION)

TABLE 2 ASIA PACIFIC HARDWARE IN VIRTUAL REALITY MARKET, BY REGION, 2018-2028 (USD MILLION)

TABLE 3 ASIA PACIFIC HARDWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2028 (USD MILLION)

TABLE 4 ASIA PACIFIC SOFTWARE IN VIRTUAL REALITY MARKET, BY REGION, 2018-2028 (USD MILLION)

TABLE 5 ASIA PACIFIC SOFTWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2028 (USD MILLION)

TABLE 6 ASIA PACIFIC VIRTUAL REALITY MARKET, BY DEVICE TYPE, 2018-2028 (USD MILLION)

TABLE 7 ASIA PACIFIC HEAD-MOUNTED DISPLAYS IN VIRTUAL REALITY MARKET, BY REGION, 2018-2028 (USD MILLION)

TABLE 8 ASIA PACIFIC PROJECTORS & DISPLAY WALLS IN VIRTUAL REALITY MARKET, BY REGION, 2018-2028 (USD MILLION)

TABLE 9 ASIA PACIFIC GESTURE-TRACKING DEVICES IN VIRTUAL REALITY MARKET, BY REGION, 2018-2028 (USD MILLION)

TABLE 10 ASIA PACIFIC VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 11 ASIA PACIFIC FULLY IMMERSIVE IN VIRTUAL REALITY MARKET, BY REGION, 2018-2028 (USD MILLION)

TABLE 12 ASIA PACIFIC NON-IMMERSIVE IN VIRTUAL REALITY MARKET, BY REGION, 2018-2028 (USD MILLION)

TABLE 13 ASIA PACIFIC SEMI IMMERSIVE IN VIRTUAL REALITY MARKET, BY REGION, 2018-2028 (USD MILLION)

TABLE 14 ASIA PACIFIC VIRTUAL REALITY MARKET, BY VERTICAL, 2018-2028 (USD MILLION)

TABLE 15 ASIA PACIFIC ENTERTAINMENT & MEDIA IN VIRTUAL REALITY MARKET, BY REGION, 2018-2028 (USD MILLION)

TABLE 16 ASIA PACIFIC ENTERTAINMENT & MEDIA IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 17 ASIA PACIFIC HEALTHCARE IN VIRTUAL REALITY MARKET, BY REGION, 2018-2028 (USD MILLION)

TABLE 18 ASIA PACIFIC HEALTHCARE IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2028 (USD MILLION)

TABLE 19 ASIA PACIFIC HEALTHCARE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 20 ASIA PACIFIC INDUSTRIAL IN VIRTUAL REALITY MARKET, BY REGION, 2018-2028 (USD MILLION)

TABLE 21 ASIA PACIFIC INDUSTRIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 22 ASIA PACIFIC COMMERCIAL IN VIRTUAL REALITY MARKET, BY REGION, 2018-2028 (USD MILLION)

TABLE 23 ASIA PACIFIC COMMERCIAL IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2028 (USD MILLION)

TABLE 24 ASIA PACIFIC COMMERCIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 25 ASIA PACIFIC AEROSPACE & DEFENSE IN VIRTUAL REALITY MARKET, BY REGION, 2018-2028 (USD MILLION)

TABLE 26 ASIA PACIFIC AEROSPACE AND DEFENSE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 27 ASIA PACIFIC AUTOMOTIVE IN VIRTUAL REALITY MARKET, BY REGION, 2018-2028 (USD MILLION)

TABLE 28 ASIA PACIFIC AUTOMOTIVE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 29 ASIA PACIFIC EDUCATION IN VIRTUAL REALITY MARKET, BY REGION, 2018-2028 (USD MILLION)

TABLE 30 ASIA PACIFIC EDUCATION IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 31 ASIA PACIFIC OTHERS IN VIRTUAL REALITY MARKET, BY REGION, 2018-2028 (USD MILLION)

TABLE 32 ASIA-PACIFIC VIRTUAL REALITY MARKET, BY COUNTRY, 2018-2028 (USD MILLION)

TABLE 33 ASIA-PACIFIC VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2028 (USD MILLION)

TABLE 34 ASIA-PACIFIC HARDWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2028 (USD MILLION)

TABLE 35 ASIA-PACIFIC SOFTWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2028 (USD MILLION)

TABLE 36 ASIA-PACIFIC VIRTUAL REALITY MARKET, BY DEVICE TYPE, 2018-2028 (USD MILLION)

TABLE 37 ASIA-PACIFIC VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 38 ASIA-PACIFIC VIRTUAL REALITY MARKET, BY VERTICAL, 2018-2028 (USD MILLION)

TABLE 39 ASIA-PACIFIC ENTERTAINMENT & MEDIA IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 40 ASIA-PACIFIC HEALTHCARE IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2028 (USD MILLION)

TABLE 41 ASIA-PACIFIC HEALTHCARE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 42 ASIA-PACIFIC INDUSTRIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 43 ASIA-PACIFIC COMMERCIAL IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2028 (USD MILLION)

TABLE 44 ASIA-PACIFIC COMMERCIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 45 ASIA-PACIFIC AEROSPACE & DEFENSE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 46 ASIA-PACIFIC AUTOMOTIVE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 47 ASIA-PACIFIC EDUCATION IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 48 CHINA VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2028 (USD MILLION)

TABLE 49 CHINA HARDWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2028 (USD MILLION)

TABLE 50 CHINA SOFTWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2028 (USD MILLION)

TABLE 51 CHINA VIRTUAL REALITY MARKET, BY DEVICE TYPE, 2018-2028 (USD MILLION)

TABLE 52 CHINA VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 53 CHINA VIRTUAL REALITY MARKET, BY VERTICAL, 2018-2028 (USD MILLION)

TABLE 54 CHINA ENTERTAINMENT & MEDIA IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 55 CHINA HEALTHCARE IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2028 (USD MILLION)

TABLE 56 CHINA HEALTHCARE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 57 CHINA INDUSTRIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 58 CHINA COMMERCIAL IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2028 (USD MILLION)

TABLE 59 CHINA COMMERCIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 60 CHINA AEROSPACE & DEFENSE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 61 CHINA AUTOMOTIVE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 62 CHINA EDUCATION IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 63 JAPAN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2028 (USD MILLION)

TABLE 64 JAPAN HARDWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2028 (USD MILLION)

TABLE 65 JAPAN SOFTWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2028 (USD MILLION)

TABLE 66 JAPAN VIRTUAL REALITY MARKET, BY DEVICE TYPE, 2018-2028 (USD MILLION)

TABLE 67 JAPAN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 68 JAPAN VIRTUAL REALITY MARKET, BY VERTICAL, 2018-2028 (USD MILLION)

TABLE 69 JAPAN ENTERTAINMENT & MEDIA IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 70 JAPAN HEALTHCARE IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2028 (USD MILLION)

TABLE 71 JAPAN HEALTHCARE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 72 JAPAN INDUSTRIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 73 JAPAN COMMERCIAL IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2028 (USD MILLION)

TABLE 74 JAPAN COMMERCIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 75 JAPAN AEROSPACE & DEFENSE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 76 JAPAN AUTOMOTIVE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 77 JAPAN EDUCATION IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 78 SOUTH KOREA VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2028 (USD MILLION)

TABLE 79 SOUTH KOREA HARDWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2028 (USD MILLION)

TABLE 80 SOUTH KOREA SOFTWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2028 (USD MILLION)

TABLE 81 SOUTH KOREA VIRTUAL REALITY MARKET, BY DEVICE TYPE, 2018-2028 (USD MILLION)

TABLE 82 SOUTH KOREA VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 83 SOUTH KOREA VIRTUAL REALITY MARKET, BY VERTICAL, 2018-2028 (USD MILLION)

TABLE 84 SOUTH KOREA ENTERTAINMENT & MEDIA IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 85 SOUTH KOREA HEALTHCARE IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2028 (USD MILLION)

TABLE 86 SOUTH KOREA HEALTHCARE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 87 SOUTH KOREA INDUSTRIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 88 SOUTH KOREA COMMERCIAL IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2028 (USD MILLION)

TABLE 89 SOUTH KOREA COMMERCIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 90 SOUTH KOREA AEROSPACE & DEFENSE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 91 SOUTH KOREA AUTOMOTIVE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 92 SOUTH KOREA EDUCATION IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 93 INDIA VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2028 (USD MILLION)

TABLE 94 INDIA HARDWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2028 (USD MILLION)

TABLE 95 INDIA SOFTWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2028 (USD MILLION)

TABLE 96 INDIA VIRTUAL REALITY MARKET, BY DEVICE TYPE, 2018-2028 (USD MILLION)

TABLE 97 INDIA VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 98 INDIA VIRTUAL REALITY MARKET, BY VERTICAL, 2018-2028 (USD MILLION)

TABLE 99 INDIA ENTERTAINMENT & MEDIA IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 100 INDIA HEALTHCARE IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2028 (USD MILLION)

TABLE 101 INDIA HEALTHCARE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 102 INDIA INDUSTRIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 103 INDIA COMMERCIAL IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2028 (USD MILLION)

TABLE 104 INDIA COMMERCIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 105 INDIA AEROSPACE & DEFENSE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 106 INDIA AUTOMOTIVE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 107 INDIA EDUCATION IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 108 AUSTRALIA VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2028 (USD MILLION)

TABLE 109 AUSTRALIA HARDWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2028 (USD MILLION)

TABLE 110 AUSTRALIA SOFTWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2028 (USD MILLION)

TABLE 111 AUSTRALIA VIRTUAL REALITY MARKET, BY DEVICE TYPE, 2018-2028 (USD MILLION)

TABLE 112 AUSTRALIA VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 113 AUSTRALIA VIRTUAL REALITY MARKET, BY VERTICAL, 2018-2028 (USD MILLION)

TABLE 114 AUSTRALIA ENTERTAINMENT & MEDIA IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 115 AUSTRALIA HEALTHCARE IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2028 (USD MILLION)

TABLE 116 AUSTRALIA HEALTHCARE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 117 AUSTRALIA INDUSTRIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 118 AUSTRALIA COMMERCIAL IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2028 (USD MILLION)

TABLE 119 AUSTRALIA COMMERCIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 120 AUSTRALIA AEROSPACE & DEFENSE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 121 AUSTRALIA AUTOMOTIVE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 122 AUSTRALIA EDUCATION IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 123 SINGAPORE VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2028 (USD MILLION)

TABLE 124 SINGAPORE HARDWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2028 (USD MILLION)

TABLE 125 SINGAPORE SOFTWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2028 (USD MILLION)

TABLE 126 SINGAPORE VIRTUAL REALITY MARKET, BY DEVICE TYPE, 2018-2028 (USD MILLION)

TABLE 127 SINGAPORE VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 128 SINGAPORE VIRTUAL REALITY MARKET, BY VERTICAL, 2018-2028 (USD MILLION)

TABLE 129 SINGAPORE ENTERTAINMENT & MEDIA IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 130 SINGAPORE HEALTHCARE IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2028 (USD MILLION)

TABLE 131 SINGAPORE HEALTHCARE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 132 SINGAPORE INDUSTRIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 133 SINGAPORE COMMERCIAL IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2028 (USD MILLION)

TABLE 134 SINGAPORE COMMERCIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 135 SINGAPORE AEROSPACE & DEFENSE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 136 SINGAPORE AUTOMOTIVE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 137 SINGAPORE EDUCATION IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 138 THAILAND VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2028 (USD MILLION)

TABLE 139 THAILAND HARDWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2028 (USD MILLION)

TABLE 140 THAILAND SOFTWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2028 (USD MILLION)

TABLE 141 THAILAND VIRTUAL REALITY MARKET, BY DEVICE TYPE, 2018-2028 (USD MILLION)

TABLE 142 THAILAND VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 143 THAILAND VIRTUAL REALITY MARKET, BY VERTICAL, 2018-2028 (USD MILLION)

TABLE 144 THAILAND ENTERTAINMENT & MEDIA IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 145 THAILAND HEALTHCARE IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2028 (USD MILLION)

TABLE 146 THAILAND HEALTHCARE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 147 THAILAND INDUSTRIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 148 THAILAND COMMERCIAL IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2028 (USD MILLION)

TABLE 149 THAILAND COMMERCIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 150 THAILAND AEROSPACE & DEFENSE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 151 THAILAND AUTOMOTIVE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 152 THAILAND EDUCATION IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 153 MALAYSIA VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2028 (USD MILLION)

TABLE 154 MALAYSIA HARDWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2028 (USD MILLION)

TABLE 155 MALAYSIA SOFTWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2028 (USD MILLION)

TABLE 156 MALAYSIA VIRTUAL REALITY MARKET, BY DEVICE TYPE, 2018-2028 (USD MILLION)

TABLE 157 MALAYSIA VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 158 MALAYSIA VIRTUAL REALITY MARKET, BY VERTICAL, 2018-2028 (USD MILLION)

TABLE 159 MALAYSIA ENTERTAINMENT & MEDIA IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 160 MALAYSIA HEALTHCARE IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2028 (USD MILLION)

TABLE 161 MALAYSIA HEALTHCARE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 162 MALAYSIA INDUSTRIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 163 MALAYSIA COMMERCIAL IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2028 (USD MILLION)

TABLE 164 MALAYSIA COMMERCIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 165 MALAYSIA AEROSPACE & DEFENSE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 166 MALAYSIA AUTOMOTIVE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 167 MALAYSIA EDUCATION IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 168 INDONESIA VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2028 (USD MILLION)

TABLE 169 INDONESIA HARDWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2028 (USD MILLION)

TABLE 170 INDONESIA SOFTWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2028 (USD MILLION)

TABLE 171 INDONESIA VIRTUAL REALITY MARKET, BY DEVICE TYPE, 2018-2028 (USD MILLION)

TABLE 172 INDONESIA VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 173 INDONESIA VIRTUAL REALITY MARKET, BY VERTICAL, 2018-2028 (USD MILLION)

TABLE 174 INDONESIA ENTERTAINMENT & MEDIA IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 175 INDONESIA HEALTHCARE IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2028 (USD MILLION)

TABLE 176 INDONESIA HEALTHCARE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 177 INDONESIA INDUSTRIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 178 INDONESIA COMMERCIAL IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2028 (USD MILLION)

TABLE 179 INDONESIA COMMERCIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 180 INDONESIA AEROSPACE & DEFENSE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 181 INDONESIA AUTOMOTIVE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 182 INDONESIA EDUCATION IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 183 PHILIPPINES VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2028 (USD MILLION)

TABLE 184 PHILIPPINES HARDWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2028 (USD MILLION)

TABLE 185 PHILIPPINES SOFTWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2028 (USD MILLION)

TABLE 186 PHILIPPINES VIRTUAL REALITY MARKET, BY DEVICE TYPE, 2018-2028 (USD MILLION)

TABLE 187 PHILIPPINES VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 188 PHILIPPINES VIRTUAL REALITY MARKET, BY VERTICAL, 2018-2028 (USD MILLION)

TABLE 189 PHILIPPINES ENTERTAINMENT & MEDIA IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 190 PHILIPPINES HEALTHCARE IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2028 (USD MILLION)

TABLE 191 PHILIPPINES HEALTHCARE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 192 PHILIPPINES INDUSTRIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 193 PHILIPPINES COMMERCIAL IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2028 (USD MILLION)

TABLE 194 PHILIPPINES COMMERCIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 195 PHILIPPINES AEROSPACE & DEFENSE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 196 PHILIPPINES AUTOMOTIVE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 197 PHILIPPINES EDUCATION IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 198 REST OF ASIA-PACIFIC VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2028 (USD MILLION)

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