Europe Virtual Reality Market – Industry Trends and Forecast to 2028

  • ICT
  • Published Report
  • Sep 2021
  • Europe
  • 350 Pages
  • No of Tables: 198
  • No of Figures: 24

Europe Virtual Reality Market, By Component (Hardware and Software), Device Type (Head-Mounted Displays, Projectors & Display Walls and Gesture-Tracking Devices), Technology (Fully Immersive, Non-Immersive and Semi Immersive), Vertical (Entertainment & Media, Healthcare, Industrial, Commercial, Aerospace & Defense, Automotive, Education and Others), Country (Germany, France, U.K., Switzerland, Italy, Russia, Spain, Netherlands, Belgium, Turkey and Rest of Europe) Industry Trends and Forecast to 2028.

Europe Virtual Reality Market Market Analysis and Insights: Europe Virtual Reality Market

Europe virtual reality market is expected to gain market growth in the forecast period of 2021 to 2028. Data Bridge Market Research analyses that the market is growing at a CAGR of 47.2% in the forecast period of 2021 to 2028 and is expected to reach USD 92,119.06 million by 2028. Virtual reality is being widely used in various industrial applications, especially for training and research purposes, acting as a major factor for the growth of the market.

Virtual reality can be defined as a technology that creates a simulated environment through the use of computer technology. Virtual reality provides an immersed 3D environment to the user by simulating various senses such as vision, touch, hearing, and even smell. Virtual reality uses devices such as head-mounted displays, projectors, and display walls for generating realistic visuals and sounds for providing the experience of the real world in the virtual environment. The person using virtual reality can look around the artificial world in 360 degrees and even sense the virtual environment with highly advanced gears. This technology is being widely used in various industrial applications, especially for training and research purposes.

The growth of the virtual reality market has been highly increased by the integration of technology into the gaming industry. The gaming industry is using virtual reality to provide an enhanced experience to customers. The virtual reality headsets and projectors have been provided with fully immersive 3D visions and experiences, which are expected to act as a major driver for the growth of the virtual reality market. However, the complexities in user interface designing and integration of technologies in order to build an optimum virtual reality experience are acting as a major restraining factor for the virtual reality market.

The defense and aerospace industry uses virtual reality for training the army personals by providing various environmental conditions, this aids in reducing the overall cost of the training. The army personals can experience parachute jumping, submarine conditions, aircraft simulations, and combat scenarios without any loss of life and property through virtual reality. The growth in the use of virtual reality in defense is acting as a major factor for the growth of the market in the region.

This virtual reality market report provides details of market share, new developments, and product pipeline analysis, the impact of domestic and localized market players, analyses opportunities in terms of emerging revenue pockets, changes in market regulations, product approvals, strategic decisions, product launches, geographic expansions, and technological innovations in the market. To understand the analysis and the virtual reality market scenario, contact Data Bridge Market Research for an Analyst Brief. Our team will help you create a revenue impact solution to achieve your desired goal.

Europe Virtual Reality Market Europe Virtual Reality Market Scope and Market Size

The virtual reality market is segmented on the basis of component, device type, technology, and vertical. The growth among segments helps you analyze niche pockets of growth and strategies to approach the market and determine your core application areas and the difference in your target markets.

  • On the basis of component, the virtual reality market is segmented into hardware and software. In 2021, the hardware segment is expected to dominate the Europe virtual reality market in the component segment due to the high availability of the products. However, the software is expected to grow at a higher rate considering VR content creators are increasing worldwide, and prices of hardware are dropping.
  • On the basis of device type, the virtual reality market is segmented into head-mounted displays, projectors & display walls, and gesture-tracking devices. In 2021, the head-mounted displays segment is expected to dominate the Europe virtual reality market as head-mounted displays are majorly used by gamers worldwide in order to experience real-time gaming with detailed graphics experience.
  • On the basis of technology, the virtual reality market is segmented into fully immersive, non-immersive, and semi-immersive. In 2021, the fully immersive segment is expected to dominate the Europe virtual reality market and is expected to grow at the highest rate considering its compatibility with head-mounted displays, which are widely preferred by gaming enthusiasts.
  • On the basis of vertical, the virtual reality market is segmented into entertainment & media, healthcare, industrial, commercial, aerospace & defense, automotive, education, and others. In 2021, the entertainment & media sector is expected to dominate the Europe virtual reality market as virtual reality-based devices are more suitable for gaming and entertainment purposes and are being widely adopted for entertainment purposes.

Europe Virtual Reality Market Country Level Analysis

The virtual reality market is segmented on the basis of component, device type, technology, and vertical.

The countries covered in the virtual reality market report are Germany, France,  U.K, Switzerland, Italy, Russia, Spain, Netherlands, Belgium, Turkey, and the rest of Europe.

Germany is expected to dominate the European region for the virtual reality market as digitization is increasing, and the education sector is using advanced virtual reality technologies for better learning.

The country section of the report also provides individual market impacting factors and changes in regulation in the market domestically that impact the current and future trends of the market. Data points such as new sales, replacement sales, country demographics, regulatory acts, and import-export tariffs are some of the major pointers used to forecast the market scenario for individual countries. Also, the presence and availability of global brands and their challenges faced due to large or scarce competition from local and domestic brands, the impact of sales channels are considered while providing forecast analysis of the country data.

Rising Demand of Virtual Reality

The virtual reality market also provides you with detailed market analysis for every country's growth in the industry with sales, components sales, the impact of technological development in virtual reality, and changes in regulatory scenarios with their support for the virtual reality market. The data is available for the historical period 2011 to 2019.

Competitive Landscape and Virtual Reality Market Share Analysis

The Europe virtual reality market competitive landscape provides details by the competitor. Details included are company overview, company financials, revenue generated, market potential, investment in research and development, new market initiatives, global presence, production sites and facilities, company strengths and weaknesses, product launch, product trials pipelines, product approvals, patents, product width and breadth, application dominance, technology lifeline curve. The above data points provided are only related to the companies' focus related to the Europe virtual reality market.

The major players covered in the report are Sony Corporation, Lenovo, Autodesk Inc., Nintendo, Psious, WorldViz, Inc., Firsthand Technology Inc., Sixense Enterprises Inc., HTC Corporation, FOVE, Inc., Ultraleap Limited, Google (A Subsidiary of Alphabet Inc.), Qualcomm Technologies, Inc., Barco, HP Development Company, LP, Microsoft, SAMSUNG ELECTRONICS CO., LTD., Facebook Technologies, LLC. (A subsidiary of Facebook Inc.), LG Electronics, SKONEC ENTERTAINMENT Co, Ltd, bHaptics Inc. FXGear Inc., Innosimualtion, and Virtuix, among others. DBMR analysts understand competitive strengths and provide competitive analysis for each competitor separately. Many product developments are also initiated by companies worldwide which are also accelerating the growth of the virtual reality market.   

Many product developments are also initiated by companies worldwide which are also accelerating the growth of the virtual reality market.

For instance,

  • In June 2020, Lenovo announced the launch of the Mirage VR S3 Standalone Headset at the VR/AR Global Summit Online Conference. The new VR S3 headsets offer 4K display visuals, hygienic faceplates, and hands-free control that are easy to control. The new product increased the product portfolio of the company
  • In April 2020, Psious announced the launch of Psious@home as a virtual reality-based teletherapy solution. The new solution allowed the therapists to conduct the therapy sessions remotely by using virtual environments. The new product increased the product portfolio and customer base of the company

Partnership, joint ventures, and other strategies enhance the company's market share with increased coverage and presence. It also provides the benefit for the organization to improve their offering for virtual reality-based products.

Customization Available: Europe Virtual Reality Market

Data Bridge Market Research is a leader in advanced formative research. We take pride in servicing our existing and new customers with data and analysis that match and suits their goal. The report can be customized to include price trend analysis of target brands understanding the market for additional countries (ask for the list of countries), clinical trial results data, literature review, refurbished market, and product base analysis. Market analysis of target competitors can be analyzed from technology-based analysis to market portfolio strategies. We can add as many competitors that you require data about in the format and data style you are looking for. Our team of analysts can also provide you data in crude raw excel files pivot tables (Fact book) or can assist you in creating presentations from the data sets available in the report.


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TABLE 1 EUROPE VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2028 (USD MILLION)

TABLE 2 EUROPE HARDWARE IN VIRTUAL REALITY MARKET, BY REGION, 2018-2028 (USD MILLION)

TABLE 3 EUROPE HARDWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2028 (USD MILLION)

TABLE 4 EUROPE SOFTWARE IN VIRTUAL REALITY MARKET, BY REGION, 2018-2028 (USD MILLION)

TABLE 5 EUROPE SOFTWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2028 (USD MILLION)

TABLE 6 EUROPE VIRTUAL REALITY MARKET, BY DEVICE TYPE, 2018-2028 (USD MILLION)

TABLE 7 EUROPE HEAD-MOUNTED DISPLAYS IN VIRTUAL REALITY MARKET, BY REGION, 2018-2028 (USD MILLION)

TABLE 8 EUROPE PROJECTORS & DISPLAY WALLS IN VIRTUAL REALITY MARKET, BY REGION, 2018-2028 (USD MILLION)

TABLE 9 EUROPE GESTURE-TRACKING DEVICES IN VIRTUAL REALITY MARKET, BY REGION, 2018-2028 (USD MILLION)

TABLE 10 EUROPE VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 11 EUROPE FULLY IMMERSIVE IN VIRTUAL REALITY MARKET, BY REGION, 2018-2028 (USD MILLION)

TABLE 12 EUROPE NON-IMMERSIVE IN VIRTUAL REALITY MARKET, BY REGION, 2018-2028 (USD MILLION)

TABLE 13 EUROPE SEMI IMMERSIVE IN VIRTUAL REALITY MARKET, BY REGION, 2018-2028 (USD MILLION)

TABLE 14 EUROPE VIRTUAL REALITY MARKET, BY VERTICAL, 2018-2028 (USD MILLION)

TABLE 15 EUROPE ENTERTAINMENT & MEDIA IN VIRTUAL REALITY MARKET, BY REGION, 2018-2028 (USD MILLION)

TABLE 16 EUROPE ENTERTAINMENT & MEDIA IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 17 EUROPE HEALTHCARE IN VIRTUAL REALITY MARKET, BY REGION, 2018-2028 (USD MILLION)

TABLE 18 EUROPE HEALTHCARE IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2028 (USD MILLION)

TABLE 19 EUROPE HEALTHCARE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 20 EUROPE INDUSTRIAL IN VIRTUAL REALITY MARKET, BY REGION, 2018-2028 (USD MILLION)

TABLE 21 EUROPE INDUSTRIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 22 EUROPE COMMERCIAL IN VIRTUAL REALITY MARKET, BY REGION, 2018-2028 (USD MILLION)

TABLE 23 EUROPE COMMERCIAL IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2028 (USD MILLION)

TABLE 24 EUROPE COMMERCIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 25 EUROPE AEROSPACE & DEFENSE IN VIRTUAL REALITY MARKET, BY REGION, 2018-2028 (USD MILLION)

TABLE 26 EUROPE AEROSPACE AND DEFENSE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 27 EUROPE AUTOMOTIVE IN VIRTUAL REALITY MARKET, BY REGION, 2018-2028 (USD MILLION)

TABLE 28 EUROPE AUTOMOTIVE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 29 EUROPE EDUCATION IN VIRTUAL REALITY MARKET, BY REGION, 2018-2028 (USD MILLION)

TABLE 30 EUROPE EDUCATION IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 31 EUROPE OTHERS IN VIRTUAL REALITY MARKET, BY REGION, 2018-2028 (USD MILLION)

TABLE 32 EUROPE VIRTUAL REALITY MARKET, BY COUNTRY, 2018-2028 (USD MILLION)

TABLE 33 EUROPE VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2028 (USD MILLION)

TABLE 34 EUROPE HARDWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2028 (USD MILLION)

TABLE 35 EUROPE SOFTWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2028 (USD MILLION)

TABLE 36 EUROPE VIRTUAL REALITY MARKET, BY DEVICE TYPE, 2018-2028 (USD MILLION)

TABLE 37 EUROPE VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 38 EUROPE VIRTUAL REALITY MARKET, BY VERTICAL, 2018-2028 (USD MILLION)

TABLE 39 EUROPE ENTERTAINMENT & MEDIA IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 40 EUROPE HEALTHCARE IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2028 (USD MILLION)

TABLE 41 EUROPE HEALTHCARE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 42 EUROPE INDUSTRIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 43 EUROPE COMMERCIAL IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2028 (USD MILLION)

TABLE 44 EUROPE COMMERCIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 45 EUROPE AEROSPACE & DEFENSE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 46 EUROPE AUTOMOTIVE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 47 EUROPE EDUCATION IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 48 GERMANY VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2028 (USD MILLION)

TABLE 49 GERMANY HARDWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2028 (USD MILLION)

TABLE 50 GERMANY SOFTWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2028 (USD MILLION)

TABLE 51 GERMANY VIRTUAL REALITY MARKET, BY DEVICE TYPE, 2018-2028 (USD MILLION)

TABLE 52 GERMANY VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 53 GERMANY VIRTUAL REALITY MARKET, BY VERTICAL, 2018-2028 (USD MILLION)

TABLE 54 GERMANY ENTERTAINMENT & MEDIA IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 55 GERMANY HEALTHCARE IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2028 (USD MILLION)

TABLE 56 GERMANY HEALTHCARE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 57 GERMANY INDUSTRIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 58 GERMANY COMMERCIAL IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2028 (USD MILLION)

TABLE 59 GERMANY COMMERCIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 60 GERMANY AEROSPACE & DEFENSE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 61 GERMANY AUTOMOTIVE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 62 GERMANY EDUCATION IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 63 FRANCE VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2028 (USD MILLION)

TABLE 64 FRANCE HARDWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2028 (USD MILLION)

TABLE 65 FRANCE SOFTWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2028 (USD MILLION)

TABLE 66 FRANCE VIRTUAL REALITY MARKET, BY DEVICE TYPE, 2018-2028 (USD MILLION)

TABLE 67 FRANCE VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 68 FRANCE VIRTUAL REALITY MARKET, BY VERTICAL, 2018-2028 (USD MILLION)

TABLE 69 FRANCE ENTERTAINMENT & MEDIA IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 70 FRANCE HEALTHCARE IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2028 (USD MILLION)

TABLE 71 FRANCE HEALTHCARE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 72 FRANCE INDUSTRIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 73 FRANCE COMMERCIAL IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2028 (USD MILLION)

TABLE 74 FRANCE COMMERCIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 75 FRANCE AEROSPACE & DEFENSE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 76 FRANCE AUTOMOTIVE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 77 FRANCE EDUCATION IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 78 U.K VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2028 (USD MILLION)

TABLE 79 U.K HARDWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2028 (USD MILLION)

TABLE 80 U.K SOFTWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2028 (USD MILLION)

TABLE 81 U.K VIRTUAL REALITY MARKET, BY DEVICE TYPE, 2018-2028 (USD MILLION)

TABLE 82 U.K VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 83 U.K VIRTUAL REALITY MARKET, BY VERTICAL, 2018-2028 (USD MILLION)

TABLE 84 U.K ENTERTAINMENT & MEDIA IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 85 U.K HEALTHCARE IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2028 (USD MILLION)

TABLE 86 U.K HEALTHCARE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 87 U.K INDUSTRIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 88 U.K COMMERCIAL IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2028 (USD MILLION)

TABLE 89 U.K COMMERCIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 90 U.K AEROSPACE & DEFENSE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 91 U.K AUTOMOTIVE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 92 U.K EDUCATION IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 93 ITALY VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2028 (USD MILLION)

TABLE 94 ITALY HARDWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2028 (USD MILLION)

TABLE 95 ITALY SOFTWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2028 (USD MILLION)

TABLE 96 ITALY VIRTUAL REALITY MARKET, BY DEVICE TYPE, 2018-2028 (USD MILLION)

TABLE 97 ITALY VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 98 ITALY VIRTUAL REALITY MARKET, BY VERTICAL, 2018-2028 (USD MILLION)

TABLE 99 ITALY ENTERTAINMENT & MEDIA IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 100 ITALY HEALTHCARE IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2028 (USD MILLION)

TABLE 101 ITALY HEALTHCARE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 102 ITALY INDUSTRIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 103 ITALY COMMERCIAL IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2028 (USD MILLION)

TABLE 104 ITALY COMMERCIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 105 ITALY AEROSPACE & DEFENSE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 106 ITALY AUTOMOTIVE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 107 ITALY EDUCATION IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 108 RUSSIA VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2028 (USD MILLION)

TABLE 109 RUSSIA HARDWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2028 (USD MILLION)

TABLE 110 RUSSIA SOFTWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2028 (USD MILLION)

TABLE 111 RUSSIA VIRTUAL REALITY MARKET, BY DEVICE TYPE, 2018-2028 (USD MILLION)

TABLE 112 RUSSIA VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 113 RUSSIA VIRTUAL REALITY MARKET, BY VERTICAL, 2018-2028 (USD MILLION)

TABLE 114 RUSSIA ENTERTAINMENT & MEDIA IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 115 RUSSIA HEALTHCARE IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2028 (USD MILLION)

TABLE 116 RUSSIA HEALTHCARE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 117 RUSSIA INDUSTRIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 118 RUSSIA COMMERCIAL IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2028 (USD MILLION)

TABLE 119 RUSSIA COMMERCIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 120 RUSSIA AEROSPACE & DEFENSE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 121 RUSSIA AUTOMOTIVE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 122 RUSSIA EDUCATION IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 123 SPAIN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2028 (USD MILLION)

TABLE 124 SPAIN HARDWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2028 (USD MILLION)

TABLE 125 SPAIN SOFTWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2028 (USD MILLION)

TABLE 126 SPAIN VIRTUAL REALITY MARKET, BY DEVICE TYPE, 2018-2028 (USD MILLION)

TABLE 127 SPAIN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 128 SPAIN VIRTUAL REALITY MARKET, BY VERTICAL, 2018-2028 (USD MILLION)

TABLE 129 SPAIN ENTERTAINMENT & MEDIA IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 130 SPAIN HEALTHCARE IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2028 (USD MILLION)

TABLE 131 SPAIN HEALTHCARE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 132 SPAIN INDUSTRIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 133 SPAIN COMMERCIAL IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2028 (USD MILLION)

TABLE 134 SPAIN COMMERCIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 135 SPAIN AEROSPACE & DEFENSE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 136 SPAIN AUTOMOTIVE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 137 SPAIN EDUCATION IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 138 NETHERLANDS VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2028 (USD MILLION)

TABLE 139 NETHERLANDS HARDWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2028 (USD MILLION)

TABLE 140 NETHERLANDS SOFTWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2028 (USD MILLION)

TABLE 141 NETHERLANDS VIRTUAL REALITY MARKET, BY DEVICE TYPE, 2018-2028 (USD MILLION)

TABLE 142 NETHERLANDS VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 143 NETHERLANDS VIRTUAL REALITY MARKET, BY VERTICAL, 2018-2028 (USD MILLION)

TABLE 144 NETHERLANDS ENTERTAINMENT & MEDIA IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 145 NETHERLANDS HEALTHCARE IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2028 (USD MILLION)

TABLE 146 NETHERLANDS HEALTHCARE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 147 NETHERLANDS INDUSTRIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 148 NETHERLANDS COMMERCIAL IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2028 (USD MILLION)

TABLE 149 NETHERLANDS COMMERCIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 150 NETHERLANDS AEROSPACE & DEFENSE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 151 NETHERLANDS AUTOMOTIVE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 152 NETHERLANDS EDUCATION IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 153 BELGIUM VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2028 (USD MILLION)

TABLE 154 BELGIUM HARDWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2028 (USD MILLION)

TABLE 155 BELGIUM SOFTWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2028 (USD MILLION)

TABLE 156 BELGIUM VIRTUAL REALITY MARKET, BY DEVICE TYPE, 2018-2028 (USD MILLION)

TABLE 157 BELGIUM VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 158 BELGIUM VIRTUAL REALITY MARKET, BY VERTICAL, 2018-2028 (USD MILLION)

TABLE 159 BELGIUM ENTERTAINMENT & MEDIA IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 160 BELGIUM HEALTHCARE IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2028 (USD MILLION)

TABLE 161 BELGIUM HEALTHCARE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 162 BELGIUM INDUSTRIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 163 BELGIUM COMMERCIAL IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2028 (USD MILLION)

TABLE 164 BELGIUM COMMERCIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 165 BELGIUM AEROSPACE & DEFENSE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 166 BELGIUM AUTOMOTIVE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 167 BELGIUM EDUCATION IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 168 SWITZERLAND VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2028 (USD MILLION)

TABLE 169 SWITZERLAND HARDWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2028 (USD MILLION)

TABLE 170 SWITZERLAND SOFTWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2028 (USD MILLION)

TABLE 171 SWITZERLAND VIRTUAL REALITY MARKET, BY DEVICE TYPE, 2018-2028 (USD MILLION)

TABLE 172 SWITZERLAND VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 173 SWITZERLAND VIRTUAL REALITY MARKET, BY VERTICAL, 2018-2028 (USD MILLION)

TABLE 174 SWITZERLAND ENTERTAINMENT & MEDIA IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 175 SWITZERLAND HEALTHCARE IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2028 (USD MILLION)

TABLE 176 SWITZERLAND HEALTHCARE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 177 SWITZERLAND INDUSTRIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 178 SWITZERLAND COMMERCIAL IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2028 (USD MILLION)

TABLE 179 SWITZERLAND COMMERCIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 180 SWITZERLAND AEROSPACE & DEFENSE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 181 SWITZERLAND AUTOMOTIVE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 182 SWITZERLAND EDUCATION IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 183 TURKEY VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2028 (USD MILLION)

TABLE 184 TURKEY HARDWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2028 (USD MILLION)

TABLE 185 TURKEY SOFTWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2028 (USD MILLION)

TABLE 186 TURKEY VIRTUAL REALITY MARKET, BY DEVICE TYPE, 2018-2028 (USD MILLION)

TABLE 187 TURKEY VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 188 TURKEY VIRTUAL REALITY MARKET, BY VERTICAL, 2018-2028 (USD MILLION)

TABLE 189 TURKEY ENTERTAINMENT & MEDIA IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 190 TURKEY HEALTHCARE IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2028 (USD MILLION)

TABLE 191 TURKEY HEALTHCARE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 192 TURKEY INDUSTRIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 193 TURKEY COMMERCIAL IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2028 (USD MILLION)

TABLE 194 TURKEY COMMERCIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 195 TURKEY AEROSPACE & DEFENSE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 196 TURKEY AUTOMOTIVE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 197 TURKEY EDUCATION IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2028 (USD MILLION)

TABLE 198 REST OF EUROPE VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2028 (USD MILLION)

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