Europe Virtual Reality Market – Industry Trends and Forecast to 2027

  • ICT
  • Published Report
  • Jan 2021
  • Europe
  • 350 Pages
  • No of Tables: 182
  • No of Figures: 23

Europe Virtual Reality Market, By Component (Hardware, Software), Device Type (Head-Mounted Displays, Projectors & Display Walls, Gesture-Tracking Devices), Technology (Fully Immersive, Non-Immersive, Semi Immersive), Vertical (Entertainment & Media, Healthcare, Industrial, Commercial, Aerospace & Defense, Automotive, Education, Others), Country (Germany, France, U.K., Italy, Russia, Spain, Netherlands, Belgium, Switzerland, Turkey, Rest of Europe) Industry Trends and Forecast to 2027

Europe Virtual Reality MarketMarket Analysis and Insights: Europe Virtual Reality Market

Virtual reality market is expected to gain market growth in the forecast period of 2020 to 2027. Data Bridge Market Research analyses that the market is growing with the CAGR of 46.9% in the forecast period of 2020 to 2027 and is expected to reach USD 62,219.53 million by 2027. Increasing growth in advanced technologies and digitization is one of the prominent factors that drive the growth of the market.

There are many prominent companies such as Sony Corporation, Facebook Technologies, LLC (A Subsidiary of Facebook Inc.), SAMSUNG ELECTRONICS CO., LTD. among others that are building its own virtual reality which is driving the market growth. Increasing demand of small sized virtual reality is augmenting the market growth.

For Instance,

  • In January 2018, Sony Corporation collaborated with singer Khalid to provide enhanced music experience platform through Virtual Reality Technologies. Sony’s virtual reality technology created a space where sounds can virtually movie around. The new collaboration has enhanced the customer base of the company by enhancing its market value.
  • In March 2014, Facebook Technologies, LLC. (A Subsidiary of Facebook Inc.), announced the acquisition of Oculus, a company engaged in virtual reality gaming. The strategic acquisition was done for USD 2 billion by Facebook in order to enter into virtual reality market. The new acquisition allowed the company to diversify its product range.

This virtual reality market report provides details of market share, new developments, and product pipeline analysis, impact of domestic and localised market players, analyses opportunities in terms of emerging revenue pockets, changes in market regulations, product approvals, strategic decisions, product launches, geographical expansions, and technological innovations in the market. To understand the analysis and the market scenario contact us for an Analyst Brief, our team will help you create a revenue impact solution to achieve your desired goal.

Europe Virtual Reality MarketEurope Virtual Reality Market Scope and Market Size

Virtual reality market is segmented on the basis of component, device type, technology and vertical. The growth among segments helps you analyse niche pockets of growth and strategies to approach the market and determine your core application areas and the difference in your target markets.

  • On the basis of component, the virtual reality market is segmented into hardware and software. Hardware dominates the component segment due to high initial cost of the products such as displays and projectors; however software is expected to grow at higher rate considering VR content creators are increasing worldwide; also cloud based services are more preferred by end users.
  • On the basis of device type, the virtual reality market is segmented into head-mounted displays, projectors & display walls and gesture-tracking devices. Device type segment is dominated by head-mounted displays and is expected to grow at higher rate; head-mounted displays are box like structures which are head mounted in front of eyes and ears that are majorly used by end users to experience fully immersive virtual reality.
  • On the basis of technology, the virtual reality market is segmented fully immersive, non-immersive and semi immersive. Fully immersive holds major market share in technology segment and is expected to grow at highest rate considering coherency with head mounted display users which are most in numbers worldwide which suggests that fully immersive is mostly used technology.
  • On the basis of vertical, the virtual reality market is segmented into entertainment & media, healthcare, industrial, commercial, aerospace & defense, automotive, education and others. Vertical segment is majorly shared by entertainment & media sector wherein virtual reality is used for gaming, video watching, watching live events and other such entertainment usage.

Europe Virtual Reality MarketVirtual Reality Market Country Level Analysis

Virtual reality market is analysed and market size information is provided by component, device type, technology and vertical as referenced above.

The countries covered in the Europe virtual reality market report are Germany, France, U.K., Italy, Russia, Spain, Netherlands, Belgium, Switzerland, Turkey and Rest of Europe.

Germany is dominating the market due to growing adoption of hardware such as head mounted displays by the computer gamer and rise in smartphone application by the people in the country is the factor driving the market growth. France is dominating due to availability of affordable VR devices and rising penetration of smartphones and internet services, while the U.K. is dominating due to growing entertainment and gaming industry which increases the demand of hardware in the market.

The country section of the report also provides individual market impacting factors and changes in regulation in the market domestically that impacts the current and future trends of the market. Data points such as new sales, replacement sales, country demographics, regulatory acts and import-export analysis are some of the major pointers used to forecast the market scenario for individual countries. Also, presence and availability of global brands and their challenges faced due to large or scarce competition from local and domestic brands, impact of sales channels are considered while providing forecast analysis of the country data.

Rising Demand for Small Sized Virtual Reality amongst the Industries

Virtual reality market also provides you with detailed market analysis for every country growth in installed base of different kind of products for virtual reality, impact of technology using life line curves and changes regulatory scenarios and their impact on the virtual reality market. The data is available for historic period 2010 to 2018

Competitive Landscape and Virtual Reality Market Share Analysis

Virtual reality market competitive landscape provides details by competitor. Details included are company overview, company financials, revenue generated, market potential, investment in research and development, new market initiatives, global presence, production sites and facilities, company strengths and weaknesses, product launch, clinical trials pipelines, brand analysis, product approvals, patents, product width and breadth, application dominance, technology lifeline curve. The above data points provided are only related to the companies’ focus related to virtual reality market.

The major players covered in the report are Sony Corporation, Lenovo, Autodesk Inc., Nintendo, Psious, HTC Corporation, Ultraleap Limited, Google (A Subsidiary of Alphabet Inc.), Qualcomm Technologies, Inc., Barco, HP Development Company, L.P., Facebook Technologies, LLC (A Subsidiary of Facebook Inc), Microsoft, SAMSUNG ELECTRONICS CO., LTD among others domestic and global players. DBMR analysts understand competitive strengths and provide competitive analysis for each competitor separately.

For instance,

  • In February 2020, Barco joined hands with Panopto, a company engaged in creating video libraries for institutional knowledge. Barco provided with weConnect platform as a virtual reality platform for the students to attend virtual classes and improve their learning experience. The strategic partnership increased the customer base of the company.
  • In September 2019, Autodesk Inc joined hands with ANSYS to provide hyper-realistic virtual prototyping capabilities to the automakers. The collaboration provided with lighting simulation tools which aided in designing the next generation of vehicles. The collaboration increased the customer base for both the companies.

Partnership, acquisition and other strategies enhances the company market share with increased coverage and presence. It also provides the benefit for organisation to improve their offering for virtual reality through expanded product range.

Customization Available: Europe Virtual Reality Market

Data Bridge Market Research is a leader in advanced formative research. We take pride in servicing our existing and new customers with data and analysis that match and suits their goal. The report can be customised to include price trend analysis of target brands understanding the market for additional countries (ask for the list of countries), clinical trial results data, literature review, refurbished market and product base analysis. Market analysis of target competitors can be analysed from technology-based analysis to market portfolio strategies. We can add as many competitors that you require data about in the format and data style you are looking for. Our team of analysts can also provide you data in crude raw excel files pivot tables (Factbook) or can assist you in creating presentations from the data sets available in the report.


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LIST OF TABLES 

TABLE 1 EUROPE VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2027 (USD MILLION)

TABLE 2 EUROPE HARDWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2027 (USD MILLION)

TABLE 3 EUROPE SOFTWARE IN VIRTUAL REALITY MARKET, BY COMPONENT,2018-2027, (USD MILLION)

TABLE 4 EUROPE VIRTUAL REALITY MARKET, BY DEVICE TYPE, 2018-2027 (USD MILLION)

TABLE 5 EUROPE VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 6 EUROPE VIRTUAL REALITY MARKET, BY VERTICAL, 2018-2027 (USD MILLION)

TABLE 7 EUROPE ENTERTAINMENT & MEDIA IN VIRTUAL REALITY MARKET, BY TECHNOLOGY,2018-2027, (USD MILLION)

TABLE 8 EUROPE HEALTHCARE IN VIRTUAL REALITY MARKET, BY TYPE,2018-2027, (USD MILLION)

TABLE 9 EUROPE HEALTHCARE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY,2018-2027, (USD MILLION)

TABLE 10 EUROPE INDUSTRIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY,2018-2027, (USD MILLION)

TABLE 11 EUROPE COMMERCIAL IN VIRTUAL REALITY MARKET, BY TYPE,2018-2027, (USD MILLION)

TABLE 12 EUROPE COMMERCIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY,2018-2027, (USD MILLION)

TABLE 13 EUROPE AEROSPACE AND DEFENSE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY,2018-2027, (USD MILLION)

TABLE 14 EUROPE AUTOMOTIVE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY,2018-2027, (USD MILLION)

TABLE 15 EUROPE EDUCATION IN VIRTUAL REALITY MARKET, BY TECHNOLOGY,2018-2027, (USD MILLION)

TABLE 16 EUROPE VIRTUAL REALITY MARKET, BY COUNTRY, 2018-2027 (USD MILLION)

TABLE 17 EUROPE VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2027 (USD MILLION)

TABLE 18 EUROPE HARDWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2027 (USD MILLION)

TABLE 19 EUROPE SOFTWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2027 (USD MILLION)

TABLE 20 EUROPE VIRTUAL REALITY MARKET, BY DEVICE TYPE, 2018-2027 (USD MILLION)

TABLE 21 EUROPE VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 22 EUROPE VIRTUAL REALITY MARKET, BY VERTICAL, 2018-2027 (USD MILLION)

TABLE 23 EUROPE ENTERTAINMENT & MEDIA IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 24 EUROPE HEALTHCARE IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2027 (USD MILLION)

TABLE 25 EUROPE HEALTHCARE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 26 EUROPE INDUSTRIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 27 EUROPE COMMERCIAL IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2027 (USD MILLION)

TABLE 28 EUROPE COMMERCIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 29 EUROPE AEROSPACE & DEFENSE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 30 EUROPE AUTOMOTIVE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 31 EUROPE EDUCATION IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 32 GERMANY VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2027 (USD MILLION)

TABLE 33 GERMANY HARDWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2027 (USD MILLION)

TABLE 34 GERMANY SOFTWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2027 (USD MILLION)

TABLE 35 GERMANY VIRTUAL REALITY MARKET, BY DEVICE TYPE, 2018-2027 (USD MILLION)

TABLE 36 GERMANY VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 37 GERMANY VIRTUAL REALITY MARKET, BY VERTICAL, 2018-2027 (USD MILLION)

TABLE 38 GERMANY ENTERTAINMENT & MEDIA IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 39 GERMANY HEALTHCARE IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2027 (USD MILLION)

TABLE 40 GERMANY HEALTHCARE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 41 GERMANY INDUSTRIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 42 GERMANY COMMERCIAL IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2027 (USD MILLION)

TABLE 43 GERMANY COMMERCIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 44 GERMANY AEROSPACE & DEFENSE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 45 GERMANY AUTOMOTIVE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 46 GERMANY EDUCATION IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 47 FRANCE VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2027 (USD MILLION)

TABLE 48 FRANCE HARDWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2027 (USD MILLION)

TABLE 49 FRANCE SOFTWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2027 (USD MILLION)

TABLE 50 FRANCE VIRTUAL REALITY MARKET, BY DEVICE TYPE, 2018-2027 (USD MILLION)

TABLE 51 FRANCE VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 52 FRANCE VIRTUAL REALITY MARKET, BY VERTICAL, 2018-2027 (USD MILLION)

TABLE 53 FRANCE ENTERTAINMENT & MEDIA IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 54 FRANCE HEALTHCARE IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2027 (USD MILLION)

TABLE 55 FRANCE HEALTHCARE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 56 FRANCE INDUSTRIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 57 FRANCE COMMERCIAL IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2027 (USD MILLION)

TABLE 58 FRANCE COMMERCIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 59 FRANCE AEROSPACE & DEFENSE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 60 FRANCE AUTOMOTIVE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 61 FRANCE EDUCATION IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 62 U.K. VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2027 (USD MILLION)

TABLE 63 U.K. HARDWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2027 (USD MILLION)

TABLE 64 U.K. SOFTWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2027 (USD MILLION)

TABLE 65 U.K. VIRTUAL REALITY MARKET, BY DEVICE TYPE, 2018-2027 (USD MILLION)

TABLE 66 U.K. VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 67 U.K. VIRTUAL REALITY MARKET, BY VERTICAL, 2018-2027 (USD MILLION)

TABLE 68 U.K. ENTERTAINMENT & MEDIA IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 69 U.K. HEALTHCARE IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2027 (USD MILLION)

TABLE 70 U.K. HEALTHCARE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 71 U.K. INDUSTRIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 72 U.K. COMMERCIAL IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2027 (USD MILLION)

TABLE 73 U.K. COMMERCIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 74 U.K. AEROSPACE & DEFENSE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 75 U.K. AUTOMOTIVE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 76 U.K. EDUCATION IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 77 ITALY VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2027 (USD MILLION)

TABLE 78 ITALY HARDWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2027 (USD MILLION)

TABLE 79 ITALY SOFTWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2027 (USD MILLION)

TABLE 80 ITALY VIRTUAL REALITY MARKET, BY DEVICE TYPE, 2018-2027 (USD MILLION)

TABLE 81 ITALY VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 82 ITALY VIRTUAL REALITY MARKET, BY VERTICAL, 2018-2027 (USD MILLION)

TABLE 83 ITALY ENTERTAINMENT & MEDIA IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 84 ITALY HEALTHCARE IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2027 (USD MILLION)

TABLE 85 ITALY HEALTHCARE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 86 ITALY INDUSTRIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 87 ITALY COMMERCIAL IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2027 (USD MILLION)

TABLE 88 ITALY COMMERCIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 89 ITALY AEROSPACE & DEFENSE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 90 ITALY AUTOMOTIVE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 91 ITALY EDUCATION IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 92 RUSSIA VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2027 (USD MILLION)

TABLE 93 RUSSIA HARDWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2027 (USD MILLION)

TABLE 94 RUSSIA SOFTWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2027 (USD MILLION)

TABLE 95 RUSSIA VIRTUAL REALITY MARKET, BY DEVICE TYPE, 2018-2027 (USD MILLION)

TABLE 96 RUSSIA VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 97 RUSSIA VIRTUAL REALITY MARKET, BY VERTICAL, 2018-2027 (USD MILLION)

TABLE 98 RUSSIA ENTERTAINMENT & MEDIA IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 99 RUSSIA HEALTHCARE IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2027 (USD MILLION)

TABLE 100 RUSSIA HEALTHCARE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 101 RUSSIA INDUSTRIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 102 RUSSIA COMMERCIAL IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2027 (USD MILLION)

TABLE 103 RUSSIA COMMERCIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 104 RUSSIA AEROSPACE & DEFENSE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 105 RUSSIA AUTOMOTIVE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 106 RUSSIA EDUCATION IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 107 SPAIN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2027 (USD MILLION)

TABLE 108 SPAIN HARDWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2027 (USD MILLION)

TABLE 109 SPAIN SOFTWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2027 (USD MILLION)

TABLE 110 SPAIN VIRTUAL REALITY MARKET, BY DEVICE TYPE, 2018-2027 (USD MILLION)

TABLE 111 SPAIN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 112 SPAIN VIRTUAL REALITY MARKET, BY VERTICAL, 2018-2027 (USD MILLION)

TABLE 113 SPAIN ENTERTAINMENT & MEDIA IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 114 SPAIN HEALTHCARE IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2027 (USD MILLION)

TABLE 115 SPAIN HEALTHCARE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 116 SPAIN INDUSTRIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 117 SPAIN COMMERCIAL IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2027 (USD MILLION)

TABLE 118 SPAIN COMMERCIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 119 SPAIN AEROSPACE & DEFENSE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 120 SPAIN AUTOMOTIVE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 121 SPAIN EDUCATION IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 122 NETHERLANDS VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2027 (USD MILLION)

TABLE 123 NETHERLANDS HARDWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2027 (USD MILLION)

TABLE 124 NETHERLANDS SOFTWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2027 (USD MILLION)

TABLE 125 NETHERLANDS VIRTUAL REALITY MARKET, BY DEVICE TYPE, 2018-2027 (USD MILLION)

TABLE 126 NETHERLANDS VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 127 NETHERLANDS VIRTUAL REALITY MARKET, BY VERTICAL, 2018-2027 (USD MILLION)

TABLE 128 NETHERLANDS ENTERTAINMENT & MEDIA IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 129 NETHERLANDS HEALTHCARE IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2027 (USD MILLION)

TABLE 130 NETHERLANDS HEALTHCARE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 131 NETHERLANDS INDUSTRIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 132 NETHERLANDS COMMERCIAL IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2027 (USD MILLION)

TABLE 133 NETHERLANDS COMMERCIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 134 NETHERLANDS AEROSPACE & DEFENSE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 135 NETHERLANDS AUTOMOTIVE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 136 NETHERLANDS EDUCATION IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 137 BELGIUM VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2027 (USD MILLION)

TABLE 138 BELGIUM HARDWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2027 (USD MILLION)

TABLE 139 BELGIUM SOFTWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2027 (USD MILLION)

TABLE 140 BELGIUM VIRTUAL REALITY MARKET, BY DEVICE TYPE, 2018-2027 (USD MILLION)

TABLE 141 BELGIUM VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 142 BELGIUM VIRTUAL REALITY MARKET, BY VERTICAL, 2018-2027 (USD MILLION)

TABLE 143 BELGIUM ENTERTAINMENT & MEDIA IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 144 BELGIUM HEALTHCARE IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2027 (USD MILLION)

TABLE 145 BELGIUM HEALTHCARE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 146 BELGIUM INDUSTRIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 147 BELGIUM COMMERCIAL IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2027 (USD MILLION)

TABLE 148 BELGIUM COMMERCIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 149 BELGIUM AEROSPACE & DEFENSE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 150 BELGIUM AUTOMOTIVE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 151 BELGIUM EDUCATION IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 152 SWITZERLAND VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2027 (USD MILLION)

TABLE 153 SWITZERLAND HARDWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2027 (USD MILLION)

TABLE 154 SWITZERLAND SOFTWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2027 (USD MILLION)

TABLE 155 SWITZERLAND VIRTUAL REALITY MARKET, BY DEVICE TYPE, 2018-2027 (USD MILLION)

TABLE 156 SWITZERLAND VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 157 SWITZERLAND VIRTUAL REALITY MARKET, BY VERTICAL, 2018-2027 (USD MILLION)

TABLE 158 SWITZERLAND ENTERTAINMENT & MEDIA IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 159 SWITZERLAND HEALTHCARE IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2027 (USD MILLION)

TABLE 160 SWITZERLAND HEALTHCARE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 161 SWITZERLAND INDUSTRIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 162 SWITZERLAND COMMERCIAL IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2027 (USD MILLION)

TABLE 163 SWITZERLAND COMMERCIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 164 SWITZERLAND AEROSPACE & DEFENSE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 165 SWITZERLAND AUTOMOTIVE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 166 SWITZERLAND EDUCATION IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 167 TURKEY VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2027 (USD MILLION)

TABLE 168 TURKEY HARDWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2027 (USD MILLION)

TABLE 169 TURKEY SOFTWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2027 (USD MILLION)

TABLE 170 TURKEY VIRTUAL REALITY MARKET, BY DEVICE TYPE, 2018-2027 (USD MILLION)

TABLE 171 TURKEY VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 172 TURKEY VIRTUAL REALITY MARKET, BY VERTICAL, 2018-2027 (USD MILLION)

TABLE 173 TURKEY ENTERTAINMENT & MEDIA IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 174 TURKEY HEALTHCARE IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2027 (USD MILLION)

TABLE 175 TURKEY HEALTHCARE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 176 TURKEY INDUSTRIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 177 TURKEY COMMERCIAL IN VIRTUAL REALITY MARKET, BY TYPE, 2018-2027 (USD MILLION)

TABLE 178 TURKEY COMMERCIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 179 TURKEY AEROSPACE & DEFENSE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 180 TURKEY AUTOMOTIVE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 181 TURKEY EDUCATION IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2027 (USD MILLION)

TABLE 182 REST OF EUROPE VIRTUAL REALITY MARKET, BY COMPONENT, 2018-2027 (USD MILLION)

 

CHOOSE LICENCE TYPE
  • 4200.00
  • 3500.00
  • 2000.00
  • 5500.00
  • 7500.00
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