Global Motion Capture Market - Industry Trends and Forecast to 2029

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Global Motion Capture Market - Industry Trends and Forecast to 2029

  • Semiconductors and Electronics
  • Upcoming Report
  • Feb 2022
  • Global
  • 350 Pages
  • No of Tables: 220
  • No of Figures: 60

Table of Content

1.  INTRODUCTION

 

1.1  OBJECTIVES OF THE STUDY

1.2  MARKET DEFINITION

1.3  OVERVIEW OF GLOBAL MOTION CAPTURE MARKET

1.4  CURRENCY AND PRICING

1.5  LIMITATION

1.6  MARKETS COVERED

 

2.  MARKET SEGMENTATION

 

2.1  KEY TAKEAWAYS

2.2  ARRIVING AT THE GLOBAL MOTION CAPTURE MARKET

 

2.2.1  VENDOR POSITIONING GRID

2.2.2  TECHNOLOGY LIFE LINE CURVE

2.2.3  MARKET GUIDE

2.2.4  COMPANY POSITIONING GRID

2.2.5  MULTIVARIATE MODELLING

2.2.6  STANDARDS OF MEASUREMENT

2.2.7  TOP TO BOTTOM ANALYSIS

2.2.8  VENDOR SHARE ANALYSIS

2.2.9  DATA POINTS FROM KEY PRIMARY INTERVIEWS

2.2.10  DATA POINTS FROM KEY SECONDARY DATABASES

 

2.3  GLOBAL MOTION CAPTURE MARKET: RESEARCH SNAPSHOT

2.4  ASSUMPTIONS

 

3.  MARKET OVERVIEW

 

3.1  DRIVERS

3.2  RESTRAINTS

3.3  OPPORTUNITIES

3.4  CHALLENGES

 

4.  EXECUTIVE SUMMARY

5.  PREMIUM INSIGHTS

 

5.1  CASE STUDIES

5.2  PORTER’S FIVE FORCES ANALYSIS

5.3  REGULATORY LANDSCAPE

5.4  TECHNOLOGY OVERVIEW

5.5  KEY ATTRIBUTES FOR INNOVATION & INVESTMENTS BY COMPANIES

5.6  VALUE CHAIN ANALYSIS

 

6.  GLOBAL MOTION CAPTURE MARKET, BY ANIMATION TYPE

 

6.1  OVERVIEW

6.2  2D

 

6.2.1  BY TYPE

 

6.2.1.1.  VIDEO & FILM

6.2.1.2.  INTERACTIVE

6.2.1.3.  VIRTUAL REALITY

6.2.1.4.  AUGMENTED REALITY 

6.2.1.5.  MIXED REALITY

 

6.3  3D

 

6.3.1  BY TYPE

 

6.3.1.1.  VIDEO & FILM

6.3.1.2.  INTERACTIVE 

6.3.1.3.  VIRTUAL REALITY

6.3.1.4.  AUGMENTED REALITY 

6.3.1.5.  MIXED REALITY

 

6.3.2  BY TECHNIQUE

 

6.3.2.1.  INVERSE KINEMATICS

6.3.2.2.  FLUID SIMULATION

6.3.2.3.  3D SKELETON ANIMATION

 

7.  GLOBAL MOTION CAPTURE MARKET, BY OFFERING

 

7.1  OVERVIEW

7.2  HARDWARE

 

7.2.1  SENSORS

7.2.2  CAMERAS

7.2.3  COMMUNICATION DEVICES

 

7.2.3.1.  CONNECTORS AND CABLES

7.2.3.2.  SWITCHES AND HUBS

7.2.4  ACCESSORIES

 

7.2.4.1.  MOUNTING EQUIPMENT

7.2.4.2.  LENSES & FILTERS

7.2.4.3.  MARKERS

7.2.4.4.  FORCE PLATES

7.2.4.5.  CALIBRATION TOOLS

7.2.4.6.  OTHERS

 

7.3  SOFTWARE

 

7.3.1  PLUGIN SOFTWARE

7.3.2  PACKAGED SOFTWARE

 

7.4  SERVICES

 

7.4.1  INSTALLATION

7.4.2  CONSULTING & PLANNING

7.4.3  TRAINING, SUPPORT & MAINTENANCE

 

8.  GLOBAL MOTION CAPTURE MARKET, BY TECHNOLOGY

 

8.1  OVERVIEW 

8.2  OPTICAL SYSTEMS

8.2.1  ACTIVE MARKER

8.2.2  PASSIVE MAKER

 

8.2.2.1.  3D DEPTH SENSING

8.2.2.2.  TIME-OF-FLIGHT

8.2.2.3.  STRUCTURED LIGHT

 

8.2.3  MARKERLESS

8.2.4  UNDERWATER

 

8.3  NON-OPTICAL SYSTEMS

 

8.3.1  MECHANICAL SYSTEMS

8.3.2  INERTIAL SYSTEMS

8.3.3  ELECTROMAGNETIC SYSTEMS

 

9.  GLOBAL MOTION CAPTURE MARKET, BY UTILITY

 

9.1  OVERVIEW

9.2  MOVEMENT SCIENCES

9.3  ANIMATION

9.4  VIRTUAL PRODUCTION

9.5  VIRTUAL REALITY

9.6  ROBOTICS

9.7  OTHERS

10.  GLOBAL MOTION CAPTURE MARKET, BY CONNECTIVITY

 

10.1  OVERVIEW

10.2  WIRED

10.3  WIRELESS

 

11.  GLOBAL MOTION CAPTURE MARKET, BY ENTERPRISE SIZE 

 

11.1  OVERVIEW

11.2  SMALL & MEDIUM ORGANIZATIONS

11.3  LARGE ORGANIZATIONS

 

12.  GLOBAL MOTION CAPTURE MARKET, BY APPLICATION 

 

12.1  OVERVIEW

12.2  BIOMECHANICAL RESEARCH & MEDICAL

 

12.2.1  NEUROSCIENCE

12.2.1.1.  BY OFFERING

12.2.1.1.1.  HARDWARE

12.2.1.1.2.  SOFTWARE

12.2.1.1.3.  SERVICES

 

12.2.2  ANIMAL SCIENCE

 

12.2.2.1.  BY OFFERING

12.2.2.1.1.  HARDWARE

12.2.2.1.2.  SOFTWARE

12.2.2.1.3.  SERVICES

 

12.2.3  SPORTS SCIENCE

 

12.2.3.1.  BY OFFERING

12.2.3.1.1.  HARDWARE

12.2.3.1.2.  SOFTWARE

12.2.3.1.3.  SERVICES

 

12.2.4  CLINICAL GAIT ANALYSIS

 

12.2.4.1.  BY OFFERING

12.2.4.1.1.  HARDWARE

12.2.4.1.2.  SOFTWARE

12.2.4.1.3.  SERVICES

 

12.2.5  MRI & SURGERY

 

12.2.5.1.  BY OFFERING

12.2.5.1.1.  HARDWARE

12.2.5.1.2.  SOFTWARE

12.2.5.1.3.  SERVICES

12.2.6  SCIENTIFIC GAIT ANALYSIS

 

12.2.6.1.  BY OFFERING

12.2.6.1.1.  HARDWARE

12.2.6.1.2.  SOFTWARE

12.2.6.1.3.  SERVICES

 

12.3  MEDIA & ENTERTAINMENT

 

12.3.1  FILM PRODUCTION

12.3.1.1.  BY OFFERING

12.3.1.1.1.  HARDWARE

12.3.1.1.2.  SOFTWARE

12.3.1.1.3.  SERVICES

 

12.3.2  VIDEO GAMING

 

12.3.2.1.  BY 3D ANIMATION

12.3.2.1.1.  DIGITAL 3D

12.3.2.1.2.  INTERACTIVE 3D

12.3.2.1.3.  VIRTUAL REALITY 3D

12.3.2.1.4.  OTHERS

 

12.3.2.2.  BY OFFERING

 

12.3.2.2.1.  HARDWARE

12.3.2.2.2.  SOFTWARE

12.3.2.2.3.  SERVICES

 

 

12.3.2.3.  BY PERFORMANCE

 

12.3.2.3.1.  SMART GLOVES

12.3.2.3.2.  FACE CAPTURE

12.3.2.3.3.  SMARTSUITS

12.3.2.3.4.  OTHERS

 

12.3.2.4.  BY TYPE

 

12.3.2.4.1.  GAME CG

12.3.2.4.2.  GAME ANIMATION

12.3.2.4.3.  3D ANIMATION

12.3.2.4.4.  ADVERTISING

12.3.2.4.5.  OTHERS

 

12.3.3  LIVE PERFORMANCES/CONCERTS

 

12.3.3.1.  BY OFFERING

12.3.3.1.1.  HARDWARE

12.3.3.1.2.  SOFTWARE

12.3.3.1.3.  SERVICES

12.3.4  BROADCAST

 

12.3.4.1.  BY OFFERING

12.3.4.1.1.  HARDWARE

12.3.4.1.2.  SOFTWARE

12.3.4.1.3.  SERVICES

 

12.4  ENGINEERING DESING & INDUSTRIAL

 

12.4.1  ERGONOMICS

 

12.4.1.1.  BY OFFERING

12.4.1.1.1.  HARDWARE

12.4.1.1.2.  SOFTWARE

12.4.1.1.3.  SERVICES

 

12.4.2  UNMANNED SYSTEMS & ROBOTICS

 

12.4.2.1.  BY OFFERING

12.4.2.1.1.  HARDWARE

12.4.2.1.2.  SOFTWARE

12.4.2.1.3.  SERVICES

 

12.4.3  AERODYNAMICS

 

12.4.3.1.  BY OFFERING

12.4.3.1.1.  HARDWARE

12.4.3.1.2.  SOFTWARE

12.4.3.1.3.  SERVICES

 

12.4.4  MILITARY TRAINING

 

12.4.4.1.  BY OFFERING

12.4.4.1.1.  HARDWARE

12.4.4.1.2.  SOFTWARE

12.4.4.1.3.  SERVICES

 

12.4.5  MARINE & UNDERWATER

 

12.4.5.1.  BY OFFERING

12.4.5.1.1.  HARDWARE

12.4.5.1.2.  SOFTWARE

12.4.5.1.3.  SERVICES

 

12.5  EDUCATION

 

12.5.1  BY OFFERING

12.5.1.1.  HARDWARE

12.5.1.2.  SOFTWARE

12.5.1.3.  SERVICES

12.6  AUTOMOTIVE

 

12.6.1  BY OFFERING

12.6.1.1.  HARDWARE

12.6.1.2.  SOFTWARE

12.6.1.3.  SERVICES

 

12.7  SPORTS

 

12.7.1  BY OFFERING

12.7.1.1.  HARDWARE

12.7.1.2.  SOFTWARE

12.7.1.3.  SERVICES

 

12.8  RETAIL

 

12.8.1  BY OFFERING

12.8.1.1.  HARDWARE

12.8.1.2.  SOFTWARE

12.8.1.3.  SERVICES

 

12.9  OTHERS

 

13.  GLOBAL MOTION CAPTURE MARKET, BY REGION

 

13.1  GLOBAL MOTION CAPTURE MARKET, (ALL SEGMENTATION PROVIDED ABOVE IS REPRESENTED IN THIS CHAPTER BY COUNTRY)

13.2  NORTH AMERICA

 

13.2.1  U.S.

13.2.2  CANADA

13.2.3  MEXICO

 

13.3  EUROPE

 

13.3.1  GERMANY

13.3.2  FRANCE

13.3.3  U.K.

13.3.4  ITALY

13.3.5  SPAIN

13.3.6  RUSSIA

13.3.7  TURKEY

13.3.8  BELGIUM

13.3.9  NETHERLANDS

13.3.10  SWITZERLAND

13.3.11  REST OF EUROPE

13.4  ASIA PACIFIC

 

13.4.1  JAPAN

13.4.2  CHINA

13.4.3  SOUTH KOREA

13.4.4  INDIA

13.4.5  AUSTRALIA

13.4.6  SINGAPORE

13.4.7  THAILAND

13.4.8  MALAYSIA

13.4.9  INDONESIA

13.4.10  PHILIPPINES

13.4.11  REST OF ASIA PACIFIC

 

13.5  SOUTH AMERICA

 

13.5.1  BRAZIL

13.5.2  ARGENTINA

13.5.3  REST OF SOUTH AMERICA

 

13.6  MIDDLE EAST AND AFRICA

 

13.6.1  SOUTH AFRICA

13.6.2  EGYPT

13.6.3  SAUDI ARABIA

13.6.4  U.A.E

13.6.5  ISRAEL

13.6.6  REST OF MIDDLE EAST AND AFRICA

 

13.7  KEY PRIMARY INSIGHTS: BY MAJOR COUNTRIES

 

14.  GLOBAL MOTION CAPTURE MARKET, COMPANY LANDSCAPE

 

14.1  COMPANY SHARE ANALYSIS: GLOBAL

14.2  COMPANY SHARE ANALYSIS: NORTH AMERICA

14.3  COMPANY SHARE ANALYSIS: EUROPE

14.4  COMPANY SHARE ANALYSIS: ASIA PACIFIC

14.5  MERGERS & ACQUISITIONS

14.6  NEW PRODUCT DEVELOPMENT AND APPROVALS

14.7  EXPANSIONS

14.8  REGULATORY CHANGES

14.9  PARTNERSHIP AND OTHER STRATEGIC DEVELOPMENTS

15.  GLOBAL MOTION CAPTURE MARKET, SWOT AND DBMR ANALYSIS

 

16.  GLOBAL MOTION CAPTURE MARKET, COMPANY PROFILE

 

16.1  METRIA INNOVATION, INC.

 

16.1.1  COMPANY SNAPSHOT

16.1.2  REVENUE ANALYSIS

16.1.3  GEOGRAPHIC PRESENCE

16.1.4  PRODUCT PORTFOLIO

16.1.5  RECENT DEVELOPMENTS

 

16.2  CHARNWOOD DYNAMICS LTD (CODAMOTION)

 

16.2.1  COMPANY SNAPSHOT

16.2.2  REVENUE ANALYSIS

16.2.3  GEOGRAPHIC PRESENCE

16.2.4  PRODUCT PORTFOLIO

16.2.5  RECENT DEVELOPMENTS

 

16.3  MOTION ANALYSIS CORPORATION

 

16.3.1  COMPANY SNAPSHOT

16.3.2  REVENUE ANALYSIS

16.3.3  GEOGRAPHIC PRESENCE

16.3.4  PRODUCT PORTFOLIO

16.3.5  RECENT DEVELOPMENTS

 

16.4  PHASESPACE, INC

 

16.4.1  COMPANY SNAPSHOT

16.4.2  REVENUE ANALYSIS

16.4.3  GEOGRAPHIC PRESENCE

16.4.4  PRODUCT PORTFOLIO

16.4.5  RECENT DEVELOPMENTS

 

16.5  XSENS TECHNOLOGIES

 

16.5.1  COMPANY SNAPSHOT

16.5.2  REVENUE ANALYSIS

16.5.3  GEOGRAPHIC PRESENCE

16.5.4  PRODUCT PORTFOLIO

16.5.5  RECENT DEVELOPMENTS

 

16.6  DEEPMOTION, INC

 

16.6.1  COMPANY SNAPSHOT

16.6.2  REVENUE ANALYSIS

16.6.3  GEOGRAPHIC PRESENCE

16.6.4  PRODUCT PORTFOLIO

16.6.5  RECENT DEVELOPMENTS

16.7  PHOENIX TECHNOLOGIES, INC.

 

16.7.1  COMPANY SNAPSHOT

16.7.2  REVENUE ANALYSIS

16.7.3  GEOGRAPHIC PRESENCE

16.7.4  PRODUCT PORTFOLIO

16.7.5  RECENT DEVELOPMENTS

 

16.8  RADICAL SOLUTIONS, LLC

 

16.8.1  COMPANY SNAPSHOT

16.8.2  REVENUE ANALYSIS

16.8.3  GEOGRAPHIC PRESENCE

16.8.4  PRODUCT PORTFOLIO

16.8.5  RECENT DEVELOPMENTS

 

16.9  SIMI REALITY MOTION SYSTEMS

 

16.9.1  COMPANY SNAPSHOT

16.9.2  REVENUE ANALYSIS

16.9.3  GEOGRAPHIC PRESENCE

16.9.4  PRODUCT PORTFOLIO

16.9.5  RECENT DEVELOPMENTS

 

16.10  OPTITRACK

 

16.10.1  COMPANY SNAPSHOT

16.10.2  REVENUE ANALYSIS

16.10.3  GEOGRAPHIC PRESENCE

16.10.4  PRODUCT PORTFOLIO

16.10.5  RECENT DEVELOPMENTS

 

16.11  MOTUS DIGITAL

 

16.11.1  COMPANY SNAPSHOT

16.11.2  REVENUE ANALYSIS

16.11.3  GEOGRAPHIC PRESENCE

16.11.4  PRODUCT PORTFOLIO

16.11.5  RECENT DEVELOPMENTS

 

16.12  QUALIYSIS

 

16.12.1  COMPANY SNAPSHOT

16.12.2  REVENUE ANALYSIS

16.12.3  GEOGRAPHIC PRESENCE

16.12.4  PRODUCT PORTFOLIO

16.12.5  RECENT DEVELOPMENTS

16.13  NOITOM

16.13.1  COMPANY SNAPSHOT

16.13.2  REVENUE ANALYSIS

16.13.3  GEOGRAPHIC PRESENCE

16.13.4  PRODUCT PORTFOLIO

16.13.5  RECENT DEVELOPMENTS

 

16.14  NORTHERN DIGITAL INC.

 

16.14.1  COMPANY SNAPSHOT

16.14.2  REVENUE ANALYSIS

16.14.3  GEOGRAPHIC PRESENCE

16.14.4  PRODUCT PORTFOLIO

16.14.5  RECENT DEVELOPMENTS

 

16.15  VICON MOTION SYSTEMS

 

16.15.1  COMPANY SNAPSHOT

16.15.2  REVENUE ANALYSIS

16.15.3  GEOGRAPHIC PRESENCE

16.15.4  PRODUCT PORTFOLIO

16.15.5  RECENT DEVELOPMENTS

 

16.16  NANSENSE

 

16.16.1  COMPANY SNAPSHOT

16.16.2  REVENUE ANALYSIS

16.16.3  GEOGRAPHIC PRESENCE

16.16.4  PRODUCT PORTFOLIO

16.16.5  RECENT DEVELOPMENTS

 

16.17  NORAXON

 

16.17.1  COMPANY SNAPSHOT

16.17.2  REVENUE ANALYSIS

16.17.3  GEOGRAPHIC PRESENCE

16.17.4  PRODUCT PORTFOLIO

16.17.5  RECENT DEVELOPMENTS

 

16.18  TRACXN TECHNOLOGIES

 

16.18.1  COMPANY SNAPSHOT

16.18.2  REVENUE ANALYSIS

16.18.3  GEOGRAPHIC PRESENCE

16.18.4  PRODUCT PORTFOLIO

16.18.5  RECENT DEVELOPMENTS

16.19  ROKOKO ELECTRONICS

 

16.19.1  COMPANY SNAPSHOT

16.19.2  REVENUE ANALYSIS

16.19.3  GEOGRAPHIC PRESENCE

16.19.4  PRODUCT PORTFOLIO

16.19.5  RECENT DEVELOPMENTS

 

16.20  C-MOTION, INC

 

16.20.1  COMPANY SNAPSHOT

16.20.2  REVENUE ANALYSIS

16.20.3  GEOGRAPHIC PRESENCE

16.20.4  PRODUCT PORTFOLIO

16.20.5  RECENT DEVELOPMENTS

 

16.21  DORSAVI

 

16.21.1  COMPANY SNAPSHOT

16.21.2  REVENUE ANALYSIS

16.21.3  GEOGRAPHIC PRESENCE

16.21.4  PRODUCT PORTFOLIO

16.21.5  RECENT DEVELOPMENTS

 

16.22  AVATOUR

 

16.22.1  COMPANY SNAPSHOT

16.22.2  REVENUE ANALYSIS

16.22.3  GEOGRAPHIC PRESENCE

16.22.4  PRODUCT PORTFOLIO

16.22.5  RECENT DEVELOPMENTS

 

16.23  NATURALPOINT, INC.

 

16.23.1  COMPANY SNAPSHOT

16.23.2  REVENUE ANALYSIS

16.23.3  GEOGRAPHIC PRESENCE

16.23.4  PRODUCT PORTFOLIO

16.23.5  RECENT DEVELOPMENTS

 

16.24  AIQ-SYNERTIAL.COM

 

16.24.1  COMPANY SNAPSHOT

16.24.2  REVENUE ANALYSIS

16.24.3  GEOGRAPHIC PRESENCE

16.24.4  PRODUCT PORTFOLIO

16.24.5  RECENT DEVELOPMENTS

16.25  NOTCH INTERFACES INC.

 

16.25.1  COMPANY SNAPSHOT

16.25.2  REVENUE ANALYSIS

16.25.3  GEOGRAPHIC PRESENCE

16.25.4  PRODUCT PORTFOLIO

16.25.5  RECENT DEVELOPMENTS

 

16.26  POLHEMUS

 

16.26.1  COMPANY SNAPSHOT

16.26.2  REVENUE ANALYSIS

16.26.3  GEOGRAPHIC PRESENCE

16.26.4  PRODUCT PORTFOLIO

16.26.5  RECENT DEVELOPMENTS

 

16.27  MOTEK ENTERTAINMENT

 

16.27.1  COMPANY SNAPSHOT

16.27.2  REVENUE ANALYSIS

16.27.3  GEOGRAPHIC PRESENCE

16.27.4  PRODUCT PORTFOLIO

16.27.5  RECENT DEVELOPMENTS

 

16.28  CYBERGLOVE SYSTEMS INC.

 

16.28.1  COMPANY SNAPSHOT

16.28.2  REVENUE ANALYSIS

16.28.3  GEOGRAPHIC PRESENCE

16.28.4  PRODUCT PORTFOLIO

16.28.5  RECENT DEVELOPMENTS

 

16.29  DYNAMIXYZ

 

16.29.1  COMPANY SNAPSHOT

16.29.2  REVENUE ANALYSIS

16.29.3  GEOGRAPHIC PRESENCE

16.29.4  PRODUCT PORTFOLIO

16.29.5  RECENT DEVELOPMENTS

 

16.30  EXAVE AB

 

16.30.1  COMPANY SNAPSHOT

16.30.2  REVENUE ANALYSIS

16.30.3  GEOGRAPHIC PRESENCE

16.30.4  PRODUCT PORTFOLIO

16.30.5  RECENT DEVELOPMENTS

16.31  FACEWARE TECHNOLOGIES, INC

 

16.31.1  COMPANY SNAPSHOT

16.31.2  REVENUE ANALYSIS

16.31.3  GEOGRAPHIC PRESENCE

16.31.4  PRODUCT PORTFOLIO

16.31.5  RECENT DEVELOPMENTS

 

NOTE: THE COMPANIES PROFILED IS NOT EXHAUSTIVE LIST AND IS AS PER OUR PREVIOUS CLIENT REQUIREMENT. WE PROFILE MORE THAN 100 COMPANIES IN OUR STUDIES AND HENCE THE LIST OF COMPANIES CAN BE MODIFIED OR REPLACED ON REQUEST

 

17.  CONCLUSION

 

18.  QUESTIONNAIRE

 

19.  RELATED REPORTS

 

20.  ABOUT DATA BRIDGE MARKET RESEARCH