Global Serious Game Market Size, Share, and Trends Analysis Report – Industry Overview and Forecast to 2032

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Global Serious Game Market Size, Share, and Trends Analysis Report – Industry Overview and Forecast to 2032

  • Semiconductors and Electronics
  • Upcoming Report
  • Feb 2024
  • Global
  • 350 Pages
  • No of Tables: 60
  • No of Figures: 220

Table of Content

1 INTRODUCTION

1.1 OBJECTIVES OF THE STUDY

1.2 MARKET DEFINITION

1.3 OVERVIEW OF GLOBAL SERIOUS GAME MARKET

1.4 CURRENCY AND PRICING

1.5 LIMITATION

1.6 MARKETS COVERED

2 MARKET SEGMENTATION

2.1 KEY TAKEAWAYS

2.2 ARRIVING AT THE GLOBAL SERIOUS GAME MARKET SIZE

2.3 VENDOR POSITIONING GRID

2.4 MARKETS COVERED

2.5 GEOGRAPHIC SCOPE

2.6 YEARS CONSIDERED FOR THE STUDY

2.7 RESEARCH METHODOLOGY

2.8 TECHNOLOGY LIFE LINE CURVE

2.9 MULTIVARIATE MODELLING

2.1 PRIMARY INTERVIEWS WITH KEY OPINION LEADERS

2.11 DBMR MARKET POSITION GRID

2.12 MARKET APPLICATION COVERAGE GRID

2.13 DBMR MARKET CHALLENGE MATRIX

2.14 IMPORT AND EXPORT DATA

2.15 SECONDARY SOURCES

2.16 GLOBAL SERIOUS GAME MARKET: RESEARCH SNAPSHOT

2.17 ASSUMPTIONS

3 MARKET OVERVIEW

3.1 DRIVERS

3.2 RESTRAINTS

3.3 OPPORTUNITIES

3.4 CHALLENGES

4 EXECUTIVE SUMMARY

5 PREMIUM INSIGHTS

5.1 PORTER’S FIVE FORCES

5.2 CASE STUDY

5.3 REGULATION COVERAGE

5.4 TECHNOLOGICAL TRENDS

6 GLOBAL SERIOUS GAME MARKET, BY PLATFORM, (USD MILLION)

6.1 OVERVIEW

6.2 PC

6.3 CONSOLE

6.4 SMARTPHONE

6.5 OTHERS

7 GLOBAL SERIOUS GAME MARKET, BY APPLICATION, (USD MILLION)

7.1 OVERVIEW

7.2 ADVERTISING AND MARKETING

7.2.1 BY DEPLOYMENT MODE

7.2.1.1. ON-PREMISE

7.2.1.2. CLOUD

7.3 SIMULATION TRAINING

7.3.1 BY DEPLOYMENT MODE

7.3.1.1. ON-PREMISE

7.3.1.2. CLOUD

7.4 SALES AND SUPPORT

7.4.1 BY DEPLOYMENT MODE

7.4.1.1. ON-PREMISE

7.4.1.2. CLOUD

7.5 EMERGENCY SERVICES

7.5.1 BY DEPLOYMENT MODE

7.5.1.1. ON-PREMISE

7.5.1.2. CLOUD

7.6 RESEARCH AND PLANNING

7.6.1 BY DEPLOYMENT MODE

7.6.1.1. ON-PREMISE

7.6.1.2. CLOUD

7.7 HUMAN RESOURCES

7.7.1 BY DEPLOYMENT MODE

7.7.1.1. ON-PREMISE

7.7.1.2. CLOUD

7.8 PRODUCT DEVELOPMENT

7.8.1 BY DEPLOYMENT MODE

7.8.1.1. ON-PREMISE

7.8.1.2. CLOUD

7.9 OTHERS

8 GLOBAL SERIOUS GAME MARKET, BY DEPLOYMENT MODE, (USD MILLION)

8.1 OVERVIEW

8.2 ON-PREMISE

8.3 CLOUD

9 GLOBAL SERIOUS GAME MARKET, BY INDUSTRY VERTICAL, (USD MILLION)

9.1 OVERVIEW

9.2 HEALTHCARE

9.2.1 BY PLATFORM

9.2.1.1. PC

9.2.1.2. CONSOLE

9.2.1.3. SMARTPHONE

9.2.1.4. OTHERS

9.3 RETAIL

9.3.1 BY PLATFORM

9.3.1.1. PC

9.3.1.2. CONSOLE

9.3.1.3. SMARTPHONE

9.3.1.4. OTHERS

9.4 AEROSPACE AND DEFENSE

9.4.1 BY PLATFORM

9.4.1.1. PC

9.4.1.2. CONSOLE

9.4.1.3. SMARTPHONE

9.4.1.4. OTHERS

9.5 GOVERNMENT

9.5.1 BY PLATFORM

9.5.1.1. PC

9.5.1.2. CONSOLE

9.5.1.3. SMARTPHONE

9.5.1.4. OTHERS

9.6 EDUCATION

9.6.1 BY PLATFORM

9.6.1.1. PC

9.6.1.2. CONSOLE

9.6.1.3. SMARTPHONE

9.6.1.4. OTHERS

9.7 MEDIA AND ENTERTAINMENT

9.7.1 BY PLATFORM

9.7.1.1. PC

9.7.1.2. CONSOLE

9.7.1.3. SMARTPHONE

9.7.1.4. OTHERS

9.8 AUTOMOTIVE

9.8.1 BY PLATFORM

9.8.1.1. PC

9.8.1.2. CONSOLE

9.8.1.3. SMARTPHONE

9.8.1.4. OTHERS

9.9 CORPORATE

9.9.1 BY PLATFORM

9.9.1.1. PC

9.9.1.2. CONSOLE

9.9.1.3. SMARTPHONE

9.9.1.4. OTHERS

9.1 ENERGY

9.10.1 BY PLATFORM

9.10.1.1. PC

9.10.1.2. CONSOLE

9.10.1.3. SMARTPHONE

9.10.1.4. OTHERS

9.11 INDUSTRIAL MANUFACTURING

9.11.1 BY PLATFORM

9.11.1.1. PC

9.11.1.2. CONSOLE

9.11.1.3. SMARTPHONE

9.11.1.4. OTHERS

9.12 OTHERS

10 GLOBAL SERIOUS GAME MARKET, BY END USER, (USD MILLION)

10.1 OVERVIEW

10.2 CONSUMER

10.2.1 BY PLATFORM

10.2.1.1. PC

10.2.1.2. CONSOLE

10.2.1.3. SMARTPHONE

10.2.1.4. OTHERS

10.3 ENTERPRISE

10.3.1 BY PLATFORM

10.3.1.1. PC

10.3.1.2. CONSOLE

10.3.1.3. SMARTPHONE

10.3.1.4. OTHERS

11 GLOBAL SERIOUS GAME MARKET, BY GEOGRAPHY, (USD MILLION)

GLOBAL SERIOUS GAME MARKET, (ALL SEGMENTATION PROVIDED ABOVE IS REPRESENTED IN THIS CHAPTER BY COUNTRY)

11.1 NORTH AMERICA

11.1.1 U.S.

11.1.2 CANADA

11.1.3 MEXICO

11.2 EUROPE

11.2.1 GERMANY

11.2.2 FRANCE

11.2.3 U.K.

11.2.4 ITALY

11.2.5 SPAIN

11.2.6 RUSSIA

11.2.7 TURKEY

11.2.8 BELGIUM

11.2.9 NETHERLANDS

11.2.10 SWITZERLAND

11.2.11 SWEDEN

11.2.12 POLAND

11.2.13 NORWAY

11.2.14 FINLAND

11.2.15 DENMARK

11.2.16 REST OF EUROPE

11.3 ASIA PACIFIC

11.3.1 JAPAN

11.3.2 CHINA

11.3.3 SOUTH KOREA

11.3.4 INDIA

11.3.5 AUSTRALIA

11.3.6 SINGAPORE

11.3.7 THAILAND

11.3.8 MALAYSIA

11.3.9 INDONESIA

11.3.10 PHILIPPINES

11.3.11 TAIWAN

11.3.12 NEW ZEALAND

11.3.13 VIETNAM

11.3.14 REST OF ASIA PACIFIC

11.4 SOUTH AMERICA

11.4.1 BRAZIL

11.4.2 ARGENTINA

11.4.3 REST OF SOUTH AMERICA

11.5 MIDDLE EAST AND AFRICA

11.5.1 SOUTH AFRICA

11.5.2 EGYPT

11.5.3 SAUDI ARABIA

11.5.4 U.A.E

11.5.5 ISRAEL

11.5.6 OMAN

11.5.7 KUWAIT

11.5.8 QATAR

11.5.9 BAHRAIN

11.5.10 REST OF MIDDLE EAST AND AFRICA

12 GLOBAL SERIOUS GAME MARKET, COMPANY LANDSCAPE

12.1 COMPANY SHARE ANALYSIS: GLOBAL

12.2 COMPANY SHARE ANALYSIS: NORTH AMERICA

12.3 COMPANY SHARE ANALYSIS: EUROPE

12.4 COMPANY SHARE ANALYSIS: ASIA-PACIFIC

12.5 MERGERS & ACQUISITIONS

12.6 NEW PRODUCT DEVELOPMENT AND APPROVALS

12.7 EXPANSIONS

12.8 REGULATORY CHANGES

12.9 PARTNERSHIP AND OTHER STRATEGIC DEVELOPMENTS

13 SWOT AND DATA BRIDGE MARKET RESEARCH ANALYSIS

14 GLOBAL SERIOUS GAME MARKET - COMPANY PROFILE

14.1 APPLIED RESEARCH ASSOCIATES, INC.

14.1.1 COMPANY SNAPSHOT

14.1.2 REVENUE ANALYSIS

14.1.3 PRODUCT PORTFOLIO

14.1.4 RECENT DEVELOPMENTS

14.2 BREAKAWAY GAMES

14.2.1 COMPANY SNAPSHOT

14.2.2 REVENUE ANALYSIS

14.2.3 PRODUCT PORTFOLIO

14.2.4 RECENT DEVELOPMENTS

14.3 CCS

14.3.1 COMPANY SNAPSHOT

14.3.2 REVENUE ANALYSIS

14.3.3 PRODUCT PORTFOLIO

14.3.4 RECENT DEVELOPMENTS

14.4 CISCO, INC.

14.4.1 COMPANY SNAPSHOT

14.4.2 REVENUE ANALYSIS

14.4.3 PRODUCT PORTFOLIO

14.4.4 RECENT DEVELOPMENTS

14.5 DESIGNING DIGITALLY INC.

14.5.1 COMPANY SNAPSHOT

14.5.2 REVENUE ANALYSIS

14.5.3 PRODUCT PORTFOLIO

14.5.4 RECENT DEVELOPMENTS

14.6 MICROSOFT

14.6.1 COMPANY SNAPSHOT

14.6.2 REVENUE ANALYSIS

14.6.3 PRODUCT PORTFOLIO

14.6.4 RECENT DEVELOPMENTS

14.7 DIGINEXT SRL

14.7.1 COMPANY SNAPSHOT

14.7.2 REVENUE ANALYSIS

14.7.3 PRODUCT PORTFOLIO

14.7.4 RECENT DEVELOPMENTS

14.8 MPS LIMITED

14.8.1 COMPANY SNAPSHOT

14.8.2 REVENUE ANALYSIS

14.8.3 PRODUCT PORTFOLIO

14.8.4 RECENT DEVELOPMENTS

14.9 HOPELAB

14.9.1 COMPANY SNAPSHOT

14.9.2 REVENUE ANALYSIS

14.9.3 PRODUCT PORTFOLIO

14.9.4 RECENT DEVELOPMENTS

14.1 BOHEMIA INTERACTIVE SIMULATIONS

14.10.1 COMPANY SNAPSHOT

14.10.2 REVENUE ANALYSIS

14.10.3 PRODUCT PORTFOLIO

14.10.4 RECENT DEVELOPMENTS

14.11 REAL SERIOUS GAMES PTY LTD

14.11.1 COMPANY SNAPSHOT

14.11.2 REVENUE ANALYSIS

14.11.3 PRODUCT PORTFOLIO

14.11.4 RECENT DEVELOPMENTS

14.12 PROMOTION SOFTWARE GMBH

14.12.1 COMPANY SNAPSHOT

14.12.2 REVENUE ANALYSIS

14.12.3 PRODUCT PORTFOLIO

14.12.4 RECENT DEVELOPMENTS

14.13 TOTEM LEARNING LTD

14.13.1 COMPANY SNAPSHOT

14.13.2 REVENUE ANALYSIS

14.13.3 PRODUCT PORTFOLIO

14.13.4 RECENT DEVELOPMENTS

14.14 COGNIFIT INC

14.14.1 COMPANY SNAPSHOT

14.14.2 REVENUE ANALYSIS

14.14.3 PRODUCT PORTFOLIO

14.14.4 RECENT DEVELOPMENTS

14.15 BREAKAWAY GAMES

14.15.1 COMPANY SNAPSHOT

14.15.2 REVENUE ANALYSIS

14.15.3 PRODUCT PORTFOLIO

14.15.4 RECENT DEVELOPMENTS

14.16 KOGNITO

14.16.1 COMPANY SNAPSHOT

14.16.2 REVENUE ANALYSIS

14.16.3 PRODUCT PORTFOLIO

14.16.4 RECENT DEVELOPMENTS

14.17 SERIOUS LABS

14.17.1 COMPANY SNAPSHOT

14.17.2 REVENUE ANALYSIS

14.17.3 PRODUCT PORTFOLIO

14.17.4 RECENT DEVELOPMENTS

14.18 FILAMENT GAMES

14.18.1 COMPANY SNAPSHOT

14.18.2 REVENUE ANALYSIS

14.18.3 PRODUCT PORTFOLIO

14.18.4 RECENT DEVELOPMENTS

14.19 PLAYWARE

14.19.1 COMPANY SNAPSHOT

14.19.2 REVENUE ANALYSIS

14.19.3 PRODUCT PORTFOLIO

14.19.4 RECENT DEVELOPMENTS

14.2 GRENDEL GAMES

14.20.1 COMPANY SNAPSHOT

14.20.2 REVENUE ANALYSIS

14.20.3 PRODUCT PORTFOLIO

14.20.4 RECENT DEVELOPMENTS

14.21 PROGRAM-ACE

14.21.1 COMPANY SNAPSHOT

14.21.2 REVENUE ANALYSIS

14.21.3 PRODUCT PORTFOLIO

14.21.4 RECENT DEVELOPMENTS

14.22 INDUSGEEKS SOLUTIONS PVT. LTD.

14.22.1 COMPANY SNAPSHOT

14.22.2 REVENUE ANALYSIS

14.22.3 PRODUCT PORTFOLIO

14.22.4 RECENT DEVELOPMENTS

14.23 XEBIA

14.23.1 COMPANY SNAPSHOT

14.23.2 REVENUE ANALYSIS

14.23.3 PRODUCT PORTFOLIO

14.23.4 RECENT DEVELOPMENTS

14.24 THE WATERAGRI CONSORTIUM

14.24.1 COMPANY SNAPSHOT

14.24.2 REVENUE ANALYSIS

14.24.3 PRODUCT PORTFOLIO

14.24.4 RECENT DEVELOPMENTS

NOTE: THE COMPANIES PROFILED IS NOT EXHAUSTIVE LIST AND IS AS PER OUR PREVIOUS CLIENT REQUIREMENT. WE PROFILE MORE THAN 100 COMPANIES IN OUR STUDY AND HENCE THE LIST OF COMPANIES CAN BE MODIFIED OR REPLACED ON REQUEST

15 RELATED REPORTS

16 QUESTIONNAIRE

17 CONCLUSION

18 ABOUT DATA BRIDGE MARKET RESEARCH