Marktbericht: Weltweiter Markt für Spielkarten und Brettspiele – Größe, Marktanteil und Trendanalyse – Branchenüberblick und Prognose bis 2032

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Marktbericht: Weltweiter Markt für Spielkarten und Brettspiele – Größe, Marktanteil und Trendanalyse – Branchenüberblick und Prognose bis 2032

  • FMCG
  • Publish Reports
  • Apr 2024
  • Global
  • 350 Seiten
  • Anzahl der Tabellen: 463
  • Anzahl der Abbildungen: 25

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Global Playing Cards And Board Games Market

Marktgröße in Milliarden USD

CAGR :  % Diagram

Chart Image USD 19.91 Billion USD 32.81 Billion 2025 2033
Diagramm Prognosezeitraum
2026 –2033
Diagramm Marktgröße (Basisjahr)
USD 19.91 Billion
Diagramm Marktgröße (Prognosejahr)
USD 32.81 Billion
Diagramm CAGR
%
Diagramm Wichtige Marktteilnehmer
  • Mattel
  • Hasbro
  • Asmodee Nordics
  • Spin Master
  • Cartamundi

Segmentierung des globalen Marktes für Spielkarten und Brettspiele nach Produkttyp (Spielkarten und Brettspiele), Vertriebskanal (Online und Offline) und Wettbewerbsart (Tier 1, Tier 2 und Tier 3) – Branchentrends und Prognose bis 2032

Spielkarten- und Brettspielmarkt z

Marktgröße für Spielkarten und Brettspiele

  • Der globale Markt für Spielkarten und Brettspiele hatte im Jahr 2024 einen Wert von 20,25 Milliarden US-Dollar und wird voraussichtlich bis 2032 auf 40,95 Milliarden US-Dollar  anwachsen  , was einer durchschnittlichen jährlichen Wachstumsrate (CAGR) von 9,20 % im Prognosezeitraum entspricht.
  • Das Marktwachstum wird maßgeblich durch die zunehmende Beliebtheit von Brettspielen bei Millennials und der Generation Z sowie die steigende Nachfrage nach sozialen, strategischen und lehrreichen Unterhaltungsangeboten angetrieben.
  • Der Ausbau von E-Commerce-Plattformen, Social-Media-Marketing und Crowdfunding-Kampagnen tragen ebenfalls maßgeblich zur globalen Marktexpansion bei.

Marktanalyse für Spielkarten und Brettspiele

  • Das wachsende Interesse an erlebnisorientierten und Offline-Freizeitaktivitäten unterstützt das Wiederaufleben klassischer Spiele und die Innovation moderner Brettspiele.
  • Die zunehmende Verbreitung von Online-Gaming-Plattformen, die virtuelle Versionen traditioneller Brettspiele anbieten, steigert ebenfalls das Nutzerengagement, insbesondere nach der Pandemie.
  • Nordamerika dominierte 2024 mit einem Umsatzanteil von 38,65 % den Markt für Spielkarten und Brettspiele. Treiber dieses Wachstums waren das starke Interesse der Verbraucher an Tischspielen, das Comeback traditioneller Brettspiele und die steigende Nachfrage nach familienorientierter Unterhaltung.
  • Im asiatisch-pazifischen Raum wird voraussichtlich das höchste Wachstum auf dem globalen Markt für Spielkarten und Brettspiele verzeichnet werden. Treiber dieser Entwicklung sind steigende verfügbare Einkommen, die zunehmende Verbreitung von Smartphones und Internet sowie ein wachsendes Interesse an Familienunterhaltung und Freizeitaktivitäten in Innenräumen in Ländern wie China, Indien und Japan.
  • Das Segment der Brettspiele dominierte 2024 den Markt mit dem größten Umsatzanteil. Treiber dieser Entwicklung war die steigende Nachfrage nach strategischen und thematischen Spielen, die ein immersives und soziales Spielerlebnis bieten. Konsumenten aller Altersgruppen bevorzugen zunehmend Spiele, die die Interaktion zwischen Menschen und die kognitive Auseinandersetzung fördern. Der Aufstieg von Lernspielen und die wachsende Beliebtheit von Spieleabenden mit der Familie haben diesen Trend weiter beschleunigt. Sowohl Gelegenheitsspieler als auch Hobbyspieler tragen zu den steigenden Umsätzen auf den globalen Märkten bei.

Berichtsgegenstand und Marktsegmentierung für Spielkarten und Brettspiele   

Attribute

Wichtige Markteinblicke in Spielkarten und Brettspiele

Abgedeckte Segmente

  • Nach Typ: Spielkarten und Brettspiele
  • Nach Vertriebskanal: Online und Offline
  • Nach Wettbewerbsart: Stufe 1, Stufe 2 und Stufe 3

Abgedeckte Länder

Nordamerika

  • UNS
  • Kanada
  • Mexiko

Europa

  • Deutschland
  • Frankreich
  • Vereinigtes Königreich
  • Niederlande
  • Schweiz
  • Belgien
  • Russland
  • Italien
  • Spanien
  • Truthahn
  • Restliches Europa

Asien-Pazifik

  • China
  • Japan
  • Indien
  • Südkorea
  • Singapur
  • Malaysia
  • Australien
  • Thailand
  • Indonesien
  • Philippinen
  • Übriges Asien-Pazifik

Naher Osten und Afrika

  • Saudi-Arabien
  • VAE
  • Südafrika
  • Ägypten
  • Israel
  • Übriger Naher Osten und Afrika

Südamerika

  • Brasilien
  • Argentinien
  • Restliches Südamerika

Wichtige Marktteilnehmer

  • Games Workshop Limited (UK)
  • Disney (USA)
  • NECA/WizKids LLC (USA)
  • Grey Fox Games (USA)
  • Buffalo Games (USA)
  • Tennent Holdings Ltd. (China)
  • LongPack Games (China)
  • Nintendo Games (USA)
  • Blizzard Entertainment, Inc. (USA)
  • Shenzhen ITIS Packaging Products Co., Ltd (China)
  • GungHo Online Entertainment, Inc. (Japan)
  • Rovio Entertainment Corporation (Finnland)
  • Gameloft (Frankreich)
  • SQUARE ENIX CO., LTD. (Japan)

Marktchancen

  •  Steigende Nachfrage nach Lernspielen
  •  Ausbau der E-Commerce-Vertriebskanäle

Mehrwertdaten-Infosets

Zusätzlich zu Einblicken in Marktszenarien wie Marktwert, Wachstumsrate, Segmentierung, geografische Abdeckung und Hauptakteure enthalten die von Data Bridge Market Research erstellten Marktberichte auch detaillierte Expertenanalysen, Preisanalysen, Markenanteilsanalysen, Verbraucherumfragen, demografische Analysen, Lieferkettenanalysen, Wertschöpfungskettenanalysen, einen Überblick über Rohstoffe/Verbrauchsmaterialien, Kriterien für die Lieferantenauswahl, PESTLE-Analysen, Porter-Analysen und den regulatorischen Rahmen.

Markttrends für Spielkarten und Brettspiele

„Steigende Nachfrage nach thematischen und strategischen Brettspielen“

  • Konsumenten fühlen sich zunehmend zu narrativen Spielen hingezogen, die immersive Erlebnisse und fesselnde Geschichten bieten.
  • Strategiebasierte Spiele gewinnen bei Millennials und der Generation Z aufgrund ihrer Betonung von Entscheidungsfindung und Wiederspielbarkeit zunehmend an Beliebtheit.
  • Crowdfunding-Plattformen wie Kickstarter haben den Aufstieg unabhängiger Entwickler ermöglicht, die innovative Brettspielkonzepte entwickeln.
  • Komplexe Spiele dienen oft gleichzeitig als Bildungs- oder kognitive Werkzeuge, was ihren Reiz sowohl für die Unterhaltung als auch für das Lernen zusätzlich steigert.
  • Spiele wie Gloomhaven und Wingspan sind beispielhaft für den Erfolg moderner Brettspiele, die auf starken Themen und strategischer Tiefe basieren.

Marktdynamik von Spielkarten und Brettspielen

Treiber

„Wachsendes Interesse an Offline-Unterhaltung in sozialen Netzwerken“

  • Die zunehmende Bildschirmmüdigkeit veranlasst Konsumenten, nach Offline-Unterhaltungsalternativen in der realen Welt zu suchen.
  • Brettspiele fördern die soziale Interaktion von Angesicht zu Angesicht und eignen sich daher ideal für Familientreffen, Spieleabende und den Unterricht.
  • Der anhaltende Aufstieg von Brettspielcafés und gemeinschaftlichen Spieleveranstaltungen schafft neue Wege für die Marktexpansion.
  • Brett- und Kartenspiele werden auch im Bildungsbereich eingesetzt, um kritisches Denken und Kommunikationsfähigkeiten zu entwickeln.
  • Ticket to Ride, ein klassisches Brettspiel, ist nach wie vor ein beliebtes Beispiel für strategisches und gleichzeitig sozial anregendes Spielvergnügen, das in allen Altersgruppen Anklang findet.

Zurückhaltung/Herausforderung

„Wachsende Beliebtheit digitaler Spielealternativen“

  • Mobile und Online-Spiele bieten unübertroffenen Komfort, Echtzeit-Mehrspieleroptionen und einen ständigen Strom an Updates.
  • Das Free-to-Play-Modell und die spielerischen Benutzeroberflächen ziehen kostenbewusste und technikorientierte Spieler an, insbesondere jüngere Zielgruppen.
  • Digitale Versionen klassischer Kartenspiele ersetzen aufgrund ihrer einfachen Zugänglichkeit und Portabilität zunehmend die physischen Versionen.
  • Virtuelle Brettspiele bieten ähnliche Mechanismen wie physische Brettspiele, jedoch mit verbesserter Interaktivität und globaler Reichweite.
  • Hearthstone, ein digitales Sammelkartenspiel von Blizzard Entertainment, veranschaulicht, wie digitale Kartenplattformen ihre physischen Pendants in puncto Beliebtheit übertreffen können.

Marktüberblick für Spielkarten und Brettspiele

Der Markt ist segmentiert nach Art, Vertriebskanal und Wettbewerbsart.

• Nach Typ

Der Markt für Spielkarten und Brettspiele ist nach Art in Spielkarten und Brettspiele unterteilt. Das Segment der Brettspiele dominierte den Markt mit dem größten Umsatzanteil im Jahr 2024. Treiber dieser Entwicklung war die steigende Nachfrage nach strategischen und thematischen Spielen, die ein immersives und soziales Spielerlebnis bieten. Konsumenten aller Altersgruppen bevorzugen zunehmend Spiele, die die Interaktion zwischen Menschen und die kognitive Auseinandersetzung fördern. Der Aufstieg von Lernspielen und die wachsende Beliebtheit von Spieleabenden mit der Familie haben diesen Trend weiter beschleunigt. Sowohl Gelegenheitsspieler als auch Hobbyspieler tragen zu den steigenden Umsätzen auf den globalen Märkten bei.

Dem Segment der Spielkarten wird von 2025 bis 2032 das schnellste Wachstum prognostiziert. Treiber dieser Entwicklung sind die anhaltende Beliebtheit traditioneller Kartenspiele und ihre Vielseitigkeit über verschiedene Altersgruppen und Kontexte hinweg. Das steigende Interesse an Poker, Bridge und Sammelkartenspielen sowie die wachsende Kultur des geselligen Spielens und die kompakte, tragbare Form tragen zu ihrer zunehmenden globalen Präsenz im Gelegenheits- und Wettkampfbereich bei.

• Nach Vertriebskanal

Basierend auf dem Vertriebskanal ist der Markt in Online- und Offline-Handel unterteilt. Das Offline-Segment erzielte 2024 den größten Marktanteil, gestützt durch starke Umsätze im Spielwarenfachhandel, in Buchhandlungen und Verbrauchermärkten. Offline-Käufe bleiben weiterhin bedeutend, da Konsumenten die haptische Beurteilung der Spielqualität und Verpackung bevorzugen, insbesondere bei hochwertigen Brettspielen. Einzelhändler profitieren zudem von Verkaufsaktionen mit Spielvorführungen und Einkaufserlebnissen im Geschäft, die die Kundenbindung stärken.

Dem Online-Segment wird aufgrund der Bequemlichkeit der Hauslieferung, der breiteren Produktverfügbarkeit und der zunehmenden digitalen Marketingaktivitäten von 2025 bis 2032 das schnellste Wachstum prognostiziert. E-Commerce-Plattformen und die Websites der Spielehersteller selbst haben dazu beigetragen, dass Nischen- und internationale Spiele ein breiteres Publikum erreichen konnten. Unterstützt wird dies durch den Anstieg von Online-Rezensionen, Spieltutorials und Influencer-Inhalten, die Kaufentscheidungen maßgeblich beeinflussen.

• Nach Wettbewerbsart

Basierend auf der Wettbewerbsstruktur ist der Markt für Spielkarten und Brettspiele in Tier 1, Tier 2 und Tier 3 unterteilt. Tier-1-Unternehmen hielten 2024 den größten Marktanteil, was auf ihre starke Markenbekanntheit, globale Vertriebskanäle und umfangreiche Forschung und Entwicklung im Bereich Spieldesign und Innovation zurückzuführen ist. Diese Anbieter dominieren häufig den Massenmarkt und bringen regelmäßig neue Titel auf den Markt, um das Interesse der Verbraucher aufrechtzuerhalten.

Unternehmen der dritten Kategorie werden voraussichtlich von 2025 bis 2032 das schnellste Wachstum verzeichnen, unterstützt durch einen Anstieg unabhängiger Spieleentwickler und erfolgreiche Crowdfunding-Kampagnen. Ihre Fähigkeit, schnell auf Markttrends zu reagieren und einzigartige, zielgerichtete Spielerlebnisse zu bieten, positioniert sie als wichtige Innovatoren in einem wettbewerbsintensiven Umfeld, das Wert auf Innovation und Spielerbindung legt.

Regionale Marktanalyse für Spielkarten und Brettspiele

  • Nordamerika dominierte 2024 mit einem Umsatzanteil von 38,65 % den Markt für Spielkarten und Brettspiele. Treiber dieses Wachstums waren das starke Interesse der Verbraucher an Tischspielen, das Comeback traditioneller Brettspiele und die steigende Nachfrage nach familienorientierter Unterhaltung.
  • Die robuste Einzelhandelsinfrastruktur der Region, gepaart mit dem steigenden Interesse an Hobby- und Sammelkartenspielen, fördert die Marktexpansion.
  • Hohe verfügbare Einkommen, die wachsende Beliebtheit von Spielecafés und die Präsenz wichtiger Akteure, die in innovative Spielformate investieren, haben die Führungsrolle der Region auf dem Markt weiter gefestigt.

Markteinblicke für Spielkarten und Brettspiele in den USA

Der US-amerikanische Markt für Spielkarten und Brettspiele erzielte 2024 mit 79 % den größten Umsatzanteil in Nordamerika. Treiber dieses Wachstums war das steigende Interesse der Verbraucher an sozialen und Freizeitaktivitäten. Die Renaissance von Klassikern wie Monopoly und Uno sowie neuere Strategiespiele haben die Zielgruppe über alle Altersgruppen hinweg erweitert. Auch die Nachfrage nach Lernspielen für Kinder wächst in den USA und kurbelt so den Umsatz im Segment Familienunterhaltung an. Darüber hinaus ermöglichen steigende Online-Verkäufe und die Popularität von Crowdfunding-Plattformen wie Kickstarter einen stetigen Zustrom unabhängiger Spieleentwickler und Nischengenres auf den Markt.

Einblick in den europäischen Markt für Spielkarten und Brettspiele

Der europäische Markt für Spielkarten und Brettspiele wird voraussichtlich von 2025 bis 2032 das schnellste Wachstum verzeichnen. Treiber dieses Wachstums sind der zunehmende Trend zu sozialer Interaktion und die Nachfrage nach analogen, bildschirmfreien Freizeitaktivitäten. Länder wie Deutschland und Frankreich sind führend in der Brettspielkultur und verfügen über ein etabliertes Netzwerk von Brettspielcafés und -messen. Europäische Verbraucher legen zudem Wert auf umweltfreundliche Spielmaterialien und lokal produzierte Spiele, was die Dynamik des Marktes weiter verstärkt. Bildungseinrichtungen und Familien nutzen Brettspiele zunehmend zur Förderung der kognitiven Entwicklung und tragen so zu weiterem Wachstum bei.

Einblick in den britischen Markt für Spielkarten und Brettspiele

Der britische Markt für Spielkarten und Brettspiele wird voraussichtlich von 2025 bis 2032 das schnellste Wachstum verzeichnen, begünstigt durch das steigende Interesse der Verbraucher an Strategie- und Partyspielen. Ein zunehmendes Interesse junger Erwachsener, gepaart mit der Beliebtheit von Kneipenquiz und Spieleabenden, steigert die Nachfrage. Die Präsenz nationaler und regionaler Verlage sowie der Anstieg unabhängiger Spieleentwickler, die digitale Plattformen für ihre Spieleveröffentlichungen nutzen, stärken den britischen Markt zusätzlich.

Einblick in den deutschen Markt für Spielkarten und Brettspiele

Deutschland bleibt ein führendes Zentrum für Brettspielinnovationen und -verbreitung mit einem voraussichtlich signifikanten jährlichen Wachstum im Prognosezeitraum. Die ausgeprägte Strategiespielkultur des Landes, unterstützt durch große jährliche Veranstaltungen wie die Spielmesse in Essen, treibt sowohl den Inlandsabsatz als auch den Export an. Deutsche Konsumenten legen großen Wert auf Spielmechaniken, pädagogischen Wert und Designqualität und beeinflussen damit globale Trends in der Brettspielentwicklung.

Markteinblicke für Spielkarten und Brettspiele im asiatisch-pazifischen Raum

Der Markt für Spielkarten und Brettspiele im asiatisch-pazifischen Raum wird voraussichtlich von 2025 bis 2032 das schnellste Wachstum verzeichnen. Gründe hierfür sind die zunehmende Urbanisierung, die wachsende Jugendbevölkerung und der verbesserte Zugang zu internationalen Spielen. Länder wie China, Japan und Indien treiben das Wachstum durch eine steigende Beliebtheit von Freizeitspielen, expandierende E-Commerce-Kanäle und die kulturelle Anpassung westlicher Spiele voran.

Einblick in den japanischen Markt für Spielkarten und Brettspiele

Der japanische Markt für Spielkarten und Brettspiele wird voraussichtlich von 2025 bis 2032 das schnellste Wachstum verzeichnen, was auf die große Beliebtheit von Kartenspielen und thematischen Spielen in Japan zurückzuführen ist. Die Integration traditioneller japanischer Spielelemente in moderne Brettspiele spricht sowohl einheimische als auch internationale Spieler an. Japans ausgeprägte Manga- und Anime-Kultur beeinflusst zudem die Spielthemen und die Ästhetik und zieht so eine breite Fangemeinde aller Altersgruppen an.

Einblick in den chinesischen Markt für Spielkarten und Brettspiele

China erzielte 2024 den größten Umsatzanteil im asiatisch-pazifischen Raum. Treiber dieses Wachstums sind die wachsende Mittelschicht, der zunehmende Zugang zum Einzelhandel und die Beliebtheit internationaler und lokaler Brettspiele. Initiativen zur Förderung von Lern- und Logikspielen für Kinder tragen ebenfalls zum Marktwachstum bei. Der Boom im Bereich Mobile Gaming ergänzt die Brettspielbranche durch App-basierte Adaptionen und steigert so die Spielerbindung.

Marktanteil von Spielkarten und Brettspielen

Die Spielkarten- und Brettspielbranche wird hauptsächlich von etablierten Unternehmen dominiert, darunter:

  • Games Workshop Limited (UK)
  • Disney (USA)
  • NECA/WizKids LLC (USA)
  • Grey Fox Games (USA)
  • Buffalo Games (USA)
  • Tennent Holdings Ltd. (China)
  • LongPack Games (China)
  • Nintendo Games (USA)
  • Blizzard Entertainment, Inc. (USA)
  • Shenzhen ITIS Packaging Products Co., Ltd (China)
  • GungHo Online Entertainment, Inc. (Japan)
  • Rovio Entertainment Corporation (Finnland)
  • Gameloft (Frankreich)
  • SQUARE ENIX CO., LTD. (Japan)

Neueste Entwicklungen auf dem globalen Markt für Spielkarten und Brettspiele

  • Im April 2022 erwarb die University Games Corporation, ein bedeutendes Unternehmen der Spiel- und Brettspielbranche, die Markenrechte an Racoon Tycoon und Mosaic sowie an Forbidden Games. Mit der Übernahme ging auch Glenn Drover, der Spieledesigner und Präsident von Forbidden Games, an die University Games über. Zusätzlich übernahm University Games The Learning Journey International, einen renommierten Hersteller von Lernspielzeug.
  • Im September 2022 startete Grey Fox Games eine Puzzle-Website für ihr 4X-Brettspiel Last Light, das im ersten Quartal 2022 per Crowdfunding finanziert werden soll. Das Spiel bietet Mechaniken wie Gebietsmehrheit/Einfluss, Würfeln, Bewegung auf einem Raster, Kartenmanagement, gleichzeitige Aktionsauswahl, variable Phasenreihenfolge und Spielerfähigkeiten.


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Inhaltsverzeichnis

1 INTRODUCTION

1.1 OBJECTIVES OF THE STUDY

1.2 MARKET DEFINITION

1.3 OVERVIEW OF GLOBAL PLAYING CARDS AND BOARD GAMES MARKET

1.4 LIMITATIONS

1.5 MARKETS COVERED

2 MARKET SEGMENTATION

2.1 MARKETS COVERED

2.2 GEOGRAPHICAL SCOPE

2.3 YEARS CONSIDERED FOR THE STUDY

2.4 CURRENCY AND PRICING

2.5 DBMR TRIPOD DATA VALIDATION MODEL

2.6 MULTIVARIATE MODELLING

2.7 PRIMARY INTERVIEWS WITH KEY OPINION LEADERS

2.8 DBMR MARKET POSITION GRID

2.9 MARKET END USER GRID

2.1 SECONDARY SOURCES

2.11 ASSUMPTIONS

3 EXECUTIVE SUMMARY

4 PREMIUM INSIGHTS

4.1 COMPETITIVE INSIGHTS

4.1.1 MARKET STRUCTURE AND ROLES

4.1.2 MANUFACTURING CAPACITY AND SCALE ADVANTAGES

4.1.3 PRODUCT, IP, AND LICENSING STRATEGIES

4.1.4 DIGITAL, HYBRID, AND TECHNOLOGY COMPETITION

4.1.5 HOBBY PUBLISHERS, MINIATURES AND COMMUNITY ECONOMICS

4.1.6 REGIONAL MANUFACTURERS, CHINA OEMS AND SUPPLY OPTIONS

4.1.7 DISTRIBUTION CHANNELS AND GO-TO-MARKET COMPETITION

4.1.8 QUALITY, PROVENANCE, AND ANTI-COUNTERFEIT POSITIONING

4.1.9 SUSTAINABILITY, COMPLIANCE AND REGULATORY PRESSURES

4.1.10 CONSOLIDATION, FINANCING, AND STRATEGIC MOVES

4.2 CONSUMERS BUYING BEHAVIOUR

4.2.1 PRICE SENSITIVITY AND VALUE CONSIDERATION

4.2.2 ROLE OF SOCIAL INFLUENCE, FAMILY ENGAGEMENT, AND GROUP

4.2.3 IMPACT OF CLIMATE AND REGIONAL CONDITIONS

4.2.4 IMPORTANCE OF BRAND TRUST AND PRODUCT RELIABILITY

4.2.5 SHIFT TOWARD THEMATIC DEPTH, AESTHETICS AND COLLECTIBILITY

4.3 SUPPLY CHAIN ANALYSIS

4.3.1 OVERVIEW

4.3.2 RAW MATERIALS

4.3.3 MANUFACTURING AND PACKAGING

4.3.4 DISTRIBUTION

4.3.5 END USERS

4.4 TECHNOLOGICAL ADVANCEMENTS BY MANUFACTURERS

4.4.1 AUTOMATION, ROBOTICS & INDUSTRY 4.0 IN PRINTING, CUTTING & PACKAGING

4.4.2 ADVANCED MATERIALS & SURFACE ENGINEERING

4.4.3 DIGITAL–PHYSICAL HYBRIDIZATION (NFC, BLUETOOTH, APP INTEGRATION)

4.4.4 AUGMENTED REALITY (AR) & ARTIFICIAL INTELLIGENCE (AI) INTEGRATION

4.4.5 RAPID PROTOTYPING & SHORT-RUN CUSTOMIZATION

4.4.6 SUSTAINABILITY TECHNOLOGIES & ECO-FRIENDLY MATERIALS

4.4.7 QUALITY ASSURANCE & ANTI-COUNTERFEIT TECHNOLOGIES

4.5 VENDOR SELECTION CRITERIA

4.5.1 QUALITY AND CONSISTENCY

4.5.2 TECHNICAL EXPERTISE AND R&D SUPPORT

4.5.3 SUPPLY-CHAIN RELIABILITY AND LOGISTICS COVERAGE

4.5.4 COMPLIANCE, SAFETY, AND REGULATORY DOCUMENTATION

4.5.5 SUSTAINABILITY AND ENVIRONMENTAL CREDENTIALS

4.5.6 COST STRUCTURE, PRICING TRANSPARENCY AND TOTAL COST OF OWNERSHIP

4.5.7 FINANCIAL STABILITY AND BUSINESS CONTINUITY CAPACITY

4.5.8 FLEXIBILITY, CUSTOMIZATION, AND COLLABORATION CAPABILITIES

4.5.9 RISK MANAGEMENT, CONTINGENCY PLANNING AND TRACEABILITY

5 MARKET OVERVIEW

5.1 DRIVERS-

5.1.1 RISE IN DEMAND FOR THEMATIC AND STRATEGY-BASED BOARD GAMES

5.1.2 ONLINE COMMERCE AND DIGITAL RETAIL CHANNELS

5.1.3 GROWING INTEREST IN OFFLINE SOCIAL ENTERTAINMENT

5.1.4 HIGH-PROFILE INTELLECTUAL-PROPERTY TIE-UPS AND LICENSED PROJECTS

5.2 RESTRAINTS

5.2.1 COMPETITIVE DISPLACEMENT FROM THE LARGER DIGITAL/VIDEO GAMES

5.2.2 PRONOUNCED SEASONAL DEMAND PATTERNS, PARTICULARLY AROUND HOLIDAY PERIODS, RESULTING IN UNEVEN REVENUE CYCLES AND COMPLEX INVENTORY MANAGEMENT REQUIREMENTS

5.3 OPPORTUNITIES

5.3.1 AUGMENTED-REALITY (AR) AND MIXED-REALITY INTEGRATIONS

5.3.2 PREMIUM COLLECTOR AND LICENSED-IP PRODUCTS

5.3.3 SUBSCRIPTION-MODEL EXPANSION

5.4 CHALLENGES

5.4.1 COMPLIANCE BURDENS AND COST OF MEETING EVOLVING PACKAGING/WASTE LAWS

5.4.2 FRAGMENTATION OF CONSUMER ATTENTION

6 GLOBAL PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

6.1 OVERVIEW

6.2 GAMES

6.3 PLAYING CARDS

6.4 GLOBAL BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY REGION, 2018-2033 (USD THOUSAND)

6.4.1 ASIA-PACIFIC

6.4.2 NORTH AMERICA

6.4.3 EUROPE

6.4.4 MIDDLE EAST AND AFRICA

6.4.5 SOUTH AMERICA

6.5 GLOBAL PLAYING CARDS IN BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY REGION, 2018-2033 (USD THOUSAND)

6.5.1 ASIA-PACIFIC

6.5.2 NORTH AMERICA

6.5.3 EUROPE

6.5.4 MIDDLE EAST AND AFRICA

6.5.5 SOUTH AMERICA

7 GLOBAL PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

7.1 OVERVIEW

7.2 5–12 YEARS

7.3 ABOVE 12 YEARS

7.4 2–5 YEARS

7.4.1 0–2 YEARS

7.5 GLOBAL 5–12 YEARS IN PLAYING CARDS AND BOARD GAMES MARKET, BY REGION, 2018-2033 (USD THOUSAND)

7.5.1 ASIA-PACIFIC

7.5.2 NORTH AMERICA

7.5.3 EUROPE

7.5.4 MIDDLE EAST AND AFRICA

7.5.5 SOUTH AMERICA

7.6 GLOBAL ABOVE 12 YEARS IN BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY REGION, 2018-2033 (USD THOUSAND)

7.6.1 ASIA-PACIFIC

7.6.2 NORTH AMERICA

7.6.3 EUROPE

7.6.4 MIDDLE EAST AND AFRICA

7.6.5 SOUTH AMERICA

7.7 GLOBAL 2–5 YEARS IN BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY REGION, 2018-2033 (USD THOUSAND)

7.7.1 ASIA-PACIFIC

7.7.2 NORTH AMERICA

7.7.3 EUROPE

7.7.4 MIDDLE EAST AND AFRICA

7.7.5 SOUTH AMERICA

7.8 GLOBAL 0–2 YEARS IN BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY REGION, 2018-2033 (USD THOUSAND)

7.8.1 ASIA-PACIFIC

7.8.2 NORTH AMERICA

7.8.3 EUROPE

7.8.4 MIDDLE EAST AND AFRICA

7.8.5 SOUTH AMERICA

8 GLOBAL PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL

8.1 OVERVIEW

8.2 OFFLINE

8.2.1 SUPERMARKETS AND HYPERMARKETS

8.2.2 SPECIALTY STORES

8.2.3 OTHERS

8.3 ONLINE

8.3.1 3RD PARTY DISTRIBUTOR

8.3.2 COMPANY OWN WEBSITE

9 GLOBAL PLAYING CARDS AND BOARD GAMES MARKET, BY END USER

9.1 OVERVIEW

9.2 CHILDREN'S

9.2.1 BOY

9.2.2 GIRL

9.3 ADULT

10 GLOBAL PLAYING CARDS AND BOARD GAMES MARKET, BY REGION

10.1 OVERVIEW

10.2 ASIA-PACIFIC

10.2.1 CHINA

10.2.2 JAPAN

10.2.3 INDIA

10.2.4 SOUTH KOREA

10.2.5 AUSTRALIA & NEW ZEALAND

10.2.6 INDONESIA

10.2.7 THAILAND

10.2.8 PHILIPPINES

10.2.9 MALAYSIA

10.2.10 REST OF ASIA-PACIFIC

10.3 NORTH AMERICA

10.3.1 U.S.

10.3.2 CANADA

10.3.3 MEXICO

10.4 EUROPE

10.4.1 GERMANY

10.4.2 U.K.

10.4.3 FRANCE

10.4.4 ITALY

10.4.5 SPAIN

10.4.6 RUSSIA

10.4.7 NETHERLANDS

10.4.8 BELGIUM

10.4.9 SWITZERLAND

10.4.10 TURKEY

10.4.11 LUXEMBOURG

10.4.12 REST OF EUROPE

10.5 MIDDLE EAST AND AFRICA

10.5.1 SOUTH AFRICA

10.5.2 SAUDI ARABIA

10.5.3 UNITED ARAB EMIRATES

10.5.4 EGYPT

10.5.5 ISRAEL

10.5.6 REST OF MIDDLE EAST AND AFRICA

10.6 SOUTH AMERICA

10.6.1 BRAZIL

10.6.2 ARGENTINA

10.6.3 REST OF SOUTH AMERICA

11 GLOBAL PLAYING CARDS AND BOARD GAMES MARKET: COMPANY LANDSCAPE

11.1 MANUFACTURER COMPANY SHARE ANALYSIS: GLOBAL

11.2 COMPANY SHARE ANALYSIS: EUROPE

11.3 COMPANY SHARE ANALYSIS: ASIA-PACIFIC

11.4 COMPANY SHARE ANALYSIS: NORTH AMERICA

12 COMPANY PROFILES

12.1 MATTEL

12.1.1 COMPANY SNAPSHOT

12.1.2 REVENUE ANALYSIS

12.1.3 COMPANY SHARE ANALYSIS

12.1.4 PRODUCT PORTFOLIO

12.1.5 RECENT DEVELOPMENT

12.2 HASBRO

12.2.1 COMPANY SNAPSHOT

12.2.2 REVENUE ANALYSIS

12.2.3 COMPANY SHARE ANALYSIS

12.2.4 PRODUCT PORTFOLIO

12.2.5 RECENT DEVELOPMENT

12.3 ASMODEE NORDICS

12.3.1 COMPANY SNAPSHOT

12.3.2 COMPANY SHARE ANALYSIS

12.3.3 PRODUCT PORTFOLIO

12.3.4 RECENT DEVELOPMENT

12.4 SPIN MASTER

12.4.1 COMPANY SNAPSHOT

12.4.2 REVENUE ANALYSIS

12.4.3 COMPANY SHARE ANALYSIS

12.4.4 PRODUCT PORTFOLIO

12.4.5 RECENT DEVELOPMENT

12.5 CARTAMUNDI

12.5.1 COMPANY SNAPSHOT

12.5.2 COMPANY SHARE ANALYSIS

12.5.3 PRODUCT PORTFOLIO

12.5.4 RECENT DEVELOPMENT

12.6 BUFFALO GAMES

12.6.1 COMPANY SNAPSHOT

12.6.2 PRODUCT PORTFOLIO

12.6.3 RECENT DEVELOPMENT

12.7 CMON

12.7.1 COMPANY SNAPSHOT

12.7.2 REVENUE ANALYSIS

12.7.3 PRODUCT PORTFOLIO

12.7.4 RECENT DEVELOPMENT

12.8 CZECH GAMES EDITION (CGE)

12.8.1 COMPANY SNAPSHOT

12.8.2 PRODUCT PORTFOLIO

12.8.3 RECENT DEVELOPMENT

12.9 GOLIATH GAMES

12.9.1 COMPANY SNAPSHOT

12.9.2 PRODUCT PORTFOLIO

12.9.3 RECENT DEVELOPMENT

12.1 HABA USA

12.10.1 COMPANY SNAPSHOT

12.10.2 PRODUCT PORTFOLIO

12.10.3 RECENT DEVELOPMENT

12.11 HICREATE GAMES

12.11.1 COMPANY SNAPSHOT

12.11.2 PRODUCT PORTFOLIO

12.11.3 RECENT DEVELOPMENT

12.12 LONGPACK GAMES

12.12.1 COMPANY SNAPSHOT

12.12.2 PRODUCT PORTFOLIO

12.12.3 RECENT DEVELOPMENT

12.13 NECA/WIZKIDS LLC (WIZKIDS)

12.13.1 COMPANY SNAPSHOT

12.13.2 PRODUCT PORTFOLIO

12.13.3 RECENT DEVELOPMENT

12.14 NINGBO THREE A GROUP CO., LTD.

12.14.1 COMPANY SNAPSHOT

12.14.2 PRODUCT PORTFOLIO

12.14.3 RECENT DEVELOPMENT

12.15 PIATNIK

12.15.1 COMPANY SNAPSHOT

12.15.2 PRODUCT PORTFOLIO

12.15.3 RECENT DEVELOPMENT

12.16 R&R GAMES

12.16.1 COMPANY SNAPSHOT

12.16.2 PRODUCT PORTFOLIO

12.16.3 RECENT DEVELOPMENT

12.17 THE RAVENSBURGER GROUP

12.17.1 COMPANY SNAPSHOT

12.17.2 PRODUCT PORTFOLIO

12.17.3 RECENT DEVELOPMENT

12.18 UNIVERSITY GAMES CORPORATION

12.18.1 COMPANY SNAPSHOT

12.18.2 PRODUCT PORTFOLIO

12.18.3 RECENT DEVELOPMENT

12.19 THE OP GAMES

12.19.1 COMPANY SNAPSHOT

12.19.2 PRODUCT PORTFOLIO

12.19.3 RECENT DEVELOPMENT

12.2 Z-MAN GAMES

12.20.1 COMPANY SNAPSHOT

12.20.2 PRODUCT PORTFOLIO

12.20.3 RECENT DEVELOPMENT

13 QUESTIONNAIRE

14 RELATED REPORTS

Tabellenverzeichnis

TABLE 1 GLOBAL PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 2 GLOBAL BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY REGION, 2018-2033 (USD THOUSAND)

TABLE 3 GLOBAL PLAYING CARDS IN BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY REGION, 2018-2033 (USD THOUSAND)

TABLE 4 GLOBAL PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 5 GLOBAL 5–12 YEARS IN PLAYING CARDS AND BOARD GAMES MARKET, BY REGION, 2018-2033 (USD THOUSAND)

TABLE 6 GLOBAL ABOVE 12 YEARS IN BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY REGION, 2018-2033 (USD THOUSAND)

TABLE 7 GLOBAL 2–5 YEARS IN BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY REGION, 2018-2033 (USD THOUSAND)

TABLE 8 GLOBAL 0–2 YEARS IN BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY REGION, 2018-2033 (USD THOUSAND)

TABLE 9 GLOBAL PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 10 GLOBAL OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY REGION, 2018-2033 (USD THOUSAND)

TABLE 11 GLOBAL OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 12 GLOBAL ONLINE IN BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY REGION, 2018-2033 (USD THOUSAND)

TABLE 13 GLOBAL ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 14 GLOBAL PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 15 GLOBAL ONLINE IN BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY REGION, 2018-2033 (USD THOUSAND)

TABLE 16 GLOBAL CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 17 GLOBAL ADULT IN BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY REGION, 2018-2033 (USD THOUSAND)

TABLE 18 GLOBAL PLAYING CARDS AND BOARD GAMES MARKET, BY REGION, 2018-2033, (USD THOUSAND)

TABLE 19 ASIA-PACIFIC PLAYING CARDS AND BOARD GAMES MARKET, BY COUNTRY, 2018-2033 (USD THOUSAND)

TABLE 20 ASIA-PACIFIC PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 21 ASIA-PACIFIC BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 22 ASIA-PACIFIC BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 23 ASIA-PACIFIC PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 24 ASIA-PACIFIC PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 25 ASIA-PACIFIC PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 26 ASIA-PACIFIC PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 27 ASIA-PACIFIC OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 28 ASIA-PACIFIC ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 29 ASIA-PACIFIC PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 30 ASIA-PACIFIC CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 31 CHINA PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 32 CHINA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 33 CHINA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 34 CHINA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 35 CHINA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 36 CHINA PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 37 CHINA PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 38 CHINA OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 39 CHINA ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 40 CHINA PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 41 CHINA CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 42 JAPAN PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 43 JAPAN BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 44 JAPAN BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 45 JAPAN PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 46 JAPAN PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 47 JAPAN PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 48 JAPAN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 49 JAPAN OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 50 JAPAN ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 51 JAPAN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 52 JAPAN CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 53 INDIA PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 54 INDIA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 55 INDIA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 56 INDIA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 57 INDIA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 58 INDIA PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 59 INDIA PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 60 INDIA OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 61 INDIA ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 62 INDIA PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 63 INDIA CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 64 SOUTH KOREA PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 65 SOUTH KOREA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 66 SOUTH KOREA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 67 SOUTH KOREA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 68 SOUTH KOREA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 69 SOUTH KOREA PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 70 SOUTH KOREA PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 71 SOUTH KOREA OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 72 SOUTH KOREA ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 73 SOUTH KOREA PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 74 SOUTH KOREA CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 75 AUSTRALIA & NEW ZEALAND PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 76 AUSTRALIA & NEW ZEALAND BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 77 AUSTRALIA & NEW ZEALAND BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 78 AUSTRALIA & NEW ZEALAND PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 79 AUSTRALIA & NEW ZEALAND PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 80 AUSTRALIA & NEW ZEALAND PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 81 AUSTRALIA & NEW ZEALAND PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 82 AUSTRALIA & NEW ZEALAND OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 83 AUSTRALIA & NEW ZEALAND ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 84 AUSTRALIA & NEW ZEALAND PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 85 AUSTRALIA & NEW ZEALAND CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 86 INDONESIA PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 87 INDONESIA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 88 INDONESIA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 89 INDONESIA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 90 INDONESIA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 91 INDONESIA PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 92 INDONESIA PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 93 INDONESIA OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 94 INDONESIA ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 95 INDONESIA PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 96 INDONESIA CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 97 THAILAND PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 98 THAILAND BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 99 THAILAND BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 100 THAILAND PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 101 THAILAND PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 102 THAILAND PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 103 THAILAND PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 104 THAILAND OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 105 THAILAND ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 106 THAILAND PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 107 THAILAND CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 108 PHILIPPINES PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 109 PHILIPPINES BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 110 PHILIPPINES BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 111 PHILIPPINES PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 112 PHILIPPINES PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 113 PHILIPPINES PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 114 PHILIPPINES PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 115 PHILIPPINES OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 116 PHILIPPINES ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 117 PHILIPPINES PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 118 PHILIPPINES CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 119 MALAYSIA PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 120 MALAYSIA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 121 MALAYSIA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 122 MALAYSIA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 123 MALAYSIA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 124 MALAYSIA PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 125 MALAYSIA PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 126 MALAYSIA OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 127 MALAYSIA ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 128 MALAYSIA PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 129 MALAYSIA CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 130 SINGAPORE PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 131 SINGAPORE BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 132 SINGAPORE BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 133 SINGAPORE PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 134 SINGAPORE PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 135 SINGAPORE PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 136 SINGAPORE PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 137 SINGAPORE OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 138 SINGAPORE ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 139 SINGAPORE PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 140 SINGAPORE CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 141 REST OF ASIA-PACIFIC PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 142 REST OF ASIA-PACIFIC BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 143 REST OF ASIA-PACIFIC BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 144 REST OF ASIA-PACIFIC PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 145 REST OF ASIA-PACIFIC PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 146 REST OF ASIA-PACIFIC PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 147 REST OF ASIA-PACIFIC PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 148 REST OF ASIA-PACIFIC OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 149 REST OF ASIA-PACIFIC ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 150 REST OF ASIA-PACIFIC PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 151 REST OF ASIA-PACIFIC CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 152 NORTH AMERICA PLAYING CARDS AND BOARD GAMES MARKET, BY COUNTRY, 2018-2033 (USD THOUSAND)

TABLE 153 NORTH AMERICA PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 154 NORTH AMERICA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 155 NORTH AMERICA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 156 NORTH AMERICA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 157 NORTH AMERICA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 158 NORTH AMERICA PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 159 NORTH AMERICA PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 160 NORTH AMERICA OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 161 NORTH AMERICA ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 162 NORTH AMERICA PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 163 NORTH AMERICA CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 164 U.S. PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 165 U.S. BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 166 U.S. BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 167 U.S. PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 168 U.S. PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 169 U.S. PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 170 U.S. PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 171 U.S. OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 172 U.S. ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 173 U.S. PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 174 U.S. CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 175 CANADA PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 176 CANADA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 177 CANADA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 178 CANADA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 179 CANADA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 180 CANADA PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 181 CANADA PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 182 CANADA OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 183 CANADA ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 184 CANADA PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 185 CANADA CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 186 MEXICO PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 187 MEXICO BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 188 MEXICO BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 189 MEXICO PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 190 MEXICO PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 191 MEXICO PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 192 MEXICO PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 193 MEXICO OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 194 MEXICO ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 195 MEXICO PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 196 MEXICO CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 197 EUROPE PLAYING CARDS AND BOARD GAMES MARKET, BY COUNTRY, 2018-2033 (USD THOUSAND)

TABLE 198 EUROPE PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 199 EUROPE BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 200 EUROPE BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 201 EUROPE PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 202 EUROPE PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 203 EUROPE PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 204 EUROPE PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 205 EUROPE OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 206 EUROPE ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 207 EUROPE PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 208 EUROPE CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 209 GERMANY PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 210 GERMANY BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 211 GERMANY BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 212 GERMANY PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 213 GERMANY PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 214 GERMANY PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 215 GERMANY PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 216 GERMANY OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 217 GERMANY ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 218 GERMANY PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 219 GERMANY CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 220 U.K. PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 221 U.K. BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 222 U.K. BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 223 U.K. PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 224 U.K. PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 225 U.K. PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 226 U.K. PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 227 U.K. OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 228 U.K. ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 229 U.K. PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 230 U.K. CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 231 FRANCE PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 232 FRANCE BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 233 FRANCE BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 234 FRANCE PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 235 FRANCE PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 236 FRANCE PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 237 FRANCE PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 238 FRANCE OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 239 FRANCE ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 240 FRANCE PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 241 FRANCE CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 242 ITALY PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 243 ITALY BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 244 ITALY BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 245 ITALY PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 246 ITALY PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 247 ITALY PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 248 ITALY PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 249 ITALY OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 250 ITALY ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 251 ITALY PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 252 ITALY CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 253 SPAIN PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 254 SPAIN BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 255 SPAIN BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 256 SPAIN PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 257 SPAIN PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 258 SPAIN PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 259 SPAIN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 260 SPAIN OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 261 SPAIN ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 262 SPAIN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 263 SPAIN CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 264 RUSSIA PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 265 RUSSIA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 266 RUSSIA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 267 RUSSIA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 268 RUSSIA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 269 RUSSIA PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 270 RUSSIA PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 271 RUSSIA OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 272 RUSSIA ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 273 RUSSIA PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 274 RUSSIA CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 275 NETHERLANDS PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 276 NETHERLANDS BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 277 NETHERLANDS BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 278 NETHERLANDS PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 279 NETHERLANDS PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 280 NETHERLANDS PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 281 NETHERLANDS PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 282 NETHERLANDS OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 283 NETHERLANDS ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 284 NETHERLANDS PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 285 NETHERLANDS CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 286 BELGIUM PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 287 BELGIUM BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 288 BELGIUM BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 289 BELGIUM PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 290 BELGIUM PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 291 BELGIUM PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 292 BELGIUM PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 293 BELGIUM OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 294 BELGIUM ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 295 BELGIUM PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 296 BELGIUM CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 297 SWITZERLAND PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 298 SWITZERLAND BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 299 SWITZERLAND BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 300 SWITZERLAND PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 301 SWITZERLAND PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 302 SWITZERLAND PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 303 SWITZERLAND PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 304 SWITZERLAND OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 305 SWITZERLAND ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 306 SWITZERLAND PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 307 SWITZERLAND CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 308 TURKEY PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 309 TURKEY BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 310 TURKEY BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 311 TURKEY PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 312 TURKEY PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 313 TURKEY PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 314 TURKEY PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 315 TURKEY OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 316 TURKEY ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 317 TURKEY PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 318 TURKEY CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 319 LUXEMBOURG PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 320 LUXEMBOURG BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 321 LUXEMBOURG BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 322 LUXEMBOURG PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 323 LUXEMBOURG PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 324 LUXEMBOURG PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 325 LUXEMBOURG PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 326 LUXEMBOURG OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 327 LUXEMBOURG ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 328 LUXEMBOURG PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 329 LUXEMBOURG CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 330 REST OF EUROPE PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 331 REST OF EUROPE BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 332 EST OF EUROPE BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 333 REST OF EUROPE PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 334 REST OF EUROPE PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 335 REST OF EUROPE PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 336 REST OF EUROPE PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 337 REST OF EUROPE OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 338 REST OF EUROPE ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 339 REST OF EUROPE PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 340 REST OF EUROPE CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 341 MIDDLE EAST AND AFRICA PLAYING CARDS AND BOARD GAMES MARKET, BY COUNTRY, 2018-2033 (USD THOUSAND)

TABLE 342 MIDDLE EAST AND AFRICA PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 343 MIDDLE EAST AND AFRICA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 344 MIDDLE EAST AND AFRICA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 345 MIDDLE EAST AND AFRICA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 346 MIDDLE EAST AND AFRICA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 347 MIDDLE EAST AND AFRICA PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 348 MIDDLE EAST AND AFRICA PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 349 MIDDLE EAST AND AFRICA OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 350 MIDDLE EAST AND AFRICA ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 351 MIDDLE EAST AND AFRICA PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 352 MIDDLE EAST AND AFRICA CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 353 SOUTH AFRICA PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 354 SOUTH AFRICA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 355 SOUTH AFRICA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 356 SOUTH AFRICA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 357 SOUTH AFRICA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 358 SOUTH AFRICA PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 359 SOUTH AFRICA PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 360 SOUTH AFRICA OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 361 SOUTH AFRICA ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 362 SOUTH AFRICA PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 363 SOUTH AFRICA CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 364 SAUDI ARABIA PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 365 SAUDI ARABIA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 366 SAUDI ARABIA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 367 SAUDI ARABIA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 368 SAUDI ARABIA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 369 SAUDI ARABIA PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 370 SAUDI ARABIA PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 371 SAUDI ARABIA OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 372 SAUDI ARABIA ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 373 SAUDI ARABIA PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 374 SAUDI ARABIA CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 375 UNITED ARAB EMIRATES PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 376 UNITED ARAB EMIRATES BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 377 UNITED ARAB EMIRATES BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 378 UNITED ARAB EMIRATES PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 379 UNITED ARAB EMIRATES PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 380 UNITED ARAB EMIRATES PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 381 UNITED ARAB EMIRATES PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 382 UNITED ARAB EMIRATES OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 383 UNITED ARAB EMIRATES ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 384 UNITED ARAB EMIRATES PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 385 UNITED ARAB EMIRATES CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 386 EGYPT PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 387 EGYPT BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 388 EGYPT BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 389 EGYPT PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 390 EGYPT PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 391 EGYPT PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 392 EGYPT PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 393 EGYPT OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 394 EGYPT ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 395 EGYPT PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 396 EGYPT CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 397 ISRAEL PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 398 ISRAEL BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 399 ISRAEL BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 400 ISRAEL PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 401 ISRAEL PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 402 ISRAEL PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 403 ISRAEL PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 404 ISRAEL OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 405 ISRAEL ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 406 ISRAEL PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 407 ISRAEL CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 408 REST OF MIDDLE EAST AND AFRICA PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 409 REST OF MIDDLE EAST AND AFRICA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 410 REST OF MIDDLE EAST AND AFRICA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 411 REST OF MIDDLE EAST AND AFRICA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 412 REST OF MIDDLE EAST AND AFRICA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 413 REST OF MIDDLE EAST AND AFRICA PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 414 REST OF MIDDLE EAST AND AFRICA PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 415 REST OF MIDDLE EAST AND AFRICA OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 416 REST OF MIDDLE EAST AND AFRICA ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 417 REST OF MIDDLE EAST AND AFRICA PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 418 REST OF MIDDLE EAST AND AFRICA CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 419 SOUTH AMERICA PLAYING CARDS AND BOARD GAMES MARKET, BY COUNTRY, 2018-2033 (USD THOUSAND)

TABLE 420 SOUTH AMERICA PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 421 SOUTH AMERICA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 422 SOUTH AMERICA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 423 SOUTH AMERICA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 424 SOUTH AMERICA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 425 SOUTH AMERICA PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 426 SOUTH AMERICA PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 427 SOUTH AMERICA OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 428 SOUTH AMERICA ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 429 SOUTH AMERICA PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 430 SOUTH AMERICA CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 431 BRAZIL PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 432 BRAZIL BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 433 BRAZIL BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 434 BRAZIL PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 435 BRAZIL PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 436 BRAZIL PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 437 BRAZIL PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 438 BRAZIL OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 439 BRAZIL ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 440 BRAZIL PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 441 BRAZIL CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 442 ARGENTINA PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 443 ARGENTINA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 444 ARGENTINA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 445 ARGENTINA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 446 ARGENTINA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 447 ARGENTINA PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 448 ARGENTINA PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 449 ARGENTINA OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 450 ARGENTINA ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 451 ARGENTINA PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 452 ARGENTINA CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 453 REST OF SOUTH AMERICA PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

TABLE 454 REST OF SOUTH AMERICA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 455 REST OF SOUTH AMERICA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)

TABLE 456 REST OF SOUTH AMERICA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)

TABLE 457 REST OF SOUTH AMERICA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)

TABLE 458 REST OF SOUTH AMERICA PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

TABLE 459 REST OF SOUTH AMERICA PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 460 REST OF SOUTH AMERICA OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 461 REST OF SOUTH AMERICA ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)

TABLE 462 REST OF SOUTH AMERICA PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

TABLE 463 REST OF SOUTH AMERICA CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)

 

Abbildungsverzeichnis

FIGURE 1 GLOBAL PLAYING CARDS AND BOARD GAMES MARKET: SEGMENTATION

FIGURE 2 GLOBAL PLAYING CARDS AND BOARD GAMES MARKET: DATA TRIANGULATION

FIGURE 3 GLOBAL PLAYING CARDS AND BOARD GAMES MARKET: DROC ANALYSIS

FIGURE 4 GLOBAL PLAYING CARDS AND BOARD GAMES MARKET: GLOBAL VS REGIONAL ANALYSIS

FIGURE 5 GLOBAL PLAYING CARDS AND BOARD GAMES MARKET: COMPANY RESEARCH ANALYSIS

FIGURE 6 GLOBAL PLAYING CARDS AND BOARD GAMES MARKET: INTERVIEW DEMOGRAPHICS..

FIGURE 7 GLOBAL PLAYING CARDS AND BOARD GAMES MARKET: DBMR MARKET POSITION GRID

FIGURE 8 GLOBAL PLAYING CARDS AND BOARD GAMES MARKET: MARKET END USER COVERAGE GRID

FIGURE 9 EXECUTIVE SUMMARY

FIGURE 10 STRATEGIC DECISIONS

FIGURE 11 TWO SEGMENTS COMPRISE THE GLOBAL PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL (2026)

FIGURE 12 GLOBAL PLAYING CARDS AND BOARD GAMES MARKET: SEGMENTATION

FIGURE 13 INCREASING CONSUMER PREFERENCE FOR THEMATIC AND STRATEGY-FOCUSED TABLETOP GAMES EXPECTED TO DRIVE THE GLOBAL PLAYING CARDS AND BOARD GAMES MARKET IN THE FORECAST PERIOD OF 2026 TO 2033

FIGURE 14 OFFLINE SEGMENT IS EXPECTED TO ACCOUNT FOR THE LARGEST SHARE OF THE GLOBAL PLAYING CARDS AND BOARD GAMES MARKET IN 2026 & 2033

FIGURE 15 VENDOR SELECTION CRITERIA

FIGURE 16 DROC ANALYSIS

FIGURE 17 GLOBAL PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)

FIGURE 18 GLOBAL PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)

FIGURE 19 GLOBAL PLAYING CARDS AND BOARD GAMES MARKET: BY DISTRIBUTION CHANNEL, 2025

FIGURE 20 GLOBAL PLAYING CARDS AND BOARD GAMES MARKET: BY END USER, 2025

FIGURE 21 GLOBAL PLAYING CARDS AND BOARD GAMES MARKET: SNAPSHOT (2025)

FIGURE 22 GLOBAL PLAYING CARDS AND BOARD GAMES MARKET: COMPANY SHARE 2025(%)

FIGURE 23 EUROPE PLAYING CARDS AND BOARD GAMES MARKET: COMPANY SHARE 2025 (%)

FIGURE 24 ASIA-PACIFIC PLAYING CARDS AND BOARD GAMES MARKET: COMPANY SHARE 2025 (%)

FIGURE 25 NORTH AMERICA PLAYING CARDS AND BOARD GAMES MARKET: COMPANY SHARE 2024 (%)

Detaillierte Informationen anzeigen Right Arrow

Forschungsmethodik

Die Datenerfassung und Basisjahresanalyse werden mithilfe von Datenerfassungsmodulen mit großen Stichprobengrößen durchgeführt. Die Phase umfasst das Erhalten von Marktinformationen oder verwandten Daten aus verschiedenen Quellen und Strategien. Sie umfasst die Prüfung und Planung aller aus der Vergangenheit im Voraus erfassten Daten. Sie umfasst auch die Prüfung von Informationsinkonsistenzen, die in verschiedenen Informationsquellen auftreten. Die Marktdaten werden mithilfe von marktstatistischen und kohärenten Modellen analysiert und geschätzt. Darüber hinaus sind Marktanteilsanalyse und Schlüsseltrendanalyse die wichtigsten Erfolgsfaktoren im Marktbericht. Um mehr zu erfahren, fordern Sie bitte einen Analystenanruf an oder geben Sie Ihre Anfrage ein.

Die wichtigste Forschungsmethodik, die vom DBMR-Forschungsteam verwendet wird, ist die Datentriangulation, die Data Mining, die Analyse der Auswirkungen von Datenvariablen auf den Markt und die primäre (Branchenexperten-)Validierung umfasst. Zu den Datenmodellen gehören ein Lieferantenpositionierungsraster, eine Marktzeitlinienanalyse, ein Marktüberblick und -leitfaden, ein Firmenpositionierungsraster, eine Patentanalyse, eine Preisanalyse, eine Firmenmarktanteilsanalyse, Messstandards, eine globale versus eine regionale und Lieferantenanteilsanalyse. Um mehr über die Forschungsmethodik zu erfahren, senden Sie eine Anfrage an unsere Branchenexperten.

Anpassung möglich

Data Bridge Market Research ist ein führendes Unternehmen in der fortgeschrittenen formativen Forschung. Wir sind stolz darauf, unseren bestehenden und neuen Kunden Daten und Analysen zu bieten, die zu ihren Zielen passen. Der Bericht kann angepasst werden, um Preistrendanalysen von Zielmarken, Marktverständnis für zusätzliche Länder (fordern Sie die Länderliste an), Daten zu klinischen Studienergebnissen, Literaturübersicht, Analysen des Marktes für aufgearbeitete Produkte und Produktbasis einzuschließen. Marktanalysen von Zielkonkurrenten können von technologiebasierten Analysen bis hin zu Marktportfoliostrategien analysiert werden. Wir können so viele Wettbewerber hinzufügen, wie Sie Daten in dem von Ihnen gewünschten Format und Datenstil benötigen. Unser Analystenteam kann Ihnen auch Daten in groben Excel-Rohdateien und Pivot-Tabellen (Fact Book) bereitstellen oder Sie bei der Erstellung von Präsentationen aus den im Bericht verfügbaren Datensätzen unterstützen.

Häufig gestellte Fragen

Der Markt ist basierend auf Segmentierung des globalen Marktes für Spielkarten und Brettspiele nach Produkttyp (Spielkarten und Brettspiele), Vertriebskanal (Online und Offline) und Wettbewerbsart (Tier 1, Tier 2 und Tier 3) – Branchentrends und Prognose bis 2032 segmentiert.
Die Größe des Markt wurde im Jahr 2025 auf 19.91 USD Billion USD geschätzt.
Der Markt wird voraussichtlich mit einer CAGR von 6.5% im Prognosezeitraum 2026 bis 2033 wachsen.
Die Hauptakteure auf dem Markt sind Mattel ,Hasbro ,Asmodee Nordics ,Spin Master ,Cartamundi .
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