Europe Virtual Reality Market is Expected to Grow with the CAGR of 46.9% in the Forecast Period of 2020 to 2027

Europe Virtual Reality Market is expected to grow with significant CAGR owing to factor such as rising demand from gaming and entertainment industry. Growing demand for smartphones and internet services acts as major driver for growth of virtual reality market. Lack of effective user experience design is acting as a major restraint for the market.

Virtual reality market has shown an exceptional penetration in countries such as Germany, followed by France, and U.K. Introduction of VR in healthcare industry is creating huge opportunity for the Europe virtual reality market.

Virtual Reality Market Scenario

According to Data Bridge Market Research, the market for virtual reality in Germany has the highest market share followed by France and U.K. Market leader is Sony Corporation Company which accounts for the market share of 15-16% in the European region. The company has gained outstanding sales through their hardware optical and absolute virtual reality. The market is witnessing strong investment for the motion control solution in the market.

For instance,

  • In April 2020, Psious announced the launch of Psious@home as a virtual reality-based teletherapy solution. The new solution allowed the therapists to conduct the therapy sessions remotely by using virtual environments. The new product increased the product portfolio and customer base of the company.

Europe Virtual Reality MarketTrends Impacting the Market

Now the question is which other countries Sony Corporation, Facebook Technologies, LLC (A Subsidiary of Facebook Inc) and SAMSUNG ELECTRONICS CO., LTD. are targeting? Data Bridge Market Research has estimated a large growth in Germany virtual reality market and the market leaders are targeting France and U.K. to be their next revenue pockets for 2020.

The virtual reality market is becoming more competitive every year with companies such as Sony Corporation, Facebook Technologies, LLC (A Subsidiary of Facebook Inc) and SAMSUNG ELECTRONICS CO., LTD. as they are the market leaders for virtual reality marke. Data Bridge Market Research new reports highlight the major growth factors and opportunities in the virtual reality market.

For more analysis on the virtual reality market request for a briefing with our analysts https://www.databridgemarketresearch.com/speak-to-analyst/?dbmr=europe-virtual-reality-market

Virtual Reality Market Development

  • In June 2020, Lenovo announced the launch of Mirage VR S3 Standalone Headset in VR/AR Europe Summit Online Conference. The new VR S3 headsets offer 4K display visuals, hygienic faceplate, and hands-free control and are easy to control. The new product increased the product portfolio of the company.

Scope of the Virtual Reality Market

Virtual reality market is segmented on the basis of countries into the Germany, France, U.K., Italy, Russia, Spain, Netherlands, Belgium, Switzerland, Turkey and Rest of Europe.

  • All country based analysis of virtual reality market is further analyzed based on further segmentation. On the basis of component, the virtual reality market is segmented into hardware and software. On the basis of device type, the virtual reality market is segmented into head-mounted displays, projectors & display walls and gesture-tracking devices. On the basis of technology, the virtual reality market is segmented fully immersive, non-immersive and semi immersive. On the basis of vertical, the virtual reality market is segmented into entertainment & media, healthcare, industrial, commercial, aerospace & defense, automotive, education and others.

To know more about the study https://www.databridgemarketresearch.com/reports/europe-virtual-reality-market

Key Pointers Covered in Virtual Reality Market Industry Trends and Forecast to 2027

  • Market Size
  • Market Standards and Changes
  • COVID 19 Impact on the Market
  • Market Trials in Different Regions
  • Market Requirements in Different Regions
  • Market Shares in Different Regions
  • Recent Developments for Market Competitors
  • Recent Market Value for Different regions
  • Sales Data for Market Competitors
  • Market Key Vendors and Disruptors Study

Key Market Competitors Covered in the Report

  • Sony Corporation
  • Lenovo
  • Autodesk Inc.
  • Nintendo
  • Psious
  • HTC Corporation
  • Ultraleap Limited
  • Google (A Subsidiary of Alphabet Inc.)
  • Qualcomm Technologies, Inc.
  • Barco
  • HP Development Company, L.P.,
  • Facebook Technologies, LLC. (A Subsidiary of Facebook Inc.)
  • Microsoft
  • SAMSUNG ELECTRONICS CO., LTD.

Above are the key players covered in the report, to know about more and exhaustive list of virtual reality companies’, contact us https://www.databridgemarketresearch.com/toc/?dbmr=europe-virtual-reality-market

Research Methodology: Europe Virtual Reality Market

Data collection and base year analysis is done using data collection modules with large sample sizes. The market data is analysed and forecasted using market statistical and coherent models. Also market share analysis and key trend analysis are the major success factors in the market report. To know more please request an analyst call or can drop down your enquiry.

The key research methodology used by DBMR research team is data triangulation which involves data mining, analysis of the impact of data variables on the market, and primary (industry expert) validation. Apart from this, data models include vendor positioning grid, market time line analysis, market overview and guide, company positioning grid, company market share analysis, standards of measurement, top to bottom analysis and vendor share analysis. To know more about the research methodology, drop in an inquiry to speak to our industry experts.

Primary Respondents

  • Demand Side: Software Developers, Engineer, and Industrial Professionals among others
  • Supply Side: Service Providers, Product Managers, Marketing Managers, C-Level Executives, Distributors, Market Intelligence, Service Consultants and Regulatory Affairs Managers among others.

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