Global Gaming Chair Market is Expected to Grow at 5.3% in the Forecast Period of 2020 to 2027

The gaming chair industry will relinquish an approximated estimate at a frequency of 5.3% for the projection space of 2020 to 2027 with factor such as increasing growth of gaming industry.

Gaming chair market has shown an exceptional penetration in countries such as China, U.S. and Germany. High internet penetration is boosting the growth in developed countries. In developing countries, the increasing number of professional gamers and gaming enthusiasts is creating opportunity for the global gaming chair market.

Gaming Chair Market Scenario

According to Data Bridge Market Research, the market for gaming chair in North America region has the highest market share followed by Europe and Asia-Pacific. Market leader is Herman Miller, Inc. which accounts an estimated market share of approximately 35% to 45% in the Asia-Pacific region. The company has gained outstanding sales through their gaming chair products which includes embody gaming chair.

  • In February 2019, ThunderX3 announced the launch of its new gaming chair UC5 HEX. The new gaming chair came in with standard back of 60cm width and 90cm length and offered metal base and nylon frame with a weight of 331 pounds. The new product increased the product portfolio and customer base of the company.

Gaming Chair Market Trends Impacting the Gaming Chair Market

Now the question is which are the other regions that Herman Miller, Inc., CORSAIR and Secretlab are targeting? Data Bridge Market Research has estimated a large growth in China in Asia-Pacific gaming chair market and the market leaders targeting Japan and South Korea to be their next revenue pockets for 2020.

The gaming chair market is becoming more competitive every year with companies such as Herman Miller, Inc., CORSAIR and Secretlab as they are the market leaders for gaming chair market. The Data Bridge Market Research new reports highlight the major growth factors and opportunities in the gaming chair market.

For more analysis on the gaming chair market request for a briefing with our analysts https://www.databridgemarketresearch.com/speak-to-analyst/?dbmr=global-gaming-chair-market

Gaming Chair Market Development

  • In November 2019, CORSAIR announced the launch of T3 Rush as a premium gaming chair. The new gaming chair offers solid steel frame, adjustable 4D armrests and seat back, breathable soft fabric exterior and three different colour options. The new product increased the product portfolio of the company.

Scope of the Gaming Chair Market

Global gaming chair market is segmented on the basis of countries into the U.S., Canada, Mexico, Germany, U.K., France, Switzerland, Italy, Spain, Netherlands, Russia, Belgium, Turkey, Demark, Sweden, Finland, Norway, rest of Europe, Japan, China, India, South Korea, Australia, Singapore, Malaysia, Thailand, Indonesia, Philippines, rest of Asia-Pacific, Brazil, Argentina, rest of South America, South Africa, UAE, Saudi Arabia, Israel, Egypt and rest of Middle East and Africa.

  • All country based analysis of gaming chair market is further analyzed based on further segmentation. On the basis of type, the gaming chair market is segmented into PC gaming chair, racer chair, hybrid gaming chair, recliner gaming chair, rocker gaming chair, pedestal gaming chair, beanbag gaming chair, platform gaming chair and others. On the basis of electronics attachment, the gaming chair market is segmented into without electronics attachment and with electronics attachment. On the basis of wheel type, the gaming chair market is segmented into with wheel and without wheel. On the basis of material, the gaming chair market is segmented into PU leather, PVC leather and others. On the basis of weight, the gaming chair market is segmented into less than 60 lbs, 60 to 70 lbs and more than 70 lbs. On the basis of price, the gaming chair market is segmented into mid range (151-300 USD), high range (above 301 USD) and low range (below 150 USD). On the basis of end user, the gaming chair market is segmented into residential and commercial.

Key Pointers Covered in Gaming Chair Market Industry Trends and Forecast to 2027

  • Market Size
  • Market Standards and Changes
  • Market Trials in Different Regions
  • Market Requirements in Different Regions
  • Market Shares in Different Regions
  • Recent Developments for Market Competitors
  • Recent Market Value for Different Regions
  • Sales Data for Market Competitors
  • Market Key Vendors and Disruptors Study

Key Market Competitors Covered in the Report

  • Ace Casual Furniture
  • CORSAIR
  • GT OMEGA
  • DXRacer USA LLC
  • ThunderX3
  • Arozzi North America
  • Secretlab
  • Cooler Master Technology inc.
  • Herman Miller, Inc.
  • Clutch Chairz US
  • Noblechairs
  • Raidmax
  • GENESIS
  • NEEDforSEAT USA
  • Brazen Gaming Chairs
  • Karnox
  • VERTAGEAR
  • NITRO CONCEPTS
  • Playseat
  • AKRacing

Above are the key players covered in the report, to know about more and exhaustive list of gaming chair companies’, contact us https://www.databridgemarketresearch.com/toc/?dbmr=global-gaming-chair-market

Research Methodology: Global Gaming Chair Market

Data collection and base year analysis is done using data collection modules with large sample sizes. The market data is analysed and forecasted using market statistical and coherent models. Also market share analysis and key trend analysis are the major success factors in the market report. To know more please request an analyst call or can drop down your enquiry.

The key research methodology used by DBMR research team is data triangulation which involves data mining, analysis of the impact of data variables on the market, and primary (industry expert) validation. Apart from this, data models include vendor positioning grid, market time line analysis, market overview and guide, company positioning grid, company market share analysis, standards of measurement, top to bottom analysis and vendor share analysis. To know more about the research methodology, drop in an inquiry to speak to our industry experts.

Primary Respondents

  • Demand Side: Product Managers, Financial Institutions, Gaming Chair Consultants
  • Supply Side: Service Providers, Product Managers, Product Designer, Marketing Managers, C-Level Executives, Market Intelligence, and Regulatory Affairs Managers among others.

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