Global Gaming Chair Market - Industry Trends and Forecast to 2029

  • Semiconductors and Electronics
  • Upcoming Report
  • Mar 2022
  • Global
  • 350 Pages
  • No of Tables: 220
  • No of Figures: 60

Global Gaming Chair Market, By Type (PC Gaming Chair, Racer Chair, Hybrid Gaming Chair, Recliner Gaming Chair, Rocker Gaming Chair, Pedestal Gaming Chair, Beanbag Gaming Chair, Platform Gaming Chair, Others), Electronics Attachment (Without Electronics Attachment, With Electronics Attachment), Wheel Type (With Wheel, Without Wheel), Material (PU Leather, PVC Leather, Others), Weight (Less than 60 Lbs, 60 to 70 Lbs, More than 70 Lbs), Price (Mid Range (151-300 USD), High Range (Above 301 USD), Low Range (Below 150 USD)), End User (Residential, Commercial)-Industry Trends and Forecast to 2029.

Gaming Chair Market

Global Gaming Chair Market Analysis and Size

For gamers who spend an average of six hours per day gaming, gaming chairs are essential. These chairs are available in a wide range of sizes, colours, and styles. For gamers who spend an average of six hours per day gaming, gaming chairs are essential.

  • PC gaming chair segment is expected to dominate in type segment because these chairs are suitable for PC gaming which is the highest adopted in gaming devices. Data Bridge Market Research analyses that the gaming chair market is expected to grow at a CAGR of 5.99% and at a USD 130.77 million in 2021 and is further estimated to reach USD 208.27 million by 2029 during the forecast period.

Report Scope and Market Segmentation

Report Metric

Details

Forecast Period

2022 to 2029

Base Year

2021

Historic Years

2020 (Customizable to 2019 - 2014)

Quantitative Units

Revenue in USD Billion, Volumes in Units, Pricing in USD

Segments Covered

Type (PC Gaming Chair, Racer Chair, Hybrid Gaming Chair, Recliner Gaming Chair, Rocker Gaming Chair, Pedestal Gaming Chair, Beanbag Gaming Chair, Platform Gaming Chair, Others), Electronics Attachment (Without Electronics Attachment, With Electronics Attachment), Wheel Type (With Wheel, Without Wheel), Material (PU Leather, PVC Leather, Others), Weight (Less than 60 Lbs, 60 to 70 Lbs, More than 70 Lbs), Price (Mid Range (151-300 USD), High Range (Above 301 USD), Low Range (Below 150 USD)), End User (Residential, Commercial)

Countries Covered

U.S., Canada and Mexico in North America, Germany, France, U.K., Netherlands, Switzerland, Belgium, Russia, Italy, Spain, Turkey, Rest of Europe in Europe, China, Japan, India, South Korea, Singapore, Malaysia, Australia, Thailand, Indonesia, Philippines, Rest of Asia-Pacific (APAC) in the Asia-Pacific (APAC), Saudi Arabia, U.A.E, South Africa, Egypt, Israel, Rest of Middle East and Africa (MEA) as a part of Middle East and Africa (MEA), Brazil, Argentina and Rest of South America as part of South America

Market Players Covered

Ace Casual Furniture (US), CORSAIR (US), GT OMEGA (UK), DXRacer USA LLC (US), ThunderX3 (US), Arozzi North America (US), Secretlab (Singapore), Cooler Master Technology inc. (Taiwan), Herman Miller, Inc. (US), Clutch Chairz US. (Canada), noblechairs (Berlin), Raidmax (US), GENESIS (US), NEEDforSEAT (US), Brazen Gaming Chairs (UK), Karnox (China), Vertagear Inc (US), NITRO CONCEPTS (UK), Playseat (Netherlands) and AKRacing (US).

Market Opportunities

  • Technological advancements
  • High-speed internet connectivity
  • Efficient hardware compatibility
  • The release of new games

Global Gaming Chair Market Definition

A gaming chair is built specifically for video game enthusiasts. These seats have a head cushion and lumbar support to keep the gamer comfortable while they play. Professional and hard core gamers require a gaming chair. These chairs are available in a wide range of sizes, colours, and styles. For gamers who spend an average of six hours per day gaming, gaming chairs are essential.

Gaming Chair Market Dynamics

Drivers

Major factors that are expected to boost the growth of the gaming chair market in the forecast period are as follows:

  • Technological development

The rising popularity of social media and free business models, which has resulted in the development of e-games, is expected to boost demand for gaming chair market.

  • Obtainability of high-speed internet connectivity

Availability of high-speed internet connectivity which leads to growing adoption of online PC gaming is further anticipated to propel the growth of the gaming chair market.

  • Introduction of new games

The gaming industry has evolved from board games to high-end video games, resulting in game commercialisation which will further accelerate the growth of the market.

Opportunities

In addition, the growing number of game cafes is further estimated to provide potential opportunities for the growth of the gaming chair market in the coming years.

Restraints/Challenges Global Gaming Chair Market

 On the other hand, the increase in the cost of gaming chairs is further projected to impede the growth of the gaming chair market in the targeted period. However, the growing concerns of people related to the health and fitness are encourages them to move to outdoor games might further challenge the growth of the gaming chair market in the near future.

This gaming chair market report provides details of new recent developments, trade regulations, import-export analysis, production analysis, value chain optimization, market share, impact of domestic and localized market players, analyses opportunities in terms of emerging revenue pockets, changes in market regulations, strategic market growth analysis, market size, category market growths, application niches and dominance, product approvals, product launches, geographic expansions, technological innovations in the market. To gain more info on the gaming chair market contact Data Bridge Market Research for an Analyst Brief, our team will help you take an informed market decision to achieve market growth.

Covid-19 Impact on Gaming Chair Market

The pandemic of COVID-19 has had a huge impact on the gaming chair market. With the growing WFH trend, clients are looking for ways to turn their homes into ideal workplaces, and the chair they sit in every day becomes increasingly crucial. Video gaming equipment is in particularly high demand due to the epidemic. However, in the post-COVID scenario, gaming chair Market is projected to be significantly impacted due to the growing demand for gaming chair due to the rise in the popularity of social media.

Recent Development

  • In February 2020, Herman Miller, Inc. has announced a collaboration with Logitech to design and manufacture high-performance gaming furniture. The strategic relationship combines Herman Miller's sitting research with the Logitech G's play science.

Global Gaming Chair Market Scope and Market Size

The gaming chair market is segmented on the basis of type, electronics attachment, wheel type, material, weight, price and end user. The growth amongst these segments will help you analyze meager growth segments in the industries and provide the users with a valuable market overview and market insights to help them make strategic decisions for identifying core market applications.

Type

  • PC Gaming Chair
  • Racer Chair
  • Hybrid Gaming Chair
  • Recliner Gaming Chair
  • Rocker Gaming Chair
  • Pedestal Gaming Chair
  • Beanbag Gaming Chair
  • Platform Gaming Chair
  • Others

On the basis of type, the gaming chair market is segmented into PC gaming chair, racer chair, hybrid gaming chair, recliner gaming chair, rocker gaming chair, pedestal gaming chair, beanbag gaming chair, platform gaming chair and others.

Electronics Attachment

  • Without Electronics Attachment
  • With Electronics Attachment

On the basis of electronics attachment, the gaming chair market is segmented into without electronics attachment and with electronics attachment.

Wheel Type

  • With Wheel
  • Without Wheel

On the basis of wheel type, the gaming chair market is segmented into with wheel and without wheel.

Material

  • PU Leather
  • PVC Leather
  • Others

On the basis of material, the gaming chair market is segmented into PU leather, PVC leather and others.

Weight                                                    

  • Less than 60 Lbs
  • 60 to 70 Lbs
  • More than 70 Lbs

On the basis of weight, the gaming chair market is segmented into 60 lbs, 60 to 70 lbs and more than 70 lbs.

Price

  • Mid Range (151-300 USD)
  • High Range (Above 301 USD)
  • Low Range (Below 150 USD)

On the basis of price, the gaming chair market is segmented into mid range (151-300 USD), high range (above 301 USD) and low range (below 150 USD).

End User

  • Residential
  • Commercial

On the basis of end user, the gaming chair market is segmented into residential and commercial.

Gaming Chair Market Regional Analysis/Insights

The gaming chair market is analysed and market size insights and trends are provided by country, type, electronics attachment, wheel type, material, weight, price and end user as referenced above.

The countries covered in the gaming chair market report are U.S., Canada, and Mexico in North America, Brazil, Argentina, and the rest of South America as part of South America, Germany, Italy, U.K., France, Spain, Netherlands, Belgium, Switzerland, Turkey, Russia, Rest of Europe in Europe, Japan, China, India, South Korea, Australia, Singapore, Malaysia, Thailand, Indonesia, Philippines, rest of Asia-Pacific (APAC)  in the Asia-Pacific (APAC), Saudi Arabia, U.A.E, South Africa, Egypt, Israel, rest of the Middle East and Africa (MEA) as a part of the Middle East and Africa (MEA).

North America dominates the gaming chair market due to the rise in the expenditure capacity and the occurrence of major key players. Furthermore, the increase in the gaming population will further boost the growth of the gaming chair market in the region during the forecast period.

Asia-Pacific is projected to observe significant amount of growth in the gaming chair market due to the rise in the gaming trend in the residential sector. Moreover, the occurrence of huge number of without electronics attachment gaming centres is further anticipated to propel the growth of the gaming chair market in the region in the coming years.

The country section of the report also provides individual market impacting factors and changes in regulation in the market domestically that impacts the current and future trends of the market. Data points like down-stream and upstream value chain analysis, technical trends and porter's five forces analysis, case studies are some of the pointers used to forecast the market scenario for individual countries. Also, the presence and availability of global brands and their challenges faced due to large or scarce competition from local and domestic brands, impact of domestic tariffs and trade routes are considered while providing forecast analysis of the country data.   

Healthcare Infrastructure growth Installed base and New Technology Penetration

The gaming chair market also provides you with detailed market analysis for every country growth in healthcare expenditure for capital equipment, installed base of different kind of products for gaming chair market, impact of technology using life line curves and changes in healthcare regulatory scenarios and their impact on the gaming chair market. The data is available for historic period 2010-2020.

Competitive Landscape and Gaming Chair Market Share Analysis

The gaming chair market competitive landscape provides details by competitor. Details included are company overview, company financials, revenue generated, market potential, investment in research and development, new market initiatives, global presence, production sites and facilities, production capacities, company strengths and weaknesses, product launch, product width and breadth, application dominance. The above data points provided are only related to the companies' focus related to gaming chair market.

 Some of the major players operating in the gaming chair market are:

  • Ace Casual Furniture (US)
  • CORSAIR (US)
  • GT OMEGA (UK)
  • DXRacer USA LLC (US)
  • ThunderX3 (US)
  • Arozzi North America (US)
  • Secretlab (Singapore)
  • Cooler Master Technology inc. (Taiwan)
  • Herman Miller, Inc. (US)
  • Clutch Chairz US. (Canada)
  • noblechairs (Berlin)
  • Raidmax (US)
  • GENESIS (US)
  • NEEDforSEAT (US)
  • Brazen Gaming Chairs (UK)
  • Karnox (China)
  • Vertagear Inc (US)
  • NITRO CONCEPTS (UK)
  • Playseat (Netherlands)
  • AKRacing (US)

Research Methodology : Global Gaming Chair Market

Data collection and base year analysis is done using data collection modules with large sample sizes. The market data is analyzed and estimated using market statistical and coherent models. Also market share analysis and key trend analysis are the major success factors in the market report. To know more please request an analyst call or can drop down your enquiry.

The key research methodology used by DBMR research team is data triangulation which involves data mining, analysis of the impact of data variables on the market, and primary (industry expert) validation. Apart from this, data models include Vendor Positioning Grid, Market Time Line Analysis, Market Overview and Guide, Company Positioning Grid, Company Market Share Analysis, Standards of Measurement, Global versus Regional and Vendor Share Analysis. To know more about the research methodology, drop in an inquiry to speak to our industry experts https://www.databridgemarketresearch.com/speak-to-analyst/?dbmr=global-gaming-chair-market

Customization Available : Global Gaming Chair Market

Data Bridge Market Research is a leader in advanced formative research. We take pride in servicing our existing and new customers with data and analysis that match and suits their goal. The report can be customized to include price trend analysis of target brands understanding the market for additional countries (ask for the list of countries), clinical trial results data, literature review, refurbished market and product base analysis. Market analysis of target competitors can be analyzed from technology-based analysis to market portfolio strategies. We can add as many competitors that you require data about in the format and data style you are looking for. Our team of analysts can also provide you data in crude raw excel files pivot tables (Factbook) or can assist you in creating presentations from the data sets available in the report.


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Frequently Asked Questions

The Gaming Chair Market will be projected at USD 208.27 million during the forecast by 2029.
The Gaming Chair Market is to Grow at a CAGR of 5.99% During the Forecast Period of 2022 to 2029.
Ace Casual Furniture (US), CORSAIR (US), GT OMEGA (UK), DXRacer USA LLC (US), ThunderX3 (US), Arozzi North America (US), Secretlab (Singapore), Cooler Master Technology inc. (Taiwan), Herman Miller, Inc. (US), Clutch Chairz US. (Canada), noblechairs (Berlin), Raidmax (US), GENESIS (US), NEEDforSEAT (US), Brazen Gaming Chairs (UK), Karnox (China), Vertagear Inc (US), NITRO CONCEPTS (UK), Playseat (Netherlands) and AKRacing (US).
The Countries Covered in the Gaming Chair Market Report are U.S., Canada, and Mexico in North America, Brazil, Argentina, and the rest of South America as part of South America, Germany, Italy, U.K., France, Spain, Netherlands, Belgium, Switzerland, Turkey, Russia, Rest of Europe in Europe, Japan, China, India, South Korea, Australia, Singapore, Malaysia, Thailand, Indonesia, Philippines, rest of Asia-Pacific (APAC) in the Asia-Pacific (APAC), Saudi Arabia, U.A.E, South Africa, Egypt, Israel, rest of the Middle East and Africa (MEA) as a part of the Middle East and Africa (MEA).
The Gaming Chair Market Report Curated by the Data Bridge Market Research Team Includes In-Depth Expert Analysis, Patient Epidemiology, Pipeline Analysis, Pricing Analysis, and Regulatory Framework.