Asia-Pacific Animation Market, By Revenue Stream (Sale of Tickets, Advertising and Others), Country (China, Japan, India, South Korea, Australia, Thailand, Malaysia, Singapore, Indonesia, Philippines and Rest of Asia-Pacific) – Industry Trends and Forecast to 2028.
The animation market is expected to gain market growth in the forecast period of 2021 to 2028. Data Bridge Market Research analyses that the market is growing with a CAGR of 13.8% in the forecast period of 2021 to 2028 and expected to reach USD 8,113.78 million by 2028. Rapid growth of the animation industry is acting as major factor for the growth of the market.
Animation is a method of photographing successive drawings, models, or even puppets, to create an illusion of movement in a sequence. Animation creates a simulation of movement created by a series of pictures. Animation involves the exploitation and management of still images to generate the illusion of movement. Animation allows storytellers in unique ways. Animation is important because it enables us to tell stories and communicate emotions and ideas in a unique, easy-to-perceived way for both small children and adults. Animation helps to connect people throughout the world in a way that sometimes writing and live-action films cannot. Animated movies appeal to a broad range of audiences.
The growth of the market has been highly boosted by the rising trend of animated films and daily soaps. The rapid growth of the release of animation movies is boosting the growth of the animation market. The animation industry faces a lack of government support which acts as a major restraint factor for the global animation market.
This animation market report provides details of market share, new developments, and product pipeline analysis, impact of domestic and localised market players, analyses opportunities in terms of emerging revenue pockets, changes in market regulations, product approvals, strategic decisions, product launches, geographic expansions, and technological innovations in the market. To understand the analysis and the market scenario contact us for an Analyst Brief, our team will help you create a revenue impact solution to achieve your desired goal.
The animation market is segmented on the basis revenue stream. The growth among segments helps you analyse niche pockets of growth and strategies to approach the market and determine your core application areas and the difference in your target markets.
- On the basis of revenue stream, the animation market has been segmented into sale of tickets, advertising and others. In 2021, advertising is expected to dominate the global animation market, owing to the factors such as increasing acceptance for OTT entertainment platforms during the pandemic, surging focus of varied industries toward animated commercials, rise in release of animated movies on OTT platforms, and shift toward digitization in the entertainment industry.
Animation Market Country Level Analysis
The animation market is analysed and market size information is provided by country, and revenue stream.
The countries covered in Asia-Pacific animation market report are China, Japan, India, South Korea, Australia, Thailand, Malaysia, Singapore, Indonesia, Philippines and Rest of Asia-Pacific.
China dominates the global animation market, owing to factor such as increased popularity of animation shows and series, and strong and wide presence of numerous animation studios in the country.
The country section of the report also provides individual market impacting factors and changes in regulation in the market domestically that impacts the current and future trends of the market. Data points such as new sales, replacement sales, country demographics, regulatory acts and import-export tariffs are some of the major pointers used to forecast the market scenario for individual countries. Also, presence and availability of global brands and their challenges faced due to large or scarce competition from local and domestic brands, impact of sales channels are considered while providing forecast analysis of the country data.
Rise in need to improve efficiency and productivity, is expected to drive the market growth
The animation market also provides you with detailed market analysis for every country growth in industry with sales, components sales, impact of technological development in animation and changes in regulatory scenarios with their support for the animation market. The data is available for historic period 2011- 2019.
Competitive Landscape and Animation Market Share Analysis
The animation market competitive landscape provides details by competitor. Details included are company overview, company financials, revenue generated, market potential, investment in research and development, new market initiatives, Global presence, production sites and facilities, company strengths and weaknesses, product launch, product trials pipelines, product approvals, patents, product width and breadth, application dominance, technology lifeline curve. The above data points provided are only related to the companies’ focus related to animation market.
The major players covered in the report are Disney, Warner Media, LLC, DREAMWORKS ANIMATION, Sony Pictures Digital Productions Inc, TOEI ANIMATION Co., Ltd, AARDMAN ANIMATIONS LTD, BluBlu Studios, Framestore, Kyoto Animation, LAIKA, LLC., Madman Entertainment Pty. Ltd., Netflix, NIPPON ANIMATION CO., LTD, OLM, Inc., PARAMOUNT PICTURES, Pixeldust, Studio Pierrot, Studio 4°C Co., Ltd, SUNRISE and Viacom International Inc among others. DBMR analysts understand competitive strengths and provide competitive analysis for each competitor separately.
Many product developments are also initiated by the companies worldwide which are also accelerating the growth of animation market.
- In January 2020, AARDMAN ANIMATIONS LTD along with Greenpeace launched a powerful new animated film to highlight the plight of the world’s oceans. This newly launched animated film highlights the global ocean crisis. This has helped the company to generate more revenue and enhance their offerings to grow in the market.
- In May 2021, Pierrot Co., Ltd started new '+iRO' label with All Rush!! Manga. Manga tells behind-the-scenes stories about anime production. Animation studio Studio Pierrot revealed that it has launched a new label titled "+iRO" (pronounced To-iro), and as the label's first project it will launch a manga titled All Rush!! Launch of services like this will help expand company its portfolio of services among people with more availability of choices available for entertainment.
Partnership, joint ventures and other strategies enhances the company market share with increased coverage and presence. It also provides the benefit for organisation to improve their offering for animation through expanded range of size.
Customization Available: Asia-Pacific Animation Market
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