Image

Europe Gaming Chair Market – Industry Trends and Forecast to 2029

  • Semiconductors and Electronics
  • Upcoming Report
  • May 2022
  • Europe
  • 350 Pages
  • No of Tables: 220
  • No of Figures: 60
  • Semiconductors and Electronics
  • Upcoming Report
  • May 2022
  • Europe
  • 350 Pages
  • No of Tables: 220
  • No of Figures: 60

Europe Gaming Chair Market, By Type (PC Gaming Chair, Racer Chair, Hybrid Gaming Chair, Recliner Gaming Chair, Rocker Gaming Chair, Pedestal Gaming Chair, Beanbag Gaming Chair, Platform Gaming Chair, Others), Electronics Attachment (Without Electronics Attachment, With Electronics Attachment), Wheel Type (With Wheel, Without Wheel), Material (PU Leather, PVC Leather, Others), Weight (Less than 60 Lbs, 60 to 70 Lbs, More than 70 Lbs), Price (Mid Range (151-300 USD), High Range (Above 301 USD), Low Range (Below 150 USD)), End User (Residential, Commercial) - Industry Trends and Forecast to 2029

Europe Gaming Chair Market

Market Analysis and Size

A gaming chair is considered a must for gamers who spend hours at play every day as without proper support the activity becomes hard on the body. These chair offer a full-range support that maintains the posture of the body and declines muscle fatigue resulting in a perfect gaming form while using computer.

 Europe Gaming Chair Market was valued at USD 109,719.94 million in 2021 and is expected to reach USD 179,774.81 million by 2029, registering a CAGR of 5.40% during the forecast period of 2022-2029.

PC gaming chair segment is expected to dominate in type segment because these chairs are suitable for PC gaming which is the highest adopted in gaming devices. The market report curated by the Data Bridge Market Research team includes in-depth expert analysis, import/export analysis, pricing analysis, production consumption analysis, and pestle analysis.

Market Definition

A gaming chair is built specifically for video game enthusiasts. These seats have a head cushion and lumbar support to keep the gamer comfortable while they play. Professional and hard core gamers require a gaming chair. These chairs are available in a wide range of sizes, colours, and styles. For gamers who spend an average of six hours per day gaming, gaming chairs are essential.

Report Scope and Market Segmentation

Report Metric

Details

Forecast Period

2022 to 2029

Base Year

2021

Historic Years

2020 (Customizable to 2019 - 2014)

Quantitative Units

Revenue in USD Billion, Volumes in Units, Pricing in USD

Segments Covered

Type (PC Gaming Chair, Racer Chair, Hybrid Gaming Chair, Recliner Gaming Chair, Rocker Gaming Chair, Pedestal Gaming Chair, Beanbag Gaming Chair, Platform Gaming Chair, Others), Electronics Attachment (Without Electronics Attachment, With Electronics Attachment), Wheel Type (With Wheel, Without Wheel), Material (PU Leather, PVC Leather, Others), Weight (Less than 60 Lbs, 60 to 70 Lbs, More than 70 Lbs), Price (Mid Range (151-300 USD), High Range (Above 301 USD), Low Range (Below 150 USD)), End User (Residential, Commercial)

Countries Covered

Germany, France, Russia, U.K., Italy, Spain, Netherlands, Belgium, Switzerland, Denmark, Sweden, Finland, Norway and Rest of Europe

Market Players Covered

Ace Casual Furniture (US), CORSAIR (US), GT OMEGA (UK), DXRacer USA LLC (US), ThunderX3 (US), Arozzi North America (US), Secretlab (Singapore), Cooler Master Technology inc. (Taiwan), Herman Miller, Inc. (US), Clutch Chairz US. (Canada), noblechairs (Berlin), Raidmax (US), GENESIS (US), NEEDforSEAT (US), Brazen Gaming Chairs (UK), Karnox (China), Vertagear Inc (US), NITRO CONCEPTS (UK), Playseat (Netherlands) and AKRacing (US).

Market Opportunities

  • Technological advancements
  • High-speed internet connectivity
  • Efficient hardware compatibility
  • The release of new games across the globe

Europe Gaming Chair Market Dynamics

This section deals with understanding the market drivers, advantages, opportunities, restraints and challenges. All of this is discussed in detail as below:

  • Technological development

The rising popularity of social media and free business models, which has resulted in the development of e-games, is expected to boost demand for gaming chair market.

  • Obtainability of high-speed internet connectivity

Availability of high-speed internet connectivity which leads to growing adoption of online PC gaming is further anticipated to propel the growth of the gaming chair market.

  • Introduction of new games

The gaming industry has evolved from board games to high-end video games, resulting in game commercialisation which will further accelerate the growth of the market.

Opportunities

Furthermore, the growing number of game cafes is further estimated to provide potential opportunities for the growth of the gaming chair market in the coming years.

Restraints/Challenges Europe Gaming Chair Market

On the other hand, the increase in the cost of gaming chairs is further projected to impede the growth of the gaming chair market in the targeted period. However, the growing concerns of people related to the health and fitness are encourages them to move to outdoor games might further challenge the growth of the gaming chair market in the near future.

This gaming chair market report provides details of new recent developments, trade regulations, import-export analysis, production analysis, value chain optimization, market share, impact of domestic and localized market players, analyses opportunities in terms of emerging revenue pockets, changes in market regulations, strategic market growth analysis, market size, category market growths, application niches and dominance, product approvals, product launches, geographic expansions, technological innovations in the market. To gain more info on the gaming chair market contact Data Bridge Market Research for an Analyst Brief, our team will help you take an informed market decision to achieve market growth.

COVID-19 Impact on Europe Gaming Chair Market

The pandemic of COVID-19 has had a huge impact on the gaming chair market. With the growing WFH trend, clients are looking for ways to turn their homes into ideal workplaces, and the chair they sit in every day becomes increasingly crucial. Video gaming equipment is in particularly high demand due to the epidemic. However, in the post-COVID scenario, gaming chair Market is projected to be significantly impacted due to the growing demand for gaming chair due to the rise in the popularity of social media.

Recent Developments

  • In August 2020, Noblechairs announced the launch of DOOM Edition gaming chair in partnership with Bethesda. The partnership launched limited edition gaming chairs in accordance with the popular Bethesda-published games. The chair offered all-black base, blood red accents and DOOM themed embroidery. The new product increased the product portfolio and customer base of the company.
  • In August 2020, Brazen Gaming Chairs announced the launch of its new gaming chair, Piranha Gaming Chair. The new chair is specially designed for young teenagers and comes without any wheel-base and moreover it can be easily folded for easy transportation. The new chair increased the product portfolio of the company.

Europe Gaming Chair Market Scope and Market Size

The gaming chair market is segmented on the basis of type, electronics attachment, wheel type, material, weight, price and end user. The growth amongst these segments will help you analyze meager growth segments in the industries and provide the users with a valuable market overview and market insights to help them make strategic decisions for identifying core market applications.

Type

  • PC Gaming Chair
  • Racer Chair
  • Hybrid Gaming Chair
  • Recliner Gaming Chair
  • Rocker Gaming Chair
  • Pedestal Gaming Chair
  • Beanbag Gaming Chair
  • Platform Gaming Chair
  • Others

Electronics Attachment

  • Without Electronics Attachment
  • With Electronics Attachment

Wheel Type

  • With Wheel
  • Without Wheel

Material

Weight                                                   

  • Less than 60 Lbs
  • 60 to 70 Lbs
  • More than 70 Lbs

Price

  • Mid Range (151-300 USD)
  • High Range (Above 301 USD)
  • Low Range (Below 150 USD)

End User

  • Residential
  • Commercial

Europe Gaming Chair Market Regional Analysis/Insights

The gaming chair market is analysed and market size insights and trends are provided by country, type, electronics attachment, wheel type, material, weight, price and end user. as referenced above.

The countries covered in Europe gaming chair market report are Germany, France, Russia, U.K., Italy, Spain, Netherlands, Belgium, Switzerland, Denmark, Sweden, Finland, Norway and Rest of Europe.

Germany is dominating the European region for gaming chair market due to the presence of large number of gaming chair manufacturers in the region, followed by France as the region has the increasing number of gaming population and the low cost of the chairs compared with electronics attached chair is acting as a major factor for the market growth in the region. Russia holds the third position in the growth of Europe Gaming Chair Market as Russia is booming in the gaming industry and also the increasing requirement better gaming experience is acting as a major factor for boosting the growth of the segment in the gaming chair market.

The country section of the report also provides individual market impacting factors and changes in regulation in the market domestically that impacts the current and future trends of the market. Data points like down-stream and upstream value chain analysis, technical trends and porter's five forces analysis, case studies are some of the pointers used to forecast the market scenario for individual countries. Also, the presence and availability of global brands and their challenges faced due to large or scarce competition from local and domestic brands, impact of domestic tariffs and trade routes are considered while providing forecast analysis of the country data.   

Competitive Landscape and Europe Gaming Chair Market

The gaming chair market competitive landscape provides details by competitor. Details included are company overview, company financials, revenue generated, market potential, investment in research and development, new market initiatives, global presence, production sites and facilities, production capacities, company strengths and weaknesses, product launch, product width and breadth, application dominance. The above data points provided are only related to the companies' focus related to gaming chair market.

Some of the major players operating in the gaming chair market are

  • Ace Casual Furniture (US)
  • CORSAIR (US)
  • GT OMEGA (UK)
  • DXRacer USA LLC (US)
  • ThunderX3 (US)
  • Arozzi North America (US)
  • Secretlab (Singapore)
  • Cooler Master Technology inc. (Taiwan)
  • Herman Miller, Inc. (US)
  • Clutch Chairz US. (Canada)
  • noblechairs (Berlin)
  • Raidmax (US)
  • GENESIS (US)
  • NEEDforSEAT (US)
  • Brazen Gaming Chairs (UK)
  • Karnox (China)
  • Vertagear Inc (US)
  • NITRO CONCEPTS (UK)
  • Playseat (Netherlands)
  • AKRacing (US)


SKU-
Why Choose Us


Frequently Asked Questions

The Europe Gaming Chair Market is expected USD 179,774.81 million by 2029.
The Europe Gaming Chair Market is expected to witness CAGR of 5.40% during the forecast by 2029.
This gaming chair market report provides details of market share, new developments, and product pipeline analysis, impact of domestic and localised market players, analyses opportunities in terms of emerging revenue pockets, changes in market regulations, product approvals, strategic decisions, product launches, geographic expansions, and technological innovations in the market.
The major players covered in the Europe gaming chair market report are Ace Casual Furniture, CORSAIR, GT OMEGA, DXRacer USA LLC, ThunderX3, Arozzi North America, Secretlab, Cooler Master Technology inc., Herman Miller, Inc., noblechairs, Clutch Chairz US., Raidmax, Playseat, NEEDforSEAT USA, and Karnox among other domestic players.