Global Animation Collectibles Market Size, Share and Trends Analysis Report – Industry Overview and Forecast to 2032

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Global Animation Collectibles Market Size, Share and Trends Analysis Report – Industry Overview and Forecast to 2032

  • FMCG
  • Jan 2021
  • Global
  • 350 Pages
  • No of Tables: 220
  • No of Figures: 60

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Global Animation Collectibles Market

Market Size in USD Billion

CAGR :  % Diagram

Bar chart comparing the Global Animation Collectibles Market size in 2024 - 15.50 and 2032 - 23.34, highlighting the projected market growth. USD 15.50 Billion USD 23.34 Billion 2024 2032
Diagram Forecast Period
2025 –2032
Diagram Market Size (Base Year)
USD 15.50 Billion
Diagram Market Size (Forecast Year)
USD 23.34 Billion
Diagram CAGR
%
Diagram Major Markets Players
  • Hasbro
  • LEGO Group
  • Mattel
  • Ravensburger
  • Fisher-Price

Global Animation Collectibles Market Segmentation, By Type (Original Production Art, Concept Art and Storyboards, and Reproduction Art), Application (Amateur and Professional), Distribution Channel (Specialty Stores, Hypermarkets and Supermarkets, Department Stores, and Online Retailers) - Industry Trends and Forecast to 2032

Animation Collectibles Market z

Animation Collectibles Market Size

  • The global animation collectibles market size was valued at USD 15.5 billion in 2024 and is expected to reach USD 23.34 billion by 2032, at a CAGR of 5.25% during the forecast period
  • The market growth is largely fueled by the increasing popularity of global animation franchises and the expanding influence of anime and pop culture, leading to a surge in demand for licensed merchandise and collectible art. The growing accessibility of online retail channels, fan conventions, and digital communities has amplified consumer engagement and expanded the global collector base. These factors collectively drive strong demand for animation collectibles across both developed and emerging markets
  • Furthermore, rising consumer inclination toward limited-edition, authentic, and high-value collectibles is encouraging collaborations between animation studios, toy manufacturers, and online retailers. The integration of digital marketing, influencer-driven promotions, and franchise tie-ins is enhancing visibility and brand loyalty. These converging trends are accelerating the growth of the animation collectibles market, making it a dynamic segment of the global entertainment merchandise industry

Animation Collectibles Market Analysis

  • Animation collectibles, encompassing original production art, figurines, concept art, and licensed merchandise, have become prominent cultural assets driven by the intersection of nostalgia, fandom, and digital commerce. They cater to a diverse audience ranging from dedicated collectors and investors to casual fans, with demand rising sharply across anime, Western animation, and streaming-based franchises
  • The escalating demand for animation collectibles is primarily supported by the global expansion of animation IPs, growing consumer preference for exclusive memorabilia, and the digitalization of retail platforms. The increasing collaboration between entertainment studios and toy manufacturers, along with the proliferation of online auctions and conventions, continues to reinforce market momentum and ensure steady long-term growth
  • Asia-Pacific dominated animation collectibles market with a share of 31.8% in 2024, due to strong consumer engagement with anime, manga, and animated franchises, particularly from Japan and South Korea
  • North America is expected to be the fastest growing region in the animation collectibles market during the forecast period due to strong fandom surrounding major animation franchises from studios such as Disney, Pixar, and DreamWorks
  • Professional segment dominated the market with a market share of 58.9% in 2024, due to its strong presence among experienced collectors, museums, and art investors. Professionals often acquire high-value collectibles for exhibitions, long-term appreciation, and portfolio diversification. The increasing number of dedicated animation art exhibitions and studio-backed authentication programs further supports professional demand. Furthermore, specialized dealers and auction houses offering curated collections have strengthened the professional segment’s dominance in the global market

Report Scope and Animation Collectibles Market Segmentation      

Attributes

Animation Collectibles Key Market Insights

Segments Covered

  • By Type: Original Production Art, Concept Art and Storyboards, and Reproduction Art
  • By Application: Amateur and Professional
  • By Distribution Channel: Specialty Stores, Hypermarkets and Supermarkets, Department Stores, and Online Retailers

Countries Covered

North America

  • U.S.
  • Canada
  • Mexico

Europe

  • Germany
  • France
  • U.K.
  • Netherlands
  • Switzerland
  • Belgium
  • Russia
  • Italy
  • Spain
  • Turkey
  • Rest of Europe

Asia-Pacific

  • China
  • Japan
  • India
  • South Korea
  • Singapore
  • Malaysia
  • Australia
  • Thailand
  • Indonesia
  • Philippines
  • Rest of Asia-Pacific

Middle East and Africa

  • Saudi Arabia
  • U.A.E.
  • South Africa
  • Egypt
  • Israel
  • Rest of Middle East and Africa

South America

  • Brazil
  • Argentina
  • Rest of South America

Key Market Players

  • Hasbro (U.S.)
  • LEGO Group (Denmark)
  • Mattel (U.S.)
  • Ravensburger (Germany)
  • Fisher-Price (U.S.)
  • TOMY (Japan)
  • Funtastic Limited (Australia)
  • JAKKS Pacific, Inc. (U.S.)
  • Lansay (France)
  • LeapFrog Enterprises, Inc. (U.S.)
  • MGA Entertainment, Inc. (U.S.)
  • Playmates Toys Limited (Hong Kong)
  • The Toy Network (U.S.)
  • Vivid Imaginations (U.K.)
  • Moose Toys (Australia)
  • Funko (U.S.)
  • Bandai (Japan)
  • VTech Holdings Limited (Hong Kong)

Market Opportunities

  • Growth of Online Collectible Marketplaces
  • Increasing Demand for Limited-Edition and Authenticated Collectibles

Value Added Data Infosets

In addition to the insights on market scenarios such as market value, growth rate, segmentation, geographical coverage, and major players, the market reports curated by the Data Bridge Market Research also include in-depth expert analysis, pricing analysis, brand share analysis, consumer survey, demography analysis, supply chain analysis, value chain analysis, raw material/consumables overview, vendor selection criteria, PESTLE Analysis, Porter Analysis, and regulatory framework.

Animation Collectibles Market Trends

Rising Popularity of Anime and Pop Culture Collectibles

  • The animation collectibles market is rapidly expanding due to growing global enthusiasm for anime and pop culture franchises that resonate with millennials and Gen Z consumers. Collectibles based on popular movies, TV shows, video games, and comics enable fans to tangibly express their affinity for beloved characters and stories, fuelling demand across diverse product categories such as figurines, art prints, and limited editions
    • For instance, manufacturers such as Hasbro, LEGO, and Mattel have capitalized on franchises such as Marvel, DC, and popular anime series to launch highly detailed and licensed collectibles. These products combine intricate design with durable materials such as resin and polyvinyl chloride to offer premium collectibles that appeal to both casual fans and serious collectors​
  • Consumers are drawn to collectibles that offer immersive experiences through technology integration, including augmented reality (AR) features and blockchain authentication for provenance verification. This blending of physical collectibles with digital enhancements fosters deeper engagement and adds value by providing authenticity and interactive opportunities​
  • The surge in e-commerce, online marketplaces, and social media platforms has significantly expanded market reach. Collectors globally can now easily discover, purchase, and trade rare and limited-edition items, fostering vibrant online communities that fuel further demand and cultural relevance​
  • The market is also benefiting from the rise of “drop culture,” where short, exclusive production runs generate anticipation and scarcity, motivating collectors to rapidly acquire new releases. Subscription boxes and curated collector clubs are emerging business models catering to enthusiast loyalty and recurring revenue streams​
  • This growing enthusiasm for animation collectibles is transforming the market into a dynamic ecosystem that values creativity, community, and technological innovation. With continuous interest in franchise expansions and pop culture crossovers, the sector is positioned for sustained growth and diversification globally

Animation Collectibles Market Dynamics

Driver

Expansion of Licensed Merchandise and Franchise Collaborations

  • An important market driver is the growing number of licensing agreements and franchise collaborations between animation studios and merchandise manufacturers. This expansion facilitates the release of officially licensed collectibles that enjoy strong brand recognition, authenticity, and consumer trust, thereby accelerating sales and broadening appeal across demographics​
    • For instance, collaborations between Disney, Warner Bros., and top toy manufacturers have led to a surge in collectibles tied to blockbuster franchises and cult animation classics. These partnerships enable the production of diverse product lines ranging from affordable mass-market figures to premium limited editions, catering to wide consumer segments​
  • Franchise-owned IPs provide a reliable pipeline of new content and characters, stimulating ongoing collector interest and repeat purchases. This dynamic supports innovation in design and storytelling, allowing manufacturers to offer exclusive features, artist collaborations, and variant editions that boost collectible value and market excitement​
  • In addition, the growing synergy between animation and gaming industries is expanding collectible categories. Cross-media franchises create rich worlds that encourage collection, trade, and fan engagement across multiple platforms, enhancing the collectibles' cultural impact and sales potentials​
  • These collaborations often involve global marketing campaigns and fan events that amplify product visibility and community building. Consequently, they strengthen the market ecosystem by creating closer connections between creators, manufacturers, and consumers, ensuring robust demand growth over time

Restraint/Challenge

High Risk of Counterfeit and Unlicensed Products

  • A significant challenge within the animation collectibles market is the prevalence of counterfeit and unlicensed merchandise which undermines consumer confidence and damages brand equity. The production and distribution of fake collectibles dilute market value, create legal complications, and pose risks related to product safety and quality​
    • For instance, the rise of online marketplaces and globalized supply chains has facilitated the circulation of unauthorized replicas, particularly for popular franchises where high demand incentivizes illicit activities. These counterfeit products often lack the quality controls and authenticity guarantees found in licensed merchandise, disappointing collectors and leading to market fragmentation​
  • Combating counterfeiting requires investment in secure authentication methods such as NFC tags, blockchain certification, and tamper-proof packaging. However, small manufacturers and licensors may struggle with the cost and complexity of implementing robust anti-counterfeiting technologies across diverse product lines​
  • Legal enforcement of intellectual property rights is difficult on an international scale due to jurisdictional differences and resource constraints. This hampers swift action against counterfeiters and necessitates ongoing vigilance from rights holders, distributors, and consumers to protect market integrity​
  • The market’s growth potential depends on enhancing consumer education about authentic products, expanding technological safeguards, and forging stronger partnerships between licensors and regulatory bodies. Addressing these issues is crucial for ensuring sustainable market development and maintaining collector trust

Animation Collectibles Market Scope

The market is segmented on the basis of type, application, and distribution channel.

  • By Type

On the basis of type, the animation collectibles market is segmented into original production art, concept art and storyboards, and reproduction art. The original production art segment dominated the market in 2024 with the largest revenue share, driven by its high collectible value, authenticity, and connection to iconic animated films and series. Collectors and investors regard original production pieces as unique cultural assets, often appreciating in value over time due to their rarity. Auction houses and specialized art galleries contribute to this dominance by showcasing and promoting original animation art as premium investment-grade collectibles. The growing nostalgia among millennials and Gen X audiences for classic animation further strengthens demand for these limited-edition artworks.

The concept art and storyboards segment is projected to witness the fastest growth rate from 2025 to 2032, propelled by rising interest among animation enthusiasts and students in understanding the creative process behind character and scene development. These artworks offer a glimpse into the pre-production stages of animation, making them highly desirable for collectors seeking behind-the-scenes insight. Studios increasingly release official storyboard collections and concept sketches for popular franchises, enhancing accessibility and engagement. Moreover, the expansion of digital platforms showcasing exclusive concept artwork from major studios such as Pixar and Studio Ghibli fuels this segment’s growing popularity.

  • By Application

On the basis of application, the animation collectibles market is divided into amateur and professional. The professional segment accounted for the largest market share of 58.9% in 2024, primarily due to its strong presence among experienced collectors, museums, and art investors. Professionals often acquire high-value collectibles for exhibitions, long-term appreciation, and portfolio diversification. The increasing number of dedicated animation art exhibitions and studio-backed authentication programs further supports professional demand. Furthermore, specialized dealers and auction houses offering curated collections have strengthened the professional segment’s dominance in the global market.

The amateur segment is expected to grow at the fastest pace during 2025–2032, supported by the growing accessibility of affordable collectibles and the rise of online marketplaces. Amateurs, including hobbyists and new collectors, are drawn to reproduction art and limited-edition prints that offer entry-level ownership of popular characters and scenes. The expansion of fandom-driven communities, digital auctions, and social media engagement enhances awareness and participation among first-time buyers. In addition, brands are introducing licensed, cost-effective collectibles catering to casual fans, further propelling segment growth.

  • By Distribution Channel

On the basis of distribution channel, the market is segmented into specialty stores, hypermarkets and supermarkets, department stores, and online retailers. The specialty stores segment dominated the market in 2024 owing to their exclusive offerings, personalized service, and curated selection of animation art. Collectors prefer specialty outlets for their verified authenticity and access to limited-edition merchandise from well-known studios. These stores often collaborate with animation conventions and art festivals to showcase premium pieces, strengthening their influence among professional and seasoned collectors. The presence of trained staff and in-store exhibitions enhances the overall purchasing experience, maintaining this segment’s leadership.

The online retailers segment is projected to witness the fastest growth from 2025 to 2032, driven by increasing e-commerce penetration and the convenience of accessing global collectibles markets. Online platforms provide extensive catalogs, user reviews, and digital certificates of authenticity that build trust among collectors. Major e-commerce players and niche art platforms are forming partnerships with studios to offer exclusive digital and physical animation art collections. The availability of international shipping, secure payment systems, and virtual gallery experiences has expanded the buyer base globally, contributing to the robust growth of online retail distribution.

Animation Collectibles Market Regional Analysis

  • Asia-Pacific dominated the animation collectibles market with the largest revenue share of 31.8% in 2024, driven by strong consumer engagement with anime, manga, and animated franchises, particularly from Japan and South Korea
  • The expanding pop culture influence, rising disposable income among younger demographics, and growth of licensed merchandise are fueling demand. Increasing collaboration between global studios and Asian distributors and the surge of fan conventions across the region are further accelerating market growth.
  • The region’s rapid digitalization, strong e-commerce presence, and active participation in fandom-driven online communities contribute to expanding collectible sales. Countries such as Japan, China, and South Korea serve as central hubs for animation production, retailing, and cultural exports, supporting Asia-Pacific’s leading position in the market

China Animation Collectibles Market Insight

China held the largest share in the Asia-Pacific animation collectibles market in 2024, supported by the rapid expansion of domestic animation studios, government incentives for creative industries, and a rising consumer base for licensed entertainment merchandise. The country’s thriving e-commerce sector and high social media engagement around animated content are propelling online sales. Major streaming and animation platforms are collaborating with collectible brands to produce exclusive merchandise, enhancing the market’s appeal among Chinese consumers.

Japan Animation Collectibles Market Insight

Japan represents the most mature and influential market in Asia-Pacific, recognized globally as the birthplace of anime and manga culture. The country’s extensive production ecosystem, strong intellectual property base, and loyal global fan community drive sustained demand for both original and reproduction art. Limited-edition releases, anime expos, and collaborations between animation studios and retail chains continue to fuel the collectibles market. Japan’s cultural export strength ensures its continued dominance in the global animation collectibles landscape.

Europe Animation Collectibles Market Insight

Europe is witnessing steady growth in the animation collectibles market, driven by increasing fandom for Japanese and Western animated franchises, expanding pop culture conventions, and the rise of specialty stores across major cities. Collectors in the region emphasize authenticity and limited-edition value, fostering demand for high-quality imports and licensed products. The growing number of animation art exhibitions, collaborations between studios and European retailers, and expansion of e-commerce channels further support market development.

Germany Animation Collectibles Market Insight

Germany’s animation collectibles market is supported by a strong base of pop culture enthusiasts, organized fan conventions, and rising consumer spending on licensed art and merchandise. The country’s efficient distribution network and the popularity of Western animation franchises contribute to high collectible turnover. Increasing collaborations between European distributors and Japanese studios are also expanding product availability, boosting Germany’s market prominence within Europe.

U.K. Animation Collectibles Market Insight

The U.K. market benefits from an established animation fanbase, a thriving creative industry, and increasing participation in comic and animation expos. Post-Brexit focus on domestic licensing and partnerships with international studios has expanded the range of available collectibles. Online retail platforms specializing in limited-edition animation art and memorabilia are witnessing robust sales growth, positioning the U.K. as a key European hub for collectors and distributors alike.

North America Animation Collectibles Market Insight

North America is projected to grow at the fastest CAGR from 2025 to 2032, fueled by strong fandom surrounding major animation franchises from studios such as Disney, Pixar, and DreamWorks. The region’s high consumer spending power, advanced retail infrastructure, and expanding online marketplace presence are driving substantial collectible sales. Growing interest in anime culture, pop culture conventions, and digital art platforms is also strengthening North America’s role in the global market.

U.S. Animation Collectibles Market Insight

The U.S. accounted for the largest share in the North America animation collectibles market in 2024, supported by a deep-rooted entertainment industry, extensive licensing networks, and a highly active collector community. Major animation studios’ consistent release of limited-edition merchandise and art pieces enhances market appeal. The expansion of online collectibles platforms, alongside collaborations between streaming services and retailers, continues to strengthen the U.S. market’s dominance in the region.

Animation Collectibles Market Share

The animation collectibles industry is primarily led by well-established companies, including:

  • Hasbro (U.S.)
  • LEGO Group (Denmark)
  • Mattel (U.S.)
  • Ravensburger (Germany)
  • Fisher-Price (U.S.)
  • TOMY (Japan)
  • Funtastic Limited (Australia)
  • JAKKS Pacific, Inc. (U.S.)
  • Lansay (France)
  • LeapFrog Enterprises, Inc. (U.S.)
  • MGA Entertainment, Inc. (U.S.)
  • Playmates Toys Limited (Hong Kong)
  • The Toy Network (U.S.)
  • Vivid Imaginations (U.K.)
  • Moose Toys (Australia)
  • Funko (U.S.)
  • Bandai (Japan)
  • VTech Holdings Limited (Hong Kong)

Latest Developments in Global Animation Collectibles Market

  • In October 2025, McFarlane Toys entered a strategic partnership with VIZ Media to release a 7-inch premium action-figure line inspired by Bleach: Thousand-Year Blood War. This collaboration reflects the growing trend of anime franchises entering the high-end collectibles market, targeting adult collectors who value craftsmanship and character authenticity. The launch reinforces McFarlane’s position in the premium figurine segment and highlights how established Western toy makers are deepening their footprint in the global anime collectibles ecosystem
  • In September 2025, Netflix partnered with Mattel and Hasbro to develop an extensive range of collectibles—including action figures, dolls, and games—based on its upcoming animated film KPop Demon Hunters. This alliance demonstrates the convergence of streaming entertainment and consumer merchandise, expanding the market for cross-media collectibles. The collaboration is expected to strengthen global distribution networks and boost brand engagement by connecting streaming audiences directly with tangible animation merchandise
  • In June 2025, Alliance Entertainment’s Handmade by Robots division launched a new vinyl collectible series based on the popular anime My Hero Academia. This product launch marks the company’s strategic expansion into anime-themed collectibles, leveraging the genre’s surging global popularity. By entering the anime segment, Alliance Entertainment is diversifying its portfolio and capitalizing on the increasing demand for stylized, character-based merchandise among younger and international consumers
  • In May 2025, ITOCHU Corporation secured exclusive merchandise licensing rights for the viral Japanese character Opanchu Usagi in North America, signaling a major move toward globalizing Japanese animation merchandise. This acquisition enables ITOCHU to strengthen its international presence and cater to rising Western demand for niche and internet-famous animation collectibles. The move also underscores Japan’s continued leadership in character merchandising and its growing collaboration with overseas retailers and distributors
  • In April 2025, YuMe Toys announced an expansive lineup of licensed anime collectibles scheduled for release from late 2025 through 2026, featuring globally recognized franchises such as One Piece, Attack on Titan, Dragon Ball Z, Jujutsu Kaisen, and Spy × Family. This product expansion highlights the company’s ambition to position itself as a key player in the global anime merchandise market. The initiative reflects the rising commercial value of anime IPs and the increasing consumer appetite for officially licensed collectibles that blend cultural nostalgia with modern design


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Frequently Asked Questions

The animation collectibles market size was valued at USD 15.5 billion in 2024.
The animation collectibles market is to grow at a CAGR of 5.25% during the forecast period of 2025 to 2032.
The animation collectibles market is segmented into three notable segments based on type, application, and distribution channel. On the basis of type, the market is segmented into original production art, concept art and storyboards, and reproduction art. On the basis of application, the market is categorized into amateur and professional. On the basis of distribution channel, the market is segmented into specialty stores, hypermarkets and supermarkets, department stores, and online retailers.
Companies such as Hasbro (U.S.), LEGO Group (Denmark), Mattel (U.S.), Ravensburger (Germany), and Fisher-Price (U.S.) are the major companies in the animation collectibles market.
In June 2025, Alliance Entertainment’s Handmade by Robots division launched a new vinyl collectible series based on the popular anime My Hero Academia.
The countries covered in the animation collectibles market are U.S., Canada, Mexico, Germany, France, U.K., Italy, Spain, Russia, Turkey, Netherlands, Switzerland, Austria, Poland, Norway, Ireland, Hungary, Lithuania, rest of Europe, China, Japan, India, South Korea, Australia, Taiwan, Philippines, Thailand, Malaysia, Vietnam, Indonesia, Singapore, rest of Asia-Pacific, Brazil, Argentina, Chili, Colombia, Peru, Venezuela, Ecuador, Uruguay, Paraguay ,Bolivia, Trinidad And Tobago, Curaçao, rest Of South America, South Africa, Saudi Arabia, U.A.E, Egypt, Israel, Kuwait, rest of Middle East and Africa, Guatemala, Costa Rica, Honduras, EL Salvador, Nicaragua, and rest of Central America.
North America is the fastest growing region in the animation collectibles market due to strong fandom surrounding major animation franchises from studios such as Disney, Pixar, and DreamWorks.
China dominated the animation collectibles market, particularly in the Asia-Pacific region. This dominance is attributed to the rapid expansion of domestic animation studios, government incentives for creative industries, and a rising consumer base for licensed entertainment merchandise.
Asia-Pacific dominated the animation collectibles market with a share of 31.8% in 2024, driven by strong consumer engagement with anime, manga, and animated franchises, particularly from Japan and South Korea.
India is expected to witness the highest CAGR in the animation collectibles market. This growth is driven by the rapid growth of domestic animation production, rising youth engagement with global pop culture, and expanding access to e-commerce platforms.

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