Global Cloud Gaming Market – Industry Trends and Forecast to 2027

  • ICT
  • Upcoming Report
  • Apr 2020
  • Global
  • 350 Pages
  • No of Tables: 220
  • No of Figures: 60

Global Cloud Gaming Market By Offering (Infrastructure, Gaming Platform Services), Device Type (Smartphones, Tablets, Gaming Consoles, Personal Computers & Laptops, Smart Televisions, Head-Mounted Displays), Solution Type (Video Streaming, File Streaming), Gamer Type (Casual Gamers, Avid Gamers, Hardcore Gamers), Deployment (Public Cloud, Hybrid Cloud, Private Cloud), Gaming System (G-Cluster, PlayStation, Stream My Game, Steam in Home Streaming, Remote Play, Others), Country (U.S., Canada, Mexico, Brazil, Argentina, Rest of South America, Germany, Italy, U.K., France, Spain, Netherlands, Belgium, Switzerland, Turkey, Russia, Rest of Europe, Japan, China, India, South Korea, Australia, Singapore, Malaysia, Thailand, Indonesia, Philippines, Rest of Asia-Pacific, Saudi Arabia, U.A.E, South Africa, Egypt, Israel, Rest of Middle East and Africa), Industry Trends and Forecast to 2027

Cloud Gaming Market

Market Analysis and Insights: Global Cloud Gaming Market

Cloud gaming market is expected to reach USD 3.99 billion by 2027 witnessing market growth at a rate of 37.86% in the forecast period of 2020 to 2027. Data Bridge Market Research report on cloud gaming market provides analysis and insights regarding the various factors expected to be prevalent throughout the forecasted period while providing their impacts on the market’s growth.

Introduction of 5G technology, increasing number of gamers across the globe, increasing demand and competitive among the gamers on mobile devices, growing number of internet users are some of the factors that will accelerate the growth of the cloud gaming market in the forecast period of 2020-2027. On the other hand, growing popularity of cloud gaming along with prevalence of improved cross platform gaming platform will further boost various opportunities that will lead to the growth of the cloud gaming market in the above mentioned forecast period.

Lack of awareness regarding cloud gaming platform along with unavailability of high internet speed connectivity are acting as market restraints for cloud gaming in the above mentioned forecasted period.

This cloud gaming market report provides details of new recent developments, trade regulations, import export analysis, production analysis, value chain optimization, market share, impact of domestic and localised market players, analyses opportunities in terms of emerging revenue pockets, changes in market regulations, strategic market growth analysis, market size, category market growths, application niches and dominance, product approvals, product launches, geographic expansions, technological innovations in the market. To gain more info on cloud gaming market contact Data Bridge Market Research for an Analyst Brief, our team will help you take an informed market decision to achieve market growth.

Global Cloud Gaming Market Scope and Market Size

Cloud gaming market is segmented on the basis of offering, device type, solution type, gamer type, deployment and gaming system. The growth among segments helps you analyse niche pockets of growth and strategies to approach the market and determine your core application areas and the difference in your target markets.

  • Cloud gaming market on the basis of offering has been segmented as infrastructure and gaming platform services. Infrastructure has been further segmented into compute, memory and storage. Gaming platform services have been further segmented into content services and Pc services.
  • Based on device type, cloud gaming market has been segmented into smartphones, tablets, gaming consoles, personal computers & laptops, smart televisions and head-mounted displays.
  • Based on solution type, cloud gaming market has been segmented into video streaming and file streaming.
  • On the basis of deployment, market has been segmented into public cloud, hybrid cloud and private cloud.
  • On the basis of gaming system, cloud gaming market has been segmented into G-cluster, playstation, stream my game, steam in home streaming, remote play and others.
  • Cloud gaming has also been segmented on the basis of gamer type into casual gamers, avid gamers, and hardcore gamers.

Cloud Gaming Market Country Level Analysis

Cloud gaming market is analysed and market size, volume information is provided by country, offering, device type, solution type, gamer type, deployment and gaming system as referenced above.

The countries covered in the cloud gaming market report are U.S., Canada and Mexico in North America, Brazil, Argentina and Rest of South America as part of South America, Germany, Italy, U.K., France, Spain, Netherlands, Belgium, Switzerland, Turkey, Russia, Rest of Europe in Europe, Japan, China, India, South Korea, Australia, Singapore, Malaysia, Thailand, Indonesia, Philippines, Rest of Asia-Pacific (APAC)  in the Asia-Pacific (APAC), Saudi Arabia, U.A.E, South Africa, Egypt, Israel, Rest of Middle East and Africa (MEA) as a part of Middle East and Africa (MEA).

Europe will dominate the cloud gaming market due to prevalence of large number of game enthusiast along with provision of high speed internet connectivity in the region while Asia-Pacific will expect to grow in the forecast period of 2020-2027 due to rising initiatives taken by government for the development of 5G infrastructure along with rising usage of cloud gaming platform in the region.

The country section of the report also provides individual market impacting factors and changes in regulation in the market domestically that impacts the current and future trends of the market. Data points like down-stream and upstream value chain analysis, technical trends and porter's five forces analysis, case studies are some of the pointers used to forecast the market scenario for individual countries. Also, the presence and availability of global brands and their challenges faced due to large or scarce competition from local and domestic brands, impact of domestic tariffs and trade routes are considered while providing forecast analysis of the country data.

Competitive Landscape and Cloud Gaming Market Share Analysis

Cloud gaming market competitive landscape provides details by competitor. Details included are company overview, company financials, revenue generated, market potential, investment in research and development, new market initiatives, regional presence, company strengths and weaknesses, product launch, product width and breadth, application dominance. The above data points provided are only related to the companies’ focus related to cloud gaming market.

The major players covered in the cloud gaming market report are NVIDIA Corporation, Intel Corporation, Google, Microsoft, Micro Devices., IBM Corporation, Blade, Blacknut, PAPERSPACE, RemoteMyApp Sp. z o. o., Playgiga., Ubitus K.K., Playkey, LOUDPLAY GLOBAL LIMITED, Electronic Arts Inc., Hatch Entertainment Oy, among other domestic and global players. Market share data is available for global, North America, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA) and South America separately. DBMR analysts understand competitive strengths and provide competitive analysis for each competitor separately.

Customization Available : Global Cloud Gaming Market

Data Bridge Market Research is a leader in consulting and advanced formative research. We take pride in servicing our existing and new customers with data and analysis that match and suits their goal. The report can be customised to include production cost analysis, trade route analysis, price trend analysis of target brands understanding the market for additional countries (ask for the list of countries), import export and grey area results data, literature review, consumer analysis and product base analysis. Market analysis of target competitors can be analysed from technology-based analysis to market portfolio strategies. We can add as many competitors that you require data about in the format and data style you are looking for. Our team of analysts can also provide you data in crude raw excel files pivot tables (Factbook) or can assist you in creating presentations from the data sets available in the report.


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