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Global Cloud Gaming Market – Industry Trends and Forecast to 2029

  • ICT
  • Upcoming Report
  • Jun 2022
  • Global
  • 350 Pages
  • No of Tables: 220
  • No of Figures: 60
  • ICT
  • Upcoming Report
  • Jun 2022
  • Global
  • 350 Pages
  • No of Tables: 220
  • No of Figures: 60

Global  Cloud Gaming  Market, By  Offering (Infrastructure, Gaming Platform Services), Device Type (Smartphones, Tablets, Gaming Consoles, Personal Computers and Laptops, Smart Televisions, Head-Mounted Displays), Solution Type (Video Streaming, File Streaming), Gamer Type (Casual Gamers, Avid Gamers, Hardcore Gamers), Deployment (Public Cloud, Hybrid Cloud, Private Cloud),  Gaming System (G-Cluster, PlayStation, Stream My Game, Steam in Home Streaming, Remote Play, Others)Industry Trends and Forecast to 2029

Cloud Gaming  Market

Market Analysis and Size

The rise in gaming devices and audiences can proliferate the expansion of the cloud gaming trade over the forecast amount. Moreover, the technological breakthroughs within the field of graphic style triumphant and drawing realistic footage area unit attracting new users across the world. What is more, the power of multiple-player recreation is increasing and forcing audiences to play the games. This, in turn, has helped cloud gaming garner quality across the world.

Data Bridge Market Research analyses that the cloud gaming market value, which was USD 661.52 million in 2021, is expected to reach the value of USD 19,999.83 million by 2029, at a CAGR of 53.13% during the forecast period 2022-2029.

Market Definition

Cloud gaming, also known as gaming on demand, it is a form of web gaming which agree to direct streaming of games against the user's  of personal computer (PC),  support and mobile device  . Which is accomplished by launching a remote connection with a third-party organization which the software of the game has stored in their server.  Due to the features of actual software in which the users don’t have to download or purchase the software the users can allow to play games online. Cloud gaming also offers an integrated gaming experience on  the smart devices which  allows the user to view another user's game through live video streaming.

Report Scope and Market Segmentation

Report Metric

Details

Forecast Period

2022 to 2029

Base Year

2021

Historic Years

2020 (Customizable to 2019 - 2014)

Quantitative Units

Revenue in USD Million, Volumes in Units, Pricing in USD

Segments Covered

Offering (Infrastructure, Gaming Platform Services), Device Type (Smartphones, Tablets, Gaming Consoles, Personal Computers and Laptops, Smart Televisions, Head-Mounted Displays), Solution Type (Video Streaming, File Streaming), Gamer Type (Casual Gamers, Avid Gamers, Hardcore Gamers), Deployment (Public Cloud, Hybrid Cloud, Private Cloud), Gaming System (G-Cluster, PlayStation, Stream My Game, Steam in Home Streaming, Remote Play, Others)

Countries Covered

U.S., Canada and Mexico in North America, Germany, France, U.K., Netherlands, Switzerland, Belgium, Russia, Italy, Spain, Turkey, Rest of Europe in Europe, China, Japan, India, South Korea, Singapore, Malaysia, Australia, Thailand, Indonesia, Philippines, Rest of Asia-Pacific (APAC) in the Asia-Pacific (APAC), Saudi Arabia, U.A.E, South Africa, Egypt, Israel, Rest of Middle East and Africa (MEA) as a part of Middle East and Africa (MEA), Brazil, Argentina and Rest of South America as part of South America.

Market Players Covered

NVIDIA Corporation (US),Intel Corporation, (US),Google (US),Microsoft (US),Amazon.com, Inc. (US),Advanced Micro Devices, Inc (US),Sony Corporation (Japan),IBM (US),Paperspace, (US),Electronic Arts Inc. (US),LP Technologies (US), Blacknut (France),Paperspace, (US),Crunchbase Inc. (US)

Market Opportunities

  • Rising popularity of cloud gaming in multiplayer scenarios
  • Greater consumption of cloud gamification
  • Superior cross-platform gaming experience

Global  Cloud Gaming  Market Dynamics

This section deals with understanding the market drivers, opportunities, restraints and challenges. All of this is discussed in detail as below:

Drivers:

  • Minimized restrictions for high-end specifications and freedom for cross-platform gaming

A lot of games across the gaming market  demand high-end PCs with ultra-advanced specifications and external sources like graphic cards and extra RAM, that deprives the gamers, while not access to those resources, from the gaming experiences. Cloud gaming permits the users to play a large vary of games on a spread of compatible devices with none restrictions of high-end specifications similarly as different external resources.to the appearance of cloud gaming services within the gaming trade, gamers are currently enabled to play games with intensive graphics easily on their low-end devices with lesser specifications. The high-scale infrastructure developed desiring to smoothen the cloud gaming expertise, permits the user to run graphic-intense games on their low-spec devices like mobile phones, laptops, tablets, and different devices.

  • Increasing trend of gaming communities

With the increasing interest and a focus of individuals toward rising trend of diversion communities is one among the rationale that's encouraging cloud gaming. Whereas enjoying on cloud gaming platforms, the developers enable the gamers to make a replacement diversion community or be a part of an existing one on the developer provided cloud gaming platform. The diversion community enable the gamers to move with numerous gamers across the planet various to the language and preferences selected by the user.

  • Upsurge in Immersive and Competitive Gaming on Mobile Devices

With the fast rise in mobile gaming within the last 5 years, smartphones area unit about to gain a major quantity of market traction within the coming back years. One amongst the perks of this technology is its cost-effectiveness. It’s method too pricy to perpetually upgrade the consoles and PCs to uphold the sport performance. It needs additional defrayment for up-gradation of consoles and customization of PCs, however with cloud gaming, it needs either a portable computer, a 5G device, or a sensible TV. This has provided the feasibleness to a replacement category of gamers, because it opens the likelihood for a lot of casual gaming for a fraction of the value.

  • Increase the video services for game streaming

Games being streamed from powerful servers while not the necessity to transfer or update any game may be a major issue driving the expansion of the market. Moreover, video streaming service more permits enjoying games anyplace and, on any platform, as long because it is connected to web. There has additionally been a rise of a good choice of high-quality games.

Opportunities:

  • Increased Popularity of Cloud Gaming in Multiplayer Scenarios

Significant surge within the range of gamers across the world as well as the growing prevalence of e-sports is anticipated to form great many opportunities for the expansion of the cloud gaming market throughout the forecast amount.

Restrictions/ challenges:

  • Addiction to cloud games due to increased access

The diffusion of cloud vice trend is consistently rising because of the raised access to those games, that too in a very low costs. additional individuals square measure currently capable of reaching cloud games and platforms. With the rising range of cloud game players across the globe, the matter of addiction to those games happens. individuals have an entire remote access of those games that will increase the vulnerability towards the addiction of those games which may place negative impacts on their mental state. additionally, addiction to those games would disrupt the productivity in conjunction with mental well-being.

Complexities associated with the deployment of cloud based deployment models will challenge the market growth rate. Further, penetration of cloud based deployment model is confined to large enterprises which will further derail the market growth rate.    

This  cloud gaming  market report provides details of new recent developments, trade regulations, import-export analysis, production analysis, value chain optimization, market share, impact of domestic and localized market players, analyses opportunities in terms of emerging revenue pockets, changes in market regulations, strategic market growth analysis, market size, category market growths, application niches and dominance, product approvals, product launches, geographic expansions, technological innovations in the market. To gain more info on the  cloud gaming  market contact Data Bridge Market Research for an Analyst Brief, our team will help you take an informed market decision to achieve market growth.

COVID-19 Impact on  Cloud Gaming  Market

The COVID-19 pandemic has completely compact the expansion of the cloud diversion market. the bulk of the population is isolated reception within the wake of the pandemic and search-engines are providing several interactive games on their homepage in an endeavor to lure users. The COVID-19 pandemic, beside being a dangerous  and contagious virus, arrived as a chance for the cloud diversion market. because of the internment and strict stay-at-home orders by the government of all the countries, the cloud diversion market ascertained an increase within the range of the gamers. individuals across the globe were restricted to go out of their homes with none necessary reasons yet because the infrastructure of all the first, secondary, and tertiary occupations were shattered. beside the rising demand for cloud games, the COVID-19 pandemic also impacted on the cloud diversion market negatively. The cloud games that have faith in external DVDs to run, Janus-faced a big downfall within the cloud diversion market.

Recent Developments

  • In April 2020, Google, Inc. launched a series of cloud-based doodles of its in style past games. The rising demand for recreation throughout the quarantine amount is additionally anticipated to spice up the market growth. Vendors are taking initiatives to encourage cloud recreation whereas promoting social distancing.
  • In April 2020, Google, Inc. removed the entry fee for the Stadia cloud recreation service, so creating video games on the market to users for gratis.
  • In February 2022 - Sony disclosed its new video game (VR) telephone receiver for the smash-hit game console, PlayStation five. The telephone receiver includes vibratory feedback with eye-tracking Associate in Nursingd a 110-degree field of read with a 4K HDR resolution of 2000x2040 per eye victimisation an OLED screen with a frame rate of 90/120 cps. The telephone receiver additionally includes controllers which offer tactile feedback for immersive play.?

Global  Cloud Gaming  Market Scope

The  cloud gaming  market is segmented on the basis of offering , device type, solution type ,gamer type ,deployment , gaming system . The growth amongst these segments will help you analyze meagre growth segments in the industries and provide the users with a valuable market overview and market insights to help them make strategic decisions for identifying core market applications.

Offering

  • Infrastructure
  • Gaming Platform Services

Device Type

  • Smartphones
  • Tablets
  • Gaming Consoles
  • Personal Computers and Laptops
  • Smart Televisions
  • Head-Mounted Displays

Solution Type

  • Video Streaming
  • File Streaming

Gamer Type

  • Casual Gamers
  • Avid Gamers
  • Hardcore Gamers

Deployment

  • Public Cloud
  • Hybrid Cloud
  • Private Cloud

Gaming System

  • G-Cluster
  • PlayStation
  • Stream My Game
  • Steam in Home Streaming
  • Remote Play
  • Others

 Cloud Gaming  Market Regional Analysis/Insights

The  cloud gaming  market is analysed and market size insights and trends are provided by country, offering , device type, solution type ,gamer type ,deployment , gaming system as referenced above.

The countries covered in the  cloud gaming  market report are U.S., Canada and Mexico in North America, Germany, France, U.K., Netherlands, Switzerland, Belgium, Russia, Italy, Spain, Turkey, Rest of Europe in Europe, China, Japan, India, South Korea, Singapore, Malaysia, Australia, Thailand, Indonesia, Philippines, Rest of Asia-Pacific (APAC) in the Asia-Pacific (APAC), Saudi Arabia, U.A.E, South Africa, Egypt, Israel, Rest of Middle East and Africa (MEA) as a part of Middle East and Africa (MEA), Brazil, Argentina and Rest of South America as part of South America.

Europe will dominate the cloud gaming market due to prevalence of large number of game enthusiast along with provision of high speed internet connectivity in the region while Asia-Pacific will expect to grow in the forecast period of 2020-2027 due to rising initiatives taken by government for the development of 5G infrastructure along with rising usage of cloud gaming platform in the region.

The country section of the report also provides individual market impacting factors and changes in market regulation that impact the current and future trends of the market. Data points like down-stream and upstream value chain analysis, technical trends and porter's five forces analysis, case studies are some of the pointers used to forecast the market scenario for individual countries. Also, the presence and availability of global brands and their challenges faced due to large or scarce competition from local and domestic brands, impact of domestic tariffs and trade routes are considered while providing forecast analysis of the country data.   

Competitive Landscape and  Cloud Gaming  Market Share Analysis

The  cloud gaming  market competitive landscape provides details by competitor. Details included are company overview, company financials, revenue generated, market potential, investment in research and development, new market initiatives, global presence, production sites and facilities, production capacities, company strengths and weaknesses, product launch, product width and breadth, application dominance. The above data points provided are only related to the companies' focus related to  cloud gaming  market.

Some of the major players operating in the  cloud gaming  market are:

  • NVIDIA Corporation (US)
  • Intel Corporation, (US)
  • Google (US)
  • Microsoft (US)
  • Amazon.com, Inc. (US)
  • Advanced Micro Devices, Inc (US)
  • Sony Corporation (Japan)
  • IBM (US)
  • Paperspace, (US)
  • Electronic Arts Inc. (US)
  • LP Technologies (US)
  • Blacknut (France)
  • Paperspace, (US)
  • Crunchbase Inc. (US)


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Frequently Asked Questions

The market value is expected USD 19,999.83 million by 2029.
The Cloud Gaming Market is to grow at a CAGR of 53.13% during the forecast by 2029.
The major players operating in the Cloud Gaming Market are NVIDIA Corporation (US),Intel Corporation, (US),Google (US),Microsoft (US),Amazon.com, Inc. (US),Advanced Micro Devices, Inc (US),Sony Corporation (Japan),IBM (US),Paperspace, (US),Electronic Arts Inc. (US),LP Technologies (US), Blacknut (France),Paperspace, (US),Crunchbase Inc. (US).
The major countries covered in the Cloud Gaming Market are U.S., Canada and Mexico in North America, Germany, France, U.K., Netherlands, Switzerland, Belgium, Russia, Italy, Spain, Turkey, Rest of Europe in Europe, China, Japan, India, South Korea, Singapore, Malaysia, Australia, Thailand, Indonesia, Philippines, Rest of Asia-Pacific (APAC) in the Asia-Pacific (APAC), Saudi Arabia, U.A.E, South Africa, Egypt, Israel, Rest of Middle East and Africa (MEA) as a part of Middle East and Africa (MEA), Brazil, Argentina and Rest of South America as part of South America.