Global Human Augmentation Market – Industry Trends and Forecast to 2030

back-icon

Back to Report

Request for TOC Request for TOC Speak to Analyst Speak to Analyst Free Sample Report Free Sample Report Inquire Before Buying Inquire Before Buy Now Buy Now

Global Human Augmentation Market – Industry Trends and Forecast to 2030

  • Semiconductors and Electronics
  • Upcoming Report
  • Feb 2023
  • Global
  • 350 Pages
  • No of Tables: 220
  • No of Figures: 60

Table of Content

1 INTRODUCTION

1.1 OBJECTIVES OF THE STUDY

1.2 MARKET DEFINITION

1.3 OVERVIEW OF GLOBAL HUMAN AUGMENTATION MARKET

1.4 CURRENCY AND PRICING

1.5 LIMITATION

1.6 MARKETS COVERED

2 MARKET SEGMENTATION

2.1 KEY TAKEAWAYS

2.2 ARRIVING AT THE GLOBAL HUMAN AUGMENTATION MARKET

2.2.1 VENDOR POSITIONING GRID

2.2.2 TECHNOLOGY LIFE LINE CURVE

2.2.3 MARKET GUIDE

2.2.4 COMPANY POSITIONING GRID

2.2.5 COMAPANY MARKET SHARE ANALYSIS

2.2.6 MULTIVARIATE MODELLING

2.2.7 TOP TO BOTTOM ANALYSIS

2.2.8 STANDARDS OF MEASUREMENT

2.2.9 VENDOR SHARE ANALYSIS

2.2.10 DATA POINTS FROM KEY PRIMARY INTERVIEWS

2.2.11 DATA POINTS FROM KEY SECONDARY DATABASES

2.3 GLOBAL HUMAN AUGMENTATION MARKET: RESEARCH SNAPSHOT

2.4 ASSUMPTIONS

3 MARKET OVERVIEW

3.1 DRIVERS

3.2 RESTRAINTS

3.3 OPPORTUNITIES

3.4 CHALLENGES

4 EXECUTIVE SUMMARY

5 PREMIUM INSIGHT

5.1 PORTERS FIVE FORCES

5.2 REGULATORY STANDARDS

5.3 TECHNOLOGICAL TRENDS

5.3.1 ARTIFICIAL INTELLIGENCE (AI)

5.3.2 MACHINE LEARNING (ML)

5.3.3 VIRTUAL REALITY (VR)

5.3.4 AUGMENTED REALITY (AR)

5.3.5 MIXED REALITY

5.3.6 VIRTUAL ASSISTANTS

5.3.7 CHATBOTS

5.3.8 QUANTUM COMPUTING

5.3.9 OTHERS

5.4 PATENT ANALYSIS

5.5 CASE STUDY

5.6 VALUE CHAIN ANALYSIS

5.7 COMPANY COMPARITIVE ANALYSIS

5.8 USE CASES FOR HUMAN AUGMENTATION IN VARIOUS INDUSTRY

5.9 PURPOSE OF HUMAN AUGMENTATION

5.1 CHALLENGES TO HUMAN AUGMENTATION

6 GLOBAL HUMAN AUGMENTATION MARKET, BY TYPE

6.1 OVERVIEW

6.2 SENSORY

6.3 ACTION

6.3.1 SPEECH INPUT

6.3.2 GAZE-BASED CONTROLS

6.3.3 MOTOR AUGMENTATION

6.3.4 AMPLIFIED FORCE

6.4 COGNITIVE

6.4.1 COGNITIVE PSYCHOLOGY

6.4.2 NEUROSCIENCE

6.4.3 ENGINEERING

6.4.4 COMPUTER SCIENCE

6.4.5 HUMAN-COMPUTER INTERACTION (HCI)

7 GLOBAL HUMAN AUGMENTATION MARKET, BY PRODUCT TYPE

7.1 OVERVIEW

7.2 WEARABLE DEVICE

7.2.1 WEARABLE DEVICE, BY TYPE

7.2.1.1. WRISTWEAR

7.2.1.1.1. SMART WATCHES

7.2.1.1.2. WRIST BANDS

7.2.1.2. BODYWEAR

7.2.1.2.1. INNERWEAR

7.2.1.2.2. OUTERWEAR

7.2.1.3. FOOTWEAR

7.2.1.3.1. CASUAL FOOTWEAR

7.2.1.3.2. SPECIAL PURPOSE FOOTWEAR

7.2.1.4. NECKWEAR

7.2.1.5. EYEWEAR

7.2.1.6. OTHERS

7.2.2 WEARABLE DEVICES, BY APPLICATION

7.2.2.1. CONSUMER

7.2.2.2. HEALTHCARE

7.2.2.3. ENTERPRISE & INDUSTRIAL

7.2.2.4. OTHERS

7.3 VIRTUAL REALITY DEVICES

7.3.1 VIRTUAL REALITY DEVICES, BY TYPE

7.3.1.1. HEAD-MOUNTED DISPLAYS (HMDS)

7.3.1.2. PROJECTORS & DISPLAY WALLS

7.3.1.3. GESTURE-TRACKING DEVICES

7.3.1.4. OTHERS

7.3.2 VIRTUAL REALITY DEVICES, BY APPLICATION

7.3.2.1. CONSUMER

7.3.2.2. COMMERCIAL

7.3.2.3. RETAIL

7.3.2.4. EDUCATION & TRAINING

7.3.2.5. TRAVEL & TOURISM

7.3.2.6. OTHERS

7.3.2.7. AEROSPACE & DEFENSE

7.3.2.8. MEDICAL

7.3.2.8.1. PATIENT CARE MANAGEMENT

7.3.2.8.2. SURGERY

7.3.2.8.3. FITNESS MANAGEMENT

7.3.2.8.4. PHARMACY MANAGEMENT

7.3.2.8.5. MEDICAL TRAINING

7.3.2.9. INDUSTRIAL

7.3.2.10. OTHERS

7.4 AUGMENTED REALITY DEVICES

7.4.1 AUGMENTED REALITY DEVICES, BY TYPE

7.4.1.1. HEAD-MOUNTED DISPLAYS (HMDS)

7.4.1.2. HEAD-UP DISPLAYS (HUDS)

7.4.1.3. OTHERS

7.4.2 AUGMENTED REALITY DEVICES, BY APPLICATION

7.4.2.1. CONSUMER

7.4.2.2. COMMERCIAL

7.4.2.3. ENTERPRISE

7.4.2.4. MEDICAL

7.4.2.5. AEROSPACE & DEFENSE

7.4.2.6. ENERGY

7.4.2.7. AUTOMOTIVE

7.4.2.8. OTHERS

7.5 EXOSKELETONS

7.5.1 EXOSKELETONS, BY TYPE

7.5.1.1. POWERED EXOSKELETONS

7.5.1.2. PASSIVE EXOSKELETONS

7.5.2 EXOSKELETONS, BY APPLICATION

7.5.2.1. HEALTHCARE

7.5.2.2. DEFENSE

7.5.2.3. INDUSTRIAL

7.5.2.4. OTHERS

7.6 INTELLIGENT VIRTUAL ASSISTANTS

7.6.1 INTELLIGENT VIRTUAL ASSISTANTS, BY TYPE

7.6.1.1. CHATBOTS

7.6.1.2. SMART SPEAKERS

7.6.1.3. OTHERS

7.6.2 INTELLIGENT VIRTUAL ASSISTANTS, BY APPLICATION

7.6.2.1. CONSUMER

7.6.2.2. BFSI

7.6.2.3. HEALTHCARE

7.6.2.4. EDUCATION

7.6.2.5. RETAIL

7.6.2.6. GOVERNMENT

7.6.2.7. TRAVEL & HOSPITALITY

7.6.2.8. OTHERS

7.7 OTHERS

8 GLOBAL HUMAN AUGMENTATION MARKET, BY APPLICATION

8.1 OVERVIEW

8.2 CONSUMER

8.3 AEROSPACE & DEFENSE

8.4 HEALTHCARE

8.5 MANUFACTURING

8.6 BFSI

8.7 INDUSTRIAL

8.8 OTHERS

9 GLOBAL HUMAN AUGMENTATION MARKET, BY GEOGRAPHY

GLOBAL HUMAN AUGMENTATION MARKET, (ALL SEGMENTATION PROVIDED ABOVE IS REPRESENTED IN THIS CHAPTER BY COUNTRY)

9.1 NORTH AMERICA

9.1.1 U.S.

9.1.2 CANADA

9.1.3 MEXICO

9.2 EUROPE

9.2.1 GERMANY

9.2.2 FRANCE

9.2.3 U.K.

9.2.4 ITALY

9.2.5 SPAIN

9.2.6 RUSSIA

9.2.7 TURKEY

9.2.8 BELGIUM

9.2.9 NETHERLANDS

9.2.10 NORWAY

9.2.11 FINLAND

9.2.12 SWITZERLAND

9.2.13 DENMARK

9.2.14 SWEDEN

9.2.15 POLAND

9.2.16 REST OF EUROPE

9.3 ASIA PACIFIC

9.3.1 JAPAN

9.3.2 CHINA

9.3.3 SOUTH KOREA

9.3.4 INDIA

9.3.5 AUSTRALIA

9.3.6 NEW ZEALAND

9.3.7 SINGAPORE

9.3.8 THAILAND

9.3.9 MALAYSIA

9.3.10 INDONESIA

9.3.11 PHILIPPINES

9.3.12 TAIWAN

9.3.13 VIETNAM

9.3.14 REST OF ASIA PACIFIC

9.4 SOUTH AMERICA

9.4.1 BRAZIL

9.4.2 ARGENTINA

9.4.3 REST OF SOUTH AMERICA

9.5 MIDDLE EAST AND AFRICA

9.5.1 SOUTH AFRICA

9.5.2 EGYPT

9.5.3 SAUDI ARABIA

9.5.4 U.A.E

9.5.5 OMAN

9.5.6 BAHRAIN

9.5.7 ISRAEL

9.5.8 KUWAIT

9.5.9 QATAR

9.5.10 REST OF MIDDLE EAST AND AFRICA

9.6 KEY PRIMARY INSIGHTS: BY MAJOR COUNTRIES

10 GLOBAL HUMAN AUGMENTATION MARKET,COMPANY LANDSCAPE

10.1 COMPANY SHARE ANALYSIS: GLOBAL

10.2 COMPANY SHARE ANALYSIS: NORTH AMERICA

10.3 COMPANY SHARE ANALYSIS: EUROPE

10.4 COMPANY SHARE ANALYSIS: ASIA PACIFIC

10.5 MERGERS & ACQUISITIONS

10.6 NEW PRODUCT DEVELOPMENT AND APPROVALS

10.7 EXPANSIONS

10.8 REGULATORY CHANGES

10.9 PARTNERSHIP AND OTHER STRATEGIC DEVELOPMENTS

11 GLOBAL HUMAN AUGMENTATION MARKET, SWOT & DBMR ANALYSIS

12 GLOBAL HUMAN AUGMENTATION MARKET, COMPANY PROFILE

12.1 SUTHERLAND

12.1.1 COMPANY SNAPSHOT

12.1.2 REVENUE ANALYSIS

12.1.3 GEOGRAPHIC PRESENCE

12.1.4 PRODUCT PORTFOLIO

12.1.5 RECENT DEVELOPMENT

12.2 KYOCERA CORPORATION

12.2.1 COMPANY SNAPSHOT

12.2.2 REVENUE ANALYSIS

12.2.3 GEOGRAPHIC PRESENCE

12.2.4 PRODUCT PORTFOLIO

12.2.5 RECENT DEVELOPMENT

12.3 EKSO BIONICS

12.3.1 COMPANY SNAPSHOT

12.3.2 REVENUE ANALYSIS

12.3.3 GEOGRAPHIC PRESENCE

12.3.4 PRODUCT PORTFOLIO

12.3.5 RECENT DEVELOPMENT

12.4 SOLAREAR

12.4.1 COMPANY SNAPSHOT

12.4.2 REVENUE ANALYSIS

12.4.3 GEOGRAPHIC PRESENCE

12.4.4 PRODUCT PORTFOLIO

12.4.5 RECENT DEVELOPMENT

12.5 SAP

12.5.1 COMPANY SNAPSHOT

12.5.2 REVENUE ANALYSIS

12.5.3 GEOGRAPHIC PRESENCE

12.5.4 PRODUCT PORTFOLIO

12.5.5 RECENT DEVELOPMENT

12.6 NAKA

12.6.1 COMPANY SNAPSHOT

12.6.2 REVENUE ANALYSIS

12.6.3 GEOGRAPHIC PRESENCE

12.6.4 PRODUCT PORTFOLIO

12.6.5 RECENT DEVELOPMENT

12.7 SAMSUNG

12.7.1 COMPANY SNAPSHOT

12.7.2 REVENUE ANALYSIS

12.7.3 GEOGRAPHIC PRESENCE

12.7.4 PRODUCT PORTFOLIO

12.7.5 RECENT DEVELOPMENT

12.8 VUZIX CORPORATION.

12.8.1 COMPANY SNAPSHOT

12.8.2 REVENUE ANALYSIS

12.8.3 GEOGRAPHIC PRESENCE

12.8.4 PRODUCT PORTFOLIO

12.8.5 RECENT DEVELOPMENT

12.9 B-TEMIA

12.9.1 COMPANY SNAPSHOT

12.9.2 REVENUE ANALYSIS

12.9.3 GEOGRAPHIC PRESENCE

12.9.4 PRODUCT PORTFOLIO

12.9.5 RECENT DEVELOPMENT

12.1 MAGIC LEAP, INC.

12.10.1 COMPANY SNAPSHOT

12.10.2 REVENUE ANALYSIS

12.10.3 GEOGRAPHIC PRESENCE

12.10.4 PRODUCT PORTFOLIO

12.10.5 RECENT DEVELOPMENT

12.11 REWALK ROBOTICS

12.11.1 COMPANY SNAPSHOT

12.11.2 REVENUE ANALYSIS

12.11.3 GEOGRAPHIC PRESENCE

12.11.4 PRODUCT PORTFOLIO

12.11.5 RECENT DEVELOPMENT

12.12 LIFESENSE GROUP

12.12.1 COMPANY SNAPSHOT

12.12.2 REVENUE ANALYSIS

12.12.3 GEOGRAPHIC PRESENCE

12.12.4 PRODUCT PORTFOLIO

12.12.5 RECENT DEVELOPMENT

NOTE: THE COMPANIES PROFILED IS NOT EXHAUSTIVE LIST AND IS AS PER OUR PREVIOUS CLIENT REQUIREMENT. WE PROFILE MORE THAN 100 COMPANIES IN OUR STUDY AND HENCE THE LIST OF COMPANIES CAN BE MODIFIED OR REPLACED ON REQUEST

13 CONCLUSION

14 QUESTIONNAIRE

15 RELATED REPORTS

16 ABOUT DATA BRIDGE MARKET RESEARCH