Table of Content
1 INTRODUCTION
1.1 OBJECTIVES OF THE STUDY
1.2 MARKET DEFINITION
1.3 OVERVIEW OF GLOBAL HUMAN AUGMENTATION MARKET
1.4 CURRENCY AND PRICING
1.5 LIMITATION
1.6 MARKETS COVERED
2 MARKET SEGMENTATION
2.1 KEY TAKEAWAYS
2.2 ARRIVING AT THE GLOBAL HUMAN AUGMENTATION MARKET
2.2.1 VENDOR POSITIONING GRID
2.2.2 TECHNOLOGY LIFE LINE CURVE
2.2.3 MARKET GUIDE
2.2.4 COMPANY POSITIONING GRID
2.2.5 COMAPANY MARKET SHARE ANALYSIS
2.2.6 MULTIVARIATE MODELLING
2.2.7 TOP TO BOTTOM ANALYSIS
2.2.8 STANDARDS OF MEASUREMENT
2.2.9 VENDOR SHARE ANALYSIS
2.2.10 DATA POINTS FROM KEY PRIMARY INTERVIEWS
2.2.11 DATA POINTS FROM KEY SECONDARY DATABASES
2.3 GLOBAL HUMAN AUGMENTATION MARKET: RESEARCH SNAPSHOT
2.4 ASSUMPTIONS
3 MARKET OVERVIEW
3.1 DRIVERS
3.2 RESTRAINTS
3.3 OPPORTUNITIES
3.4 CHALLENGES
4 EXECUTIVE SUMMARY
5 PREMIUM INSIGHT
5.1 PORTERS FIVE FORCES
5.2 REGULATORY STANDARDS
5.3 TECHNOLOGICAL TRENDS
5.3.1 ARTIFICIAL INTELLIGENCE (AI)
5.3.2 MACHINE LEARNING (ML)
5.3.3 VIRTUAL REALITY (VR)
5.3.4 AUGMENTED REALITY (AR)
5.3.5 MIXED REALITY
5.3.6 VIRTUAL ASSISTANTS
5.3.7 CHATBOTS
5.3.8 QUANTUM COMPUTING
5.3.9 OTHERS
5.4 PATENT ANALYSIS
5.5 CASE STUDY
5.6 VALUE CHAIN ANALYSIS
5.7 COMPANY COMPARITIVE ANALYSIS
5.8 USE CASES FOR HUMAN AUGMENTATION IN VARIOUS INDUSTRY
5.9 PURPOSE OF HUMAN AUGMENTATION
5.1 CHALLENGES TO HUMAN AUGMENTATION
6 GLOBAL HUMAN AUGMENTATION MARKET, BY TYPE
6.1 OVERVIEW
6.2 SENSORY
6.3 ACTION
6.3.1 SPEECH INPUT
6.3.2 GAZE-BASED CONTROLS
6.3.3 MOTOR AUGMENTATION
6.3.4 AMPLIFIED FORCE
6.4 COGNITIVE
6.4.1 COGNITIVE PSYCHOLOGY
6.4.2 NEUROSCIENCE
6.4.3 ENGINEERING
6.4.4 COMPUTER SCIENCE
6.4.5 HUMAN-COMPUTER INTERACTION (HCI)
7 GLOBAL HUMAN AUGMENTATION MARKET, BY PRODUCT TYPE
7.1 OVERVIEW
7.2 WEARABLE DEVICE
7.2.1 WEARABLE DEVICE, BY TYPE
7.2.1.1. WRISTWEAR
7.2.1.1.1. SMART WATCHES
7.2.1.1.2. WRIST BANDS
7.2.1.2. BODYWEAR
7.2.1.2.1. INNERWEAR
7.2.1.2.2. OUTERWEAR
7.2.1.3. FOOTWEAR
7.2.1.3.1. CASUAL FOOTWEAR
7.2.1.3.2. SPECIAL PURPOSE FOOTWEAR
7.2.1.4. NECKWEAR
7.2.1.5. EYEWEAR
7.2.1.6. OTHERS
7.2.2 WEARABLE DEVICES, BY APPLICATION
7.2.2.1. CONSUMER
7.2.2.2. HEALTHCARE
7.2.2.3. ENTERPRISE & INDUSTRIAL
7.2.2.4. OTHERS
7.3 VIRTUAL REALITY DEVICES
7.3.1 VIRTUAL REALITY DEVICES, BY TYPE
7.3.1.1. HEAD-MOUNTED DISPLAYS (HMDS)
7.3.1.2. PROJECTORS & DISPLAY WALLS
7.3.1.3. GESTURE-TRACKING DEVICES
7.3.1.4. OTHERS
7.3.2 VIRTUAL REALITY DEVICES, BY APPLICATION
7.3.2.1. CONSUMER
7.3.2.2. COMMERCIAL
7.3.2.3. RETAIL
7.3.2.4. EDUCATION & TRAINING
7.3.2.5. TRAVEL & TOURISM
7.3.2.6. OTHERS
7.3.2.7. AEROSPACE & DEFENSE
7.3.2.8. MEDICAL
7.3.2.8.1. PATIENT CARE MANAGEMENT
7.3.2.8.2. SURGERY
7.3.2.8.3. FITNESS MANAGEMENT
7.3.2.8.4. PHARMACY MANAGEMENT
7.3.2.8.5. MEDICAL TRAINING
7.3.2.9. INDUSTRIAL
7.3.2.10. OTHERS
7.4 AUGMENTED REALITY DEVICES
7.4.1 AUGMENTED REALITY DEVICES, BY TYPE
7.4.1.1. HEAD-MOUNTED DISPLAYS (HMDS)
7.4.1.2. HEAD-UP DISPLAYS (HUDS)
7.4.1.3. OTHERS
7.4.2 AUGMENTED REALITY DEVICES, BY APPLICATION
7.4.2.1. CONSUMER
7.4.2.2. COMMERCIAL
7.4.2.3. ENTERPRISE
7.4.2.4. MEDICAL
7.4.2.5. AEROSPACE & DEFENSE
7.4.2.6. ENERGY
7.4.2.7. AUTOMOTIVE
7.4.2.8. OTHERS
7.5 EXOSKELETONS
7.5.1 EXOSKELETONS, BY TYPE
7.5.1.1. POWERED EXOSKELETONS
7.5.1.2. PASSIVE EXOSKELETONS
7.5.2 EXOSKELETONS, BY APPLICATION
7.5.2.1. HEALTHCARE
7.5.2.2. DEFENSE
7.5.2.3. INDUSTRIAL
7.5.2.4. OTHERS
7.6 INTELLIGENT VIRTUAL ASSISTANTS
7.6.1 INTELLIGENT VIRTUAL ASSISTANTS, BY TYPE
7.6.1.1. CHATBOTS
7.6.1.2. SMART SPEAKERS
7.6.1.3. OTHERS
7.6.2 INTELLIGENT VIRTUAL ASSISTANTS, BY APPLICATION
7.6.2.1. CONSUMER
7.6.2.2. BFSI
7.6.2.3. HEALTHCARE
7.6.2.4. EDUCATION
7.6.2.5. RETAIL
7.6.2.6. GOVERNMENT
7.6.2.7. TRAVEL & HOSPITALITY
7.6.2.8. OTHERS
7.7 OTHERS
8 GLOBAL HUMAN AUGMENTATION MARKET, BY APPLICATION
8.1 OVERVIEW
8.2 CONSUMER
8.3 AEROSPACE & DEFENSE
8.4 HEALTHCARE
8.5 MANUFACTURING
8.6 BFSI
8.7 INDUSTRIAL
8.8 OTHERS
9 GLOBAL HUMAN AUGMENTATION MARKET, BY GEOGRAPHY
GLOBAL HUMAN AUGMENTATION MARKET, (ALL SEGMENTATION PROVIDED ABOVE IS REPRESENTED IN THIS CHAPTER BY COUNTRY)
9.1 NORTH AMERICA
9.1.1 U.S.
9.1.2 CANADA
9.1.3 MEXICO
9.2 EUROPE
9.2.1 GERMANY
9.2.2 FRANCE
9.2.3 U.K.
9.2.4 ITALY
9.2.5 SPAIN
9.2.6 RUSSIA
9.2.7 TURKEY
9.2.8 BELGIUM
9.2.9 NETHERLANDS
9.2.10 NORWAY
9.2.11 FINLAND
9.2.12 SWITZERLAND
9.2.13 DENMARK
9.2.14 SWEDEN
9.2.15 POLAND
9.2.16 REST OF EUROPE
9.3 ASIA PACIFIC
9.3.1 JAPAN
9.3.2 CHINA
9.3.3 SOUTH KOREA
9.3.4 INDIA
9.3.5 AUSTRALIA
9.3.6 NEW ZEALAND
9.3.7 SINGAPORE
9.3.8 THAILAND
9.3.9 MALAYSIA
9.3.10 INDONESIA
9.3.11 PHILIPPINES
9.3.12 TAIWAN
9.3.13 VIETNAM
9.3.14 REST OF ASIA PACIFIC
9.4 SOUTH AMERICA
9.4.1 BRAZIL
9.4.2 ARGENTINA
9.4.3 REST OF SOUTH AMERICA
9.5 MIDDLE EAST AND AFRICA
9.5.1 SOUTH AFRICA
9.5.2 EGYPT
9.5.3 SAUDI ARABIA
9.5.4 U.A.E
9.5.5 OMAN
9.5.6 BAHRAIN
9.5.7 ISRAEL
9.5.8 KUWAIT
9.5.9 QATAR
9.5.10 REST OF MIDDLE EAST AND AFRICA
9.6 KEY PRIMARY INSIGHTS: BY MAJOR COUNTRIES
10 GLOBAL HUMAN AUGMENTATION MARKET,COMPANY LANDSCAPE
10.1 COMPANY SHARE ANALYSIS: GLOBAL
10.2 COMPANY SHARE ANALYSIS: NORTH AMERICA
10.3 COMPANY SHARE ANALYSIS: EUROPE
10.4 COMPANY SHARE ANALYSIS: ASIA PACIFIC
10.5 MERGERS & ACQUISITIONS
10.6 NEW PRODUCT DEVELOPMENT AND APPROVALS
10.7 EXPANSIONS
10.8 REGULATORY CHANGES
10.9 PARTNERSHIP AND OTHER STRATEGIC DEVELOPMENTS
11 GLOBAL HUMAN AUGMENTATION MARKET, SWOT & DBMR ANALYSIS
12 GLOBAL HUMAN AUGMENTATION MARKET, COMPANY PROFILE
12.1 SUTHERLAND
12.1.1 COMPANY SNAPSHOT
12.1.2 REVENUE ANALYSIS
12.1.3 GEOGRAPHIC PRESENCE
12.1.4 PRODUCT PORTFOLIO
12.1.5 RECENT DEVELOPMENT
12.2 KYOCERA CORPORATION
12.2.1 COMPANY SNAPSHOT
12.2.2 REVENUE ANALYSIS
12.2.3 GEOGRAPHIC PRESENCE
12.2.4 PRODUCT PORTFOLIO
12.2.5 RECENT DEVELOPMENT
12.3 EKSO BIONICS
12.3.1 COMPANY SNAPSHOT
12.3.2 REVENUE ANALYSIS
12.3.3 GEOGRAPHIC PRESENCE
12.3.4 PRODUCT PORTFOLIO
12.3.5 RECENT DEVELOPMENT
12.4 SOLAREAR
12.4.1 COMPANY SNAPSHOT
12.4.2 REVENUE ANALYSIS
12.4.3 GEOGRAPHIC PRESENCE
12.4.4 PRODUCT PORTFOLIO
12.4.5 RECENT DEVELOPMENT
12.5 SAP
12.5.1 COMPANY SNAPSHOT
12.5.2 REVENUE ANALYSIS
12.5.3 GEOGRAPHIC PRESENCE
12.5.4 PRODUCT PORTFOLIO
12.5.5 RECENT DEVELOPMENT
12.6 NAKA
12.6.1 COMPANY SNAPSHOT
12.6.2 REVENUE ANALYSIS
12.6.3 GEOGRAPHIC PRESENCE
12.6.4 PRODUCT PORTFOLIO
12.6.5 RECENT DEVELOPMENT
12.7 SAMSUNG
12.7.1 COMPANY SNAPSHOT
12.7.2 REVENUE ANALYSIS
12.7.3 GEOGRAPHIC PRESENCE
12.7.4 PRODUCT PORTFOLIO
12.7.5 RECENT DEVELOPMENT
12.8 VUZIX CORPORATION.
12.8.1 COMPANY SNAPSHOT
12.8.2 REVENUE ANALYSIS
12.8.3 GEOGRAPHIC PRESENCE
12.8.4 PRODUCT PORTFOLIO
12.8.5 RECENT DEVELOPMENT
12.9 B-TEMIA
12.9.1 COMPANY SNAPSHOT
12.9.2 REVENUE ANALYSIS
12.9.3 GEOGRAPHIC PRESENCE
12.9.4 PRODUCT PORTFOLIO
12.9.5 RECENT DEVELOPMENT
12.1 MAGIC LEAP, INC.
12.10.1 COMPANY SNAPSHOT
12.10.2 REVENUE ANALYSIS
12.10.3 GEOGRAPHIC PRESENCE
12.10.4 PRODUCT PORTFOLIO
12.10.5 RECENT DEVELOPMENT
12.11 REWALK ROBOTICS
12.11.1 COMPANY SNAPSHOT
12.11.2 REVENUE ANALYSIS
12.11.3 GEOGRAPHIC PRESENCE
12.11.4 PRODUCT PORTFOLIO
12.11.5 RECENT DEVELOPMENT
12.12 LIFESENSE GROUP
12.12.1 COMPANY SNAPSHOT
12.12.2 REVENUE ANALYSIS
12.12.3 GEOGRAPHIC PRESENCE
12.12.4 PRODUCT PORTFOLIO
12.12.5 RECENT DEVELOPMENT
NOTE: THE COMPANIES PROFILED IS NOT EXHAUSTIVE LIST AND IS AS PER OUR PREVIOUS CLIENT REQUIREMENT. WE PROFILE MORE THAN 100 COMPANIES IN OUR STUDY AND HENCE THE LIST OF COMPANIES CAN BE MODIFIED OR REPLACED ON REQUEST
13 CONCLUSION
14 QUESTIONNAIRE
15 RELATED REPORTS
16 ABOUT DATA BRIDGE MARKET RESEARCH



