Global Music Market – Industry Trends and Forecast to 2032

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Global Music Market – Industry Trends and Forecast to 2032

  • Semiconductors and Electronics
  • Apr 2021
  • Global
  • 350 Pages
  • No of Tables: 220
  • No of Figures: 60

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Global Music Market and Streaming Services Market, By Type of Streaming (Live Streaming, On-Demand Streaming), End-User (Residential, Commercial), Content Type (Audio Streaming, Video Streaming), Country (U.S., Canada, Mexico, Brazil, Argentina, Rest of South America, Germany, Italy, U.K., France, Spain, Netherlands, Belgium, Switzerland, Turkey, Russia, Rest of Europe, Japan, China, India, South Korea, Australia, Singapore, Malaysia, Thailand, Indonesia, Philippines, Rest of Asia-Pacific, Saudi Arabia, U.A.E, South Africa, Egypt, Israel, Rest of Middle East and Africa) Industry Trends and Forecast to 2032

Music Market and Streaming Services Market Market Analysis and Insights : Global Music Market and Streaming Services Market

The music market and streaming services market will reach at an estimated value of USD 88.88 billion and grow at a CAGR of 17.45% in the forecast period of 2025 to 2032. Increasing up-gradation in the technology is an essential factor driving the music market and streaming services market.

Streaming media is referred to as over-the-top-media (OTT), which is a type of multimedia that is constantly received by and presented to an end user while being delivered by a provider over the Internet.

Rise in the inclination of consumers towards such services is a crucial factor accelerating the market growth, also rise in the popularity of digital platforms, increase in the adoption of smart devices, increase in the introduction of audio music streaming applications, rise in the offering advanced features with its subscription based music streaming applications and increase in the number of service providers and the wide scale penetration of smartphones across all the globe are the major factors among others boosting the music market and streaming services market. Moreover, increasing technological advancements and modernization in the education system, rising research and development activities and rising demand from the emerging economies will further create new opportunities for music market and streaming services market in the forecast period mentioned above.

However, low profit, rise in the expenditure on the licensing process, and high competition are the major factors among others restraining the market growth, and will further challenge the music market and streaming services market in the forecast period mentioned above.

This music market and streaming services market report provides details of new recent developments, trade regulations, import export analysis, production analysis, value chain optimization, market share, impact of domestic and localised market players, analyses opportunities in terms of emerging revenue pockets, changes in market regulations, strategic market growth analysis, market size, category market growths, application niches and dominance, product approvals, product launches, geographic expansions, technological innovations in the market. To gain more info on the music market and streaming services market contact Data Bridge Market Research for an Analyst Brief, our team will help you take an informed market decision to achieve market growth.

Music Market and Streaming Services Market Scope and Market Size

The streaming services market is segmented on the basis of type of streaming, end-user and content type. The growth among segments helps you analyse niche pockets of growth and strategies to approach the market and determine your core application areas and the difference in your target markets.

  • On the basis of streaming, the music market and streaming services market is segmented into live streaming and on-demand streaming.
  • Based on end-user, the music market and streaming services market is segmented into residential and commercial.
  • The music market and streaming services market is also segmented on the basis of content type into audio streaming and video streaming.

Music Market and Streaming Services Market Scope Country Level Analysis

The music market and streaming services market is analysed and market size, volume information is provided by country, streaming, end-user and content type as referenced above.

The countries covered in the music market and streaming services market report are U.S., Canada and Mexico in North America, Brazil, Argentina and Rest of South America as part of South America, Germany, Italy, U.K., France, Spain, Netherlands, Belgium, Switzerland, Turkey, Russia, Rest of Europe in Europe, Japan, China, India, South Korea, Australia, Singapore, Malaysia, Thailand, Indonesia, Philippines, Rest of Asia-Pacific (APAC) in the Asia-Pacific (APAC), Saudi Arabia, U.A.E, South Africa, Egypt, Israel, Rest of Middle East and Africa (MEA) as a part of Middle East and Africa (MEA).

North America dominates the music market and streaming services market due to rise in the popularity of digital platforms, increase in the adoption of smart devices and increase in the introduction of audio music streaming applications in this region. Europe is the expected region in terms of growth in music market and streaming services market due to rise in the popularity of digital platforms, increase in the adoption of smart devices and increase in the introduction of audio music streaming applications in this region.

The country section of the music market and streaming services market report also provides individual market impacting factors and changes in regulation in the market domestically that impacts the current and future trends of the market. Data points like down-stream and upstream value chain analysis, technical trends and porter's five forces analysis, case studies are some of the pointers used to forecast the market scenario for individual countries. Also, the presence and availability of global brands and their challenges faced due to large or scarce competition from local and domestic brands, impact of domestic tariffs and trade routes are considered while providing forecast analysis of the country data.

Competitive Landscape and Music Market and Streaming Services Market Share Analysis

The music market and streaming services market competitive landscape provides details by competitor. Details included are company overview, company financials, revenue generated, market potential, investment in research and development, new market initiatives, regional presence, company strengths and weaknesses, product launch, product width and breadth, application dominance. The above data points provided are only related to the companies’ focus related to music market and streaming services market.

The major players covered in music market and streaming services market report are Rhapsody International Inc, Apple Inc, iHeartMedia, Inc, Spotify AB, TIDAL, JOOX, SoundCloud, Deezer and Amazon Music among other domestic and global players. Market share data is available for global, North America, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA) and South America separately. DBMR analysts understand competitive strengths and provide competitive analysis for each competitor separately.


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Global Music Market, Supply Chain Analysis and Ecosystem Framework

To support market growth and help clients navigate the impact of geopolitical shifts, DBMR has integrated in-depth supply chain analysis into its Global Music Market research reports. This addition empowers clients to respond effectively to global changes affecting their industries. The supply chain analysis section includes detailed insights such as Global Music Market consumption and production by country, price trend analysis, the impact of tariffs and geopolitical developments, and import and export trends by country and HSN code. It also highlights major suppliers with data on production capacity and company profiles, as well as key importers and exporters. In addition to research, DBMR offers specialized supply chain consulting services backed by over a decade of experience, providing solutions like supplier discovery, supplier risk assessment, price trend analysis, impact evaluation of inflation and trade route changes, and comprehensive market trend analysis.

Research Methodology

Data collection and base year analysis are done using data collection modules with large sample sizes. The stage includes obtaining market information or related data through various sources and strategies. It includes examining and planning all the data acquired from the past in advance. It likewise envelops the examination of information inconsistencies seen across different information sources. The market data is analysed and estimated using market statistical and coherent models. Also, market share analysis and key trend analysis are the major success factors in the market report. To know more, please request an analyst call or drop down your inquiry.

The key research methodology used by DBMR research team is data triangulation which involves data mining, analysis of the impact of data variables on the market and primary (industry expert) validation. Data models include Vendor Positioning Grid, Market Time Line Analysis, Market Overview and Guide, Company Positioning Grid, Patent Analysis, Pricing Analysis, Company Market Share Analysis, Standards of Measurement, Global versus Regional and Vendor Share Analysis. To know more about the research methodology, drop in an inquiry to speak to our industry experts.

Customization Available

Data Bridge Market Research is a leader in advanced formative research. We take pride in servicing our existing and new customers with data and analysis that match and suits their goal. The report can be customized to include price trend analysis of target brands understanding the market for additional countries (ask for the list of countries), clinical trial results data, literature review, refurbished market and product base analysis. Market analysis of target competitors can be analyzed from technology-based analysis to market portfolio strategies. We can add as many competitors that you require data about in the format and data style you are looking for. Our team of analysts can also provide you data in crude raw excel files pivot tables (Fact book) or can assist you in creating presentations from the data sets available in the report.

Frequently Asked Questions

The global music market is currently valued at several billion dollars, supported by digital streaming, live concerts, music publishing, and licensing activities. Streaming platforms remain the biggest revenue drivers.
The music market size is expected to surpass USD 80–90 billion by 2032, driven by rapid growth in audio and video streaming services, global tour expansions, and increasing demand for digital music consumption.
Key factors include rising paid streaming subscriptions, technological advancements such as AI-generated music, increasing smartphone penetration, and growing content consumption on social platforms like TikTok and YouTube.
The streaming segment holds the highest share due to the popularity of subscription-based platforms, affordable plans, and personalized music recommendations powered by AI.
Major trends include AI-created music, growth of independent artists, metaverse concerts, NFT-based music assets, short-form video music integration, and enhanced licensing for gaming and OTT platforms.
North America currently dominates the global music market due to strong digital infrastructure, high adoption of streaming services, and a well-established live concert ecosystem.
The Asia-Pacific region is set to grow the fastest, driven by increasing internet usage, rising popularity of local-language music, and strong growth in regional streaming platforms.
AI is transforming music production and distribution through automated composing, voice cloning, advanced sound mastering, personalized playlists, and the creation of virtual artists.
By 2032, opportunities will include expansion of VR/AR concerts, growth in direct-to-fan monetization, increased demand for regional music content, AI-powered creative tools, and advanced licensing opportunities for gaming and digital media.

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