Global Neurorehabilitation Gaming Systems Market – Industry Trends and Forecast to 2028

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Global Neurorehabilitation Gaming Systems Market – Industry Trends and Forecast to 2028

  • Healthcare
  • Upcoming Report
  • Dec 2020
  • Global
  • 350 Pages
  • No of Tables: 220
  • No of Figures: 60

Global Neurorehabilitation Gaming Systems Market, By Product Type (Cortical Simulation Systems, Neural Reeducation Systems, Neurorobotic Systems, Rehabilitation Gaming System, Software, Other), Application (Stroke, Spinal Cord Injury, Traumatic Brain Injury, Parkinson’s Disease, Dystonia, Schizophrenia, Cerebral Palsy, Other), Modality (PC, Tablet/Smartphone), Country (U.S., Canada, Mexico, Germany, Italy, U.K., France, Spain, Netherland, Belgium, Switzerland, Turkey, Russia, Rest of Europe, Japan, China, India, South Korea, Australia, Singapore, Malaysia, Thailand, Indonesia, Philippines, Rest of Asia- Pacific, Brazil, Argentina, Rest of South America, South Africa, Saudi Arabia, U.A.E, Egypt, Israel, Rest of Middle East and Africa) Industr the neurorehabilitation gaming systems market is segmented into P y Trends and Forecast to 2028

Neurorehabilitation Gaming Systems Market

Market Analysis and Insights : Global Neurorehabilitation Gaming Systems Market

Neurorehabilitation gaming systems market is expected to gain market growth in the forecast period of 2021 to 2028. Data Bridge Market Research analyses the market to account to USD 116.03 million by 2028 growing at a CAGR of 13.66% in the above-mentioned forecast period. The growing awareness amongst the patients regarding the benefits of neurorehabilitation gaming systems which will further create various opportunities for the growth of the market.

Neurorehabilitation is a complex medical process aimed at helping recovery from an injury to the nervous system and minimising and compensating for any functional changes resulting from it. Neurological rehabilitation aims to improve function, decrease symptoms and improve the well-being of individuals with nervous system trauma, trauma or disorders such as brain and spinal cord injury.

Surging volume of patients suffering from neurological disorders, increasing prevalence of geriatric population across the globe, rising effectiveness of gaming system in neurorehabilitation, increasing product launch and approvals are some of the major as well as important factors which will likely to accelerate the growth of the neurorehabilitation gaming systems market in the projected timeframe of 2021-2028. On the other hand, increasing growth of the healthcare industry along with rising usages of the system to improve the wellbeing of people which will further contribute by generating immense opportunities that will led to the growth of the neurorehabilitation gaming systems market in the projected timeframe of 2021-2028.

Increasing adoption of stringent regulatory policies along with lack of skilled professionals which will likely to act as market restraints factor for the growth of the neurorehabilitation gaming systems in the above mentioned projected timeframe. Increasing need of high capital investment which will become the biggest and foremost challenge for the growth of the market.

This neurorehabilitation gaming systems market report provides details of new recent developments, trade regulations, import export analysis, production analysis, value chain optimization, market share, impact of domestic and localised market players, analyses opportunities in terms of emerging revenue pockets, changes in market regulations, strategic market growth analysis, market size, category market growths, application niches and dominance, product approvals, product launches, geographic expansions, technological innovations in the market. To gain more info on neurorehabilitation gaming systems market contact Data Bridge Market Research for an Analyst Brief, our team will help you take an informed market decision to achieve market growth.

Global Neurorehabilitation Gaming Systems Market Scope and Market Size

Neurorehabilitation gaming systems market is segmented on the basis of product type, application and modality. The growth amongst these segments will help you analyse meagre growth segments in the industries, and provide the users with valuable market overview and market insights to help them in making strategic decisions for identification of core market applications.

  • Based on product type, the neurorehabilitation gaming systems market is segmented into cortical simulation systems, neural reeducation systems, neurorobotic systems, rehabilitation gaming system, software, and other.
  • Neurorehabilitation gaming systems market has also been segmented based on the application into stroke, spinal cord injury, traumatic brain injury, Parkinson’s disease, dystonia, schizophrenia, cerebral palsy, and other.
  • Based on modality, the neurorehabilitation gaming systems market is segmented into PC, and tablet/smartphone.

Neurorehabilitation Gaming Systems Market Country Level Analysis

Neurorehabilitation gaming systems market is analysed and market size insights and trends are provided by country, product type, application, and modality as referenced above.

The countries covered in the neurorehabilitation gaming systems market report are U.S., Canada and Mexico in North America, Germany, France, U.K., Netherlands, Switzerland, Belgium, Russia, Italy, Spain, Turkey, Rest of Europe in Europe, China, Japan, India, South Korea, Singapore, Malaysia, Australia, Thailand, Indonesia, Philippines, Rest of Asia-Pacific (APAC) in the Asia-Pacific (APAC), Saudi Arabia, U.A.E, South Africa, Egypt, Israel, Rest of Middle East and Africa (MEA) as a part of Middle East and Africa (MEA), Brazil, Argentina and Rest of South America as part of South America.

North America dominates the neurorehabilitation gaming systems market due to the increasing occurrences of neurological disorders, rising prevalence of geriatric population along with rising number of product approvals in the region. Europe will attain second largest market share in the market due to the rising number of people suffering from multiple sclerosis, while Asia-Pacific is expected to grow at the highest growth rate in the forecast period of 2021 to 2028 due to the prevalence of large pool of patient population suffering from neurological diseases in the region.

The country section of the neurorehabilitation gaming systems market report also provides individual market impacting factors and changes in regulation in the market domestically that impacts the current and future trends of the market. Data points such as consumption volumes, production sites and volumes, import export analysis, price trend analysis, cost of raw materials, down-stream and upstream value chain analysis are some of the major pointers used to forecast the market scenario for individual countries. Also, presence and availability of global brands and their challenges faced due to large or scarce competition from local and domestic brands, impact of domestic tariffs and trade routes are considered while providing forecast analysis of the country data.

Healthcare Infrastructure growth Installed base and New Technology Penetration

Neurorehabilitation gaming systems market also provides you with detailed market analysis for every country growth in healthcare expenditure for capital equipment’s, installed base of different kind of products for neurorehabilitation gaming systems market, impact of technology using life line curves and changes in healthcare regulatory scenarios and their impact on the neurorehabilitation gaming systems market. The data is available for historic period 2010 to 2019.

Competitive Landscape and Neurorehabilitation Gaming Systems Market Share Analysis

Neurorehabilitation gaming systems market competitive landscape provides details by competitor. Details included are company overview, company financials, revenue generated, market potential, investment in research and development, new market initiatives, global presence, production sites and facilities, production capacities, company strengths and weaknesses, product launch, product width and breadth, application dominance. The above data points provided are only related to the companies’ focus related to neurorehabilitation gaming systems market.

The major players covered in the neurorehabilitation gaming systems market report are Nintendo; Jintronix.; MindMaze; XRHealth USA INC.; Barrow Neurological Institute; Neofect.; Bioness Inc.; Hocoma; Medtronic; REHABILITATION ROBOTICS BIOXTREME; AlterG, Inc.; Aretech LLC.; imaginary srl; Ectron; Ekso Bionics; MagVenture, Inc.; Helius Medical Technologies; BIONIK; NeuroStyle Ptd. Ltd.; Abbott.; among other domestic and global players. Market share data is available for Global, North America, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA) and South America separately. DBMR analysts understand competitive strengths and provide competitive analysis for each competitor separately.


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Research Methodology

Data collection and base year analysis are done using data collection modules with large sample sizes. The stage includes obtaining market information or related data through various sources and strategies. It includes examining and planning all the data acquired from the past in advance. It likewise envelops the examination of information inconsistencies seen across different information sources. The market data is analysed and estimated using market statistical and coherent models. Also, market share analysis and key trend analysis are the major success factors in the market report. To know more, please request an analyst call or drop down your inquiry.

The key research methodology used by DBMR research team is data triangulation which involves data mining, analysis of the impact of data variables on the market and primary (industry expert) validation. Data models include Vendor Positioning Grid, Market Time Line Analysis, Market Overview and Guide, Company Positioning Grid, Patent Analysis, Pricing Analysis, Company Market Share Analysis, Standards of Measurement, Global versus Regional and Vendor Share Analysis. To know more about the research methodology, drop in an inquiry to speak to our industry experts.

Customization Available

Data Bridge Market Research is a leader in advanced formative research. We take pride in servicing our existing and new customers with data and analysis that match and suits their goal. The report can be customized to include price trend analysis of target brands understanding the market for additional countries (ask for the list of countries), clinical trial results data, literature review, refurbished market and product base analysis. Market analysis of target competitors can be analyzed from technology-based analysis to market portfolio strategies. We can add as many competitors that you require data about in the format and data style you are looking for. Our team of analysts can also provide you data in crude raw excel files pivot tables (Fact book) or can assist you in creating presentations from the data sets available in the report.

Frequently Asked Questions

The Neurorehabilitation Gaming Systems Market Growth Rate Will be 13.66% by 2028
The Neurorehabilitation Gaming Systems Market Will Be Worth USD 116.03 million by 2028.
The major companies in the Neurorehabilitation Gaming Systems Market are Nintendo; Jintronix.; MindMaze; XRHealth USA INC.; Barrow Neurological Institute; Neofect.; Bioness Inc.; Hocoma; Medtronic; REHABILITATION ROBOTICS BIOXTREME; AlterG, Inc.; Aretech LLC.; imaginary srl; Ectron; Ekso Bionics; MagVenture, Inc.; Helius Medical Technologies; BIONIK; NeuroStyle Ptd. Ltd.; Abbott.; etc.
The type, application, and modality are the factors on which the Neurorehabilitation Gaming Systems Market Research is based.
Stroke, Spinal Cord Injury, Traumatic Brain Injury, Parkinson’s Disease, Dystonia, Schizophrenia, Cerebral Palsy, and others are the market applications of the Neurorehabilitation Gaming Systems Market.