Global Neurorehabilitation Gaming Systems Market – Industry Trends and Forecast to 2028

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Global Neurorehabilitation Gaming Systems Market – Industry Trends and Forecast to 2028

  • Healthcare
  • Upcoming Report
  • Dec 2020
  • Global
  • 350 Pages
  • No of Tables: 220
  • No of Figures: 60

Table of Content

1 INTRODUCTION

1.1 OBJECTIVES OF THE STUDY

1.2 MARKET DEFINITION

1.3 OVERVIEW OF GLOBAL NEUROREHABILITATION GAMING SYSTEMS MARKET

1.4 CURRENCY AND PRICING

1.5 LIMITATION

1.6 MARKETS COVERED

2 MARKET SEGMENTATION

2.1 KEY TAKEAWAYS

2.2 ARRIVING AT THE GLOBAL NEUROREHABILITATION GAMING SYSTEMS MARKET SIZE

2.2.1 VENDOR POSITIONING GRID

2.2.2 TECHNOLOGY LIFE LINE CURVE

2.2.3 TRIPOD DATA VALIDATION MODEL

2.2.4 MARKET GUIDE

2.2.5 MULTIVARIATE MODELLING

2.2.6 TOP TO BOTTOM ANALYSIS

2.2.7 CHALLENGE MATRIX

2.2.8 APPLICATION COVERAGE GRID

2.2.9 STANDARDS OF MEASUREMENT

2.2.10 VENDOR SHARE ANALYSIS

2.2.11 DATA POINTS FROM KEY PRIMARY INTERVIEWS

2.2.12 DATA POINTS FROM KEY SECONDARY DATABASES

2.3 GLOBAL NEUROREHABILITATION GAMING SYSTEMS MARKET: RESEARCH SNAPSHOT

2.4 ASSUMPTIONS

3 MARKET OVERVIEW

3.1 DRIVERS

3.2 RESTRAINTS

3.3 OPPORTUNITIES

3.4 CHALLENGES

4 EXECUTIVE SUMMARY

5 PREMIUM INSIGHTS

6 INDUSTRY INSIGHTS

7 REGULATORY FRAMWORK

8 IMPACT OF COVID-19 PANDEMIC ON THE MARKET

8.1 PRICE IMPACT

8.2 IMPACT ON DEMAND

8.3 IMPACT ON SUPPLY CHAIN

8.4 CONCLUSION

9 GLOBAL NEUROREHABILITATION GAMING SYSTEMS MARKET, BY PRODUCT TYPE

9.1 OVERVIEW

9.2 SYSYTEM

9.2.1 CORTICAL SIMULATION SYSTEMS

9.2.2 NEURAL REEDUCATION SYSTEMS

9.2.3 NEUROROBOTIC SYSTEMS

9.2.4 REHABILITATION GAMING SYSTEM

9.3 SOFTWARE

9.4 OTHER

10 GLOBAL NEUROREHABILITATION GAMING SYSTEMS MARKET, BY APPLICATION

10.1 OVERVIEW

10.2 STROKE

10.2.1 SYSYTEM

10.2.2 SOFTWARE

10.2.3 OTHER

10.3 PARKINSON'S DISEASE

10.3.1 SYSYTEM

10.3.2 SOFTWARE

10.3.3 OTHER

10.4 MULTIPLE SCLEROSIS

10.4.1 SYSYTEM

10.4.2 SOFTWARE

10.4.3 OTHER

10.5 CEREBRAL PALSY

10.5.1 SYSYTEM

10.5.2 SOFTWARE

10.5.3 OTHER

10.6 SCHIZOPHRENIA

10.6.1 SYSYTEM

10.6.2 SOFTWARE

10.6.3 OTHER

10.7 DYSTONIA

10.7.1 SYSYTEM

10.7.2 SOFTWARE

10.7.3 OTHER

10.8 SCI

10.8.1 SYSYTEM

10.8.2 SOFTWARE

10.8.3 OTHER

10.9 TBI

10.9.1 SYSYTEM

10.9.2 SOFTWARE

10.9.3 OTHER

10.1 BRAIN TUMORS

10.10.1 SYSYTEM

10.10.2 SOFTWARE

10.10.3 OTHER

10.11 OTHERS

11 GLOBAL NEUROREHABILITATION GAMING SYSTEMS MARKET, BY MODALITY

11.1 OVERVIEW

11.2 PC

11.3 APPLE DEVICE

11.4 TABLET/SMARTPHONE

12 GLOBAL NEUROREHABILITATION GAMING SYSTEMS MARKET, BY FACILITY TYPE

12.1 OVERVIEW

12.2 WALL MOUNTED

12.3 BENCHTOP

13 GLOBAL NEUROREHABILITATION GAMING SYSTEMS MARKET, BY END USER

13.1 OVERVIEW

13.2 REHABILITATION CENTERS

13.3 SPECIALIZED CLINICS

13.4 HOMECARE SETTING

13.5 OTHERS

14 GLOBAL NEUROREHABILITATION GAMING SYSTEMS MARKET, BY DISTRIBUTION CHANNEL

14.1 OVERVIEW

14.2 RETAIL SALES

14.3 THIRD PARTY DISTRIBUTION

15 GLOBAL NEUROREHABILITATION GAMING SYSTEMS MARKET, BY COUNTRY

GLOBAL NEUROREHABILITATION GAMING SYSTEMS MARKET (ALL SEGMENTATION PROVIDED ABOVE IS REPRESENTED IN THIS CHAPTER BY COUNTRY)

15.1.1 NORTH AMERICA

15.1.1.1. U.S.

15.1.1.2. CANADA

15.1.1.3. MEXICO

15.1.2 EUROPE

15.1.2.1. GERMANY

15.1.2.2. FRANCE

15.1.2.3. U.K.

15.1.2.4. ITALY

15.1.2.5. SPAIN

15.1.2.6. RUSSIA

15.1.2.7. TURKEY

15.1.2.8. NETHERLANDS

15.1.2.9. SWITZERLAND

15.1.2.10. REST OF EUROPE

15.1.3 ASIA-PACIFIC

15.1.3.1. JAPAN

15.1.3.2. CHINA

15.1.3.3. SOUTH KOREA

15.1.3.4. INDIA

15.1.3.5. AUSTRALIA

15.1.3.6. SINGAPORE

15.1.3.7. THAILAND

15.1.3.8. MALAYSIA

15.1.3.9. INDONESIA

15.1.3.10. PHILIPPINES

15.1.3.11. REST OF ASIA-PACIFIC

15.1.4 SOUTH AMERICA

15.1.4.1. BRAZIL

15.1.4.2. ARGENTINA

15.1.4.3. REST OF SOUTH AMERICA

15.1.5 MIDDLE EAST AND AFRICA

15.1.5.1. SOUTH AFRICA

15.1.5.2. SAUDI ARABIA

15.1.5.3. UAE

15.1.5.4. EGYPT

15.1.5.5. ISRAEL

15.1.5.6. REST OF MIDDLE EAST AND AFRICA

15.1.6 KEY PRIMARY INSIGHTS: BY MAJOR COUNTRIES

16 GLOBAL NEUROREHABILITATION GAMING SYSTEMS MARKET, COMPANY LANDSCAPE

16.1 COMPANY SHARE ANALYSIS: GLOBAL

16.2 COMPANY SHARE ANALYSIS: NORTH AMERICA

16.3 COMPANY SHARE ANALYSIS: EUROPE

16.4 COMPANY SHARE ANALYSIS: ASIA-PACIFIC

16.5 MERGERS & ACQUISITIONS

16.6 NEW PRODUCT DEVELOPMENT & APPROVALS

16.7 EXPANSIONS

16.8 REGULATORY CHANGES

16.9 PARTNERSHIP AND OTHER STRATEGIC DEVELOPMENTS

17 GLOBAL NEUROREHABILITATION GAMING SYSTEMS MARKET, SWOT AND DBR ANALYSIS

18 GLOBAL NEUROREHABILITATION GAMING SYSTEMS MARKET, COMPANY PROFILE

18.1 NINTENDO

18.1.1 COMPANY OVERVIEW

18.1.2 REVENUE ANALYSIS

18.1.3 GEOGRAPHIC PRESENCE

18.1.4 PRODUCT PORTFOLIO

18.1.5 RECENT DEVELOPMENTS

18.2 JINTRONIX.

18.2.1 COMPANY OVERVIEW

18.2.2 REVENUE ANALYSIS

18.2.3 GEOGRAPHIC PRESENCE

18.2.4 PRODUCT PORTFOLIO

18.2.5 RECENT DEVELOPMENTS

18.3 MINDMAZE

18.3.1 COMPANY OVERVIEW

18.3.2 REVENUE ANALYSIS

18.3.3 GEOGRAPHIC PRESENCE

18.3.4 PRODUCT PORTFOLIO

18.3.5 RECENT DEVELOPMENTS

18.4 XRHEALTH USA INC

18.4.1 COMPANY OVERVIEW

18.4.2 REVENUE ANALYSIS

18.4.3 GEOGRAPHIC PRESENCE

18.4.4 PRODUCT PORTFOLIO

18.4.5 RECENT DEVELOPMENTS

18.5 BARROW NEUROLOGICAL INSTITUTE

18.5.1 COMPANY OVERVIEW

18.5.2 REVENUE ANALYSIS

18.5.3 GEOGRAPHIC PRESENCE

18.5.4 PRODUCT PORTFOLIO

18.5.5 RECENT DEVELOPMENTS

18.6 NEOFECT

18.6.1 COMPANY OVERVIEW

18.6.2 REVENUE ANALYSIS

18.6.3 GEOGRAPHIC PRESENCE

18.6.4 PRODUCT PORTFOLIO

18.6.5 RECENT DEVELOPMENTS

18.7 BIONESS INC.

18.7.1 COMPANY OVERVIEW

18.7.2 REVENUE ANALYSIS

18.7.3 GEOGRAPHIC PRESENCE

18.7.4 PRODUCT PORTFOLIO

18.7.5 RECENT DEVELOPMENTS

18.8 HOCOMA

18.8.1 COMPANY OVERVIEW

18.8.2 REVENUE ANALYSIS

18.8.3 GEOGRAPHIC PRESENCE

18.8.4 PRODUCT PORTFOLIO

18.8.5 RECENT DEVELOPMENTS

18.9 MEDTRONIC

18.9.1 COMPANY OVERVIEW

18.9.2 REVENUE ANALYSIS

18.9.3 GEOGRAPHIC PRESENCE

18.9.4 PRODUCT PORTFOLIO

18.9.5 RECENT DEVELOPMENTS

18.1 REHABILITATION ROBOTICS BIOXTREME

18.10.1 COMPANY OVERVIEW

18.10.2 REVENUE ANALYSIS

18.10.3 GEOGRAPHIC PRESENCE

18.10.4 PRODUCT PORTFOLIO

18.10.5 RECENT DEVELOPMENTS

18.11 ALTERG, INC.

18.11.1 COMPANY OVERVIEW

18.11.2 REVENUE ANALYSIS

18.11.3 GEOGRAPHIC PRESENCE

18.11.4 PRODUCT PORTFOLIO

18.11.5 RECENT DEVELOPMENTS

18.12 ARETECH LLC.

18.12.1 COMPANY OVERVIEW

18.12.2 REVENUE ANALYSIS

18.12.3 GEOGRAPHIC PRESENCE

18.12.4 PRODUCT PORTFOLIO

18.12.5 RECENT DEVELOPMENTS

18.13 IMAGINARY SRL

18.13.1 COMPANY OVERVIEW

18.13.2 REVENUE ANALYSIS

18.13.3 GEOGRAPHIC PRESENCE

18.13.4 PRODUCT PORTFOLIO

18.13.5 RECENT DEVELOPMENTS

18.14 ECTRON

18.14.1 COMPANY OVERVIEW

18.14.2 REVENUE ANALYSIS

18.14.3 GEOGRAPHIC PRESENCE

18.14.4 PRODUCT PORTFOLIO

18.14.5 RECENT DEVELOPMENTS

18.15 EKSO BIONICS

18.15.1 COMPANY OVERVIEW

18.15.2 REVENUE ANALYSIS

18.15.3 GEOGRAPHIC PRESENCE

18.15.4 PRODUCT PORTFOLIO

18.15.5 RECENT DEVELOPMENTS

18.16 MAGVENTURE, INC.

18.16.1 COMPANY OVERVIEW

18.16.2 REVENUE ANALYSIS

18.16.3 GEOGRAPHIC PRESENCE

18.16.4 PRODUCT PORTFOLIO

18.16.5 RECENT DEVELOPMENTS

18.17 HELIUS MEDICAL TECHNOLOGIES

18.17.1 COMPANY OVERVIEW

18.17.2 REVENUE ANALYSIS

18.17.3 GEOGRAPHIC PRESENCE

18.17.4 PRODUCT PORTFOLIO

18.17.5 RECENT DEVELOPMENTS

18.18 BIONIK

18.18.1 COMPANY OVERVIEW

18.18.2 REVENUE ANALYSIS

18.18.3 GEOGRAPHIC PRESENCE

18.18.4 PRODUCT PORTFOLIO

18.18.5 RECENT DEVELOPMENTS

18.19 REHABLOGIC INC

18.19.1 COMPANY OVERVIEW

18.19.2 REVENUE ANALYSIS

18.19.3 GEOGRAPHIC PRESENCE

18.19.4 PRODUCT PORTFOLIO

18.19.5 RECENT DEVELOPMENTS

18.2 XRHEALTH

18.20.1 COMPANY OVERVIEW

18.20.2 REVENUE ANALYSIS

18.20.3 GEOGRAPHIC PRESENCE

18.20.4 PRODUCT PORTFOLIO

18.20.5 RECENT DEVELOPMENTS

18.21 NEUROSTYLE PTD. LTD.

18.21.1 COMPANY OVERVIEW

18.21.2 REVENUE ANALYSIS

18.21.3 GEOGRAPHIC PRESENCE

18.21.4 PRODUCT PORTFOLIO

18.21.5 RECENT DEVELOPMENTS

NOTE: THE COMPANIES PROFILED IS NOT EXHAUSTIVE LIST AND IS AS PER OUR PREVIOUS CLIENT REQUIREMENT. WE PROFILE MORE THAN 100 COMPANIES IN OUR STUDY AND HENCE THE LIST OF COMPANIES CAN BE MODIFIED OR REPLACED ON REQUEST RELATED REPORTS

19 CONCLUSION

20 QUESTIONNAIRE

21 ABOUT DATA BRIDGE MARKET RESEARCH