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Global Traditional Toys and Games Market – Industry Trends and Forecast to 2028

  • FMCG
  • Upcoming Report
  • May 2021
  • Global
  • 350 Pages
  • No of Tables: 220
  • No of Figures: 60

Global Traditional Toys and Games Market, Product Type (Outdoor and Sports Toys, Construction Sets, Dolls, and Plush Toys, Vehicles, Action Figures, Others), Distribution Channel (Hypermarket/Supermarket, Specialty Retail Stores, and Online Retail Stores), Country (U.S., Canada, Mexico, Brazil, Argentina, Rest of South America, Germany, France, Italy, U.K., Belgium, Spain, Russia, Turkey, Netherlands, Switzerland, Rest of Europe, Japan, China, India, South Korea, Australia, Singapore, Malaysia, Thailand, Indonesia, Philippines, Rest of Asia-Pacific, U.A.E, Saudi Arabia, Egypt, South Africa, Israel, Rest of Middle East and Africa) Industry Trends and Forecast to 2028

Traditional Toys and Games Market Market Analysis and Insights : Global Traditional Toys and Games Market

The traditional toys and games market is expected to witness market growth at a rate of 4.72% in the forecast period of 2021 to 2028. Data Bridge Market Research report on traditional toys and games market t provides analysis and insights regarding the various factors expected to be prevalent throughout the forecast period while providing their impacts on the market’s growth. Rapid urbanization is escalating the growth of traditional toys and games market.

The traditional toys and games refer to the type of games that are generally played within a society for many years, as it is considered that the participation gives them a chance to practice something that possesses meaning within their society. These games are not technologically evolved.

The rise in the movie franchise sector across the globe, acts as one of the major factors driving the growth of traditional toys and games market. The commercialization of favorite movies and cartoon characters such as Ironman, Superman, Doraemon and Spiderman and rise in disposable income of people accelerate the market growth. The increase in the adoption of different methods of learning for the development of their brains and concerns regarding high penetration of smartphones and digitization, further influence the market. Additionally, smart strategic marketing activities, change in lifestyle and surge in disposable income positively affect the traditional toys and games market. Furthermore, product innovations extend profitable opportunities to the market players in the forecast period of 2021 to 2028.

On the other hand, the advent of advanced games and smartphones is expected to obstruct the market growth. Lack of awareness regarding old traditional toys and games is projected to challenge the traditional toys and games market in the forecast period of 2021-2028.

Traditional Toys and Games Market Scope and Market Size

The traditional toys and games market is segmented on the basis of product type and distribution channel. The growth amongst the different segments helps you in attaining the knowledge related to the different growth factors expected to be prevalent throughout the market and formulate different strategies to help identify core application areas and the difference in your target markets. 

  • On the basis of product type, the traditional toys and games market is segmented into outdoor and sports toys, construction sets, dolls, and plush toys, vehicles, action figures and others.
  • On the basis of distribution channel, the traditional toys and games market is segmented into hypermarket/supermarket, specialty retail stores, and online retail stores.

Global Traditional Toys and Games Market Country Level Analysis

The traditional toys and games market is analyzed and market size, volume information is provided by country, product type and distribution channel as referenced above.    

The countries covered in the global traditional toys and games market report are the U.S., Canada and Mexico in North America, Germany, France, U.K., Netherlands, Switzerland, Belgium, Russia, Italy, Spain, Turkey, Rest of Europe in Europe, China, Japan, India, South Korea, Singapore, Malaysia, Australia, Thailand, Indonesia, Philippines, Rest of Asia-Pacific (APAC) in the Asia-Pacific (APAC), Saudi Arabia, U.A.E, Israel, Egypt, South Africa, Rest of Middle East and Africa (MEA) as a part of Middle East and Africa (MEA), Brazil, Argentina and Rest of South America as part of South America. 

North America dominates the traditional toys and games market due to the awareness among the parents related to the physical activates and importance of educational games within the region. Asia-Pacific is expected to witness the fastest growth during the forecast period of 2021 to 2028 because of the rise in the traditional focus on toys as an important tool for child development within the region.

The country section of the report also provides individual market impacting factors and changes in regulation in the market domestically that impacts the current and future trends of the market. Data points such as consumption volumes, production sites and volumes, import export analysis, price trend analysis, cost of raw materials, down-stream and upstream value chain analysis are some of the major pointers used to forecast the market scenario for individual countries. Also, presence and availability of global brands and their challenges faced due to large or scarce competition from local and domestic brands, impact of domestic tariffs and trade routes are considered while providing forecast analysis of the country data.

Competitive Landscape and Traditional Toys and Games Market Share Analysis

The traditional toys and games market competitive landscape provides details by competitor. Details included are company overview, company financials, revenue generated, market potential, investment in research and development, new market initiatives, global presence, production sites and facilities, production capacities, company strengths and weaknesses, product launch, product width and breadth, application dominance. The above data points provided are only related to the companies’ focus related to traditional toys and games market.

The major players covered in the traditional toys and games market reports are Games Workshop Limited, NECA/WizKids LLC (WizKids)., IELLO, Grey Fox Games, Disney, Buffalo Games., University Games Corporation., LongPack Games., Boda Games, Shenzhen YHD Packaging Products Co., Ltd., Shenzhen ITIS Packaging Products Co., Ltd., Shenzhen Yahong Color Printing Limited Company, Zhejiang Chinu Packing & Printing Co.,Ltd, Ningbo Charron Industry Co., Ltd., Bright Sea Industrial Limited, Custom Playing Cards, Board Games Makers, Cartamundi USA., Delano Games, and Kylinmanu Factory, among other domestic and global players. Market share data is available for global, North America, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA) and South America separately. DBMR analysts understand.

Customization Available : Global Traditional Toys and Games Market

Data Bridge Market Research is a leader in consulting and advanced formative research. We take pride in servicing our existing and new customers with data and analysis that match and suits their goal. The report can be customized to include production cost analysis, trade route analysis, price trend analysis of target brands understanding the market for additional countries (ask for the list of countries), import export and grey area results data, literature review, consumer analysis and product base analysis. Market analysis of target competitors can be analyzed from technology-based analysis to market portfolio strategies. We can add as many competitors that you require data about in the format and data style you are looking for. Our team of analysts can also provide you data in crude raw excel files pivot tables (Factbook) or can assist you in creating presentations from the data sets available in the report.


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