Global Wearable Computing Market – Industry Trends and Forecast to 2026

  • Semiconductors and Electronics
  • Upcoming Report
  • Oct 2019
  • Global
  • 350 Pages
  • No of Tables: 220
  • No of Figures: 60

Global Wearable Computing Market By OS (Android, Wear OS by Google, Glass OS by Google, RTOS, Windows, Apple’s Watch OS, Others), Technical Functions (External Speaker, GPS, Heart Rate Sensor, Megapixels, Microphone, Skin & Body Temperature Sensor, Touchscreen, UV Sensor, Waterproofing), Operating (Tethered, Standalone, Both), Application (Fitness & Wellness Application, Medical & Healthcare, Enterprise & Industrial, Infotainment, Defense & Security, Home Automation, Others), Technology (Computing Technologies, Display Technologies, Networking Technologies, Others), End-Users (Consumer, Non-Consumer), Geography (North America, Europe, Asia-Pacific, South America, Middle East and Africa) – Industry Trends and Forecast to 2026

Market Analysis: Global Wearable Computing Market

Global wearable computing market is expected to rise to an estimated value of USD 103.80 billion by 2026, registering a healthy CAGR in the forecast period of 2019-2026. This rise in market value can be attributed to the growth in the adoption levels for recognition, communication and networking technologies.

Market Definition: Global Wearable Computing Market

Wearable computing is the integration of advanced technologies in smart wearable devices having the capability of small computers. This technology is adopted in a number of different small-scale devices ranging from smart watches, smart phones, smart wearables such as clothing, footwear, eye wear among others.

Market Drivers:

  • Rapid rise of smart wearable devices from the consumers is expected to propel the growth of the market
  • Increasing proliferation and prevalence of IoT technology is another factor boosting the market growth
  • High adoption rate for wearable products and technologies from the healthcare industry also acts as a market driver in the forecast period
  • Integration of advanced technologies and features with wearable devices; this factor is expected to positively impact the market growth

Market Restraints:

  • High costs associated with the wearable devices is expected to restrict the growth of the market
  • High levels of consumption of power with lack of battery backup for long-term operations this will also hinder the market growth

Segmentation: Global Wearable Computing Market

By Operating System (OS)

  • Android
  • Wear OS by Google
  • Glass OS by Google
  • Real-Time Operating System (RTOS)
  • Windows
  • Apple’s Watch OS
  • Others

By Technical Functions

  • External Speaker
  • Global Positioning System (GPS)
  • Heart Rate Sensor
  • Megapixels
  • Microphone
  • Skin & Body Temperature Sensor
  • Touchscreen
  • Ultraviolet (UV) Sensor
  • Waterproofing

By Operating

  • Tethered
  • Standalone
  • Both

By Application

  • Fitness & Wellness Application

    • Wristbands
    • Smart Clothing
    • Footwear
    • Others

  • Medical & Healthcare

    • Continuous Glucose Monitors
    • Drug Delivery Products
    • Electrocardiography (ECG) Monitoring
    • Others

  • Enterprise & Industrial

    • Hand-Worn Terminals
    • Wearable Cameras
    • Others

  • Infotainment

    • Smartwatches
    • Gaming Devices
    • Augmented Reality (AR) Devices

      • Head-Up Displays
      • Head-Mounted Displays
      • Smart Glasses

  • Defense & Security
  • Home Automation
  • Others

By Technology

  • Computing Technologies

    • Wearable Computers

  • Display Technologies

    • Virtual Reality (VR)
    • Augmented Reality (AR)

  • Networking Technologies

    • Bluetooth
    • Wi-Fi
    • Near Field Communications
    • 3G/4G
    • Others

  • Others

By End-Users

  • Consumer
  • Non-Consumer

By Geography

  • North America

    • U.S.
    • Canada
    • Mexico

  • Europe

    • Germany
    • Italy
    • U.K.
    • France
    • Spain
    • Netherlands
    • Belgium
    • Switzerland
    • Turkey
    • Russia
    • Rest of Europe

  • Asia-Pacific

    • Japan
    • China
    • India
    • South Korea
    • Australia
    • Singapore
    • Malaysia
    • Thailand
    • Indonesia
    • Philippines
    • Rest of Asia-Pacific

  • South America

    • Brazil
    • Argentina
    • Rest of South America

  • Middle East and Africa

    • Saudi Arabia
    • UAE
    • South Africa
    • Egypt
    • Israel
    • Rest of Middle East and Africa

Key Developments in the Market:

  • In July 2019, Sony Corporation announced the launch of a wearable air conditioner branded as “Reon Pocket”. The portable AC provides cool air through its rear panel and is lighter in weight than a conventional mobile phone. The AC can be worn under a specialised undershirt where the AC will work on battery while the temperature can be controlled with the help of Bluetooth from the user’s smartphone. Although the product will be made available only for Japan region
  • In January 2019, Nike, Inc. announced the availability of their smart basketball shoes equipped with self-lace capability that can be toggled through the company’s smartphone application. The shoes have been branded as “Adapt BB” and can be used for modifying the fit as per the user’s comfort and shoe size. The technology will be updated continuously ensuring that the user experience the high performance precision fit over the lifetime of product

Competitive Analysis

Global wearable computing market is highly fragmented and the major players have used various strategies such as new product launches, expansions, agreements, joint ventures, partnerships, acquisitions, and others to increase their footprints in this market. The report includes market shares of wearable computing market for Global, Europe, North America, Asia-Pacific, South America and Middle East & Africa.

Major Market Competitors/Players

Few of the major competitors currently working in the global wearable computing market are Apple Inc.; Fitbit, Inc.; Garmin Ltd.; LG Electronics; Motorola Mobility LLC; Nike, Inc.; SAMSUNG; Sony Corporation; Medtronic; Contour, LLC; GoPro, Inc.; Himax Technologies, Inc.; TDK Corporation; Silicon Micro Display, Inc.; AiQ Smart Clothing; CASIO COMPUTER CO., LTD.; Siemens Healthcare GmbH; Koninklijke Philips N.V.; Microsoft; LifeSense Group; Google; Xiaomi; among others.

Research Methodology: Global Wearable Computing Market

Data collection and base year analysis is done using data collection modules with large sample sizes. The market data is analysed and forecasted using market statistical and coherent models. Also market share analysis and key trend analysis are the major success factors in the market report. To know more please request an analyst call or can drop down your enquiry.

The key research methodology used by DBMR research team is data triangulation which involves data mining, analysis of the impact of data variables on the market, and primary (industry expert) validation. Apart from this, other data models include Vendor Positioning Grid, Market Time Line Analysis, Market Overview and Guide, Company Positioning Grid, Company Market Share Analysis, Standards of Measurement, Top to Bottom Analysis and Vendor Share Analysis. To know more about the research methodology, drop in an inquiry to speak to our industry experts.

Key Insights in the report:

  • Complete and distinct analysis of the market drivers and restraints
  • Key market players involved in this industry
  • Detailed analysis of the market segmentation
  • Competitive analysis of the key players involved


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