North America Animation Market, By Offerings (Software and Services), Product Type (2D, 3D, Motion graphics, Stop Motion, Flipbook and Other), Deployment Mode (On Premise, Cloud), End Use (Media and Entertainment, Architecture and Construction, Education and Academics, Manufacturing, Healthcare and Life Sciences, Government and Defense, Others) – Industry Trends and Forecast to 2030.
North America Animation Market Analysis and Size
As the world moves forward, many people are looking for the VR concept and also to interact with the 3D world, which is very unique and different from their everyday lives. Moreover, a recent growth in demand for films to look more realistic and appealing among consumers has made the public embrace technology in the form of animation, and even though it is tough to create a movie like that, demand for better animation has continuously been driving to higher market growth in last few years.
Data Bridge Market Research analyses that the animation market is expected to reach USD 1,92,874.48 million by 2030, which is USD 1, 21,929.02 million in 2022, at a CAGR of 5.90% during the forecast period. In addition to the market insights such as market value, growth rate, market segments, geographical coverage, market players, and market scenario, the market report curated by the Data Bridge Market Research team includes in-depth expert analysis, import/export analysis, pricing analysis, production consumption analysis, and pestle analysis.
North America Animation Market Scope and Segmentation
2023 to 2030
2021 (Customizable to 2015 - 2020)
Revenue in USD Million, Volumes in Units, Pricing in USD
Offerings (Software and Services), Product Type (2D, 3D, Motion graphics, Stop Motion, Flipbook and Other), Deployment Mode (On Premise, Cloud), End Use (Media and Entertainment, Architecture and Construction, Education and Academics, Manufacturing, Healthcare and Life Sciences, Government and Defense, Others)
U.S., Canada and Mexico in North America
Market Players Covered
Corel Corporation (U.S.), Adobe (U.S.), Animation Sharks (U.S.), SideFX (Canada), INFUSE MEDIA GROUP, LLC. (U.S.), Ghost Productions, Inc. (U.S.), Scientific Animations Inc. (U.S.), INVIVO (Canada), Random42 Scientific Communication. (U.K.), AXS Studio. (Canada), Animated Biomedical Productions (Australia), XVIVO (Sweden), Blausen Medical (U.S.), Trinsic Animation (U.S.), Understand.com, LLC. (U.S.), Medmovie (U.S.), Trinity Animation (U.S.) and Vee Technologies (U.S.)
Animation is a method in which still figures and images are manipulated to appear as moving an images. Our eyes can take pictures for around 1/10 second, so when many photos appear in series, the brain combines all these pictures into single video. In traditional method of animation, images are painted or drawn by hand on transparent celluloid sheets to be exhibited on film. Early cartoons are one of the major example, but nowadays most animated films are formed by using computer-generated images (CGI).
North America Animation Market
- Increasing usage of animation in media and entertainment sector
The media and entertainment sector was adjudged for the largest share in 2021 and is anticipated to maintain its dominance during forecast period. The reason for this significant growth is that most films use CGI and 3D technology today. Now, Hollywood is also using 3D technology to create various objects, costumes and props to make their movies more realistic. Therefore, increasing usage of animation in media and entertainment sector is anticipated to drive the market's growth rate.
- Increasing adoption of cloud technology by animation content creators
Increasing adoption of cloud technology by animation content creators is expected to drive the growth of the market forward. The animation industry benefits from cloud services, which offer on scalable and demand computing resources. The use of cloud-based animation services is straightforward, simple, and provides computational power. For instance, ESDIP Animation Studio has selected SimpleCloud for its virtual desktop solution, which allows remote collaboration and brings artists together from all over the world to carry out its animation short film.
- Surging acquisition between major market players
Surging acquisitions between major market players offer numerous growth opportunities within the market. For instance, Maxon Computer acquired with Red Giant Software In December 2019, it is a developer of special motion and effects graphics software for the entertainment sector. Moreover, Maxon Computer acquired with Redshift Rendering Technologies In April 2019, it developed the award-winning Redshift which is the fastest production-quality of the world, final-frame GPU renderer.
- Technological advancements in the technology and communications sectors
Technological advancements in the technology and communications sectors is a major factor is expected to create new opportunities for the market growth. Emergence of artificial intelligence and virtual reality technologies is expected to create new opportunities to major market players which are operating in the global market. Various existing technology such as artificial intelligence and virtual reality technologies are becoming more advanced in terms of application and creative use in the animation industry.
- Multiple issues associated with animation Market
Rise in the dependency on digital communication and e-payment methods is leading to data security concerns which is anticipated to act as major restrictions for the growth of the animation during the forecasted period, while the increase in concerns related to networking issues can challenge the market growth in the forecast period of 2023 to 2030.
This animation market report provides details of new recent developments, trade regulations, import-export analysis, production analysis, value chain optimization, market share, impact of domestic and localized market players, analyses opportunities in terms of emerging revenue pockets, changes in market regulations, strategic market growth analysis, market size, category market growths, application niches and dominance, product approvals, product launches, geographic expansions, technological innovations in the market. To gain more info on the animation market contact Data Bridge Market Research for an Analyst Brief, our team will help you take an informed market decision to achieve market growth.
- In 2021, Maxon Computer GmbH which is a German software development company has announced a formal contract to acquire Pixologic. This acquisition is designed to provide the finest in motion graphics, digital sculpting and 3D animation, for 3D artists.
- In 2020, AARDMAN ANIMATIONS LTD and Greenpeace launched a powerful new animated film to highlight plight of the world’s oceans. This launched animated film highlights the ocean crisis. This has aided the company in creating more revenue and increase its offerings to develop in the market
- In 2020, Smith Micro Software acquired Circle Media. Smith Micro has acquired certain assets, comprising a perpetual source code license and customer contracts to Circle’s robust parental control software. This newly acquired technology will further improve Smith Micro’s Connected Life Platform and providing a comprehensive connected life experience for Parental Controls and Family Location.
North America Animation Market Scope
The animation market is segmented on the basis of offerings, product type, deployment mode and end use. The growth amongst these segments will help you analyze meagre growth segments in the industries and provide the users with a valuable market overview and market insights to help them make strategic decisions for identifying core market applications.
- Support and Maintenance
- Integration and Deployment
- Education and Training
- Motion graphics
- Stop Motion
- On Premise
- Media and Entertainment
- Architecture and Construction
- Education and Academics
- Healthcare and Life Sciences
- Government and Defense
Animation Market Regional Analysis/Insights
The animation market is analyzed and market size insights and trends are provided by country, offerings, product type, deployment mode and end use as referenced above.
The countries covered in the animation market report are U.S., Canada and Mexico in North America.
North America dominates the animation market in terms of revenue and market owing to the growth in IT offices, rapid industrialization, and strong presence of leading accounting software players in this region.
Asia-Pacific will continue to project the highest compound annual growth rate during the forecast period of 2023-2030 owing to growth in the usage of cloud computing solutions and technologies and increase in penetration of business accounting mobile applications in this region.
The country section of the report also provides individual market impacting factors and changes in market regulation that impact the current and future trends of the market. Data points like down-stream and upstream value chain analysis, technical trends and porter's five forces analysis, case studies are some of the pointers used to forecast the market scenario for individual countries. Also, the presence and availability of Global brands and their challenges faced due to large or scarce competition from local and domestic brands, impact of domestic tariffs and trade routes are considered while providing forecast analysis of the country data.
Competitive Landscape and Animation Market Share Analysis
The animation market competitive landscape provides details by competitor. Details included are company overview, company financials, revenue generated, market potential, investment in research and development, new market initiatives, Global presence, production sites and facilities, production capacities, company strengths and weaknesses, product launch, product width and breadth, application dominance. The above data points provided are only related to the companies' focus related to animation market.
Some of the major players operating in the animation market are:
- Corel Corporation (U.S.)
- Adobe (U.S.)
- Animation Sharks (U.S.)
- SideFX (Canada)
- INFUSE MEDIA GROUP, LLC. (U.S.)
- Ghost Productions, Inc. (U.S.)
- Scientific Animations Inc. (U.S.)
- INVIVO (Canada)
- Random42 Scientific Communication. (U.K.)
- AXS Studio. (Canada)
- Animated Biomedical Productions (Australia)
- XVIVO (Sweden)
- Blausen Medical (U.S.)
- Trinsic Animation (U.S.)
- Understand.com, LLC. (U.S.)
- Medmovie (U.S.)
- Trinity Animation (U.S.)
- Vee Technologies (U.S.)