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North America Animation Market – Industry Trends and Forecast to 2031

  • ICT
  • Upcoming Report
  • Apr 2024
  • North America
  • 350 Pages
  • No of Tables: 220
  • No of Figures: 60

North America Animation Market – Industry Trends and Forecast to 2031

Market Size in USD Billion

CAGR :  % Diagram

Diagram Forecast Period 2023–2031
Diagram Market Size (Base Year) USD 23.22 Billion
Diagram Market Size (Forecast Year) USD 36.73 Billion
Diagram CAGR %

North America Animation Market, By Offerings (Software and Services), Product Type (2D, 3D, Motion graphics, Stop Motion, Flipbook and Other), Deployment Mode (On Premise, Cloud), End Use (Media and Entertainment, Architecture and Construction, Education and Academics, Manufacturing, Healthcare and Life Sciences, Government and Defense, Others) – Industry Trends and Forecast to 2031.

North America Animation Market Analysis and Size

In corporate presentations, the animation market offers a dynamic tool for delivering engaging and impactful content. Animated visuals can simplify complex ideas, enhance storytelling, and captivate audiences, making presentations more memorable and effective. From illustrating product features to visualizing data and processes, animation enables companies to convey their messages with clarity and creativity. It elevates the overall quality of corporate communication, fostering better understanding and engagement among stakeholders.

North America animation market size was valued at USD 23.22 billion in 2023 and is projected to reach USD 36.73 billion by 2031, with a CAGR of 5.90% during the forecast period of 2024 to 2031. In addition to the market insights such as market value, growth rate, market segments, geographical coverage, market players, and market scenario, the market report curated by the Data Bridge Market Research team includes in-depth expert analysis, import/export analysis, pricing analysis, production consumption analysis, and pestle analysis.

Report Scope and Market Segmentation       

Report Metric

Details

Forecast Period

2024-2031

Base Year

2023

Historic Years

2022 (Customizable to 2016-2021)

Quantitative Units

Revenue in USD Billion, Volumes in Units, Pricing in USD

Segments Covered

Offerings (Software and Services), Product Type (2D, 3D, Motion graphics, Stop Motion, Flipbook and Other), Deployment Mode (On Premise, Cloud), End Use (Media and Entertainment, Architecture and Construction, Education and Academics, Manufacturing, Healthcare and Life Sciences, Government and Defense, Others)

Countries Covered

U.S., Canada and Mexico in North America

Market Players Covered

Corel Corporation (Canada), Adobe (U.S.), Animation Sharks (U.S.), SideFX (Canada), INFUSE MEDIA GROUP, LLC. (U.S.), Ghost Productions, Inc. (U.S.), Scientific Animations Inc. (U.S.), INVIVO (U.K.), Random42 Scientific Communication. (U.K.), AXS Studio. (Canada), Animated Biomedical Productions (Australia), XVIVO (Sweden), Blausen Medical (U.S.), Trinsic Animation (U.S.), Understand, LLC. (U.S.), Medmovie (U.S.), Trinity Animation (U.S.) and Vee Technologies (U.S.)

Market Opportunities

  • 3D Animation Market Growth due to Increasing Technological Advancements
  • Expansion of Gaming Industry leads to the Adoption of Animation Techniques

Market Definition

Animation is the process of creating moving images through a sequence of still frames. It involves manipulating drawings, models, or digital assets to simulate motion, often at a rapid pace, resulting in the illusion of movement. Techniques such as traditional hand-drawn animation, computer-generated imagery (CGI), and stop-motion animation are commonly used. Animation is utilized across various mediums including films, television shows, video games, and advertisements to bring characters, stories, and ideas to life with fluidity and expression.  

Animation Market Dynamics

Drivers

  • Increased Demand for Animation due to Growing Globalization

As technology advances and internet connectivity improves worldwide, access to animation content becomes more widespread, leading to. Globalization allows animation studios, including those in the Korean animation market, to reach audiences beyond their local markets, reaching to diverse cultures and demographics. Digitalization enables the creation, distribution, and consumption of animation across various platforms, including streaming services, social media, and mobile apps, further driving market growth. This convergence of globalization and digitalization creates opportunities for collaboration, innovation, and revenue generation within the animation industry.

  • Increasing Adoption of Cloud Technology by Animation Content Creators

Cloud-based solutions offer scalability, flexibility, and collaboration capabilities, empowering animators to access powerful computing resources remotely. This allows for more efficient rendering, storage, and distribution of animation content, streamlining production workflows and reducing costs. Cloud-based platforms facilitate real-time collaboration among geographically dispersed teams, fostering creativity and productivity. As more animation studios embrace cloud technology, they can better meet the growing demand for high-quality content across various platforms, driving market growth and innovation.

Opportunities

  • 3D Animation Market Growth due to Increasing Technological Advancements

Innovations in computer graphics, rendering software, and hardware capabilities continually push the boundaries of achievement in animation production, thereby expanding the realm of possibilities for creative endeavors and commercial success. Enhanced tools and techniques enable animators to create more detailed, realistic, and immersive visuals, captivating audiences across various platforms. Moreover, advancements in motion capture, virtual reality, and artificial intelligence further expand the creative possibilities and efficiency of animation production processes. These technological breakthroughs not only improve the quality of animation but also drive down production costs, making it more accessible to a broader range of content creators and industries

  • Expansion of Gaming Industry Leads to the Adoption of Animation Techniques

As games become more sophisticated and immersive, the demand for high-quality animation to bring characters, environments, and narratives to life continues to grow. This growing demand creates a lucrative market for animation studios, animators, and software developers to provide innovative solutions tailored to the gaming industry's needs. Moreover, as gaming platforms diversify and expand into new markets, such as mobile and cloud gaming, there are more avenues for animation content creators to display their skills and reach wider audiences, further fueling the growth of the animation market.

Restraints/Challenges

  • High Production Costs Impacts the Sustainability of Animation Content

The creation of high-quality animation requires substantial investments in skilled talent, advanced technology, and time-consuming processes. These costs can be prohibitive for small studios or independent creators, limiting their ability to compete with larger, well-funded productions. Moreover, cost overruns are common in animation projects, leading to financial strain and potential delays. Balancing quality with budget constraints becomes a constant challenge, impacting the diversity and sustainability of animation content available in the market. This barrier to entry can also stifle innovation and diversity, as only projects with sufficient financial backing can afford to take creative risks or explore niche markets.

  • Growing Intellectual Property Increases the Complexity in Animation Techniques

As studios strive to protect their IP and differentiate themselves in a competitive market, they invest more resources in developing sophisticated animation methods. This complexity can pose a restraint on the animation market by raising production costs and potentially limiting the accessibility of smaller studios or independent creators. Navigating the legal landscape surrounding IP rights adds another layer of complexity, potentially slowing down the pace of innovation and adaptation within the industry.

This market report provides details of new recent developments, trade regulations, import-export analysis, production analysis, value chain optimization, market share, impact of domestic and localized market players, analyses opportunities in terms of emerging revenue pockets, changes in market regulations, strategic market growth analysis, market size, category market growths, application niches and dominance, product approvals, product launches, geographic expansions, technological innovations in the market. To gain more info on the market contact Data Bridge Market Research for an Analyst Brief, our team will help you take an informed market decision to achieve market growth.

Recent Developments

  • In 2021, Maxon Computer GmbH, a German software development company, formally acquired Pixologic, aiming to enhance its offerings in motion graphics, digital sculpting, and 3D animation, catering to the needs of 3D artists
  • In 2020, AARDMAN ANIMATIONS LTD partnered with Greenpeace to release an impactful animated film addressing the world's ocean crisis, contributing to increased revenue and expanded market offerings for Aardman Animations
  • In 2020, Smith Micro Software's acquisition of Circle Media, with its parental control software assets, reflects a strategic move to enhance its Connected Life Platform. While seemingly unrelated to animation, this acquisition underscores the importance of diversification in technology firms. Smith Micro can potentially offer integrated solutions for family entertainment, including child-friendly content and animation streaming services by broadening its portfolio, thus indirectly impacting the animation market's ecosystem and consumer experiences

Animation Market Scope

The market is segmented on the basis of offerings, product type, deployment mode and end use. The growth amongst these segments will help you analyze meagre growth segments in the industries and provide the users with a valuable market overview and market insights to help them make strategic decisions for identifying core market applications.

Offerings

  • Software
  • Services
  • Consulting
  • Support and Maintenance
  • Integration and Deployment
  • Education and Training

Product Type

  • 2D
  • 3D
  • Motion graphics
  • Stop Motion
  • Flipbook
  • Other

Deployment Mode

  • On Premise
  • Cloud

End Use

  • Media and Entertainment
  • Architecture and Construction
  • Education and Academics
  • Manufacturing
  • Healthcare and Life Sciences
  • Government and Defense
  • Others

North America Animation Market Region Analysis/Insights

The market is analyzed and market size insights and trends are provided by country, offerings, product type, deployment mode and end use as referenced above.

The countries covered in the market report are U.S., Canada and Mexico in North America.  

The country section of the global sales force automation software market report also provides individual market impacting factors and changes in regulation in the market domestically that impacts the current and future trends of the market. Data points such as consumption volumes, production sites and volumes, import export analysis, price trend analysis, cost of raw materials, down-stream and upstream value chain analysis are some of the major pointers used to forecast the market scenario for individual countries. Also, presence and availability of global brands and their challenges faced due to large or scarce competition from local and domestic brands, impact of domestic tariffs and trade routes are considered while providing forecast analysis of the country data.

Competitive Landscape and Animation Market Share Analysis

The market competitive landscape provides details by competitor. Details included are company overview, company financials, revenue generated, market potential, investment in research and development, new market initiatives, Global presence, production sites and facilities, production capacities, company strengths and weaknesses, product launch, product width and breadth, application dominance. The above data points provided are only related to the companies' focus related to market.

Some of the major players operating in the market are:

  • Corel Corporation (Canada)
  • Adobe (U.S.)
  • Animation Sharks (U.S.)
  • SideFX (Canada)
  • INFUSE MEDIA GROUP, LLC. (U.S.)
  • Ghost Productions, Inc. (U.S.)
  • Scientific Animations Inc. (U.S.)
  • INVIVO (U.K.)
  • Random42 Scientific Communication (U.K.)
  • AXS Studio (Canada)
  • Animated Biomedical Productions (Australia)
  • XVIVO (Sweden)
  • Blausen Medical (U.S.)
  • Trinsic Animation (U.S.)
  • Understand, LLC. (U.S.)
  • Medmovie (U.S.)
  • Trinity Animation (U.S.)
  • Vee Technologies (U.S.)


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Research Methodology:

Data collection and base year analysis are done using data collection modules with large sample sizes. The stage includes obtaining market information or related data through various sources and strategies. It includes examining and planning all the data acquired from the past in advance. It likewise envelops the examination of information inconsistencies seen across different information sources. The market data is analysed and estimated using market statistical and coherent models. Also, market share analysis and key trend analysis are the major success factors in the market report. To know more, please request an analyst call or drop down your inquiry.

The key research methodology used by DBMR research team is data triangulation which involves data mining, analysis of the impact of data variables on the market and primary (industry expert) validation. Data models include Vendor Positioning Grid, Market Time Line Analysis, Market Overview and Guide, Company Positioning Grid, Patent Analysis, Pricing Analysis, Company Market Share Analysis, Standards of Measurement, Global versus Regional and Vendor Share Analysis. To know more about the research methodology, drop in an inquiry to speak to our industry experts.

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Customization Available:

Data Bridge Market Research is a leader in advanced formative research. We take pride in servicing our existing and new customers with data and analysis that match and suits their goal. The report can be customized to include price trend analysis of target brands understanding the market for additional countries (ask for the list of countries), clinical trial results data, literature review, refurbished market and product base analysis. Market analysis of target competitors can be analyzed from technology-based analysis to market portfolio strategies. We can add as many competitors that you require data about in the format and data style you are looking for. Our team of analysts can also provide you data in crude raw excel files pivot tables (Fact book) or can assist you in creating presentations from the data sets available in the report.

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FREQUENTLY ASK QUESTIONS

The North America Animation Market size will be worth USD 36.73 billion by 2031.
The North America Animation Market growth rate will be 5.90% by 2031.
Increased Demand for Animation due to Growing Globalization and Increasing Adoption of Cloud Technology by Animation Content Creators are the growth drivers of the North America Animation Market.
The offerings, product type, deployment mode and end use are the factors on which the North America Animation Market research is based.
The major companies in the North America Animation Market are Corel Corporation (Canada), Adobe (U.S.), Animation Sharks (U.S.), SideFX (Canada), INFUSE MEDIA GROUP, LLC. (U.S.), Ghost Productions, Inc. (U.S.), Scientific Animations Inc. (U.S.), INVIVO (U.K.), Random42 Scientific Communication. (U.K.), AXS Studio. (Canada), Animated Biomedical Productions (Australia), XVIVO (Sweden), Blausen Medical (U.S.), Trinsic Animation (U.S.), Understand, LLC. (U.S.), Medmovie (U.S.), Trinity Animation (U.S.) and Vee Technologies (U.S.).
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