Table of Content
1 INTRODUCTION
1.1 OBJECTIVES OF THE STUDY
1.2 MARKET DEFINITION
1.3 OVERVIEW OF THE NORTH AMERICA VIRTUAL REALITY MARKET
1.4 CURRENCY AND PRICING
1.5 LIMITATIONS
1.6 MARKETS COVERED
2 MARKET SEGMENTATION
2.1 MARKETS COVERED
2.2 GEOGRAPHICAL SCOPE
2.3 YEARS CONSIDERED FOR THE STUDY
2.4 DBMR TRIPOD DATA VALIDATION MODEL
2.5 PRIMARY INTERVIEWS WITH KEY OPINION LEADERS
2.6 DBMR MARKET POSITION GRID
2.7 VENDOR SHARE ANALYSIS
2.8 MULTIVARIATE MODELING
2.9 COMPONENT TIMELINE CURVE
2.1 MARKET VERTICAL COVERAGE GRID
2.11 SECONDARY SOURCES
2.12 ASSUMPTIONS
3 EXECUTIVE SUMMARY
4 PREMIUM INSIGHTS
5 MARKET TRENDS
6 LIST OF TOP COMPETITORS ACROSS THE GLOBE
7 REGULATION AND POLICY
8 REGIONAL SUMMARY
9 MARKET OVERVIEW
9.1 DRIVERS
9.1.1 GROWING DEMAND FOR HMD IN THE GAMING AND ENTERTAINMENT INDUSTRY
9.1.2 HIGH INVESTMENT IN VR MARKET
9.1.3 INCREASING DEMAND FOR VR TECHNOLOGY DUE TO COVID-19 PANDEMIC
9.1.4 AVAILABILITY OF AFFORDABLE VR DEVICES
9.1.5 INCREASING INTEREST OF LARGE TECHNOLOGY CORPORATIONS
9.1.6 INCREASE IN PENETRATION OF SMARTPHONES AND INTERNET SERVICES
9.2 RESTRAINTS
9.2.1 LACK OF EFFECTIVE IN-USER EXPERIENCE DESIGN
9.2.2 HEALTH CONCERNS AMONG THE USERS
9.2.3 NORTH AMERICA ECONOMIC SLOWDOWN
9.3 OPPORTUNITIES
9.3.1 INCREASED DEPLOYMENT OF VR TECHNOLOGY IN AEROSPACE & DEFENSE AND ARCHITECTURE & PLANNING SECTOR
9.3.2 INCREASED PENETRATION OF VR IN THE HEALTHCARE INDUSTRY
9.3.3 INCREASE IN VARIOUS STRATEGIC DECISIONS SUCH AS PARTNERSHIP AND ACQUISITION
9.3.4 DEVELOPMENT OF HARDWARE WITH FASTER PROCESSING SPEEDS
9.4 CHALLENGES
9.4.1 EMERGING RISKS AND THREATS TO DATA INTEGRITY
9.4.2 DEVELOPING USER-FRIENDLY VR SYSTEM
10 NORTH AMERICA VIRTUAL REALITY MARKET, BY COMPONENT
10.1 OVERVIEW
10.2 HARDWARE
10.2.1 DISPLAYS AND PROJECTORS
10.2.2 CONTROLLER AND PROCESSOR
10.2.3 POSITION TRACKERS
10.2.4 CAMERAS
10.2.5 OTHERS
10.3 SOFTWARE
10.3.1 VR CONTENT CREATION
10.3.2 SOFTWARE DEVELOPMENT KITS
10.3.3 CLOUD BASED SERVICES
11 NORTH AMERICA VIRTUAL REALITY MARKET, BY DEVICE TYPE
11.1 OVERVIEW
11.2 HEAD-MOUNTED DISPLAYS
11.3 PROJECTORS & DISPLAY WALLS
11.4 GESTURE-TRACKING DEVICES
12 NORTH AMERICA VIRTUAL REALITY MARKET, BY TECHNOLOGY
12.1 OVERVIEW
12.2 FULLY IMMERSIVE
12.3 NON-IMMERSIVE
12.4 SEMI IMMERSIVE
13 NORTH AMERICA VIRTUAL REALITY MARKET, BY VERTICAL
13.1 OVERVIEW
13.2 ENTERTAINMENT & MEDIA
13.2.1 ENTERTAINMENT & MEDIA, BY TECHNOLOGY
13.2.1.1 FULLY IMMERSIVE
13.2.1.2 NON-IMMERSIVE
13.2.1.3 SEMI IMMERSIVE
13.2.2 ENTERTAINMENT & MEDIA, BY APPLICATION
13.2.2.1 GAME
13.2.2.2 BROADCAST
13.2.2.3 ANIMATION
13.2.2.4 CHARACTER
13.2.2.5 CARTOON
13.2.2.6 MUSIC
13.2.2.7 FASHION
13.3 HEALTHCARE
13.3.1 HEALTHCARE, BY TYPE
13.3.1.1 SURGERY
13.3.1.2 PATIENT CARE MANAGEMENT
13.3.1.3 FITNESS MANAGEMENT
13.3.1.4 PHARMACY MANAGEMENT
13.3.2 HEALTHCARE, BY TECHNOLOGY
13.3.2.1 FULLY IMMERSIVE
13.3.2.2 NON-IMMERSIVE
13.3.2.3 SEMI IMMERSIVE
13.4 INDUSTRIAL
13.4.1 FULLY IMMERSIVE
13.4.2 NON-IMMERSIVE
13.4.3 SEMI IMMERSIVE
13.5 COMMERCIAL
13.5.1 COMMERCIAL, BY TYPE
13.5.1.1 RETAIL AND E-COMMERCE
13.5.1.2 TRAVEL AND TOURISM
13.5.1.3 ADVERTISING
13.5.2 COMMERCIAL, BY TECHNOLOGY
13.5.2.1 FULLY IMMERSIVE
13.5.2.2 NON-IMMERSIVE
13.5.2.3 SEMI IMMERSIVE
13.6 AEROSPACE & DEFENSE
13.6.1 SEMI IMMERSIVE
13.6.2 FULLY IMMERSIVE
13.6.3 NON-IMMERSIVE
13.7 AUTOMOTIVE
13.7.1 SEMI IMMERSIVE
13.7.2 FULLY IMMERSIVE
13.7.3 NON-IMMERSIVE
13.8 EDUCATION
13.8.1 FULLY IMMERSIVE
13.8.2 NON-IMMERSIVE
13.8.3 SEMI IMMERSIVE
13.9 OTHERS
14 NORTH AMERICA VIRTUAL REALITY MARKET, BY REGION
14.1 NORTH AMERICA
14.1.1 U.S.
14.1.2 CANADA
14.1.3 MEXICO
15 NORTH AMERICA VIRTUAL REALITY MARKET, COMPANY LANDSCAPE
15.1 COMPANY SHARE ANALYSIS: NORTH AMERICA
16 SWOT ANALYSIS
17 COMPANY PROFILE
17.1 SONY CORPORATION
17.1.1 COMPANY PROFILE
17.1.2 REVENUE ANALYSIS
17.1.3 COMPANY SHARE ANALYSIS
17.1.4 PRODUCT PORTFOLIO
17.1.5 RECENT DEVELOPMENTS
17.2 SAMSUNG ELECTRONICS CO., LTD.
17.2.1 COMPANY PROFILE
17.2.2 REVENUE ANALYSIS
17.2.3 COMPANY SHARE ANALYSIS
17.2.4 PRODUCT PORTFOLIO
17.2.5 RECENT DEVELOPMENTS
17.3 NINTENDO
17.3.1 COMPANY PROFILE
17.3.2 REVENUE ANALYSIS
17.3.3 COMPANY SHARE ANALYSIS
17.3.4 PRODUCT PORTFOLIO
17.3.5 RECENT DEVELOPMENTS
17.4 QUALCOMM TECHNOLOGIES, INC.
17.4.1 COMPANY PROFILE
17.4.2 REVENUE ANALYSIS
17.4.3 COMPANY SHARE ANALYSIS
17.4.4 PRODUCT PORTFOLIO
17.4.5 RECENT DEVELOPMENT
17.5 MICROSOFT
17.5.1 COMPANY PROFILE
17.5.2 REVENUE ANALYSIS
17.5.3 COMPANY SHARE ANALYSIS
17.5.4 PRODUCT PORTFOLIO
17.5.5 RECENT DEVELOPMENTS
17.6 AUTODESK INC.
17.6.1 COMPANY PROFILE
17.6.2 REVENUE ANALYSIS
17.6.3 PRODUCT PORTFOLIO
17.6.4 RECENT DEVELOPMENTS
17.7 BARCO
17.7.1 COMPANY PROFILE
17.7.2 REVENUE ANALYSIS
17.7.3 PRODUCT PORTFOLIO
17.7.4 RECENT DEVELOPMENTS
17.8 BHAPTICS INC.
17.8.1 COMPANY PROFILE
17.8.2 PRODUCT PORTFOLIO
17.8.3 RECENT DEVELOPMENT
17.9 FIRSTHAND TECHNOLOGY INC.
17.9.1 COMPANY PROFILE
17.9.2 PRODUCT PORTFOLIO
17.9.3 RECENT DEVELOPMENTS
17.1 FOVE, INC.
17.10.1 COMPANY PROFILE
17.10.2 PRODUCT PORTFOLIO
17.10.3 RECENT DEVELOPMENTS
17.11 FXGEAR INC.
17.11.1 COMPANY PROFILE
17.11.2 PRODUCT PORTFOLIO
17.11.3 RECENT DEVELOPMENT
17.12 GOOGLE (A SUBSIDIARY OF ALPHABET INC.)
17.12.1 COMPANY PROFILE
17.12.2 REVENUE ANALYSIS
17.12.3 PRODUCT PORTFOLIO
17.12.4 RECENT DEVELOPMENT
17.13 HP DEVELOPMENT COMPANY, L.P.
17.13.1 COMPANY PROFILE
17.13.2 REVENUE ANALYSIS
17.13.3 PRODUCT PORTFOLIO
17.13.4 RECENT DEVELOPMENTS
17.14 HTC CORPORATION
17.14.1 COMPANY PROFILE
17.14.2 REVENUE ANALYSIS
17.14.3 PRODUCT PORTFOLIO
17.14.4 RECENT DEVELOPMENTS
17.15 INNOSIMULATION
17.15.1 COMPANY PROFILE
17.15.2 PRODUCT PORTFOLIO
17.15.3 RECENT DEVELOPMENT
17.16 LENOVO
17.16.1 COMPANY PROFILE
17.16.2 REVENUE ANALYSIS
17.16.3 PRODUCT PORTFOLIO
17.16.4 RECENT DEVELOPMENT
17.17 LG ELECTRONICS
17.17.1 COMPANY PROFILE
17.17.2 REVENUE ANALYSIS
17.17.3 PRODUCT PORTFOLIO
17.17.4 RECENT DEVELOPMENTS
17.18 NOVINT
17.18.1 COMPANY PROFILE
17.18.2 PRODUCT PORTFOLIO
17.18.3 RECENT DEVELOPMENT
17.19 PSICO SMART APPS, S.L.
17.19.1 COMPANY PROFILE
17.19.2 PRODUCT PORTFOLIO
17.19.3 RECENT DEVELOPMENTS
17.2 SIXENSE ENTERPRISES INC.
17.20.1 COMPANY PROFILE
17.20.2 PRODUCT PORTFOLIO
17.20.3 RECENT DEVELOPMENTS
17.21 SKONEC ENTERTAINMENT CO., LTD.
17.21.1 COMPANY PROFILE
17.21.2 PRODUCT PORTFOLIO
17.21.3 RECENT DEVELOPMENTS
17.22 STARVR CORP
17.22.1 COMPANY PROFILE
17.22.2 PRODUCT PORTFOLIO
17.22.3 RECENT DEVELOPMENTS
17.23 ULTRALEAP LIMITED
17.23.1 COMPANY PROFILE
17.23.2 PRODUCT PORTFOLIO
17.23.3 RECENT DEVELOPMENTS
17.24 VIRTUIX
17.24.1 COMPANY PROFILE
17.24.2 PRODUCT PORTFOLIO
17.24.3 RECENT DEVELOPMENT
17.25 WORLDVIZ, INC.
17.25.1 COMPANY PROFILE
17.25.2 PRODUCT PORTFOLIO
17.25.3 RECENT DEVELOPMENTS
18 QUESTIONNAIRE
19 RELATED REPORTS
List of Table
TABLE 1 NORTH AMERICA VIRTUAL REALITY MARKET, BY COMPONENT, 2020-2029 (USD MILLION)
TABLE 2 NORTH AMERICA HARDWARE IN VIRTUAL REALITY MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 3 NORTH AMERICA HARDWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2020-2029 (USD MILLION)
TABLE 4 NORTH AMERICA SOFTWARE IN VIRTUAL REALITY MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 5 NORTH AMERICA SOFTWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2020-2029 (USD MILLION)
TABLE 6 NORTH AMERICA VIRTUAL REALITY MARKET, BY DEVICE TYPE, 2020-2029 (USD MILLION)
TABLE 7 NORTH AMERICA HEAD-MOUNTED DISPLAYS IN VIRTUAL REALITY MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 8 NORTH AMERICA PROJECTORS & DISPLAY WALLS IN VIRTUAL REALITY MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 9 NORTH AMERICA GESTURE-TRACKING DEVICES IN VIRTUAL REALITY MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 10 NORTH AMERICA VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)
TABLE 11 NORTH AMERICA FULLY IMMERSIVE IN VIRTUAL REALITY MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 12 NORTH AMERICA NON-IMMERSIVE IN VIRTUAL REALITY MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 13 NORTH AMERICA SEMI IMMERSIVE IN VIRTUAL REALITY MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 14 NORTH AMERICA VIRTUAL REALITY MARKET, BY VERTICAL, 2020-2029 (USD MILLION)
TABLE 15 NORTH AMERICA ENTERTAINMENT & MEDIA IN VIRTUAL REALITY MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 16 NORTH AMERICA ENTERTAINMENT & MEDIA IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)
TABLE 17 NORTH AMERICA ENTERTAINMENT & MEDIA IN VIRTUAL REALITY MARKET, BY APPLICATION, 2020-2029 (USD MILLION)
TABLE 18 NORTH AMERICA HEALTHCARE IN VIRTUAL REALITY MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 19 NORTH AMERICA HEALTHCARE IN VIRTUAL REALITY MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 20 NORTH AMERICA HEALTHCARE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)
TABLE 21 NORTH AMERICA INDUSTRIAL IN VIRTUAL REALITY MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 22 NORTH AMERICA INDUSTRIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)
TABLE 23 NORTH AMERICA COMMERCIAL IN VIRTUAL REALITY MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 24 NORTH AMERICA COMMERCIAL IN VIRTUAL REALITY MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 25 NORTH AMERICA COMMERCIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)
TABLE 26 NORTH AMERICA AEROSPACE & DEFENSE IN VIRTUAL REALITY MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 27 NORTH AMERICA AEROSPACE AND DEFENSE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)
TABLE 28 NORTH AMERICA AUTOMOTIVE IN VIRTUAL REALITY MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 29 NORTH AMERICA AUTOMOTIVE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)
TABLE 30 NORTH AMERICA EDUCATION IN VIRTUAL REALITY MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 31 NORTH AMERICA EDUCATION IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)
TABLE 32 NORTH AMERICA OTHERS IN VIRTUAL REALITY MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 33 NORTH AMERICA VIRTUAL REALITY MARKET, BY COUNTRY, 2020-2029 (USD MILLION)
TABLE 34 NORTH AMERICA VIRTUAL REALITY MARKET, BY COMPONENT, 2020-2029 (USD MILLION)
TABLE 35 NORTH AMERICA HARDWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2020-2029 (USD MILLION)
TABLE 36 NORTH AMERICA SOFTWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2020-2029 (USD MILLION)
TABLE 37 NORTH AMERICA VIRTUAL REALITY MARKET, BY DEVICE TYPE, 2020-2029 (USD MILLION)
TABLE 38 NORTH AMERICA VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)
TABLE 39 NORTH AMERICA VIRTUAL REALITY MARKET, BY VERTICAL, 2020-2029 (USD MILLION)
TABLE 40 NORTH AMERICA ENTERTAINMENT & MEDIA IN VIRTUAL REALITY MARKET, BY APPLICATION, 2020-2029 (USD MILLION)
TABLE 41 NORTH AMERICA ENTERTAINMENT & MEDIA IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)
TABLE 42 NORTH AMERICA HEALTHCARE IN VIRTUAL REALITY MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 43 NORTH AMERICA HEALTHCARE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)
TABLE 44 NORTH AMERICA INDUSTRIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)
TABLE 45 NORTH AMERICA COMMERCIAL IN VIRTUAL REALITY MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 46 NORTH AMERICA COMMERCIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2022-2029 (USD MILLION)
TABLE 47 NORTH AMERICA AEROSPACE & DEFENSE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)
TABLE 48 NORTH AMERICA AUTOMOTIVE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)
TABLE 49 NORTH AMERICA EDUCATION IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)
TABLE 50 U.S. VIRTUAL REALITY MARKET, BY COMPONENT, 2020-2029 (USD MILLION)
TABLE 51 U.S. HARDWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2020-2029 (USD MILLION)
TABLE 52 U.S. SOFTWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2020-2029 (USD MILLION)
TABLE 53 U.S. VIRTUAL REALITY MARKET, BY DEVICE TYPE, 2020-2029 (USD MILLION)
TABLE 54 U.S. VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)
TABLE 55 U.S. VIRTUAL REALITY MARKET, BY VERTICAL, 2020-2029 (USD MILLION)
TABLE 56 U.S. ENTERTAINMENT & MEDIA IN VIRTUAL REALITY MARKET, BY APPLICATION, 2020-2029 (USD MILLION)
TABLE 57 U.S. ENTERTAINMENT & MEDIA IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)
TABLE 58 U.S. HEALTHCARE IN VIRTUAL REALITY MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 59 U.S. HEALTHCARE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)
TABLE 60 U.S. INDUSTRIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)
TABLE 61 U.S. COMMERCIAL IN VIRTUAL REALITY MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 62 U.S. COMMERCIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2022-2029 (USD MILLION)
TABLE 63 U.S. AEROSPACE & DEFENSE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)
TABLE 64 U.S. AUTOMOTIVE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)
TABLE 65 U.S. EDUCATION IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)
TABLE 66 CANADA VIRTUAL REALITY MARKET, BY COMPONENT, 2020-2029 (USD MILLION)
TABLE 67 CANADA HARDWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2020-2029 (USD MILLION)
TABLE 68 CANADA SOFTWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2020-2029 (USD MILLION)
TABLE 69 CANADA VIRTUAL REALITY MARKET, BY DEVICE TYPE, 2020-2029 (USD MILLION)
TABLE 70 CANADA VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)
TABLE 71 CANADA VIRTUAL REALITY MARKET, BY VERTICAL, 2020-2029 (USD MILLION)
TABLE 72 CANADA ENTERTAINMENT & MEDIA IN VIRTUAL REALITY MARKET, BY APPLICATION, 2020-2029 (USD MILLION)
TABLE 73 CANADA ENTERTAINMENT & MEDIA IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)
TABLE 74 CANADA HEALTHCARE IN VIRTUAL REALITY MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 75 CANADA HEALTHCARE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)
TABLE 76 CANADA INDUSTRIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)
TABLE 77 CANADA COMMERCIAL IN VIRTUAL REALITY MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 78 CANADA COMMERCIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2022-2029 (USD MILLION)
TABLE 79 CANADA AEROSPACE & DEFENSE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)
TABLE 80 CANADA AUTOMOTIVE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)
TABLE 81 CANADA EDUCATION IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)
TABLE 82 MEXICO VIRTUAL REALITY MARKET, BY COMPONENT, 2020-2029 (USD MILLION)
TABLE 83 MEXICO HARDWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2020-2029 (USD MILLION)
TABLE 84 MEXICO SOFTWARE IN VIRTUAL REALITY MARKET, BY COMPONENT, 2020-2029 (USD MILLION)
TABLE 85 MEXICO VIRTUAL REALITY MARKET, BY DEVICE TYPE, 2020-2029 (USD MILLION)
TABLE 86 MEXICO VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)
TABLE 87 MEXICO VIRTUAL REALITY MARKET, BY VERTICAL, 2020-2029 (USD MILLION)
TABLE 88 MEXICO ENTERTAINMENT & MEDIA IN VIRTUAL REALITY MARKET, BY APPLICATION, 2020-2029 (USD MILLION)
TABLE 89 MEXICO ENTERTAINMENT & MEDIA IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)
TABLE 90 MEXICO HEALTHCARE IN VIRTUAL REALITY MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 91 MEXICO HEALTHCARE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)
TABLE 92 MEXICO INDUSTRIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)
TABLE 93 MEXICO COMMERCIAL IN VIRTUAL REALITY MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 94 MEXICO COMMERCIAL IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2022-2029 (USD MILLION)
TABLE 95 MEXICO AEROSPACE & DEFENSE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)
TABLE 96 MEXICO AUTOMOTIVE IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)
TABLE 97 MEXICO EDUCATION IN VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)
List of Figure
FIGURE 1 NORTH AMERICA VIRTUAL REALITY MARKET: SEGMENTATION
FIGURE 2 NORTH AMERICA VIRTUAL REALITY MARKET: DATA TRIANGULATION
FIGURE 3 NORTH AMERICA VIRTUAL REALITY MARKET: DROC ANALYSIS
FIGURE 4 NORTH AMERICA VIRTUAL REALITY MARKET: NORTH AMERICA VS REGIONAL MARKET ANALYSIS
FIGURE 5 NORTH AMERICA VIRTUAL REALITY MARKET: COMPANY RESEARCH ANALYSIS
FIGURE 6 NORTH AMERICA VIRTUAL REALITY MARKET: INTERVIEW DEMOGRAPHICS
FIGURE 7 NORTH AMERICA VIRTUAL REALITY MARKET: DBMR MARKET POSITION GRID
FIGURE 8 NORTH AMERICA VIRTUAL REALITY MARKET: VENDOR SHARE ANALYSIS
FIGURE 9 NORTH AMERICA VIRTUAL REALITY MARKET: MARKET VERTICAL COVERAGE GRID
FIGURE 10 NORTH AMERICA VIRTUAL REALITY MARKET: SEGMENTATION
FIGURE 11 GROWING DEMAND FOR HMD IN THE GAMING AND ENTERTAINMENT INDUSTRY IS EXPECTED TO DRIVE THE NORTH AMERICA VIRTUAL REALITY MARKET GROWTH IN THE FORECAST PERIOD OF 2022 TO 2029
FIGURE 12 HARDWARE SEGMENT IS EXPECTED TO ACCOUNT FOR THE LARGEST SHARE OF NORTH AMERICA VIRTUAL REALITY MARKET IN 2022 & 2029
FIGURE 13 ASIA-PACIFIC IS EXPECTED TO DOMINATE THE VIRTUAL REALITY MARKET AND GROW WITH THE FASTEST GROWTH RATE IN THE FORECAST PERIOD OF 2022 TO 2029
FIGURE 14 THE ABOVE FIGURE SHOWS THE POTENTIAL OF VIRTUAL REALITY APPLICATIONS BY CATEGORY.
FIGURE 15 DRIVERS, RESTRAINTS, OPPORTUNITIES, AND CHALLENGES OF THE NORTH AMERICA VIRTUAL REALITY MARKET
FIGURE 16 NORTH AMERICA VIRTUAL REALITY MARKET ESTIMATION (2016-2021)
FIGURE 17 NORTH AMERICA VIRTUAL REALITY MARKET: BY COMPONENT, 2021
FIGURE 18 NORTH AMERICA VIRTUAL REALITY MARKET: BY DEVICE TYPE, 2021
FIGURE 19 NORTH AMERICA VIRTUAL REALITY MARKET: BY TECHNOLOGY, 2021
FIGURE 20 NORTH AMERICA VIRTUAL REALITY MARKET: BY VERTICAL, 2021
FIGURE 21 NORTH AMERICA VIRTUAL REALITY MARKET: SNAPSHOT (2021)
FIGURE 22 NORTH AMERICA VIRTUAL REALITY MARKET: BY COUNTRY (2021)
FIGURE 23 NORTH AMERICA VIRTUAL REALITY MARKET: BY COUNTRY (2022 & 2029)
FIGURE 24 NORTH AMERICA VIRTUAL REALITY MARKET: BY COUNTRY (2021 & 2029)
FIGURE 25 NORTH AMERICA VIRTUAL REALITY MARKET: BY COMPONENT (2022-2029)
FIGURE 26 NORTH AMERICA VIRTUAL REALITY MARKET: COMPANY SHARE 2021 (%)



