Middle East And Africa Playing Cards And Board Games Market
市场规模(十亿美元)
CAGR :
%
USD
1.40 Billion
USD
2.19 Billion
2025
2033
| 2026 –2033 | |
| USD 1.40 Billion | |
| USD 2.19 Billion | |
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中東和非洲撲克牌及棋盤遊戲市場細分,按產品類型(棋盤遊戲和撲克牌)、年齡層(5-12歲、12歲以上、2-5歲和0-2歲)、分銷管道(線下和線上)、最終用戶(兒童和成人)劃分——行業趨勢及至2033年的預測
中東和非洲撲克牌及棋盤遊戲市場規模
- 2025年,中東和非洲撲克牌及棋盤遊戲市場價值14億美元,預計2033年將達到21.9億美元。
- 在2026年至2033年的預測期內,市場預計將以5.9%的複合年增長率增長,主要驅動力來自消費者對休閒、社交和家庭活動的參與度不斷提高,以及策略性和教育類棋盤遊戲的日益普及。此外,自動化和人工智慧等技術的進步也推動了對高效能生產、包裝和分銷解決方案的需求不斷增長,從而提升了整個價值鏈的營運效率。
- 此外,製造業和運輸業的擴張,以及中東和非洲貿易量的增加,持續加速現代遊戲產品的普及,並推動市場穩定成長。
中東和非洲撲克牌及棋盤遊戲市場分析
- 隨著先進技術的整合以及社交、策略和休閒遊戲需求的不斷增長,中東和非洲的紙牌及棋盤遊戲市場持續發展。雖然自動化主要與物流和港口產業相關,但數位化、人工智慧驅動的分析和產品創新等類似趨勢也正在遊戲產業中得到體現,旨在提升分銷效率、增強消費者參與度並提高生產能力。
- 自動化物流和人工智慧賦能的供應鏈系統,包括自動化堆疊機制和智慧庫存管理,正成為中東和非洲地區遊戲產品高效分銷的關鍵推動因素。這些系統有助於減少人工操作、縮短交貨時間、優化倉庫利用率並支援大型零售網絡,最終增強撲克牌和棋盤遊戲的整體供應鏈。
- 自動化堆疊系統 (ASC) 和基於人工智慧的物流引導系統等技術,透過優化儲存、縮短搬運時間和持續監控庫存水平,為遊戲製造商和分銷商提供支援。隨著遊戲產業透過電子商務、授權遊戲產品和國際合作不斷發展壯大,這些技術有助於維持供應穩定性並降低營運成本。
- 朝向更聰明的經銷平台和預測性需求計畫的轉變,使得熱門卡牌和桌遊的補貨週期得以加快。這些進步在季節性銷售、新遊戲發布和促銷活動期間尤其重要,因為在這些時期,訂單履行的精準性至關重要。
- 預計到 2026 年,南非將在中東和非洲撲克牌及棋盤遊戲市場佔據主導地位,收入份額將達到 41.25%,這得益於南非在港口自動化、智慧物流和數位基礎設施方面的大量投資。
- 預計在預測期內,沙烏地阿拉伯將成為中東和非洲撲克牌及棋盤遊戲市場成長最快的地區,複合年增長率將達到6.3%,這主要得益於貨櫃貿易的成長和物流基礎設施的自動化。人工智慧驅動的庫存監控、自動駕駛車輛和遙控起重機等現代化措施將進一步提升遊戲產品在沙烏地阿拉伯的分銷能力。
- 預計到 2026 年,棋盤遊戲領域將以 73.50% 的市場份額佔據市場主導地位,因為它們能夠在資本投資和營運靈活性之間取得最佳平衡,使其成為製造商和分銷商的首選類別——與全自動化產品線相比,它們能夠提供可擴展的成長、更高的生產效率和更低的風險。
報告範圍及中東和非洲撲克牌和棋盤遊戲市場細分
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中東和非洲撲克牌及棋盤遊戲市場關鍵洞察 |
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涵蓋部分 |
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覆蓋國家/地區 |
中東和非洲
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主要市場參與者 |
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加值資料資訊集 |
除了對市場狀況(如市場價值、成長率、細分、地理覆蓋範圍和主要參與者)的洞察之外,Data Bridge Market Research 精心編制的市場報告還包括深入的專家分析、定價分析、品牌份額分析、消費者調查、人口統計分析、供應鏈分析、價值鏈分析、原材料/消耗品概述、供應商選擇標準、PESTLE 分析、波特五力分析和監管框架。 |
中東和非洲撲克牌及棋盤遊戲市場趨勢
“訂閱模式拓展”
- 訂閱模式為中東和非洲的撲克牌和桌遊市場提供了一條極具吸引力的成長途徑。透過從傳統的單次購買模式轉型為定期提供精心策劃的遊戲體驗,製造商和零售商可以受益於更高的客戶終身價值、更可預測的需求以及更深層的客戶互動。訂閱服務有助於發現新遊戲,降低消費者選擇過載的風險,並允許品牌捆綁獨家或限量版內容。
- 此外,此模式支援透過分級會員、主題禮盒和社群驅動功能實現逐步獲利。隨著電子商務物流和數位支付的成熟,訂閱模式在不同地區和消費群體中變得更加可行,為桌上遊戲產業創造了一個可擴展的管道,使其能夠實現收入來源多元化並培養品牌忠誠度。
- 2024 年 10 月,Build Game Box 發佈公司新聞稿,宣布推出遊戲設計和桌上遊戲套件的月度訂閱盒,這表明精選遊戲盒訂閱領域出現了新的競爭者。
- 中東和非洲的撲克牌和棋盤遊戲市場正日益受益於訂閱模式的擴張。出版商收購數位平台、整合高級會員服務以及精選遊戲盒的出現,都顯示機構對經常性收入模式的投入不斷增加。這些發展趨勢也得益於日趨成熟的數位商務基礎設施、消費者對精心策劃的實體體驗日益增長的興趣,以及線上和線下混合互動模式的穩定普及。
- 隨著訂閱生態系統的規模擴大,它們能夠強化產品發現、顧客留存和產品組合變現的途徑。總而言之,這些因素共同指向一個有利於訂閱模式持續發展的市場環境,使產業參與者能夠實現收入多元化、穩定需求,並提升其在桌面娛樂領域的長期策略地位。
中東和非洲撲克牌及棋盤遊戲市場動態
司機
“主題型和策略型桌遊需求上升”
- 市場對主題性和策略性桌遊的需求顯著增長,為中東和非洲的紙牌及桌遊市場提供了強勁的成長動力。消費者越來越傾向於選擇超越簡單機制、提供更深入的敘事體驗、策略性決策和沈浸式主題環境的遊戲。
- 這些偏好反映了休閒時間分配的更廣泛轉變:玩家追求的是社交互動、智力刺激和重玩價值,而不僅僅是休閒或聚會式的遊戲模式。沉浸式主題(奇幻、歷史、科幻)、複雜策略機制(資源管理、區域控制、傳承元素)以及社群驅動型遊戲(俱樂部、咖啡館、競技框架)的興起,拓寬了目標市場,也使得遊戲發行商能夠推出價格更高的優質版本和擴充包。因此,主題化和策略型遊戲正在增強產品差異化,延長產品生命週期,並提升桌上遊戲領域的消費者忠誠度。
- 2023 年 3 月,雅虎財經報道稱,策略性棋盤遊戲的需求量正在上升,並指出,雖然學齡前兒童更喜歡機會型的桌面遊戲,但成年人正在轉向更具策略性的遊戲。
- 經分析的案例共同表明,中東和非洲桌遊市場正經歷著向更深層的主題互動和策略性遊戲玩法的顯著且持續的轉變。來自多個地區和不同來源的數據顯示,消費者對敘事性強的遊戲機制、合作模式、引人深思的遊戲結構以及沉浸式社交環境的興趣日益濃厚。這一趨勢反映了玩家休閒偏好的轉變,他們越來越重視遊戲的深度、重玩價值和有意義的互動。
- 零售需求模式的整合、不斷演變的設計方法以及日益增長的社交遊戲生態系統,都強化了這樣一種觀點:主題性和策略性遊戲正在成為市場擴張的核心,增強長期成長前景,並塑造整個價值鏈中未來的產品開發重點。
克制/挑戰
“來自大型數位/電玩遊戲的競爭性排擠”
- 數位和電玩平台的蓬勃發展正對中東和非洲的實體撲克牌和桌遊市場構成競爭壓力。隨著消費者將更多休閒時間和消費投入到沉浸式數位娛樂(包括手機遊戲、遊戲主機和線上多人遊戲體驗)中,實體桌遊市場面臨被取代的風險。數位產品具有便利性、頻繁的內容更新、訂閱模式和社交連結等優勢,加劇了市場競爭。因此,桌遊和撲克牌的製造商和零售商不僅要應對傳統的休閒娛樂方式,還要應對快速擴張的數位生態系統。數位生態系統削弱了實體產品的市場份額,增加了獲客成本,並凸顯了差異化定位和實體與數位整合的重要性。
- 2023 年 3 月,PLOS ONE 上的一項同行評審研究發現,電子遊戲時間是認知功能指標的重要預測因素,而棋盤遊戲時間則不是,這表明數位形式的參與度更高,遊戲時間更長。
- 結論認為,來自規模更大的數位/電玩產業的衝擊,對中東和非洲的紙牌和桌遊市場構成重大挑戰。證據表明,數位遊戲已佔據主導地位,擁有持續的消費者參與度和快速的創新能力,從而減少了人們用於實體桌上遊戲的休閒時間和消費。對於傳統遊戲生產商而言,這意味著他們必須更迫切地透過混合數位整合來提升產品價值,增強社交遊戲體驗,並強化市場差異化。如果缺乏這種策略調整,傳統遊戲市場可能會面臨成長放緩、利潤率下降以及在日益被數位體驗主導的娛樂格局中競爭力減弱的困境。
中東和非洲撲克牌及棋盤遊戲市場範圍
市場按產品類型、年齡層、分銷通路、最終用戶進行細分。
- 依產品類型
依產品類型,中東和非洲撲克牌及桌遊市場可分為桌遊和撲克牌兩大類。預計到2026年,桌遊將佔據市場主導地位,市佔率高達73.50%,主要得益於消費者對家庭娛樂、教育性和策略性遊戲的強勁需求。性價比高、老少咸宜、耐玩性強等因素正在推動該細分市場的成長。此外,桌遊咖啡館、興趣社群、群眾募資平台(如Kickstarter、Gamefound)的興起以及零售通路的擴張,進一步鞏固了桌遊在市場中的領先地位。
在中東和非洲的撲克牌及棋盤遊戲市場中,撲克牌細分市場成長最快,複合年增長率達6.0%。這主要得益於卡牌娛樂、集換式卡牌遊戲(TCG)、賭場遊戲趨勢以及便於攜帶的便攜產品形式的日益普及。消費者對便攜式、低成本卡牌遊戲的偏好不斷增強,加上數位與實體混合形式的發展以及人工智慧輔助遊戲設計的興起,正在加速市場需求。此外,授權IP卡牌遊戲、新興的競技/卡牌錦標賽以及不斷增長的電子商務分銷管道預計也將推動該地區市場擴張。
- 按年齡組
依年齡層劃分,中東和非洲撲克牌及棋盤遊戲市場可分為5-12歲、12歲以上、2-5歲及0-2歲四個細分市場。預計到2026年,5-12歲年齡層將佔據主導地位,市佔率高達47.45%,這主要得益於市場對寓教於樂、技能培養以及適合家庭參與的、能夠促進學習和社交互動的遊戲的強勁需求。 STEM主題遊戲、學校棋盤遊戲活動以及與課程相符的卡牌遊戲的流行,正在推動該細分市場的普及。此外,家長們日益關注孩子的認知發展、注意力集中以及無螢幕娛樂,也促進了該細分市場的穩定成長。
在中東和非洲的紙牌和桌遊市場中,12歲以上年齡層的玩家群是成長最快的細分市場,複合年增長率高達6.3%。這主要得益於策略遊戲、角色扮演遊戲(RPG)、派對/卡牌遊戲、集換式卡牌遊戲(TCG)以及桌遊愛好者社群的日益普及。數位與實體混合模式、競技遊戲賽事和主題桌遊咖啡館的興起也加速了市場擴張。此外,人工智慧驅動的遊戲開發、沉浸式遊戲體驗以及創新的眾籌桌遊也為該細分市場在中東和非洲的快速成長提供了助力。
- 按分銷管道
根據分銷管道,中東和非洲撲克牌及桌遊市場可分為線下和線上兩大板塊。預計到2026年,線下板塊將以65.10%的市場份額佔據主導地位,這主要得益於消費者對實體店體驗、傳統零售店、遊戲專賣店和桌遊咖啡館的持續強勁需求。實體零售仍然深受那些喜歡親身體驗產品、參與社交遊戲活動以及追求即時購買體驗的消費者的青睞。包括大型玩具和愛好商店以及區域連鎖店在內的成熟分銷網絡,將繼續鞏固線下板塊的領先地位。
在中東和非洲的撲克牌和棋盤遊戲市場,線上通路是成長最快的細分市場,年複合成長率高達6.3%。這主要得益於電子商務平台的便利性、更廣泛的產品獲取管道以及數位和混合遊戲形式的日益普及。線上通路具有許多優勢,例如直接面向消費者的銷售、眾籌遊戲發布以及快速配送服務。此外,電子商務網站整合人工智慧推薦、擴增實境(AR)展示和社群建立功能,能夠提升客戶參與度和購買決策。線上市場、社群媒體行銷和訂閱盒服務的持續擴張,進一步加速了這個細分市場的快速成長。
- 最終用戶
根據最終用戶,中東和非洲的撲克牌和棋盤遊戲市場可分為兒童和成人兩大細分市場。預計到2026年,兒童市場將佔據主導地位,市佔率高達61.41%,主要得益於市場對寓教於樂、促進兒童學習、激發創造力和增強社交互動能力的親子遊戲的強勁需求。家長和教育工作者越來越傾向於選擇能夠提升兒童認知能力、解決問題能力和團隊合作能力的遊戲。此外,針對不同年齡層兒童的產品系列不斷擴展,以及學校和社區遊戲計畫的日益普及,也進一步鞏固了兒童市場的領先地位。
在中東和非洲的撲克牌和棋盤遊戲市場,兒童是成長最快的細分市場,複合年增長率達6.0%。這主要得益於家長對益智玩具的偏好日益增強、對互動式和無螢幕娛樂方式的需求不斷增長,以及包含棋盤遊戲的早期兒童學習計畫的擴展。此外,人們對棋盤遊戲對兒童認知和社交益處的認識不斷提高,以及針對不同年齡層的創新產品設計,也進一步推動了該細分市場的強勁增長。
中東和非洲撲克牌及棋盤遊戲市場區域分析
- 預計到2026年,南非將以41.25%的市場份額主導中東和非洲的撲克牌和桌遊市場。這得益於其成熟的零售生態系統、強大的消費者購買力以及孩之寶、美泰兒、Spin Master和USAopoly等行業領導者的存在。遍布實體店、遊戲專賣店和電商平台的強大分銷網絡確保了產品的廣泛供應和市場滲透。此外,對遊戲創新投入的不斷增加、與熱門IP的授權合作以及消費者對經典和現代桌遊日益增長的興趣,都進一步鞏固了南非在中東和非洲關鍵市場的地位。
- 預計在預測期內,沙烏地阿拉伯將成為中東和非洲撲克牌及棋盤遊戲市場成長最快的地區,複合年增長率將達到6.3%。這主要得益於消費者對棋盤遊戲文化的興趣日益濃厚、棋盤遊戲咖啡館和愛好者社群數量不斷增加,以及數位與實體相結合的混合遊戲越來越受歡迎。此外,對本地製造業的投資、政府對創意產業的支持以及零售和電子商務基礎設施的改善,都將進一步加速沙烏地阿拉伯市場的擴張。
沙烏地阿拉伯、中東和非洲撲克牌及棋盤遊戲市場洞察
沙烏地阿拉伯的撲克牌和桌遊市場在中東和非洲地區佔據著舉足輕重的地位,這主要得益於消費者在室內娛樂方面的支出不斷增長、桌遊咖啡館的日益普及以及桌面遊戲文化的複興。強大的分銷網絡,包括亞馬遜沙烏地阿拉伯、Jarir書店、玩具反斗城等大型零售商以及當地專賣店,持續提升市場的可及性。此外,電子商務平台的擴張以及消費者對具有本地特色和文化相關性的桌遊日益增長的興趣,也正在提高市場滲透率並降低對進口的依賴。
市場上的主要市場領導者包括:
- USAOPOLY公司(美國)
中東和非洲撲克牌及棋盤遊戲的最新發展
- 2025年11月,Op Games公司在孩之寶的授權下推出了《大富翁:武當幫版》,將標誌性的嘻哈組合武當幫與經典的桌遊完美融合。這款遊戲包含客製化的棋子、主題貨幣和卡牌,靈感皆源自武當幫的傳奇經歷,適合2-6名14歲及以上的玩家。此版本以巡迴現場地產和獨特的遊戲元素致敬武當幫的傳奇,旨在為不同年齡段的粉絲帶來歡樂。
- 2024年5月,The Op Games在孩之寶的授權下推出了《大富翁:海賊王版》,以此慶祝這部經典漫畫和動畫系列誕生25週年。此版本包含客製化遊戲版圖、九個特殊角色棋子,遊戲玩法圍繞著組成德雷斯羅薩篇的強大隊伍。粉絲們可以買賣和交換魯夫、索隆和娜美等深受喜愛的角色棋子。此次發布有助於The Op Games拓展市場,吸引更多動漫愛好者,並豐富其授權遊戲產品線。
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目录
1 INTRODUCTION
1.1 OBJECTIVES OF THE STUDY
1.2 MARKET DEFINITION
1.3 OVERVIEW OF MIDDLE EAST AND AFRICA PLAYING CARDS AND BOARD GAMES MARKET
1.4 LIMITATIONS
1.5 MARKETS COVERED
2 MARKET SEGMENTATION
2.1 MARKETS COVERED
2.2 GEOGRAPHICAL SCOPE
2.3 YEARS CONSIDERED FOR THE STUDY
2.4 CURRENCY AND PRICING
2.5 DBMR TRIPOD DATA VALIDATION MODEL
2.6 MULTIVARIATE MODELLING
2.7 PRIMARY INTERVIEWS WITH KEY OPINION LEADERS
2.8 DBMR MARKET POSITION GRID
2.9 MARKET END USER GRID
2.1 SECONDARY SOURCES
2.11 ASSUMPTIONS
3 EXECUTIVE SUMMARY
4 PREMIUM INSIGHTS
4.1 COMPETITIVE INSIGHTS
4.1.1 MARKET STRUCTURE AND ROLES
4.1.2 MANUFACTURING CAPACITY AND SCALE ADVANTAGES
4.1.3 PRODUCT, IP, AND LICENSING STRATEGIES
4.1.4 DIGITAL, HYBRID, AND TECHNOLOGY COMPETITION
4.1.5 HOBBY PUBLISHERS, MINIATURES AND COMMUNITY ECONOMICS
4.1.6 REGIONAL MANUFACTURERS, CHINA OEMS AND SUPPLY OPTIONS
4.1.7 DISTRIBUTION CHANNELS AND GO-TO-MARKET COMPETITION
4.1.8 QUALITY, PROVENANCE, AND ANTI-COUNTERFEIT POSITIONING
4.1.9 SUSTAINABILITY, COMPLIANCE AND REGULATORY PRESSURES
4.1.10 CONSOLIDATION, FINANCING AND STRATEGIC MOVES
4.2 CONSUMERS BUYING BEHAVIOUR
4.2.1 PRICE SENSITIVITY AND VALUE CONSIDERATION
4.2.2 ROLE OF SOCIAL INFLUENCE, FAMILY ENGAGEMENT, AND GROUP
4.2.3 IMPACT OF CLIMATE AND REGIONAL CONDITIONS
4.2.4 IMPORTANCE OF BRAND TRUST AND PRODUCT RELIABILITY
4.2.5 SHIFT TOWARD THEMATIC DEPTH, AESTHETICS AND COLLECTIBILITY
4.3 SUPPLY CHAIN ANALYSIS
4.3.1 OVERVIEW
4.3.2 RAW MATERIALS
4.3.3 MANUFACTURING AND PACKAGING
4.3.4 DISTRIBUTION
4.3.5 END USERS
4.4 TECHNOLOGICAL ADVANCEMENTS BY MANUFACTURERS
4.4.1 AUTOMATION, ROBOTICS & INDUSTRY 4.0 IN PRINTING, CUTTING & PACKAGING
4.4.2 ADVANCED MATERIALS & SURFACE ENGINEERING
4.4.3 DIGITAL–PHYSICAL HYBRIDIZATION (NFC, BLUETOOTH, APP INTEGRATION)
4.4.4 AUGMENTED REALITY (AR) & ARTIFICIAL INTELLIGENCE (AI) INTEGRATION
4.4.5 RAPID PROTOTYPING & SHORT-RUN CUSTOMIZATION
4.4.6 SUSTAINABILITY TECHNOLOGIES & ECO-FRIENDLY MATERIALS
4.4.7 QUALITY ASSURANCE & ANTI-COUNTERFEIT TECHNOLOGIES
4.5 VENDOR SELECTION CRITERIA
4.5.1 QUALITY AND CONSISTENCY
4.5.2 TECHNICAL EXPERTISE AND R&D SUPPORT
4.5.3 SUPPLY-CHAIN RELIABILITY AND LOGISTICS COVERAGE
4.5.4 COMPLIANCE, SAFETY, AND REGULATORY DOCUMENTATION
4.5.5 SUSTAINABILITY AND ENVIRONMENTAL CREDENTIALS
4.5.6 COST STRUCTURE, PRICING TRANSPARENCY AND TOTAL COST OF OWNERSHIP
4.5.7 FINANCIAL STABILITY AND BUSINESS CONTINUITY CAPACITY
4.5.8 FLEXIBILITY, CUSTOMIZATION, AND COLLABORATION CAPABILITIES
4.5.9 RISK MANAGEMENT, CONTINGENCY PLANNING AND TRACEABILITY
5 MARKET OVERVIEW
5.1 DRIVERS-
5.1.1 RISE IN DEMAND FOR THEMATIC AND STRATEGY-BASED BOARD GAMES
5.1.2 ONLINE COMMERCE AND DIGITAL RETAIL CHANNELS
5.1.3 GROWING INTEREST IN OFFLINE SOCIAL ENTERTAINMENT
5.1.4 HIGH-PROFILE INTELLECTUAL-PROPERTY TIE-UPS AND LICENSED PROJECTS
5.2 RESTRAINTS
5.2.1 COMPETITIVE DISPLACEMENT FROM THE LARGER DIGITAL/VIDEO GAMES
5.2.2 PRONOUNCED SEASONAL DEMAND PATTERNS, PARTICULARLY AROUND HOLIDAY PERIODS, RESULTING IN UNEVEN REVENUE CYCLES AND COMPLEX INVENTORY MANAGEMENT REQUIREMENTS
5.3 OPPORTUNITIES
5.3.1 AUGMENTED-REALITY (AR) AND MIXED-REALITY INTEGRATIONS
5.3.2 PREMIUM COLLECTOR AND LICENSED-IP PRODUCTS
5.3.3 SUBSCRIPTION-MODEL EXPANSION
5.4 CHALLENGES
5.4.1 COMPLIANCE BURDENS AND COST OF MEETING EVOLVING PACKAGING/WASTE LAWS
5.4.2 FRAGMENTATION OF CONSUMER ATTENTION
6 MIDDLE EAST AND AFRICA PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)
6.1 OVERVIEW
6.2 GAMES
6.3 PLAYING CARDS
6.4 MIDDLE EAST AND AFRICA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY REGION, 2018-2033 (USD THOUSAND)
6.4.1 ASIA-PACIFIC
6.4.2 NORTH AMERICA
6.4.3 EUROPE
6.4.4 MIDDLE EAST AND AFRICA
6.4.5 SOUTH AMERICA
6.5 MIDDLE EAST AND AFRICA PLAYING CARDS IN BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY REGION, 2018-2033 (USD THOUSAND)
6.5.1 ASIA-PACIFIC
6.5.2 NORTH AMERICA
6.5.3 EUROPE
6.5.4 MIDDLE EAST AND AFRICA
6.5.5 SOUTH AMERICA
7 MIDDLE EAST AND AFRICA PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)
7.1 OVERVIEW
7.2 5–12 YEARS
7.3 ABOVE 12 YEARS
7.4 2–5 YEARS
7.4.1 0–2 YEARS
7.5 MIDDLE EAST AND AFRICA 5–12 YEARS IN PLAYING CARDS AND BOARD GAMES MARKET, BY REGION, 2018-2033 (USD THOUSAND)
7.5.1 ASIA-PACIFIC
7.5.2 NORTH AMERICA
7.5.3 EUROPE
7.5.4 MIDDLE EAST AND AFRICA
7.5.5 SOUTH AMERICA
7.6 MIDDLE EAST AND AFRICA ABOVE 12 YEARS IN BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY REGION, 2018-2033 (USD THOUSAND)
7.6.1 ASIA-PACIFIC
7.6.2 NORTH AMERICA
7.6.3 EUROPE
7.6.4 MIDDLE EAST AND AFRICA
7.6.5 SOUTH AMERICA
7.7 MIDDLE EAST AND AFRICA 2–5 YEARS IN BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY REGION, 2018-2033 (USD THOUSAND)
7.7.1 ASIA-PACIFIC
7.7.2 NORTH AMERICA
7.7.3 EUROPE
7.7.4 MIDDLE EAST AND AFRICA
7.7.5 SOUTH AMERICA
7.8 MIDDLE EAST AND AFRICA 0–2 YEARS IN BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY REGION, 2018-2033 (USD THOUSAND)
7.8.1 ASIA-PACIFIC
7.8.2 NORTH AMERICA
7.8.3 EUROPE
7.8.4 MIDDLE EAST AND AFRICA
7.8.5 SOUTH AMERICA
8 MIDDLE EAST AND AFRICA PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL
8.1 OVERVIEW
8.2 OFFLINE
8.2.1 SUPERMARKETS AND HYPERMARKETS
8.2.2 SPECIALTY STORES
8.2.3 OTHERS
8.3 ONLINE
8.3.1 3RD PARTY DISTRIBUTOR
8.3.2 COMPANY OWN WEBSITE
9 MIDDLE EAST AND AFRICA PLAYING CARDS AND BOARD GAMES MARKET, BY END USER
9.1 OVERVIEW
9.2 CHILDREN'S
9.2.1 BOY
9.2.2 GIRL
9.3 ADULT
10 MIDDLE EAST AND AFRICA PLAYING CARDS AND BOARD GAMES MARKET, BY REGION
10.1 MIDDLE EAST AND AFRICA
10.1.1 SOUTH AFRICA
10.1.2 SAUDI ARABIA
10.1.3 UNITED ARAB EMIRATES
10.1.4 EGYPT
10.1.5 ISRAEL
10.1.6 REST OF MIDDLE EAST AND AFRICA
11 MIDDLE EAST AND AFRICA PLAYING CARDS AND BOARD GAMES MARKET: COMPANY LANDSCAPE
11.1 MANUFACTURER COMPANY SHARE ANALYSIS: GLOBAL
12 COMPANY PROFILES
12.1 MATTEL
12.1.1 COMPANY SNAPSHOT
12.1.2 REVENUE ANALYSIS
12.1.3 COMPANY SHARE ANALYSIS
12.1.4 PRODUCT PORTFOLIO
12.1.5 RECENT DEVELOPMENT
12.2 HASBRO
12.2.1 COMPANY SNAPSHOT
12.2.2 REVENUE ANALYSIS
12.2.3 COMPANY SHARE ANALYSIS
12.2.4 PRODUCT PORTFOLIO
12.2.5 RECENT DEVELOPMENT
12.3 ASMODEE NORDICS
12.3.1 COMPANY SNAPSHOT
12.3.2 COMPANY SHARE ANALYSIS
12.3.3 PRODUCT PORTFOLIO
12.3.4 RECENT DEVELOPMENT
12.4 SPIN MASTER
12.4.1 COMPANY SNAPSHOT
12.4.2 REVENUE ANALYSIS
12.4.3 COMPANY SHARE ANALYSIS
12.4.4 PRODUCT PORTFOLIO
12.4.5 RECENT DEVELOPMENT
12.5 CARTAMUNDI
12.5.1 COMPANY SNAPSHOT
12.5.2 COMPANY SHARE ANALYSIS
12.5.3 PRODUCT PORTFOLIO
12.5.4 RECENT DEVELOPMENT
12.6 BUFFALO GAMES
12.6.1 COMPANY SNAPSHOT
12.6.2 PRODUCT PORTFOLIO
12.6.3 RECENT DEVELOPMENT
12.7 CMON
12.7.1 COMPANY SNAPSHOT
12.7.2 REVENUE ANALYSIS
12.7.3 PRODUCT PORTFOLIO
12.7.4 RECENT DEVELOPMENT
12.8 CZECH GAMES EDITION (CGE)
12.8.1 COMPANY SNAPSHOT
12.8.2 PRODUCT PORTFOLIO
12.8.3 RECENT DEVELOPMENT
12.9 GOLIATH GAMES
12.9.1 COMPANY SNAPSHOT
12.9.2 PRODUCT PORTFOLIO
12.9.3 RECENT DEVELOPMENT
12.1 HABA USA
12.10.1 COMPANY SNAPSHOT
12.10.2 PRODUCT PORTFOLIO
12.10.3 RECENT DEVELOPMENT
12.11 HICREATE GAMES
12.11.1 COMPANY SNAPSHOT
12.11.2 PRODUCT PORTFOLIO
12.11.3 RECENT DEVELOPMENT
12.12 LONGPACK GAMES
12.12.1 COMPANY SNAPSHOT
12.12.2 PRODUCT PORTFOLIO
12.12.3 RECENT DEVELOPMENT
12.13 NECA/WIZKIDS LLC (WIZKIDS)
12.13.1 COMPANY SNAPSHOT
12.13.2 PRODUCT PORTFOLIO
12.13.3 RECENT DEVELOPMENT
12.14 NINGBO THREE A GROUP CO., LTD.
12.14.1 COMPANY SNAPSHOT
12.14.2 PRODUCT PORTFOLIO
12.14.3 RECENT DEVELOPMENT
12.15 PIATNIK
12.15.1 COMPANY SNAPSHOT
12.15.2 PRODUCT PORTFOLIO
12.15.3 RECENT DEVELOPMENT
12.16 R&R GAMES
12.16.1 COMPANY SNAPSHOT
12.16.2 PRODUCT PORTFOLIO
12.16.3 RECENT DEVELOPMENT
12.17 THE RAVENSBURGER GROUP
12.17.1 COMPANY SNAPSHOT
12.17.2 PRODUCT PORTFOLIO
12.17.3 RECENT DEVELOPMENT
12.18 UNIVERSITY GAMES CORPORATION
12.18.1 COMPANY SNAPSHOT
12.18.2 PRODUCT PORTFOLIO
12.18.3 RECENT DEVELOPMENT
12.19 THE OP GAMES
12.19.1 COMPANY SNAPSHOT
12.19.2 PRODUCT PORTFOLIO
12.19.3 RECENT DEVELOPMENT
12.2 Z-MAN GAMES
12.20.1 COMPANY SNAPSHOT
12.20.2 PRODUCT PORTFOLIO
12.20.3 RECENT DEVELOPMENT
13 QUESTIONNAIRE
14 RELATED REPORTS
表格列表
TABLE 1 MIDDLE EAST AND AFRICA PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)
TABLE 2 MIDDLE EAST AND AFRICA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY REGION, 2018-2033 (USD THOUSAND)
TABLE 3 MIDDLE EAST AND AFRICA PLAYING CARDS IN BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY REGION, 2018-2033 (USD THOUSAND)
TABLE 4 MIDDLE EAST AND AFRICA PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)
TABLE 5 MIDDLE EAST AND AFRICA 5–12 YEARS IN PLAYING CARDS AND BOARD GAMES MARKET, BY REGION, 2018-2033 (USD THOUSAND)
TABLE 6 MIDDLE EAST AND AFRICA ABOVE 12 YEARS IN BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY REGION, 2018-2033 (USD THOUSAND)
TABLE 7 MIDDLE EAST AND AFRICA 2–5 YEARS IN BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY REGION, 2018-2033 (USD THOUSAND)
TABLE 8 MIDDLE EAST AND AFRICA 0–2 YEARS IN BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY REGION, 2018-2033 (USD THOUSAND)
TABLE 9 MIDDLE EAST AND AFRICA PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)
TABLE 10 MIDDLE EAST AND AFRICA OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY REGION, 2018-2033 (USD THOUSAND)
TABLE 11 MIDDLE EAST AND AFRICA OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)
TABLE 12 MIDDLE EAST AND AFRICA ONLINE IN BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY REGION, 2018-2033 (USD THOUSAND)
TABLE 13 MIDDLE EAST AND AFRICA ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)
TABLE 14 MIDDLE EAST AND AFRICA PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)
TABLE 15 MIDDLE EAST AND AFRICA ONLINE IN BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY REGION, 2018-2033 (USD THOUSAND)
TABLE 16 MIDDLE EAST AND AFRICA CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)
TABLE 17 MIDDLE EAST AND AFRICA ADULT IN BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY REGION, 2018-2033 (USD THOUSAND)
TABLE 18 MIDDLE EAST AND AFRICA PLAYING CARDS AND BOARD GAMES MARKET, BY COUNTRY, 2018-2033 (USD THOUSAND)
TABLE 19 MIDDLE EAST AND AFRICA PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)
TABLE 20 MIDDLE EAST AND AFRICA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)
TABLE 21 MIDDLE EAST AND AFRICA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)
TABLE 22 MIDDLE EAST AND AFRICA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)
TABLE 23 MIDDLE EAST AND AFRICA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)
TABLE 24 MIDDLE EAST AND AFRICA PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)
TABLE 25 MIDDLE EAST AND AFRICA PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)
TABLE 26 MIDDLE EAST AND AFRICA OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)
TABLE 27 MIDDLE EAST AND AFRICA ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)
TABLE 28 MIDDLE EAST AND AFRICA PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)
TABLE 29 MIDDLE EAST AND AFRICA CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)
TABLE 30 SOUTH AFRICA PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)
TABLE 31 SOUTH AFRICA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)
TABLE 32 SOUTH AFRICA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)
TABLE 33 SOUTH AFRICA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)
TABLE 34 SOUTH AFRICA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)
TABLE 35 SOUTH AFRICA PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)
TABLE 36 SOUTH AFRICA PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)
TABLE 37 SOUTH AFRICA OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)
TABLE 38 SOUTH AFRICA ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)
TABLE 39 SOUTH AFRICA PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)
TABLE 40 SOUTH AFRICA CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)
TABLE 41 SAUDI ARABIA PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)
TABLE 42 SAUDI ARABIA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)
TABLE 43 SAUDI ARABIA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)
TABLE 44 SAUDI ARABIA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)
TABLE 45 SAUDI ARABIA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)
TABLE 46 SAUDI ARABIA PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)
TABLE 47 SAUDI ARABIA PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)
TABLE 48 SAUDI ARABIA OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)
TABLE 49 SAUDI ARABIA ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)
TABLE 50 SAUDI ARABIA PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)
TABLE 51 SAUDI ARABIA CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)
TABLE 52 UNITED ARAB EMIRATES PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)
TABLE 53 UNITED ARAB EMIRATES BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)
TABLE 54 UNITED ARAB EMIRATES BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)
TABLE 55 UNITED ARAB EMIRATES PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)
TABLE 56 UNITED ARAB EMIRATES PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)
TABLE 57 UNITED ARAB EMIRATES PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)
TABLE 58 UNITED ARAB EMIRATES PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)
TABLE 59 UNITED ARAB EMIRATES OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)
TABLE 60 UNITED ARAB EMIRATES ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)
TABLE 61 UNITED ARAB EMIRATES PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)
TABLE 62 UNITED ARAB EMIRATES CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)
TABLE 63 EGYPT PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)
TABLE 64 EGYPT BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)
TABLE 65 EGYPT BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)
TABLE 66 EGYPT PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)
TABLE 67 EGYPT PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)
TABLE 68 EGYPT PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)
TABLE 69 EGYPT PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)
TABLE 70 EGYPT OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)
TABLE 71 EGYPT ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)
TABLE 72 EGYPT PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)
TABLE 73 EGYPT CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)
TABLE 74 ISRAEL PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)
TABLE 75 ISRAEL BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)
TABLE 76 ISRAEL BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)
TABLE 77 ISRAEL PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)
TABLE 78 ISRAEL PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)
TABLE 79 ISRAEL PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)
TABLE 80 ISRAEL PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)
TABLE 81 ISRAEL OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)
TABLE 82 ISRAEL ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)
TABLE 83 ISRAEL PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)
TABLE 84 ISRAEL CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)
TABLE 85 REST OF MIDDLE EAST AND AFRICA PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)
TABLE 86 REST OF MIDDLE EAST AND AFRICA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)
TABLE 87 REST OF MIDDLE EAST AND AFRICA BOARD GAMES IN PLAYING CARDS AND BOARD GAMES MARKET, BY THEME, 2018-2033 (USD THOUSAND)
TABLE 88 REST OF MIDDLE EAST AND AFRICA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY TYPE, 2018-2033 (USD THOUSAND)
TABLE 89 REST OF MIDDLE EAST AND AFRICA PLAYING CARDS IN PLAYING CARDS AND BOARD GAMES MARKET, BY MATERIAL, 2018-2033 (USD THOUSAND)
TABLE 90 REST OF MIDDLE EAST AND AFRICA PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)
TABLE 91 REST OF MIDDLE EAST AND AFRICA PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)
TABLE 92 REST OF MIDDLE EAST AND AFRICA OFFLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)
TABLE 93 REST OF MIDDLE EAST AND AFRICA ONLINE IN PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL, 2018-2033 (USD THOUSAND)
TABLE 94 REST OF MIDDLE EAST AND AFRICA PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)
TABLE 95 REST OF MIDDLE EAST AND AFRICA CHILDREN'S IN PLAYING CARDS AND BOARD GAMES MARKET, BY END-USER, 2018-2033 (USD THOUSAND)
图片列表
FIGURE 1 MIDDLE EAST AND AFRICA PLAYING CARDS AND BOARD GAMES MARKET: SEGMENTATION
FIGURE 2 MIDDLE EAST AND AFRICA PLAYING CARDS AND BOARD GAMES MARKET: DATA TRIANGULATION
FIGURE 3 MIDDLE EAST AND AFRICA PLAYING CARDS AND BOARD GAMES MARKET: DROC ANALYSIS
FIGURE 4 MIDDLE EAST AND AFRICA PLAYING CARDS AND BOARD GAMES MARKET: MIDDLE EAST AND AFRICA VS. REGIONAL ANALYSIS
FIGURE 5 MIDDLE EAST AND AFRICA PLAYING CARDS AND BOARD GAMES MARKET: COMPANY RESEARCH ANALYSIS
FIGURE 6 MIDDLE EAST AND AFRICA PLAYING CARDS AND BOARD GAMES MARKET: INTERVIEW DEMOGRAPHICS
FIGURE 7 MIDDLE EAST AND AFRICA PLAYING CARDS AND BOARD GAMES MARKET: DBMR MARKET POSITION GRID
FIGURE 8 MIDDLE EAST AND AFRICA PLAYING CARDS AND BOARD GAMES MARKET: MARKET END USER COVERAGE GRID
FIGURE 9 EXECUTIVE SUMMARY
FIGURE 10 STRATEGIC DECISIONS
FIGURE 11 TWO SEGMENTS COMPRISE THE MIDDLE EAST AND AFRICA PLAYING CARDS AND BOARD GAMES MARKET, BY DISTRIBUTION CHANNEL (2026)
FIGURE 12 MIDDLE EAST AND AFRICA PLAYING CARDS AND BOARD GAMES MARKET: SEGMENTATION
FIGURE 14 INCREASING CONSUMER PREFERENCE FOR THEMATIC AND STRATEGY-FOCUSED TABLETOP GAMES EXPECTED TO DRIVE THE MIDDLE EAST AND AFRICA PLAYING CARDS AND BOARD GAMES MARKET IN THE FORECAST PERIOD OF 2026 TO 2033
FIGURE 15 OFFLINE SEGMENT IS EXPECTED TO ACCOUNT FOR THE LARGEST SHARE OF THE MIDDLE EAST AND AFRICA PLAYING CARDS AND BOARD GAMES MARKET IN 2026 & 2033
FIGURE 16 VENDOR SELECTION CRITERIA
FIGURE 17 DROC ANALYSIS
FIGURE 18 MIDDLE EAST AND AFRICA PLAYING CARDS AND BOARD GAMES MARKET, BY PRODUCT TYPE, 2018-2033 (USD THOUSAND)
FIGURE 19 MIDDLE EAST AND AFRICA PLAYING CARDS AND BOARD GAMES MARKET, BY AGE GROUP, 2018-2033 (USD THOUSAND)
FIGURE 20 MIDDLE EAST AND AFRICA PLAYING CARDS AND BOARD GAMES MARKET: BY DISTRIBUTION CHANNEL, 2025
FIGURE 21 MIDDLE EAST AND AFRICA PLAYING CARDS AND BOARD GAMES MARKET: BY END USER, 2025
FIGURE 22 MIDDLE EAST AND AFRICA PLAYING CARDS AND BOARD GAMES MARKET: SNAPSHOT (2025)
FIGURE 23 MIDDLE EAST AND AFRICA PLAYING CARDS AND BOARD GAMES MARKET: COMPANY SHARE 2025(%)
研究方法
数据收集和基准年分析是使用具有大样本量的数据收集模块完成的。该阶段包括通过各种来源和策略获取市场信息或相关数据。它包括提前检查和规划从过去获得的所有数据。它同样包括检查不同信息源中出现的信息不一致。使用市场统计和连贯模型分析和估计市场数据。此外,市场份额分析和关键趋势分析是市场报告中的主要成功因素。要了解更多信息,请请求分析师致电或下拉您的询问。
DBMR 研究团队使用的关键研究方法是数据三角测量,其中包括数据挖掘、数据变量对市场影响的分析和主要(行业专家)验证。数据模型包括供应商定位网格、市场时间线分析、市场概览和指南、公司定位网格、专利分析、定价分析、公司市场份额分析、测量标准、全球与区域和供应商份额分析。要了解有关研究方法的更多信息,请向我们的行业专家咨询。
可定制
Data Bridge Market Research 是高级形成性研究领域的领导者。我们为向现有和新客户提供符合其目标的数据和分析而感到自豪。报告可定制,包括目标品牌的价格趋势分析、了解其他国家的市场(索取国家列表)、临床试验结果数据、文献综述、翻新市场和产品基础分析。目标竞争对手的市场分析可以从基于技术的分析到市场组合策略进行分析。我们可以按照您所需的格式和数据样式添加您需要的任意数量的竞争对手数据。我们的分析师团队还可以为您提供原始 Excel 文件数据透视表(事实手册)中的数据,或者可以帮助您根据报告中的数据集创建演示文稿。

