Mercado de software de efectos visuales (VFX) en Europa: tendencias de la industria y pronóstico hasta 2030

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Mercado de software de efectos visuales (VFX) en Europa: tendencias de la industria y pronóstico hasta 2030

  • ICT
  • Published Report
  • May 2023
  • Europe
  • 350 Páginas
  • Número de tablas: 350
  • Número de figuras: 36
  • Author : Megha Gupta

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Mercado de software de efectos visuales (VFX) de Europa, por oferta (software y servicios), sistema operativo (Windows, Linux, MAC OS y otros), modo de implementación (local y en la nube), tamaño de la organización (cineasta independiente, estudios a pequeña escala (estudios boutique), estudios a mediana escala y estudios a gran escala), efecto (tiempo bala, composición digital, animación stop motion, pintura mate y maquillaje protésico), aplicación (largometrajes, publicidad, episódicos, juegos, vídeos musicales, cortometrajes, series web y otros), tendencias de la industria y pronóstico hasta 2030. 

Mercado europeo de software de efectos visuales (VFX)

Análisis y tamaño del mercado de software de efectos visuales (VFX) en Europa

El aumento del uso de plataformas de transmisión de video digital impulsa el mercado de software de efectos visuales (VFX) en Europa. Sin embargo, las complejidades que implica la integración de diferentes sistemas de gestión de personal están frenando el crecimiento de este mercado. Se estima que el aumento en el desarrollo e integración de nuevas tecnologías brindará oportunidades para el crecimiento del mercado de software de efectos visuales (VFX) en Europa. Sin embargo, la mayor probabilidad de violaciones de datos se ha convertido en un desafío para el crecimiento del mercado.

Mercado europeo de software de efectos visuales (VFX)Mercado europeo de software de efectos visuales (VFX)

Data Bridge Market Research analiza que se espera que el mercado de software de efectos visuales (VFX) de Europa alcance un valor de USD 1.283.097,00 mil para 2030, con una CAGR del 13,1 % durante el período de pronóstico. El informe del mercado de software de efectos visuales (VFX) de Europa también cubre de manera integral el análisis de precios, el análisis de patentes y los avances tecnológicos.     

Métrica del informe

Detalles

Período de pronóstico

2023 a 2030

Año base

2022

Años históricos

2021 (personalizable para 2015 - 2020)

Unidades cuantitativas

Ingresos en miles de USD

Segmentos cubiertos

Oferta (software y servicios), sistema operativo (Windows, Linux, MAC OS y otros), modo de implementación (local y en la nube), tamaño de la organización (cineasta independiente, estudios a pequeña escala (estudios boutique), estudios a mediana escala y estudios a gran escala), efecto (tiempo de bala, composición digital, animación stop motion, pintura mate y maquillaje protésico), aplicación (largometrajes, publicidad, series episódicas, juegos, videos musicales, cortometrajes, series web y otros)

Países cubiertos

Alemania, Reino Unido, Francia, Italia, España, Turquía, Rusia, Países Bajos, Bélgica, Suiza, Polonia, Suecia, Dinamarca, Noruega, Finlandia y resto de Europa.

Actores del mercado cubiertos

Sitni Sati, Maxon Computer GMBH, Artlist UK Limited, BORIS FX, INC., DISNEY/PIXAR (una subsidiaria de The Walt Disney Company), Avid Technology, Inc., E-on software (una subsidiaria de Bentley Systems), Apple Inc., Isotropix SAS, Laubwerk GmbH, PLANETSIDE SOFTWARE LLC, Greyscalegorilla, Inc., iToo Software, Toolchefs LTD, MotionVFX, Pixel Farm, Inc., Next Limit, MAGIX Software GmbH., Rodypolis LLC., Science-D-Visions, SideFX, Blackmagic Design Pty. Ltd., Chaos Software EOOD, The Foundry Visionmongers Limited (una subsidiaria de Roper Technologies, Inc.), Adobe, Blender, Autodesk Inc., The Qt Company, Ziva (una parte de Unity Technologies)

Definición de mercado

El software de efectos visuales (VFX) se utiliza para crear diversos efectos visuales, como efectos especiales, imágenes generadas por computadora (CGI), gráficos en movimiento, composición y más. Estos efectos se crean manipulando imágenes y secuencias de vídeo para crear algo nuevo, imposible o difícil de lograr en la vida real. El software de efectos visuales se puede utilizar en diversas industrias, como el cine, la televisión, la publicidad, los videojuegos, la arquitectura y más. Algunos de los programas de efectos visuales más populares que se utilizan en la industria incluyen Adobe After Effects, Autodesk Maya, Maxon Cinema 4D, Nuke, Houdini y más. Este mercado incluye varios tipos de software de efectos visuales, como software de modelado y animación en 3D , software de composición, software de gráficos en movimiento y más. El mercado está impulsado por la creciente demanda de efectos visuales realistas y visualmente impactantes en la industria del entretenimiento y otros sectores como la publicidad, la arquitectura y la educación.

Dinámica del mercado de software de efectos visuales (VFX) en Europa

En esta sección se aborda la comprensión de los factores impulsores, las oportunidades, las limitaciones y los desafíos del mercado. Todo esto se analiza en detalle a continuación:

CONDUCTORES

  • AUMENTO DEL USO DE PLATAFORMAS DE TRANSMISIÓN DE VÍDEO DIGITAL

Una plataforma de transmisión de video digital es un servicio en línea que brinda a los usuarios acceso a pedido a contenido de video, como películas, programas de televisión y otros videos. Los usuarios pueden transmitir el contenido directamente a sus dispositivos a través de Internet en lugar de descargarlo para verlo más tarde. A medida que más y más personas recurren a estas plataformas para entretenerse, aumenta la demanda de contenido visualmente atractivo y de alta calidad. Se espera que la demanda de software de efectos visuales impulse el mercado, permitiendo a los cineastas y creadores de contenido producir efectos visuales de alta calidad que mejoren la experiencia narrativa y capten la atención de los espectadores.

  • AUMENTO DE LA DEMANDA DE EFECTOS VISUALES EN EL SECTOR DEL ENTRETENIMIENTO

Los efectos visuales (VFX) son una combinación de técnicas digitales y prácticas que se utilizan en el cine, la televisión y otros medios para crear entornos y personajes ficticios, mejorar la estética visual y lograr un resultado deseado que no es posible con medios prácticos. Se suelen utilizar en películas de acción, fantasía y ciencia ficción para crear criaturas mágicas, explosiones realistas, fondos complejos y otros elementos difíciles o imposibles de crear en la vida real.

OPORTUNIDAD

  • INTEGRACIÓN DE SOFTWARE DE EFECTOS VIVOS CON TECNOLOGÍAS DE IA Y APRENDIZAJE AUTOMÁTICO

La integración de las tecnologías de inteligencia artificial (IA ) y aprendizaje automático con el software de efectos visuales (VFX) se ha vuelto cada vez más común. Con esta integración, los artistas de efectos visuales pueden producir efectos visuales más complejos y realistas en menos tiempo y con menos recursos. La creación de personajes digitales es un área en la que la IA y el aprendizaje automático tienen un impacto significativo en los efectos visuales. Con los cálculos de IA, los artesanos de efectos visuales pueden entrenar la programación para crear personajes más precisos y aceptables mediante el análisis de desarrollos y conductas certificables. Con esta tecnología también se pueden generar expresiones faciales y movimientos realistas, que suelen ser difíciles y requieren mucho tiempo para animar manualmente. La automatización de tareas repetitivas es otra forma en la que se utilizan la IA y el aprendizaje automático en los efectos visuales. Por ejemplo, se puede preparar la programación para que siga de forma natural los desarrollos de elementos o individuos en una escena, lo que elimina la necesidad de que los técnicos de efectos visuales realicen seguimientos manuales que consumen tiempo y dinero. Se ahorra tiempo y es menos probable que se produzcan errores humanos gracias a la IA y al aprendizaje automático.

RESTRICCIONES/DESAFÍOS

  • ALTO COSTO ASOCIADO AL SOFTWARE DE EFECTOS VIFICATIVOS

El software de efectos visuales se utiliza para crear varios tipos de efectos visuales, como efectos especiales, imágenes generadas por computadora (CGI), gráficos en movimiento, composición y otros. Estos efectos se crean manipulando imágenes y secuencias de vídeo para crear algo nuevo, imposible o difícil de lograr en la vida real. El software de efectos visuales se puede utilizar en varias industrias, como el cine, la televisión, la publicidad, los videojuegos, la arquitectura y otras. Algunos de los programas de efectos visuales más populares que se utilizan en la industria incluyen Adobe After Effects, Autodesk Maya, Maxon Cinema 4D, Nuke, Houdini y otros. Si bien el uso de software de efectos visuales tiene muchos beneficios, como la creación de efectos visuales impresionantes y la mejora de la eficiencia de la producción, se espera que el alto costo del software obstaculice su crecimiento. El desarrollo de software de efectos visuales implica una cantidad significativa de inversión en investigación y desarrollo, infraestructura y adquisición de talento. Estos costos luego se transfieren a las empresas o casas cinematográficas para que paguen precios altos por el software. Los cargos por el software de efectos visuales varían según la complejidad y la calidad del software. En la industria cinematográfica, el costo del software de efectos visuales puede variar desde unos pocos miles de dólares hasta millones de dólares.

  • DESAFÍOS TECNOLÓGICOS ASOCIADOS AL SOFTWARE DE VFX

El software de efectos visuales (VFX) es una herramienta fundamental que se utiliza en las industrias del cine, la televisión y los videojuegos para crear visualizaciones deslumbrantes y mejoradas que cautivan a multitudes de todo el mundo. Sin embargo, el software de efectos visuales enfrenta muchos obstáculos tecnológicos debido a la creciente demanda de efectos visuales complejos, realistas y de alta calidad. Compatibilidad: el software de efectos visuales debe ser compatible con numerosas plataformas de software y hardware. Los desarrolladores pueden enfrentar dificultades para garantizar la compatibilidad con varios sistemas operativos, configuraciones de hardware y versiones de software. Interfaz de usuario: es esencial garantizar que los artistas puedan trabajar de manera eficaz y eficiente diseñando una interfaz para el software de efectos visuales que sea fácil de usar e intuitiva. Planificar una interfaz de usuario que sea sólida y abierta puede ser una prueba, especialmente si se tiene en cuenta la complejidad del producto. Memoria: para que el software de efectos visuales almacene y manipule datos, necesita la máxima memoria y potencia de procesamiento. Esto es particularmente válido para superficies de alta resolución, arreglos de iluminación complejos y modelos 3D minuciosos.

Acontecimientos recientes

  • En abril de 2023, MAXON COMPUTER GMBH. ganó el premio al producto del año 2023 de la NAB Show en gráficos, edición, efectos visuales y conmutadores. Este programa oficial de premios reconoce algunas de las tecnologías y productos nuevos más importantes y prometedores presentados por los expositores de la NAB Show. Estos premios ayudan a la empresa a ganar reconocimiento.
  • En febrero de 2023, Blender lanzó Blender 2.8, que brindaba soporte a largo plazo (Blender LTS). Cada lanzamiento conlleva una sobrecarga, que incluye notas de lanzamiento manuales, de API, web y en video, coordinación de compilaciones y pruebas reales y fases de desarrollo superpuestas (Bcon3/Bcon1). Este nuevo lanzamiento ayuda a la empresa a actualizarse según los requisitos del cliente.

Alcance del mercado de software de efectos visuales (VFX) en Europa

El mercado europeo de software de efectos visuales (VFX) está segmentado en seis segmentos notables según la oferta, el sistema operativo, el modo de implementación, el tamaño de la organización, los efectos y las aplicaciones. El crecimiento entre estos segmentos le ayudará a analizar los segmentos de crecimiento reducido de las industrias y brindará a los usuarios una valiosa descripción general del mercado y conocimientos del mercado para ayudarlos a tomar decisiones estratégicas para identificar las principales aplicaciones del mercado.

Ofrenda

  • Software
  • Servicios

Sobre la base de la oferta, el mercado europeo de software de efectos visuales (VFX) está segmentado en software y servicios.

Sistema operativo

  • Ventanas
  • Linux
  • Sistema operativo Mac
  • Otros

Según el sistema operativo, el mercado europeo de software de efectos visuales (VFX) está segmentado en Windows, Linux, Mac OS y otros.

Modo de implementación

  • En las instalaciones
  • Nube

Según el modo de implementación, el mercado de software de efectos visuales (VFX) de Europa está segmentado en local y en la nube.

Tamaño de la organización

  • Cineasta independiente
  • Estudios a pequeña escala (estudios boutique)
  • Estudios de Mediana Escala
  • Estudios a gran escala

Sobre la base del tamaño de la organización, el mercado europeo de software de efectos visuales (VFX) está segmentado en cineastas independientes, estudios de pequeña escala (estudios boutique), estudios de mediana escala y estudios de gran escala.

Efectos

  • Tiempo de bala
  • Composición digital
  • Animación stop motion
  • Pintura mate
  • Maquillaje protésico

En función de los efectos, el mercado europeo de software de efectos visuales (VFX) está segmentado en bullet time, composición digital, animación stop motion, pintura mate y maquillaje protésico.

Solicitud

  • Largometraje
  • Publicidad
  • Episódico
  • Juego de azar
  • Vídeo musical
  • Cortometraje
  • Serie web
  • Otros

Sobre la base de la aplicación, el mercado de software de efectos visuales (VFX) de Europa está segmentado en largometrajes, publicidad, episodios, juegos, videos musicales, cortometrajes, series web y otros.

Mercado de software de efectos visuales (VFX)

Análisis y perspectivas regionales del mercado de software de efectos visuales (VFX) en Europa

Se analiza el mercado de software de efectos visuales (VFX) de Europa y se proporcionan información y tendencias del tamaño del mercado por región, oferta, sistema operativo, modo de implementación, tamaño de la organización, efectos y aplicaciones como se mencionó anteriormente.

Los países cubiertos en el informe del mercado de software de efectos visuales (VFX) de Europa son Alemania, Reino Unido, Francia, Italia, España, Turquía, Rusia, Países Bajos, Bélgica, Suiza, Polonia, Suecia, Dinamarca, Noruega, Finlandia y el resto de Europa.

Alemania domina en la región europea debido al avanzado sector de software de la región.

La sección de regiones del informe también proporciona factores individuales que impactan en el mercado y cambios en la regulación del mercado que afectan las tendencias actuales y futuras del mercado. Los puntos de datos como el análisis de la cadena de valor ascendente y descendente, las tendencias técnicas y el análisis de las cinco fuerzas de Porter, los estudios de caso son algunos de los indicadores utilizados para pronosticar el escenario del mercado para países individuales. Además, la presencia y disponibilidad de marcas europeas y sus desafíos afrontados debido a la gran o escasa competencia de las marcas locales y nacionales, el impacto de los aranceles nacionales y las rutas comerciales se consideran al proporcionar un análisis de pronóstico de los datos de la región.   

Análisis del panorama competitivo y de la cuota de mercado del software de efectos visuales (VFX) en Europa

El panorama competitivo del mercado de software de efectos visuales (VFX) en Europa ofrece información detallada por competidor. Los detalles incluidos son una descripción general de la empresa, las finanzas de la empresa, los ingresos generados, el potencial de mercado, la inversión en investigación y desarrollo, las nuevas iniciativas de mercado, la presencia en Europa, los sitios e instalaciones de producción, las capacidades de producción, las fortalezas y debilidades de la empresa, el lanzamiento de productos, la amplitud y variedad de productos y el dominio de las aplicaciones. Los puntos de datos anteriores proporcionados solo están relacionados con el enfoque de las empresas en relación con el mercado de software de efectos visuales (VFX) en Europa.

Algunos de los principales actores que operan en el mercado europeo de software de efectos visuales (VFX) son Sitni Sati, Maxon Computer GMBH, Artlist UK Limited, BORIS FX, INC., DISNEY / PIXAR (una subsidiaria de The Walt Disney Company), Avid Technology, Inc, E-on software (una subsidiaria de Bentley Systems), Apple Inc., Isotropix SAS, Laubwerk GmbH, PLANETSIDE SOFTWARE LLC, Greyscalegorilla, Inc., iToo Software, Toolchefs LTD, MotionVFX, Pixel Farm, Inc., Next Limit, MAGIX Software GmbH., Rodypolis LLC., Science-D-Visions, SideFX, Blackmagic Design Pty. Ltd., Chaos Software EOOD, The Foundry Visionmongers Limited (subsidiaria de Roper Technologies, Inc.), Adobe, Blender, Autodesk Inc., The Qt Company, Ziva (una parte de Unity Technologies).


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Tabla de contenido

1 INTRODUCTION

1.1 OBJECTIVES OF THE STUDY

1.2 MARKET DEFINITION

1.3 OVERVIEW OF THE EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET

1.4 CURRENCY AND PRICING

1.5 LIMITATIONS

1.6 MARKETS COVERED

2 MARKET SEGMENTATION

2.1 MARKETS COVERED

2.2 GEOGRAPHICAL SCOPE

2.3 YEARS CONSIDERED FOR THE STUDY

2.4 DBMR TRIPOD DATA VALIDATION MODEL

2.5 PRIMARY INTERVIEWS WITH KEY OPINION LEADERS

2.6 DBMR MARKET POSITION GRID

2.7 VENDOR SHARE ANALYSIS

2.8 MULTIVARIATE MODELING

2.9 OFFERING TIMELINE CURVE

2.1 MARKET END-USE COVERAGE GRID

2.11 SECONDARY SOURCES

2.12 ASSUMPTIONS

3 EXECUTIVE SUMMARY

4 PREMIUM INSIGHTS

4.1 VALUE CHAIN ANALYSIS

4.2 TRENDS BY ORGANIZATION SIZE

4.2.1 INDEPENDENT FILMMAKER:

4.2.2 SMALL SCALE STUDIOS:

4.2.3 MEDIUM SCALE STUDIOS:

4.2.4 LARGE SCALE STUDIOS

4.3 CASE STUDIES

4.3.1 TRACK VFX

4.3.2 GOLDTOOTH

4.3.3 ZEKE THE LION

4.4 TECHNOLOGICAL TRENDS

4.5 PATENT ANALYSIS

4.5.1 PATENT NUMBER: US6061462A

4.5.2 PATENT NUMBER: US5193056

4.5.3 PATENT NUMBER: US5579430A

4.5.4 PATENT NUMBER: US7013284B2

4.6 PORTERS FIVE FORCES ANALYSIS

4.7 REGULATORY STANDARDS

4.8 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET: COMPANY LANDSCAPE BY ORGANIZATION SIZE

4.8.1 COMPANY SHARE ANALYSIS: MEDIUM SCALE STUDIOS

4.8.2 COMPANY SHARE ANALYSIS: INDEPENDENT FILMMAKER

4.8.3 COMPANY SHARE ANALYSIS: LARGE SCALE STUDIO

4.8.4 COMPANY SHARE ANALYSIS: SMALL SCALE STUDIOS (BOUTIQUE STUDIOS)

4.9 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET: PLUGING SHARE ANALYSIS BY ORGANIZATION SIZE

4.9.1 PLUGING SHARE ANALYSIS: MEDIUM SCALE STUDIOS

4.9.2 PLUGING SHARE ANALYSIS: INDEPENDENT FILMMAKER

4.9.3 PLUGING SHARE ANALYSIS: LARGE SCALE STUDIOS

4.9.4 PLUGING SHARE ANALYSIS: SMALL SCALE STUDIOS (BOUTIQUE STUDIOS)

5 MARKET OVERVIEW

5.1 DRIVERS

5.1.1 INCREASE IN USAGE OF DIGITAL VIDEO STREAMING PLATFORMS

5.1.2 RISE IN DEMAND FOR VISUAL EFFECTS IN THE ENTERTAINMENT SECTOR

5.1.3 GROWTH IN DEMAND FOR HIGH-QUALITY CONTENT BY CONSUMERS

5.1.4 INCREASE IN THE ADOPTION OF CLOUD TECHNOLOGY

5.2 RESTRAINTS

5.2.1 HIGH COST ASSOCIATED WITH THE VFX SOFTWARE

5.2.2 PRESENCE OF FREE & OPEN-SOURCE VFX SOFTWARE

5.3 OPPORTUNITIES

5.3.1 INTEGRATION OF VFX SOFTWARE WITH AI AND MACHINE LEARNING TECHNOLOGIES

5.3.2 ADOPTION OF VFX SOFTWARE IN THE EDUCATION SECTOR FOR TEACHING PURPOSES

5.3.3 INCREASING UTILIZATION OF VFX SOFTWARE WITH AUGMENTED REALITY (AR)

5.3.4 INCREASING STRATEGIC PARTNERSHIPS AND COLLABORATION AMONG MARKET PLAYERS

5.4 CHALLENGES

5.4.1 TECHNOLOGICAL CHALLENGES ASSOCIATED WITH VFX SOFTWARE

5.4.2 REQUIREMENT OF SKILLED WORKFORCE TO HANDLE TECHNOLOGY

6 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING

6.1 OVERVIEW

6.2 SOFTWARE

6.3 SERVICES

6.3.1 PROFESSIONAL SERVICES

6.3.1.1 CONSULTING

6.3.1.2 SUPPORT & MAINTENANCE

6.3.1.3 IMPLEMENTATION & INTEGRATION

6.3.2 MANAGED SERVICES

7 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY DEPLOYMENT MODEL

7.1 OVERVIEW

7.2 ON-PREMISE

7.3 CLOUD

8 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OPERATING SYSTEM

8.1 OVERVIEW

8.2 LINUX

8.3 WINDOWS

8.4 MAC OS

8.5 OTHERS

9 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY EFFECT

9.1 OVERVIEW

9.2 DIGITAL COMPOSITING

9.3 STOP MOTION ANIMATION

9.4 MATTE PAINTING

9.5 PROSTHETIC MAKEUP

9.6 BULLET TIME

10 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY ORGANIZATION SIZE

10.1 OVERVIEW

10.2 MEDIUM SCALE STUDIOS

10.2.1 FEATURE FILM

10.2.2 ADVERTISING

10.2.3 EPISODIC

10.2.4 GAMING

10.2.5 MUSIC VIDEO

10.2.6 WEB SERIES

10.2.7 SHORT FILM

10.2.8 OTHERS

10.3 INDEPENDENT FILMMAKER

10.3.1 FEATURE FILM

10.3.2 ADVERTISING

10.3.3 EPISODIC

10.3.4 GAMING

10.3.5 MUSIC VIDEO

10.3.6 WEB SERIES

10.3.7 SHORT FILM

10.3.8 OTHERS

10.4 LARGE SCALE STUDIOS

10.4.1 FEATURE FILM

10.4.2 ADVERTISING

10.4.3 EPISODIC

10.4.4 GAMING

10.4.5 MUSIC VIDEO

10.4.6 WEB SERIES

10.4.7 SHORT FILM

10.4.8 OTHERS

10.5 SMALL SCALE STUDIOS (BOUTIQUE STUDIOS)

10.5.1 FEATURE FILM

10.5.2 ADVERTISING

10.5.3 EPISODIC

10.5.4 GAMING

10.5.5 MUSIC VIDEO

10.5.6 WEB SERIES

10.5.7 SHORT FILM

10.5.8 OTHERS

11 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION

11.1 OVERVIEW

11.2 FEATURE FILM

11.2.1 SOLUTIONS

11.2.2 SERVICES

11.3 ADVERTISING

11.3.1 SOLUTIONS

11.3.2 SERVICES

11.4 EPISODIC

11.4.1 SOLUTIONS

11.4.2 SERVICES

11.5 GAMING

11.5.1 SOLUTIONS

11.5.2 SERVICES

11.6 MUSIC VIDEO

11.6.1 SOLUTIONS

11.6.2 SERVICES

11.7 SHORT FILM

11.7.1 SOLUTIONS

11.7.2 SERVICES

11.8 WEB SERIES

11.8.1 SOLUTIONS

11.8.2 SERVICES

11.9 OTHERS

12 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY GEOGRAPHY

12.1 EUROPE

12.1.1 GERMANY

12.1.2 U.K.

12.1.3 FRANCE

12.1.4 ITALY

12.1.5 SPAIN

12.1.6 TURKEY

12.1.7 RUSSIA

12.1.8 NETHERLANDS

12.1.9 BELGIUM

12.1.10 SWITZERLAND

12.1.11 POLAND

12.1.12 SWEDEN

12.1.13 DENMARK

12.1.14 NORWAY

12.1.15 FINLAND

12.1.16 REST OF EUROPE

13 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET: COMPANY LANDSCAPE

13.1 COMPANY SHARE ANALYSIS: EUROPE

14 SWOT ANALYSIS

15 COMPANY PROFILE

15.1 APPLE INC.

15.1.1 COMPANY SNAPSHOT

15.1.2 REVENUE ANALYSIS

15.1.3 COMPANY SHARE ANALYSIS

15.1.4 SOLUTION PORTFOLIO

15.1.5 RECENT DEVELOPMENTS

15.2 ADOBE

15.2.1 COMPANY SNAPSHOT

15.2.2 REVENUE ANALYSIS

15.2.3 COMPANY SHARE ANALYSIS

15.2.4 PRODUCT PORTFOLIO

15.2.5 RECENT DEVELOPMENT

15.3 AUTODESK INC.

15.3.1 COMPANY SNAPSHOT

15.3.2 REVENUE ANALYSIS

15.3.3 COMPANY SHARE ANALYSIS

15.3.4 PRODUCT PORTFOLIO

15.3.5 RECENT DEVELOPMENT

15.4 CHAOS SOFTWARE EOOD

15.4.1 COMPANY SNAPSHOT

15.4.2 COMPANY SHARE ANALYSIS

15.4.3 PRODUCT PORTFOLIO

15.4.4 RECENT DEVELOPMENTS

15.5 THE QT COMPANY

15.5.1 COMPANY SNAPSHOT

15.5.2 REVENUE ANALYSIS

15.5.3 COMPANY SHARE ANALYSIS

15.5.4 PRODUCTS PORTFOLIO

15.5.5 RECENT DEVELOPMENTS

15.6 ARTLIST UK LIMITED

15.6.1 COMPANY SNAPSHOT

15.6.2 SOLUTION PORTFOLIO

15.6.3 RECENT DEVELOPMENTS

15.7 AVID TECHNOLOGY INC

15.7.1 COMPANY SNAPSHOT

15.7.2 REVENUE ANALYSIS

15.7.3 SOLUTION PORTFOLIO

15.7.4 RECENT DEVELOPMENT

15.8 BLACKMAGIC DESIGN PTY. LTD.

15.8.1 COMPANY SNAPSHOT

15.8.2 PRODUCT PORTFOLIO

15.8.3 RECENT DEVELOPMENTS

15.9 BLENDER

15.9.1 COMPANY SNAPSHOT

15.9.2 SOLUTION PORTFOLIO

15.9.3 RECENT DEVELOPMENT

15.1 BORIS FX, INC.

15.10.1 COMPANY SNAPSHOT

15.10.2 SOLUTION PORTFOLIO

15.10.3 RECENT DEVELOPMENTS

15.11 DISNEY / PIXAR (A SUBSIDIARY OF THE WALT DISNEY COMPANY)

15.11.1 COMPANY SNAPSHOT

15.11.2 REVENUE ANALYSIS

15.11.3 SOLUTION PORTFOLIO

15.11.4 RECENT DEVELOPMENTS

15.12 E-ON SOFTWARE (A SUBSIDIARY BENTLEY SYSTEMS)

15.12.1 COMPANY SNAPSHOT

15.12.2 REVENUE ANALYSIS

15.12.3 SOLUTION PORTFOLIO

15.12.4 RECENT DEVELOPMENTS

15.13 GREYSCALEGORILLA, INC.

15.13.1 COMPANY SNAPSHOT

15.13.2 SOLUTION PORTFOLIO

15.13.3 RECENT DEVELOPMENTS

15.14 ISOTROPIX SAS

15.14.1 COMPANY SNAPSHOT

15.14.2 SOLUTION PORTFOLIO

15.14.3 RECENT DEVELOPMENTS

15.15 ITOO SOFTWARE

15.15.1 COMPANY SNAPSHOT

15.15.2 SOLUTION PORTFOLIO

15.15.3 RECENT DEVELOPMENTS

15.16 LAUBWERK GMBH

15.16.1 COMPANY SNAPSHOT

15.16.2 SOLUTION PORTFOLIO

15.16.3 RECENT DEVELOPMENTS

15.17 MAGIX SOFTWARE GMBH.

15.17.1 COMPANY SNAPSHOT

15.17.2 SOLUTION PORTFOLIO

15.17.3 RECENT DEVELOPMENTS

15.18 MAXON COMPUTER GMBH

15.18.1 COMPANY SNAPSHOT

15.18.2 SOLUTION PORTFOLIO

15.18.3 RECENT DEVELOPMENTS

15.19 MOTIONVFX

15.19.1 COMPANY SNAPSHOT

15.19.2 SOLUTION PORTFOLIO

15.19.3 RECENT DEVELOPMENTS

15.2 NEXT LIMIT

15.20.1 COMPANY SNAPSHOT

15.20.2 SOLUTION PORTFOLIO

15.20.3 RECENT DEVELOPMENTS

15.21 PIXEL FARM, INC.

15.21.1 COMPANY SNAPSHOT

15.21.2 SOLUTION PORTFOLIO

15.21.3 RECENT DEVELOPMENT

15.22 PLANETSIDE SOFTWARE LLC

15.22.1 COMPANY SNAPSHOT

15.22.2 RECENT DEVELOPMENTS

15.23 RODYPOLIS LLC.

15.23.1 COMPANY SNAPSHOT

15.23.2 SOLUTION PORTFOLIO

15.23.3 RECENT DEVELOPMENTS

15.24 SCIENCE-D-VISIONS

15.24.1 COMPANY SNAPSHOT

15.24.2 PRODUCT PORTFOLIO

15.24.3 RECENT DEVELOPMENT

15.25 SIDEFX

15.25.1 COMPANY SNAPSHOT

15.25.2 PRODUCT PORTFOLIO

15.25.3 RECENT DEVELOPMENT

15.26 SITNI SATI

15.26.1 COMPANY SNAPSHOT

15.26.2 PRODUCT PORTFOLIO

15.26.3 RECENT DEVELOPMENTS

15.27 THE FOUNDRY VISIONMONGERS LIMITED (SUBSIDIARY OF ROPER TECHNOLOGIES, INC.)

15.27.1 COMPANY SNAPSHOT

15.27.2 REVENUE ANALYSIS

15.27.3 SOLUTION PORTFOLIO

15.27.4 RECENT DEVELOPMENTS

15.28 TOOLCHEFS LTD

15.28.1 COMPANY SNAPSHOT

15.28.2 SOLUTION PORTFOLIO

15.28.3 RECENT DEVELOPMENTS

15.29 ZIVA (A PART OF UNITY TECHNOLOGIES)

15.29.1 COMPANY SNAPSHOT

15.29.2 REVENUE ANALYSIS

15.29.3 SOLUTION PORTFOLIO

15.29.4 RECENT DEVELOPMENTS

16 QUESTIONNAIRE

17 RELATED REPORTS

Lista de Tablas

TABLE 1 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 2 EUROPE SOFTWARE IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY REGION, 2021-2030 (USD THOUSAND)

TABLE 3 EUROPE SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY REGION, 2021-2030 (USD THOUSAND)

TABLE 4 EUROPE SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)

TABLE 5 EUROPE PROFESSIONAL SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)

TABLE 6 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY DEPLOYMENT MODEL, 2021-2030 (USD THOUSAND)

TABLE 7 EUROPE ON-PREMISE IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY REGION, 2021-2030 (USD THOUSAND)

TABLE 8 EUROPE CLOUD IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY REGION, 2021-2030 (USD THOUSAND)

TABLE 9 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OPERATING SYSTEM, 2021-2030 (USD THOUSAND)

TABLE 10 EUROPE LINUX IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY REGION, 2021-2030 (USD THOUSAND)

TABLE 11 EUROPE WINDOWS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY REGION, 2021-2030 (USD THOUSAND)

TABLE 12 EUROPE MAC OS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY REGION, 2021-2030 (USD THOUSAND)

TABLE 13 EUROPE OTHERS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY REGION, 2021-2030 (USD THOUSAND)

TABLE 14 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY EFFECT, 2021-2030 (USD THOUSAND)

TABLE 15 EUROPE DIGITAL COMPOSITING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY REGION, 2021-2030 (USD THOUSAND)

TABLE 16 EUROPE STOP MOTION ANIMATION IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY REGION, 2021-2030 (USD THOUSAND)

TABLE 17 EUROPE MATTE PAINTING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY REGION, 2021-2030 (USD THOUSAND)

TABLE 18 EUROPE PROSTHETIC MAKEUP IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY REGION, 2021-2030 (USD THOUSAND)

TABLE 19 EUROPE BULLET TIME IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY REGION, 2021-2030 (USD THOUSAND)

TABLE 20 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY ORGANIZATION SIZE, 2021-2030 (USD THOUSAND)

TABLE 21 EUROPE MEDIUM SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY REGION, 2021-2030 (USD THOUSAND)

TABLE 22 EUROPE MEDIUM SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 23 EUROPE INDEPENDENT FILMMAKER IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY REGION, 2021-2030 (USD THOUSAND)

TABLE 24 EUROPE INDEPENDENT FILMMAKER IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 25 EUROPE LARGE SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY REGION, 2021-2030 (USD THOUSAND)

TABLE 26 EUROPE LARGE SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 27 EUROPE SMALL SCALE STUDIOS (BOUTIQUE STUDIOS) IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY REGION, 2021-2030 (USD THOUSAND)

TABLE 28 EUROPE SMALL SCALE STUDIOS (BOUTIQUE STUDIOS) IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 29 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 30 EUROPE FEATURE FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY REGION, 2021-2030 (USD THOUSAND)

TABLE 31 EUROPE FEATURE FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 32 EUROPE ADVERTISING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY REGION, 2021-2030 (USD THOUSAND)

TABLE 33 EUROPE ADVERTISING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 34 EUROPE EPISODIC IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY REGION, 2021-2030 (USD THOUSAND)

TABLE 35 EUROPE EPISODIC IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 36 EUROPE GAMING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY REGION, 2021-2030 (USD THOUSAND)

TABLE 37 EUROPE GAMING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 38 EUROPE MUSIC VIDEO IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY REGION, 2021-2030 (USD THOUSAND)

TABLE 39 EUROPE MUSIC VIDEO IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 40 EUROPE SHORT FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY REGION, 2021-2030 (USD THOUSAND)

TABLE 41 EUROPE SHORT FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 42 EUROPE WEB SERIES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY REGION, 2021-2030 (USD THOUSAND)

TABLE 43 EUROPE WEB SERIES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 44 EUROPE OTHERS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY REGION, 2021-2030 (USD THOUSAND)

TABLE 45 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY COUNTRY, 2021-2030 (USD THOUSAND)

TABLE 46 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 47 EUROPE SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)

TABLE 48 EUROPE PROFESSIONAL SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)

TABLE 49 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OPERATING SYSTEM, 2021-2030 (USD THOUSAND)

TABLE 50 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY DEPLOYMENT MODEL, 2021-2030 (USD THOUSAND)

TABLE 51 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY ORGANIZATION SIZE, 2021-2030 (USD THOUSAND)

TABLE 52 EUROPE MEDIUM SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 53 EUROPE INDEPENDENT FILMMAKER IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 54 EUROPE LARGE SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 55 EUROPE SMALL SCALE STUDIOS (BOUTIQUE STUDIOS) IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 56 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY EFFECT, 2021-2030 (USD THOUSAND)

TABLE 57 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 58 EUROPE FEATURE FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 59 EUROPE ADVERTISING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 60 EUROPE EPISODIC IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 61 EUROPE GAMING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 62 EUROPE MUSIC VIDEO IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 63 EUROPE SHORT FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 64 EUROPE WEB SERIES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 65 GERMANY VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 66 GERMANY SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)

TABLE 67 GERMANY PROFESSIONAL SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)

TABLE 68 GERMANY VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OPERATING SYSTEM, 2021-2030 (USD THOUSAND)

TABLE 69 GERMANY VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY DEPLOYMENT MODEL, 2021-2030 (USD THOUSAND)

TABLE 70 GERMANY VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY ORGANIZATION SIZE, 2021-2030 (USD THOUSAND)

TABLE 71 GERMANY MEDIUM SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 72 GERMANY INDEPENDENT FILMMAKER IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 73 GERMANY LARGE SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 74 GERMANY SMALL SCALE STUDIOS (BOUTIQUE STUDIOS) IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 75 GERMANY VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY EFFECT, 2021-2030 (USD THOUSAND)

TABLE 76 GERMANY VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 77 GERMANY FEATURE FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 78 GERMANY ADVERTISING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 79 GERMANY EPISODIC IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 80 GERMANY GAMING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 81 GERMANY MUSIC VIDEO IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 82 GERMANY SHORT FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 83 GERMANY WEB SERIES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 84 U.K. VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 85 U.K. SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)

TABLE 86 U.K. PROFESSIONAL SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)

TABLE 87 U.K. VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OPERATING SYSTEM, 2021-2030 (USD THOUSAND)

TABLE 88 U.K. VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY DEPLOYMENT MODEL, 2021-2030 (USD THOUSAND)

TABLE 89 U.K. VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY ORGANIZATION SIZE, 2021-2030 (USD THOUSAND)

TABLE 90 U.K. MEDIUM SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 91 U.K. INDEPENDENT FILMMAKER IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 92 U.K. LARGE SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 93 U.K. SMALL SCALE STUDIOS (BOUTIQUE STUDIOS) IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 94 U.K. VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY EFFECT, 2021-2030 (USD THOUSAND)

TABLE 95 U.K. VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 96 U.K. FEATURE FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 97 U.K. ADVERTISING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 98 U.K. EPISODIC IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 99 U.K. GAMING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 100 U.K. MUSIC VIDEO IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 101 U.K. SHORT FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 102 U.K. WEB SERIES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 103 FRANCE VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 104 FRANCE SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)

TABLE 105 FRANCE PROFESSIONAL SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)

TABLE 106 FRANCE VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OPERATING SYSTEM, 2021-2030 (USD THOUSAND)

TABLE 107 FRANCE VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY DEPLOYMENT MODEL, 2021-2030 (USD THOUSAND)

TABLE 108 FRANCE VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY ORGANIZATION SIZE, 2021-2030 (USD THOUSAND)

TABLE 109 FRANCE MEDIUM SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 110 FRANCE INDEPENDENT FILMMAKER IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 111 FRANCE LARGE SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 112 FRANCE SMALL SCALE STUDIOS (BOUTIQUE STUDIOS) IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 113 FRANCE VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY EFFECT, 2021-2030 (USD THOUSAND)

TABLE 114 FRANCE VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 115 FRANCE FEATURE FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 116 FRANCE ADVERTISING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 117 FRANCE EPISODIC IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 118 FRANCE GAMING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 119 FRANCE MUSIC VIDEO IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 120 FRANCE SHORT FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 121 FRANCE WEB SERIES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 122 ITALY VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 123 ITALY SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)

TABLE 124 ITALY PROFESSIONAL SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)

TABLE 125 ITALY VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OPERATING SYSTEM, 2021-2030 (USD THOUSAND)

TABLE 126 ITALY VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY DEPLOYMENT MODEL, 2021-2030 (USD THOUSAND)

TABLE 127 ITALY VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY ORGANIZATION SIZE, 2021-2030 (USD THOUSAND)

TABLE 128 ITALY MEDIUM SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 129 ITALY INDEPENDENT FILMMAKER IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 130 ITALY LARGE SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 131 ITALY SMALL SCALE STUDIOS (BOUTIQUE STUDIOS) IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 132 ITALY VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY EFFECT, 2021-2030 (USD THOUSAND)

TABLE 133 ITALY VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 134 ITALY FEATURE FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 135 ITALY ADVERTISING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 136 ITALY EPISODIC IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 137 ITALY GAMING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 138 ITALY MUSIC VIDEO IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 139 ITALY SHORT FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 140 ITALY WEB SERIES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 141 SPAIN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 142 SPAIN SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)

TABLE 143 SPAIN PROFESSIONAL SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)

TABLE 144 SPAIN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OPERATING SYSTEM, 2021-2030 (USD THOUSAND)

TABLE 145 SPAIN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY DEPLOYMENT MODEL, 2021-2030 (USD THOUSAND)

TABLE 146 SPAIN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY ORGANIZATION SIZE, 2021-2030 (USD THOUSAND)

TABLE 147 SPAIN MEDIUM SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 148 SPAIN INDEPENDENT FILMMAKER IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 149 SPAIN LARGE SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 150 SPAIN SMALL SCALE STUDIOS (BOUTIQUE STUDIOS) IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 151 SPAIN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY EFFECT, 2021-2030 (USD THOUSAND)

TABLE 152 SPAIN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 153 SPAIN FEATURE FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 154 SPAIN ADVERTISING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 155 SPAIN EPISODIC IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 156 SPAIN GAMING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 157 SPAIN MUSIC VIDEO IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 158 SPAIN SHORT FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 159 SPAIN WEB SERIES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 160 TURKEY VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 161 TURKEY SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)

TABLE 162 TURKEY PROFESSIONAL SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)

TABLE 163 TURKEY VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OPERATING SYSTEM, 2021-2030 (USD THOUSAND)

TABLE 164 TURKEY VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY DEPLOYMENT MODEL, 2021-2030 (USD THOUSAND)

TABLE 165 TURKEY VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY ORGANIZATION SIZE, 2021-2030 (USD THOUSAND)

TABLE 166 TURKEY MEDIUM SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 167 TURKEY INDEPENDENT FILMMAKER IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 168 TURKEY LARGE SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 169 TURKEY SMALL SCALE STUDIOS (BOUTIQUE STUDIOS) IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 170 TURKEY VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY EFFECT, 2021-2030 (USD THOUSAND)

TABLE 171 TURKEY VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 172 TURKEY FEATURE FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 173 TURKEY ADVERTISING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 174 TURKEY EPISODIC IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 175 TURKEY GAMING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 176 TURKEY MUSIC VIDEO IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 177 TURKEY SHORT FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 178 TURKEY WEB SERIES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 179 RUSSIA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 180 RUSSIA SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)

TABLE 181 RUSSIA PROFESSIONAL SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)

TABLE 182 RUSSIA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OPERATING SYSTEM, 2021-2030 (USD THOUSAND)

TABLE 183 RUSSIA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY DEPLOYMENT MODEL, 2021-2030 (USD THOUSAND)

TABLE 184 RUSSIA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY ORGANIZATION SIZE, 2021-2030 (USD THOUSAND)

TABLE 185 RUSSIA MEDIUM SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 186 RUSSIA INDEPENDENT FILMMAKER IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 187 RUSSIA LARGE SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 188 RUSSIA SMALL SCALE STUDIOS (BOUTIQUE STUDIOS) IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 189 RUSSIA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY EFFECT, 2021-2030 (USD THOUSAND)

TABLE 190 RUSSIA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 191 RUSSIA FEATURE FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 192 RUSSIA ADVERTISING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 193 RUSSIA EPISODIC IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 194 RUSSIA GAMING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 195 RUSSIA MUSIC VIDEO IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 196 RUSSIA SHORT FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 197 RUSSIA WEB SERIES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 198 NETHERLANDS VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 199 NETHERLANDS SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)

TABLE 200 NETHERLANDS PROFESSIONAL SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)

TABLE 201 NETHERLANDS VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OPERATING SYSTEM, 2021-2030 (USD THOUSAND)

TABLE 202 NETHERLANDS VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY DEPLOYMENT MODEL, 2021-2030 (USD THOUSAND)

TABLE 203 NETHERLANDS VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY ORGANIZATION SIZE, 2021-2030 (USD THOUSAND)

TABLE 204 NETHERLANDS MEDIUM SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 205 NETHERLANDS INDEPENDENT FILMMAKER IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 206 NETHERLANDS LARGE SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 207 NETHERLANDS SMALL SCALE STUDIOS (BOUTIQUE STUDIOS) IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 208 NETHERLANDS VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY EFFECT, 2021-2030 (USD THOUSAND)

TABLE 209 NETHERLANDS VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 210 NETHERLANDS FEATURE FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 211 NETHERLANDS ADVERTISING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 212 NETHERLANDS EPISODIC IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 213 NETHERLANDS GAMING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 214 NETHERLANDS MUSIC VIDEO IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 215 NETHERLANDS SHORT FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 216 NETHERLANDS WEB SERIES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 217 BELGIUM VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 218 BELGIUM SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)

TABLE 219 BELGIUM PROFESSIONAL SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)

TABLE 220 BELGIUM VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OPERATING SYSTEM, 2021-2030 (USD THOUSAND)

TABLE 221 BELGIUM VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY DEPLOYMENT MODEL, 2021-2030 (USD THOUSAND)

TABLE 222 BELGIUM VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY ORGANIZATION SIZE, 2021-2030 (USD THOUSAND)

TABLE 223 BELGIUM MEDIUM SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 224 BELGIUM INDEPENDENT FILMMAKER IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 225 BELGIUM LARGE SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 226 BELGIUM SMALL SCALE STUDIOS (BOUTIQUE STUDIOS) IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 227 BELGIUM VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY EFFECT, 2021-2030 (USD THOUSAND)

TABLE 228 BELGIUM VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 229 BELGIUM FEATURE FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 230 BELGIUM ADVERTISING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 231 BELGIUM EPISODIC IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 232 BELGIUM GAMING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 233 BELGIUM MUSIC VIDEO IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 234 BELGIUM SHORT FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 235 BELGIUM WEB SERIES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 236 SWITZERLAND VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 237 SWITZERLAND SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)

TABLE 238 SWITZERLAND PROFESSIONAL SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)

TABLE 239 SWITZERLAND VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OPERATING SYSTEM, 2021-2030 (USD THOUSAND)

TABLE 240 SWITZERLAND VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY DEPLOYMENT MODEL, 2021-2030 (USD THOUSAND)

TABLE 241 SWITZERLAND VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY ORGANIZATION SIZE, 2021-2030 (USD THOUSAND)

TABLE 242 SWITZERLAND MEDIUM SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 243 SWITZERLAND INDEPENDENT FILMMAKER IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 244 SWITZERLAND LARGE SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 245 SWITZERLAND SMALL SCALE STUDIOS (BOUTIQUE STUDIOS) IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 246 SWITZERLAND VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY EFFECT, 2021-2030 (USD THOUSAND)

TABLE 247 SWITZERLAND VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 248 SWITZERLAND FEATURE FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 249 SWITZERLAND ADVERTISING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 250 SWITZERLAND EPISODIC IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 251 SWITZERLAND GAMING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 252 SWITZERLAND MUSIC VIDEO IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 253 SWITZERLAND SHORT FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 254 SWITZERLAND WEB SERIES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 255 POLAND VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 256 POLAND SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)

TABLE 257 POLAND PROFESSIONAL SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)

TABLE 258 POLAND VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OPERATING SYSTEM, 2021-2030 (USD THOUSAND)

TABLE 259 POLAND VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY DEPLOYMENT MODEL, 2021-2030 (USD THOUSAND)

TABLE 260 POLAND VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY ORGANIZATION SIZE, 2021-2030 (USD THOUSAND)

TABLE 261 POLAND MEDIUM SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 262 POLAND INDEPENDENT FILMMAKER IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 263 POLAND LARGE SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 264 POLAND SMALL SCALE STUDIOS (BOUTIQUE STUDIOS) IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 265 POLAND VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY EFFECT, 2021-2030 (USD THOUSAND)

TABLE 266 POLAND VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 267 POLAND FEATURE FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 268 POLAND ADVERTISING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 269 POLAND EPISODIC IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 270 POLAND GAMING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 271 POLAND MUSIC VIDEO IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 272 POLAND SHORT FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 273 POLAND WEB SERIES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 274 SWEDEN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 275 SWEDEN SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)

TABLE 276 SWEDEN PROFESSIONAL SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)

TABLE 277 SWEDEN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OPERATING SYSTEM, 2021-2030 (USD THOUSAND)

TABLE 278 SWEDEN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY DEPLOYMENT MODEL, 2021-2030 (USD THOUSAND)

TABLE 279 SWEDEN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY ORGANIZATION SIZE, 2021-2030 (USD THOUSAND)

TABLE 280 SWEDEN MEDIUM SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 281 SWEDEN INDEPENDENT FILMMAKER IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 282 SWEDEN LARGE SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 283 SWEDEN SMALL SCALE STUDIOS (BOUTIQUE STUDIOS) IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 284 SWEDEN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY EFFECT, 2021-2030 (USD THOUSAND)

TABLE 285 SWEDEN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 286 SWEDEN FEATURE FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 287 SWEDEN ADVERTISING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 288 SWEDEN EPISODIC IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 289 SWEDEN GAMING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 290 SWEDEN MUSIC VIDEO IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 291 SWEDEN SHORT FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 292 SWEDEN WEB SERIES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 293 DENMARK VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 294 DENMARK SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)

TABLE 295 DENMARK PROFESSIONAL SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)

TABLE 296 DENMARK VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OPERATING SYSTEM, 2021-2030 (USD THOUSAND)

TABLE 297 DENMARK VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY DEPLOYMENT MODEL, 2021-2030 (USD THOUSAND)

TABLE 298 DENMARK VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY ORGANIZATION SIZE, 2021-2030 (USD THOUSAND)

TABLE 299 DENMARK MEDIUM SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 300 DENMARK INDEPENDENT FILMMAKER IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 301 DENMARK LARGE SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 302 DENMARK SMALL SCALE STUDIOS (BOUTIQUE STUDIOS) IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 303 DENMARK VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY EFFECT, 2021-2030 (USD THOUSAND)

TABLE 304 DENMARK VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 305 DENMARK FEATURE FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 306 DENMARK ADVERTISING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 307 DENMARK EPISODIC IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 308 DENMARK GAMING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 309 DENMARK MUSIC VIDEO IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 310 DENMARK SHORT FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 311 DENMARK WEB SERIES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 312 NORWAY VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 313 NORWAY SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)

TABLE 314 NORWAY PROFESSIONAL SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)

TABLE 315 NORWAY VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OPERATING SYSTEM, 2021-2030 (USD THOUSAND)

TABLE 316 NORWAY VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY DEPLOYMENT MODEL, 2021-2030 (USD THOUSAND)

TABLE 317 NORWAY VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY ORGANIZATION SIZE, 2021-2030 (USD THOUSAND)

TABLE 318 NORWAY MEDIUM SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 319 NORWAY INDEPENDENT FILMMAKER IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 320 NORWAY LARGE SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 321 NORWAY SMALL SCALE STUDIOS (BOUTIQUE STUDIOS) IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 322 NORWAY VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY EFFECT, 2021-2030 (USD THOUSAND)

TABLE 323 NORWAY VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 324 NORWAY FEATURE FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 325 NORWAY ADVERTISING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 326 NORWAY EPISODIC IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 327 NORWAY GAMING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 328 NORWAY MUSIC VIDEO IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 329 NORWAY SHORT FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 330 NORWAY WEB SERIES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 331 FINLAND VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 332 FINLAND SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)

TABLE 333 FINLAND PROFESSIONAL SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)

TABLE 334 FINLAND VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OPERATING SYSTEM, 2021-2030 (USD THOUSAND)

TABLE 335 FINLAND VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY DEPLOYMENT MODEL, 2021-2030 (USD THOUSAND)

TABLE 336 FINLAND VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY ORGANIZATION SIZE, 2021-2030 (USD THOUSAND)

TABLE 337 FINLAND MEDIUM SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 338 FINLAND INDEPENDENT FILMMAKER IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 339 FINLAND LARGE SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 340 FINLAND SMALL SCALE STUDIOS (BOUTIQUE STUDIOS) IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 341 FINLAND VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY EFFECT, 2021-2030 (USD THOUSAND)

TABLE 342 FINLAND VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 343 FINLAND FEATURE FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 344 FINLAND ADVERTISING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 345 FINLAND EPISODIC IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 346 FINLAND GAMING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 347 FINLAND MUSIC VIDEO IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 348 FINLAND SHORT FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 349 FINLAND WEB SERIES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 350 REST OF EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

Lista de figuras

FIGURE 1 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET: SEGMENTATION

FIGURE 2 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET: DATA TRIANGULATION

FIGURE 3 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET: DROC ANALYSIS

FIGURE 4 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET: EUROPE VS REGIONAL MARKET ANALYSIS

FIGURE 5 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET: COMPANY RESEARCH ANALYSIS

FIGURE 6 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET: INTERVIEW DEMOGRAPHICS

FIGURE 7 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET: DBMR MARKET POSITION GRID

FIGURE 8 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET: VENDOR SHARE ANALYSIS

FIGURE 9 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET: MULTIVARIATE MODELING

FIGURE 10 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET: TIMELINE CURVE

FIGURE 11 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET: MARKET END-USE COVERAGE GRID

FIGURE 12 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET: SEGMENTATION

FIGURE 13 RISE IN DEMAND OF VISUAL EFFECTS IN ENTERTAINMENT SECTOR IS EXPECTED TO DRIVE THE EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET IN THE FORECAST PERIOD FROM 2023 TO 2030

FIGURE 14 SOFTWARE SEGMENT IS EXPECTED TO ACCOUNT FOR THE LARGEST SHARE OF THE EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET IN 2023 & 2030

FIGURE 15 VALUE CHAIN ANALYSIS

FIGURE 16 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY MEDIUM SCALE STUDIOS 2022 (%)

FIGURE 17 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY INDEPENDENT FILMMAKER 2022 (%)

FIGURE 18 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY LARGE SCALE STUDIOS 2022 (%)

FIGURE 19 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY SMALL SCALE STUDIOS (BOUTIQUE STUDIOS) 2022 (%)

FIGURE 20 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY MEDIUM SCALE STUDIOS 2022 (%)

FIGURE 21 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY INDEPENDENT FILMMAKER 2022 (%)

FIGURE 22 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY LARGE SCALE STUDIOS 2022 (%)

FIGURE 23 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY SMALL SCALE STUDIOS (BOUTIQUE STUDIOS) 2022 (%)

FIGURE 24 DRIVERS, RESTRAINTS, OPPORTUNITIES, AND CHALLENGES OF THE EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET

FIGURE 25 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY OFFERING, 2022

FIGURE 26 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY DEPLOYMENT MODEL, 2022

FIGURE 27 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY OPERATING SYSTEM, 2022

FIGURE 28 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY EFFECT, 2022

FIGURE 29 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY ORGANIZATION SIZE, 2022

FIGURE 30 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY APPLICATION, 2022

FIGURE 31 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET: SNAPSHOT (2022)

FIGURE 32 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY COUNTRY (2022)

FIGURE 33 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY COUNTRY (2023 & 2030)

FIGURE 34 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY COUNTRY (2022 & 2030)

FIGURE 35 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY OFFERING (2023-2030)

FIGURE 36 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET:2022 (%)

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Metodología de investigación

La recopilación de datos y el análisis del año base se realizan utilizando módulos de recopilación de datos con muestras de gran tamaño. La etapa incluye la obtención de información de mercado o datos relacionados a través de varias fuentes y estrategias. Incluye el examen y la planificación de todos los datos adquiridos del pasado con antelación. Asimismo, abarca el examen de las inconsistencias de información observadas en diferentes fuentes de información. Los datos de mercado se analizan y estiman utilizando modelos estadísticos y coherentes de mercado. Además, el análisis de la participación de mercado y el análisis de tendencias clave son los principales factores de éxito en el informe de mercado. Para obtener más información, solicite una llamada de un analista o envíe su consulta.

La metodología de investigación clave utilizada por el equipo de investigación de DBMR es la triangulación de datos, que implica la extracción de datos, el análisis del impacto de las variables de datos en el mercado y la validación primaria (experto en la industria). Los modelos de datos incluyen cuadrícula de posicionamiento de proveedores, análisis de línea de tiempo de mercado, descripción general y guía del mercado, cuadrícula de posicionamiento de la empresa, análisis de patentes, análisis de precios, análisis de participación de mercado de la empresa, estándares de medición, análisis global versus regional y de participación de proveedores. Para obtener más información sobre la metodología de investigación, envíe una consulta para hablar con nuestros expertos de la industria.

Personalización disponible

Data Bridge Market Research es líder en investigación formativa avanzada. Nos enorgullecemos de brindar servicios a nuestros clientes existentes y nuevos con datos y análisis que coinciden y se adaptan a sus objetivos. El informe se puede personalizar para incluir análisis de tendencias de precios de marcas objetivo, comprensión del mercado de países adicionales (solicite la lista de países), datos de resultados de ensayos clínicos, revisión de literatura, análisis de mercado renovado y base de productos. El análisis de mercado de competidores objetivo se puede analizar desde análisis basados ​​en tecnología hasta estrategias de cartera de mercado. Podemos agregar tantos competidores sobre los que necesite datos en el formato y estilo de datos que esté buscando. Nuestro equipo de analistas también puede proporcionarle datos en archivos de Excel sin procesar, tablas dinámicas (libro de datos) o puede ayudarlo a crear presentaciones a partir de los conjuntos de datos disponibles en el informe.

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