Sony Corporation, Facebook Technologies, LLC. (A Subsidiary Of Facebook Inc.) And SAMSUNG ELECTRONICS CO., LTD. Are Dominating The Global Virtual Reality Market in 2020

Global Virtual Reality Market is expected to grow with a CAGR of 49.2% in the forecast period of 2021 to 2028. The years considered for the study are as mentioned below.

Access full Report @https://www.databridgemarketresearch.com/reports/global-virtual-reality-market

The global virtual reality market is a highly fragmented market, which includes a number of key players as well as local players. The market has witnessed increased strategic developments owing to favorable market scenarios.

Sony Corporation is the dominating player in the global virtual reality market. The other key players existing in the market include Lenovo, Autodesk Inc., Nintendo, Psious, WorldViz, Inc., Firsthand Technology Inc., Sixense Enterprises Inc., HTC Corporation, FOVE, Inc., Ultraleap Limited, StarVR Corp, Google (A Subsidiary of Alphabet Inc.), Qualcomm Technologies, Inc., Barco, HP Development Company, LP, Microsoft, SAMSUNG ELECTRONICS CO., LTD., Facebook Technologies, LLC. (A subsidiary of Facebook Inc.), Virtuix, among others.

Virtual Reality Market Sony Corporation

Sony Corporation is headquartered in Tokyo, Japan, and was founded in the year 1946. The company is engaged in manufacturing, designing, development, and selling various devices, electronic equipment, and instruments for industrial markets, professionals, and consumers. The company operates in business segments such as game and network services, music, pictures, electronics products and solutions, imaging and sensing solutions, financial services, out of which Game & Network Services are market focussed business segments. The company offers a wide range of brand categories such as consumer electronics, smartphones, game, and network services, imaging and sensing solutions, pictures, music, financial services, professional in which Game & Network Services are market-focused categories.

  • In January 2018, Sony Corporation collaborated with Khalid, an American musician in order to provide an enhanced music experience through virtual reality technologies. Sony’s virtual reality technology created a space where sounds can virtually move around. The new collaboration increased the market share of the company

The company has a wide global presence across North America, Asia-Pacific, Europe, Middle East, and Africa, South America with its various subsidiaries such as Sony Mobile (Japan), Sony Pictures (US), Sony Corporation of America (US), Sony Financial Holdings (Japan), So-net (Japan) among others.

Facebook Technologies, LLC. (A subsidiary of Facebook Inc.)

Facebook Technologies, LLC. (A subsidiary of Facebook Inc.) is headquartered in California, US. The company is engaged in providing virtual reality hardware for gameplay to various customers. The company offers product categories such as Oculus Rift S, Oculus Quest, and Oculus Go, where the market-focused products are Oculus Rift S, Oculus Quest, and Oculus Go.

  • In March 2014, Facebook announced the acquisition of a VR gaming and devices company called Oculus for USD 2 Billion. This acquisition increased the product portfolio and customer base of the company

The company has a wide global presence across the US and generates revenue from subsidiaries such as Sanzaru Games (US), Ready at Dawn (US), InfiniLED Limited (Ireland), Zurich Eye (Switzerland), Nimble VR (US), and others.

SAMSUNG ELECTRONICS CO., LTD.

SAMSUNG ELECTRONICS CO., LTD., headquartered in Seoul, South Korea, was founded in 1969. The company focuses on providing consumer electronics, information technology, and mobile communications, and device solutions businesses. The company operates in CE, IM, Semiconductor, DP, Harman, and other business segments, out of which CE is the market-focused segment. The company offers product categories such as mobile, TV and audio, home appliances, smart home, computing, Gear VR, out of which gear VR is the market-focused category.

  • In May 2017, SAMSUNG ELECTRONICS CO., LTD. announced a partnership with Live Nation, X Games, and UFC, which has enabled Samsung to broadcast a fully immersive virtual reality experience of various music and sports events through its Gear VR. The new partnership increased the offerings of the company

The company has a presence across the globe in Europe, Middle East, Africa, Asia, Oceania, North America.  In addition to it, it also generates revenue from its subsidiaries such as Samsung C&T Corporation (Korea), Samsung Electronics Mexico (Mexico), Dacor Canada (Canada), Harman France SNC (France), Samsung R&D Institute Japan (Japan), among others.