Semiconductors and Electronics

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Asia-Pacific Gaming Chair Market – Industry Trends and Forecast to 2030

  • Semiconductors and Electronics
  • Upcoming Report
  • Oct 2023
  • Asia-Pacific
  • 350 Pages
  • No of Tables: 220
  • No of Figures: 60

Asia-Pacific Gaming Chair Market, By Type (PC Gaming Chair, Racer Chair, Hybrid Gaming Chair, Recliner Gaming Chair, Rocker Gaming Chair, Pedestal Gaming Chair, Beanbag Gaming Chair, Platform Gaming Chair, and Others), Electronics Attachment (Without Electronics Attachment and With Electronics Attachment), Wheel Type (With Wheel and Without Wheel), Material (PU Leather, PVC Leather, and Others), Weight (Less than 60 Lbs, 60 to 70 Lbs, More than 70 Lbs), Price (Mid-Range (151-300 USD), High Range (Above 301 USD), Low Range (Below 150 USD)), End User (Residential, Commercial) – Industry Trends and Forecast to 2030.

Asia-Pacific Gaming Chair Market

Asia-Pacific Gaming Chair Market Analysis and Size

A gaming chair is considered a must for gamers who spend hours at play every day as without proper support the activity becomes hard on the body. These chair offer a full-range support that maintains the posture of the body and declines muscle fatigue resulting in a perfect gaming form while using computer. Post-COVID era the Asia-Pacific gaming chair market has witness the great upsurge and due to digitalization and 5G deployment the audience reach is increasing and resulting in the growth of Asia-Pacific gaming chair market.

Data Bridge Market Research analyses that the Asia-Pacific gaming chair market which was USD 86,766.27 million in 2022, is expected to reach USD 1,62,025.03 million by 2030, and is expected to undergo a CAGR of 6.8% during the forecast period 2023-2030. In addition to the insights on market scenarios such as market value, growth rate, segmentation, geographical coverage, and major players, the market reports curated by the Data Bridge Market Research also include in-depth expert analysis, geographically represented company-wise production and capacity, network layouts of distributors and partners, detailed and updated price trend analysis and deficit analysis of supply chain and demand.

Asia-Pacific Gaming Chair Market Scope and Segmentation

Report Metric

Details

Forecast Period

2023 to 2030

Base Year

2022

Historic Years

2021 (Customizable to 2015-2020)

Quantitative Units

Revenue in USD Million, Pricing in USD

Segments Covered

Type (PC Gaming Chair, Racer Chair, Hybrid Gaming Chair, Recliner Gaming Chair, Rocker Gaming Chair, Pedestal Gaming Chair, Beanbag Gaming Chair, Platform Gaming Chair, Others), Electronics Attachment (Without Electronics Attachment, With Electronics Attachment), Wheel Type (With Wheel, Without Wheel), Material (PU Leather, PVC Leather, Others), Weight (Less than 60 Lbs, 60 to 70 Lbs, More than 70 Lbs), Price (Mid-Range (151-300 USD), High Range (Above 301 USD), Low Range (Below 150 USD)), End User (Residential, Commercial)

Countries Covered

China, Japan, India, South Korea, Singapore, Malaysia, Australia, Thailand, Indonesia, Philippines, Rest of Asia-Pacific (APAC) in the Asia-Pacific (APAC)

Market Players Covered

Ace Casual Furniture (U.S.), CORSAIR (U.S.), GT OMEGA (U.K.), DXRacer USA LLC (U.S.), ThunderX3 (U.S.), Arozzi North America (U.S.), Secretlab (Singapore), Cooler Master Technology inc. (Taiwan), Herman Miller, Inc. (U.S.), Clutch Chairz US. (Canada), noblechairs (Germany), Raidmax (U.S.), GENESIS (U.S.), NEEDforSEAT (U.S.), Brazen Gaming Chairs (U.K.), Karnox (China), Vertagear Inc (U.S.), NITRO CONCEPTS (U.K.), Playseat (Netherlands) and AKRacing (U.S.)

Market Opportunities

  • Technological advancements
  • High-speed internet connectivity

Market Definition

A gaming chair is built specifically for video game enthusiasts. These seats have a head cushion and lumbar support to keep the gamer comfortable while they play. Professional and hard core gamers require a gaming chair. These chairs are available in a wide range of sizes, colors, and styles. For gamers who spend an average of six hours per day gaming, gaming chairs are essential. Gaming chair has their own niche audience across the whole region.

Asia-Pacific Gaming Chair Market Dynamics

Drivers

  • Increasing Growth  and Demand for Video Games

Video games came into existence from 1950’s and gaming console was introduced later in the year 1970. Video game was high popular among teenagers and young children and soon become a competitive sport for all ages. The online gaming began in 1990s with the introduction of internet and soon began to revolutionize the gaming world. Now various competitions are held on online platform with both professional players and gaming enthusiasts participating. The growth in video games made the players to sit for longer hours which made the gaming chair market a potential market. The growth in video gaming and various competitions being held online have increased the requirement for gaming chair for better comfort.

  • Increasing Penetration of Internet Services and Growth of Smartphones/Gaming  PCs

The Asia-Pacific gaming chair market is dependent on the gaming market and the gaming industry has been boosted by the penetration of internet services and use of smartphones. The gamers are now easily connected to other players from the entire world. It has become quite easy to compete with anyone around the globe just with internet connectivity and the gaming circle doesn’t remain limited now.

Also the evolution of gaming into the smartphones has boosted the gaming market; it has become quite feasible to play games just on the smartphones. The increasing penetration of internet services and growth of smartphones is thus increasing the requirement of gaming chairs.

Opportunity

  • Increasing Growth in VR Gaming

Virtual reality is being widely used for gaming and entertainment purposes as the companies are continuously investing more for better experience. The virtual reality technology is continuously evolving and the use of its application is spreading in various industry verticals making more companies to invest in it. The virtual reality is seen to be next breakthrough in technological advancement after smartphones and companies are investing huge amounts to capture a larger market share. VR gaming has brought in new revolution in gaming industry and larger segment of population interested towards it which is creating new window of opportunity for the gaming industry and Asia-Pacific gaming chair market.

Restraint/Challenge

  • High Cost of Gaming Chairs

Gaming chairs are built to provide with high comfort to gamers and falls in niche market of gamers. The gamers are generally seen to be of very young range and large number also lies of teenagers. For the young gamers it becomes difficult to buy expensive gaming chairs, even with gamers with low earning or people playing games just as a hobby.

The cost of gaming chairs is higher than the usual wooden or plastic chairs, as it offers engineered designed structure for high comfort. A premium quality gaming chair cost above USD 350 and the average price is about USD 200. The high quality gaming chair offers 3D or 4D armrest, weight load capacity of 265lbs. – 400lbs, high-density cold cure foam, PU leather, real leather or fabric.

This Asia-Pacific gaming chair market report provides details of new recent developments, trade regulations, import-export analysis, production analysis, value chain optimization, market share, impact of domestic and localized market players, analyses opportunities in terms of emerging revenue pockets, changes in market regulations, strategic market growth analysis, market size, category market growths, application niches and dominance, product approvals, product launches, geographic expansions, technological innovations in the market. To gain more info on the Asia-Pacific gaming chair market contact Data Bridge Market Research for an Analyst Brief, our team will help you take an informed market decision to achieve market growth.

Impact and Current Market Scenario of Raw Material Shortage and Shipping Delays

Data Bridge Market Research offers a high-level analysis of the market and delivers information by keeping in account the impact and current market environment of raw material shortage and shipping delays. This translates into assessing strategic possibilities, creating effective action plans, and assisting businesses in making important decisions.

Apart from the standard report, we also offer in-depth analysis of the procurement level from forecasted shipping delays, distributor mapping by region, commodity analysis, production analysis, price mapping trends, sourcing, category performance analysis, supply chain risk management solutions, advanced benchmarking, and other services for procurement and strategic support.

Expected Impact of Economic Slowdown on the Pricing and Availability of Products

When economic activity slows, industries begin to suffer. The forecasted effects of the economic downturn on the pricing and accessibility of the products are taken into account in the market insight reports and intelligence services provided by DBMR. With this, our clients can typically keep one step ahead of their competitors, project their sales and revenue, and estimate their profit and loss expenditures.

Recent Development

  • In February 2022, Victorage announced that the company is going to enter into Japan with their new released gaming chairs. More than 80% of the styles are being introduced to customers for the first time in the Japanese market to demonstrate its dedication to the fans. The chairs will be available shortly and there is a store on Amazon for them

Asia-Pacific Gaming Chair Market Scope

The Asia-Pacific gaming chair market is segmented on the basis of type, electronics attachment, wheel type, material, weight, price and end user. The growth amongst these segments will help you analyze meager growth segments in the industries and provide the users with a valuable market overview and market insights to help them make strategic decisions for identifying core market applications.

Type

  • PC Gaming Chair
  • Racer Chair
  • Hybrid Gaming Chair
  • Recliner Gaming Chair
  • Rocker Gaming Chair
  • Pedestal Gaming Chair
  • Beanbag Gaming Chair
  • Platform Gaming Chair
  • Others

Electronics Attachment

  • Without Electronics Attachment
  • With Electronics Attachment

Wheel Type

  • With Wheel
  • Without Wheel

Material

  • PU Leather
  • PVC Leather
  • Others

Weight                                                    

  • Less than 60 Lbs
  • 60 to 70 Lbs
  • More than 70 Lbs

Price

  • Mid-Range (151-300 USD)
  • High Range (Above 301 USD)
  • Low Range (Below 150 USD)

End User

  • Residential
  • Commercial

Asia-Pacific Gaming Chair Market Regional Analysis/Insights

The Asia-Pacific gaming chair market is analyzed and market size insights and trends are provided by country, type, electronics attachment, wheel type, material, weight, price and end user as referenced above.

The countries covered in the gaming chair market report are Japan, China, India, South Korea, Australia, Singapore, Malaysia, Thailand, Indonesia, Philippines, and Rest of Asia-Pacific

China is dominating the market in Asia-Pacific region due to presence of large number of gaming centers and huge number of people involved as a gamer in the region.

The country section of the report also provides individual market-impacting factors and changes in regulation in the market domestically that impact the current and future trends of the market. Data points like downstream and upstream value chain analysis, technical trends, and porter's five forces analysis, case studies are some of the pointers used to forecast the market scenario for individual countries. Also, the presence and availability of Global brands and the challenges faced due to large or scarce competition from local and domestic brands, the impact of domestic tariffs, and trade routes are considered while providing forecast analysis of the country data.

Competitive Landscape and Asia-Pacific Gaming Chair Market Share Analysis

The Asia-Pacific gaming chair market competitive landscape provides details by competitor. Details included are company overview, company financials, revenue generated, market potential, investment in research and development, new market initiatives, global presence, production sites and facilities, production capacities, company strengths and weaknesses, product launch, product width and breadth, application dominance. The above data points provided are only related to the companies' focus related to Asia-Pacific gaming chair market.

Some of the major players operating in the Asia-Pacific gaming chair market are

  • Ace Casual Furniture (U.S.)
  • CORSAIR (U.S.)
  • GT OMEGA (U.K.)
  • DXRacer USA LLC (U.S.)
  • ThunderX3 (U.S.)
  • Arozzi North America (U.S.)
  • Secretlab (Singapore)
  • Cooler Master Technology inc. (Taiwan)
  • Herman Miller, Inc. (U.S.)
  • Clutch Chairz US. (Canada)
  • noblechairs (Germany)
  • Raidmax (U.S.)
  • GENESIS (U.S.)
  • NEEDforSEAT (U.S.)
  • Brazen Gaming Chairs (U.K.)
  • Karnox (China)
  • Vertagear Inc (U.S.)
  • NITRO CONCEPTS (U.K.)
  • Playseat (Netherlands)
  • AKRacing (U.S.)


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Research Methodology:

Data collection and base year analysis are done using data collection modules with large sample sizes. The stage includes obtaining market information or related data through various sources and strategies. It includes examining and planning all the data acquired from the past in advance. It likewise envelops the examination of information inconsistencies seen across different information sources. The market data is analysed and estimated using market statistical and coherent models. Also, market share analysis and key trend analysis are the major success factors in the market report. To know more, please request an analyst call or drop down your inquiry.

The key research methodology used by DBMR research team is data triangulation which involves data mining, analysis of the impact of data variables on the market and primary (industry expert) validation. Data models include Vendor Positioning Grid, Market Time Line Analysis, Market Overview and Guide, Company Positioning Grid, Patent Analysis, Pricing Analysis, Company Market Share Analysis, Standards of Measurement, Global versus Regional and Vendor Share Analysis. To know more about the research methodology, drop in an inquiry to speak to our industry experts.

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Customization Available:

Data Bridge Market Research is a leader in advanced formative research. We take pride in servicing our existing and new customers with data and analysis that match and suits their goal. The report can be customized to include price trend analysis of target brands understanding the market for additional countries (ask for the list of countries), clinical trial results data, literature review, refurbished market and product base analysis. Market analysis of target competitors can be analyzed from technology-based analysis to market portfolio strategies. We can add as many competitors that you require data about in the format and data style you are looking for. Our team of analysts can also provide you data in crude raw excel files pivot tables (Fact book) or can assist you in creating presentations from the data sets available in the report.

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FREQUENTLY ASK QUESTIONS

The Asia-Pacific Gaming Chair Market will be worth USD 1,62,025.03 million by 2030.
The Asia-Pacific Gaming Chair Market growth rate is 6.8% during the forecast period.
The Increasing Growth and Demand for Video Games and increasing Penetration of Internet Services and Growth of Smartphones/Gaming PCs are the growth drivers of the Asia-Pacific Gaming Chair Market.
The type, electronics attachment, wheel type, material, weight, price and end-user are the factors on which the Asia-Pacific Gaming Chair Market research is based.
Victorage announced that the company is going to enter into Japan with their new released gaming chairs and More than 80% of the styles are being introduced to customers for the first time in the Japanese market to demonstrate its dedication to the fan are the latest developments in the Asia-Pacific Gaming Chair Market.
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