Europe Volumetric Video Market Size, Share, and Trends Analysis Report – Industry Overview and Forecast to 2032

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Europe Volumetric Video Market Size, Share, and Trends Analysis Report – Industry Overview and Forecast to 2032

  • Semiconductors and Electronics
  • Oct 2021
  • Europe
  • 350 Pages
  • No of Tables: 220
  • No of Figures: 60

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Europe Volumetric Video Market

Market Size in USD Billion

CAGR :  % Diagram

Bar chart comparing the Europe Volumetric Video Market size in 2024 - 2.83 and 2032 - 17.25, highlighting the projected market growth. USD 2.83 Billion USD 17.25 Billion 2024 2032
Diagram Forecast Period
2025 –2032
Diagram Market Size (Base Year)
USD 2.83 Billion
Diagram Market Size (Forecast Year)
USD 17.25 Billion
Diagram CAGR
%
Diagram Major Markets Players
  • Microsoft
  • Intel Corporation
  • RealView Imaging Ltd
  • 8i
  • LightSpace Technologies

Europe Volumetric Video Market Segmentation, By Volumetric Capture (Hardware, Software, Services), Application (Signage and Advertisement, Sports Events and Entertainment, Medical, Education and Training, Others), Content Delivery (Smartphones, AR/VR HMDs, Swept Volume Display, Projectors, Volumetric Display, Others) - Industry Trends and Forecast to 2032

Europe Volumetric Video Market

Volumetric Video Market Size

  • The Europe Volumetric Video Market size was valued at USD 2.83 billion in 2024 and is expected to reach USD 17.25 billion by 2032, at a CAGR of 25.35% during the forecast period
  • The Europe Volumetric Video Market is witnessing robust growth due to increasing investments in immersive technologies, especially in sectors like gaming, entertainment, healthcare, and education, where real-time 3D content is gaining traction.
  • Governments and private sectors across Europe are increasingly supporting virtual reality (VR) and augmented reality (AR) projects, further creating a favorable environment for volumetric video innovations and deployments.
  • Additionally, the surge in demand for remote collaboration tools, especially post-pandemic, has accelerated the integration of volumetric video in virtual meetings, training simulations, and telepresence applications, reinforcing its market expansion.

Volumetric Video Market Analysis

  • The practise of collecting 2D and 3D objects utilizing in-depth sensors and motion sensing systems is known as volumetric video technology. The video can be shot with a 360-degree camera because it can capture everything. Mesh-based and point-based scanning, both are also utilized to create detailed 3D images. The in-depth sensors and 360-degree vision aid in the installation of augmented reality (AR), virtual reality (VR), and other client-based applications. It can be used to improve user experience in various fields, such as at video games, events, exhibitions, sports, conferences and many others.
  • The increase in the demand for improved match viewing experience and surging need for 3D content due to the proliferation of content delivery devices are the major drivers that will influence the growth of volumetric video market. Furthermore, upsurge in augmented reality (AR) and virtual reality (VR) applications and growing demand for 3D/360degree content in the entertainment industry will enhance the market growth rate. Also, the rise in the utilization of volumetric video techniques among various industries and budding consumer demand will cushion the market growth rate.
  • Germany dominates the Volumetric Video Market with the highest revenue share in 2025, driven by rapid smart city development, strong consumer demand for advanced security systems, and a tech-savvy population open to early adoption. The growing emphasis on sustainability and efficient energy management has encouraged the use of volumetric video solutions integrated with automated home ecosystems. 
  • France is projected to be the fastest-growing country in the European Volumetric Video Market, with a remarkable CAGR during the forecast period (2024–2032).This growth is attributed to rising government investments in digital transformation, widespread adoption of AR/VR in education and entertainment, and increasing consumer interest in smart home technologies.  
  • The hardware segment held the largest market revenue share of 38.33% in 2025, driven by the high demand for advanced camera arrays and processing units that enable real-time 3D video capture. Processing units provide the computational power needed to handle large data sets, while camera units are critical in capturing detailed, multi-angle footage.

Report Scope and Volumetric Video Market Segmentation

Attributes

Volumetric Video Key Market Insights

Segments Covered

  • By Volumetric Capture (Hardware, Software, Services)
  • By Application (Signage and Advertisement, Sports Events and Entertainment, Medical, Education and Training, Others)
  • By Content Delivery (Smartphones, AR/VR HMDs, Swept Volume Display, Projectors, Volumetric Display, Others)

Countries Covered

 Europe

  • Germany
  • France
  • U.K.
  • Netherlands
  • Switzerland
  • Belgium
  • Russia
  • Italy
  • Spain
  • Turkey
  • Rest of Europe  

Key Market Players

  • Microsoft(United States)
  • Intel Corporation(United States)
  • RealView Imaging Ltd(Israel)
  • 8i(United States)
  • LightSpace Technologies(Latvia)
  • Facebook (Meta Platforms)(United States)
  • Google (Alphabet Inc.)(United States)
  • The Coretec Group(United States)
  • OMNIVOR(United States)
  • Voxon Photonics(Australia)
  • HypeVR / 3nfinite(United States)
  • Hammerhead(United Kingdom)
  • Unity Technologies(United States)
  • Stereolabs Inc. (United States)
  • OTOY Inc.(United States)

Market Opportunities

  • Rising Interest in Real-Time 3D Communication for Enterprise Applications
  • Expansion of AR/VR Devices Boosting Volumetric Content Distribution

Value Added Data Infosets

In addition to the insights on market scenarios such as market value, growth rate, segmentation, geographical coverage, and major players, the market reports curated by the Data Bridge Market Research also include in-depth expert analysis, pricing analysis, brand share analysis, consumer survey, demography analysis, supply chain analysis, value chain analysis, raw material/consumables overview, vendor selection criteria, PESTLE Analysis, Porter Analysis, and regulatory framework.

Volumetric Video Market Trends

Accelerating Demand for Immersive Digital Content in Media and Entertainment

  • The Europe Volumetric Video Market is the growing demand for immersive and interactive digital content in the media, entertainment, and live event sectors. Consumers across Europe are increasingly gravitating toward content that delivers a heightened sense of realism and presence—preferences that traditional 2D video formats are unable to fully meet.
    • For instance, In March 2024, Germany’s Fraunhofer HHI Institute collaborated with local broadcasters to launch a volumetric video-based interactive concert experience. Using multiple camera arrays, artists were rendered as 3D holograms, allowing viewers to navigate freely within the performance environment using VR headsets. This initiative attracted widespread attention and set a precedent for immersive entertainment formats in the region.
  • In the UK and France, broadcasters and AR/VR content studios are also experimenting with volumetric storytelling to create engaging museum exhibitions, sports content, and virtual cinema experiences. These applications are reshaping audience expectations and driving investment in volumetric capture infrastructure.
  • The rapid adoption of 5G and edge computing across Europe further complements this trend by supporting high-bandwidth content transmission, allowing real-time delivery of volumetric experiences to consumer devices. 

Volumetric Video Market Dynamics

Driver

“Adoption of Volumetric Video in Healthcare and Education”

  • Another key growth driver is the expanding application of volumetric video in medical visualization, patient treatment, and digital learning environments. Healthcare professionals are leveraging 3D video to simulate complex anatomical procedures, enabling safer surgical planning and enhanced training.
  • In February 2024, the Karolinska University Hospital in Sweden adopted volumetric imaging for neurosurgical planning, working with RealView Imaging Ltd, an Israeli firm specializing in holographic visualization. The initiative allowed neurosurgeons to view and manipulate patient-specific 3D holograms in real-time, greatly improving pre-surgical accuracy.
  • Similarly, academic institutions in Spain and the Netherlands are incorporating volumetric video modules into remote learning platforms. These tools enhance student engagement in STEM education by providing lifelike, spatially accurate demonstrations of scientific concepts—particularly effective in biology, engineering, and medical fields.
  • With public and private investments flowing into digital transformation of healthcare and education—bolstered by the EU’s Digital Europe Programme (2021–2027)—this application segment is poised for sustained growth.

Restraint/Challenge

High Costs of Capture Infrastructure and Limited Standardization

  • A major challenge for the Europe Volumetric Video Market is the high initial cost of volumetric capture setups and the lack of uniform technical standards. Building a functional volumetric studio requires a significant investment in hardware, including multi-camera arrays, depth sensors, and high-performance computing systems for rendering.
    • For instance, In January 2025, a volumetric studio initiative in Milan was put on hold due to prohibitive setup costs exceeding €1.2 million, highlighting the financial barriers faced by independent studios and content creators.
  • Furthermore, interoperability issues persist due to the absence of standardized file formats and compression protocols for volumetric video. Content developed for one platform or headset may not be compatible with others, complicating distribution and scaling.
  • This fragmentation limits content portability and increases development time, deterring small and mid-sized enterprises from entering the market. Until these issues are addressed through industry-wide collaboration, cost and technical complexity will remain key restraints on broader adoption.

Volumetric Video Market Scope

Europe volumetric video market is segmented on the basis of volumetric capture, application and content delivery.

  • By Volumetric Capture

On the basis of volumetric capture, the Volumetric Video Market is segmented into hardware, software and services. Hardware has been further sub-segmented into processing unit and camera unit.

The hardware segment held the largest market revenue share of 38.33% in 2025, driven by the high demand for advanced camera arrays and processing units that enable real-time 3D video capture. Processing units provide the computational power needed to handle large data sets, while camera units are critical in capturing detailed, multi-angle footage. The integration of AI in hardware components is also enhancing the quality and speed of volumetric capture.

The software segment is expected to witness the fastest growth rate from 2025 to 2032, fueled by advancements in 3D rendering, editing, and compression technologies. As the market matures, users are increasingly prioritizing flexible, cloud-based software solutions that enable collaboration, real-time processing, and integration with XR platforms.

The services segment is also gaining momentum as companies seek professional support for volumetric video setup, content creation, system maintenance, and cloud storage. The rising trend of outsourcing complex technical operations is contributing to steady growth in this segment.

  • By Application

On the basis of application, the Volumetric Video Market is segmented into signage and advertisement, sports events and entertainment, medical, education and training, and others.

The sports events and entertainment segment accounted for the largest market revenue share in 2024, driven by the rapid adoption of volumetric video in gaming, live sports broadcasting, music concerts, and immersive fan experiences. Content creators and broadcasters are using volumetric video to deliver engaging, 360-degree visual experiences to consumers.

The medical segment is expected to witness the fastest CAGR from 2025 to 2032, fueled by growing use cases in surgical simulations, medical training, and patient education. The ability of volumetric video to present detailed anatomical visuals and interactive content supports better learning and precision in healthcare.

The education and training segment is also experiencing substantial growth as institutions and enterprises adopt immersive tools for interactive learning and employee training. Volumetric video enhances engagement, comprehension, and retention compared to traditional methods.

The signage and advertisement segment is evolving as businesses explore 3D content to attract customer attention in retail and public spaces. Interactive displays powered by volumetric video are being used in malls, airports, and exhibitions for product marketing.

  • By Content Delivery

On the basis of content delivery, the Volumetric Video Market is segmented into smartphones, AR/VR HMDs, swept volume display, projectors, volumetric display, and others.

The AR/VR HMDs segment held the largest market revenue share in 2024, supported by growing deployment in gaming, virtual collaboration, and immersive storytelling. AR/VR headsets provide users with fully immersive 3D environments, making them ideal for consuming volumetric content.

The smartphones segment is expected to witness the fastest growth from 2025 to 2032, driven by increasing smartphone penetration and the accessibility of volumetric content through AR-based mobile apps. Users are increasingly engaging with 3D content in real-world environments using only their mobile devices.

The volumetric display segment is gaining popularity in sectors such as museums, healthcare, and corporate settings, where real-time, 3D holographic representations are used for visualizing complex data or simulations.

Projectors and swept volume displays are also being adopted in commercial spaces for large-scale visualizations and presentations. These systems provide spatially accurate 3D content that can be viewed by multiple users simultaneously.

Volumetric Video Market Regional Analysis

  • Europe is emerging as a significant region in the Volumetric Video Market, accounting for a substantial share of global revenue in 2024, driven by rising investments in immersive technologies and the expanding adoption of smart home systems across countries such as Germany, the U.K., and France.
  • Consumers across Europe are showing increased interest in integrated and interactive security solutions that offer real-time 3D visualization, enhanced surveillance, and seamless compatibility with other smart home devices like lighting, HVAC systems, and door controls.
  • This market growth is further supported by favorable government initiatives promoting digital infrastructure, growing public awareness of connected living, and strong demand for energy-efficient and intelligent living environments, making volumetric video a preferred choice for modern households and businesses.

Germany Volumetric Video Market Insight

Germany leads the Europe Volumetric Video Market with the highest revenue share in 2025, driven by rapid smart city development, strong consumer demand for advanced security systems, and a tech-savvy population open to early adoption. The growing emphasis on sustainability and efficient energy management has encouraged the use of volumetric video solutions integrated with automated home ecosystems. Furthermore, Germany’s robust industrial and healthcare sectors are actively deploying volumetric video technology for remote training, telemedicine, and simulation, significantly contributing to market expansion.  

France Volumetric Video Market Insight

France is projected to be the fastest-growing country in the European Volumetric Video Market, with a remarkable CAGR during the forecast period (2024–2032).This growth is attributed to rising government investments in digital transformation, widespread adoption of AR/VR in education and entertainment, and increasing consumer interest in smart home technologies. The French market is also experiencing rapid uptake of volumetric video in the fashion, film, and cultural sectors, where immersive storytelling and 3D content creation are becoming mainstream. Strong R&D activity, favorable policy frameworks, and collaborations between startups and large tech companies are accelerating the growth trajectory in the country.

Volumetric Video Market Share

The Volumetric Video industry is primarily led by well-established companies, including:

  • Microsoft(United States)
  • Intel Corporation(United States)
  • RealView Imaging Ltd(Israel)
  • 8i(United States)
  • LightSpace Technologies(Latvia)
  • Facebook (Meta Platforms)(United States)
  • Google (Alphabet Inc.)(United States)
  • The Coretec Group(United States)
  • OMNIVOR(United States)
  • Voxon Photonics(Australia)
  • HypeVR / 3nfinite(United States)
  • Hammerhead(United Kingdom)
  • Unity Technologies(United States)
  • Stereolabs Inc. (United States)
  • OTOY Inc.(United States)

Latest Developments in Europe Volumetric Video Market

  • In April 2024, 8i, a leading volumetric video technology firm, expanded its European operations by opening a dedicated R&D facility in Berlin, Germany, aimed at enhancing volumetric video capture capabilities for enterprise applications. This strategic move allows the company to work closely with regional partners in automotive design, sports broadcasting, and virtual education. The Berlin center will serve as a hub for developing AI-enhanced compression techniques and real-time 3D communication solutions, reflecting growing demand in Europe for immersive and interactive media formats.
  • In March 2024, RealView Imaging Ltd, an Israeli pioneer in holographic visualization, partnered with Karolinska University Hospital in Sweden to pilot volumetric video applications for pre-operative surgical planning in neurology. The project enables surgeons to view patient-specific 3D holograms projected in open air, improving spatial understanding and reducing operating room errors. This partnership not only marks a milestone for medical imaging in Europe but also showcases the increasing acceptance of volumetric technologies in high-stakes clinical settings.
  • In February 2024, Voxon Photonics, an Australian-based volumetric display company, collaborated with the University of Leeds, UK, to deploy its VX1 volumetric display in education and medical training programs. The initiative aims to explore new pedagogical applications for 3D visualization in STEM classrooms and healthcare simulation labs. The technology enables real-time, multi-angle interaction with volumetric content without the need for headsets, offering educators a versatile tool for enhancing learning outcomes.
  • In January 2024, Microsoft Mixed Reality Lab showcased significant upgrades to its Azure Kinect-based volumetric capture system at CES Europe 2024, held in Paris. These upgrades included reduced latency for live-streamed volumetric video and improved skeletal tracking powered by Azure AI. Microsoft also announced new collaborations with European content studios and academic institutions to develop localized volumetric experiences for entertainment, education, and remote collaboration.
  • In December 2023, LightSpace Technologies, a Latvia-based volumetric imaging specialist, secured a €4.6 million grant under the Horizon Europe innovation fund to scale its next-generation light field displays for surgical and industrial design applications. The company is working with partners in France, the Netherlands, and Italy to advance glasses-free 3D visualization for mission-critical use cases, reinforcing Europe’s role as a key innovation hub in the global volumetric video landscape.


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Europe Volumetric Video Market, Supply Chain Analysis and Ecosystem Framework

To support market growth and help clients navigate the impact of geopolitical shifts, DBMR has integrated in-depth supply chain analysis into its Europe Volumetric Video Market research reports. This addition empowers clients to respond effectively to global changes affecting their industries. The supply chain analysis section includes detailed insights such as Europe Volumetric Video Market consumption and production by country, price trend analysis, the impact of tariffs and geopolitical developments, and import and export trends by country and HSN code. It also highlights major suppliers with data on production capacity and company profiles, as well as key importers and exporters. In addition to research, DBMR offers specialized supply chain consulting services backed by over a decade of experience, providing solutions like supplier discovery, supplier risk assessment, price trend analysis, impact evaluation of inflation and trade route changes, and comprehensive market trend analysis.

Research Methodology

Data collection and base year analysis are done using data collection modules with large sample sizes. The stage includes obtaining market information or related data through various sources and strategies. It includes examining and planning all the data acquired from the past in advance. It likewise envelops the examination of information inconsistencies seen across different information sources. The market data is analysed and estimated using market statistical and coherent models. Also, market share analysis and key trend analysis are the major success factors in the market report. To know more, please request an analyst call or drop down your inquiry.

The key research methodology used by DBMR research team is data triangulation which involves data mining, analysis of the impact of data variables on the market and primary (industry expert) validation. Data models include Vendor Positioning Grid, Market Time Line Analysis, Market Overview and Guide, Company Positioning Grid, Patent Analysis, Pricing Analysis, Company Market Share Analysis, Standards of Measurement, Global versus Regional and Vendor Share Analysis. To know more about the research methodology, drop in an inquiry to speak to our industry experts.

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Data Bridge Market Research is a leader in advanced formative research. We take pride in servicing our existing and new customers with data and analysis that match and suits their goal. The report can be customized to include price trend analysis of target brands understanding the market for additional countries (ask for the list of countries), clinical trial results data, literature review, refurbished market and product base analysis. Market analysis of target competitors can be analyzed from technology-based analysis to market portfolio strategies. We can add as many competitors that you require data about in the format and data style you are looking for. Our team of analysts can also provide you data in crude raw excel files pivot tables (Fact book) or can assist you in creating presentations from the data sets available in the report.

Frequently Asked Questions

The Europe Volumetric Video Market size was valued at USD 2.83 billion in 2024.
The Europe Volumetric Video Market is to grow at a CAGR of 25.35% during the forecast period of 2025 to 2032.
Europe volumetric video market is segmented on the basis of volumetric capture, application and content delivery. Based on volumetric capture, the volumetric video market is segmented into hardware, software and services. Hardware has been further sub-segmented into processing unit and camera unit. The volumetric video market on the basis of application is segmented into signage and advertisement, sports events and entertainment, medical, education and training and others. Based on content delivery, the volumetric video market is segmented into smartphones, AR/VR HMDs, swept volume display, projectors, volumetric display and others.
The major players covered in Europe volumetric video market report are Microsoft, Intel Corporation, RealView Imaging Ltd, 8i, LightSpace Technologies, Facebook, Google, The Coretec Group, OMNIVOR, Voxon Photonics, HypeVR/3nfinite, Hammerhead, Unity Technologies, Stereolabs Inc., OTOY Inc., among others.
In January 2024, Microsoft Mixed Reality Lab showcased significant upgrades to its Azure Kinect-based volumetric capture system at CES Europe 2024, held in Paris. These upgrades included reduced latency for live-streamed volumetric video and improved skeletal tracking powered by Azure AI. Microsoft also announced new collaborations with European content studios and academic institutions to develop localized volumetric experiences for entertainment, education, and remote collaboration.
The countries covered in the Volumetric Video Market are Germany, France, U.K., Netherlands, Switzerland, Belgium, Russia, Italy, Spain, Turkey, rest of Europe
One prominent trend in the Europe Volumetric Video Market is Rising Interest in Real-Time 3D Communication for Enterprise Applications
The major challenge in the Volumetric Video Market are High Costs of Capture Infrastructure and Limited Standardization
The Germany is expected to dominate the Volumetric Video Market driven by rapid smart city development, strong consumer demand for advanced security systems, and a tech-savvy population open to early adoption. The growing emphasis on sustainability and efficient energy management has encouraged the use of volumetric video solutions integrated with automated home ecosystems.
​France is projected to be the fastest-growing country in the European Volumetric Video Market, with a remarkable CAGR during the forecast period (2024–2032).This growth is attributed to rising government investments in digital transformation, widespread adoption of AR/VR in education and entertainment, and increasing consumer interest in smart home technologies.
Accelerating Demand for Immersive Digital Content in Media and Entertainment is a major driver contributing to the growing demand for Volumetric Videos.

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