Global Anime Market Size, Share, and Trends Analysis Report – Industry Overview and Forecast to 2032

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Global Anime Market Size, Share, and Trends Analysis Report – Industry Overview and Forecast to 2032

  • ICT
  • Mar 2025
  • Global
  • 350 Pages
  • No of Tables: 220
  • No of Figures: 60
  • Author : Megha Gupta

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Global Anime Market

Market Size in USD Billion

CAGR :  % Diagram

Bar chart comparing the Global Anime Market size in 2024 - 33.25 and 2032 - 63.87, highlighting the projected market growth. USD 33.25 Billion USD 63.87 Billion 2024 2032
Diagram Forecast Period
2025 –2032
Diagram Market Size (Base Year)
USD 33.25 Billion
Diagram Market Size (Forecast Year)
USD 63.87 Billion
Diagram CAGR
%
Diagram Major Markets Players
  • Bones Inc.
  • Kyoto Animation Co. Ltd.
  • MADHOUSE Inc.
  • Manglobe Inc.
  • P.A. Works

Global Anime Market Segmentation, By Type (T.V., Movie, Video, Internet Distribution, Merchandising, Music, Pachinko, and Live Entertainment), Genre (Action & Adventure, Sci-Fi and Fantasy, Romance and Drama, Sports, and Others), Solution (Anime Creation Software and Anime Creation Services) - Industry Trends and Forecast to 2032

Anime Market

 

Anime Market Size

  • The global anime market was valued at USD 33.25 billion in 2024 and is expected to reach USD 63.87 billion by 2032

  • During the forecast period of 2025 to 2032 the market is likely to grow at a CAGR of 8.50%, primarily driven by the widespread accessibility of diverse anime content through global streaming platforms
  • This growth is driven by the increasing engagement of a passionate global fanbase through social media and online communities, and fostering word-of-mouth promotion

Anime Market Analysis

  • Anime has experienced widespread global adoption due to increasing demand for digital entertainment, coupled with a growing preference for diverse storytelling and high-quality animation. This industry plays a crucial role in cultural influence, shaping global pop culture and expanding its reach across multiple platforms
  • The market is primarily driven by the rise of streaming services, increasing interest in merchandising, and advancements in animation technology. In addition, the growing influence of Japanese pop culture and international collaborations is further accelerating market growth
  • Asia-Pacific dominates the anime market due to its strong production hubs, increasing government support for the animation industry, and a rising number of anime conventions attracting global audiences
  • For instance, in Japan and South Korea, leading studios are investing in cutting-edge animation techniques and global co-productions, driving significant industry growth and expanding anime’s international footprint
  • Globally, anime remains a key segment in the entertainment industry, with innovations such as AI-assisted animation, virtual reality experiences, and interactive storytelling shaping the future of content consumption

Report Scope and Anime Market Segmentation        

Attributes

Anime Key Market Insights

Segments Covered

  • By Type: T.V., Movie, Video, Internet Distribution, Merchandising, Music, Pachinko, and Live Entertainment
  • By Genre: Action & Adventure, Sci-Fi and Fantasy, Romance and Drama, Sports, and Others
  • By Solution: Anime Creation Software and Anime Creation Services

Countries Covered

North America

  • U.S.
  • Canada
  • Mexico

Europe

  • Germany
  • France
  • U.K.
  • Netherlands
  • Switzerland
  • Belgium
  • Russia
  • Italy
  • Spain
  • Turkey
  • Rest of Europe

Asia-Pacific

  • China
  • Japan
  • India
  • South Korea
  • Singapore
  • Malaysia
  • Australia
  • Thailand
  • Indonesia
  • Philippines
  • Rest of Asia-Pacific

Middle East and Africa

  • Saudi Arabia
  • U.A.E.
  • South Africa
  • Egypt
  • Israel
  • Rest of Middle East and Africa

South America

  • Brazil
  • Argentina
  • Rest of South America

Key Market Players

  • BONES INC (Japan)
  • Kyoto Animation Co. Ltd. (Japan)
  • MADHOUSE Inc. (Japan)
  • Manglobe Inc. (Japan)
  • P.A. Works (Japan)
  • Pierrot Co. Ltd. (Japan)
  • Production I.G, Inc (Japan)
  • Studio Ghibli, Inc. (Japan)
  • Sunrise Inc. (Japan)
  • Toei Animation (Japan)
  • AIC RIGHTS Co. Ltd. (Japan)
  • VIZ Media, LLC (U.S.)
  • Buford G.A. (Georgia, U.S.)
  • Funimation (U.S.)
  • Aniplex of America, Inc (U.S.)
  • Crunchyroll (U.S.)
  • Manga Entertainment, LLC (U.S.)
  • Discotek Media (U.S.)
  • Shout! Factory, LLC (U.S.)

Market Opportunities

  • Expansion of Anime into New Markets

Value Added Data Infosets

In addition to the market insights such as market value, growth rate, market segments, geographical coverage, market players, and market scenario, the market report curated by the Data Bridge Market Research team includes in-depth expert analysis, import/export analysis, pricing analysis, production consumption analysis, and pestle analysis

Anime Market Trends

“Growing Global Popularity of Anime Streaming Platforms”

  • One of the key trends in the global anime market is the increasing dominance of streaming platforms, driven by rising digital consumption and demand for on-demand content
  • These platforms leverage simultaneous worldwide releases, AI-driven recommendations, and exclusive licensing to expand their audience base and enhance user engagement
  • For instance, major platforms such as Crunchyroll, Netflix, and Disney+ are investing in exclusive anime productions, ensuring wider accessibility and higher-quality content
  • Market players are focusing on multi-language dubbing, localization, and interactive features to cater to diverse audiences and boost international reach
  • This trend is transforming the anime industry by driving global revenue growth, increasing fan engagement, and solidifying anime as a mainstream entertainment category worldwide

Anime Market Dynamics

Driver

“Rising Global Demand for Anime Content”

  • One of the major drivers of the anime market is the increasing global demand for anime content, fueled by growing fan communities, expanding international reach, and rising popularity among diverse age groups
  • Streaming platforms, theatrical releases, and merchandise sales are experiencing significant growth as companies invest in exclusive content, cross-media adaptations, and high-quality productions to attract a larger audience
  • For instance, Crunchyroll and Netflix have expanded their anime libraries, securing exclusive streaming rights and co-producing original series to meet rising consumer demand
  • The integration of anime in gaming, virtual reality (VR), and artificial intelligence (AI) content creation is further driving industry expansion and revenue generation
  • This driver is reshaping the anime industry by increasing market revenue, expanding global licensing opportunities, and strengthening the presence of anime in mainstream entertainment

Opportunity

“Expansion of Anime into New Markets”

  • The anime market is witnessing significant opportunities as it expands into new geographic regions, driven by increasing international viewership, localization efforts, and strategic partnerships with global streaming platforms
  • Companies are capitalizing on rising demand for anime in regions such as Latin America, the Middle East, and Africa, where fan bases are growing due to improved access to streaming services and dubbed content
  • For instance, Netflix and Crunchyroll have increased their investments in localized anime content, offering subtitles and dubs in multiple languages to cater to diverse audiences
  • The rise of anime-inspired video games, collaborations with global brands, and investments in immersive experiences such as anime-themed amusement parks are further creating new revenue streams
  • This opportunity is transforming the anime industry by expanding its global footprint, driving higher content consumption, and fostering cross-industry collaborations for long-term market growth

Restraint/Challenge

“Content Piracy and Licensing Issues”

  • The anime market faces a significant challenge due to widespread piracy, illegal streaming sites, and unauthorized content distribution, which impact revenue generation for studios and distributors
  • Many anime studios and production companies struggle with enforcing licensing agreements and protecting intellectual property rights, especially in regions where copyright enforcement is weak
  • For instance, platforms such as Crunchyroll and Funimation have actively pursued legal action against piracy websites to safeguard official content distribution
  • The increasing availability of free pirated anime content reduces subscriptions for legal streaming platforms, affecting the profitability of creators and limiting investment in new productions
  • Addressing this challenge requires stronger anti-piracy regulations, collaborations between industry stakeholders, and improved accessibility to affordable legal streaming services to encourage legitimate content consumption

 Anime Market Scope

 

The market is segmented on the basis of type, anime genre, and solution.

Segmentation

Sub-Segmentation

By Type

  • T.V.
  • Movie
  • Video
  • Internet Distribution
  • Merchandising
  • Music
  • Pachinko
  • Live Entertainment

By Genre

  • Action and Adventure
  • Sci-Fi and Fantasy
  • Romance and Drama
  • Sports
  • Others

By Solution

  • Anime Creation Software
  • Anime Creation Services

Anime Market Regional Analysis

“Asia Pacific is the Dominant Region in the Anime Market”

  • Asia-Pacific holds a leading position in the global Anime market, driven by rising international demand, expanding streaming platforms, and strong government support for cultural exports
  • Japan, China, and South Korea lead the region due to their well-established animation studios, growing investments in digital production, and increasing global fanbase for anime content
  • The availability of advanced animation technologies and the expansion of merchandising and licensing opportunities have further accelerated market growth
  • In addition, the rising popularity of anime-based gaming, increasing collaborations between anime creators and global brands, and innovations in immersive storytelling contribute to the expansion of the anime market across Asia-Pacific

“Middle East and Africa is projected to register the Highest Growth Rate”

  • Middle East and Africa is expected to witness the highest growth rate in the Anime market, driven by rising digital penetration, expanding fanbase, and increasing investments in local animation production
  • Countries such as Saudi Arabia, the U.A.E., and South Africa are emerging as key markets due to government support for creative industries, growing anime conventions, and the influx of international streaming platforms
  • Saudi Arabia leads the region in anime consumption, with a booming youth population, rising demand for Japanese pop culture, and strong investments in entertainment sectors driving growth
  • The U.A.E. is experiencing significant market expansion due to collaborations between Japanese studios and local production houses, increasing anime screenings in cinemas, and rising sales of anime merchandise
  • The growth of online streaming services, local content adaptation, and expanding e-sports and gaming integration further contribute to the rapid expansion of the Anime market across Middle East and Africa

The market competitive landscape provides details by competitor. Details included are company overview, company financials, revenue generated, market potential, investment in research and development, new market initiatives, global presence, production sites and facilities, production capacities, company strengths and weaknesses, product launch, product width and breadth, application dominance. The above data points provided are only related to the companies' focus related to market.

The Major Market Leaders Operating in the Market Are:

  • BONES INC (Japan)
  • Kyoto Animation Co. Ltd. (Japan)
  • MADHOUSE Inc. (Japan)
  • Manglobe Inc. (Japan)
  • P.A. Works (Japan)
  • Pierrot Co. Ltd. (Japan)
  • Production I.G, Inc (Japan)
  • Studio Ghibli, Inc. (Japan)
  • Sunrise Inc. (Japan)
  • Toei Animation (Japan)
  • AIC RIGHTS Co. Ltd. (Japan)
  • VIZ Media, LLC (U.S.)
  • Buford G.A. (Georgia, U.S.)
  • Funimation (U.S.)
  • Aniplex of America, Inc (U.S.)
  • Crunchyroll (U.S.)
  • Manga Entertainment, LLC (U.S.)
  • Discotek Media (U.S.)
  • Shout! Factory, LLC (U.S.)

Latest Developments in Global Anime Market

  • In January 2025, Crunchyroll announced during Sony Group Corporation's CES press conference that it will introduce a new digital manga application, Crunchyroll Manga, later this year. This app will function as a premium add-on for Crunchyroll subscribers and will be accessible as a standalone application on iOS and Android, with future plans for web browser compatibility
  • In January 2025, Sunrise and Studio Khara released Mobile Suit Gundam GQuuuuuuX -Beginning, a feature-length adaptation of the initial episodes of Mobile Suit Gundam GQuuuuuuX
  • In August 2024, Discotek Media unveiled 25 upcoming anime and tokusatsu releases during its panel at Otakon, an annual three-day anime convention and live stream event. This announcement featured a diverse lineup, including popular franchises such as Lupin III and Digimon, as well as niche selections such as Kiss×sis and various tokusatsu films, broadening the offerings available to U.S. audiences
  • In July 2024, Bioworld Merchandising, Inc. revealed its acquisition of Packed Party, a Texas-based company specializing in lifestyle and party accessories. This strategic partnership aims to drive product innovation and business growth by utilizing Bioworld’s global reach and infrastructure to expand Packed Party’s distribution and product portfolio
  • In October 2023, Netflix announced an expansion of its collaborations with leading Japanese studios, including MAPPA and Kyoto Animation, alongside new partnerships with South Korean production companies


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Research Methodology

Data collection and base year analysis are done using data collection modules with large sample sizes. The stage includes obtaining market information or related data through various sources and strategies. It includes examining and planning all the data acquired from the past in advance. It likewise envelops the examination of information inconsistencies seen across different information sources. The market data is analysed and estimated using market statistical and coherent models. Also, market share analysis and key trend analysis are the major success factors in the market report. To know more, please request an analyst call or drop down your inquiry.

The key research methodology used by DBMR research team is data triangulation which involves data mining, analysis of the impact of data variables on the market and primary (industry expert) validation. Data models include Vendor Positioning Grid, Market Time Line Analysis, Market Overview and Guide, Company Positioning Grid, Patent Analysis, Pricing Analysis, Company Market Share Analysis, Standards of Measurement, Global versus Regional and Vendor Share Analysis. To know more about the research methodology, drop in an inquiry to speak to our industry experts.

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Data Bridge Market Research is a leader in advanced formative research. We take pride in servicing our existing and new customers with data and analysis that match and suits their goal. The report can be customized to include price trend analysis of target brands understanding the market for additional countries (ask for the list of countries), clinical trial results data, literature review, refurbished market and product base analysis. Market analysis of target competitors can be analyzed from technology-based analysis to market portfolio strategies. We can add as many competitors that you require data about in the format and data style you are looking for. Our team of analysts can also provide you data in crude raw excel files pivot tables (Fact book) or can assist you in creating presentations from the data sets available in the report.

Frequently Asked Questions

The global anime market size was valued at USD 33.25 billion in 2024.
The global anime market is to grow at a CAGR of 8.50% during the forecast period of 2025 to 2032.
The anime market is segmented into four notable segments based on type, genre, and solution. On the basis of type, the market is segmented into T.V., movie, video, internet distribution, merchandising, music, pachinko, and live entertainment. On the basis of genre, the market is segmented into action & adventure, sci-fi and fantasy, romance and drama, sports, and others. On the basis of solution, the market is categorized into anime creation software and anime creation services.
The countries covered in the anime market are U.S., Canada, Mexico, Germany, France, U.K., Italy, Spain, Russia, Turkey, Netherlands, Switzerland, Austria, Poland, Norway, Ireland, Hungary, Lithuania, rest of Europe, China, Japan, India, South Korea, Australia, Taiwan, Philippines, Thailand, Malaysia, Vietnam, Indonesia, Singapore, rest of Asia-Pacific, Brazil, Argentina, Chili, Colombia, Peru, Venezuela, Ecuador, Uruguay, Paraguay ,Bolivia, Trinidad And Tobago, Curaçao, rest Of South America, South Africa, Saudi Arabia, U.A.E, Egypt, Israel, Kuwait, rest of Middle East and Africa, Guatemala, Costa Rica, Honduras, EL Salvador, Nicaragua, and rest of Central America.
Companies such as BONES INC (Japan), Kyoto Animation Co. Ltd. (Japan), MADHOUSE Inc. (Japan), Manglobe Inc. (Japan), P.A. Works (Japan), and Pierrot Co. Ltd. (Japan) are the major companies in the anime market.
In January 2025, Sunrise and Studio Khara released Mobile Suit Gundam GQuuuuuuX -Beginning. In August 2024, Discotek Media unveiled 25 upcoming anime and tokusatsu releases during its panel at Otakon, an annual three-day anime convention and live stream event.
Middle East and Africa is expected to witness the highest growth rate in the anime market, driven by rising digital penetration, expanding fanbase, and increasing investments in local animation production.
The primary challenges in the anime market include high production costs and intellectual property concerns.
The TV segment is expected to dominate the global anime market, holding a major market share in 2025, due to its widespread accessibility, strong viewership base, and continuous demand for anime series from major broadcasting networks.
Japan dominates the region due to its strong anime industry, high production of animated content, and the presence of key market players.
Asia-Pacific holds a leading position in the global anime market, driven by rising international demand, expanding streaming platforms, and strong government support for cultural exports.
United Arab Emirates (U.A.E.) is expected to witness the highest CAGR in the anime market from Middle East and Africa. This growth is driven by increasing government support for the entertainment industry, rising investments in digital animation infrastructure, growing adoption of anime content among younger audiences, and an expanding presence of streaming platforms across the country.
The key trends in the anime market is the increasing dominance of streaming platforms, driven by rising digital consumption and demand for on-demand content.
The major factors driving the growth of the anime market are rising global demand for animated content, increasing investments in anime production, and the growing popularity of streaming platforms.

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