Global Cosplay Clothing Market – Industry Trends and Forecast to 2028

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Global Cosplay Clothing Market – Industry Trends and Forecast to 2028

  • FMCG
  • Nov 2021
  • Global
  • 350 Pages
  • No of Tables: 220
  • No of Figures: 60

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Global Cosplay Clothing Market, By Type (Game Peripheral, Anime Peripheral), Product ( High-end, Medium and Low End), Application (Youth Group, Adult Group), End User (Company, Home, School, Other), Country (U.S., Canada, Mexico, Brazil, Argentina, Rest of South America, Germany, France, Italy, U.K., Belgium, Spain, Russia, Turkey, Netherlands, Switzerland, Rest of Europe, Japan, China, India, South Korea, Australia, Singapore, Malaysia, Thailand, Indonesia, Philippines, Rest of Asia-Pacific, U.A.E, Saudi Arabia, Egypt, South Africa, Israel, Rest of Middle East and Africa) Industry Trends and Forecast to 2028.

Cosplay Clothing Market

Market Analysis and Insights: Global Cosplay Clothing Market

The cosplay clothing market is expected to gain market growth in the forecast period of 2021 to 2028. Data Bridge Market Research analyses the market to reach at an estimated value of USD 1,199.5 million by 2028 and grow at a CAGR of 4.4% in the above-mentioned forecast period.

Cosplay clothing is the clothing worn by participants called cosplayers who wear costumes and fashion accessories to represent a specific character. The costumes are designed according to the character and one can also give their own creative look to the costume. The cosplay clothing is segmented on the basis of product, such as high-end, medium and low end.

The factors such as increasing trend of theme, growing entertainment industry such as animation, increasing interest towards certain characters or rising fan following of famous characters from animations, movies, TV-series, and games across the world is the major factors fostering the growth of the market. Additionally, the parties surging adoption of these costumes during modeling and group photography among consumer also further carve the way for the growth of market. However, the cosplays costumes market is a highly un-organized market, which might impede the growth of market within the forecast period.

The increasing popularity of social media platforms such as Facebook, Instagram, snapchat and others generate growth opportunities in the long run. The massive slowing of the supply chain due to COVID-19 virus outbreak pose as a challenge for the market.

This cosplay clothing market report provides details of new recent developments, trade regulations, import export analysis, production analysis, value chain optimization, market share, impact of domestic and localized market players, analyses opportunities in terms of emerging revenue pockets, changes in market regulations, strategic market growth analysis, market size, category market growths, application niches and dominance, product approvals, product launches, geographic expansions, technological innovations in the market. To gain more info on cosplay clothing market contact Data Bridge Market Research for an Analyst Brief, our team will help you take an informed market decision to achieve market growth.

Global Cosplay Clothing Market Scope and Market Size

The cosplay clothing market is segmented on the basis of type, product, application and end user. The growth amongst these segments will help you analyze meagre growth segments in the industries, and provide the users with valuable market overview and market insights to help them in making strategic decisions for identification of core market applications.

  • On the basis of type, the cosplay clothing market has been segmented into game peripheral and anime peripheral.
  • On the basis of product, the market is segmented into high-end, medium and low end.
  • On the basis of application, the cosplay clothing market is segmented into youth group and adult group)
  • On the basis of end user, the market is segmented into company, home, school and other.

Cosplay Clothing Market Country Level Analysis

The cosplay clothing market is analyzes and market size insights and trends are provided by type, product, application and end user as referenced above.

The countries covered in the cosplay clothing market report are U.S., Canada and Mexico in North America, Germany, France, U.K., Netherlands, Switzerland, Belgium, Russia, Italy, Spain, Turkey, Rest of Europe in Europe, China, Japan, India, South Korea, Singapore, Malaysia, Australia, Thailand, Indonesia, Philippines, Rest of Asia-Pacific (APAC) in the Asia-Pacific (APAC), Saudi Arabia, U.A.E, Israel, Egypt, South Africa, Rest of Middle East and Africa (MEA) as a part of Middle East and Africa (MEA), Brazil, Argentina and Rest of South America as part of South America.

Asia-Pacific dominates the cosplay clothing market owing to the rising purchasing power of consumers and growing consumer base. North America region is expected to score the highest CAGR owing to the greater adoption of cosplay clothing due to high trend of theme parties and increased growth in entertainment industry which further increases adoption of cosplay clothing within this region.

The country section of the cosplay clothing market report also provides individual market impacting factors and changes in regulation in the market domestically that impacts the current and future trends of the market. Data points such as consumption volumes, production sites and volumes, import export analysis, price trend analysis, cost of raw materials, down-stream and upstream value chain analysis are some of the major pointers used to forecast the market scenario for individual countries. Also, presence and availability of global brands and their challenges faced due to large or scarce competition from local and domestic brands, impact of domestic tariffs and trade routes are considered while providing forecast analysis of the country data.

Competitive Landscape and Cosplay Clothing Market Share Analysis

The cosplay clothing market competitive landscape provides details by competitor. Details included are company overview, company financials, revenue generated, market potential, investment in research and development, new market initiatives, global presence, production sites and facilities, production capacities, company strengths and weaknesses, product launch, product width and breadth, application dominance. The above data points provided are only related to the companies’ focus related to cosplay clothing market.

The major players covered in the cosplay clothing market report are Do Win, Roma Costume Inc,  USA CLOTHING MANUFACTURERS, shoprubies, THE.GOATS.STORE, California Costumes Collections Inc, Disguise, Inc.,  Rubies UK Ltd, comportho, madhulikadresswala, meikedress, simcosplay, costumekart, Siam Costumes, costumefactory, Costume Specialists Inc among other domestic and global players. Market share data is available for Global, North America, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA) and South America separately. DBMR analysts understand competitive strengths and provide competitive analysis for each competitor separately.


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Table of Content

1 INTRODUCTION

1.1 OBJECTIVES OF THE STUDY

1.2 MARKET DEFINITION

1.3 OVERVIEW OF GLOBAL COSPLAY CLOTHING MARKET

1.4 CURRENCY AND PRICING

1.5 LIMITATION

1.6 MARKETS COVERED

2 MARKET SEGMENTATION

2.1 KEY TAKEAWAYS

2.2 ARRIVING AT THE GLOBAL COSPLAY CLOTHING MARKET SIZE

2.3 VENDOR POSITIONING GRID

2.4 MARKETS COVERED

2.5 GEOGRAPHIC SCOPE

2.6 YEARS CONSIDERED FOR THE STUDY

2.7 RESEARCH METHODOLOGY

2.8 TECHNOLOGY LIFE LINE CURVE

2.9 MULTIVARIATE MODELLING

2.1 PRIMARY INTERVIEWS WITH KEY OPINION LEADERS

2.11 DBMR MARKET POSITION GRID

2.12 MARKET APPLICATION COVERAGE GRID

2.13 DBMR MARKET CHALLENGE MATRIX

2.14 SECONDARY SOURCES

2.15 GLOBAL COSPLAY CLOTHING MARKET: RESEARCH SNAPSHOT

2.16 ASSUMPTIONS

3 MARKET OVERVIEW

3.1 DRIVERS

3.2 RESTRAINTS

3.3 OPPORTUNITIES

3.4 CHALLENGES

4 EXECUTIVE SUMMARY

5 PREMIUM INSIGHTS

5.1 RAW MATERIAL COVERAGE

5.2 PRODUCTION CONSUMPTION ANALYSIS

5.3 IMPORT EXPORT SCENARIO

5.4 TECHNOLOGICAL ADVANCEMENT BY MANUFACTURERS

5.5 PORTER’S FIVE FORCES

5.6 VENDOR SELECTION CRITERIA

5.7 PESTEL ANALYSIS

5.8 REGULATION COVERAGE

5.8.1 PRODUCT CODES

5.8.2 CERTIFIED STANDARDS

5.8.3 SAFETY STANDARDS

5.8.3.1. MATERIAL HANDLING & STORAGE

5.8.3.2. TRANSPORT & PRECAUTIONS

5.8.3.3. HARAD IDENTIFICATION

6 PRICE INDEX

7 PRODUCTION CAPACITY OVERVIEW

8 SUPPLY CHAIN ANALYSIS

8.1 OVERVIEW

8.2 LOGISTIC COST SCENARIO

8.3 IMPORTANCE OF LOGISTICS SERVICE PROVIDERS

9 CLIMATE CHANGE SCENARIO

9.1 ENVIRONMENTAL CONCERNS

9.2 INDUSTRY RESPONSE

9.3 GOVERNMENT’S ROLE

9.4 ANALYST RECOMMENDATIONS

10 GLOBAL COSPLAY CLOTHING MARKET, BY TYPE, (2020-2029), (USD MILLION) (UNITS)

(VALUE, VOLUME AND ASP FOR EACH SEGMENT WILL BE PROVIDED)

10.1 OVERVIEW

10.2 GAME PERIPHERAL

10.2.1 GAME PERIPHERAL, BY PRODUCT

10.2.1.1. HIGH-END

10.2.1.2. MEDIUM

10.2.1.3. LOW END

10.3 ANIME PERIPHERAL

10.3.1 ANIME PERIPHERAL, BY PRODUCT

10.3.1.1. HIGH-END

10.3.1.2. MEDIUM

10.3.1.3. LOW END

10.4 OTHERS

11 GLOBAL COSPLAY CLOTHING MARKET, BY PRODUCT, (2020-2029), (USD MILLION) (KILO TONS)

11.1 OVERVIEW

11.2 HIGH-END

11.3 MEDIUM

11.4 LOW END

12 GLOBAL COSPLAY CLOTHING MARKET, BY PRICE, (2020-2029), (USD MILLION)

12.1 OVERVIEW

12.2 BELOW US$100

12.3 US$ 100-US$ 200

12.4 US$ 200-US$ 300

12.5 US$ 300-US$ 400

12.6 ABOVE US$ 400

13 GLOBAL COSPLAY CLOTHING MARKET, BY END USER, (2020-2029), (USD MILLION)

13.1 OVERVIEW

13.2 MEN

13.3 WOMEN

13.4 KIDS

13.5 UNISEX

14 GLOBAL COSPLAY CLOTHING MARKET, BY APPLICATION, (2020-2029), (USD MILLION)

14.1 OVERVIEW

14.2 HISTORICAL DRESS

14.3 VIDEO GAME COSTUMES

14.4 DANCE COSTUMES

14.5 MOVIE COSTUMES

14.6 FANTASTICAL DRESS

14.7 MODERN COSTUMES

14.8 OTHERS

15 GLOBAL COSPLAY CLOTHING MARKET, BY DISTRBUTION CHANNEL, (2020-2029), (USD MILLION)

15.1 OVERVIEW

15.2 OFFLINE-TRADE

15.2.1 STORE BASED RETAILERS

15.2.1.1. HYPERMARKETS/SUPERMARKETS

15.2.1.2. CONVENIENCE STORES

15.2.1.3. SPECIALTY STORES

15.2.1.4. OTHERS

15.3 ONLINE TRADE

15.3.1 COMPANY OWNED WEBSITE

15.3.2 E-COMMERCE

16 GLOBAL COSPLAY CLOTHING MARKET, BY REGION, (2020-2029), (USD MILLION) (TONS)

GLOBAL COSPLAY CLOTHING MARKET, (ALL SEGMENTATION PROVIDED ABOVE IS REPRESENTED IN THIS CHAPTER BY COUNTRY)

16.1 NORTH AMERICA

16.1.1 U.S.

16.1.2 CANADA

16.1.3 MEXICO

16.2 EUROPE

16.2.1 ERMANY

16.2.2 U.K.

16.2.3 ITALY

16.2.4 FRANCE

16.2.5 SPAIN

16.2.6 RUSSIA

16.2.7 SWITZERLAND

16.2.8 TURKEY

16.2.9 BELGIUM

16.2.10 NETHERLANDS

16.2.11 DENMARK

16.2.12 SWEDEN

16.2.13 POLAND

16.2.14 NORWAY

16.2.15 FINLAND

16.2.16 REST OF EUROPE

16.3 ASIA-PACIFIC

16.3.1 JAPAN

16.3.2 CHINA

16.3.3 SOUTH KOREA

16.3.4 INDIA

16.3.5 SINGAPORE

16.3.6 THAILAND

16.3.7 INDONESIA

16.3.8 MALAYSIA

16.3.9 PHILIPPINES

16.3.10 AUSTRALIA

16.3.11 NEW ZEALAND

16.3.12 VIETNAM

16.3.13 TAIWAN

16.3.14 REST OF ASIA-PACIFIC

16.4 SOUTH AMERICA

16.4.1 BRAZIL

16.4.2 ARGENTINA

16.4.3 REST OF SOUTH AMERICA

16.5 MIDDLE EAST AND AFRICA

16.5.1 SOUTH AFRICA

16.5.2 EGYPT

16.5.3 BAHRAIN

16.5.4 UNITED ARAB EMIRATES

16.5.5 KUWAIT

16.5.6 OMAN

16.5.7 QATAR

16.5.8 SAUDI ARABIA

16.5.9 REST OF MEA

17 GLOBAL COSPLAY CLOTHING MARKET, COMPANY LANDSCAPE

17.1 COMPANY SHARE ANALYSIS: GLOBAL

17.2 COMPANY SHARE ANALYSIS: NORTH AMERICA

17.3 COMPANY SHARE ANALYSIS: EUROPE

17.4 COMPANY SHARE ANALYSIS: ASIA-PACIFIC

17.5 MERGERS AND ACQUISITIONS

17.6 NEW PRODUCT DEVELOPMENT AND APPROVALS

17.7 EXPANSIONS

17.8 PARTNERSHIP AND OTHER STRATEGIC DEVELOPMENTS

18 SWOT AND DATA BRIDGE MARKET RESEARCH ANALYSIS

19 GLOBAL COSPLAY CLOTHING MARKET - COMPANY PROFILES

19.1 ROMA COSTUME INC

19.1.1 COMPANY SNAPSHOT

19.1.2 PRODUCT PORTFOLIO

19.1.3 PRODUCTION CAPACITY OVERVIEW

19.1.4 SWOT ANALYSIS

19.1.5 REVENUE ANALYSIS

19.1.6 RECENT UPDATES

19.2 RUBIES II LLC(SHOPRUBIES)

19.2.1 COMPANY SNAPSHOT

19.2.2 PRODUCT PORTFOLIO

19.2.3 PRODUCTION CAPACITY OVERVIEW

19.2.4 SWOT ANALYSIS

19.2.5 REVENUE ANALYSIS

19.2.6 RECENT UPDATES

19.3 THE GOAT STORE

19.3.1 COMPANY SNAPSHOT

19.3.2 PRODUCT PORTFOLIO

19.3.3 PRODUCTION CAPACITY OVERVIEW

19.3.4 SWOT ANALYSIS

19.3.5 REVENUE ANALYSIS

19.3.6 RECENT UPDATES

19.4 CALIFORNIA COSTUMES COLLECTIONS INC

19.4.1 COMPANY SNAPSHOT

19.4.2 PRODUCT PORTFOLIO

19.4.3 PRODUCTION CAPACITY OVERVIEW

19.4.4 SWOT ANALYSIS

19.4.5 REVENUE ANALYSIS

19.4.6 RECENT UPDATES

19.5 DISGUISE, INC.

19.5.1 COMPANY SNAPSHOT

19.5.2 PRODUCT PORTFOLIO

19.5.3 PRODUCTION CAPACITY OVERVIEW

19.5.4 SWOT ANALYSIS

19.5.5 REVENUE ANALYSIS

19.5.6 RECENT UPDATES

19.6 RUBIES UK LTD

19.6.1 COMPANY SNAPSHOT

19.6.2 PRODUCT PORTFOLIO

19.6.3 PRODUCTION CAPACITY OVERVIEW

19.6.4 SWOT ANALYSIS

19.6.5 REVENUE ANALYSIS

19.6.6 RECENT UPDATES

19.7 ABHIRUCHI

19.7.1 COMPANY SNAPSHOT

19.7.2 PRODUCT PORTFOLIO

19.7.3 PRODUCTION CAPACITY OVERVIEW

19.7.4 SWOT ANALYSIS

19.7.5 REVENUE ANALYSIS

19.7.6 RECENT UPDATES

19.8 MEIKEDRESS

19.8.1 COMPANY SNAPSHOT

19.8.2 PRODUCT PORTFOLIO

19.8.3 PRODUCTION CAPACITY OVERVIEW

19.8.4 SWOT ANALYSIS

19.8.5 REVENUE ANALYSIS

19.8.6 RECENT UPDATES

19.9 SIMCOSPLAY

19.9.1 COMPANY SNAPSHOT

19.9.2 PRODUCT PORTFOLIO

19.9.3 PRODUCTION CAPACITY OVERVIEW

19.9.4 SWOT ANALYSIS

19.9.5 REVENUE ANALYSIS

19.9.6 RECENT UPDATES

19.1 MADHULIKA IMPEX.

19.10.1 COMPANY SNAPSHOT

19.10.2 PRODUCT PORTFOLIO

19.10.3 PRODUCTION CAPACITY OVERVIEW

19.10.4 SWOT ANALYSIS

19.10.5 REVENUE ANALYSIS

19.10.6 RECENT UPDATES

19.11 COSTUMEKART

19.11.1 COMPANY SNAPSHOT

19.11.2 PRODUCT PORTFOLIO

19.11.3 PRODUCTION CAPACITY OVERVIEW

19.11.4 SWOT ANALYSIS

19.11.5 REVENUE ANALYSIS

19.11.6 RECENT UPDATES

19.12 SIAM COSTUMES

19.12.1 COMPANY SNAPSHOT

19.12.2 PRODUCT PORTFOLIO

19.12.3 PRODUCTION CAPACITY OVERVIEW

19.12.4 SWOT ANALYSIS

19.12.5 REVENUE ANALYSIS

19.12.6 RECENT UPDATES

19.13 COSTUMEFACTORY

19.13.1 COMPANY SNAPSHOT

19.13.2 PRODUCT PORTFOLIO

19.13.3 PRODUCTION CAPACITY OVERVIEW

19.13.4 SWOT ANALYSIS

19.13.5 REVENUE ANALYSIS

19.13.6 RECENT UPDATES

19.14 COSTUME SPECIALISTS INC

19.14.1 COMPANY SNAPSHOT

19.14.2 PRODUCT PORTFOLIO

19.14.3 PRODUCTION CAPACITY OVERVIEW

19.14.4 SWOT ANALYSIS

19.14.5 REVENUE ANALYSIS

19.14.6 RECENT UPDATES

19.15 UWOWO COSPLAY

19.15.1 COMPANY SNAPSHOT

19.15.2 PRODUCT PORTFOLIO

19.15.3 PRODUCTION CAPACITY OVERVIEW

19.15.4 SWOT ANALYSIS

19.15.5 REVENUE ANALYSIS

19.15.6 RECENT UPDATES

19.16 ROLECOSPLAY

19.16.1 COMPANY SNAPSHOT

19.16.2 PRODUCT PORTFOLIO

19.16.3 PRODUCTION CAPACITY OVERVIEW

19.16.4 SWOT ANALYSIS

19.16.5 REVENUE ANALYSIS

19.16.6 RECENT UPDATES

19.17 XCOSER INTERNATIONAL COSTUME LTD.

19.17.1 COMPANY SNAPSHOT

19.17.2 PRODUCT PORTFOLIO

19.17.3 PRODUCTION CAPACITY OVERVIEW

19.17.4 SWOT ANALYSIS

19.17.5 REVENUE ANALYSIS

19.17.6 RECENT UPDATES

19.18 YAYA HAN ELOPE, INC

19.18.1 COMPANY SNAPSHOT

19.18.2 PRODUCT PORTFOLIO

19.18.3 PRODUCTION CAPACITY OVERVIEW

19.18.4 SWOT ANALYSIS

19.18.5 REVENUE ANALYSIS

19.18.6 RECENT UPDATES

19.19 COSPLAY SHOPPER

19.19.1 COMPANY SNAPSHOT

19.19.2 PRODUCT PORTFOLIO

19.19.3 PRODUCTION CAPACITY OVERVIEW

19.19.4 SWOT ANALYSIS

19.19.5 REVENUE ANALYSIS

19.19.6 RECENT UPDATES

19.2 USA CLOTHING MANUFACTURERS

19.20.1 COMPANY SNAPSHOT

19.20.2 PRODUCT PORTFOLIO

19.20.3 PRODUCTION CAPACITY OVERVIEW

19.20.4 SWOT ANALYSIS

19.20.5 REVENUE ANALYSIS

19.20.6 RECENT UPDATES

*NOTE: THE COMPANIES PROFILED IS NOT EXHAUSTIVE LIST AND IS AS PER OUR PREVIOUS CLIENT REQUIREMENT. WE PROFILE MORE THAN 100 COMPANIES IN OUR STUDY AND HENCE THE LIST OF COMPANIES CAN BE MODIFIED OR REPLACED ON REQUEST

20 RELATED REPORTS

21 QUESTIONNAIRE

22 CONCLUSION

23 ABOUT DATA BRIDGE MARKET RESEARCH

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Research Methodology

Data collection and base year analysis are done using data collection modules with large sample sizes. The stage includes obtaining market information or related data through various sources and strategies. It includes examining and planning all the data acquired from the past in advance. It likewise envelops the examination of information inconsistencies seen across different information sources. The market data is analysed and estimated using market statistical and coherent models. Also, market share analysis and key trend analysis are the major success factors in the market report. To know more, please request an analyst call or drop down your inquiry.

The key research methodology used by DBMR research team is data triangulation which involves data mining, analysis of the impact of data variables on the market and primary (industry expert) validation. Data models include Vendor Positioning Grid, Market Time Line Analysis, Market Overview and Guide, Company Positioning Grid, Patent Analysis, Pricing Analysis, Company Market Share Analysis, Standards of Measurement, Global versus Regional and Vendor Share Analysis. To know more about the research methodology, drop in an inquiry to speak to our industry experts.

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Frequently Asked Questions

The market is segmented based on , By Type (Game Peripheral, Anime Peripheral), Product ( High-end, Medium and Low End), Application (Youth Group, Adult Group), End User (Company, Home, School, Other), Country (U.S., Canada, Mexico, Brazil, Argentina, Rest of South America, Germany, France, Italy, U.K., Belgium, Spain, Russia, Turkey, Netherlands, Switzerland, Rest of Europe, Japan, China, India, South Korea, Australia, Singapore, Malaysia, Thailand, Indonesia, Philippines, Rest of Asia-Pacific, U.A.E, Saudi Arabia, Egypt, South Africa, Israel, Rest of Middle East and Africa) Industry Trends and Forecast to 2028. .
The Global Cosplay Clothing Market size was valued at USD 0.00 USD Million in 2021.
The Global Cosplay Clothing Market is projected to grow at a CAGR of 0% during the forecast period of 2022 to 2028.
The major players operating in the market include Do Win, Roma Costume Inc, USA CLOTHING MANUFACTURERS, shoprubies, THE.GOATS.STORE, California Costumes Collections Inc, DisguiseInc., Rubies UK LtdComportho, madhulikadresswala, meikedress, simcosplayCostumekart, Siam CostumesCostumefactoryCostume Specialists Inc.

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