Global Edutainment Market Analysis

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Global Edutainment Market Analysis

  • Semiconductors and Electronics
  • Nov 2024
  • Global
  • 350 Pages
  • No of Tables: 220
  • No of Figures: 60

In the past years, especially during the outbreak of the pandemic millions of people throughout the world chose online learning platforms for education and entertainment. They utilized unique and interactive platforms for various goals such as changing careers, supplemental learning, corporate eLearning and training, career development, and college preparations, among others. In the past years, edutainment centers brought changes in the edutainment games due to the advent of the “triple revolution” of the social media.

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