Global Gamified Healthcare Solutions Market, By Product (Enterprise Based Solutions, Consumer Based Solutions), Application (Fitness Management, Medical Training, Medication Management, Physical Therapy), Type (Casual Games, Serious Games, Exercise Games), Country (U.S., Canada, Mexico, Germany, Italy, U.K., France, Spain, Netherlands, Belgium, Switzerland, Turkey, Russia, Rest of Europe, Japan, China, India, South Korea, Australia, Singapore, Malaysia, Thailand, Indonesia, Philippines, Rest of Asia- Pacific, Brazil, Argentina, Rest of South America, South Africa, Saudi Arabia, UAE, Egypt, Israel, Rest of Middle East & Africa) Industry Trends and Forecast to 2028.
Gamified healthcare solutions market is expected to gain market growth in the forecast period of 2021 to 2028. Data Bridge Market Research analyses the market to grow at a CAGR of 54.85% in the above-mentioned forecast period. Increasing level of the urbanization and digitalization drives the gamified healthcare solutions market.
Gamification is defined as a process in which gaming elements are used in non-gaming contexts to motivate and engage and people. It is a good way to make healthcare programs more easily accessible and motivational. Instant rewards, point system, positive review, real- time feedbacks among others are some of the features of the gamification. Moreover, these days they are extensively used in the industry like healthcare, military and school.
Increasing number of smartphone user worldwide is the vital factor escalating the market growth, also increasing adoption of digital tools by patients, increasing digitalization in healthcare, rising shift towards millennial that are conscious regarding personal health and significantly dependent on wearable devices for fitness tracking and rising research and development activities for the usage of better elements are the major factors among others driving the gamified healthcare solutions market. Moreover, rising product innovation and development of medical device industry and rising modernization in the healthcare industry will further create new opportunities for gamified healthcare solutions market in the forecasted period of 2021-2028.
However, rising market complications and lower ROI are the major factors among others which will obstruct the market growth, and will further challenge the growth of gamified healthcare solutions market in the forecast period mentioned above.
Gamified healthcare solutions market report provides details of new recent developments, trade regulations, import export analysis, production analysis, value chain optimization, market share, impact of domestic and localised market players, analyses opportunities in terms of emerging revenue pockets, changes in market regulations, strategic market growth analysis, market size, category market growths, application niches and dominance, product approvals, product launches, geographic expansions, technological innovations in the market. To gain more info on gamified healthcare solutions market contact Data Bridge Market Research for an Analyst Brief, our team will help you take an informed market decision to achieve market growth.
Gamified Healthcare Solutions Market Scope and Market Size
Gamified healthcare solutions market is segmented on the basis of product, application and type. The growth amongst these segments will help you analyse meagre growth segments in the industries, and provide the users with valuable market overview and market insights to help them in making strategic decisions for identification of core market applications.
- On the basis of product, gamified healthcare solutions market is segmented into enterprise based solutions and consumer based solutions.
- Based on application, the gamified healthcare solutions market is segmented into fitness management, medical training, medication management and physical therapy.
- The gamified healthcare solutions market is also segmented on the basis of type into casual games, serious games and exercise games.
Gamified Healthcare Solutions Market Country Level Analysis
Gamified healthcare solutions market is analysed and market size insights and trends are provided by country, product, application and type as referenced above.
The countries covered in the gamified healthcare solutions market report are U.S., Canada and Mexico in North America, Germany, France, U.K., Netherlands, Switzerland, Belgium, Russia, Italy, Spain, Turkey, Rest of Europe in Europe, China, Japan, India, South Korea, Singapore, Malaysia, Australia, Thailand, Indonesia, Philippines, Rest of Asia-Pacific (APAC) in the Asia-Pacific (APAC), Saudi Arabia, U.A.E, South Africa, Egypt, Israel, Rest of Middle East and Africa (MEA) as a part of Middle East and Africa (MEA), Brazil, Argentina and Rest of South America as part of South America.
North America dominates the gamified healthcare solutions market due to increasing adoption of digital tools by patients, increasing digitalization in healthcare and rising shift towards millennial that are conscious regarding personal health and significantly dependent on wearable devices for fitness tracking in this region. Asia-Pacific is the expected region in terms of growth in gamified healthcare solutions market due to increasing adoption of smartphones, growing population, especially in India and China, and growing gamification and creative innovation initiatives in this region.
The country section of the gamified healthcare solutions market report also provides individual market impacting factors and changes in regulation in the market domestically that impacts the current and future trends of the market. Data points such as consumption volumes, production sites and volumes, import export analysis, price trend analysis, cost of raw materials, down-stream and upstream value chain analysis are some of the major pointers used to forecast the market scenario for individual countries. Also, presence and availability of global brands and their challenges faced due to large or scarce competition from local and domestic brands, impact of domestic tariffs and trade routes are considered while providing forecast analysis of the country data.
Healthcare Infrastructure growth Installed base and New Technology Penetration
Gamified healthcare solutions market also provides you with detailed market analysis for every country growth in healthcare expenditure for capital equipment’s, installed base of different kind of products for gamified healthcare solutions market, impact of technology using life line curves and changes in healthcare regulatory scenarios and their impact on the gamified healthcare solutions market. The data is available for historic period 2010 to 2019.
Competitive Landscape and Gamified Healthcare Solutions Market Share Analysis
Gamified healthcare solutions market competitive landscape provides details by competitor. Details included are company overview, company financials, revenue generated, market potential, investment in research and development, new market initiatives, global presence, production sites and facilities, production capacities, company strengths and weaknesses, product launch, product width and breadth, application dominance. The above data points provided are only related to the companies’ focus related to gamified healthcare solutions market.
The major players covered in the gamified healthcare solutions market report are Akili Interactive Labs, Inc., Ayogo Health Inc., Bunchball, EveryMove, Inc., Fitbit,Inc., hubbub health, Jawbone, Mango Health, Inc, Microsoft, Nike, Inc., Rally Health, Inc., Reflexion Health, SuperBetter, LLC. And Welltok, Inc. among other domestic and global players. Market share data is available for Global, North America, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA) and South America separately. DBMR analysts understand competitive strengths and provide competitive analysis for each competitor separately.
Customization Available : Global Gamified Healthcare Solutions Market
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