墨西哥數位動畫市場規模、份額和趨勢分析報告—產業概況和2032年預測

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墨西哥數位動畫市場規模、份額和趨勢分析報告—產業概況和2032年預測

  • ICT
  • Published Report
  • Jun 2025
  • Country Level
  • 350 页面
  • 桌子數: 269
  • 图号: 30
  • Author : Megha Gupta

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Mexico Digital Animation Market

市场规模(十亿美元)

CAGR :  % Diagram

Chart Image USD 9.78 Billion USD 16.45 Billion 2024 2032
Diagram Forecast Period
2025 –2032
Diagram Market Size (Base Year)
USD 9.78 Billion
Diagram Market Size (Forecast Year)
USD 16.45 Billion
Diagram CAGR
%
Diagram Major Markets Players
  • Epic Games Inc.
  • Universal Studios
  • SEGA
  • Anima Estudios S.A.P.I. de C.V.
  • Visualma

墨西哥數位動畫市場細分,按類型(3D 動畫、2D動畫、動作捕捉/運動圖形、真人動畫、排版動畫、白板動畫、轉描動畫、傳統/手工/細胞動畫、定格動畫/逐幀動畫、剪切動畫、黏土動畫等)、部署模式(基於雲端和本地)、行銷管道(OTT、廣告、門票銷售、廣播/衛星版權、漫畫/漫畫等)、應用(娛樂、行銷和廣告、遊戲、建築和工程設計、模擬、數據視覺化、現代藝術等)、垂直(電影/電影業、遊戲業、教育和學術、醫療保健和製藥業、大眾消費、汽車業、零售和電子商務業、房地產行業、政府和國防等)、最終消費者(串流平台、電視頻道、廣告代理商等)、動畫和媒體製作服務類型(2D和 3D動畫服務、後製和視覺效果 (VFX)、前期製作和概念開發、視訊製作和數位媒體、音訊製作和聲音設計等 - 行業趨勢和預測(至 2032 年)

數位動畫市場規模

  • 2024 年墨西哥數位動畫市場規模為97.76 億美元 ,預計 到 2032 年將達到 164.5 億美元,預測期內 複合年增長率為 6.8%。
  • 市場成長主要得益於電影、廣告和遊戲中對高品質動畫內容日益增長的需求,這推動了墨西哥的大量投資和製作活動
  • 此外,墨西哥動畫工作室正在透過升級其能力和採用尖端技術來滿足娛樂、行銷和互動媒體領域客戶不斷變化的期望,從而推動市場穩步成長。

數位動畫市場數位動畫市場

數位動畫市場分析

  • 墨西哥數位動畫市場是指在墨西哥境內使用數位技術創作、製作和發行動畫內容的行業
  • 該市場涵蓋廣泛的應用,包括娛樂(電影、電視和串流內容)、廣告、教育、遊戲和虛擬體驗
  • 墨西哥城預計將在 2025 年佔據墨西哥數位動畫市場的 30.12%,這得益於其主要動畫工作室的集中、熟練的人才儲備以及先進的數位基礎設施
  • 墨西哥州憑藉與墨西哥城的戰略優勢,成為墨西哥數位動畫市場成長最快的省份,方便接觸大型工作室、人才和基礎設施
  • 預計到2025年,3D動畫將佔據墨西哥數位動畫市場的主導地位,市佔率將達到25.43%,並廣泛應用於電影、廣告、遊戲和虛擬製作領域。與傳統格式相比,3D動畫具有更高的視覺真實感、靈活性和可擴展性,因此成為追求全球製作標準的工作室的首選。

報告範圍和數位動畫市場細分    

屬性

數位動畫關鍵市場洞察

涵蓋的領域

  • 類型: 3D動畫、2D動畫、動作捕捉/運動圖形、真人動畫、排版動畫、白板動畫、轉描動畫、傳統/手工/細胞動畫、定格動畫/逐幀動畫、剪切動畫、黏土動畫等
  • 依部署模式:基於雲端和本地
  • 按行銷管道: OTT、廣告、門票銷售、廣播/衛星版權、漫畫等
  • 按應用:娛樂、行銷與廣告、遊戲、建築與工程設計、模擬、數據視覺化、現代藝術等
  • 按垂直產業:電影/電影業、遊戲業、教育與學術、醫療保健與製藥業、大眾消費、汽車業、零售與電子商務業、房地產業、政府與國防等
  • 終端消費者:串流平台、電視頻道、廣告代理商等
  • 動畫和媒體製作服務類型: 2D 和 3D 動畫服務、後製和視覺效果 (VFX)、前期製作和概念開發、視訊製作和數位媒體、音訊製作和聲音設計等

覆蓋國家

墨西哥

  • 墨西哥城
  • 墨西哥州
  • 紐萊昂州
  • 哈利斯科州
  • 韋拉克魯斯
  • 瓜納華托
  • 下加利福尼亞州
  • 索諾拉
  • 吉娃娃
  • 墨西哥其他地區

主要市場參與者

  • Epic Games, Inc.(美國)
  • 環球影城(美國)
  • 世嘉(日本)
  • Anima Estudios SAPI de CV。 (墨西哥)
  • Visualma(墨西哥)
  • 維登斯(墨西哥)
  • 卡薩阿納弗雷 |動畫工作室(墨西哥)
  • Intermedia 數位工作室(墨西哥)
  • Estudio Haini(墨西哥)
  • wearehobby(墨西哥)
  • Chaman動畫工作室(墨西哥)
  • Morita Creative Studios(墨西哥)
  • Cinema Fantasma(墨西哥)
  • EXODO動畫工作室(墨西哥)
  • Cluster Studio(墨西哥)
  • Boxel Studio(墨西哥)
  • Clik Clak Studio(墨西哥)
  • 索尼影視動畫公司(美國)
  • Huevocartoon(墨西哥)
  • 迪士尼企業有限公司(美國)

市場機會

  • 對動畫格式的教育和電子學習內容的需求不斷增長
  • 加強國際工作室與墨西哥本土動畫公司的合作

加值資料資訊集

除了市場價值、成長率、市場細分、地理覆蓋範圍、市場參與者和市場情景等市場洞察之外,Data Bridge 市場研究團隊策劃的市場報告還包括深入的專家分析、進出口分析、定價分析、生產消費分析和 PESTLE 分析。

數位動畫市場趨勢

“即時渲染和虛擬製作的採用率不斷上升”

  • 墨西哥數位動畫市場的一個突出且加速的趨勢是越來越多地採用即時渲染和虛擬製作技術,尤其是在那些以全球內容交付和沈浸式敘事格式為目標的工作室中
  • 例如,虛幻引擎和 Unity 等平台不僅在遊戲中越來越廣泛的應用,在動畫電影和電視劇製作中也越來越普及。墨西哥工作室正在利用這些工具創建互動式故事環境,並即時製作高品質的視覺效果,從而顯著縮短後製時間。
  • 虛擬製作技術,例如基於LED牆的拍攝和虛擬攝影系統,使動畫師和導演能夠在實景拍攝過程中即時視覺化和修改場景。這對於涉及實景和動畫部分的混合項目尤其有益,因為即時視覺化可以提高創作準確性和製作速度。
  • 隨著 OTT 平台、遊戲和品牌娛樂推動全球對動畫內容的需求激增,快速交付大量高品質動畫的壓力正促使墨西哥工作室採用即時和虛擬製作流程
  • 這種向即時渲染和虛擬製作的轉變正在重塑墨西哥的動畫格局,使當地工作室能夠更快地創新,吸引國際客戶,並擴大其在數位內容市場的影響力

數位動畫市場動態

司機

電影、廣告和遊戲對高品質動畫內容的需求不斷增長

  • 隨著觀眾越來越追求視覺上的吸引力和沈浸式體驗,本地和國際媒體製作人都開始採用先進的動畫來增強故事敘述和品牌訊息傳遞
  • 串流媒體平台、手機遊戲和數位廣告的興起進一步加劇了對引人注目的動畫視覺效果的需求
  • 例如,根據 Vitrina 的數據,2025 年 2 月,墨西哥的動畫產業正在全球蓬勃發展,這得益於廣受好評的電影以及 Televisa、TV Azteca 和 Blim TV 等知名動畫工作室的崛起。憑藉豐富的文化背景和不斷壯大的人才庫,墨西哥正成為高品質動畫內容的重要中心。這些工作室越來越多地涉足廣告和遊戲動畫領域,這刺激了該行業的需求和投資,並使墨西哥成為數位動畫市場的有力競爭者。
  • 墨西哥動畫工作室正在透過升級自身能力和採用尖端技術來滿足娛樂、行銷和互動媒體領域客戶不斷變化的期望,從而推動市場穩步成長

克制/挑戰

製作成本高,先進動畫技術有限

  • 高昂的製作成本和取得先進動畫技術的管道有限,嚴重限制市場的成長。許多中小型工作室在投資最新的動畫軟體、硬體和製作基礎設施時面臨資金障礙,而這些對於達到國際品質標準至關重要。
  • 這些工具的高昂前期和維護成本可能會限製本地創作者的創造力和技術能力
  • 此外,不同地區尖端技術的可用性不均衡,導致生產效率和產出品質有差異
  • 這些挑戰使得國內工作室難以擴大規模並參與全球競爭,阻礙了市場的整體發展
  • 例如,根據 Yum Digital 的數據,2025 年 5 月製作動畫影片的成本範圍從免費的業餘工具到專業工作室製作,每分鐘成本在 8,000 美元到 25,000 美元之間,具體取決於複雜性和質量
  • 儘管自由工作者和中型工作室提供了更多經濟實惠的選擇,但高昂的製作成本和獲取先進動畫技術的管道有限仍然是市場的主要限制因素,限制了小型工作室和新興人才在全球動畫領域的充分競爭和發展。

數位動畫市場

數位動畫市場範圍

市場根據類型、部署模式、行銷管道、應用程式、垂直、最終消費者以及動畫和媒體製作服務類型進行細分。

  • 按類型

根據類型,墨西哥數位動畫市場細分為3D動畫、2D動畫、動作捕捉/動態圖形、真人動畫、排版動畫、白板動畫、轉描動畫、傳統/手工/細胞動畫、定格動畫/逐幀動畫、剪紙動畫、黏土動畫等。由於3D動畫在電影、廣告、遊戲和虛擬製作領域的廣泛應用,預計到2025年,它將以25.43%的市場份額佔據墨西哥數位動畫市場的主導地位。與傳統格式相比,3D動畫具有更高的視覺真實感、靈活性和可擴展性,使其成為致力於滿足全球製作標準的工作室的首選。

2D 動畫領域預計將在 2025 年至 2032 年間見證 7.1% 的顯著增長率,因為它與現代渲染工具的兼容性、VR/AR 整合以及國際外包需求進一步鞏固了其在市場上的領先地位。

  • 按部署模式

根據部署模式,墨西哥數位動畫市場分為雲端部署和本地部署。雲端部署預計將在2025年主導墨西哥數位動畫市場,因為它能夠為動畫工作室提供可擴展的基礎設施、遠端存取能力以及經濟高效的資源配置。

預計本地部署市場將在2025年至2032年期間實現顯著的複合年增長率,這得益於其對即時協作、更快的渲染工作流程以及與全球生產流程的無縫整合的支援。這些優勢對於滿足緊迫的期限、降低管理成本以及使中小型工作室能夠在國際市場上競爭至關重要。

  • 按行銷管道

根據行銷管道,墨西哥數位動畫市場細分為OTT、廣告、票務銷售、廣播/衛星版權、漫畫及其他。由於OTT直接面向消費者的交付模式、不斷增長的用戶群以及對點播動畫內容日益增長的需求,預計到2025年,OTT將主導墨西哥數位動畫市場。

預計廣告將在 2025 年至 2032 年間見證顯著的複合年增長率,其靈活性、內容個性化以及主要 OTT 提供者對原創動畫的投資不斷增加進一步鞏固了其在行銷管道領域的領導地位

  • 按應用

根據應用領域,墨西哥數位動畫市場細分為娛樂、行銷和廣告、遊戲、建築和工程設計、模擬、數據視覺化、現代藝術等。娛樂領域在2025年佔據了最大的市場收入份額,這得益於其在動畫電影、電視節目和串流內容製作中的關鍵作用。強勁的投資和高觀眾需求使其成為推動行業成長的主要應用領域。

預計行銷和廣告領域將在 2025 年至 2032 年間見證顯著的複合年增長率,這得益於該領域產生高受眾參與度和收入的能力,使其成為業界最具影響力的應用領域

  • 按垂直

墨西哥數位動畫市場依垂直細分,可分為電影/影視產業、遊戲產業、教育與學術、醫療保健與製藥產業、大眾消費、汽車產業、零售與電商產業、房地產產業、政府與國防等。由於電影/影視產業廣泛使用高品質動畫進行敘事、視覺效果和沈浸式體驗,其在2025年佔據了最大的市場收入份額。

預計遊戲產業領域將在 2025 年至 2032 年間見證顯著的複合年增長率,這得益於國內外製作的強勁需求以及對尖端動畫技術的大量投資,使該領域成為市場增長的主要驅動力。

  • 最終消費者

根據終端消費者,墨西哥數位動畫市場細分為串流媒體平台、電視頻道、廣告代理商和其他。串流平台細分市場在2025年佔據了最大的市場收入份額,這得益於其廣泛的應用、按需內容存取和個人化的觀看體驗。

預計電視頻道領域將在 2025 年至 2032 年間見證顯著的複合年增長率,其推動力在於與傳統電視頻道和廣告代理商相比,它提供了更大的便利性和多樣性,使其成為尋求動畫內容的終端消費者的首選。

數位動畫市場區域分析

  • 墨西哥城預計將在 2025 年佔據墨西哥數位動畫市場 30.12% 的市場份額,這得益於其主要動畫工作室的集中、熟練的人才儲備以及先進的數位基礎設施
  • 作為墨西哥的創意和經濟中心,墨西哥城吸引國際投資,舉辦重要的產業活動,並促進了學術界、科技公司和媒體製作人之間的合作。這些因素使墨西哥城成為動畫領域創新和製作的領先省份。

墨西哥州數位動畫市場洞察

墨西哥州憑藉其戰略位置的接近性,方便接觸主要工作室、人才和基礎設施,正以 7.1% 的複合年增長率成為墨西哥數位動畫市場增長最快的省份。

在地方政府措施和培養高技能勞動力的教育機構的支持下,該省正經歷數位創新的蓬勃發展。此外,串流媒體平台的擴張和對本地化內容的需求增長,正在推動該省對動畫製作的投資,使其成為數位動畫發展的新興中心。

數位動畫市場份額

數位動畫市場主要由知名公司主導,包括:

  • Epic Games, Inc.(美國)
  • 環球影城(美國)
  • 世嘉(日本)
  • Anima Estudios SAPI de CV(墨西哥)
  • Visualma(墨西哥)
  • 維登斯(墨西哥)
  • 卡薩阿納弗雷 |動畫工作室(墨西哥)
  • Intermedia 數位工作室(墨西哥)
  • Estudio Haini(墨西哥)
  • wearehobby(墨西哥)
  • Chaman動畫工作室(墨西哥)
  • Morita Creative Studios(墨西哥)
  • Cinema Fantasma(墨西哥)
  • EXODO動畫工作室(墨西哥)
  • Cluster Studio(墨西哥)
  • Boxel Studio(墨西哥)
  • Clik Clak Studio(墨西哥)
  • 索尼影視動畫公司(美國)
  • Huevocartoon(墨西哥)
  • 迪士尼企業有限公司(美國)

數位動畫市場

數位動畫市場的最新發展

  • 2025年4月,Epic Games收購了Loci,一家在3D內容標記和識別領域處於領先地位的AI公司。 Loci的技術實現了3D資產的自動化、大規模標記和相似性檢測,從而提升了搜尋、發現和IP保護。 Epic計劃將其整合到Fab和虛幻編輯器中,用於《要塞英雄》。此舉增強了Epic的AI能力,簡化了創作者工作流程,並強化了其3D內容生態系統。
  • 2024年10月,Epic Games與Qualcomm Technologies合作,首次將虛幻引擎整合到驍龍座艙平台。這款預先整合的解決方案為汽車製造商提供了先進的座艙視覺化工具的獨家使用權。此次合作實現了高品質、可自訂的使用者介面和更快的開發速度。 Epic Games拓展了虛幻引擎在汽車技術領域的影響力,推動了其在各行業的即時3D應用。
  • 2025年3月,Boxel Studio與Wonder Dynamics合作,將其基於AI的無標記動作捕捉技術融入《超人與露易絲》的製作中。這項合作簡化了Boxel的動畫流程,將製作週期從幾週縮短至幾天,同時保持了高品質的製作成果。此次合作將Boxel的創意專長與Wonder Dynamics的尖端機器學習工具結合,為複雜的數位角色動畫製作帶來了更有效率的工作流程和更大的靈活性。他們共同展示了創新與團隊合作如何在充滿挑戰的產業環境下變革視覺特效製作。
  • 2023年7月,Cluster Studio升級了Baselight TWO系統,以提高效率並支援其進入娛樂市場。這家位於墨西哥的後製工作室透過端到端解決方案增強了其服務,包括數位媒體中間件(DI)、調色、視覺特效和剪輯。此次升級使儲存容量增加了三倍,並簡化了4K/HDR工作流程。這項投資鞏固了Cluster在拉丁美洲的地位,並使其能夠與Netflix和亞馬遜等主要平台進行合作。
  • 2023 年 12 月,Epic Games 在《要塞英雄》中推出了三個全新體驗:樂高堡壘之夜 (LEGO Fortnite)、火箭賽車 (Rocket Racing) 和堡壘之夜嘉年華 (Fortnite Festival)。與樂高集團合作開發的樂高堡壘之夜 (LEGO Fortnite) 帶來了一款生存冒險類遊戲;Psyonix 打造的火箭賽車 (Rocket Racing) 引入了街機賽車元素;而 Harmonix 打造的堡壘之夜嘉年華 (Fortnite Festival) 則帶來了音樂遊戲體驗。這些新體驗擴展了《要塞英雄》的生態系統,吸引了多元化的受眾,並提升了遊戲、賽車和音樂社群的參與度。


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目录

1 INTRODUCTION

1.1 OBJECTIVES OF THE STUDY

1.2 MARKET DEFINITION

1.3 OVERVIEW OF MEXICO DIGITAL ANIMATION MARKET

1.4 CURRENCY AND PRICING

1.5 LIMITATIONS

1.6 MARKETS COVERED

2 MARKET SEGMENTATION

2.1 MARKETS COVERED

2.2 GEOGRAPHICAL SCOPE

2.3 YEARS CONSIDERED FOR THE STUDY

2.4 DBMR TRIPOD DATA VALIDATION MODEL

2.5 PRIMARY INTERVIEWS WITH KEY OPINION LEADERS

2.6 DBMR MARKET POSITION GRID

2.7 VENDOR SHARE ANALYSIS

2.8 MULTIVARIATE MODELING

2.9 TYPE TIMELINE CURVE

2.1 MARKET END CONSUMERS COVERAGE GRID

2.11 SECONDARY SOURCES

2.12 ASSUMPTIONS

3 EXECUTIVE SUMMARY

4 PREMIUM INSIGHTS

4.1 PORTER’S FIVE FORCES

4.2 PENETRATION AND GROWTH PROSPECT MAPPING

4.3 NEW BUSINESS AND EMERGING BUSINESS REVENUE OPPORTUNITIES

4.4 DIGITAL ANIMATION TRENDS

4.5 MARKET ACCESS REQUIREMENTS FOR ANIMATION MARKET

4.5.1 MARKET REGULATIONS NEEDED FOR DIGITAL ANIMATION MARKET

4.5.2 DEMAND ANALYSIS OF ANIMATION MARKET

4.6 CONSUMER BEHAVIOR

4.6.1 BUYING PATTERN

4.6.2 USES ANALYSIS

4.7 IMPORTANT PLAYERS IN THE DIGITAL ANIMATION ECOSYSTEM IN MEXICO

4.7.1 CONCLUSION

4.8 PRICING ANALYSIS

4.9 PRODUCTION AND SERVICE COSTS IN THE DIGITAL ANIMATION INDUSTRY (COSTS PER MAN-HOUR)

4.9.1 OVERVIEW

4.1 TECHNICAL AND QUALITY REQUIREMENTS DEMANDED BY THE MEXICAN MARKET

4.11 OPPORTUNITIES FOR PARTNERSHIPS WITH MEXICAN INSTITUTIONS IN THE MEXICO DIGITAL ANIMATION MARKET

4.12 KEY STUDIOS AND COMPANIES IN DIGITAL ANIMATION

4.13 COMPANIES IN MEXICO (PRODUCTION COMPANIES, ADVERTISING AGENCIES, AMONG OTHERS) THAT USE OR CONTRACT SERVICES FROM

4.14 INDUSTRY ANALYSIS & FUTURISTIC SCENARIO

4.15 TECHNOLOGY ANALYSIS

4.16 CHALLENGES

4.16.1 INADEQUATE ACCESS TO DOMESTIC FUNDING AND FINANCIAL SUPPORT

4.16.2 LACK OF GLOBAL PRESENCE AND RECOGNITION

4.16.3 INDUSTRY FRAGMENTATION AND WEAK COLLABORATIVE NETWORKS

4.16.4 CULTURAL AND LANGUAGE BARRIERS TO INTERNATIONAL SUCCESS

4.17 INHOUSE IMPLEMENTATION/OUTSOURCED (THIRD PARTY) IMPLEMENTATION

4.17.1 CUSTOMER BASE

4.18 FUNDING DETAILS—INVESTOR DETAILS, REASON OF INVESTMENT FROM INVESTOR

5 REGULATORY STANDARDS

5.1 MEXICO DIGITAL ANIMATION MARKET – REGULATORY STANDARDS OVERVIEW

6 TARIFFS & IMPACT ON THE MEXICO DIGITAL ANIMATION MARKET

6.1 OVERVIEW

6.2 TARIFF STRUCTURES

6.2.1 GLOBAL VS. REGIONAL TARIFF STRUCTURES

6.2.2 MEXICO: ICT TARIFF POLICIES

6.3 EMERGING MARKETS: CHALLENGES IN TARIFF IMPLEMENTATION

6.4 IMPACT OF COSTS ON DIGITAL COMPONENTS

6.5 MARKET DISRUPTIONS

6.6 UNCERTAINTY AND INVESTMENT

6.7 IMPACT ON INNOVATION

6.8 COMPETITION AND MARKET DYNAMICS

6.9 EFFECT ON SMALL AND MEDIUM ENTERPRISES (SMES)

6.1 DEPLOYMENT OF DIGITAL COMPONENTS

6.11 STRATEGIC RESPONSES AND INDUSTRY OUTLOOK

6.12 ADVOCACY FOR POLICY ADJUSTMENTS

7 MARKET OVERVIEW

7.1 DRIVERS

7.1.1 GROWING DEMAND FOR HIGH-QUALITY ANIMATED CONTENT IN FILMS, ADVERTISING, AND GAMING

7.1.2 RISING INVESTMENTS IN DIGITAL MEDIA AND ENTERTAINMENT INDUSTRIES

7.1.3 EXPANSION OF STREAMING PLATFORMS INCREASING THE NEED FOR ORIGINAL ANIMATED CONTENT

7.1.4 TECHNOLOGICAL ADVANCEMENTS IN ANIMATION SOFTWARE AND TOOLS

7.2 RESTRAINTS

7.2.1 HIGH PRODUCTION COSTS AND LIMITED ACCESS TO ADVANCED ANIMATION TECHNOLOGY

7.2.2 REGULATORY AND BUREAUCRATIC HURDLES FOR MEDIA AND ENTERTAINMENT BUSINESSES

7.3 OPPORTUNITIES

7.3.1 RISING DEMAND FOR EDUCATIONAL AND E-LEARNING CONTENT USING ANIMATED FORMATS

7.3.2 INCREASING COLLABORATION BETWEEN INTERNATIONAL STUDIOS AND LOCAL MEXICAN ANIMATION HOUSES

7.3.3 GROWING POPULARITY OF LATIN AMERICAN STORYTELLING AND CULTURAL REPRESENTATION IN GLOBAL CONTENT

7.4 CHALLENGES

7.4.1 SHORTAGE OF SKILLED PROFESSIONALS AND SPECIALIZED TRAINING PROGRAMS

7.4.2 INTELLECTUAL PROPERTY PROTECTION AND PIRACY CONCERNS

8 MEXICO DIGITAL ANIMATION MARKET, BY TYPE

8.1 OVERVIEW

8.2 3D ANIMATION

8.2.1 CGI

8.2.2 MODELING AND SCULPTING

8.2.3 VIRTUAL REALITY

8.2.4 OTHERS

8.3 2D ANIMATION

8.4 MOTION CAPTURE/MOTION GRAPHICS

8.5 ANIMATION WITH LIVE ACTION

8.6 TYPOGRAPHY ANIMATION

8.7 WHITEBOARD ANIMATION

8.8 ROTOSCOPING

8.8.1 DIGITAL

8.8.2 VECTOR

8.8.3 OTHERS

8.9 TRADITIONAL/HANDMADE/CELL ANIMATION

8.1 STOP MOTION/FRAME BY FRAME

8.11 CUTOUT ANIMATION

8.12 CLAYMATION

8.12.1 SILICON

8.12.2 CLAY

8.12.3 GO MOTION

8.12.4 OTHER

8.13 OTHERS

9 MEXICO DIGITAL ANIMATION MARKET, BY DEPLOYMENT MODE

9.1 OVERVIEW

9.2 CLOUD BASED

9.3 ON PREMISE

10 MEXICO DIGITAL ANIMATION MARKET, MARKETING CHANNELS

10.1 OVERVIEW

10.2 OTT

10.3 ADVERTISEMENTS

10.4 TICKET SALES

10.5 BROADCAST/SATELLITE RIGHTS

10.6 COMIC/MANGA

10.7 OTHERS

11 MEXICO DIGITAL ANIMATION MARKET, BY APPLICATION

11.1 OVERVIEW

11.2 ENTERTAINMENT

11.3 MARKETING AND ADVERTISING

11.4 GAMING

11.5 ARCHITECTURE AND ENGINEERING DESIGN

11.6 SIMULATIONS

11.7 DATA VISUALIZATION

11.8 MODERN ARTS

11.9 OTHERS

12 MEXICO DIGITAL ANIMATION MARKET, BY VERTICAL

12.1 OVERVIEW

12.2 MOTION PICTURE/FILM INDUSTRY

12.2.1 MOTION CAPTURE/MOTION GRAPHICS

12.2.2 2D ANIMATION

12.2.3 3D ANIMATION

12.2.4 TYPOGRAPHY ANIMATION

12.2.5 ROTOSCOPING

12.2.6 STOP MOTION/CUTOUT ANIMATION

12.2.7 CLAYMATION

12.2.8 WHITEBOARD ANIMATION

12.2.9 TRADITIONAL/HANDMADE/CELL ANIMATION

12.2.10 OTHERS

12.3 GAMING INDUSTRY

12.3.1 3D ANIMATION

12.3.2 2D ANIMATION

12.3.3 MOTION CAPTURE/MOTION GRAPHICS

12.3.4 TYPOGRAPHY ANIMATION

12.3.5 WHITEBOARD ANIMATION

12.3.6 ROTOSCOPING

12.3.7 STOP MOTION/CUTOUT ANIMATION

12.3.8 CLAYMATION

12.3.9 TRADITIONAL/HANDMADE/CELL ANIMATION

12.3.10 OTHERS

12.4 EDUCATION & ACADEMICS

12.4.1 2D ANIMATION

12.4.2 WHITEBOARD ANIMATION

12.4.3 3D ANIMATION

12.4.4 MOTION CAPTURE/MOTION GRAPHICS

12.4.5 TYPOGRAPHY ANIMATION

12.4.6 ROTOSCOPING

12.4.7 STOP MOTION/CUTOUT ANIMATION

12.4.8 CLAYMATION

12.4.9 TRADITIONAL/HANDMADE/CELL ANIMATION

12.4.10 OTHERS

12.5 HEALTHCARE & PHARMACEUTICALS INDUSTRY

12.5.1 2D ANIMATION

12.5.2 WHITEBOARD ANIMATION

12.5.3 3D ANIMATION

12.5.4 MOTION CAPTURE/MOTION GRAPHICS

12.5.5 TYPOGRAPHY ANIMATION

12.5.6 ROTOSCOPING

12.5.7 STOP MOTION/CUTOUT ANIMATION

12.5.8 CLAYMATION

12.5.9 TRADITIONAL/HANDMADE/CELL ANIMATION

12.5.10 OTHERS

12.6 MASS CONSUMPTION

12.6.1 2D ANIMATION

12.6.2 MOTION CAPTURE/MOTION GRAPHICS

12.6.3 TYPOGRAPHY ANIMATION

12.6.4 ROTOSCOPING

12.6.5 STOP MOTION/CUTOUT ANIMATION

12.6.6 CLAYMATION

12.6.7 3D ANIMATION

12.6.8 WHITEBOARD ANIMATION

12.6.9 TRADITIONAL/HANDMADE/CELL ANIMATION

12.6.10 OTHERS

12.7 AUTOMOTIVE INDUSTRY

12.7.1 2D ANIMATION

12.7.2 MOTION CAPTURE/MOTION GRAPHICS

12.7.3 TYPOGRAPHY ANIMATION

12.7.4 WHITEBOARD ANIMATION

12.7.5 3D ANIMATION

12.7.6 ROTOSCOPING

12.7.7 STOP MOTION/CUTOUT ANIMATION

12.7.8 CLAYMATION

12.7.9 TRADITIONAL/HANDMADE/CELL ANIMATION

12.7.10 OTHERS

12.8 RETAIL & E-COMMERCE INDUSTRY

12.8.1 2D ANIMATION

12.8.2 3D ANIMATION

12.8.3 MOTION CAPTURE/MOTION GRAPHICS

12.8.4 TYPOGRAPHY ANIMATION

12.8.5 WHITEBOARD ANIMATION

12.8.6 ROTOSCOPING

12.8.7 STOP MOTION/CUTOUT ANIMATION

12.8.8 CLAYMATION

12.8.9 TRADITIONAL/HANDMADE/CELL ANIMATION

12.8.10 OTHERS

12.9 REAL ESTATE SECTOR

12.9.1 3D ANIMATION

12.9.2 2D ANIMATION

12.9.3 MOTION CAPTURE/MOTION GRAPHICS

12.9.4 TYPOGRAPHY ANIMATION

12.9.5 WHITEBOARD ANIMATION

12.9.6 ROTOSCOPING

12.9.7 STOP MOTION/CUTOUT ANIMATION

12.9.8 CLAYMATION

12.9.9 TRADITIONAL/HANDMADE/CELL ANIMATION

12.9.10 OTHERS

12.1 GOVERNMENT & DEFENSE

12.10.1 2D ANIMATION

12.10.2 MOTION CAPTURE/MOTION GRAPHICS

12.10.3 TYPOGRAPHY ANIMATION

12.10.4 WHITEBOARD ANIMATION

12.10.5 3D ANIMATION

12.10.6 ROTOSCOPING

12.10.7 STOP MOTION/CUTOUT ANIMATION

12.10.8 CLAYMATION

12.10.9 TRADITIONAL/HANDMADE/CELL ANIMATION

12.10.10 OTHERS

12.11 OTHERS

13 MEXICO DIGITAL ANIMATION MARKET, END CONSUMERS

13.1 OVERVIEW

13.2 STREAMING PLATFORMS

13.3 TELEVISION CHANNELS

13.4 ADVERTISING AGENCIES

13.5 OTHERS

14 MEXICO DIGITAL ANIMATION MARKET, ANIMATION AND MEDIA PRODUCTION SERVICES TYPE

14.1 OVERVIEW

14.2 2D AND 3D ANIMATION SERVICES

14.2.1 2D & 3D ANIMATION VIDEOS

14.2.1.1 SERIES

14.2.1.2 FILMS

14.2.1.3 SHORT FILMS

14.2.1.4 MUSIC VIDEOS

14.2.2 2D & 3D ANIMATION ADVERTISING

14.2.3 PRODUCT MODELING SERVICES

14.2.4 CHARACTER DESIGN

14.2.5 VIRTUAL REALITY (VR)/AUGMENTED REALITY (AR)

14.2.6 OTHERS

14.3 POST-PRODUCTION AND VISUAL EFFECTS (VFX)

14.4 PRE-PRODUCTION AND CONCEPT DEVELOPMENT

14.4.1 STORYBOARDS AND ANIMATICS

14.4.2 CONCEPT DESIGN AND SCRIPT VISUALIZATION

14.4.3 E-LEARNING VIDEO CONCEPTS AND STRUCTURE

14.5 VIDEO PRODUCTION AND DIGITAL MEDIA

14.5.1 VIDEO PRODUCTION AND DIGITAL MEDIA

14.5.1.1 ADS

14.5.1.2 BRANDING

14.5.1.3 EDUCATIONAL CONTENT

14.5.1.4 OTHERS

14.5.2 DIGITAL MARKETING CONTENT CREATION

14.5.3 PACKAGING DESIGN

14.5.4 OTHERS

14.6 AUDIO PRODUCTION AND SOUND DESIGN

14.6.1 AUDIO POST-PRODUCTION (MIXING & MASTERING)

14.6.2 DUBBING OF FILMS

14.6.3 MUSIC PRODUCTION AND SOUND DESIGN

14.6.4 OTHERS

14.7 OTHERS

15 MEXICO DIGITAL ANIMATION MARKET COUNTRY

15.1 MEXICO

15.1.1 MEXICO CITY

15.1.2 STATE OF MEXICO

15.1.3 NUEVO LEÓN

15.1.4 JALISCO

15.1.5 VERACRUZ

15.1.6 GUANAJUATO

15.1.7 BAJA CALIFORNIA

15.1.8 SONORA

15.1.9 CHIHUAHUA

15.1.10 REST OF MEXICO

16 MEXICO DIGITAL ANIMATION MARKET

16.1 COMPANY SHARE ANALYSIS: MEXICO

17 SWOT ANALYSIS

18 COMPANY PROFILES

18.1 EPIC GAMES, INC.

18.1.1 COMPANY SNAPSHOT

18.1.2 SERVICE PORTFOLIO

18.1.3 RECENT DEVELOPMENT

18.1.4 MARKETING CHANNEL BENCHMARKING

18.2 UNIVERSAL STUDIOS

18.2.1 COMPANY SNAPSHOT

18.2.2 SERVICE PORTFOLIO

18.2.3 RECENT DEVELOPMENT

18.2.4 MARKETING CHANNEL BENCHMARKING

18.3 SEGA

18.3.1 COMPANY SNAPSHOT

18.3.2 REVENUE ANALYSIS

18.3.3 SERVICE PORTFOLIO

18.3.4 RECENT DEVELOPMENT

18.3.5 MARKETING CHANNEL BENCHMARKING

18.4 ANIMA ESTUDIOS S.A.P.I. DE C.V

18.4.1 COMPANY SNAPSHOT

18.4.2 SERVICE PORTFOLIO

18.4.3 RECENT DEVELOPMENT

18.4.4 MARKETING CHANNEL BENCHMARKING

18.5 VISUALMA

18.5.1 COMPANY SNAPSHOT

18.5.2 SERVICE PORTFOLIO

18.5.3 RECENT DEVELOPMENTS

18.5.4 MARKETING CHANNEL BENCHMARKING

18.6 BOXEL STUDIO

18.6.1 COMPANY SNAPSHOT

18.6.2 SERVICE PORTFOLIO

18.6.3 RECENT DEVELOPMENT

18.6.4 MARKETING CHANNEL BENCHMARKING

18.7 CASA ANAFRE | ANIMATION STUDIO

18.7.1 COMPANY SNAPSHOT

18.7.2 SERVICE PORTFOLIO

18.7.3 RECENT DEVELOPMENT

18.7.4 MARKETING CHANNEL BENCHMARKING

18.8 CHAMAN ANIMATION STUDIO

18.8.1 COMPANY SNAPSHOT

18.8.2 SERVICE PORTFOLIO

18.8.3 RECENT DEVELOPMENT/NEWS

18.8.4 MARKETING CHANNEL BENCHMARKING

18.9 CINEMA FANTASMA

18.9.1 COMPANY SNAPSHOT

18.9.2 SERVICE PORTFOLIO

18.9.3 RECENT DEVELOPMENT

18.9.4 MARKETING CHANNEL BENCHMARKING

18.1 CLIK CLAK STUDIO

18.10.1 COMPANY SNAPSHOT

18.10.2 SERVICE PORTFOLIO

18.10.3 RECENT DEVELOPMENT

18.10.4 MARKETING CHANNEL BENCHMARKING

18.11 CLUSTER STUDIO

18.11.1 COMPANY SNAPSHOT

18.11.2 SERVICE PORTFOLIO

18.11.3 RECENT DEVELOPMENT

18.11.4 MARKETING CHANNEL BENCHMARKING

18.12 DISNEY ENTERPRISES, INC.

18.12.1 COMPANY SNAPSHOT

18.12.2 SERVICE PORTFOLIO

18.12.3 RECENT NEWS

18.12.4 MARKETING CHANNEL BENCHMARKING

18.13 ESTUDIO HAINI

18.13.1 COMPANY SNAPSHOT

18.13.2 SERVICE PORTFOLIO

18.13.3 RECENT DEVELOPMENT

18.13.4 MARKETING CHANNEL BENCHMARKING

18.14 EXODO ANIMATION STUDIOS

18.14.1 COMPANY SNAPSHOT

18.14.2 SERVICE PORTFOLIO

18.14.3 RECENT DEVELOPMENT

18.14.4 MARKETING CHANNEL BENCHMARKING

18.15 HUEVOCARTOON

18.15.1 COMPANY SNAPSHOT

18.15.2 SERVICE PORTFOLIO

18.15.3 RECENT DEVELOPMENT

18.15.4 MARKETING CHANNEL BENCHMARKING

18.16 INTERMEDIA DIGITAL STUDIO

18.16.1 COMPANY SNAPSHOT

18.16.2 SERVICE PORTFOLIO

18.16.3 RECENT DEVELOPMENT

18.16.4 MARKETING CHANNEL BENCHMARKING

18.17 MORITA CREATIVE STUDIO

18.17.1 COMPANY SNAPSHOT

18.17.2 SERVICE PORTFOLIO

18.17.3 RECENT DEVELOPMENT

18.17.4 MARKETING CHANNEL BENCHMARKING

18.18 SONY PICTURES ANIMATION INC.

18.18.1 COMPANY SNAPSHOT

18.18.2 SERVICE PORTFOLIO

18.18.3 RECENT DEVELOPMENTS

18.18.4 MARKETING CHANNEL BENCHMARKING

18.19 VIDENS

18.19.1 COMPANY SNAPSHOT

18.19.2 SERVICE PORTFOLIO

18.19.3 RECENT DEVELOPMENT

18.19.4 MARKETING CHANNEL BENCHMARKING

18.2 WEAREHOBBY

18.20.1 COMPANY SNAPSHOT

18.20.2 SERVICE PORTFOLIO

18.20.3 RECENT DEVELOPMENT

18.20.4 MARKETING CHANNEL BENCHMARKING

19 QUESTIONNAIRE

20 RELATED REPORTS

表格列表

TABLE 1 NEW BUSINESS AND EMERGING BUSINESS REVENUE OPPORTUNITIES

TABLE 2 MARKET REGULATIONS NEEDED FOR DIGITAL ANIMATION MARKET

TABLE 3 SUPPLIER ANALYSIS

TABLE 4 KEY USE CASES ANALYSIS IN MEXICO

TABLE 5 THE FOLLOWING TABLE SUMMARIZES THE KEY INFORMATION ABOUT IMPORTANT PLAYERS IN THE DIGITAL ANIMATION ECOSYSTEM IN MEXICO:

TABLE 6 PRICING PER MINUTE BY ANIMATION TYPE

TABLE 7 PRICING AND ESTIMATED COST PER MAN-HOUR BY ANIMATION TYPE

TABLE 8 KEY STUDIOS AND COMPANIES IN DIGITAL ANIMATION

TABLE 9 COMPANIES IN MEXICO (PRODUCTION COMPANIES, ADVERTISING AGENCIES, AMONG OTHERS) THAT USE OR CONTRACT SERVICES FROM

TABLE 10 TECHNOLOGY MATRIX

TABLE 11 SERVICE PLATFORM MATRIX

TABLE 12 COMPANY COMPARATIVE ANALYSIS

TABLE 13 COMPANY SERVICE PLATFORM MATRIX

TABLE 14 USE CASES & ANALYSIS OF KEY COMPANIES IN THE MEXICO DIGITAL ANIMATION MARKET

TABLE 15 FUNDING & INVESTOR OVERVIEW

TABLE 16 REGULATORY STANDARDS TABLE

TABLE 17 PRODUCTION PRICE COMPARISON OF COMPANIES

TABLE 18 MEXICO DIGITAL ANIMATION MARKET: BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 19 MEXICO 3D ANIMATION IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 20 MEXICO ROTOSCOPING IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 21 MEXICO CLAYMATION IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 22 MEXICO DIGITAL ANIMATION MARKET: BY DEPLOYMENT MODE, 2018-2032 (USD THOUSAND)

TABLE 23 MEXICO DIGITAL ANIMATION MARKET, BY MARKETING CHANNELS, 2018-2032 (USD THOUSAND)

TABLE 24 MEXICO DIGITAL ANIMATION MARKET: BY APPLICATION, 2018-2032 (USD THOUSAND)

TABLE 25 MEXICO DIGITAL ANIMATION MARKET: BY VERTICAL, 2018-2032 (USD THOUSAND)

TABLE 26 MEXICO MOTION PICTURE/FILM INDUSTRY IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 27 MEXICO GAMING INDUSTRY IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 28 MEXICO EDUCATION & ACADEMICS IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 29 MEXICO HEALTHCARE & PHARMACEUTICALS INDUSTRY IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 30 MEXICO MASS CONSUMPTION IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 31 MEXICO AUTOMOTIVE INDUSTRY IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 32 MEXICO RETAIL & E-COMMERCE INDUSTRY IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 33 MEXICO REAL ESTATE SECTOR IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 34 MEXICO GOVERNMENT & DEFENSE IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 35 MEXICO DIGITAL ANIMATION MARKET, BY END CONSUMERS, 2018-2032 (USD THOUSAND)

TABLE 36 MEXICO DIGITAL ANIMATION MARKET, BY ANIMATION AND MEDIA PRODUCTION SERVICES TYPE, 2018-2032 (USD THOUSAND)

TABLE 37 MEXICO 2D AND 3D ANIMATION SERVICES IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 38 MEXICO 2D & 3D ANIMATION VIDEOS IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 39 MEXICO PRE-PRODUCTION AND CONCEPT DEVELOPMENT IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 40 MEXICO VIDEO PRODUCTION AND DIGITAL MEDIA IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 41 MEXICO VIDEO PRODUCTION AND DIGITAL MEDIA IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 42 MEXICO AUDIO PRODUCTION AND SOUND DESIGN IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 43 MEXICO DIGITAL ANIMATION MARKET, BY PROVINCES, 2018-2032 (USD THOUSAND)

TABLE 44 MEXICO CITY DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 45 MEXICO CITY 3D ANIMATION IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 46 MEXICO CITY ROTOSCOPING IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 47 MEXICO CITY CLAYMATION IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 48 MEXICO CITY DIGITAL ANIMATION MARKET, BY DEPLOYMENT MODE, 2018-2032 (USD THOUSAND)

TABLE 49 MEXICO CITY DIGITAL ANIMATION MARKET, BY MARKETING CHANNELS, 2018-2032 (USD THOUSAND)

TABLE 50 MEXICO CITY DIGITAL ANIMATION MARKET, BY APPLICATION, 2018-2032 (USD THOUSAND)

TABLE 51 MEXICO CITY DIGITAL ANIMATION MARKET, BY VERTICAL, 2018-2032 (USD THOUSAND)

TABLE 52 MEXICO CITY MOTION PICTURE/FILM INDUSTRY IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 53 MEXICO CITY GAMING INDUSTRY IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 54 MEXICO CITY EDUCATION & ACADEMICS IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 55 MEXICO CITY HEALTHCARE & PHARMACEUTICALS INDUSTRY IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 56 MEXICO CITY MASS CONSUMPTION IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 57 MEXICO CITY AUTOMOTIVE INDUSTRY IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 58 MEXICO CITY RETAIL & E-COMMERCE INDUSTRY IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 59 MEXICO CITY REAL ESTATE SECTOR IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 60 MEXICO CITY GOVERNMENT & DEFENSE IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 61 MEXICO CITY DIGITAL ANIMATION MARKET, BY END CONSUMERS, 2018-2032 (USD THOUSAND)

TABLE 62 MEXICO CITY DIGITAL ANIMATION MARKET, BY ANIMATION AND MEDIA PRODUCTION SERVICES TYPE, 2018-2032 (USD THOUSAND)

TABLE 63 MEXICO CITY 2D AND 3D ANIMATION SERVICES IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 64 MEXICO CITY 2D & 3D ANIMATION VIDEOS IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 65 MEXICO CITY PRE-PRODUCTION AND CONCEPT DEVELOPMENT IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 66 MEXICO CITY VIDEO PRODUCTION AND DIGITAL MEDIA IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 67 MEXICO CITY VIDEO PRODUCTION AND DIGITAL MEDIA IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 68 MEXICO CITY AUDIO PRODUCTION AND SOUND DESIGN IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 69 STATE OF MEXICO DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 70 STATE OF MEXICO 3D ANIMATION IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 71 STATE OF MEXICO ROTOSCOPING IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 72 STATE OF MEXICO CLAYMATION IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 73 STATE OF MEXICO DIGITAL ANIMATION MARKET, BY DEPLOYMENT MODE, 2018-2032 (USD THOUSAND)

TABLE 74 STATE OF MEXICO DIGITAL ANIMATION MARKET, BY MARKETING CHANNELS, 2018-2032 (USD THOUSAND)

TABLE 75 STATE OF MEXICO DIGITAL ANIMATION MARKET, BY APPLICATION, 2018-2032 (USD THOUSAND)

TABLE 76 STATE OF MEXICO DIGITAL ANIMATION MARKET, BY VERTICAL, 2018-2032 (USD THOUSAND)

TABLE 77 STATE OF MEXICO MOTION PICTURE/FILM INDUSTRY IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 78 STATE OF MEXICO GAMING INDUSTRY IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 79 STATE OF MEXICO EDUCATION & ACADEMICS IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 80 STATE OF MEXICO HEALTHCARE & PHARMACEUTICALS INDUSTRY IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 81 STATE OF MEXICO MASS CONSUMPTION IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 82 STATE OF MEXICO AUTOMOTIVE INDUSTRY IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 83 STATE OF MEXICO RETAIL & E-COMMERCE INDUSTRY IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 84 STATE OF MEXICO REAL ESTATE SECTOR IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 85 STATE OF MEXICO GOVERNMENT & DEFENSE IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 86 STATE OF MEXICO DIGITAL ANIMATION MARKET, BY END CONSUMERS, 2018-2032 (USD THOUSAND)

TABLE 87 STATE OF MEXICO DIGITAL ANIMATION MARKET, BY ANIMATION AND MEDIA PRODUCTION SERVICES TYPE, 2018-2032 (USD THOUSAND)

TABLE 88 STATE OF MEXICO 2D AND 3D ANIMATION SERVICES IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 89 STATE OF MEXICO 2D & 3D ANIMATION VIDEOS IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 90 STATE OF MEXICO PRE-PRODUCTION AND CONCEPT DEVELOPMENT IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 91 STATE OF MEXICO VIDEO PRODUCTION AND DIGITAL MEDIA IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 92 STATE OF MEXICO VIDEO PRODUCTION AND DIGITAL MEDIA IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 93 STATE OF MEXICO AUDIO PRODUCTION AND SOUND DESIGN IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 94 NUEVO LEÓN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 95 NUEVO LEÓN 3D ANIMATION IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 96 NUEVO LEÓN ROTOSCOPING IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 97 NUEVO LEÓN CLAYMATION IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 98 NUEVO LEÓN DIGITAL ANIMATION MARKET, BY DEPLOYMENT MODE, 2018-2032 (USD THOUSAND)

TABLE 99 NUEVO LEÓN DIGITAL ANIMATION MARKET, BY MARKETING CHANNELS, 2018-2032 (USD THOUSAND)

TABLE 100 NUEVO LEÓN DIGITAL ANIMATION MARKET, BY APPLICATION, 2018-2032 (USD THOUSAND)

TABLE 101 NUEVO LEÓN DIGITAL ANIMATION MARKET, BY VERTICAL, 2018-2032 (USD THOUSAND)

TABLE 102 NUEVO LEÓN MOTION PICTURE/FILM INDUSTRY IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 103 NUEVO LEÓN GAMING INDUSTRY IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 104 NUEVO LEÓN EDUCATION & ACADEMICS IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 105 NUEVO LEÓN HEALTHCARE & PHARMACEUTICALS INDUSTRY IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 106 NUEVO LEÓN MASS CONSUMPTION IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 107 NUEVO LEÓN AUTOMOTIVE INDUSTRY IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 108 NUEVO LEÓN RETAIL & E-COMMERCE INDUSTRY IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 109 NUEVO LEÓN REAL ESTATE SECTOR IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 110 NUEVO LEÓN GOVERNMENT & DEFENSE IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 111 NUEVO LEÓN DIGITAL ANIMATION MARKET, BY END CONSUMERS, 2018-2032 (USD THOUSAND)

TABLE 112 NUEVO LEÓN DIGITAL ANIMATION MARKET, BY ANIMATION AND MEDIA PRODUCTION SERVICES TYPE, 2018-2032 (USD THOUSAND)

TABLE 113 NUEVO LEÓN 2D AND 3D ANIMATION SERVICES IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 114 NUEVO LEÓN 2D & 3D ANIMATION VIDEOS IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 115 NUEVO LEÓN PRE-PRODUCTION AND CONCEPT DEVELOPMENT IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 116 NUEVO LEÓN VIDEO PRODUCTION AND DIGITAL MEDIA IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 117 NUEVO LEÓN VIDEO PRODUCTION AND DIGITAL MEDIA IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 118 NUEVO LEÓN AUDIO PRODUCTION AND SOUND DESIGN IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 119 JALISCO DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 120 JALISCO 3D ANIMATION IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 121 JALISCO ROTOSCOPING IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 122 JALISCO CLAYMATION IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 123 JALISCO DIGITAL ANIMATION MARKET, BY DEPLOYMENT MODE, 2018-2032 (USD THOUSAND)

TABLE 124 JALISCO DIGITAL ANIMATION MARKET, BY MARKETING CHANNELS, 2018-2032 (USD THOUSAND)

TABLE 125 JALISCO DIGITAL ANIMATION MARKET, BY APPLICATION, 2018-2032 (USD THOUSAND)

TABLE 126 JALISCO DIGITAL ANIMATION MARKET, BY VERTICAL, 2018-2032 (USD THOUSAND)

TABLE 127 JALISCO MOTION PICTURE/FILM INDUSTRY IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 128 JALISCO GAMING INDUSTRY IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 129 JALISCO EDUCATION & ACADEMICS IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 130 JALISCO HEALTHCARE & PHARMACEUTICALS INDUSTRY IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 131 JALISCO MASS CONSUMPTION IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 132 JALISCO AUTOMOTIVE INDUSTRY IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 133 JALISCO RETAIL & E-COMMERCE INDUSTRY IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 134 JALISCO REAL ESTATE SECTOR IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 135 JALISCO GOVERNMENT & DEFENSE IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 136 JALISCO DIGITAL ANIMATION MARKET, BY END CONSUMERS, 2018-2032 (USD THOUSAND)

TABLE 137 JALISCO DIGITAL ANIMATION MARKET, BY ANIMATION AND MEDIA PRODUCTION SERVICES TYPE, 2018-2032 (USD THOUSAND)

TABLE 138 JALISCO 2D AND 3D ANIMATION SERVICES IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 139 JALISCO 2D & 3D ANIMATION VIDEOS IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 140 JALISCO PRE-PRODUCTION AND CONCEPT DEVELOPMENT IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 141 JALISCO VIDEO PRODUCTION AND DIGITAL MEDIA IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 142 JALISCO VIDEO PRODUCTION AND DIGITAL MEDIA IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 143 JALISCO AUDIO PRODUCTION AND SOUND DESIGN IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 144 VERACRUZ DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 145 VERACRUZ 3D ANIMATION IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 146 VERACRUZ ROTOSCOPING IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 147 VERACRUZ CLAYMATION IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 148 VERACRUZ DIGITAL ANIMATION MARKET, BY DEPLOYMENT MODE, 2018-2032 (USD THOUSAND)

TABLE 149 VERACRUZ DIGITAL ANIMATION MARKET, BY MARKETING CHANNELS, 2018-2032 (USD THOUSAND)

TABLE 150 VERACRUZ DIGITAL ANIMATION MARKET, BY APPLICATION, 2018-2032 (USD THOUSAND)

TABLE 151 VERACRUZ DIGITAL ANIMATION MARKET, BY VERTICAL, 2018-2032 (USD THOUSAND)

TABLE 152 VERACRUZ MOTION PICTURE/FILM INDUSTRY IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 153 VERACRUZ GAMING INDUSTRY IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 154 VERACRUZ EDUCATION & ACADEMICS IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 155 VERACRUZ HEALTHCARE & PHARMACEUTICALS INDUSTRY IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 156 VERACRUZ MASS CONSUMPTION IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 157 VERACRUZ AUTOMOTIVE INDUSTRY IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 158 VERACRUZ RETAIL & E-COMMERCE INDUSTRY IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 159 VERACRUZ REAL ESTATE SECTOR IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 160 VERACRUZ GOVERNMENT & DEFENSE IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 161 VERACRUZ DIGITAL ANIMATION MARKET, BY END CONSUMERS, 2018-2032 (USD THOUSAND)

TABLE 162 VERACRUZ DIGITAL ANIMATION MARKET, BY ANIMATION AND MEDIA PRODUCTION SERVICES TYPE, 2018-2032 (USD THOUSAND)

TABLE 163 VERACRUZ 2D AND 3D ANIMATION SERVICES IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 164 VERACRUZ 2D & 3D ANIMATION VIDEOS IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 165 VERACRUZ PRE-PRODUCTION AND CONCEPT DEVELOPMENT IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 166 VERACRUZ VIDEO PRODUCTION AND DIGITAL MEDIA IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 167 VERACRUZ VIDEO PRODUCTION AND DIGITAL MEDIA IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 168 VERACRUZ AUDIO PRODUCTION AND SOUND DESIGN IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 169 GUANAJUATO DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 170 GUANAJUATO 3D ANIMATION IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 171 GUANAJUATO ROTOSCOPING IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 172 GUANAJUATO CLAYMATION IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 173 GUANAJUATO DIGITAL ANIMATION MARKET, BY DEPLOYMENT MODE, 2018-2032 (USD THOUSAND)

TABLE 174 GUANAJUATO DIGITAL ANIMATION MARKET, BY MARKETING CHANNELS, 2018-2032 (USD THOUSAND)

TABLE 175 GUANAJUATO DIGITAL ANIMATION MARKET, BY APPLICATION, 2018-2032 (USD THOUSAND)

TABLE 176 GUANAJUATO DIGITAL ANIMATION MARKET, BY VERTICAL, 2018-2032 (USD THOUSAND)

TABLE 177 GUANAJUATO MOTION PICTURE/FILM INDUSTRY IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 178 GUANAJUATO GAMING INDUSTRY IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 179 GUANAJUATO EDUCATION & ACADEMICS IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 180 GUANAJUATO HEALTHCARE & PHARMACEUTICALS INDUSTRY IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 181 GUANAJUATO MASS CONSUMPTION IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 182 GUANAJUATO AUTOMOTIVE INDUSTRY IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 183 GUANAJUATO RETAIL & E-COMMERCE INDUSTRY IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 184 GUANAJUATO REAL ESTATE SECTOR IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 185 GUANAJUATO GOVERNMENT & DEFENSE IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 186 GUANAJUATO DIGITAL ANIMATION MARKET, BY END CONSUMERS, 2018-2032 (USD THOUSAND)

TABLE 187 GUANAJUATO DIGITAL ANIMATION MARKET, BY ANIMATION AND MEDIA PRODUCTION SERVICES TYPE, 2018-2032 (USD THOUSAND)

TABLE 188 GUANAJUATO 2D AND 3D ANIMATION SERVICES IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 189 GUANAJUATO 2D & 3D ANIMATION VIDEOS IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 190 GUANAJUATO PRE-PRODUCTION AND CONCEPT DEVELOPMENT IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 191 GUANAJUATO VIDEO PRODUCTION AND DIGITAL MEDIA IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 192 GUANAJUATO VIDEO PRODUCTION AND DIGITAL MEDIA IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 193 GUANAJUATO AUDIO PRODUCTION AND SOUND DESIGN IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 194 BAJA CALIFORNIA DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 195 BAJA CALIFORNIA 3D ANIMATION IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 196 BAJA CALIFORNIA ROTOSCOPING IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 197 BAJA CALIFORNIA CLAYMATION IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 198 BAJA CALIFORNIA DIGITAL ANIMATION MARKET, BY DEPLOYMENT MODE, 2018-2032 (USD THOUSAND)

TABLE 199 BAJA CALIFORNIA DIGITAL ANIMATION MARKET, BY MARKETING CHANNELS, 2018-2032 (USD THOUSAND)

TABLE 200 BAJA CALIFORNIA DIGITAL ANIMATION MARKET, BY APPLICATION, 2018-2032 (USD THOUSAND)

TABLE 201 BAJA CALIFORNIA DIGITAL ANIMATION MARKET, BY VERTICAL, 2018-2032 (USD THOUSAND)

TABLE 202 BAJA CALIFORNIA MOTION PICTURE/FILM INDUSTRY IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 203 BAJA CALIFORNIA GAMING INDUSTRY IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 204 BAJA CALIFORNIA EDUCATION & ACADEMICS IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 205 BAJA CALIFORNIA HEALTHCARE & PHARMACEUTICALS INDUSTRY IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 206 BAJA CALIFORNIA MASS CONSUMPTION IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 207 BAJA CALIFORNIA AUTOMOTIVE INDUSTRY IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 208 BAJA CALIFORNIA RETAIL & E-COMMERCE INDUSTRY IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 209 BAJA CALIFORNIA REAL ESTATE SECTOR IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 210 BAJA CALIFORNIA GOVERNMENT & DEFENSE IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 211 BAJA CALIFORNIA DIGITAL ANIMATION MARKET, BY END CONSUMERS, 2018-2032 (USD THOUSAND)

TABLE 212 BAJA CALIFORNIA DIGITAL ANIMATION MARKET, BY ANIMATION AND MEDIA PRODUCTION SERVICES TYPE, 2018-2032 (USD THOUSAND)

TABLE 213 BAJA CALIFORNIA 2D AND 3D ANIMATION SERVICES IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 214 BAJA CALIFORNIA 2D & 3D ANIMATION VIDEOS IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 215 BAJA CALIFORNIA PRE-PRODUCTION AND CONCEPT DEVELOPMENT IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 216 BAJA CALIFORNIA VIDEO PRODUCTION AND DIGITAL MEDIA IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 217 BAJA CALIFORNIA VIDEO PRODUCTION AND DIGITAL MEDIA IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 218 BAJA CALIFORNIA AUDIO PRODUCTION AND SOUND DESIGN IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 219 SONORA DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 220 SONORA 3D ANIMATION IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 221 SONORA ROTOSCOPING IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 222 SONORA CLAYMATION IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 223 SONORA DIGITAL ANIMATION MARKET, BY DEPLOYMENT MODE, 2018-2032 (USD THOUSAND)

TABLE 224 SONORA DIGITAL ANIMATION MARKET, BY MARKETING CHANNELS, 2018-2032 (USD THOUSAND)

TABLE 225 SONORA DIGITAL ANIMATION MARKET, BY APPLICATION, 2018-2032 (USD THOUSAND)

TABLE 226 SONORA DIGITAL ANIMATION MARKET, BY VERTICAL, 2018-2032 (USD THOUSAND)

TABLE 227 SONORA MOTION PICTURE/FILM INDUSTRY IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 228 SONORA GAMING INDUSTRY IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 229 SONORA EDUCATION & ACADEMICS IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 230 SONORA HEALTHCARE & PHARMACEUTICALS INDUSTRY IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 231 SONORA MASS CONSUMPTION IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 232 SONORA AUTOMOTIVE INDUSTRY IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 233 SONORA RETAIL & E-COMMERCE INDUSTRY IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 234 SONORA REAL ESTATE SECTOR IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 235 SONORA GOVERNMENT & DEFENSE IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 236 SONORA DIGITAL ANIMATION MARKET, BY END CONSUMERS, 2018-2032 (USD THOUSAND)

TABLE 237 SONORA DIGITAL ANIMATION MARKET, BY ANIMATION AND MEDIA PRODUCTION SERVICES TYPE, 2018-2032 (USD THOUSAND)

TABLE 238 SONORA 2D AND 3D ANIMATION SERVICES IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 239 SONORA 2D & 3D ANIMATION VIDEOS IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 240 SONORA PRE-PRODUCTION AND CONCEPT DEVELOPMENT IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 241 SONORA VIDEO PRODUCTION AND DIGITAL MEDIA IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 242 SONORA VIDEO PRODUCTION AND DIGITAL MEDIA IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 243 SONORA AUDIO PRODUCTION AND SOUND DESIGN IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 244 CHIHUAHUA DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 245 CHIHUAHUA 3D ANIMATION IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 246 CHIHUAHUA ROTOSCOPING IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 247 CHIHUAHUA CLAYMATION IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 248 CHIHUAHUA DIGITAL ANIMATION MARKET, BY DEPLOYMENT MODE, 2018-2032 (USD THOUSAND)

TABLE 249 CHIHUAHUA DIGITAL ANIMATION MARKET, BY MARKETING CHANNELS, 2018-2032 (USD THOUSAND)

TABLE 250 CHIHUAHUA DIGITAL ANIMATION MARKET, BY APPLICATION, 2018-2032 (USD THOUSAND)

TABLE 251 CHIHUAHUA DIGITAL ANIMATION MARKET, BY VERTICAL, 2018-2032 (USD THOUSAND)

TABLE 252 CHIHUAHUA MOTION PICTURE/FILM INDUSTRY IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 253 CHIHUAHUA GAMING INDUSTRY IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 254 CHIHUAHUA EDUCATION & ACADEMICS IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 255 CHIHUAHUA HEALTHCARE & PHARMACEUTICALS INDUSTRY IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 256 CHIHUAHUA MASS CONSUMPTION IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 257 CHIHUAHUA AUTOMOTIVE INDUSTRY IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 258 CHIHUAHUA RETAIL & E-COMMERCE INDUSTRY IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 259 CHIHUAHUA REAL ESTATE SECTOR IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 260 CHIHUAHUA GOVERNMENT & DEFENSE IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 261 CHIHUAHUA DIGITAL ANIMATION MARKET, BY END CONSUMERS, 2018-2032 (USD THOUSAND)

TABLE 262 CHIHUAHUA DIGITAL ANIMATION MARKET, BY ANIMATION AND MEDIA PRODUCTION SERVICES TYPE, 2018-2032 (USD THOUSAND)

TABLE 263 CHIHUAHUA 2D AND 3D ANIMATION SERVICES IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 264 CHIHUAHUA 2D & 3D ANIMATION VIDEOS IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 265 CHIHUAHUA PRE-PRODUCTION AND CONCEPT DEVELOPMENT IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 266 CHIHUAHUA VIDEO PRODUCTION AND DIGITAL MEDIA IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 267 CHIHUAHUA VIDEO PRODUCTION AND DIGITAL MEDIA IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 268 CHIHUAHUA AUDIO PRODUCTION AND SOUND DESIGN IN DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

TABLE 269 REST OF MEXICO DIGITAL ANIMATION MARKET, BY TYPE, 2018-2032 (USD THOUSAND)

图片列表

FIGURE 1 MEXICO DIGITAL ANIMATION MARKET: SEGMENTATION

FIGURE 2 MEXICO DIGITAL ANIMATION MARKET: DATA TRIANGULATION

FIGURE 3 MEXICO DIGITAL ANIMATION MARKET: DROC ANALYSIS

FIGURE 4 MEXICO DIGITAL ANIMATION MARKET: COUNTRY-WISE MARKET ANALYSIS

FIGURE 5 MEXICO DIGITAL ANIMATION MARKET: COMPANY RESEARCH ANALYSIS

FIGURE 6 MEXICO DIGITAL ANIMATION MARKET: INTERVIEW DEMOGRAPHICS

FIGURE 7 MEXICO DIGITAL ANIMATION MARKET: DBMR MARKET POSITION GRID

FIGURE 8 MEXICO DIGITAL ANIMATION MARKET: VENDOR SHARE ANALYSIS

FIGURE 9 MEXICO DIGITAL ANIMATION MARKET: MULTIVARIATE MODELING

FIGURE 10 MEXICO DIGITAL ANIMATION MARKET: TYPE TIMELINE CURVE

FIGURE 11 MEXICO DIGITAL ANIMATION MARKET: END CONSUMERS COVERAGE GRID

FIGURE 12 MEXICO DIGITAL ANIMATION MARKET: SEGMENTATION

FIGURE 13 TWELVE SEGMENTS COMPRISE THE MEXICO DIGITAL ANIMATION MARKET, BY TYPE (2024)

FIGURE 14 MEXICO DIGITAL ANIMATION MARKET: EXECUTIVE SUMMARY

FIGURE 15 STRATEGIC DECISIONS

FIGURE 16 GROWING DEMAND FOR HIGH-QUALITY ANIMATED CONTENT IN FILMS, ADVERTISING, AND GAMING IS EXPECTED TO DRIVE THE MEXICO DIGITAL ANIMATION MARKET DURING THE FORECAST PERIOD OF 2025 TO 2032

FIGURE 17 3D ANIMATION SEGMENT IS EXPECTED TO ACCOUNT FOR THE LARGEST SHARE OF THE MEXICO DIGITAL ANIMATION MARKET IN 2025 & 2032

FIGURE 18 MARKET DEMAND SHARE BY ORIGINAL AND STREAMING PLATFORM, DEMAND SHARE 2021

FIGURE 19 GLOBAL EXPORTS OF CREATIVE GOODS AND SERVICES IN 2018-2020

FIGURE 20 WORLD CREATIVE SERVICES EXPORTS BY SERVICES CATEGORY, 2018-2022

FIGURE 21 DROC ANALYSIS

FIGURE 22 MEXICO DIGITAL ANIMATION MARKET: BY TYPE, 2024

FIGURE 23 MEXICO DIGITAL ANIMATION MARKET: BY DEPLOYMENT MODE, 2024

FIGURE 24 MEXICO DIGITAL ANIMATION MARKET: MARKETING CHANNELS, 2024

FIGURE 25 MEXICO DIGITAL ANIMATION MARKET: BY APPLICATION, 2024

FIGURE 26 MEXICO DIGITAL ANIMATION MARKET: BY VERTICAL, 2024

FIGURE 27 MEXICO DIGITAL ANIMATION MARKET: END CONSUMERS, 2024

FIGURE 28 MEXICO DIGITAL ANIMATION MARKET: ANIMATION AND MEDIA PRODUCTION SERVICES TYPE, 2024

FIGURE 29 MEXICO DIGITAL ANIMATION MARKET, SNAPSHOT 2024

FIGURE 30 MEXICO DIGITAL ANIMATION MARKET: COMPANY SHARE 2024 (%)

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研究方法

数据收集和基准年分析是使用具有大样本量的数据收集模块完成的。该阶段包括通过各种来源和策略获取市场信息或相关数据。它包括提前检查和规划从过去获得的所有数据。它同样包括检查不同信息源中出现的信息不一致。使用市场统计和连贯模型分析和估计市场数据。此外,市场份额分析和关键趋势分析是市场报告中的主要成功因素。要了解更多信息,请请求分析师致电或下拉您的询问。

DBMR 研究团队使用的关键研究方法是数据三角测量,其中包括数据挖掘、数据变量对市场影响的分析和主要(行业专家)验证。数据模型包括供应商定位网格、市场时间线分析、市场概览和指南、公司定位网格、专利分析、定价分析、公司市场份额分析、测量标准、全球与区域和供应商份额分析。要了解有关研究方法的更多信息,请向我们的行业专家咨询。

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Frequently Asked Questions

市场是基于 墨西哥數位動畫市場細分,按類型(3D 動畫、2D動畫、動作捕捉/運動圖形、真人動畫、排版動畫、白板動畫、轉描動畫、傳統/手工/細胞動畫、定格動畫/逐幀動畫、剪切動畫、黏土動畫等)、部署模式(基於雲端和本地)、行銷管道(OTT、廣告、門票銷售、廣播/衛星版權、漫畫/漫畫等)、應用(娛樂、行銷和廣告、遊戲、建築和工程設計、模擬、數據視覺化、現代藝術等)、垂直(電影/電影業、遊戲業、教育和學術、醫療保健和製藥業、大眾消費、汽車業、零售和電子商務業、房地產行業、政府和國防等)、最終消費者(串流平台、電視頻道、廣告代理商等)、動畫和媒體製作服務類型(2D和 3D動畫服務、後製和視覺效果 (VFX)、前期製作和概念開發、視訊製作和數位媒體、音訊製作和聲音設計等 - 行業趨勢和預測(至 2032 年) 进行细分的。
在2024年,墨西哥數位動畫市場的规模估计为9.78 USD Billion美元。
墨西哥數位動畫市場预计将在2025年至2032年的预测期内以CAGR 6.8%的速度增长。
市场上的主要参与者包括Epic Games Inc., Universal Studios, SEGA, Anima Estudios S.A.P.I. de C.V., Visualma。
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