Global 3d Animation Market
Market Size in USD Billion
CAGR : %
Forecast Period |
2022 –2028 |
Market Size (Base Year) |
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Market Size (Forecast Year) |
USD 1,113.11 Million |
CAGR |
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Major Markets Players |
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Global 3D Animation Market, By Component (Hardware, Software, Services), Technology (3D Modeling, Motion Graphics, 3D Rendering, Visual Effects, Others), Deployment (On-Premises, On-Demand), Vertical (Media and Entertainment, Construction and Architecture, Education and Academia, Manufacturing, Healthcare and Life Sciences, Others), Country (U.S., Canada, Mexico, Brazil, Argentina, Rest of South America, Germany, Italy, U.K., France, Spain, Netherlands, Belgium, Switzerland, Turkey, Russia, Rest of Europe, Japan, China, India, South Korea, Australia, Singapore, Malaysia, Thailand, Indonesia, Philippines, Rest of Asia-Pacific, Saudi Arabia, U.A.E, South Africa, Egypt, Israel, Rest of Middle East and Africa) Industry Trends and Forecast to 2028.
Market Analysis and Insights: Global 3D Animation Market
The 3D animation market is expected to witness market growth at a rate of 11.8% in the forecast period of 2021 to 2028. Data Bridge Market Research report on 3D animation market provides analysis and insights regarding the various factors expected to be prevalent throughout the forecast period while providing their impacts on the market’s growth. The rise in the demand from various industry verticals is escalating the growth of 3D animation market.
Animation refers to the process of designing, drawing, making layouts, and preparation of photographic sequences, that are highly integrated in gaming and multimedia products. 3D animation is defined as a process that creates a kind of illusion of movement in drawings, models and lifeless things. 3D animation technology is being adopted by various companies for engaging their customers by providing effects and imaginative concepts in their videos.
The rapid growth of media and entertainment sector across the globe acts as one of the major factors driving the growth of 3D animation market. The rise in demand for High-Definition (HD) content, especially for video marketing as substantially higher number of pixels, higher resolution and enhanced content quality in comparison with standard-definition content having more impact on the audience accelerate the market growth. The rise in deployment of 3D animated videos for creating graphic illustrations of various heavy machinery elements in the manufacturing industry, and high demand for the technology from several industrial verticals owning to the increasing use of simulation in the design of industrial tools by OEMs further influence the market. Additionally, high adoption of visual effects technology in movies, deployment of simulation software and services in industries such as architecture and construction, education, healthcare, manufacturing, media and entertainment, and defence, and increase in the use of 3D mapping technology in navigation and geospatial analysis positively affect the 3D animation market. Furthermore, advent of 4D and 5D technologies, and emergence of virtual reality and artificial intelligence technologies extend profitable opportunities to the market players in the forecast period of 2021 to 2028.
On the other hand, the rise in corruption and piracy risks and lack of investment and government support are expected to obstruct the market growth. The low level of proficiency and high competition increasing price sensitivity are projected to challenge the 3D animation market in the forecast period of 2021-2028.
This 3D animation market report provides details of new recent developments, trade regulations, import export analysis, production analysis, value chain optimization, market share, impact of domestic and localized market players, analyses opportunities in terms of emerging revenue pockets, changes in market regulations, strategic market growth analysis, market size, category market growths, application niches and dominance, product approvals, product launches, geographic expansions, technological innovations in the market. To gain more info on 3D animation market contact Data Bridge Market Research for an Analyst Brief, our team will help you take an informed market decision to achieve market growth.
Global 3D Animation Market Scope and Market Size
The 3D animation market is segmented on the basis of component, technology, deployment, and vertical. The growth among segments helps you analyze niche pockets of growth and strategies to approach the market and determine your core application areas and the difference in your target markets.
- On the basis of component, the 3D animation market is segmented into hardware, software, and services. Hardware is further segmented into motion capturing systems, workstation, video cards and GPU and others. Software is further segmented into SDK, plug-in software, platforms and others. Services are further segmented into consulting, support and maintenance, integration and deployment and education and training.
- On the basis of technology, the 3D animation market is segmented into 3D modeling, motion graphics, 3D rendering, visual effects and others.
- On the basis of Deployment, the 3D animation market is segmented into on-premises and on-demand.
- On the basis of Vertical, the 3D animation market is segmented into media and entertainment, construction and architecture, education and academia, manufacturing, healthcare and life sciences and others.
3D Animation Market Country Level Analysis
The 3D animation market is analyzed and market size, volume information is provided by country, component, technology, deployment, vertical and end users as referenced above.
The countries covered in the 3D animation market report are the U.S., Canada and Mexico in North America, Brazil, Argentina and Rest of South America as part of South America, Germany, Italy, U.K., France, Spain, Netherlands, Belgium, Switzerland, Turkey, Russia, Rest of Europe in Europe, Japan, China, India, South Korea, Australia, Singapore, Malaysia, Thailand, Indonesia, Philippines, Rest of Asia-Pacific (APAC) in the Asia-Pacific (APAC), Saudi Arabia, U.A.E, South Africa, Egypt, Israel, Rest of Middle East and Africa (MEA) as a part of Middle East and Africa (MEA).
North America dominates the 3D animation market due to the presence of several key consumers and increasing investment in research and development processes within the region. Asia-Pacific is expected to witness highest growth during the forecast period of 2021 to 2028 because of the increase in the adoption of innovative 3D technologies in several application areas in the region.
The country section of the report also provides individual market impacting factors and changes in regulation in the market domestically that impacts the current and future trends of the market. Data points like down-stream and upstream value chain analysis, technical trends and porter's five forces analysis, case studies are some of the pointers used to forecast the market scenario for individual countries. Also, the presence and availability of global brands and their challenges faced due to large or scarce competition from local and domestic brands, impact of domestic tariffs and trade routes are considered while providing forecast analysis of the country data.
Competitive Landscape and 3D Animation Market Share Analysis
The 3D animation market competitive landscape provides details by competitor. Details included are company overview, company financials, revenue generated, market potential, investment in research and development, new market initiatives, regional presence, company strengths and weaknesses, product launch, product width and breadth, application dominance. The above data points provided are only related to the companies’ focus related to 3D animation market.
The major players covered in the 3D animation market report are DREAMWORKS ANIMATION, Framestore, turner., Blue Sky Studios, Inc., Weta Digital Ltd., Viacom International Inc., Warner Bros. Entertainment Inc., NVIDIA Corporation, NewTek, Inc, NEMETSCHEK SE, Autodesk Inc., Adobe., Corel Corporation., Pixologic, Inc. DISNEY / PIXAR, TOEI ANIMATION Co., Ltd., Disney., Sunrise Productions., DNEG, Method Studios, Sony Pictures Entertainment Inc, and NIPPON ANIMATION CO., LTD., among other domestic and global players. Market share data is available for global, North America, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA) and South America separately. DBMR analysts understand competitive strengths and provide competitive analysis for each competitor separately.
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Research Methodology
Data collection and base year analysis are done using data collection modules with large sample sizes. The stage includes obtaining market information or related data through various sources and strategies. It includes examining and planning all the data acquired from the past in advance. It likewise envelops the examination of information inconsistencies seen across different information sources. The market data is analysed and estimated using market statistical and coherent models. Also, market share analysis and key trend analysis are the major success factors in the market report. To know more, please request an analyst call or drop down your inquiry.
The key research methodology used by DBMR research team is data triangulation which involves data mining, analysis of the impact of data variables on the market and primary (industry expert) validation. Data models include Vendor Positioning Grid, Market Time Line Analysis, Market Overview and Guide, Company Positioning Grid, Patent Analysis, Pricing Analysis, Company Market Share Analysis, Standards of Measurement, Global versus Regional and Vendor Share Analysis. To know more about the research methodology, drop in an inquiry to speak to our industry experts.
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