Image

Global Extended Reality Market – Industry Trends and Forecast to 2031

ICT

Image

Global Extended Reality Market – Industry Trends and Forecast to 2031

  • ICT
  • Upcoming Report
  • Apr 2024
  • Global
  • 350 Pages
  • No of Tables: 220
  • No of Figures: 60

Global Extended Reality Market – Industry Trends and Forecast to 2031

Market Size in USD Billion

CAGR :  % Diagram

Diagram Forecast Period 2023–2031
Diagram Market Size (Base Year) USD 91.80 Billion
Diagram Market Size (Forecast Year) USD 775.51 Billion
Diagram CAGR %

Global Extended Reality Market, By Component (Hardware, Software, Services), Type (Consumer Engagement, Business Engagement), Organization Size (Small and Medium-sized Enterprises, Large Enterprises), Application (Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR)), End User Industry (Education, Retail, Industrial and Manufacturing, Healthcare, Media and Entertainment, and Others) - Industry Trends and Forecast to 2031.

Extended Reality Market Analysis and Size

The extended reality (XR) market, comprising virtual reality (VR), augmented reality (AR), and mixed reality (MR) technologies, is witnessing significant growth. XR is widely adopted across industries like gaming, healthcare, education, and retail due to continuous advancements in hardware and software. Its transformative potential is evident in creating immersive experiences and innovative solutions.

Data Bridge Market Research analyses that the global extended reality market, which was USD 91.80 billion in 2023, is expected to reach USD 775.51 billion by 2031, and is expected to undergo a CAGR of 30.57% during the forecast period of 2024-2031. “Software” dominates the component segment of the global extended reality market to its pivotal role in enabling immersive experiences across virtual reality (VR), augmented reality (AR), and mixed reality (MR) applications. In addition to the market insights such as market value, growth rate, market segments, geographical coverage, market players, and market scenario, the market report curated by the Data Bridge Market Research team includes in-depth expert analysis, import/export analysis, pricing analysis, production consumption analysis, and pestle analysis.

Report Scope and Market Segmentation

Report Metric

Details

Forecast Period

2024 to 2031

Base Year

2023

Historic Years

2022 (Customized 2016 to 2021)

Quantitative Units

Revenue in USD Billion, Volumes in Units, Pricing in USD

Segments Covered

Component (Hardware, Software, Services), Type (Consumer Engagement, Business Engagement), Organization Size (Small and Medium-sized Enterprises, Large Enterprises), Application (Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR)), End User Industry (Education, Retail, Industrial and Manufacturing, Healthcare, Media and Entertainment, and Others)

Countries Covered

U.S., Canada, Mexico, Brazil, Argentina, Rest of South America, Germany, Italy, U.K., France, Spain, Netherlands, Belgium, Switzerland, Turkey, Russia, Rest of Europe, Japan, China, India, South Korea, Australia, Singapore, Malaysia, Thailand, Indonesia, Philippines, Rest of Asia-Pacific, Saudi Arabia, U.A.E, South Africa, Egypt, Israel, Rest of the Middle East and Africa

Market Players Covered

Microsoft (U.S.), Sony Group Corporation (Japan), Meta Platforms, Inc. (U.S.), HTC Corporation (Taiwan), Google (U.S.), PTC Inc. (U.S.), Seiko Epson Corporation (Japan), Apple Inc. (U.S.), Qualcomm Technologies, Inc. (U.S.), and Samsung Electronics Co., Ltd. (South Korea) among other

Market Opportunities

  • Growing Enterprise Adoption Trends
  • Integration of VR and AR in Healthcare
  • Rise of 5G Networks

Market Definition

Extended reality (XR) encompasses a spectrum of immersive technologies that blend physical and digital environments to create interactive and engaging experiences. XR products and services include virtual reality (VR), augmented reality (AR), and mixed reality (MR) applications. VR immerses users in a completely digital environment, typically through the use of headsets or glasses, providing an immersive experience that simulates physical presence in a virtual world. AR overlays digital content onto the real world, enhancing the user's perception of their environment by adding virtual objects or information.

Extended Reality Market Dynamics

Drivers

  • Growing Demand for Immersive Experiences

The increasing demand for immersive experiences across various sectors such as gaming, entertainment, education, and healthcare is a significant driver for the global extended reality (XR) market. XR technologies, including virtual reality (VR), augmented reality (AR), and mixed reality (MR), offer users an immersive and interactive environment, enhancing engagement and user experiences.

  • Advancements in Technology

Continuous advancements in XR technologies, including hardware and software improvements, are driving the growth of the global XR market. Innovations in display technologies, graphics rendering, tracking systems, and haptic feedback mechanisms are enhancing the quality and realism of XR experiences, thereby expanding the market potential.

Opportunities

  • Growing Enterprise Adoption Trends

There is a growing trend of XR adoption in enterprise applications, particularly in areas such as training, remote collaboration, and product visualization. Industries such as manufacturing, automotive, aerospace, and retail are leveraging XR technologies to improve operational efficiency, enhance training programs, and streamline product development processes.

  • Integration of VR and AR in Healthcare

The healthcare sector presents significant opportunities for XR technologies to transform patient care, medical training, and therapy. VR and AR applications are being used for surgical simulations, medical education, pain management, and mental health treatments. As the healthcare industry increasingly embraces digital transformation, XR solutions are poised to play a crucial role in improving patient outcomes and healthcare delivery.

  • Rise of 5G Networks

The rollout of 5G networks offers new opportunities for the global XR market by enabling high-speed, low-latency communication essential for delivering immersive experiences. With 5G infrastructure expanding globally, XR applications can leverage the network capabilities to deliver real-time interactions, multiplayer experiences, and seamless streaming of high-resolution content, thereby driving adoption across various sectors.

Restraints/ Challenges

  • High Initial Costs

One of the primary restraints for the global XR market is the high initial costs associated with hardware, software development, and implementation. VR headsets, AR glasses, and specialized equipment required for XR experiences can be expensive, limiting adoption, especially among individual consumers and small businesses. Additionally, the complexity of developing XR content and applications adds to the overall investment required, restraining market growth to some extent.

  • User Comfort and Safety Concerns

Despite the advancements in XR technology, challenges related to user comfort and safety persist. Issues such as motion sickness, eye strain, and discomfort associated with prolonged use of XR devices remain significant challenges market growth. 

This market report provides details of new recent developments, trade regulations, import-export analysis, production analysis, value chain optimization, market share, the impact of domestic and localized market players, analyses opportunities in terms of emerging revenue pockets, changes in market regulations, strategic market growth analysis, market size, category market growths, application niches and dominance, product approvals, product launches, geographic expansions, technological innovations in the market. To gain more info on the market contact the Data Bridge Market Research for an Analyst Brief, our team will help you make an informed market decision to achieve market growth.

Recent Developments

  • In February 2023, Sony Group Corporation unveiled the PlayStation VR2 along with the PlayStation VR2 Sense Controller Charging Station, aiming to provide gamers with a distinctive gameplay encounter. The PS VR2 incorporates headset feedback, eye tracking, 3D audio, and adaptive triggers, along with haptic feedback from the PS VR2 Sense controllers
  • In 2020, Accenture teamed up with Qualcomm and Kellogg's to develop a virtual reality (VR) retail solution. Utilizing XR technologies, the solution offered an immersive shopping experience, enabling customers to interact with virtual product displays and make informed purchases

Extended Reality Market Scope

The market is segmented on the basis of component, type, organization size, application, and end user. The growth amongst these segments will help you analyse meagre growth segments in the industries and provide the users with a valuable market overview and market insights to help them make strategic decisions for identifying core market applications.

Component

  • Hardware
  • Software
  • Services

Type

  • Consumer Engagement
  • Business Engagement

Organization Size

  • Small and Medium-sized Enterprises
  • Large Enterprises

Application

  • Virtual Reality (VR)
  • Augmented Reality (AR)
  • Mixed Reality (MR)

End User Industry

  • Education
  • Retail
  • Industrial and Manufacturing
  • Healthcare
  • Media and Entertainment
  • Others

Extended Reality Market Region Analysis/Insights

The market is analysed and market size insights and trends are provided by region, component, type, organization size, application, and end user industry as referenced above.

The regions covered in the market report are North America, South America, Europe, Asia-Pacific, and the Middle East and Africa. The countries covered in the Global Extended Reality Market   report are U.S., Canada, Mexico, Brazil, Argentina, the Rest of South America, Germany, Italy, U.K., France, Spain, Netherlands, Belgium, Switzerland, Turkey, Russia, Rest of Europe, Japan, China, India, South Korea, Australia, Singapore, Malaysia, Thailand, Indonesia, Philippines, Rest of Asia-Pacific, Saudi Arabia, U.A.E, South Africa, Egypt, Israel, Rest of the Middle East and Africa.

North America is poised to dominate the global extended reality market due to its extensive history of adoption and innovation in the field. The region boasts a robust technology ecosystem with numerous XR companies, startups, and research institutions, supported by major tech conglomerates' substantial investments. Leveraging advanced infrastructure and a culture of early adoption, North America drives XR growth across diverse sectors such as gaming, entertainment, healthcare, and education.

Asia-Pacific is anticipated to be the fastest-growing region fueled by increasing  population, rising disposable incomes, and expanding smartphone penetration. The region witnesses substantial investments in XR startups and infrastructure development, reflecting the increasing demand for immersive experiences across various industries.

The region section of the report also provides individual market-impacting factors and changes in regulation in the market domestically that impact the current and future trends of the market. Data points such as downstream and upstream value chain analysis, technical trends, and Porter’s five forces analysis, case studies are some of the pointers used to forecast the market scenario for individual countries. Also, the presence and availability of global brands and the challenges faced due to large or scarce competition from local and domestic brands, the impact of domestic tariffs, and trade routes are considered while providing forecast analysis of the region data.   

Competitive Landscape and Extended Reality Market Share Analysis

The market competitive landscape provides details of competitors. Details included are company overview, company financials, revenue generated, market potential, investment in research and development, new market initiatives, global presence, production sites and facilities, production capacities, company strengths and weaknesses, product launch, product width and breadth, and application dominance. The above data points provided are only related to the companies' focus related to the market.

Some of the major players operating in the market are:

  • Microsoft (U.S.)
  • Sony Group Corporation (Japan)
  • Meta Platforms, Inc. (U.S.)
  • HTC Corporation (Taiwan)
  • Google (U.S.)
  • PTC Inc. (U.S.)
  • Seiko Epson Corporation (Japan)
  • Apple Inc. (U.S.)
  • Qualcomm Technologies, Inc. (U.S.)
  • Samsung Electronics Co., Ltd. (South Korea)


SKU-

Please fill in the below form for detailed Table of Content

By clicking the "Submit" button, you are agreeing to the Data Bridge Market Research Privacy Policy and Terms and Conditions

Please fill in the below form for detailed List of Table

By clicking the "Submit" button, you are agreeing to the Data Bridge Market Research Privacy Policy and Terms and Conditions

Please fill in the below form for detailed List of Figure

By clicking the "Submit" button, you are agreeing to the Data Bridge Market Research Privacy Policy and Terms and Conditions

Please fill in the below form for Infographics

By clicking the "Submit" button, you are agreeing to the Data Bridge Market Research Privacy Policy and Terms and Conditions

Research Methodology:

Data collection and base year analysis are done using data collection modules with large sample sizes. The stage includes obtaining market information or related data through various sources and strategies. It includes examining and planning all the data acquired from the past in advance. It likewise envelops the examination of information inconsistencies seen across different information sources. The market data is analysed and estimated using market statistical and coherent models. Also, market share analysis and key trend analysis are the major success factors in the market report. To know more, please request an analyst call or drop down your inquiry.

The key research methodology used by DBMR research team is data triangulation which involves data mining, analysis of the impact of data variables on the market and primary (industry expert) validation. Data models include Vendor Positioning Grid, Market Time Line Analysis, Market Overview and Guide, Company Positioning Grid, Patent Analysis, Pricing Analysis, Company Market Share Analysis, Standards of Measurement, Global versus Regional and Vendor Share Analysis. To know more about the research methodology, drop in an inquiry to speak to our industry experts.

Please fill in the below form for Research Methodology

By clicking the "Submit" button, you are agreeing to the Data Bridge Market Research Privacy Policy and Terms and Conditions

Customization Available:

Data Bridge Market Research is a leader in advanced formative research. We take pride in servicing our existing and new customers with data and analysis that match and suits their goal. The report can be customized to include price trend analysis of target brands understanding the market for additional countries (ask for the list of countries), clinical trial results data, literature review, refurbished market and product base analysis. Market analysis of target competitors can be analyzed from technology-based analysis to market portfolio strategies. We can add as many competitors that you require data about in the format and data style you are looking for. Our team of analysts can also provide you data in crude raw excel files pivot tables (Fact book) or can assist you in creating presentations from the data sets available in the report.

Please fill in the below form for Available Customization

By clicking the "Submit" button, you are agreeing to the Data Bridge Market Research Privacy Policy and Terms and Conditions

FREQUENTLY ASK QUESTIONS

The extended reality market size will be worth USD 775.51 billion by 2031.
The growth rate of the extended reality market is 30.57%.
Growing Demand for Immersive Experiences & Advancements in Technology are the growth drivers of the extended reality market.
Component, type, organization size, application, and end user are the factors on which the extended reality market research is based.
Major companies in the extended reality market are Microsoft (U.S.), Sony Group Corporation (Japan), Meta Platforms, Inc. (U.S.), HTC Corporation (Taiwan), Google (U.S.), PTC Inc. (U.S.), Seiko Epson Corporation (Japan), Apple Inc. (U.S.), Qualcomm Technologies, Inc. (U.S.), and Samsung Electronics Co., Ltd. (South Korea) among other.
Free Sample Report

CHOOSE LICENCE TYPE

  • 7000.00
  • 4800.00
  • 3000.00
  • 8000.00
  • 12000.00

Why Choose Us

Industry Coverage

DBMR works across the globe in multiple industries which equip us with knowledge across verticals and provide our clients with insights not only from their industry but how other industries will impact their ecosystem.

Regional Coverage

Coverage of Data Bridge is not restricted to developed or emerging economies. We work across the globe covering the largest array of countries where no other market research or business consulting firm has ever conducted research; creating growth opportunities for our clients in areas which are still unknown.

Technology Coverage

In today’s world, technology drives the market sentiment, so our vision is to provide our clients insights not only for developed technologies but upcoming and disrupting technological changes throughout the product lifecycle by enabling them with unforeseen opportunities in the market which will create disruption in their industry. This leads to innovation and our clients to come out as winners.

Goal Oriented Solutions

DBMR goal is to help our clients achieve their goals through our solutions; hence we formatively create the most appropriate solutions for our client needs, saving time and efforts for them to drive their grand strategies.

Unparallel Analyst Support

Our analysts take pride in our clients’ success. Unlike others, we believe in working along our clients to achieve their goals with 24 hours analyst support determining the correct needs and inspire innovation through service.

Banner

Client Testimonials