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Global In-flight Entertainment and Connectivity Market – Industry Trends and Forecast to 2028

Automotive | Upcoming Report | Aug 2021 | Global | 350 Pages | No of Tables: 220 | No of Figures: 60

COVID -19 Impact on Media and Entertainment Sector in Information and Communication Technology Industry

Report Description

Global In-flight Entertainment and Connectivity Market, By Product Type (IFE Hardware, IFE Connectivity and IFE Content), Component (Hardware, Connectivity and Content),  Aircraft Type (Narrow-Body Aircraft (NBA), Wide-Body Aircraft (WBA), and Very Large Aircraft (VLA)), class (First Class, Business Class, Premium Economy and Economy), Offering Type (In-flight Entertainment (IFE) and In-flight Connectivity (IFC)), End User (OEM and Aftermarket), and Country (U.S., Canada, Mexico, Brazil, Argentina, Rest of South America, Germany, Italy, U.K., France, Spain, Netherlands, Belgium, Switzerland, Turkey, Russia, Rest of Europe, Japan, China, India, South Korea, Australia, Singapore, Malaysia, Thailand, Indonesia, Philippines, Rest of Asia-Pacific, Saudi Arabia, U.A.E, South Africa, Egypt, Israel, Rest of Middle East and Africa) Industry Trends and Forecast to 2028.

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Market Analysis and Insights : Global In-flight Entertainment and Connectivity Market

The in-flight entertainment and connectivity market is expected to witness market growth at a rate of 7.58% in the forecast period of 2021 to 2028. Data Bridge Market Research report on in-flight entertainment and connectivity market provides analysis and insights regarding the various factors expected to be prevalent throughout the forecast period while providing their impacts on the market’s growth. The rise in the passenger demand for internet access is escalating the growth of in-flight entertainment and connectivity market.

In-flight entertainment and connectivity involve amenities such as text messaging, video streaming and internet browsing that airliners offer to the air passengers on-board. Additionally, the IFEC services are known to as the device-agnostic-which can support any portable devices such as tablet, smartphone, and laptops-that enable the air passengers to download IFE content on their personal electronic device (PED), which eradicates the requirement for the utilization of seat-back video.

Major factors that are expected to boost the growth of the in-flight entertainment and connectivity market in the forecast period are the rise in the demand for the enhance passenger experience. Furthermore, the technological advancements is further anticipated to propel the growth of the in-flight entertainment and connectivity market. Moreover, the rise in the aircraft deliveries is further estimated to cushion the growth of the in-flight entertainment and connectivity market. On the other hand, the governing frameworks and certification is further projected to impede the growth of the in-flight entertainment and connectivity market in the timeline period.

In addition, the rise in the long-haul flights and passenger traffic will further provide potential opportunities for the growth of the in-flight entertainment and connectivity market in the coming years. However, the rise in the installation expenditure might further challenge the growth of the in-flight entertainment and connectivity market in the near future.

This in-flight entertainment and connectivity market report provides details of new recent developments, trade regulations, import export analysis, production analysis, value chain optimization, market share, impact of domestic and localised market players, analyses opportunities in terms of emerging revenue pockets, changes in market regulations, strategic market growth analysis, market size, category market growths, application niches and dominance, product approvals, product launches, geographic expansions, technological innovations in the market. To gain more info on in-flight entertainment and connectivity market contact Data Bridge Market Research for an Analyst Brief, our team will help you take an informed market decision to achieve market growth.

In-Flight Entertainment and Connectivity Market Scope and Market Size

The in-flight entertainment and connectivity market is segmented on the basis of product type, component, aircraft type, class, offering type and end user. The growth among segments helps you analyse niche pockets of growth and strategies to approach the market and determine your core application areas and the difference in your target markets.

  • On the basis of product type, the in-flight entertainment and connectivity market has been segmented into IFE hardware, IFE connectivity and IFE content.
  • On the basis of component, the in-flight entertainment and connectivity market has been segmented into hardware, connectivity and content.
  • On the basis of  aircraft type, the in-flight entertainment and connectivity market has been segmented into narrow-body aircraft (NBA), wide-body aircraft (WBA), and very large aircraft (VLA).
  • On the basis of  class, the in-flight entertainment and connectivity market has been segmented into first class, business class, premium economy and economy.
  • On the basis of offering type, the in-flight entertainment and connectivity market has been segmented into in-flight entertainment (IFE) and in-flight connectivity (IFC).
  • On the basis of end user, the in-flight entertainment and connectivity market has been segmented into OEM and aftermarket.

In-flight Entertainment and Connectivity Market Country Level Analysis

The in-flight entertainment and connectivity market is analysed and market size, volume information is provided by country, product type, component, aircraft type, class, offering type and end user as referenced above.       

The countries covered in the in-flight entertainment and connectivity market report are the U.S., Canada and Mexico in North America, Brazil, Argentina and Rest of South America as part of South America, Germany, Italy, U.K., France, Spain, Netherlands, Belgium, Switzerland, Turkey, Russia, Rest of Europe in Europe, Japan, China, India, South Korea, Australia, Singapore, Malaysia, Thailand, Indonesia, Philippines, Rest of Asia-Pacific (APAC)  in the Asia-Pacific (APAC), Saudi Arabia, U.A.E, South Africa, Egypt, Israel, Rest of Middle East and Africa (MEA) as a part of Middle East and Africa (MEA).

North America dominates the in-flight entertainment and connectivity market due to the rise in the penetration rate of such systems in the regional airlines, typically across the matured economies. Furthermore, the increase in the popularity of BYOD is likely to accept the airlines to eliminate the need for installing back-seat screens and reduce the overall aircraft weight will further boost the growth of the in-flight entertainment and connectivity market in the region during the forecast period. Asia-Pacific is projected to observe significant amount of growth in the in-flight entertainment and connectivity market due to the rise in the passenger traffic. Moreover, few of the leading airlines offer contemporary In-flight entertainment and connectivity services for their first-class passengers is further anticipated to propel the growth of the in-flight entertainment and connectivity market in the region in the coming years.

The country section of the report also provides individual market impacting factors and changes in regulation in the market domestically that impacts the current and future trends of the market. Data points like down-stream and upstream value chain analysis, technical trends and porter's five forces analysis, case studies are some of the pointers used to forecast the market scenario for individual countries. Also, the presence and availability of global brands and their challenges faced due to large or scarce competition from local and domestic brands, impact of domestic tariffs and trade routes are considered while providing forecast analysis of the country data.

Competitive Landscape and In-Flight Entertainment and Connectivity Market Share Analysis

The in-flight entertainment and connectivity market competitive landscape provides details by competitor. Details included are company overview, company financials, revenue generated, market potential, investment in research and development, new market initiatives, regional presence, company strengths and weaknesses, product launch, product width and breadth, application dominance. The above data points provided are only related to the companies’ focus related to in-flight entertainment and connectivity market.

The major players covered in the in-flight entertainment and connectivity market report are Panasonic Corporation, Gogo LLC., ViaSat, Inc., Thales Group, Rockwell Automation, Honeywell International Inc., Zodiac Aerospace, Anuvu., Inmarsat Global Limited, Stellar Entertainment Group, Lufthansa Systems, Safran S.A., Burrana, EchoStar Corporation, Kymeta Corporation, ThiKom Solutions, Inc., Iridium Communications Inc., Astronics Corporation., Kontron, and BAE Systems., among other domestic and global players. Market share data is available for global, North America, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA) and South America separately. DBMR analysts understand competitive strengths and provide competitive analysis for each competitor separately.


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