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Global Virtual Reality (VR) Health Market – Industry Trends and Forecast to 2029

  • ICT
  • Upcoming Report
  • Sep 2022
  • Global
  • 350 Pages
  • No of Tables: 220
  • No of Figures: 60

Global Virtual Reality (VR) Health Market, By Product (Hardware, Software And Services), Technology (Head-Mounted Technology, Gesture-Tracking Technology, Projector & Display Walls Technology, Mobile Device-Based And Others), Application (Medical Training And Education, Virtual Reality Exposure Therapy, Surgery, Patient Care Management, Rehabilitation, Pain Management And Others), Therapeutic Area (Craniofacial, Cardiovascular, Ophthalmology, Pulmonary, Neurological, Sleep Disorders, Phobias, Addictions, Posttraumatic Stress Disorder (PTSD) And Others),  End User (Hospitals, Clinics, Surgical Centres, Ambulatory Surgical Centers, Diagnostic Centers, Rehabilitation Centers, Long-Term Care Facilities, Mental Health Institutions And Others), Distribution Channel (Direct Tenders, Retail Sales And Third Party Distributor) – Industry Trends and Forecast to 2029

Virtual Reality (VR) Health Market

Virtual Reality (VR) Health Market Analysis and Size

Virtual reality is poised to transform the healthcare industry in the coming years. It enables the integration of IT solutions in healthcare by changing how patients are treated. It also aids in medical training, medical marketing, surgical procedures, and disease awareness.

Data Bridge Market Research analyses that the virtual reality (VR) health market which was growing at a value of 2.89 billion in 2021 and is expected to reach the value of USD 28.98 billion by 2029, at a CAGR of 33.4% during the forecast period of 2022-2029. In addition to the market insights such as market value, growth rate, market segments, geographical coverage, market players, and market scenario, the market report curated by the Data Bridge Market Research team includes in-depth expert analysis, import/export analysis, pricing analysis, production consumption analysis, and pestle analysis.

Report Scope and Market Segmentation

Report Metric

Details

Forecast Period

2022 to 2029

Base Year

2021

Historic Years

2020 (Customizable to 2014 - 2019)

Quantitative Units

Revenue in USD Billion, Volumes in Units, Pricing in USD

Segments Covered

Product (Hardware, Software And Services), Technology (Head-Mounted Technology, Gesture-Tracking Technology, Projector & Display Walls Technology, Mobile Device-Based And Others), Application (Medical Training And Education, Virtual Reality Exposure Therapy, Surgery, Patient Care Management, Rehabilitation, Pain Management And Others), Therapeutic Area (Craniofacial, Cardiovascular, Ophthalmology, Pulmonary, Neurological, Sleep Disorders, Phobias, Addictions, Posttraumatic Stress Disorder (PTSD) And Others),  End User (Hospitals, Clinics, Surgical Centres, Ambulatory Surgical Centers, Diagnostic Centers, Rehabilitation Centers, Long-Term Care Facilities, Mental Health Institutions And Others), Distribution Channel (Direct Tenders, Retail Sales And Third Party Distributor)

Countries Covered

U.S., Canada and Mexico in North America, Germany, France, U.K., Netherlands, Switzerland, Belgium, Russia, Italy, Spain, Turkey, Rest of Europe in Europe, China, Japan, India, South Korea, Singapore, Malaysia, Australia, Thailand, Indonesia, Philippines, Rest of Asia-Pacific (APAC) in the Asia-Pacific (APAC), Saudi Arabia, U.A.E, South Africa, Egypt, Israel, Rest of Middle East and Africa (MEA) as a part of Middle East and Africa (MEA), Brazil, Argentina and Rest of South America as part of South America

Market Players Covered

Siemens (Germany), Virtalis (U.K.), CAE Healthcare (U.S.), General Electric (U.S.), Virtual Realities LLC (U.K.), Qualcomm Technologies Inc. (U.S.), Samsung (South Korea), Vuzix (U.S.), Mimic Technologies Inc (U.S.), Brainlab AG (Germany), SAMSUNG (South Korea), Brainlab AG, Firsthand (U.S), ImmersiveTouch, Inc (U.S), Koninklijke Philips N.V (Netherlands), Medical Realities Ltd (U.K), PSICO SMART APPS, S.L. (Spain), SimX (Canada)

Opportunities

  • The use of virtual reality reduces hospital costs
  • Body sensors are also becoming a popular type of wearable device

Market Definition

One of the most important domains to adopt virtual reality is healthcare, which includes surgery simulation, phobia treatment, robotic training, and expertise training. Virtual reality (VR) is a diagnostic tool that helps doctors and surgeons reach a diagnosis by combining it with other methods such as Magnetic Resonance Imaging (MRI) scans. The concept promotes minimally invasive surgery and the abolition of invasive procedures. This technology is most commonly used in robotic surgery. The procedure is carried out by a robotic device that a human surgeon controls, reducing the time and risk of complications. Virtual reality has been used for training and in remote tele surgery, in which surgery is performed at a different location from the patient.

Global Virtual Reality (VR) Health Market Dynamics

Drivers

Drivers

  • rise in demand for advanced and innovative diagnostic techniques

A rise in demand for advanced and innovative diagnostic techniques, an increase in the incidence of health disorders, and advancements in mobile applications and telemedicine are some of the factors driving market growth. Simulations allowing physicians and students to engage in virtual space to successfully recreate real-time, stressful, and life-threatening situations are becoming more popular worldwide.

  • Growing adoption and expansion of wearable technology

The growing use of wearable technologies in healthcare is another factor expected to drive market revenue growth during the forecast period. The increased use of wearables in healthcare due to their benefits is a recent market trend. In the healthcare market, wearable technology has become a highly practical way to track patients' health. Body sensors are another type of wearable device that is gaining popularity. They can help track various ailments such as blood pressure, heart function, stomach stimulation, and others by being implanted within or on the body.

Opportunity

The growing need to reduce healthcare costs is also propelling market growth. The use of virtual reality reduces hospital costs significantly. According to one study, implementing a VR rehabilitation programme in an inpatient setting resulted in higher cost reductions per patient when compared to conventional treatment.

Restraints

Technical limitations are a major factor that could have a negative impact on market revenue growth. Despite the numerous advantages of virtual reality in healthcare, a few technical limitations may impede market growth. In some healthcare settings, the size of VR systems limits their application, while in others, a pocket-sized PC can only provide a limited level of immersion with mobile VR systems. Computer requirements and the resolution of available equipment may also be limiting factors for certain medical institutes.

This virtual reality (VR) health market report provides details of new recent developments, trade regulations, import-export analysis, production analysis, value chain optimization, market share, impact of domestic and localized market players, analyses opportunities in terms of emerging revenue pockets, changes in market regulations, strategic market growth analysis, market size, category market growths, application niches and dominance, product approvals, product launches, geographic expansions, technological innovations in the market. To gain more info on the virtual reality (VR) health market contact Data Bridge Market Research for an Analyst Brief, our team will help you take an informed market decision to achieve market growth.

COVID-19 Impact on Virtual Reality (VR) Health Market

During the first wave, COVID-19 had a significant impact on the market, with countries around the world implementing total lockdown and restricting movement of people and goods. COVID-19 raised new issues in healthcare and healthcare education, but it also provided an opportunity to strengthen our ability to accept rapid change and better integrate new technologies into medicine and medical education. Even though virtual reality cannot yet completely replace hands-on training, it is the most effective way to supplement current medical education, particularly when physical interaction is limited. Because of virtual reality technology, doctors' face-to-face interactions with infected patients were reduced during COVID-19, and they were able to treat patients while maintaining a physical distance. As a result, revenue growth in the market is slowing.

Recent Development

  • In 2022, Moonhub, a virtual reality training platform based in the United Kingdom, announced a USD 2.6 million seed funding round with Pi Labs, a global proptech venture capital firm. ELARA, the startup's health and social care training suite, will also be launched, beginning with dementia care training.
  • In 2022, Rocket VR Health, a digital therapeutics firm based in Boston, announced a research agreement with the Massachusetts General Hospital, to leverage its VR platform and jointly develop clinical therapies for cancer patients.
  • In 2022, Apollo Hospitals announced a partnership with 8chili Inc, a deep-tech startup based in California. The collaboration will use virtual reality to improve patient engagement, which will improve patient outcomes and their overall experience.
  • In 2020, Osso VR raised USD 14 million on, to bring virtual reality to surgical and medical device training. Palo Alto, a virtual reality distribution platform based in California, has joined the ranks of Osso VR with a USD 14 million round of funding.

Global Virtual Reality (VR) Health Market Scope

The virtual reality (VR) health market is segmented on the basis of product, technology, application, therapeutic area, end user, and distribution channel. The growth amongst these segments will help you analyse meagre growth segments in the industries and provide the users with a valuable market overview and market insights to help them make strategic decisions for identifying core market applications.

Product

  • Hardware
  • Software
  • Services

Technology

  • Head-Mounted Technology
  • Gesture-Tracking Technology
  • Projector & Display Walls Technology
  • Mobile Device-Based
  • Others

Application

  • Medical Training and Education
  • Virtual Reality Exposure Therapy
  • Surgery
  • Patient Care Management
  • Rehabilitation
  • Pain Management
  • Others

Therapeutic area

  • Craniofacial
  • Cardiovascular
  • Ophthalmology
  • Pulmonary
  • Neurological
  • Sleep Disorders
  • Phobias
  • Addictions
  • Posttraumatic Stress Disorder (PTSD)
  • Others

End user

  • Hospitals
  • Clinics
  • Surgical Centres
  • Ambulatory Surgical Centers
  • Diagnostic Centers
  • Rehabilitation Centers
  • Long-Term Care Facilities
  • Mental Health Institutions
  • Others

Distribution channel

  • Direct Tenders
  • Retail Sales
  • Third Party Distributor

Virtual Reality (VR) Health Market Regional Analysis/Insights

The virtual reality (VR) health market is analysed and market size insights and trends are provided by country, product, technology, application, therapeutic area, end user, and distribution channel as referenced above.

The countries covered in the virtual reality (VR) health market report are U.S., Canada and Mexico in North America, Germany, France, U.K., Netherlands, Switzerland, Belgium, Russia, Italy, Spain, Turkey, Rest of Europe in Europe, China, Japan, India, South Korea, Singapore, Malaysia, Australia, Thailand, Indonesia, Philippines, Rest of Asia-Pacific (APAC) in the Asia-Pacific (APAC), Saudi Arabia, U.A.E, South Africa, Egypt, Israel, Rest of Middle East and Africa (MEA) as a part of Middle East and Africa (MEA), Brazil, Argentina and Rest of South America as part of South America.

The United States dominates the North American virtual reality (VR) health market due to factors such as strong provider presence and growing adoption of technological innovations in virtual reality (VR) health. Germany dominates the European virtual reality (VR) health market due to its intense focus on next-generation healthcare technology adoption, demand for head-mounted displays, and ongoing research and development in the healthcare industry. China dominates the Asia-Pacific virtual reality (VR) health market, owing to patient adoption of virtual reality healthcare solutions and the government's growing emphasis on strong healthcare infrastructure.

The country section of the report also provides individual market impacting factors and changes in market regulation that impact the current and future trends of the market. Data points like down-stream and upstream value chain analysis, technical trends and porter's five forces analysis, case studies are some of the pointers used to forecast the market scenario for individual countries. Also, the presence and availability of Global brands and their challenges faced due to large or scarce competition from local and domestic brands, impact of domestic tariffs and trade routes are considered while providing forecast analysis of the country data.   

Competitive Landscape and Virtual Reality (VR) Health Market Share Analysis

The virtual reality (VR) health market competitive landscape provides details by competitor. Details included are company overview, company financials, revenue generated, market potential, investment in research and development, new market initiatives, Global presence, production sites and facilities, production capacities, company strengths and weaknesses, product launch, product width and breadth, application dominance. The above data points provided are only related to the companies' focus related to virtual reality (VR) health market.

Some of the major players operating in the virtual reality (VR) health market are:

  • Siemens (Germany)
  • Virtalis (U.K.)
  • CAE Healthcare (U.S.)
  • General Electric (U.S.)
  • Virtual Realities LLC (U.K.)
  • Qualcomm Technologies Inc. (U.S.)
  • Samsung (South Korea)
  • Vuzix (U.S.)
  • Mimic Technologies Inc (U.S.)
  • Brainlab AG (Germany)
  • SAMSUNG (South Korea)
  • Brainlab AG
  • Firsthand (U.S.)
  • ImmersiveTouch, Inc (U.S.)
  • Koninklijke Philips N.V (Netherlands)
  • Medical Realities Ltd (U.K.)
  • PSICO SMART APPS, S.L. (Spain)
  • SimX (Canada)


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Research Methodology:

Data collection and base year analysis are done using data collection modules with large sample sizes. The stage includes obtaining market information or related data through various sources and strategies. It includes examining and planning all the data acquired from the past in advance. It likewise envelops the examination of information inconsistencies seen across different information sources. The market data is analysed and estimated using market statistical and coherent models. Also, market share analysis and key trend analysis are the major success factors in the market report. To know more, please request an analyst call or drop down your inquiry.

The key research methodology used by DBMR research team is data triangulation which involves data mining, analysis of the impact of data variables on the market and primary (industry expert) validation. Data models include Vendor Positioning Grid, Market Time Line Analysis, Market Overview and Guide, Company Positioning Grid, Patent Analysis, Pricing Analysis, Company Market Share Analysis, Standards of Measurement, Global versus Regional and Vendor Share Analysis. To know more about the research methodology, drop in an inquiry to speak to our industry experts.

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Data Bridge Market Research is a leader in advanced formative research. We take pride in servicing our existing and new customers with data and analysis that match and suits their goal. The report can be customized to include price trend analysis of target brands understanding the market for additional countries (ask for the list of countries), clinical trial results data, literature review, refurbished market and product base analysis. Market analysis of target competitors can be analyzed from technology-based analysis to market portfolio strategies. We can add as many competitors that you require data about in the format and data style you are looking for. Our team of analysts can also provide you data in crude raw excel files pivot tables (Fact book) or can assist you in creating presentations from the data sets available in the report.

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FREQUENTLY ASK QUESTIONS

The Virtual Reality (VR) Health Market value is expected USD 28.98 billion by 2029.
The Virtual Reality (VR) Health Market is to grow at a CAGR of 33.4% during the forecast by 2029.
On the basis of product, the Virtual Reality (VR) Health Market is segmented into Hardware, Software And Services.
On the basis of application, the Virtual Reality (VR) Health Market is segmented into Medical Training And Education, Virtual Reality Exposure Therapy, Surgery, Patient Care Management, Rehabilitation, Pain Management And Others.
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