Latest Developments in North America Volumetric Video Market

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Latest Developments in North America Volumetric Video Market

  • Semiconductors and Electronics
  • Nov 2021
  • North America
  • 350 Pages
  • No of Tables: 220
  • No of Figures: 60

  • In May 2024, Microsoft Mixed Reality Capture Studios partnered with Lucid Dreams Productions, a California-based XR studio, to deliver real-time volumetric avatars for enterprise collaboration and virtual training. This marks a significant advancement in integrating volumetric video into hybrid workspaces and professional simulations across the U.S.
  • In April 2024, Arcturus announced the rollout of HoloSuite 3.0, a major update to its volumetric video editing software, including AI-based compression and real-time cloud streaming. The new version was piloted by NBCUniversal to enhance XR content delivery for upcoming entertainment experiences across North America.
  • In March 2024, Intel Studios collaborated with Warner Bros. to produce a fully volumetric scene for an upcoming sci-fi film, shot entirely in its Los Angeles-based volumetric capture facility. This initiative exemplifies Hollywood’s increasing investment in immersive storytelling technologies.
  • In February 2024, Evercoast, a U.S.-based volumetric capture company, launched a cloud-based volumetric rendering platform targeting medical institutions. The solution was adopted by Mayo Clinic to provide 3D surgical simulations and patient education, marking a leap forward in healthcare training.
  • In January 2024, Meta integrated volumetric video import/export functionality into its Spark AR platform, enhancing tools for creators developing immersive Instagram and Facebook experiences. This upgrade allows North American creators to build high-fidelity, interactive 3D content, boosting content creation scalability.
  • In December 2023, Unity Technologies announced a strategic investment in Depthkit, a volumetric capture tool, to strengthen support for real-time 3D content production within Unity’s engine. This collaboration is expected to accelerate adoption of volumetric workflows in game development, education, and live performances.